Deptartment jackets cleanup and organization (#5613)
## About The Pull Request Organizes all the dept/dept. guard jackets into the same subtpe, moves them from skyrat master_files into modular_zubbers, places them consistently in the vending machines/garment bags/loadout. ## Why It's Good For The Game Clean up and consistency of the jackets. ## Changelog 🆑 LT3 fix: Fixed missing textures for the dark medical jacket add: Department/department guard jackets are now consistent and available in garment bags, vending machines, and loadouts /🆑
@@ -3,7 +3,7 @@
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/Initialize(mapload)
|
||||
. = ..()
|
||||
allowed += list(/obj/item/flashlight, /obj/item/hypospray, /obj/item/storage/hypospraykit)
|
||||
allowed += list(/obj/item/flashlight, /obj/item/handheld_soulcatcher, /obj/item/hypospray, /obj/item/storage/hypospraykit)
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat
|
||||
name = "SR LABCOAT SUIT DEBUG"
|
||||
@@ -101,9 +101,3 @@
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/interdyne
|
||||
greyscale_config_worn_teshari = /datum/greyscale_config/labcoat/worn/teshari //tacks teshari override onto labcoats
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/Initialize(mapload)
|
||||
. = ..()
|
||||
allowed += list(
|
||||
/obj/item/handheld_soulcatcher,
|
||||
)
|
||||
|
||||
@@ -590,32 +590,84 @@
|
||||
item_path = /obj/item/clothing/suit/jacket/hos/blue
|
||||
restricted_roles = list(JOB_HEAD_OF_SECURITY)
|
||||
|
||||
/datum/loadout_item/suit/offdep_jacket
|
||||
name = "Off-Department Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/jacket/assistant
|
||||
/datum/loadout_item/suit/cargo_jacket
|
||||
name = "Cargo Technical Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/cargo
|
||||
restricted_roles = list (JOB_CARGO_TECHNICIAN, JOB_SHAFT_MINER, JOB_CUSTOMS_AGENT, JOB_QUARTERMASTER)
|
||||
|
||||
/datum/loadout_item/suit/cargo_guard_jacket
|
||||
name = "Cargo Dept. Guard Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/cargo/guard
|
||||
restricted_roles = list (JOB_CUSTOMS_AGENT)
|
||||
|
||||
/datum/loadout_item/suit/engi_jacket
|
||||
name = "Engineering Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/jacket/engi
|
||||
name = "Engineering Technical Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/engineer
|
||||
restricted_roles = list (JOB_STATION_ENGINEER, JOB_ATMOSPHERIC_TECHNICIAN, JOB_ENGINEERING_GUARD, JOB_CHIEF_ENGINEER)
|
||||
|
||||
/datum/loadout_item/suit/sci_jacket
|
||||
name = "Science Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/jacket/sci
|
||||
/datum/loadout_item/suit/engi_guard_jacket
|
||||
name = "Engineering Dept. Guard Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/engineer/guard
|
||||
restricted_roles = list (JOB_ENGINEERING_GUARD)
|
||||
|
||||
/datum/loadout_item/suit/med_jacket_light
|
||||
name = "Medical Jacket (Light)"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/skyrat/medical
|
||||
name = "Medical Technical Jacket (Light)"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/medical
|
||||
restricted_roles = list (JOB_MEDICAL_DOCTOR, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CHIEF_MEDICAL_OFFICER)
|
||||
|
||||
/datum/loadout_item/suit/med_jacket_black
|
||||
name = "Medical Technical Jacket (Black)"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/medical/black
|
||||
restricted_roles = list (JOB_MEDICAL_DOCTOR, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CHIEF_MEDICAL_OFFICER)
|
||||
|
||||
/datum/loadout_item/suit/med_jacket_dark
|
||||
name = "Medical Jacket (Dark)"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/skyrat/medical/dark
