Merge pull request #9588 from AnturK/build_area

Adds map generators to build mode
This commit is contained in:
Remie Richards
2015-06-11 12:50:20 +01:00
7 changed files with 240 additions and 26 deletions
+80 -26
View File
@@ -1,3 +1,10 @@
#define BASIC_BUILDMODE 1
#define ADV_BUILDMODE 2
#define VAR_BUILDMODE 3
#define THROW_BUILDMODE 4
#define AREA_BUILDMODE 5
#define NUM_BUILDMODES 5
/proc/togglebuildmode(mob/M as mob in player_list)
set name = "Toggle Build Mode"
set category = "Special Verbs"
@@ -35,7 +42,7 @@
M.client.screen += D
H.cl = M.client
/obj/effect/bmode//Cleaning up the tree a bit
/obj/effect/bmode //Cleaning up the tree a bit
density = 1
anchored = 1
layer = 20
@@ -68,7 +75,7 @@
/obj/effect/bmode/buildhelp/Click()
switch(master.cl.buildmode)
if(1)
if(BASIC_BUILDMODE)
usr << "\blue ***********************************************************"
usr << "\blue Left Mouse Button = Construct / Upgrade"
usr << "\blue Right Mouse Button = Deconstruct / Delete / Downgrade"
@@ -78,7 +85,7 @@
usr << "\blue Use the button in the upper left corner to"
usr << "\blue change the direction of built objects."
usr << "\blue ***********************************************************"
if(2)
if(ADV_BUILDMODE)
usr << "\blue ***********************************************************"
usr << "\blue Right Mouse Button on buildmode button = Set object type"
usr << "\blue Left Mouse Button on turf/obj = Place objects"
@@ -87,17 +94,23 @@
usr << "\blue Use the button in the upper left corner to"
usr << "\blue change the direction of built objects."
usr << "\blue ***********************************************************"
if(3)
if(VAR_BUILDMODE)
usr << "\blue ***********************************************************"
usr << "\blue Right Mouse Button on buildmode button = Select var(type) & value"
usr << "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value"
usr << "\blue Right Mouse Button on turf/obj/mob = Reset var's value"
usr << "\blue ***********************************************************"
if(4)
if(THROW_BUILDMODE)
usr << "\blue ***********************************************************"
usr << "\blue Left Mouse Button on turf/obj/mob = Select"
usr << "\blue Right Mouse Button on turf/obj/mob = Throw"
usr << "\blue ***********************************************************"
if(AREA_BUILDMODE)
usr << "\blue ***********************************************************"
usr << "\blue Left Mouse Button on turf/obj/mob = Select corner"
usr << "\blue Right Mouse Button on buildmode button = Select generator"
usr << "\blue ***********************************************************"
return 1
/obj/effect/bmode/buildquit
@@ -117,6 +130,13 @@
var/obj/effect/bmode/buildmode/buildmode = null
var/obj/effect/bmode/buildquit/buildquit = null
var/atom/movable/throw_atom = null
var/turf/cornerA = null
var/turf/cornerB = null
var/generator_path = null
/obj/effect/bmode/buildholder/proc/Reset()//Reset temporary variables
cornerA = null
cornerB = null
/obj/effect/bmode/buildmode
icon_state = "buildmode1"
@@ -129,25 +149,15 @@
var/list/pa = params2list(params)
if(pa.Find("left"))
switch(master.cl.buildmode)
if(1)
master.cl.buildmode = 2
src.icon_state = "buildmode2"
if(2)
master.cl.buildmode = 3
src.icon_state = "buildmode3"
if(3)
master.cl.buildmode = 4
src.icon_state = "buildmode4"
if(4)
master.cl.buildmode = 1
src.icon_state = "buildmode1"
master.cl.buildmode = (master.cl.buildmode % NUM_BUILDMODES) +1
master.Reset()
src.icon_state = "buildmode[master.cl.buildmode]"
else if(pa.Find("right"))
switch(master.cl.buildmode)
if(1)
if(BASIC_BUILDMODE)
return 1
if(2)
if(ADV_BUILDMODE)
objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
if(!ispath(objholder))
objholder = /obj/structure/closet
@@ -155,7 +165,7 @@
else
if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
objholder = /obj/structure/closet
if(3)
if(VAR_BUILDMODE)
var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
@@ -174,6 +184,16 @@
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
if("turf-reference")
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
if(AREA_BUILDMODE)
var/list/gen_paths = typesof(/datum/mapGenerator) - /datum/mapGenerator
var/type = input(usr,"Select Generator Type","Type") as null|anything in gen_paths
if(!type) return
master.generator_path = type
master.cornerA = null
master.cornerB = null
return 1
@@ -186,8 +206,11 @@
if(!holder) return
var/list/pa = params2list(params)
if(istype(object,/obj/effect/bmode))
return
switch(buildmode)
if(1)
if(BASIC_BUILDMODE)
if(istype(object,/turf) && pa.Find("left") && !pa.Find("alt") && !pa.Find("ctrl") )
var/turf/T = object
if(istype(object,/turf/space))
@@ -233,7 +256,7 @@
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
WIN.dir = NORTHWEST
log_admin("Build Mode: [key_name(usr)] built a window at ([object.x],[object.y],[object.z])")
if(2)
if(ADV_BUILDMODE)
if(pa.Find("left"))
if(ispath(holder.buildmode.objholder,/turf))
var/turf/T = get_turf(object)
@@ -248,7 +271,7 @@
log_admin("Build Mode: [key_name(usr)] deleted [object] at ([object.x],[object.y],[object.z])")
qdel(object)
if(3)
if(VAR_BUILDMODE)
if(pa.Find("left")) //I cant believe this shit actually compiles.
