Merge pull request #2817 from Sugarette/spellcheck

Spell check of origin_tech variables in items that no one deconstructs anyway
This commit is contained in:
Razharas
2014-02-20 16:25:57 -08:00
9 changed files with 26 additions and 37 deletions
+2 -2
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@@ -480,7 +480,7 @@
name = "nano-manipulator"
desc = "A tiny little manipulator used in the construction of certain devices."
icon_state = "nano_mani"
origin_tech = "materials=3,programming=2"
origin_tech = "materials=3;programming=2"
rating = 2
m_amt = 30
@@ -523,7 +523,7 @@
name = "pico-manipulator"
desc = "A tiny little manipulator used in the construction of certain devices."
icon_state = "pico_mani"
origin_tech = "materials=5,programming=2"
origin_tech = "materials=5;programming=2"
rating = 3
m_amt = 30
+1 -10
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@@ -119,7 +119,6 @@
/obj/item/weapon/circuitboard/arcade/orion_trail
name = "circuit board (Orion_Trail)"
build_path = /obj/machinery/computer/arcade/orion_trail
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/turbine_control
name = "circuit board (Turbine control)"
build_path = /obj/machinery/computer/turbine_computer
@@ -162,7 +161,6 @@
/obj/item/weapon/circuitboard/ordercomp
name = "circuit board (Supply Ordering Console)"
build_path = /obj/machinery/computer/ordercomp
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/supplycomp
name = "circuit board (Supply shuttle console)"
build_path = /obj/machinery/computer/supplycomp
@@ -175,7 +173,6 @@
/obj/item/weapon/circuitboard/mining
name = "circuit board (Outpost Status Display)"
build_path = /obj/machinery/computer/security/mining
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/comm_monitor
name = "circuit board (Telecommunications Monitor)"
build_path = /obj/machinery/computer/telecomms/monitor
@@ -197,20 +194,16 @@
/obj/item/weapon/circuitboard/shuttle
name = "circuit board (Shuttle)"
build_path = /obj/machinery/computer/shuttle
origin_tech = "programming=2"
id = "1"
/obj/item/weapon/circuitboard/labor_shuttle
name = "circuit Board (Labor Shuttle)"
build_path = /obj/machinery/computer/shuttle/labor
origin_tech = "programming 2"
/obj/item/weapon/circuitboard/labor_shuttle/one_way
name = "circuit Board (Prisoner Shuttle Console)"
build_path = /obj/machinery/computer/shuttle/labor/one_way
origin_tech = "programming 2"
/obj/item/weapon/circuitboard/mining_shuttle
name = "circuit Board (Mining Shuttle)"
build_path = /obj/machinery/computer/shuttle/mining
origin_tech = "programming 2"
/obj/item/weapon/circuitboard/HolodeckControl // Not going to let people get this, but it's just here for future
name = "circuit board (Holodeck Control)"
build_path = /obj/machinery/computer/HolodeckControl
@@ -222,11 +215,9 @@
/obj/item/weapon/circuitboard/area_atmos
name = "circuit board (Area Air Control)"
build_path = /obj/machinery/computer/area_atmos
origin_tech = "programming=2"
/*/obj/item/weapon/circuitboard/prison_shuttle
name = "circuit board (Prison Shuttle)"
build_path = /obj/machinery/computer/prison_shuttle
origin_tech = "programming=2"*/
build_path = /obj/machinery/computer/prison_shuttle*/
/obj/item/weapon/circuitboard/supplycomp/attackby(obj/item/I as obj, mob/user as mob)
+1 -1
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@@ -382,7 +382,7 @@ to destroy them and players will be able to make replacements.
name = "circuit board (PACMAN-type Generator)"
build_path = /obj/machinery/power/port_gen/pacman
board_type = "machine"
origin_tech = "programming=3:powerstorage=3;plasmatech=3;engineering=3"
origin_tech = "programming=3;powerstorage=3;plasmatech=3;engineering=3"
req_components = list(
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1,
@@ -10,8 +10,7 @@
m_amt = 500
g_amt = 500
w_class = 2 //Increased to 2, because diodes are w_class 2. Conservation of matter.
origin_tech = "combat=1"
origin_tech = "magnets=2"
origin_tech = "combat=1;magnets=2"
var/turf/pointer_loc
var/energy = 5
var/max_energy = 5
@@ -205,4 +204,4 @@
energy = max_energy
recharging = 0
recharge_locked = 0
..()
..()
@@ -3,42 +3,42 @@
desc = "The by-product of human farming."