|
||||
name = "Medical Technical Jacket (Dark)"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/medical/dark
|
||||
restricted_roles = list (JOB_MEDICAL_DOCTOR, JOB_SECURITY_MEDIC, JOB_CHEMIST, JOB_PARAMEDIC, JOB_ORDERLY, JOB_CHIEF_MEDICAL_OFFICER)
|
||||
|
||||
/datum/loadout_item/suit/med_jacket_orderly
|
||||
name = "Medical Jacket (Orderly/SecMed)"
|
||||
item_path = /obj/item/clothing/suit/toggle/jacket/sec/medical
|
||||
restricted_roles = list (JOB_ORDERLY, JOB_SECURITY_MEDIC, JOB_CHIEF_MEDICAL_OFFICER)
|
||||
/datum/loadout_item/suit/med_guard_jacket_light
|
||||
name = "Medical Dept. Guard Jacket (Light)"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/medical/guard
|
||||
restricted_roles = list (JOB_ORDERLY)
|
||||
|
||||
/datum/loadout_item/suit/med_guard_jacket_black
|
||||
name = "Medical Dept. Guard Jacket (Black)"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/medical/black/guard
|
||||
restricted_roles = list (JOB_ORDERLY)
|
||||
|
||||
/datum/loadout_item/suit/med_guard_jacket_dark
|
||||
name = "Medical Dept. Guard Jacket (Dark)"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/medical/dark/guard
|
||||
restricted_roles = list (JOB_ORDERLY)
|
||||
|
||||
/datum/loadout_item/suit/sci_jacket
|
||||
name = "Science Technical Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/science
|
||||
restricted_roles = list (JOB_SCIENTIST, JOB_GENETICIST, JOB_ROBOTICIST, JOB_SCIENCE_GUARD, JOB_RESEARCH_DIRECTOR)
|
||||
|
||||
/datum/loadout_item/suit/sci_guard_jacket
|
||||
name = "Science Dept. Guard Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/science/guard
|
||||
restricted_roles = list (JOB_SCIENCE_GUARD)
|
||||
|
||||
/datum/loadout_item/suit/sec_jacket
|
||||
name = "Security Praetorian Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/sec
|
||||
restricted_roles = list (JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_WARDEN, JOB_DETECTIVE, JOB_CORRECTIONS_OFFICER, JOB_HEAD_OF_SECURITY)
|
||||
|
||||
/datum/loadout_item/suit/service_jacket
|
||||
name = "Service Technical Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/service
|
||||
restricted_roles = list (JOB_JANITOR, JOB_BOTANIST, JOB_COOK, JOB_CHEF, JOB_BARBER, JOB_BARTENDER, JOB_CHAPLAIN, JOB_CURATOR, JOB_LAWYER, JOB_PSYCHOLOGIST, JOB_BOUNCER, JOB_HEAD_OF_PERSONNEL)
|
||||
|
||||
/datum/loadout_item/suit/service_guard_jacket
|
||||
name = "Service Dept. Guard Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/service/guard
|
||||
restricted_roles = list (JOB_BOUNCER)
|
||||
|
||||
/datum/loadout_item/suit/tcomm_jacket
|
||||
name = "Telecomms Technical Jacket"
|
||||
item_path = /obj/item/clothing/suit/toggle/labcoat/technical/engineer/tcomm
|
||||
|
||||
/datum/loadout_item/suit/labcoat/doctor_tailcoat
|
||||
name = "Brig Physician's tailcoat"
|
||||
|
||||
|
Before Width: | Height: | Size: 273 KiB After Width: | Height: | Size: 265 KiB |
|
Before Width: | Height: | Size: 117 KiB After Width: | Height: | Size: 113 KiB |
@@ -13,84 +13,17 @@
|
||||
toggle_noun = "zipper"
|
||||
|
||||
//Job Jackets
|
||||
/obj/item/clothing/suit/toggle/jacket/engi
|
||||
name = "engineering jacket"
|
||||
desc = "A comfortable jacket in engineering yellow."
|
||||
icon_state = "engi_dep_jacket"
|
||||
armor_type = /datum/armor/jacket_engi
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/t_scanner, /obj/item/construction/rcd, /obj/item/pipe_dispenser, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
|
||||
/obj/item/clothing/suit/toggle/jacket/tcomm
|
||||
name = "telecomms jacket"
|
||||
desc = "A comfortable jacket in engineering yellow with blue telecomms trim."
