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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 04:30:44 +01:00
Changes the holo-fan to the holo-firelock, other minor changes and fixes
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@@ -212,6 +212,7 @@
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safety = 0
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max_water = 200
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power = 8
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force = 10
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precision = 1
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cooling_power = 5
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w_class = WEIGHT_CLASS_HUGE
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@@ -278,10 +279,10 @@
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if(resin_cooldown)
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to_chat(user, "<span class='warning'>Resin launcher is still recharging...</span>")
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return
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resin_cooldown = 1
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resin_cooldown = TRUE
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R.remove_any(100)
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var/obj/effect/resin_container/A = new /obj/effect/resin_container(get_turf(src))
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log_game("[user.ckey] ([user.name]) used Resin Launcher at [get_area(user)] ([user.x], [user.y], [user.z]).")
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var/obj/effect/resin_container/A = new (get_turf(src))
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log_game("[key_name_admin(user)] used Resin Launcher at [get_area(user)] [COORD(user)].")
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playsound(src,'sound/items/syringeproj.ogg',40,1)
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for(var/a=0, a<5, a++)
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step_towards(A, target)
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@@ -289,13 +290,13 @@
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A.Smoke()
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spawn(100)
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if(src)
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resin_cooldown = 0
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resin_cooldown = FALSE
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return
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if(nozzle_mode == RESIN_FOAM)
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if(!Adj|| !isturf(target))
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return
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if(metal_synthesis_cooldown < 5)
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var/obj/effect/particle_effect/foam/metal/F = new /obj/effect/particle_effect/foam/metal/resin(get_turf(target))
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var/obj/effect/particle_effect/foam/metal/resin/F = new (get_turf(target))
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F.amount = 0
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metal_synthesis_cooldown++
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spawn(100)
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@@ -319,7 +320,7 @@
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qdel(src)
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#undef EXTINGUISHER
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#undef resin
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#undef RESIN_LAUNCHER
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#undef RESIN_FOAM
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/obj/item/weapon/reagent_containers/chemtank
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