if(object.vars.Find(holder.buildmode.varholder))
log_admin("Build Mode: [key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
@@ -262,7 +285,7 @@
else
usr << "<span class='warning'>[initial(object.name)] does not have a var called '[holder.buildmode.varholder]'</span>"
if(4)
if(THROW_BUILDMODE)
if(pa.Find("left"))
if(isturf(object))
return
@@ -271,4 +294,35 @@
if(holder.throw_atom)
holder.throw_atom.throw_at(object, 10, 1)
log_admin("Build Mode: [key_name(usr)] threw [holder.throw_atom] at [object] ([object.x],[object.y],[object.z])")
if(AREA_BUILDMODE)
if(!holder.cornerA)
holder.cornerA = get_turf(object)
return
if(holder.cornerA && !holder.cornerB)
holder.cornerB = get_turf(object)
if(pa.Find("left")) //rectangular
if(holder.cornerA && holder.cornerB)
if(!holder.generator_path)
usr << "<span class='warning'>Select generator type first.</span>"
var/datum/mapGenerator/G = new holder.generator_path
G.defineRegion(holder.cornerA,holder.cornerB,1)
G.generate()
holder.cornerA = null
holder.cornerB = null
return
/* Something wrong with this, will check later
if(pa.Find("right")) // circular
if(holder.cornerA && holder.cornerB)
if(!holder.generator_path)
usr << "<span class='warning'>Select generator type first.</span>"
var/datum/mapGenerator/G = new holder.generator_path
G.defineCircularRegion(holder.cornerA,holder.cornerB,1)
G.generate()
holder.cornerA = null
holder.cornerB = null
return
*/
//Something wrong - Reset
holder.cornerA = null
holder.cornerB = null
@@ -0,0 +1,44 @@
//Helper Modules
// Helper to repressurize the area in case it was run in space
/datum/mapGeneratorModule/bottomLayer/repressurize
spawnableAtoms = list()
spawnableTurfs = list()
/datum/mapGeneratorModule/bottomLayer/repressurize/generate()
if(!mother)
return
var/list/map = mother.map
for(var/turf/simulated/T in map)
SSair.remove_from_active(T)
for(var/turf/simulated/T in map)
if(T.air)
T.air.oxygen = T.oxygen
T.air.nitrogen = T.nitrogen
T.air.carbon_dioxide = T.carbon_dioxide
T.air.toxins = T.toxins
T.air.temperature = T.temperature
SSair.add_to_active(T)
//Only places atoms/turfs on area borders
/datum/mapGeneratorModule/border
clusterCheckFlags = CLUSTER_CHECK_NONE
/datum/mapGeneratorModule/border/generate()
if(!mother)
return
var/list/map = mother.map
for(var/turf/T in map)
if(is_border(T))
place(T)
/datum/mapGeneratorModule/border/proc/is_border(var/turf/T)
for(var/direction in list(SOUTH,EAST,WEST,NORTH))
if (get_step(T,direction) in mother.map)
continue
return 1
return 0
/datum/mapGenerator/repressurize
modules = list(/datum/mapGeneratorModule/bottomLayer/repressurize)
@@ -0,0 +1,45 @@
//Asteroid turfs
/datum/mapGeneratorModule/bottomLayer/asteroidTurfs
spawnableTurfs = list(/turf/simulated/floor/plating/asteroid = 100)
/datum/mapGeneratorModule/bottomLayer/asteroidWalls
spawnableTurfs = list(/turf/simulated/mineral = 100)
//Border walls
/datum/mapGeneratorModule/border/asteroidWalls
spawnableAtoms = list()
spawnableTurfs = list(/turf/simulated/mineral = 100)
//Random walls
/datum/mapGeneratorModule/splatterLayer/asteroidWalls
clusterCheckFlags = CLUSTER_CHECK_NONE
spawnableAtoms = list()
spawnableTurfs = list(/turf/simulated/mineral = 30)
//Monsters
/datum/mapGeneratorModule/splatterLayer/asteroidMonsters
spawnableTurfs = list()
spawnableAtoms = list(/mob/living/simple_animal/hostile/asteroid/basilisk = 10, \
/mob/living/simple_animal/hostile/asteroid/hivelord = 10, \
/mob/living/simple_animal/hostile/asteroid/goliath = 10)
// GENERATORS
/datum/mapGenerator/asteroid/hollow
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
/datum/mapGeneratorModule/border/asteroidWalls)
/datum/mapGenerator/asteroid/hollow/random
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
/datum/mapGeneratorModule/border/asteroidWalls, \
/datum/mapGeneratorModule/splatterLayer/asteroidWalls)
/datum/mapGenerator/asteroid/hollow/random/monsters