|
||||
icon_state = "tcomm_dep_jacket"
|
||||
armor_type = /datum/armor/jacket_engi
|
||||
allowed = list(
|
||||
/obj/item/flashlight,
|
||||
/obj/item/tank/internals,
|
||||
/obj/item/t_scanner,
|
||||
/obj/item/construction/rcd,
|
||||
/obj/item/pipe_dispenser,
|
||||
/obj/item/toy,
|
||||
/obj/item/storage/fancy/cigarettes,
|
||||
/obj/item/lighter,
|
||||
)
|
||||
|
||||
// do not have the new sprites for these
|
||||
/obj/item/clothing/suit/toggle/jacket/det_trench
|
||||
icon = 'icons/obj/clothing/suits/jacket.dmi'
|
||||
worn_icon = 'icons/mob/clothing/suits/jacket.dmi'
|
||||
|
||||
/datum/armor/jacket_engi
|
||||
fire = 30
|
||||
acid = 45
|
||||
|
||||
/obj/item/clothing/suit/toggle/jacket/sci
|
||||
name = "science jacket"
|
||||
desc = "A comfortable jacket in science purple."
|
||||
icon_state = "sci_dep_jacket"
|
||||
armor_type = /datum/armor/jacket_sci
|
||||
|
||||
/datum/armor/jacket_sci
|
||||
bomb = 10
|
||||
|
||||
/obj/item/clothing/suit/toggle/jacket/supply
|
||||
name = "cargo jacket"
|
||||
desc = "A comfortable jacket in supply brown."
|
||||
icon_state = "supply_dep_jacket"
|
||||
|
||||
/obj/item/clothing/suit/toggle/jacket/assistant
|
||||
name = "non-departmental jacket"
|
||||
desc = "A comfortable jacket in a neutral black"
|
||||
icon_state = "off_dep_jacket"
|
||||
|
||||
/obj/item/clothing/suit/toggle/jacket/supply/head
|
||||
name = "quartermaster's jacket"
|
||||
desc = "Even if people refuse to recognize you as a head, they can recognize you as a badass."
|
||||
icon_state = "qmjacket"
|
||||
|
||||
/obj/item/clothing/suit/toggle/jacket/sec
|
||||
name = "security jacket"
|
||||
desc = "A comfortable jacket in security red. Probably against uniform regulations."
|
||||
icon_state = "sec_dep_jacket_old"
|
||||
armor_type = /datum/armor/sec_dep_jacket
|
||||
|
||||
/obj/item/clothing/suit/toggle/jacket/sec/Initialize(mapload)
|
||||
. = ..()
|
||||
allowed = GLOB.security_vest_allowed
|
||||
|
||||
/datum/armor/sec_dep_jacket
|
||||
melee = 30
|
||||
bullet = 20
|
||||
laser = 30
|
||||
energy = 40
|
||||
bomb = 25
|
||||
fire = 30
|
||||
acid = 45
|
||||
|
||||
/obj/item/clothing/suit/toggle/jacket/sec/old //Oldsec (Red)
|
||||
icon_state = "sec_dep_jacket_old"
|
||||
|
||||
//Flannels
|
||||
/obj/item/clothing/suit/toggle/jacket/flannel
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/suits.dmi'
|
||||
|
||||
@@ -848,6 +848,7 @@
|
||||
/obj/item/clothing/head/helmet/blueshirt/skyrat = 2,
|
||||
/obj/item/clothing/head/beret/sec/science = 2,
|
||||
/obj/item/clothing/suit/armor/vest/blueshirt/skyrat = 2,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/science/guard = 1,
|
||||
/obj/item/clothing/glasses/hud/security = 2,
|
||||
), src)
|
||||
|
||||
@@ -857,13 +858,18 @@
|
||||
|
||||
/obj/item/storage/bag/garment/orderly/PopulateContents()
|
||||
generate_items_inside(list(
|
||||
/obj/item/radio/headset/headset_med = 2,
|
||||
/obj/item/clothing/shoes/sneakers/white = 2,
|
||||
