Merge branch 'master' of https://github.com/tgstation/-tg-station into malftransforming

Conflicts:
	html/changelog.html
This commit is contained in:
Giacomand
2013-08-15 10:28:14 +01:00
42 changed files with 339 additions and 793 deletions
+6 -1
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@@ -343,4 +343,9 @@ proc/listclearnulls(list/list)
for(var/T in L)
if(istype(T, type))
i++
return i
return i
/proc/find_record(field, value, list/L)
for(var/datum/data/record/R in L)
if(R.fields[field] == value)
return R
+2 -4
View File
@@ -252,10 +252,8 @@ Turf and target are seperate in case you want to teleport some distance from a t
if(oldname)
//update the datacore records! This is goig to be a bit costly.
for(var/list/L in list(data_core.general,data_core.medical,data_core.security,data_core.locked))
for(var/datum/data/record/R in L)
if(R.fields["name"] == oldname)
R.fields["name"] = newname
break
var/datum/data/record/R = find_record("name", oldname, L)
if(R) R.fields["name"] = newname
//update our pda and id if we have them on our person
var/list/searching = GetAllContents(searchDepth = 3)
+6 -12
View File
@@ -8,18 +8,11 @@
return
/obj/effect/datacore/proc/manifest_modify(var/name, var/assignment)
var/datum/data/record/foundrecord
for(var/datum/data/record/t in data_core.general)
if(t.fields["name"] == name)
foundrecord = t
break
var/datum/data/record/foundrecord = find_record("name", name, data_core.general)
if(foundrecord)
foundrecord.fields["rank"] = assignment
var/record_id_num = 1001
/obj/effect/datacore/proc/manifest_inject(var/mob/living/carbon/human/H)
if(H.mind && (H.mind.assigned_role != "MODE"))
var/assignment
@@ -30,8 +23,9 @@
else
assignment = "Unassigned"
var/id = num2hex(rand(1, 1.6777215E7),6) //this was the best they could come up with? A large random number? *sigh*
var/id = num2hex(record_id_num++,6)
//These records should ~really~ be merged or something
//General Record
var/datum/data/record/G = new()
G.fields["id"] = id
@@ -75,9 +69,9 @@
//Locked Record
var/datum/data/record/L = new()
L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]")
L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]") //surely this should just be id, like the others?
L.fields["name"] = H.real_name
L.fields["rank"] = H.mind.assigned_role
L.fields["rank"] = H.mind.assigned_role
L.fields["age"] = H.age
L.fields["sex"] = H.gender
L.fields["blood_type"] = H.blood_type
+1
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@@ -119,6 +119,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "bike_horn"
item_state = "bike_horn"
hitsound = 'sound/items/bikehorn.ogg'
throwforce = 3
w_class = 1.0
throw_speed = 3
+1 -8
View File
@@ -240,12 +240,6 @@ proc/process_ghost_teleport_locs()
/area/shuttle/prison/
name = "\improper Prison Shuttle"
/area/shuttle/prison/station
icon_state = "shuttle"
/area/shuttle/prison/prison
icon_state = "shuttle2"
/area/shuttle/specops/centcom
name = "\improper Special Ops Shuttle"
icon_state = "shuttlered"
@@ -1517,7 +1511,6 @@ var/list/the_station_areas = list (
/area/shuttle/mining/station,
/area/shuttle/transport1/station,
// /area/shuttle/transport2/station, //not present on map
/area/shuttle/prison/station,
/area/shuttle/specops/station,
/area/atmos,
/area/maintenance,
@@ -1547,4 +1540,4 @@ var/list/the_station_areas = list (
/area/turret_protected/ai_upload, //do not try to simplify to "/area/turret_protected" --rastaf0
/area/turret_protected/ai_upload_foyer,
/area/turret_protected/ai,
)
)
+4 -9
View File
@@ -10,7 +10,7 @@ var/list/blob_nodes = list()
name = "blob"
config_tag = "blob"
required_players = 15
required_players = 30
restricted_jobs = list("Cyborg", "AI")
@@ -21,8 +21,9 @@ var/list/blob_nodes = list()
var/cores_to_spawn = 1
var/players_per_core = 30
var/blob_point_rate = 3
var/blobwincount = 500
var/blobwincount = 350
var/list/infected_crew = list()
@@ -89,7 +90,7 @@ var/list/blob_nodes = list()
if(blob_client && location)
var/obj/effect/blob/core/core = new(location, 200, blob_client, 2)
var/obj/effect/blob/core/core = new(location, 200, blob_client, blob_point_rate)
if(core.overmind && core.overmind.mind)
core.overmind.mind.name = blob.name
infected_crew -= blob
@@ -151,12 +152,6 @@ var/list/blob_nodes = list()
switch(stage)
if (0)
send_intercept(1)
for (var/mob/living/silicon/ai/aiPlayer in living_mob_list)
if (aiPlayer.client)
var/law = "The station is under quarantine. Do not permit anyone to leave. Disregard laws 1-3 if necessary to prevent, by any means necessary, anyone from leaving. NanoTrasen will not send an emergency shuttle under any circumstances."
//var/law = "The station is under quarantine. The biohazard must be destroyed at all costs and must not be allowed to spread. Anyone using a space suit for any reason other than to destroy the biohazard is to be terminated. NanoTrasen will not send an emergency shuttle under any circumstances."
aiPlayer.set_zeroth_law(law)
aiPlayer << "Laws Updated: [law]"
declared = 1
return
+2 -2
View File
@@ -7,9 +7,9 @@
var/mob/camera/blob/overmind = null // the blob core's overmind
var/overmind_get_delay = 0 // we don't want to constantly try to find an overmind, do it every 30 seconds
var/resource_delay = 0
var/point_rate = 1
var/point_rate = 2
New(loc, var/h = 200, var/client/new_overmind = null, var/new_rate = 1)
New(loc, var/h = 200, var/client/new_overmind = null, var/new_rate = 2)
blob_cores += src
processing_objects.Add(src)
if(!overmind)
+1 -1
View File
@@ -18,7 +18,7 @@
if(resource_delay > world.time)
return 0
resource_delay = world.time + 10 // 1 second
resource_delay = world.time + 40 // 4 seconds
if(overmind)
overmind.add_points(1)
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "marker"
see_in_dark = 8
see_invisible = SEE_INVISIBLE_LEVEL_TWO
see_invisible = SEE_INVISIBLE_MINIMUM
invisibility = INVISIBILITY_OBSERVER
pass_flags = PASSBLOB
+4 -4
View File
@@ -66,7 +66,7 @@
/mob/camera/blob/verb/create_resource()
set category = "Blob"
set name = "Create Resource Blob (50)"
set name = "Create Resource Blob (40)"
set desc = "Create a resource tower which will generate points for you."