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
/datum/mapGeneratorModule/border/asteroidWalls, \
/datum/mapGeneratorModule/splatterLayer/asteroidWalls, \
/datum/mapGeneratorModule/splatterLayer/asteroidMonsters)
/datum/mapGenerator/asteroid/filled
modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidWalls)
@@ -0,0 +1,15 @@
/datum/mapGeneratorModule/bottomLayer/shuttleFloor
spawnableTurfs = list(/turf/simulated/floor/plasteel/shuttle = 100)
/datum/mapGeneratorModule/border/shuttleWalls
spawnableAtoms = list()
spawnableTurfs = list(/turf/simulated/wall/shuttle = 100)
// Generators
/datum/mapGenerator/shuttle/full
modules = list(/datum/mapGeneratorModule/bottomLayer/shuttleFloor, \
/datum/mapGeneratorModule/border/shuttleWalls,\
/datum/mapGeneratorModule/bottomLayer/repressurize)
/datum/mapGenerator/shuttle/floor
modules = list(/datum/mapGeneratorModule/bottomLayer/shuttleFloor)
@@ -0,0 +1,52 @@
// Modules
/turf/simulated/floor/plasteel/shuttle/red/syndicate
name = "floor" //Not Brig Floor
/datum/mapGeneratorModule/bottomLayer/syndieFloor
spawnableTurfs = list(/turf/simulated/floor/plasteel/shuttle/red/syndicate = 100)
/datum/mapGeneratorModule/border/syndieWalls
spawnableAtoms = list()
spawnableTurfs = list(/turf/simulated/wall/r_wall = 100)
/datum/mapGeneratorModule/syndieFurniture
clusterCheckFlags = CLUSTER_CHECK_ALL
spawnableTurfs = list()
spawnableAtoms = list(/obj/structure/table = 20,/obj/structure/stool/bed/chair = 15,/obj/structure/stool = 10, \
/obj/structure/computerframe = 15, /obj/item/weapon/storage/toolbox/syndicate = 15 ,\
/obj/structure/closet/syndicate = 25, /obj/machinery/suit_storage_unit/syndicate = 15)
/datum/mapGeneratorModule/splatterLayer/syndieMobs
spawnableAtoms = list(/mob/living/simple_animal/hostile/syndicate = 30, \
/mob/living/simple_animal/hostile/syndicate/melee = 20, \
/mob/living/simple_animal/hostile/syndicate/ranged = 20, \
/mob/living/simple_animal/hostile/viscerator = 30)
spawnableTurfs = list()
// Generators
/datum/mapGenerator/syndicate/empty //walls and floor only
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
/datum/mapGeneratorModule/border/syndieWalls,\
/datum/mapGeneratorModule/bottomLayer/repressurize)
/datum/mapGenerator/syndicate/mobsonly
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
/datum/mapGeneratorModule/border/syndieWalls,\
/datum/mapGeneratorModule/splatterLayer/syndieMobs, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
/datum/mapGenerator/syndicate/furniture
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
/datum/mapGeneratorModule/border/syndieWalls,\
/datum/mapGeneratorModule/syndieFurniture, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
/datum/mapGenerator/syndicate/full
modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
/datum/mapGeneratorModule/border/syndieWalls,\
/datum/mapGeneratorModule/syndieFurniture, \
/datum/mapGeneratorModule/splatterLayer/syndieMobs, \
/datum/mapGeneratorModule/bottomLayer/repressurize)
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+4
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@@ -1332,8 +1332,12 @@
#include "code\modules\procedural mapping\mapGenerator.dm"
#include "code\modules\procedural mapping\mapGeneratorModule.dm"
#include "code\modules\procedural mapping\mapGeneratorReadme.dm"
#include "code\modules\procedural mapping\mapGeneratorModules\helpers.dm"
#include "code\modules\procedural mapping\mapGeneratorModules\nature.dm"
#include "code\modules\procedural mapping\mapGenerators\asteroid.dm"
#include "code\modules\procedural mapping\mapGenerators\nature.dm"
#include "code\modules\procedural mapping\mapGenerators\shuttle.dm"
#include "code\modules\procedural mapping\mapGenerators\syndicate.dm"
#include "code\modules\projectiles\ammunition.dm"
#include "code\modules\projectiles\firing.dm"
#include "code\modules\projectiles\gun.dm"