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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 07:38:05 +01:00
Fixed items not appearing on the HUD if they are given to a mob by another player with the strip panel.
This should also swap under the carpet (kinda ugh because the problem is still there and it might affect some other things) the problems with the roundstart problems with player's icons on high populated servers. This should be the first step to reduce the amount of calls on the different icon update procs, but for the moment I'm focusing on more CPU expensive procs.
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@@ -399,6 +399,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if(w_uniform && istype(w_uniform, /obj/item/clothing/under) )
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if(hud_used && hud_used.hud_shown && hud_used.inventory_shown)
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w_uniform.screen_loc = ui_iclothing
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client.screen += w_uniform
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overlays -= overlays_lying[UNIFORM_LAYER]
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overlays -= overlays_standing[UNIFORM_LAYER]
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var/t_color = w_uniform.color
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@@ -456,6 +457,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if(wear_id)
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if(hud_used && hud_used.hud_shown)
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wear_id.screen_loc = ui_id //TODO
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client.screen += wear_id
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overlays -= overlays_lying[ID_LAYER]
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overlays -= overlays_standing[ID_LAYER]
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overlays_lying[ID_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "id2", "layer" = -ID_LAYER)
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@@ -475,6 +477,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if(gloves)
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if(hud_used && hud_used.hud_shown && hud_used.inventory_shown)
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gloves.screen_loc = ui_gloves
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client.screen += gloves
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overlays -= overlays_lying[GLOVES_LAYER]
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overlays -= overlays_standing[GLOVES_LAYER]
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var/t_state = gloves.item_state
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@@ -506,6 +509,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if(glasses)
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if(hud_used && hud_used.hud_shown && hud_used.inventory_shown)
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glasses.screen_loc = ui_glasses
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client.screen += glasses
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overlays -= overlays_lying[GLASSES_LAYER]
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overlays -= overlays_standing[GLASSES_LAYER]
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overlays_lying[GLASSES_LAYER] = image("icon" = 'icons/mob/eyes.dmi', "icon_state" = "[glasses.icon_state]2", "layer" = -GLASSES_LAYER)
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@@ -525,6 +529,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if(ears)
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if(hud_used && hud_used.hud_shown && hud_used.inventory_shown)
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ears.screen_loc = ui_ears
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client.screen += ears
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overlays -= overlays_lying[EARS_LAYER]
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overlays -= overlays_standing[EARS_LAYER]
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overlays_lying[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[ears.icon_state]2", "layer" = -EARS_LAYER)
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@@ -544,6 +549,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if(shoes)
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if(hud_used && hud_used.hud_shown && hud_used.inventory_shown)
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shoes.screen_loc = ui_shoes
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client.screen += shoes
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var/image/lying = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]2", "layer" = -SHOES_LAYER)
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var/image/standing = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]", "layer" = -SHOES_LAYER)
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if(shoes.blood_DNA)
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@@ -568,6 +574,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if(s_store)
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if(hud_used && hud_used.hud_shown)
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s_store.screen_loc = ui_sstore1 //TODO
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client.screen += s_store
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overlays -= overlays_lying[SUIT_STORE_LAYER]
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overlays -= overlays_standing[SUIT_STORE_LAYER]
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var/t_state = s_store.item_state
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@@ -590,6 +597,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if(head)
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if(hud_used && hud_used.hud_shown && hud_used.inventory_shown)
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head.screen_loc = ui_head //TODO
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client.screen += head
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overlays -= overlays_lying[HEAD_LAYER]
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overlays -= overlays_standing[HEAD_LAYER]
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var/image/lying
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@@ -620,6 +628,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if(belt)
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if(hud_used && hud_used.hud_shown)
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belt.screen_loc = ui_belt //TODO
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client.screen += belt
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overlays -= overlays_lying[BELT_LAYER]
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overlays -= overlays_standing[BELT_LAYER]
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var/t_state = belt.item_state
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@@ -642,6 +651,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if( wear_suit && istype(wear_suit, /obj/item/clothing/suit) ) //TODO check this
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if(hud_used && hud_used.hud_shown && hud_used.inventory_shown)
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wear_suit.screen_loc = ui_oclothing //TODO
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client.screen += wear_suit
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overlays -= overlays_lying[SUIT_LAYER]
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overlays -= overlays_standing[SUIT_LAYER]
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var/image/lying = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]2", "layer" = -SUIT_LAYER)
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@@ -685,8 +695,14 @@ Please contact me on #coderbus IRC. ~Carn x
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if(update_icons) update_icons()
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/mob/living/carbon/human/update_inv_pockets(var/update_icons=1)
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if(l_store) l_store.screen_loc = ui_storage1 //TODO
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if(r_store) r_store.screen_loc = ui_storage2 //TODO
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if(l_store)
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if(hud_used && hud_used.hud_shown)
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l_store.screen_loc = ui_storage1 //TODO
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client.screen += l_store
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if(r_store)
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if(hud_used && hud_used.hud_shown)
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r_store.screen_loc = ui_storage2 //TODO
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client.screen += r_store
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if(update_icons) update_icons()
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@@ -694,6 +710,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if( wear_mask && istype(wear_mask, /obj/item/clothing/mask) )
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if(hud_used && hud_used.hud_shown && hud_used.inventory_shown)
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wear_mask.screen_loc = ui_mask //TODO
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client.screen += wear_mask
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overlays -= overlays_lying[FACEMASK_LAYER]
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overlays -= overlays_standing[FACEMASK_LAYER]
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var/image/lying = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]2", "layer" = -FACEMASK_LAYER)
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@@ -719,6 +736,7 @@ Please contact me on #coderbus IRC. ~Carn x
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if(back)
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if(hud_used && hud_used.hud_shown)
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back.screen_loc = ui_back //TODO
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client.screen += back
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overlays -= overlays_lying[BACK_LAYER]
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overlays -= overlays_standing[BACK_LAYER]
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overlays_lying[BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]2", "layer" = -BACK_LAYER)
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@@ -796,6 +814,7 @@ Please contact me on #coderbus IRC. ~Carn x
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/mob/living/carbon/human/update_inv_r_hand(var/update_icons=1)
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if(r_hand)
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r_hand.screen_loc = ui_rhand //TODO
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client.screen += r_hand
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var/t_state = r_hand.item_state
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if(!t_state) t_state = r_hand.icon_state
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overlays -= overlays_standing[R_HAND_LAYER]
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@@ -810,6 +829,7 @@ Please contact me on #coderbus IRC. ~Carn x
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/mob/living/carbon/human/update_inv_l_hand(var/update_icons=1)
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if(l_hand)
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l_hand.screen_loc = ui_lhand //TODO
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client.screen += l_hand
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var/t_state = l_hand.item_state
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if(!t_state) t_state = l_hand.icon_state
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overlays -= overlays_standing[L_HAND_LAYER]
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