Changes the holo-fan to the holo-firelock, other minor changes and fixes

This commit is contained in:
Ergovisavi
2017-06-19 20:52:36 -07:00
parent 9f30277c2d
commit e1bdd83020
4 changed files with 45 additions and 32 deletions
@@ -1,5 +1,9 @@
// Foam
// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
#define ALUMINUM_FOAM 1
#define IRON_FOAM 2
#define RESIN_FOAM 3
/obj/effect/particle_effect/foam
name = "foam"
@@ -22,16 +26,16 @@
/obj/effect/particle_effect/foam/metal
name = "aluminium foam"
metal = 1
metal = ALUMINUM_FOAM
icon_state = "mfoam"
/obj/effect/particle_effect/foam/metal/iron
name = "iron foam"
metal = 2
metal = IRON_FOAM
/obj/effect/particle_effect/foam/metal/resin
name = "resin foam"
metal = 3
metal = RESIN_FOAM
/obj/effect/particle_effect/foam/New(loc)
@@ -48,12 +52,12 @@
/obj/effect/particle_effect/foam/proc/kill_foam()
STOP_PROCESSING(SSfastprocess, src)
switch(metal)
if(1)
new /obj/structure/foamedmetal(src.loc)
if(2)
new /obj/structure/foamedmetal/iron(src.loc)
if(3)
new /obj/structure/foamedmetal/resin(src.loc)
if(ALUMINUM_FOAM)
new /obj/structure/foamedmetal(get_turf(src))
if(IRON_FOAM)
new /obj/structure/foamedmetal/iron(get_turf(src))
if(RESIN_FOAM)
new /obj/structure/foamedmetal/resin(get_turf(src))
flick("[icon_state]-disolve", src)
QDEL_IN(src, 5)
@@ -240,13 +244,15 @@
/obj/structure/foamedmetal/resin
name = "ATMOS Resin"
desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature"
opacity = 0
opacity = FALSE
icon_state = "atmos_resin"
alpha = 120
obj_integrity = 10
max_integrity = 10
layer = EDGED_TURF_LAYER
/obj/structure/foamedmetal/resin/New()
/obj/structure/foamedmetal/resin/Initialize()
. = ..()
if(isopenturf(loc))
var/turf/open/O = loc
if(O.air)
@@ -256,17 +262,21 @@
qdel(H)
var/list/G_gases = G.gases
for(var/I in G_gases)
if(I != "o2")
if(I != "o2" && I != "n2")
G.gases[I][MOLES] = 0
G.garbage_collect()
O.air_update_turf()
for(var/obj/machinery/atmospherics/components/unary/U in O)
if(!isnull(U.welded) && !U.welded) //must be an unwelded vent pump or vent scrubber.
U.welded = 1
if(!U.welded)
U.welded = TRUE
U.update_icon()
U.visible_message("<span class='danger'>[U] sealed shut!</span>")
for(var/mob/living/L in O)
L.ExtinguishMob()
for(var/obj/item/Item in O)
Item.extinguish()
..()
#undef ALUMINUM_FOAM
#undef IRON_FOAM
#undef RESIN_FOAM
@@ -212,6 +212,7 @@
safety = 0
max_water = 200
power = 8
force = 10
precision = 1
cooling_power = 5
w_class = WEIGHT_CLASS_HUGE
@@ -278,10 +279,10 @@
if(resin_cooldown)
to_chat(user, "<span class='warning'>Resin launcher is still recharging...</span>")
return
resin_cooldown = 1
resin_cooldown = TRUE
R.remove_any(100)
var/obj/effect/resin_container/A = new /obj/effect/resin_container(get_turf(src))
log_game("[user.ckey] ([user.name]) used Resin Launcher at [get_area(user)] ([user.x], [user.y], [user.z]).")
var/obj/effect/resin_container/A = new (get_turf(src))
log_game("[key_name_admin(user)] used Resin Launcher at [get_area(user)] [COORD(user)].")
playsound(src,'sound/items/syringeproj.ogg',40,1)
for(var/a=0, a<5, a++)
step_towards(A, target)
@@ -289,13 +290,13 @@
A.Smoke()
spawn(100)
if(src)
resin_cooldown = 0
resin_cooldown = FALSE
return
if(nozzle_mode == RESIN_FOAM)
if(!Adj|| !isturf(target))
return
if(metal_synthesis_cooldown < 5)
var/obj/effect/particle_effect/foam/metal/F = new /obj/effect/particle_effect/foam/metal/resin(get_turf(target))
var/obj/effect/particle_effect/foam/metal/resin/F = new (get_turf(target))
F.amount = 0
metal_synthesis_cooldown++
spawn(100)
@@ -319,7 +320,7 @@
qdel(src)
#undef EXTINGUISHER
#undef resin
#undef RESIN_LAUNCHER
#undef RESIN_FOAM
/obj/item/weapon/reagent_containers/chemtank
+13 -11
View File
@@ -66,22 +66,24 @@
icon_state = "holosign_engi"
/obj/structure/holosign/barrier/atmos
name = "holo atmospheric fan"
desc = "A holographic fan that acts as a barrier for atmospheric changes."
icon_state = "holo_fan"
name = "holo firelock"
desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects from passing through, gas is kept out."
icon_state = "holo_firelock"
density = FALSE
anchored = 1
layer = ABOVE_MOB_LAYER
anchored = TRUE
CanAtmosPass = ATMOS_PASS_NO
layer = ABOVE_NORMAL_TURF_LAYER
layer = ABOVE_MOB_LAYER
alpha = 150
/obj/structure/holosign/barrier/atmos/New()
..()
air_update_turf(1)
/obj/structure/holosign/barrier/atmos/Initialize()
. = ..()
air_update_turf(TRUE)
/obj/structure/holosign/barrier/atmos/Destroy()
CanAtmosPass = ATMOS_PASS_YES
air_update_turf(1)
return ..()
var/turf/T = get_turf(src)
. = ..()
T.air_update_turf(TRUE)
/obj/structure/holosign/barrier/cyborg
name = "Energy Field"
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