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Make bat hits no longer stunlock (#59909)
Wooden bats are 2nd best melee weapon in game, just next to stun batons. They cost 5 wooden planks which makes them ridiculously cheap and available to everyone, and the worst thing about them is how easily they can just stunlock people out of nowhere. I did what I believe was the best way to balance them out
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@@ -643,7 +643,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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inhand_icon_state = "baseball_bat"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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force = 10
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force = 12
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wound_bonus = -10
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throwforce = 12
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attack_verb_continuous = list("beats", "smacks")
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@@ -697,7 +697,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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return
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else if(!target.anchored)
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var/whack_speed = (prob(60) ? 1 : 4)
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target.throw_at(throw_target, rand(1, 2), whack_speed, user) // sorry friends, 7 speed batting caused wounds to absolutely delete whoever you knocked your target into (and said target)
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target.throw_at(throw_target, rand(1, 2), whack_speed, user, gentle = TRUE) // sorry friends, 7 speed batting caused wounds to absolutely delete whoever you knocked your target into (and said target)
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/obj/item/melee/baseball_bat/ablative
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name = "metal baseball bat"
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