Colossuses hate sleeping carp (#19727)

* Colossuses hate sleeping carp take.... two?

* you are going to get fucked up

* it'd be nice to not ever trap this thing but someone could probably do it, so....

* todo get off T

* too much T

* it punctuates attempts to kill you with screaming, death bolts, and moving at high speed towards your ass

* is this even needed will it make kor merge it

* a blob could probably kill a colossus if it was smart but it'd have trouble

* as funny as that'd be...
This commit is contained in:
Joan Lung
2016-08-06 22:21:54 -05:00
committed by KorPhaeron
parent 92edfba89c
commit dfc5ea906a
@@ -69,6 +69,17 @@ Difficulty: Very Hard
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
ranged_cooldown = world.time + 120
if(enrage(target))
if(move_to_delay == initial(move_to_delay))
visible_message("<span class='colossus'>\"<b>You can't dodge.</b>\"</span>")
ranged_cooldown = world.time + 30
telegraph()
dir_shots(alldirs)
move_to_delay = 3
return
else
move_to_delay = initial(move_to_delay)
if(prob(20+anger_modifier)) //Major attack
telegraph()
@@ -123,6 +134,15 @@ Difficulty: Very Hard
AT.pixel_y += random_y
..()
/mob/living/simple_animal/hostile/megafauna/colossus/proc/enrage(mob/living/L)
var/enraged = FALSE
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.martial_art && prob(H.martial_art.deflection_chance))
enraged = TRUE
return enraged
/mob/living/simple_animal/hostile/megafauna/colossus/proc/alternating_dir_shots()
dir_shots(diagonals)
sleep(10)
@@ -206,10 +226,11 @@ Difficulty: Very Hard
P.fire()
/mob/living/simple_animal/hostile/megafauna/colossus/proc/random_shots()
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 300, 1, 5)
for(var/turf/turf in range(12,get_turf(src)))
var/turf/U = get_turf(src)
playsound(U, 'sound/magic/clockwork/invoke_general.ogg', 300, 1, 5)
for(var/T in RANGE_TURFS(12, U) - U)
if(prob(5))
shoot_projectile(turf)
shoot_projectile(T)
/mob/living/simple_animal/hostile/megafauna/colossus/proc/blast()
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 2)
@@ -299,7 +320,7 @@ Difficulty: Very Hard
for(var/obj/O in (contents-component_parts))
stored_items += O.type
S["stored_items"] << stored_items
memory_saved = TRUE
@@ -314,7 +335,7 @@ Difficulty: Very Hard
create_item(item)
//in it's own proc to avoid issues with items that nolonger exist in the code base.
//try catch doesn't always prevent byond runtimes from halting a proc,
//try catch doesn't always prevent byond runtimes from halting a proc,
/obj/machinery/smartfridge/black_box/proc/create_item(item_type)
new item_type(src)