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passed over everything with throwforce
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@@ -64,7 +64,7 @@
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 15.0
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throwforce = 4.0
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throwforce = 10.0
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item_state = "pickaxe"
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w_class = 4.0
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m_amt = 3750 //one sheet, but where can you make them?
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@@ -6,7 +6,7 @@
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icon_state = "moneybag"
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flags = CONDUCT
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force = 10.0
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throwforce = 2.0
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throwforce = 0
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w_class = 4.0
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/obj/item/weapon/moneybag/attack_hand(user as mob)
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@@ -118,7 +118,7 @@
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icon_state = "coin"
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flags = CONDUCT
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force = 1
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throwforce = 3
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throwforce = 0
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w_class = 1.0
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var/string_attached
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var/list/sideslist = list("heads","tails")
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