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Changeling clothes can now be removed by monkeys (#82966)
## About The Pull Request It feels like Changeling clothes can be an element/component instead, but for now this fixes a bug where if you turn into a monkey after transforming into someone, unless you have Clever mutation to use attack hand then you could not take off your nodrop clothes. ## Why It's Good For The Game Closes https://github.com/tgstation/tgstation/issues/59182 ## Changelog 🆑 fix: Monkey changelings that are disguised as someone can now take off their flesh clothes. /🆑
This commit is contained in:
@@ -19,6 +19,9 @@
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return
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. = ..()
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/obj/item/clothing/glasses/changeling/attack_paw(mob/user, list/modifiers)
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attack_hand(user, modifiers)
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/obj/item/clothing/under/changeling
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name = "flesh"
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item_flags = DROPDEL
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@@ -31,6 +34,9 @@
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return
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. = ..()
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/obj/item/clothing/under/changeling/attack_paw(mob/user, list/modifiers)
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attack_hand(user, modifiers)
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/obj/item/clothing/suit/changeling
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name = "flesh"
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allowed = list(/obj/item/changeling)
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@@ -44,6 +50,9 @@
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return
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. = ..()
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/obj/item/clothing/suit/changeling/attack_paw(mob/user, list/modifiers)
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attack_hand(user, modifiers)
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/obj/item/clothing/head/changeling
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name = "flesh"
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icon_state = null
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@@ -57,6 +66,9 @@
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return
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. = ..()
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/obj/item/clothing/head/changeling/attack_paw(mob/user, list/modifiers)
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attack_hand(user, modifiers)
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/obj/item/clothing/shoes/changeling
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name = "flesh"
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item_flags = DROPDEL
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@@ -69,6 +81,9 @@
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return
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. = ..()
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/obj/item/clothing/shoes/changeling/attack_paw(mob/user, list/modifiers)
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attack_hand(user, modifiers)
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/obj/item/clothing/gloves/changeling
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name = "flesh"
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item_flags = DROPDEL
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@@ -81,6 +96,9 @@
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return
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. = ..()
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/obj/item/clothing/gloves/changeling/attack_paw(mob/user, list/modifiers)
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attack_hand(user, modifiers)
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/obj/item/clothing/mask/changeling
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name = "flesh"
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item_flags = DROPDEL
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@@ -93,6 +111,9 @@
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return
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. = ..()
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/obj/item/clothing/mask/changeling/attack_paw(mob/user, list/modifiers)
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attack_hand(user, modifiers)
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/obj/item/changeling
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name = "flesh"
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slot_flags = ALL
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@@ -106,6 +127,9 @@
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return
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. = ..()
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/obj/item/changeling/attack_paw(mob/user, list/modifiers)
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attack_hand(user, modifiers)
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/obj/item/changeling/id
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slot_flags = ITEM_SLOT_ID
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/// Cached flat icon of the ID
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