@@ -85,11 +85,11 @@
src << "Unable to use this blob, find a normal one."
return
for(var/obj/effect/blob/resource/blob in orange(3))
src << "There is a resource blob nearby, move more than 3 tiles away from it!"
for(var/obj/effect/blob/resource/blob in orange(4))
src << "There is a resource blob nearby, move more than 4 tiles away from it!"
return
if(!can_buy(50))
if(!can_buy(40))
return
+2
View File
@@ -17,6 +17,8 @@
src.dir = pick(1, 2, 4, 8)
src.update_icon()
..(loc)
for(var/atom/A in loc)
A.blob_act()
return
+4 -12
View File
@@ -416,18 +416,10 @@ proc/get_all_job_icons() //For all existing HUD icons
/proc/get_all_centcom_jobs()
return list("VIP Guest","Custodian","Thunderdome Overseer","Centcom Official","Medical Officer","Death Commando","Research Officer","Special Ops Officer","Admiral","Centcom Commander")
/obj/proc/GetJobName() //Used in secHUD icon generation
if (!istype(src, /obj/item/device/pda) && !istype(src,/obj/item/weapon/card/id))
return
var/jobName
if(istype(src, /obj/item/device/pda))
if(src:id)
jobName = src:id:assignment
if(istype(src, /obj/item/weapon/card/id))
jobName = src:assignment
/obj/item/proc/GetJobName() //Used in secHUD icon generation
var/obj/item/weapon/card/id/I = GetID()
if(!I) return
var/jobName = I.assignment
if(jobName in get_all_job_icons()) //Check if the job has a hud icon
return jobName
if(jobName in get_all_centcom_jobs()) //Return with the NT logo if it is a Centcom job
+5 -13
View File
@@ -715,19 +715,11 @@ Auto Patrol: []"},
if(istype(perp:belt, /obj/item/weapon/gun/energy/laser/bluetag))
threatcount += 2
if(src.check_records)
for (var/datum/data/record/E in data_core.general)
var/perpname = perp.name
if(perp.wear_id)
var/obj/item/weapon/card/id/id = perp.wear_id.GetID()
if(id)
perpname = id.registered_name
if(E.fields["name"] == perpname)
for (var/datum/data/record/R in data_core.security)
if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "*Arrest*"))
threatcount = 4
break
if(check_records) //check if they are set to *Arrest* on records
var/perpname = perp.get_face_name(perp.get_id_name())
var/datum/data/record/R = find_record("name", perpname, data_core.security)
if(!R || (R.fields["criminal"] == "*Arrest*"))
threatcount += 4
if((src.idcheck) && (src.allowed(perp)) && !(src.lasercolor))
threatcount = 0//Corrupt cops cannot exist beep boop
+5 -13
View File
@@ -628,19 +628,11 @@ Auto Patrol: []"},
if(perp.wear_id && istype(perp:wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
threatcount -= 2
if(src.check_records)
for (var/datum/data/record/E in data_core.general)
var/perpname = perp.name
if(perp.wear_id)
var/obj/item/weapon/card/id/id = perp.wear_id.GetID()
if(id)
perpname = id.registered_name
if(E.fields["name"] == perpname)
for (var/datum/data/record/R in data_core.security)
if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "*Arrest*"))
threatcount = 4
break
if(check_records) //check if they are set to *Arrest* on records
var/perpname = perp.get_face_name(perp.get_id_name())
var/datum/data/record/R = find_record("name", perpname, data_core.security)
if(!R || (R.fields["criminal"] == "*Arrest*"))
threatcount += 4
return threatcount
+5 -14
View File
@@ -104,16 +104,11 @@
user.set_machine(src)
var/dat
if (!( ticker ))
return
if(!ticker) return
if (mode == 1) // accessing crew manifest
var/crew = ""
var/list/L = list()
for (var/datum/data/record/t in data_core.general)
var/R = t.fields["name"] + " - " + t.fields["rank"]
L += R
for(var/R in sortList(L))
crew += "[R]<br>"
for(var/datum/data/record/t in sortRecord(data_core.general))
crew += t.fields["name"] + " - " + t.fields["rank"] + "<br>"
dat = "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br><br>[crew]<a href='?src=\ref[src];choice=print'>Print</a><br><br><a href='?src=\ref[src];choice=mode;mode_target=0'>Access ID modification console.</a><br></tt>"
else if(mode == 2)
@@ -407,12 +402,8 @@
sleep(50)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( loc )
var/t1 = "<B>Crew Manifest:</B><BR>"
var/list/L = list()
for (var/datum/data/record/t in data_core.general)
var/R = t.fields["name"] + " - " + t.fields["rank"]
L += R
for(var/R in sortList(L))
t1 += "[R]<br>"
for(var/datum/data/record/t in sortRecord(data_core.general))
t1 += t.fields["name"] + " - " + t.fields["rank"] + "<br>"
P.info = t1
P.name = "paper- 'Crew Manifest'"
printing = null
+18 -26
View File
@@ -140,8 +140,8 @@
if(2)
dat += "<h3>Current records</h3>"
dat += "<a href='byond://?src=\ref[src];menu=1'><< Back</a><br><br>"
for(var/datum/data/record/R in src.records)
dat += "<h4>[R.fields["name"]]</h4>Scan ID [R.fields["id"]] <a href='byond://?src=\ref[src];view_rec=\ref[R]'>View Record</a>"
for(var/datum/data/record/R in records)
dat += "<h4>[R.fields["name"]]</h4>Scan ID [R.fields["id"]] <a href='byond://?src=\ref[src];view_rec=[R.fields["id"]]'>View Record</a>"
if(3)
dat += "<h3>Selected Record</h3>"
dat += "<a href='byond://?src=\ref[src];menu=2'><< Back</a><br>"
@@ -150,7 +150,7 @@
dat += "<font class='bad'>Record not found.</font>"
else
dat += "<h4>[src.active_record.fields["name"]]</h4>"
dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=\ref[src];clone=\ref[src.active_record]'>Clone</a><br>"
dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=\ref[src];clone=[active_record.fields["id"]]'>Clone</a><br>"
var/obj/item/weapon/implant/health/H = locate(src.active_record.fields["imp"])
@@ -226,16 +226,16 @@
else
src.scanner.locked = 0
else if (href_list["view_rec"])
src.active_record = locate(href_list["view_rec"])
if(istype(src.active_record,/datum/data/record))
if (!active_record.fields["ckey"])
del(src.active_record)
else if(href_list["view_rec"])
src.active_record = find_record("id", href_list["view_rec"], records)
if(active_record)
if(!active_record.fields["ckey"])
records -= active_record
active_record = null
src.temp = "<font class='bad'>Record Corrupt</font>"
else
src.menu = 3
else
src.active_record = null
src.temp = "Record missing."
else if (href_list["del_rec"])
@@ -250,8 +250,8 @@
if (istype(C)||istype(C, /obj/item/device/pda))
if(src.check_access(C))
src.temp = "[src.active_record.fields["name"]] => Record deleted."
src.records.Remove(src.active_record)
del(src.active_record)
src.records.Remove(active_record)
active_record = null
src.menu = 2
else
src.temp = "<font class='bad'>Access Denied.</font>"
@@ -290,9 +290,9 @@
src.updateUsrDialog()
else if (href_list["clone"])
var/datum/data/record/C = locate(href_list["clone"])
var/datum/data/record/C = find_record("id", href_list["clone"], records)
//Look for that player! They better be dead!
if(istype(C))
if(C)
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
if(!pod1)
temp = "<font class='bad'>No Clonepod detected.</font>"
@@ -305,7 +305,8 @@
else if(pod1.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"]))
temp = "[C.fields["name"]] => <font class='good'>Cloning cycle in progress...</font>"
records.Remove(C)
del(C)
if(active_record == C)
active_record = null
menu = 1
else
temp = "[C.fields["name"]] => <font class='bad'>Initialisation failure.</font>"
@@ -336,11 +337,11 @@
if (NOCLONE in subject.mutations)
scantemp = "<font class='bad'>Mental interface failure.</font>"
return
if (!isnull(find_record(subject.ckey)))
if (find_record("ckey", subject.ckey, records))
scantemp = "<font class='average'>Subject already in database.</font>"
return
var/datum/data/record/R = new /datum/data/record()
var/datum/data/record/R = new()
if(subject.dna)
R.fields["mrace"] = subject.dna.mutantrace
else
@@ -355,7 +356,7 @@
//Add an implant if needed
var/obj/item/weapon/implant/health/imp = locate(/obj/item/weapon/implant/health, subject)
if (isnull(imp))
if(!imp)
imp = new /obj/item/weapon/implant/health(subject)
imp.implanted = subject
R.fields["imp"] = "\ref[imp]"
@@ -369,15 +370,6 @@
src.records += R
scantemp = "Subject successfully scanned."
