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https://github.com/Bubberstation/Bubberstation.git
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Merge pull request #2817 from Sugarette/spellcheck
Spell check of origin_tech variables in items that no one deconstructs anyway
This commit is contained in:
@@ -480,7 +480,7 @@
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name = "nano-manipulator"
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desc = "A tiny little manipulator used in the construction of certain devices."
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icon_state = "nano_mani"
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origin_tech = "materials=3,programming=2"
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origin_tech = "materials=3;programming=2"
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rating = 2
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m_amt = 30
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@@ -523,7 +523,7 @@
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name = "pico-manipulator"
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desc = "A tiny little manipulator used in the construction of certain devices."
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icon_state = "pico_mani"
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origin_tech = "materials=5,programming=2"
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origin_tech = "materials=5;programming=2"
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rating = 3
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m_amt = 30
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@@ -119,7 +119,6 @@
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/obj/item/weapon/circuitboard/arcade/orion_trail
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name = "circuit board (Orion_Trail)"
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build_path = /obj/machinery/computer/arcade/orion_trail
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origin_tech = "programming=2"
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/obj/item/weapon/circuitboard/turbine_control
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name = "circuit board (Turbine control)"
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build_path = /obj/machinery/computer/turbine_computer
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@@ -162,7 +161,6 @@
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/obj/item/weapon/circuitboard/ordercomp
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name = "circuit board (Supply Ordering Console)"
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build_path = /obj/machinery/computer/ordercomp
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origin_tech = "programming=2"
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/obj/item/weapon/circuitboard/supplycomp
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name = "circuit board (Supply shuttle console)"
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build_path = /obj/machinery/computer/supplycomp
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@@ -175,7 +173,6 @@
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/obj/item/weapon/circuitboard/mining
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name = "circuit board (Outpost Status Display)"
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build_path = /obj/machinery/computer/security/mining
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origin_tech = "programming=2"
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/obj/item/weapon/circuitboard/comm_monitor
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name = "circuit board (Telecommunications Monitor)"
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build_path = /obj/machinery/computer/telecomms/monitor
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@@ -197,20 +194,16 @@
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/obj/item/weapon/circuitboard/shuttle
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name = "circuit board (Shuttle)"
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build_path = /obj/machinery/computer/shuttle
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origin_tech = "programming=2"
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id = "1"
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/obj/item/weapon/circuitboard/labor_shuttle
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name = "circuit Board (Labor Shuttle)"
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build_path = /obj/machinery/computer/shuttle/labor
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origin_tech = "programming 2"
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/obj/item/weapon/circuitboard/labor_shuttle/one_way
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name = "circuit Board (Prisoner Shuttle Console)"
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build_path = /obj/machinery/computer/shuttle/labor/one_way
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origin_tech = "programming 2"
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/obj/item/weapon/circuitboard/mining_shuttle
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name = "circuit Board (Mining Shuttle)"
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build_path = /obj/machinery/computer/shuttle/mining
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origin_tech = "programming 2"
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/obj/item/weapon/circuitboard/HolodeckControl // Not going to let people get this, but it's just here for future
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name = "circuit board (Holodeck Control)"
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build_path = /obj/machinery/computer/HolodeckControl
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@@ -222,11 +215,9 @@
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/obj/item/weapon/circuitboard/area_atmos
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name = "circuit board (Area Air Control)"
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build_path = /obj/machinery/computer/area_atmos
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origin_tech = "programming=2"
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/*/obj/item/weapon/circuitboard/prison_shuttle
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name = "circuit board (Prison Shuttle)"
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build_path = /obj/machinery/computer/prison_shuttle
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origin_tech = "programming=2"*/
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build_path = /obj/machinery/computer/prison_shuttle*/
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/obj/item/weapon/circuitboard/supplycomp/attackby(obj/item/I as obj, mob/user as mob)
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@@ -382,7 +382,7 @@ to destroy them and players will be able to make replacements.
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name = "circuit board (PACMAN-type Generator)"
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build_path = /obj/machinery/power/port_gen/pacman
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board_type = "machine"
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origin_tech = "programming=3:powerstorage=3;plasmatech=3;engineering=3"
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origin_tech = "programming=3;powerstorage=3;plasmatech=3;engineering=3"
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req_components = list(
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"/obj/item/weapon/stock_parts/matter_bin" = 1,
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"/obj/item/weapon/stock_parts/micro_laser" = 1,
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@@ -10,8 +10,7 @@
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m_amt = 500
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g_amt = 500
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w_class = 2 //Increased to 2, because diodes are w_class 2. Conservation of matter.
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origin_tech = "combat=1"
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origin_tech = "magnets=2"
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origin_tech = "combat=1;magnets=2"
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var/turf/pointer_loc
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var/energy = 5
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var/max_energy = 5
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@@ -205,4 +204,4 @@
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energy = max_energy
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recharging = 0
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recharge_locked = 0
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..()
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..()
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@@ -3,42 +3,42 @@
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desc = "The by-product of human farming."