/obj/item/clothing/under/rank/security/officer/blueshirt/skyrat/orderly = 2,
|
||||
/obj/item/clothing/head/helmet/blueshirt/skyrat/guard = 2,
|
||||
/obj/item/clothing/head/beret/sec/medical = 2,
|
||||
/obj/item/clothing/suit/armor/vest/blueshirt/skyrat/orderly = 2,
|
||||
/obj/item/clothing/glasses/hud/security = 2,
|
||||
/obj/item/radio/headset/headset_med = 1,
|
||||
/obj/item/clothing/shoes/sneakers/white = 1,
|
||||
/obj/item/clothing/under/rank/security/officer/blueshirt/skyrat/orderly = 1,
|
||||
/obj/item/clothing/head/helmet/blueshirt/skyrat/guard = 1,
|
||||
/obj/item/clothing/head/beret/sec/medical = 1,
|
||||
/obj/item/clothing/suit/armor/vest/blueshirt/skyrat/orderly = 1,
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic = 1,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/medical/guard = 1,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/medical/dark/guard = 1,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/medical/black/guard = 1,
|
||||
/obj/item/clothing/under/rank/security/peacekeeper/miniskirt = 1,
|
||||
/obj/item/clothing/glasses/hud/medsechud = 1,
|
||||
), src)
|
||||
|
||||
/obj/item/storage/bag/garment/engineering_guard
|
||||
@@ -878,6 +884,7 @@
|
||||
/obj/item/clothing/head/helmet/blueshirt/skyrat/guard = 2,
|
||||
/obj/item/clothing/head/beret/sec/engineering = 2,
|
||||
/obj/item/clothing/suit/armor/vest/blueshirt/skyrat/engineering_guard = 2,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/engineer/guard = 1,
|
||||
/obj/item/clothing/glasses/hud/security = 2,
|
||||
), src)
|
||||
|
||||
@@ -893,6 +900,7 @@
|
||||
/obj/item/clothing/head/helmet/blueshirt/skyrat/guard = 2,
|
||||
/obj/item/clothing/head/beret/sec/cargo = 2,
|
||||
/obj/item/clothing/suit/armor/vest/blueshirt/skyrat/customs_agent = 2,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/cargo/guard = 1,
|
||||
/obj/item/clothing/glasses/hud/security = 2,
|
||||
/obj/item/clothing/glasses/hud/gun_permit = 2,
|
||||
), src)
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
|
||||
id_trim = /datum/id_trim/job/telecomms_specialist
|
||||
uniform = /obj/item/clothing/under/rank/engineering/engineer/skyrat/utility/telecomm
|
||||
suit = /obj/item/clothing/suit/toggle/jacket/tcomm
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/technical/engineer/tcomm
|
||||
neck = /obj/item/clothing/neck/link_scryer
|
||||
belt = /obj/item/storage/belt/utility/full/engi
|
||||
ears = /obj/item/radio/headset/headset_eng
|
||||
|
||||
@@ -715,27 +715,7 @@
|
||||
|
||||
//BUNNY STUFF END, SPRITES BY DimWhat OF MONKE STATION
|
||||
|
||||
// Medical Jackets
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/medical
|
||||
name = "medical department jacket"
|
||||
desc = "This stylish jacket is perfect for those impromptu fashion shows on the scene of an emergency. Now, you can be the brightest beacon of style while administering medical treatment! Because, after all, why save lives if you can't look fabulous while doing it?"