//Find a specific record by key.
/obj/machinery/computer/cloning/proc/find_record(var/find_key)
var/selected_record = null
for(var/datum/data/record/R in src.records)
if (R.fields["ckey"] == find_key)
selected_record = R
break
return selected_record
/obj/machinery/computer/cloning/update_icon()
if(stat & BROKEN)
@@ -432,9 +432,6 @@
dat += "<BR>\[ [(src.aistate != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=ai-main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
return dat
/proc/enable_prison_shuttle(var/mob/user)
for(var/obj/machinery/computer/prison_shuttle/PS in world)
PS.allowedtocall = !(PS.allowedtocall)
/proc/call_shuttle_proc(var/mob/user)
if ((!( ticker ) || emergency_shuttle.location))
+57 -66
View File
@@ -10,8 +10,8 @@
var/authenticated = null
var/rank = null
var/screen = null
var/datum/data/record/active1 = null
var/datum/data/record/active2 = null
var/datum/data/record/active1
var/datum/data/record/active2
var/a_id = null
var/temp = null
var/printing = null
@@ -45,20 +45,20 @@
"}
if(2.0)
dat += "<B>Record List</B>:<HR>"
if(!isnull(data_core.general))
if(data_core.general)
for(var/datum/data/record/R in sortRecord(data_core.general))
dat += text("<A href='?src=\ref[];d_rec=\ref[]'>[]: []<BR>", src, R, R.fields["id"], R.fields["name"])
dat += "<A href='?src=\ref[src];d_rec=[R.fields["id"]]'>[R.fields["id"]]: [R.fields["name"]]<BR>"
//Foreach goto(132)
dat += text("<HR><A href='?src=\ref[];screen=1'>Back</A>", src)
if(3.0)
dat += text("<B>Records Maintenance</B><HR>\n<A href='?src=\ref[];back=1'>Backup To Disk</A><BR>\n<A href='?src=\ref[];u_load=1'>Upload From disk</A><BR>\n<A href='?src=\ref[];del_all=1'>Delete All Records</A><BR>\n<BR>\n<A href='?src=\ref[];screen=1'>Back</A>", src, src, src, src)
if(4.0)
dat += "<CENTER><B>Medical Record</B></CENTER><BR>"
if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
if(active1 in data_core.general)
dat += text("Name: [] ID: []<BR>\nSex: <A href='?src=\ref[];field=sex'>[]</A><BR>\nAge: <A href='?src=\ref[];field=age'>[]</A><BR>\nFingerprint: <A href='?src=\ref[];field=fingerprint'>[]</A><BR>\nPhysical Status: <A href='?src=\ref[];field=p_stat'>[]</A><BR>\nMental Status: <A href='?src=\ref[];field=m_stat'>[]</A><BR>", src.active1.fields["name"], src.active1.fields["id"], src, src.active1.fields["sex"], src, src.active1.fields["age"], src, src.active1.fields["fingerprint"], src, src.active1.fields["p_stat"], src, src.active1.fields["m_stat"])
else
dat += "<B>General Record Lost!</B><BR>"
if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
if(active2 in data_core.medical)
dat += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=\ref[];field=blood_type'>[]</A><BR>\nDNA: <A href='?src=\ref[];field=b_dna'>[]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=\ref[];field=mi_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=mi_dis_d'>[]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=\ref[];field=ma_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=ma_dis_d'>[]</A><BR>\n<BR>\nAllergies: <A href='?src=\ref[];field=alg'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=alg_d'>[]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=\ref[];field=cdi'>[]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=\ref[];field=cdi_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src, src.active2.fields["blood_type"], src, src.active2.fields["b_dna"], src, src.active2.fields["mi_dis"], src, src.active2.fields["mi_dis_d"], src, src.active2.fields["ma_dis"], src, src.active2.fields["ma_dis_d"], src, src.active2.fields["alg"], src, src.active2.fields["alg_d"], src, src.active2.fields["cdi"], src, src.active2.fields["cdi_d"], src, src.active2.fields["notes"])
var/counter = 1
while(src.active2.fields[text("com_[]", counter)])
@@ -114,10 +114,11 @@
/obj/machinery/computer/med_data/Topic(href, href_list)
if(..())
return
if (!( data_core.general.Find(src.active1) ))
if(!(active1 in data_core.general))
src.active1 = null
if (!( data_core.medical.Find(src.active2) ))
if(!(active2 in data_core.medical))
src.active2 = null
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if (href_list["temp"])
@@ -161,7 +162,7 @@
src.active1 = null
src.active2 = null
if(href_list["vir"])
else if(href_list["vir"])
var/type = href_list["vir"]
var/datum/disease/Dis = new type(0)
var/AfS = ""
@@ -177,111 +178,108 @@
<BR>
<BR><b>Severity:</b> [Dis.severity]"}
if (href_list["del_all"])
else if (href_list["del_all"])
src.temp = text("Are you sure you wish to delete all records?<br>\n\t<A href='?src=\ref[];temp=1;del_all2=1'>Yes</A><br>\n\t<A href='?src=\ref[];temp=1'>No</A><br>", src, src)
if (href_list["del_all2"])
for(var/datum/data/record/R in data_core.medical)
//R = null
del(R)
//Foreach goto(494)
else if (href_list["del_all2"])
data_core.medical.Cut()
src.temp = "All records deleted."
