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Merge pull request #47199 from ninjanomnom/mom-says-update-your-icon
Makes an update_overlays() proc to manage overlays added by update_icon()
This commit is contained in:
@@ -73,7 +73,9 @@
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//End positions
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#define COMPONENT_EXNAME_CHANGED 1
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#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" //from base of atom/update_icon(): ()
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#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
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#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
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#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
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#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
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#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
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#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
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#define COMPONENT_ATOM_BLOCK_EXIT 1
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+18
-1
@@ -45,6 +45,8 @@
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///vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays
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var/list/managed_vis_overlays
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///overlays managed by update_overlays() to prevent removing overlays that weren't added by the same proc
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var/list/managed_overlays
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///Proximity monitor associated with this atom
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var/datum/proximity_monitor/proximity_monitor
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@@ -487,14 +489,29 @@
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/// Updates the icon of the atom
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/atom/proc/update_icon()
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// I expect we're going to need more return flags and options in this proc
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var/signalOut = SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON)
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if(!(signalOut & COMSIG_ATOM_NO_UPDATE_ICON_STATE))
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update_icon_state()
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if(!(signalOut & COMSIG_ATOM_NO_UPDATE_OVERLAYS))
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var/list/new_overlays = update_overlays()
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if(managed_overlays)
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cut_overlay(managed_overlays)
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managed_overlays = null
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if(length(new_overlays))
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managed_overlays = new_overlays
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add_overlay(new_overlays)
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/// Updates the icon state of the atom
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/atom/proc/update_icon_state()
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/// Updates the overlays of the atom
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/atom/proc/update_overlays()
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SHOULD_CALL_PARENT(1)
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. = list()
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SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
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/**
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* An atom we are buckled or is contained within us has tried to move
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*
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@@ -17,7 +17,7 @@
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. = ..()
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. += "<span class='notice'>It has <b>[uses]</b> uses of foam remaining.</span>"
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/obj/machinery/ai_slipper/update_icon()
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/obj/machinery/ai_slipper/update_icon_state()
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if(stat & BROKEN)
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return
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if((stat & NOPOWER) || cooldown_time > world.time || !uses)
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@@ -43,21 +43,22 @@
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setup_device()
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/obj/machinery/button/update_icon()
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cut_overlays()
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/obj/machinery/button/update_icon_state()
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if(panel_open)
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icon_state = "button-open"
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if(device)
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add_overlay("button-device")
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if(board)
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add_overlay("button-board")
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else if(stat & (NOPOWER|BROKEN))
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icon_state = "[skin]-p"
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else
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if(stat & (NOPOWER|BROKEN))
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icon_state = "[skin]-p"
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else
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icon_state = skin
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icon_state = skin
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/obj/machinery/button/update_overlays()
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. = ..()
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if(!panel_open)
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return
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if(device)
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. += "button-device"
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if(board)
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. += "button-board"
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/obj/machinery/button/attackby(obj/item/W, mob/user, params)
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if(W.tool_behaviour == TOOL_SCREWDRIVER)
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@@ -346,7 +346,7 @@
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new /obj/item/stack/cable_coil(loc, 2)
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qdel(src)
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/obj/machinery/camera/update_icon() //TO-DO: Make panel open states, xray camera, and indicator lights overlays instead.
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/obj/machinery/camera/update_icon_state() //TO-DO: Make panel open states, xray camera, and indicator lights overlays instead.