|
||||
icon = 'modular_zubbers/icons/obj/clothing/suits/labcoat.dmi'
|
||||
worn_icon = 'modular_zubbers/icons/mob/clothing/suits/labcoat.dmi'
|
||||
icon_state = "labcoat_med_light"
|
||||
body_parts_covered = CHEST|ARMS|GROIN
|
||||
cold_protection = CHEST|ARMS|GROIN
|
||||
toggle_noun = "zipper"
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/medical/dark
|
||||
name = "medical expedition jacket"
|
||||
icon_state = "labcoat_med_dark"
|
||||
|
||||
/obj/item/clothing/suit/toggle/jacket/sec/medical
|
||||
name = "medical praetorian jacket"
|
||||
desc = "This stylish jacket is perfect for those impromptu fashion shows on the scene of an emergency. Now, you can be the brightest beacon of style while administering medical treatment! Because, after all, why save lives if you can't look fabulous while doing it?"
|
||||
|
||||
//Lore Jackets
|
||||
|
||||
//Galactic Federation SPRITES BY Tonadas of Bubberstation
|
||||
/obj/item/clothing/suit/jacket/galfed
|
||||
name = "Galactic Federation jacket"
|
||||
|
||||
@@ -37,3 +37,139 @@
|
||||
/obj/item/clothing/suit/toggle/labcoat/medical
|
||||
greyscale_config_worn_digi = /datum/greyscale_config/labcoat/worn/digi
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical
|
||||
name = "coder technical jacket"
|
||||
desc = "oh god how did this get here"
|
||||
icon = 'modular_zubbers/icons/obj/clothing/suits/labcoat.dmi'
|
||||
worn_icon = 'modular_zubbers/icons/mob/clothing/suits/labcoat.dmi'
|
||||
icon_state = null //Keeps this from showing up under the chameleon hat
|
||||
inhand_icon_state = "labcoat"
|
||||
blood_overlay_type = "coat"
|
||||
toggle_noun = "zipper"
|
||||
allowed = list(
|
||||
/obj/item/analyzer,
|
||||
/obj/item/biopsy_tool,
|
||||
/obj/item/defibrillator/compact,
|
||||
/obj/item/dnainjector,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/gun/energy,
|
||||
/obj/item/gun/syringe,
|
||||
/obj/item/healthanalyzer,
|
||||
/obj/item/hypospray,
|
||||
/obj/item/lighter,
|
||||
/obj/item/paper,
|
||||
/obj/item/reagent_containers/applicator,
|
||||
/obj/item/reagent_containers/cup/beaker,
|
||||
/obj/item/reagent_containers/cup/bottle,
|
||||
/obj/item/reagent_containers/cup/tube,
|
||||
/obj/item/reagent_containers/dropper,
|
||||
/obj/item/reagent_containers/hypospray,
|
||||
/obj/item/reagent_containers/syringe,
|
||||
/obj/item/sensor_device,
|
||||
/obj/item/soap,
|
||||
/obj/item/stack/medical,
|
||||
/obj/item/storage/fancy/cigarettes,
|
||||
/obj/item/storage/hypospraykit,
|
||||
/obj/item/storage/medkit,
|
||||
/obj/item/storage/pill_bottle,
|
||||
/obj/item/tank/internals/emergency_oxygen,
|
||||
/obj/item/tank/internals/plasmaman,
|
||||
)
|
||||
|
||||
/datum/armor/dept_guard
|
||||
melee = 30
|
||||
bullet = 20
|
||||
laser = 30
|
||||
energy = 40
|
||||
bomb = 25
|
||||
fire = 30
|
||||
acid = 45
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/cargo
|
||||
name = "cargo technical jacket"
|
||||
desc = "A comfortable jacket in science purple."
|
||||
icon_state = "technical_cargo"
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/cargo/guard
|
||||
name = "cargo praetorian jacket"
|
||||
armor_type = /datum/armor/dept_guard
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/engineer
|
||||
name = "engineering technical jacket"
|
||||
desc = "A comfortable jacket in engineering yellow."