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singular_name = "human skin piece"
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icon_state = "sheet-hide"
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origin_tech = ""
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origin_tech = null
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/obj/item/stack/sheet/animalhide/corgi
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name = "corgi hide"
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desc = "The by-product of corgi farming."
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singular_name = "corgi hide piece"
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icon_state = "sheet-corgi"
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origin_tech = ""
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origin_tech = null
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/obj/item/stack/sheet/animalhide/cat
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name = "cat hide"
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desc = "The by-product of cat farming."
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singular_name = "cat hide piece"
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icon_state = "sheet-cat"
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origin_tech = ""
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origin_tech = null
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/obj/item/stack/sheet/animalhide/monkey
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name = "monkey hide"
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desc = "The by-product of monkey farming."
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singular_name = "monkey hide piece"
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icon_state = "sheet-monkey"
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origin_tech = ""
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origin_tech = null
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/obj/item/stack/sheet/animalhide/lizard
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name = "lizard skin"
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desc = "Sssssss..."
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singular_name = "lizard skin piece"
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icon_state = "sheet-lizard"
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origin_tech = ""
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origin_tech = null
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/obj/item/stack/sheet/animalhide/xeno
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name = "alien hide"
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desc = "The skin of a terrible creature."
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singular_name = "alien hide piece"
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icon_state = "sheet-xeno"
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origin_tech = ""
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origin_tech = null
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//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
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/obj/item/stack/sheet/xenochitin
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@@ -47,35 +47,35 @@
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singular_name = "alien hide piece"
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icon = 'icons/mob/alien.dmi'
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icon_state = "chitin"
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origin_tech = ""
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origin_tech = null
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/obj/item/xenos_claw
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name = "alien claw"
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desc = "The claw of a terrible creature."
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icon = 'icons/mob/alien.dmi'
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icon_state = "claw"
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origin_tech = ""
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origin_tech = null
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/obj/item/weed_extract
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name = "weed extract"
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desc = "A piece of slimy, purplish weed."
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icon = 'icons/mob/alien.dmi'
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icon_state = "weed_extract"
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origin_tech = ""
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origin_tech = null
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/obj/item/stack/sheet/hairlesshide
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name = "hairless hide"
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desc = "This hide was stripped of it's hair, but still needs tanning."
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singular_name = "hairless hide piece"
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icon_state = "sheet-hairlesshide"
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origin_tech = ""
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origin_tech = null
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/obj/item/stack/sheet/wetleather
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name = "wet leather"
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desc = "This leather has been cleaned but still needs to be dried."
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singular_name = "wet leather piece"
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icon_state = "sheet-wetleather"
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origin_tech = ""
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origin_tech = null
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var/wetness = 30 //Reduced when exposed to high temperautres
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var/drying_threshold_temperature = 500 //Kelvin to start drying
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@@ -133,4 +133,4 @@
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var/obj/item/stack/sheet/leather/HS = new(src.loc)
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HS.amount = 1
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wetness = initial(wetness)
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src.use(1)
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src.use(1)
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@@ -380,7 +380,7 @@
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throw_range = 5
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force_unwielded = 0
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force_wielded = 0
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origin_tech = ""
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origin_tech = null
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attack_verb = list("attacked", "struck", "hit")
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/obj/item/weapon/twohanded/dualsaber/toy/IsShield()
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@@ -13,7 +13,7 @@
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/obj/item/weapon/teleportation_scroll/apprentice
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name = "lesser scroll of teleportation"
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uses = 1
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origin_tech = "bluespace 2"
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origin_tech = "bluespace=2"
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@@ -94,4 +94,4 @@
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user.loc = pick(L)
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smoke.start()
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src.uses -= 1
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src.uses -= 1
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@@ -1,4 +1,3 @@
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/obj/item/weapon/twohanded/singularityhammer
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name = "singularity hammer"
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desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
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@@ -12,7 +11,7 @@
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throw_range = 1
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w_class = 5
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var/charged = 5
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origin_tech = "combat=5, bluespace=4"
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origin_tech = "combat=5;bluespace=4"
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@@ -84,7 +83,7 @@
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throw_range = 7
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w_class = 5
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//var/charged = 5
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origin_tech = "combat=5, power=5"
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origin_tech = "combat=5;powerstorage=5"
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/*
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@@ -130,4 +129,4 @@
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/obj/item/weapon/twohanded/mjollnir/update_icon() //Currently only here to fuck with the on-mob icons.
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icon_state = "mjollnir[wielded]"
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return
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return
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@@ -397,7 +397,7 @@
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w_class = 3.0
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m_amt = 70
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g_amt = 120
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origin_tech = "engineering=4;plasma=3"
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origin_tech = "engineering=4;plasmatech=3"
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icon_state = "ewelder"
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var/last_gen = 0
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@@ -433,4 +433,4 @@
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/obj/item/weapon/crowbar/red
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icon = 'icons/obj/items.dmi'
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icon_state = "red_crowbar"
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item_state = "crowbar_red"
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item_state = "crowbar_red"
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