singular_name = "human skin piece"
icon_state = "sheet-hide"
origin_tech = ""
origin_tech = null
/obj/item/stack/sheet/animalhide/corgi
name = "corgi hide"
desc = "The by-product of corgi farming."
singular_name = "corgi hide piece"
icon_state = "sheet-corgi"
origin_tech = ""
origin_tech = null
/obj/item/stack/sheet/animalhide/cat
name = "cat hide"
desc = "The by-product of cat farming."
singular_name = "cat hide piece"
icon_state = "sheet-cat"
origin_tech = ""
origin_tech = null
/obj/item/stack/sheet/animalhide/monkey
name = "monkey hide"
desc = "The by-product of monkey farming."
singular_name = "monkey hide piece"
icon_state = "sheet-monkey"
origin_tech = ""
origin_tech = null
/obj/item/stack/sheet/animalhide/lizard
name = "lizard skin"
desc = "Sssssss..."
singular_name = "lizard skin piece"
icon_state = "sheet-lizard"
origin_tech = ""
origin_tech = null
/obj/item/stack/sheet/animalhide/xeno
name = "alien hide"
desc = "The skin of a terrible creature."
singular_name = "alien hide piece"
icon_state = "sheet-xeno"
origin_tech = ""
origin_tech = null
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
/obj/item/stack/sheet/xenochitin
@@ -47,35 +47,35 @@
singular_name = "alien hide piece"
icon = 'icons/mob/alien.dmi'
icon_state = "chitin"
origin_tech = ""
origin_tech = null
/obj/item/xenos_claw
name = "alien claw"
desc = "The claw of a terrible creature."
icon = 'icons/mob/alien.dmi'
icon_state = "claw"
origin_tech = ""
origin_tech = null
/obj/item/weed_extract
name = "weed extract"
desc = "A piece of slimy, purplish weed."
icon = 'icons/mob/alien.dmi'
icon_state = "weed_extract"
origin_tech = ""
origin_tech = null
/obj/item/stack/sheet/hairlesshide
name = "hairless hide"
desc = "This hide was stripped of it's hair, but still needs tanning."
singular_name = "hairless hide piece"
icon_state = "sheet-hairlesshide"
origin_tech = ""
origin_tech = null
/obj/item/stack/sheet/wetleather
name = "wet leather"
desc = "This leather has been cleaned but still needs to be dried."
singular_name = "wet leather piece"
icon_state = "sheet-wetleather"
origin_tech = ""
origin_tech = null
var/wetness = 30 //Reduced when exposed to high temperautres
var/drying_threshold_temperature = 500 //Kelvin to start drying
@@ -133,4 +133,4 @@
var/obj/item/stack/sheet/leather/HS = new(src.loc)
HS.amount = 1
wetness = initial(wetness)
src.use(1)
src.use(1)
+1 -1
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@@ -380,7 +380,7 @@
throw_range = 5
force_unwielded = 0
force_wielded = 0
origin_tech = ""
origin_tech = null
attack_verb = list("attacked", "struck", "hit")
/obj/item/weapon/twohanded/dualsaber/toy/IsShield()
+2 -2
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@@ -13,7 +13,7 @@
/obj/item/weapon/teleportation_scroll/apprentice
name = "lesser scroll of teleportation"
uses = 1
origin_tech = "bluespace 2"
origin_tech = "bluespace=2"
@@ -94,4 +94,4 @@
user.loc = pick(L)
smoke.start()
src.uses -= 1
src.uses -= 1
@@ -1,4 +1,3 @@
/obj/item/weapon/twohanded/singularityhammer
name = "singularity hammer"
desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
@@ -12,7 +11,7 @@
throw_range = 1
w_class = 5
var/charged = 5
origin_tech = "combat=5, bluespace=4"
origin_tech = "combat=5;bluespace=4"
@@ -84,7 +83,7 @@
throw_range = 7
w_class = 5
//var/charged = 5
origin_tech = "combat=5, power=5"
origin_tech = "combat=5;powerstorage=5"
/*
@@ -130,4 +129,4 @@
/obj/item/weapon/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "mjollnir[wielded]"
return
return
+2 -2
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@@ -397,7 +397,7 @@
w_class = 3.0
m_amt = 70
g_amt = 120
origin_tech = "engineering=4;plasma=3"
origin_tech = "engineering=4;plasmatech=3"
icon_state = "ewelder"
var/last_gen = 0
@@ -433,4 +433,4 @@
/obj/item/weapon/crowbar/red
icon = 'icons/obj/items.dmi'
icon_state = "red_crowbar"
item_state = "crowbar_red"
item_state = "crowbar_red"