Merge pull request #37 from Skyrat-SS13/upstream-merge-52275

[MIRROR] Fixes display cases going invisible when you put shit into them
This commit is contained in:
Useroth
2020-07-23 15:16:21 +02:00
committed by GitHub
2 changed files with 60 additions and 58 deletions
+60 -58
View File
@@ -1,7 +1,7 @@
/obj/structure/displaycase
name = "display case"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "glassbox0"
icon_state = "glassbox"
desc = "A display case for prized possessions."
density = TRUE
anchored = TRUE
@@ -14,6 +14,7 @@
var/alert = TRUE
var/open = FALSE
var/openable = TRUE
var/custom_glass_overlay = FALSE ///If we have a custom glass overlay to use.
var/obj/item/electronics/airlock/electronics
var/start_showpiece_type = null //add type for items on display
var/list/start_showpieces = list() //Takes sublists in the form of list("type" = /obj/item/bikehorn, "trophy_message" = "henk")
@@ -32,11 +33,22 @@
showpiece = new start_showpiece_type (src)
update_icon()
/obj/structure/displaycase/vv_edit_var(vname, vval)
. = ..()
if(vname in list(NAMEOF(src, open), NAMEOF(src, showpiece), NAMEOF(src, custom_glass_overlay)))
update_icon()
/obj/structure/displaycase/handle_atom_del(atom/A)
if(A == electronics)
electronics = null
if(A == showpiece)
showpiece = null
update_icon()
return ..()
/obj/structure/displaycase/Destroy()
if(electronics)
QDEL_NULL(electronics)
if(showpiece)
QDEL_NULL(showpiece)
QDEL_NULL(electronics)
QDEL_NULL(showpiece)
return ..()
/obj/structure/displaycase/examine(mob/user)
@@ -44,61 +56,62 @@
if(alert)
. += "<span class='notice'>Hooked up with an anti-theft system.</span>"
if(showpiece)
. += "<span class='notice'>There's [showpiece] inside.</span>"
. += "<span class='notice'>There's \a [showpiece] inside.</span>"
if(trophy_message)
. += "The plaque reads:\n [trophy_message]"
/obj/structure/displaycase/proc/dump()
if (showpiece)
showpiece.forceMove(loc)
showpiece = null
if(QDELETED(showpiece))
return
showpiece.forceMove(drop_location())
showpiece = null
update_icon()
/obj/structure/displaycase/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, TRUE)
playsound(src, 'sound/effects/glasshit.ogg', 75, TRUE)
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
playsound(src, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/displaycase/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
dump()
if(!disassembled)
new /obj/item/shard( src.loc )
new /obj/item/shard(drop_location())
trigger_alarm()
qdel(src)
/obj/structure/displaycase/obj_break(damage_flag)
if(!broken && !(flags_1 & NODECONSTRUCT_1))
density = FALSE
broken = 1
new /obj/item/shard( src.loc )
broken = TRUE
new /obj/item/shard(drop_location())
playsound(src, "shatter", 70, TRUE)
update_icon()
trigger_alarm()
///Anti-theft alarm triggered when broken.
/obj/structure/displaycase/proc/trigger_alarm()
//Activate Anti-theft
if(alert)
var/area/alarmed = get_area(src)
alarmed.burglaralert(src)
playsound(src, 'sound/effects/alert.ogg', 50, TRUE)
if(!alert)
return
var/area/alarmed = get_area(src)
alarmed.burglaralert(src)
playsound(src, 'sound/effects/alert.ogg', 50, TRUE)
/obj/structure/displaycase/update_icon()
var/icon/I
if(open)
I = icon('icons/obj/stationobjs.dmi',"glassbox_open")
else
I = icon('icons/obj/stationobjs.dmi',"glassbox0")
if(broken)
I = icon('icons/obj/stationobjs.dmi',"glassboxb0")
/obj/structure/displaycase/update_overlays()
. = ..()
if(showpiece)
var/icon/S = getFlatIcon(showpiece)
S.Scale(17,17)
I.Blend(S,ICON_UNDERLAY,8,8)
src.icon = I
return
var/mutable_appearance/showpiece_overlay = mutable_appearance(showpiece.icon, showpiece.icon_state)
showpiece_overlay.copy_overlays(showpiece)
showpiece_overlay.transform *= 0.6
. += showpiece_overlay
if(custom_glass_overlay)
return
if(broken)
. += "[initial(icon_state)]_broken"
else if(!open)
. += "[initial(icon_state)]_closed"
/obj/structure/displaycase/attackby(obj/item/W, mob/user, params)
if(W.GetID() && !broken && openable)
@@ -148,7 +161,7 @@
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
if(do_after(user, 20, target = src))
G.use(2)
broken = 0
broken = FALSE
obj_integrity = max_integrity
update_icon()
else
@@ -170,8 +183,7 @@
to_chat(user, "<span class='notice'>You deactivate the hover field built into the case.</span>")
log_combat(user, src, "deactivates the hover field of")
dump()
src.add_fingerprint(user)
update_icon()
add_fingerprint(user)
return
else
//prevents remote "kicks" with TK
@@ -347,7 +359,7 @@
new /obj/effect/decal/cleanable/ash(loc)
QDEL_NULL(showpiece)
else
..()
return ..()
/obj/item/key/displaycase
name = "display case key"
@@ -365,8 +377,8 @@
/obj/structure/displaycase/forsale
name = "vend-a-tray"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "laserbox0"
icon_state = "laserbox"
custom_glass_overlay = TRUE
desc = "A display case with an ID-card swiper. Use your ID to purchase the contents."
density = FALSE
max_integrity = 100
@@ -381,22 +393,13 @@
///We're using the same trick as paper does in order to cache the image, and only load the UI when messed with.
var/list/viewing_ui = list()
/obj/structure/displaycase/forsale/update_icon() //remind me to fix my shitcode later
var/icon/I
if(open)
I = icon('icons/obj/stationobjs.dmi',"laserboxb0")
else
I = icon('icons/obj/stationobjs.dmi',"laserbox0")
if(!showpiece && !open)
I = icon('icons/obj/stationobjs.dmi',"laserbox_open")
if(broken)
I = icon('icons/obj/stationobjs.dmi',"laserbox_broken")
if(showpiece)
var/icon/S = getFlatIcon(showpiece)
S.Scale(17,17)
I.Blend(S,ICON_UNDERLAY,8,12)
src.icon = I
return
/obj/structure/displaycase/forsale/update_icon_state()
icon_state = "[initial(icon_state)][broken ? "_broken" : (open ? "_open" : (!showpiece ? "_empty" : null))]"
/obj/structure/displaycase/forsale/update_overlays()
. = ..()
if(!broken && !open)
. += "[initial(icon_state)]_overlay"
/obj/structure/displaycase/forsale/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
@@ -455,8 +458,7 @@
usr.put_in_hands(showpiece)
to_chat(usr, "<span class='notice'>You purchase [showpiece] for [sale_price] credits.</span>")
playsound(src, 'sound/effects/cashregister.ogg', 40, TRUE)
icon = 'icons/obj/stationobjs.dmi'
flick("laserbox_vend", src)
flick("[initial(icon_state)]_vend", src)
showpiece = null
update_icon()
SStgui.update_uis(src)
@@ -522,7 +524,7 @@
if(obj_integrity <= (integrity_failure * max_integrity))
to_chat(user, "<span class='notice'>You start recalibrating [src]'s hover field...</span>")
if(do_after(user, 20, target = src))
broken = 0
broken = FALSE
obj_integrity = max_integrity
update_icon()
return TRUE
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