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Fixes another case of broken huds on z level work (Also a runtime for ghosts) (#73520)
## About The Pull Request [Fixes another case of broken huds on z level work](https://github.com/tgstation/tgstation/commit/eed4336c715769f26c4fac844cc5b302014e5ab8) This is I think new, but returning inside these loops is stupid and breaks shit bad. [Fixes a runtime in nightvision checking](https://github.com/tgstation/tgstation/commit/c183fef185b66e65ae059a958a68881af7db1b25) That list defaults to null, it can be null, be nice to it 📰 ## Why It's Good For The Game Huds are more stable, less runtimes ## Changelog 🆑 fix: Moving up and down z levels will break hud stuff slightly less often /🆑
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@@ -343,7 +343,7 @@ GLOBAL_LIST_INIT(huds, list(
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var/list/exceptions = hud_exceptions
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for(var/mob/requesting_mob as anything in requesting_mobs)
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if(!requesting_mob.client)
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return
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continue
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if(!exceptions[requesting_mob] || !(hud_atom in exceptions[requesting_mob]))
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requesting_mob.client.images |= images_to_add
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@@ -375,7 +375,7 @@ GLOBAL_LIST_INIT(huds, list(
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for(var/mob/client_mob as anything in client_mobs)
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if(!client_mob.client)
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return
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continue
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client_mob.client.images -= images_to_remove
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/datum/atom_hud/proc/unregister_atom(datum/source, force)
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@@ -1181,7 +1181,9 @@
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**/
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/mob/proc/has_nightvision()
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// Somewhat conservative, basically is your lighting plane bright enough that you the user can see stuff
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var/light_offset = (lighting_color_cutoffs[1] + lighting_color_cutoffs[2] + lighting_color_cutoffs[3]) / 3 + lighting_cutoff
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var/light_offset = lighting_cutoff
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if(length(lighting_color_cutoffs) == 3)
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light_offset += (lighting_color_cutoffs[1] + lighting_color_cutoffs[2] + lighting_color_cutoffs[3]) / 3
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return light_offset >= LIGHTING_NIGHTVISION_THRESHOLD
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/// This mob is abile to read books
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