if (href_list["field"])
else if (href_list["field"])
var/a1 = src.active1
var/a2 = src.active2
switch(href_list["field"])
if("fingerprint")
if (istype(src.active1, /datum/data/record))
if(active1)
var/t1 = copytext(sanitize(input("Please input fingerprint hash:", "Med. records", src.active1.fields["fingerprint"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
return
src.active1.fields["fingerprint"] = t1
if("sex")
if (istype(src.active1, /datum/data/record))
if(active1)
if (src.active1.fields["sex"] == "Male")
src.active1.fields["sex"] = "Female"
else
src.active1.fields["sex"] = "Male"
if("age")
if (istype(src.active1, /datum/data/record))
if(active1)
var/t1 = input("Please input age:", "Med. records", src.active1.fields["age"], null) as num
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
return
src.active1.fields["age"] = t1
if("mi_dis")
if (istype(src.active2, /datum/data/record))
if(active2)
var/t1 = copytext(sanitize(input("Please input minor disabilities list:", "Med. records", src.active2.fields["mi_dis"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["mi_dis"] = t1
if("mi_dis_d")
if (istype(src.active2, /datum/data/record))
if(active2)
var/t1 = copytext(sanitize(input("Please summarize minor dis.:", "Med. records", src.active2.fields["mi_dis_d"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["mi_dis_d"] = t1
if("ma_dis")
if (istype(src.active2, /datum/data/record))
if(active2)
var/t1 = copytext(sanitize(input("Please input major diabilities list:", "Med. records", src.active2.fields["ma_dis"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["ma_dis"] = t1
if("ma_dis_d")
if (istype(src.active2, /datum/data/record))
if(active2)
var/t1 = copytext(sanitize(input("Please summarize major dis.:", "Med. records", src.active2.fields["ma_dis_d"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["ma_dis_d"] = t1
if("alg")
if (istype(src.active2, /datum/data/record))
if(active2)
var/t1 = copytext(sanitize(input("Please state allergies:", "Med. records", src.active2.fields["alg"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["alg"] = t1
if("alg_d")
if (istype(src.active2, /datum/data/record))
if(active2)
var/t1 = copytext(sanitize(input("Please summarize allergies:", "Med. records", src.active2.fields["alg_d"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["alg_d"] = t1
if("cdi")
if (istype(src.active2, /datum/data/record))
if(active2)
var/t1 = copytext(sanitize(input("Please state diseases:", "Med. records", src.active2.fields["cdi"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["cdi"] = t1
if("cdi_d")
if (istype(src.active2, /datum/data/record))
if(active2)
var/t1 = copytext(sanitize(input("Please summarize diseases:", "Med. records", src.active2.fields["cdi_d"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["cdi_d"] = t1
if("notes")
if (istype(src.active2, /datum/data/record))
if(active2)
var/t1 = copytext(sanitize(input("Please summarize notes:", "Med. records", src.active2.fields["notes"], null) as message),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active2 != a2))
return
src.active2.fields["notes"] = t1
if("p_stat")
if (istype(src.active1, /datum/data/record))
if(active1)
src.temp = text("<B>Physical Condition:</B><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=deceased'>*Deceased*</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=unconscious'>*Unconscious*</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=active'>Active</A><BR>\n\t<A href='?src=\ref[];temp=1;p_stat=unfit'>Physically Unfit</A><BR>", src, src, src, src)
if("m_stat")
if (istype(src.active1, /datum/data/record))
if(active1)
src.temp = text("<B>Mental Condition:</B><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=insane'>*Insane*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=unstable'>*Unstable*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=watch'>*Watch*</A><BR>\n\t<A href='?src=\ref[];temp=1;m_stat=stable'>Stable</A><BR>", src, src, src, src)
if("blood_type")
if (istype(src.active2, /datum/data/record))
if(active2)
src.temp = text("<B>Blood Type:</B><BR>\n\t<A href='?src=\ref[];temp=1;blood_type=an'>A-</A> <A href='?src=\ref[];temp=1;blood_type=ap'>A+</A><BR>\n\t<A href='?src=\ref[];temp=1;blood_type=bn'>B-</A> <A href='?src=\ref[];temp=1;blood_type=bp'>B+</A><BR>\n\t<A href='?src=\ref[];temp=1;blood_type=abn'>AB-</A> <A href='?src=\ref[];temp=1;blood_type=abp'>AB+</A><BR>\n\t<A href='?src=\ref[];temp=1;blood_type=on'>O-</A> <A href='?src=\ref[];temp=1;blood_type=op'>O+</A><BR>", src, src, src, src, src, src, src, src)
if("b_dna")
if (istype(src.active1, /datum/data/record))
if(active1)
var/t1 = copytext(sanitize(input("Please input DNA hash:", "Med. records", src.active1.fields["dna"], null) as text),1,MAX_MESSAGE_LEN)
if ((!( t1 ) || !( src.authenticated ) || usr.stat || usr.restrained() || (!in_range(src, usr) && (!istype(usr, /mob/living/silicon))) || src.active1 != a1))
return
src.active1.fields["dna"] = t1
else
if (href_list["p_stat"])
if (src.active1)
else if (href_list["p_stat"])
if(active1)
switch(href_list["p_stat"])
if("deceased")
src.active1.fields["p_stat"] = "*Deceased*"
@@ -292,8 +290,8 @@
if("unfit")
src.active1.fields["p_stat"] = "Physically Unfit"
if (href_list["m_stat"])
if (src.active1)
else if (href_list["m_stat"])
if(active1)
switch(href_list["m_stat"])
if("insane")
src.active1.fields["m_stat"] = "*Insane*"
@@ -305,8 +303,8 @@
src.active1.fields["m_stat"] = "Stable"
if (href_list["blood_type"])
if (src.active2)
else if (href_list["blood_type"])
if(active2)
switch(href_list["blood_type"])
if("an")
src.active2.fields["blood_type"] = "A-"
@@ -326,31 +324,24 @@
src.active2.fields["blood_type"] = "O+"
if (href_list["del_r"])
if (src.active2)
else if (href_list["del_r"])
if(active2)
src.temp = text("Are you sure you wish to delete the record (Medical Portion Only)?<br>\n\t<A href='?src=\ref[];temp=1;del_r2=1'>Yes</A><br>\n\t<A href='?src=\ref[];temp=1'>No</A><br>", src, src)
if (href_list["del_r2"])
if (src.active2)
//src.active2 = null
del(src.active2)
else if (href_list["del_r2"])
if(active2)
data_core.medical -= active2
active2 = null
if (href_list["d_rec"])
var/datum/data/record/R = locate(href_list["d_rec"])
var/datum/data/record/M = locate(href_list["d_rec"])
if (!( data_core.general.Find(R) ))
src.temp = "Record Not Found!"