|
||||
icon_state = "technical_eng"
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/engineer/Initialize(mapload)
|
||||
. = ..()
|
||||
allowed += list(
|
||||
/obj/item/analyzer,
|
||||
/obj/item/construction/rcd,
|
||||
/obj/item/fireaxe/metal_h2_axe,
|
||||
/obj/item/pipe_dispenser,
|
||||
/obj/item/storage/bag/construction,
|
||||
/obj/item/t_scanner,
|
||||
/obj/item/construction/rld,
|
||||
/obj/item/construction/rtd,
|
||||
/obj/item/gun/ballistic/rifle/rebarxbow,
|
||||
/obj/item/storage/bag/rebar_quiver,
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/engineer/guard
|
||||
name = "engineering praetorian jacket"
|
||||
armor_type = /datum/armor/dept_guard
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/engineer/tcomm
|
||||
name = "telecomms technical jacket"
|
||||
desc = "A comfortable jacket in engineering yellow with blue telecomms trim."
|
||||
icon_state = "technical_tcomm"
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/medical
|
||||
name = "medical technical jacket"
|
||||
icon_state = "technical_med_light"
|
||||
desc = "This stylish jacket is perfect for those impromptu fashion shows on the scene of an emergency. Now, you can be the brightest beacon of style while administering medical treatment! Because, after all, why save lives if you can't look fabulous while doing it?"
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/medical/guard
|
||||
name = "medical praetorian jacket"
|
||||
armor_type = /datum/armor/dept_guard
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/medical/dark
|
||||
icon_state = "technical_med_dark"
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/medical/dark/guard
|
||||
name = "medical praetorian jacket"
|
||||
armor_type = /datum/armor/dept_guard
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/medical/black
|
||||
icon_state = "technical_med_black"
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/medical/black/guard
|
||||
name = "medical praetorian jacket"
|
||||
armor_type = /datum/armor/dept_guard
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/science
|
||||
name = "science technical jacket"
|
||||
desc = "A comfortable jacket in science purple."
|
||||
icon_state = "technical_sci"
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/science/guard
|
||||
name = "science praetorian jacket"
|
||||
armor_type = /datum/armor/dept_guard
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/sec
|
||||
name = "security praetorian jacket"
|
||||
desc = "A comfortable jacket in security red. Probably against uniform regulations."
|
||||
icon_state = "technical_sec"
|
||||
armor_type = /datum/armor/dept_guard
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/sec/Initialize(mapload)
|
||||
. = ..()
|
||||
allowed = GLOB.security_vest_allowed
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/service
|
||||
name = "service technical jacket"
|
||||
desc = "A comfortable jacket in a neutral shade of grey."
|
||||
icon_state = "technical_service"
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/service/guard
|
||||
name = "service praetorian jacket"
|
||||
armor_type = /datum/armor/dept_guard
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
/obj/item/storage/bag/garment/orderly/PopulateContents()
|
||||
generate_items_inside(list(
|
||||
/obj/item/radio/headset/headset_med = 1,
|
||||
/obj/item/clothing/shoes/sneakers/white = 1,
|
||||
/obj/item/clothing/under/rank/security/officer/blueshirt/skyrat/orderly = 1,
|
||||
/obj/item/clothing/head/helmet/blueshirt/skyrat/guard = 1,
|
||||
/obj/item/clothing/head/beret/sec/medical = 1,
|
||||
/obj/item/clothing/suit/armor/vest/blueshirt/skyrat/orderly = 1,
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/security_medic = 1,
|
||||
/obj/item/clothing/suit/toggle/jacket/sec/medical = 1,
|
||||
/obj/item/clothing/under/rank/security/peacekeeper/miniskirt = 1,
|
||||
/obj/item/clothing/glasses/hud/medsechud = 1,
|
||||
), src)
|
||||
@@ -16,8 +16,9 @@
|
||||
/obj/item/clothing/suit/toggle/labcoat/medical = 4,
|
||||