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var/xray_module
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if(isXRay(TRUE))
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xray_module = "xray"
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@@ -38,17 +38,22 @@
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defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
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update_icon()
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/obj/machinery/defibrillator_mount/update_icon()
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cut_overlays()
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if(defib)
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add_overlay("defib")
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if(defib.powered)
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add_overlay(defib.safety ? "online" : "emagged")
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var/ratio = defib.cell.charge / defib.cell.maxcharge
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ratio = CEILING(ratio * 4, 1) * 25
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add_overlay("charge[ratio]")
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if(clamps_locked)
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add_overlay("clamps")
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/obj/machinery/defibrillator_mount/update_overlays()
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. = ..()
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if(!defib)
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return
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. += "defib"
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if(defib.powered)
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. += (defib.safety ? "online" : "emagged")
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var/ratio = defib.cell.charge / defib.cell.maxcharge
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ratio = CEILING(ratio * 4, 1) * 25
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. += "charge[ratio]"
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if(clamps_locked)
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. += "clamps"
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/obj/machinery/defibrillator_mount/get_cell()
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if(defib)
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@@ -53,8 +53,7 @@
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/obj/item/defibrillator/update_icon()
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update_power()
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update_overlays()
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update_charge()
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return ..()
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/obj/item/defibrillator/proc/update_power()
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if(!QDELETED(cell))
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@@ -65,23 +64,21 @@
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else
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powered = FALSE
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/obj/item/defibrillator/proc/update_overlays()
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cut_overlays()
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if(!on)
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add_overlay("[initial(icon_state)]-paddles")
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if(powered)
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add_overlay("[initial(icon_state)]-powered")
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if(!cell)
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add_overlay("[initial(icon_state)]-nocell")
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if(!safety)
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add_overlay("[initial(icon_state)]-emagged")
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/obj/item/defibrillator/update_overlays()
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. = ..()
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/obj/item/defibrillator/proc/update_charge()
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if(powered) //so it doesn't show charge if it's unpowered
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if(!on)
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. += "[initial(icon_state)]-paddles"
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if(powered)
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. += "[initial(icon_state)]-powered"
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if(!QDELETED(cell))
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var/ratio = cell.charge / cell.maxcharge
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ratio = CEILING(ratio*4, 1) * 25
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add_overlay("[initial(icon_state)]-charge[ratio]")
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. += "[initial(icon_state)]-charge[ratio]"
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if(!cell)
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. += "[initial(icon_state)]-nocell"
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if(!safety)
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. += "[initial(icon_state)]-emagged"
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/obj/item/defibrillator/CheckParts(list/parts_list)
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..()
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@@ -53,7 +53,7 @@
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mix_filling_color(S)
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S.reagents.trans_to(src,min(S.reagents.total_volume, 15), transfered_by = user) //limit of 15, we don't want our custom food to be completely filled by just one ingredient with large reagent volume.
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foodtype |= S.foodtype
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update_overlays(S)
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update_snack_overlays(S)
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to_chat(user, "<span class='notice'>You add the [I.name] to the [name].</span>")
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update_name(S)
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else
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@@ -101,7 +101,7 @@
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rgbcolor[4] = (customcolor[4]+ingcolor[4])/2
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filling_color = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3], rgbcolor[4])
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/obj/item/reagent_containers/food/snacks/customizable/update_overlays(obj/item/reagent_containers/food/snacks/S)
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/obj/item/reagent_containers/food/snacks/customizable/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
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var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
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if(S.filling_color == "#FFFFFF")
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filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00")
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@@ -137,7 +137,7 @@
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/obj/item/reagent_containers/food/snacks/customizable/initialize_slice(obj/item/reagent_containers/food/snacks/slice, reagents_per_slice)
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..()
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slice.filling_color = filling_color
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slice.update_overlays(src)
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slice.update_snack_overlays(src)
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/obj/item/reagent_containers/food/snacks/customizable/Destroy()
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@@ -270,7 +270,7 @@ All foods are distributed among various categories. Use common sense.
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trash = null
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return
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/obj/item/reagent_containers/food/snacks/proc/update_overlays(obj/item/reagent_containers/food/snacks/S)
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/obj/item/reagent_containers/food/snacks/proc/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
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cut_overlays()
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var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
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if(S.filling_color == "#FFFFFF")
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@@ -671,13 +671,13 @@
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to_chat(user, "<span class='notice'>You add the [I] to the [name].</span>")
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P.name = initial(P.name)
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contents += P
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update_overlays(P)
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update_snack_overlays(P)
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if (P.contents.len)
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for(var/V in P.contents)
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P = V
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P.name = initial(P.name)
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contents += P
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update_overlays(P)
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update_snack_overlays(P)
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P = I
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clearlist(P.contents)
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return
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@@ -686,7 +686,7 @@
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return O.attackby(I, user, params)
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..()
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/obj/item/reagent_containers/food/snacks/pancakes/update_overlays(obj/item/reagent_containers/food/snacks/P)
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/obj/item/reagent_containers/food/snacks/pancakes/update_snack_overlays(obj/item/reagent_containers/food/snacks/P)
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var/mutable_appearance/pancake = mutable_appearance(icon, "[P.item_state]_[rand(1,3)]")
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pancake.pixel_x = rand(-1,1)
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pancake.pixel_y = 3 * contents.len - 1
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