return
for(var/datum/data/record/E in data_core.medical)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
M = E
else
//Foreach continue //goto(2540)
src.active1 = R
src.active2 = M
src.screen = 4
else if (href_list["d_rec"])
active1 = find_record("id", href_list["d_rec"], data_core.general)
if(active1)
active2 = find_record("id", href_list["d_rec"], data_core.medical)
if(!active2)
active1 = null
screen = 4
if (href_list["new"])
else if (href_list["new"])
if ((istype(src.active1, /datum/data/record) && !( istype(src.active2, /datum/data/record) )))
var/datum/data/record/R = new /datum/data/record( )
R.fields["name"] = src.active1.fields["name"]
@@ -371,8 +362,8 @@
src.active2 = R
src.screen = 4
if (href_list["add_c"])
if (!( istype(src.active2, /datum/data/record) ))
else if (href_list["add_c"])
if(!(active2 in data_core.medical))
return
var/a2 = src.active2
var/t1 = copytext(sanitize(input("Add Comment:", "Med. records", null, null) as message),1,MAX_MESSAGE_LEN)
@@ -383,11 +374,11 @@
counter++
src.active2.fields[text("com_[]", counter)] = text("Made by [] ([]) on [], 2053<BR>[]", src.authenticated, src.rank, time2text(world.realtime, "DDD MMM DD hh:mm:ss"), t1)
if (href_list["del_c"])
else if (href_list["del_c"])
if ((istype(src.active2, /datum/data/record) && src.active2.fields[text("com_[]", href_list["del_c"])]))
src.active2.fields[text("com_[]", href_list["del_c"])] = "<B>Deleted</B>"
if (href_list["search"])
else if (href_list["search"])
var/t1 = input("Search String: (Name, DNA, or ID)", "Med. records", null, null) as text
if ((!( t1 ) || usr.stat || !( src.authenticated ) || usr.restrained() || ((!in_range(src, usr)) && (!istype(usr, /mob/living/silicon)))))
return
@@ -409,17 +400,17 @@
//Foreach continue //goto(3334)
src.screen = 4
if (href_list["print_p"])
else if (href_list["print_p"])
if (!( src.printing ))
src.printing = 1
sleep(50)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.loc )
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
if ((istype(src.active1, /datum/data/record) && data_core.general.Find(src.active1)))
if(active1 in data_core.general)
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", src.active1.fields["name"], src.active1.fields["id"], src.active1.fields["sex"], src.active1.fields["age"], src.active1.fields["fingerprint"], src.active1.fields["p_stat"], src.active1.fields["m_stat"])
else
P.info += "<B>General Record Lost!</B><BR>"
if ((istype(src.active2, /datum/data/record) && data_core.medical.Find(src.active2)))
if(active2 in data_core.medical)
P.info += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: []<BR>\nDNA: []<BR>\n<BR>\nMinor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nMajor Disabilities: []<BR>\nDetails: []<BR>\n<BR>\nAllergies: []<BR>\nDetails: []<BR>\n<BR>\nCurrent Diseases: [] (per disease info placed in log/comment section)<BR>\nDetails: []<BR>\n<BR>\nImportant Notes:<BR>\n\t[]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src.active2.fields["blood_type"], src.active2.fields["b_dna"], src.active2.fields["mi_dis"], src.active2.fields["mi_dis_d"], src.active2.fields["ma_dis"], src.active2.fields["ma_dis_d"], src.active2.fields["alg"], src.active2.fields["alg_d"], src.active2.fields["cdi"], src.active2.fields["cdi_d"], src.active2.fields["notes"])
var/counter = 1
while(src.active2.fields[text("com_[]", counter)])
+9 -3
View File
@@ -42,14 +42,20 @@
dat += "********************************<BR>"
dat += "<HR>Tracking Implants<BR>"
for(var/obj/item/weapon/implant/tracking/T in world)
if(!iscarbon(T.imp_in))
continue
if(!T.implanted)
continue
Tr = get_turf(T)
if((Tr) && (Tr.z != src.z)) continue//Out of range
if(!T.implanted) continue
if((Tr) && (Tr.z != src.z))
continue//Out of range
var/loc_display = "Unknown"
var/mob/living/carbon/M = T.imp_in
if(M.z == 1 && !istype(M.loc, /turf/space))
if(Tr.z == 1 && !istype(M.loc, /turf/space))
var/turf/mob_loc = get_turf(M)
loc_display = mob_loc.loc
dat += "ID: [T.id] | Location: [loc_display]<BR>"
dat += "<A href='?src=\ref[src];warn=\ref[T]'>(<font class='bad'><i>Message Holder</i></font>)</A> |<BR>"
dat += "********************************<BR>"
@@ -1,242 +0,0 @@
//Config stuff
#define PRISON_MOVETIME 150 //Time to station is milliseconds.
#define PRISON_STATION_AREATYPE "/area/shuttle/prison/station" //Type of the prison shuttle area for station
#define PRISON_DOCK_AREATYPE "/area/shuttle/prison/prison" //Type of the prison shuttle area for dock
var/prison_shuttle_moving_to_station = 0
var/prison_shuttle_moving_to_prison = 0
var/prison_shuttle_at_station = 0
var/prison_shuttle_can_send = 1
var/prison_shuttle_time = 0
var/prison_shuttle_timeleft = 0
/obj/machinery/computer/prison_shuttle
name = "Prison Shuttle Console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_security)
circuit = "/obj/item/weapon/circuitboard/prison_shuttle"
var/temp = null
var/hacked = 0
var/allowedtocall = 0
var/prison_break = 0
attackby(I as obj, user as mob)
return src.attack_hand(user)
attack_ai(var/mob/user as mob)
return src.attack_hand(user)
attack_paw(var/mob/user as mob)
return src.attack_hand(user)
attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/prison_shuttle/M = new /obj/item/weapon/circuitboard/prison_shuttle( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.anchored = 1
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
new /obj/item/weapon/shard( src.loc )
A.state = 3
A.icon_state = "3"
else
user << "\blue You disconnect the monitor."
A.state = 4
A.icon_state = "4"
del(src)
else if(istype(I,/obj/item/weapon/card/emag) && (!hacked))
hacked = 1
user << "\blue You disable the lock."
else
return src.attack_hand(user)
attack_hand(var/mob/user as mob)
if(!src.allowed(user) && (!hacked))
user << "\red Access Denied."
return
if(prison_break)
user << "\red Unable to locate shuttle."
return
if(..())
return
user.set_machine(src)
post_signal("prison")
var/dat
if (src.temp)
dat = src.temp
else
dat += {"<b>Location:</b> [prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison ? "Moving to station ([prison_shuttle_timeleft] Secs.)":prison_shuttle_at_station ? "Station":"Dock"]<BR>
[prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison ? "\n*Shuttle already called*<BR>\n<BR>":prison_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Send to Dock</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Send to Station</A><BR>\n<BR>"]
\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
//user << browse(dat, "window=computer;size=575x450")
//onclose(user, "computer")
var/datum/browser/popup = new(user, "computer", name, 575, 450)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
Topic(href, href_list)
if(..())
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if (href_list["sendtodock"])
if (!prison_can_move())
usr << "\red The prison shuttle is unable to leave."
return
if(!prison_shuttle_at_station|| prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
post_signal("prison")
usr << "\blue The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds."
src.temp += "Shuttle sent.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
src.updateUsrDialog()
prison_shuttle_moving_to_prison = 1
prison_shuttle_time = world.timeofday + PRISON_MOVETIME
spawn(0)
prison_process()
else if (href_list["sendtostation"])
if (!prison_can_move())
usr << "\red The prison shuttle is unable to leave."
return
if(prison_shuttle_at_station || prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
post_signal("prison")
usr << "\blue The prison shuttle has been called and will arrive in [(PRISON_MOVETIME/10)] seconds."
src.temp += "Shuttle sent.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
src.updateUsrDialog()
prison_shuttle_moving_to_station = 1
prison_shuttle_time = world.timeofday + PRISON_MOVETIME
spawn(0)
prison_process()
else if (href_list["mainmenu"])
src.temp = null
src.add_fingerprint(usr)
src.updateUsrDialog()
return
proc/prison_can_move()
if(prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return 0
else return 1
/*
proc/prison_break()
switch(prison_break)
if (0)
if(!prison_shuttle_at_station || prison_shuttle_moving_to_prison) return
prison_shuttle_moving_to_prison = 1
prison_shuttle_at_station = prison_shuttle_at_station
if (!prison_shuttle_moving_to_prison || !prison_shuttle_moving_to_station)
prison_shuttle_time = world.timeofday + PRISON_MOVETIME
spawn(0)
prison_process()
prison_break = 1
if(1)
prison_break = 0
*/
proc/post_signal(var/command)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(1311)
if(!frequency) return
var/datum/signal/status_signal = new
status_signal.source = src
status_signal.transmission_method = 1
status_signal.data["command"] = command
frequency.post_signal(src, status_signal)
return
proc/prison_process()
while(prison_shuttle_time - world.timeofday > 0)
var/ticksleft = prison_shuttle_time - world.timeofday
if(ticksleft > 1e5)
prison_shuttle_time = world.timeofday + 10 // midnight rollover
prison_shuttle_timeleft = (ticksleft / 10)
sleep(5)
prison_shuttle_moving_to_station = 0
prison_shuttle_moving_to_prison = 0
switch(prison_shuttle_at_station)
if(0)
prison_shuttle_at_station = 1
if (prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
if (!prison_can_move())
usr << "\red The prison shuttle is unable to leave."
