Shows who the blobs were at the end of the round.

Small tweaks to values, such as increasing the resource rate of the core.
Overminds will have different names.
This commit is contained in:
Giacomand
2013-07-10 00:31:23 +01:00
parent f3e63c8841
commit dec20a7c8a
7 changed files with 41 additions and 20 deletions
+7 -3
View File
@@ -24,8 +24,8 @@ var/list/blob_nodes = list()
var/players_per_core = 26
var/blob_count = 0
var/blobnukecount = 300//Might be a bit low
var/blobwincount = 600//Still needs testing
var/blobnukecount = 200//Might be a bit low
var/blobwincount = 400//Still needs testing
var/list/infected_crew = list()
@@ -39,6 +39,10 @@ var/list/blob_nodes = list()
cores_to_spawn = max(round(num_players()/players_per_core, 1), 1)
blobnukecount = initial(blobnukecount) * cores_to_spawn
blobwincount = initial(blobwincount) * cores_to_spawn
for(var/j = 0, j < cores_to_spawn, j++)
if (!possible_blobs.len)
break
@@ -119,7 +123,7 @@ var/list/blob_nodes = list()
stage(0)
// Stage 1
sleep(600*rand(4,5))
sleep(5000)
stage(1)
..()
+10
View File
@@ -36,6 +36,16 @@
..()
return 1
datum/game_mode/proc/auto_declare_completion_blob()
if(istype(ticker.mode,/datum/game_mode/blob) )
var/datum/game_mode/blob/blob_mode = src
if(blob_mode.infected_crew.len)
var/text = "<FONT size = 2><B>The blob[(blob_mode.infected_crew.len > 1 ? "s were" : " was")]:</B></FONT>"
for(var/datum/mind/blob in blob_mode.infected_crew)
text += "<br>[blob.key] was [blob.name]"
world << text
return 1
/datum/game_mode/blob/proc/check_quarantine()
var/numDead = 0
+1 -1
View File
@@ -38,7 +38,7 @@
if(!overmind)
create_overmind()
else
overmind.add_points(1)
overmind.add_points(2)
health = min(initial(health), health + 1)
for(var/i = 1; i < 8; i += i)
Pulse(0, i)
+4 -4
View File
@@ -6,7 +6,7 @@
brute_resist = 1
fire_resist = 2
var/list/spores = list()
var/max_spores = 4
var/max_spores = 3
var/spore_delay = 0
update_icon()
@@ -22,7 +22,7 @@
return 0
if(spore_delay > world.time)
return 0
spore_delay = world.time + 150 // 15 seconds
spore_delay = world.time + 100 // 10 seconds
new/mob/living/simple_animal/hostile/blobspore(src.loc, src)
return 1
@@ -34,8 +34,8 @@
icon_state = "blobpod"
icon_living = "blobpod"
pass_flags = PASSBLOB
health = 20
maxHealth = 20
health = 15
maxHealth = 15
melee_damage_lower = 2
melee_damage_upper = 4
attacktext = "hits"
+6
View File
@@ -16,6 +16,12 @@
var/blob_points = 0
var/max_blob_points = 100
/mob/camera/blob/New()
var/new_name = "[initial(name)] ([rand(1, 999)])"
name = new_name
real_name = new_name
..()
/mob/camera/blob/say(var/message)
return//No talking for you
+9 -9
View File
@@ -53,7 +53,7 @@
/mob/camera/blob/verb/create_resource()
set category = "Blob"
set name = "Create Resource Blob (30)"
set name = "Create Resource Blob (20)"
set desc = "Create a resource tower which will generate points for you."
@@ -76,7 +76,7 @@
usr << "There is a resource blob nearby, move more than 3 tiles away from it!"
return
if(!can_buy(30))
if(!can_buy(20))
return
@@ -122,7 +122,7 @@
/mob/camera/blob/verb/create_factory()
set category = "Blob"
set name = "Create Factory Blob (70)"
set name = "Create Factory Blob (60)"
set desc = "Create a Spore producing blob."
@@ -140,11 +140,11 @@
usr << "Unable to use this blob, find a normal one."
return
for(var/obj/effect/blob/factory/blob in orange(4))
usr << "There is a factory blob nearby, move more than 4 tiles away from it!"
for(var/obj/effect/blob/factory/blob in orange(6))
usr << "There is a factory blob nearby, move more than 6 tiles away from it!"
return
if(!can_buy(70))
if(!can_buy(60))
return
B.change_to(/obj/effect/blob/factory)
@@ -176,7 +176,7 @@
/mob/camera/blob/verb/spawn_blob()
set category = "Blob"
set name = "Expand Blob (10)"
set name = "Expand Blob (5)"
set desc = "Attempts to create a new blob in this tile. If the tile isn't clear we will attack it, which might clear it."
if(creating_blob) return
var/turf/T = get_turf(src)
@@ -194,7 +194,7 @@
usr << "There is no blob adjacent to you."
return
if(!can_buy(10))
if(!can_buy(5))
return
OB.expand(T, 0)
return
@@ -214,7 +214,7 @@
return
for(var/mob/living/simple_animal/hostile/blobspore/BS in living_mob_list)
if(isturf(BS.loc) && get_dist(BS, src) <= 16)
if(isturf(BS.loc) && get_dist(BS, src) <= 20)
BS.LoseTarget()
BS.Goto(pick(surrounding_turfs), BS.move_to_delay)
return
+4 -3
View File
@@ -55,7 +55,7 @@
if(run_action())//If we can do something here then we dont need to pulse more
return
if(pulse > 25)
if(pulse > 30)
return//Inf loop check
//Looking for another blob to pulse
@@ -93,12 +93,13 @@
if(!T) return 0
var/obj/effect/blob/normal/B = new /obj/effect/blob/normal(src.loc, min(src.health, 30))
B.density = 1
if(T.Enter(B,src))//Attempt to move into the tile
B.density = initial(B.density)
B.loc = T
else
T.blob_act()//If we cant move in hit the turf
B.loc = null
blobs -= B
B.Delete()
for(var/atom/A in T)//Hit everything in the turf
A.blob_act()