/obj/item/clothing/suit/toggle/labcoat/paramedic/doctor_tailcoat = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/highvis = 4,
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/medical = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/medical/dark = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/medical = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/medical/black = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/medical/dark = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/virologist = 4,
|
||||
/obj/item/clothing/under/rank/civilian/psychologist_bunnysuit = 3,
|
||||
/obj/item/clothing/under/rank/engineering/engineer/skyrat/hazard_chem/emt = 2,
|
||||
@@ -71,9 +72,9 @@
|
||||
zubbers_products = list(
|
||||
/obj/item/clothing/head/playbunnyears/scientist = 3,
|
||||
/obj/item/clothing/neck/tie/bunnytie/scientist = 3,
|
||||
/obj/item/clothing/suit/toggle/jacket/sci = 3,
|
||||
/obj/item/clothing/suit/toggle/jacket/zubber/bomber/science = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/science/doctor_tailcoat = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/science = 3,
|
||||
/obj/item/clothing/under/rank/rnd/scientist/bunnysuit = 3,
|
||||
/obj/item/clothing/under/rank/rnd/scientist/skyrat/hlscience = 3,
|
||||
/obj/item/clothing/under/rank/rnd/scientist/skyrat/utility = 3,
|
||||
@@ -193,6 +194,7 @@
|
||||
/obj/item/clothing/suit/toggle/jacket/supply = 3,
|
||||
/obj/item/clothing/suit/toggle/jacket/zubber/bomber/cargo = 3,
|
||||
/obj/item/clothing/suit/toggle/jacket/zubber/bomber/cargo/smith = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/cargo = 3,
|
||||
/obj/item/clothing/under/jumpsuit/caligram_fatigues_tan = 3,
|
||||
/obj/item/clothing/under/rank/cargo/bitrunner/bunnysuit = 3,
|
||||
/obj/item/clothing/under/rank/cargo/cargo_bunnysuit = 3,
|
||||
@@ -254,6 +256,7 @@
|
||||
/obj/item/clothing/neck/tie/bunnytie/janitor = 3,
|
||||
/obj/item/clothing/shoes/galoshes/heeled = 3,
|
||||
/obj/item/clothing/suit/jacket/tailcoat/janitor = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/service = 3,
|
||||
/obj/item/clothing/under/costume/dragon_maid = 3,
|
||||
/obj/item/clothing/under/rank/civilian/janitor/bunnysuit = 3,
|
||||
)
|
||||
@@ -264,6 +267,7 @@
|
||||
/obj/item/clothing/neck/tie/bunnytie/bartender = 2,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/skyrat/bartender = 2,
|
||||
/obj/item/clothing/suit/jacket/tailcoat/bartender = 2,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/service = 3,
|
||||
/obj/item/clothing/under/rank/civilian/bartender_bunnysuit = 2,
|
||||
)
|
||||
|
||||
@@ -354,9 +358,9 @@
|
||||
/obj/item/clothing/shoes/workboots/heeled = 3,
|
||||
/obj/item/clothing/shoes/workboots/toeless = 3,
|
||||
/obj/item/clothing/suit/jacket/tailcoat/engineer = 3,
|
||||
/obj/item/clothing/suit/toggle/jacket/engi = 3,
|
||||
/obj/item/clothing/suit/toggle/jacket/tcomm = 3,
|
||||
/obj/item/clothing/suit/toggle/jacket/zubber/bomber/engi = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/engineer = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/technical/engineer/tcomm = 3,
|
||||
/obj/item/clothing/suit/toggle/labcoat/skyrat/highvis = 3,
|
||||
/obj/item/clothing/under/misc/overalls = 3,
|
||||
/obj/item/clothing/under/rank/engineering/engineer_bunnysuit = 3,
|
||||
|
||||
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 4.7 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -9598,7 +9598,6 @@
|
||||
#include "modular_zubbers\code\modules\general_sprite_overrides\turfs\walls.dm"
|
||||
#include "modular_zubbers\code\modules\ghost_wavedefence\wave_def.dm"
|
||||
#include "modular_zubbers\code\modules\gladiator\code\game\objects\items\gladiator_items.dm"
|
||||
#include "modular_zubbers\code\modules\goofsec\code\department_guards.dm"
|
||||
#include "modular_zubbers\code\modules\hydroponics\gene_modder.dm"
|
||||
#include "modular_zubbers\code\modules\hydroponics\plant_genes.dm"
|
||||
#include "modular_zubbers\code\modules\hydroponics\grown\rocks.dm"
|
||||
|
||||