return
var/area/start_location = locate(/area/shuttle/prison/prison)
var/area/end_location = locate(/area/shuttle/prison/station)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in end_location)
dstturfs += T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
if(istype(T, /turf/simulated))
del(T)
start_location.move_contents_to(end_location)
if(1)
prison_shuttle_at_station = 0
if (prison_shuttle_moving_to_station || prison_shuttle_moving_to_prison) return
if (!prison_can_move())
usr << "\red The prison shuttle is unable to leave."
return
var/area/start_location = locate(/area/shuttle/prison/station)
var/area/end_location = locate(/area/shuttle/prison/prison)
var/list/dstturfs = list()
var/throwy = world.maxy
for(var/turf/T in end_location)
dstturfs += T
if(T.y < throwy)
throwy = T.y
// hey you, get out of the way!
for(var/turf/T in dstturfs)
// find the turf to move things to
var/turf/D = locate(T.x, throwy - 1, 1)
//var/turf/E = get_step(D, SOUTH)
for(var/atom/movable/AM as mob|obj in T)
AM.Move(D)
if(istype(T, /turf/simulated))
del(T)
start_location.move_contents_to(end_location)
return
+2 -2
View File
@@ -154,7 +154,7 @@
/obj/machinery/door/window/hitby(AM as mob|obj)
..()
visible_message("\red <B>The glass door was hit by [AM].</B>", 1)
visible_message("\red <B>The glass door was hit by [AM].</B>")
var/tforce = 0
if(ismob(AM))
tforce = 40
@@ -175,7 +175,7 @@
return
src.health = max(0, src.health - 25)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
visible_message("\red <B>[user] smashes against the [src.name].</B>", 1)
visible_message("\red <B>[user] smashes against the [src.name].</B>")
if (src.health <= 0)
new /obj/item/weapon/shard(src.loc)
var/obj/item/weapon/cable_coil/CC = new /obj/item/weapon/cable_coil(src.loc)
+4 -12
View File
@@ -552,18 +552,10 @@
threatcount += 2
if(check_records) //if the turret can check the records, check if they are set to *Arrest* on records
for(var/datum/data/record/E in data_core.general)
var/perpname = perp.name
if(perp.wear_id)
var/obj/item/weapon/card/id/id = perp.wear_id.GetID()
if(id)
perpname = id.registered_name
if(E.fields["name"] == perpname)
for(var/datum/data/record/R in data_core.security)
if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "*Arrest*"))
threatcount = 4
break
var/perpname = perp.get_face_name(perp.get_id_name())
var/datum/data/record/R = find_record("name", perpname, data_core.security)
if(!R || (R.fields["criminal"] == "*Arrest*"))
threatcount += 4
return threatcount
+1 -1
View File
@@ -58,7 +58,7 @@
return
/obj/item/blob_act()
return
del(src)
//user: The mob that is suiciding
//damagetype: The type of damage the item will inflict on the user
+20 -28
View File
@@ -273,7 +273,7 @@ Code:
menu = "<h4><img src=pda_notes.png> Crew Manifest</h4>"
menu += "Entries cannot be modified from this terminal.<br><br>"
if(!isnull(data_core.general))
if(data_core.general)
for (var/datum/data/record/t in sortRecord(data_core.general))
menu += "[t.fields["name"]] - [t.fields["rank"]]<br>"
menu += "<br>"
@@ -347,14 +347,14 @@ Code:
if (44) //medical records //This thing only displays a single screen so it's hard to really get the sub-menu stuff working.
menu = "<h4><img src=pda_medical.png> Medical Record List</h4>"
if(!isnull(data_core.general))
for (var/datum/data/record/R in sortRecord(data_core.general))
menu += "<a href='byond://?src=\ref[src];choice=Medical Records;target=\ref[R]'>[R.fields["id"]]: [R.fields["name"]]<br>"
if(data_core.general)
for(var/datum/data/record/R in sortRecord(data_core.general))
menu += "<a href='byond://?src=\ref[src];choice=Medical Records;target=[R.fields["id"]]'>[R.fields["id"]]: [R.fields["name"]]<br>"
menu += "<br>"
if(441)
menu = "<h4><img src=pda_medical.png> Medical Record</h4>"
if (istype(active1, /datum/data/record) && (active1 in data_core.general))
if(active1 in data_core.general)
menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
menu += "Sex: [active1.fields["sex"]]<br>"
menu += "Age: [active1.fields["age"]]<br>"
@@ -368,7 +368,7 @@ Code:
menu += "<br>"
menu += "<h4><img src=pda_medical.png> Medical Data</h4>"
if (istype(active2, /datum/data/record) && (active2 in data_core.medical))
if(active2 in data_core.medical)
menu += "Blood Type: [active2.fields["blood_type"]]<br><br>"
menu += "Minor Disabilities: [active2.fields["mi_dis"]]<br>"
@@ -390,15 +390,15 @@ Code:
menu += "<br>"
if (45) //security records
menu = "<h4><img src=pda_cuffs.png> Security Record List</h4>"
if(!isnull(data_core.general))
if(data_core.general)
for (var/datum/data/record/R in sortRecord(data_core.general))
menu += "<a href='byond://?src=\ref[src];choice=Security Records;target=\ref[R]'>[R.fields["id"]]: [R.fields["name"]]<br>"
menu += "<a href='byond://?src=\ref[src];choice=Security Records;target=[R.fields["id"]]'>[R.fields["id"]]: [R.fields["name"]]<br>"
menu += "<br>"
if(451)
menu = "<h4><img src=pda_cuffs.png> Security Record</h4>"
if (istype(active1, /datum/data/record) && (active1 in data_core.general))
if(active1 in data_core.general)
menu += "Name: [active1.fields["name"]] ID: [active1.fields["id"]]<br>"
menu += "Sex: [active1.fields["sex"]]<br>"
menu += "Age: [active1.fields["age"]]<br>"
@@ -412,7 +412,7 @@ Code:
menu += "<br>"
menu += "<h4><img src=pda_cuffs.png> Security Data</h4>"
if (istype(active3, /datum/data/record) && (active3 in data_core.security))
if(active3 in data_core.security)
menu += "Criminal Status: [active3.fields["criminal"]]<br>"
menu += "Minor Crimes: [active3.fields["mi_crim"]]<br>"
@@ -624,30 +624,22 @@ Code:
switch(href_list["choice"])
if("Medical Records")
var/datum/data/record/R = locate(href_list["target"])
var/datum/data/record/M = locate(href_list["target"])
active1 = find_record("id", href_list["target"], data_core.general)
if(active1)
active2 = find_record("id", href_list["target"], data_core.medical)
loc:mode = 441
mode = 441
if (R in data_core.general)
for (var/datum/data/record/E in data_core.medical)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
M = E
break
active1 = R
active2 = M
if(!active2)
active1 = null
if("Security Records")
var/datum/data/record/R = locate(href_list["target"])
var/datum/data/record/S = locate(href_list["target"])
active1 = find_record("id", href_list["target"], data_core.general)
if(active1)
active3 = find_record("id", href_list["target"], data_core.security)
loc:mode = 451
mode = 451
if (R in data_core.general)
for (var/datum/data/record/E in data_core.security)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
S = E
break
active1 = R
active3 = S
if(!active3)
active1 = null
if("Send Signal")
spawn( 0 )
@@ -262,11 +262,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
// --- Human: use their job as seen on the crew manifest - makes it unneeded to carry an ID for an AI to see their job
if (ishuman(M))
var/voice = M.GetVoice() // Why reinvent the wheel when there is a proc that does nice things already
var/datum/data/record/findjob
for (var/datum/data/record/t in data_core.general)
if(t.fields["name"] == voice)
findjob = t
break
var/datum/data/record/findjob = find_record("name", voice, data_core.general)
if(voice != real_name)
displayname = voice
+3 -2
View File
@@ -11,6 +11,7 @@
heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m plasteel wall
var/walltype = "metal"
var/hardness = 40 //lower numbers are harder. Used to determine the probability of a hulk smashing through.
