Ghost orbit popup double feature: Blackout drunkeness and Nar'Sie runes (#78982)

## About The Pull Request

This adds two new notify_ghosts popups, for Blackout Drunkeness and
Nar'Sie Rune Inscription.
## Why It's Good For The Game

Nar'Sie rune inscription already has a big announcement, but no orbit
prompt. It's an important enough event to warrant having one.

The blackout drunkenness period is something that deserves to have an
audience.
## Changelog
🆑 Rhials
qol: Ghosts will now be prompted to orbit when someone loses control due
to being blackout drunk.
qol: Ghosts will now be prompted to orbit when a cultist begins
inscribing a Nar'Sie rune.
/🆑
This commit is contained in:
Rhials
2023-10-19 23:14:10 +02:00
committed by GitHub
parent 5e7e6657fc
commit dde1db66e7
2 changed files with 3 additions and 0 deletions
@@ -253,6 +253,7 @@
/datum/brain_trauma/severe/split_personality/blackout/on_gain()
. = ..()
RegisterSignal(owner, COMSIG_ATOM_SPLASHED, PROC_REF(on_splashed))
notify_ghosts("[owner] is blacking out!", source = owner, action = NOTIFY_ORBIT, flashwindow = FALSE, header = "Bro I'm not even drunk right now")
/datum/brain_trauma/severe/split_personality/blackout/on_lose()
. = ..()
@@ -372,6 +372,8 @@
for(var/shielded_turf in spiral_range_turfs(1, cultist, 1))
LAZYADD(shields, new /obj/structure/emergency_shield/cult/narsie(shielded_turf))
notify_ghosts("[cultist] has begun scribing a Nar'Sie rune!", source = cultist, action = NOTIFY_ORBIT, header = "Maranax Infirmux!")
return TRUE
/*