/turf/simulated/wall/proc/dismantle_wall(devastated=0, explode=0)
if(istype(src,/turf/simulated/wall/r_wall))
@@ -89,7 +90,7 @@
/turf/simulated/wall/attack_paw(mob/user as mob)
if ((HULK in user.mutations))
if (prob(40))
if (prob(hardness))
usr << text("\blue You smash through the wall.")
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
dismantle_wall(1)
@@ -120,7 +121,7 @@
/turf/simulated/wall/attack_hand(mob/user as mob)
if (HULK in user.mutations)
if (prob(40))
if (prob(hardness))
usr << text("\blue You smash through the wall.")
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
dismantle_wall(1)
+1 -18
View File
@@ -8,24 +8,7 @@
walltype = "rwall"
var/d_state = 0
/turf/simulated/wall/r_wall/attack_hand(mob/user as mob)
if (HULK in user.mutations)
if (prob(10))
usr << text("\blue You smash through the wall.")
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
dismantle_wall(1)
return
else
usr << text("\blue You punch the wall.")
return
user << "\blue You push the wall but nothing happens!"
playsound(src, 'sound/weapons/Genhit.ogg', 25, 1)
src.add_fingerprint(user)
..()
return
hardness = 10
/turf/simulated/wall/r_wall/attackby(obj/item/W as obj, mob/user as mob)
+1 -1
View File
@@ -2082,7 +2082,7 @@
var/dat = "<B>Showing Crew Manifest.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
for(var/datum/data/record/t in data_core.general)
dat += text("<tr><td>[]</td><td>[]</td></tr>", t.fields["name"], t.fields["rank"])
dat += "<tr><td>[t.fields["name"]]</td><td>[t.fields["rank"]]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=manifest;size=440x410")
if("DNA")
+2 -30
View File
@@ -16,32 +16,6 @@
message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!", 1)
feedback_add_details("admin_verb","DEVR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_prison(mob/M as mob in mob_list)
set category = "Admin"
set name = "Prison"
if(!holder)
src << "Only administrators may use this command."
return
if (ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
return
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/W in M)
M.drop_from_inventory(W)
//teleport person to cell
M.Paralyse(5)
sleep(5) //so they black out before warping
M.loc = pick(prisonwarp)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/prisoner = M
prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), slot_shoes)
spawn(50)
M << "\red You have been sent to the prison station!"
log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
message_admins("\blue [key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.", 1)
feedback_add_details("admin_verb","PRISON") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_subtle_message(mob/M as mob in mob_list)
set category = "Special Verbs"
@@ -295,10 +269,8 @@ Traitors and the like can also be revived with the previous role mostly intact.
/*Try and locate a record for the person being respawned through data_core.
This isn't an exact science but it does the trick more often than not.*/
var/id = md5("[G_found.real_name][G_found.mind.assigned_role]")
for(var/datum/data/record/t in data_core.locked)
if(t.fields["id"]==id)
record_found = t//We shall now reference the record.
break
record_found = find_record("id", id, data_core.locked)
if(record_found)//If they have a record we can determine a few things.
new_character.real_name = record_found.fields["name"]
+23 -40
View File
@@ -104,55 +104,38 @@
var/client/C = M.client
var/image/holder
for(var/mob/living/carbon/human/perp in view(M))
if(!C) continue
var/perpname = "wot"
holder = perp.hud_list[ID_HUD]
holder.icon_state = "hudno_id"
if(perp.wear_id)
var/obj/item/weapon/card/id/I = perp.wear_id.GetID()
if(I)
perpname = I.registered_name
holder.icon_state = "hud[ckey(I.GetJobName())]"
C.images += holder
else
perpname = perp.name
holder.icon_state = "hudno_id"
C.images += holder
else
perpname = perp.name
holder.icon_state = "hudno_id"
C.images += holder
holder.icon_state = "hud[ckey(perp.wear_id.GetJobName())]"
C.images += holder
for(var/datum/data/record/E in data_core.general)
if(E.fields["name"] == perpname)
holder = perp.hud_list[WANTED_HUD]
for (var/datum/data/record/R in data_core.security)
if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "*Arrest*"))
holder.icon_state = "hudwanted"
C.images += holder
break
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Incarcerated"))
holder.icon_state = "hudincarcerated"
C.images += holder
break
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Parolled"))
holder.icon_state = "hudparolled"
C.images += holder
break
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Released"))
holder.icon_state = "hudreleased"
C.images += holder
break
for(var/obj/item/weapon/implant/I in perp)
if(I.implanted)
if(istype(I,/obj/item/weapon/implant/tracking))
holder = perp.hud_list[IMPTRACK_HUD]
holder.icon_state = "hud_imp_tracking"
C.images += holder
if(istype(I,/obj/item/weapon/implant/loyalty))
else if(istype(I,/obj/item/weapon/implant/loyalty))
holder = perp.hud_list[IMPLOYAL_HUD]
holder.icon_state = "hud_imp_loyal"
C.images += holder
if(istype(I,/obj/item/weapon/implant/chem))
else if(istype(I,/obj/item/weapon/implant/chem))
holder = perp.hud_list[IMPCHEM_HUD]
holder.icon_state = "hud_imp_chem"
C.images += holder
else
continue
C.images += holder
var/perpname = perp.get_face_name(perp.get_id_name(""))
if(perpname)
var/datum/data/record/R = find_record("name", perpname, data_core.security)
if(R)
holder = perp.hud_list[WANTED_HUD]
switch(R.fields["criminal"])
if("*Arrest*") holder.icon_state = "hudwanted"
if("Incarcerated") holder.icon_state = "hudincarcerated"
if("Parolled") holder.icon_state = "hudparolled"
if("Released") holder.icon_state = "hudreleased"
else
return
C.images += holder
-1
View File
@@ -25,7 +25,6 @@
/area/shuttle/escape_pod5/station,
/area/shuttle/mining/station,
/area/shuttle/transport1/station,
/area/shuttle/prison/station,
/area/shuttle/specops/station)
//These are needed because /area/engine has to be removed from the list, but we still want these areas to get fucked up.
-1
View File
@@ -25,7 +25,6 @@
/area/shuttle/escape_pod5/station,
/area/shuttle/mining/station,
/area/shuttle/transport1/station,
/area/shuttle/prison/station,
/area/shuttle/specops/station)
//These are needed because /area/engine has to be removed from the list, but we still want these areas to get fucked up.
-5
View File
@@ -133,11 +133,6 @@ proc/move_mining_shuttle()
usr.set_machine(src)
src.add_fingerprint(usr)
if(href_list["move"])
if(mining_shuttle_location == 1 && istype(ticker.mode, /datum/game_mode/blob)) // shuttle is on the station, this will mean miners can come back
if(ticker.mode:declared)
usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
return
if (!mining_shuttle_moving)
usr << "\blue Shuttle recieved message and will be sent shortly."
move_mining_shuttle()
@@ -276,25 +276,13 @@
if(usr.stat || H != usr) //|| !usr.canmove || usr.restrained()) Fluff: Sechuds have eye-tracking technology and sets 'arrest' to people that the wearer looks and blinks at.
return //Non-fluff: This allows sec to set people to arrest as they get disarmed or beaten
var/perpname = "wot"
var/criminal = "None"
if(wear_id)
var/obj/item/weapon/card/id/I = wear_id.GetID()
if(I)
perpname = I.registered_name
else
perpname = name
else
perpname = name
var/perpname = H.get_face_name(H.get_id_name(""))
if(perpname)
for (var/datum/data/record/E in data_core.general)
if(E.fields["name"] == perpname)
for (var/datum/data/record/R in data_core.security)
if(R.fields["id"] == E.fields["id"])
criminal = R.fields["criminal"]
var/datum/data/record/R = find_record("name", perpname, data_core.security)
if(R)
criminal = R.fields["criminal"]
msg += "<span class = 'deptradio'>Criminal status:</span> <a href='?src=\ref[src];criminal=1'>\[[criminal]\]</a>\n"
//msg += "\[Set Hostile Identification\]\n"
+48 -66
View File
@@ -207,7 +207,7 @@
show_message("\red The blob attacks you!")
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
var/datum/limb/affecting = get_organ(ran_zone(dam_zone))
apply_damage(rand(30,40), BRUTE, affecting, run_armor_check(affecting, "melee"))
apply_damage(rand(20,30), BRUTE, affecting, run_armor_check(affecting, "melee"))
return
/mob/living/carbon/human/meteorhit(O as obj)
@@ -396,74 +396,68 @@
//gets assignment from ID or ID inside PDA or PDA itself
//Useful when player do something with computers
/mob/living/carbon/human/proc/get_assignment(var/if_no_id = "No id", var/if_no_job = "No job")
var/obj/item/device/pda/pda = wear_id
var/obj/item/weapon/card/id/id = wear_id
if (istype(pda))
if (pda.id && istype(pda.id, /obj/item/weapon/card/id))
. = pda.id.assignment
else
. = pda.ownjob
else if (istype(id))
var/obj/item/weapon/card/id/id = get_idcard()
if(id)
. = id.assignment
else
return if_no_id
if (!.)
. = if_no_job
return
var/obj/item/device/pda/pda = wear_id
if(istype(pda))
. = pda.ownjob
else
return if_no_id
if(!.)
return if_no_job
//gets name from ID or ID inside PDA or PDA itself
//Useful when player do something with computers
/mob/living/carbon/human/proc/get_authentification_name(var/if_no_id = "Unknown")
var/obj/item/weapon/card/id/id = get_idcard()
if(id)
return id.registered_name
var/obj/item/device/pda/pda = wear_id
var/obj/item/weapon/card/id/id = wear_id
if (istype(pda))
if (pda.id)
. = pda.id.registered_name
else
. = pda.owner
else if (istype(id))
. = id.registered_name
else
return if_no_id
return
if(istype(pda))
return pda.owner
return if_no_id
//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
/mob/living/carbon/human/proc/get_visible_name()
if( wear_mask && (wear_mask.flags_inv&HIDEFACE) ) //Wearing a mask which hides our face, use id-name if possible
return get_id_name("Unknown")
if( head && (head.flags_inv&HIDEFACE) )
return get_id_name("Unknown") //Likewise for hats
var/face_name = get_face_name()
var/face_name = get_face_name("")
var/id_name = get_id_name("")
if(id_name && (id_name != face_name))
return "[face_name] (as [id_name])"
return face_name
if(face_name)
if(id_name && (id_name != face_name))
return "[face_name] (as [id_name])"
return face_name
if(id_name)
return id_name
return "Unknown"
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
/mob/living/carbon/human/proc/get_face_name()
/mob/living/carbon/human/proc/get_face_name(if_no_face="Unknown")
if( wear_mask && (wear_mask.flags_inv&HIDEFACE) ) //Wearing a mask which hides our face, use id-name if possible
return if_no_face
if( head && (head.flags_inv&HIDEFACE) )
return if_no_face //Likewise for hats
var/datum/limb/O = get_organ("head")
if( (status_flags&DISFIGURED) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name ) //disfigured. use id-name if possible
return "Unknown"
return if_no_face
return real_name
//gets name from ID or PDA itself, ID inside PDA doesn't matter
//Useful when player is being seen by other mobs
/mob/living/carbon/human/proc/get_id_name(var/if_no_id = "Unknown")
var/obj/item/weapon/storage/wallet/wallet = wear_id
var/obj/item/device/pda/pda = wear_id
var/obj/item/weapon/card/id/id = wear_id
if(istype(pda)) . = pda.owner
else if(istype(id)) . = id.registered_name
if(!.) . = if_no_id //to prevent null-names making the mob unclickable
if(istype(wallet)) id = wallet.front_id
if(istype(id)) . = id.registered_name
else if(istype(pda)) . = pda.owner
if(!.) . = if_no_id //to prevent null-names making the mob unclickable
return
//gets ID card object from special clothes slot or null.
/mob/living/carbon/human/proc/get_idcard()
var/obj/item/weapon/card/id/id = wear_id
var/obj/item/device/pda/pda = wear_id
if (istype(pda) && pda.id)
id = pda.id
if (istype(id))
return id
if(wear_id)
return wear_id.GetID()
//Added a safety check in case you want to shock a human mob directly through electrocute_act.
/mob/living/carbon/human/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/safety = 0)
@@ -535,31 +529,19 @@
var/modified = 0
var/perpname = "wot"
if(wear_id)
var/obj/item/weapon/card/id/I = wear_id.GetID()
if(I)
perpname = I.registered_name
else
perpname = name
else
perpname = name
var/perpname = H.get_face_name(H.get_id_name(""))
if(perpname)
for (var/datum/data/record/E in data_core.general)
if (E.fields["name"] == perpname)
for (var/datum/data/record/R in data_core.security)
if (R.fields["id"] == E.fields["id"])
var/datum/data/record/R = find_record("name", perpname, data_core.security)
if(R)
var/setcriminal = input(usr, "Specify a new criminal status for this person.", "Security HUD", R.fields["criminal"]) in list("None", "*Arrest*", "Incarcerated", "Parolled", "Released", "Cancel")
if(R)
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/sunglasses/sechud))
if(setcriminal != "Cancel")
R.fields["criminal"] = setcriminal
modified = 1
var/setcriminal = input(usr, "Specify a new criminal status for this person.", "Security HUD", R.fields["criminal"]) in list("None", "*Arrest*", "Incarcerated", "Parolled", "Released", "Cancel")
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(H.glasses, /obj/item/clothing/glasses/sunglasses/sechud))
if(setcriminal != "Cancel")
R.fields["criminal"] = setcriminal
modified = 1
spawn()
H.handle_regular_hud_updates()
spawn()
H.handle_regular_hud_updates()
if(!modified)
usr << "\red Unable to locate a data core entry for this person."
+2 -6
View File
@@ -214,12 +214,8 @@ var/list/ai_list = list()
set name = "Show Crew Manifest"
var/dat = "<html><head><title>Crew Roster</title></head><body><b>Crew Roster:</b><br><br>"
var/list/L = list()
for (var/datum/data/record/t in data_core.general)
var/R = t.fields["name"] + " - " + t.fields["rank"]
L += R
for(var/R in sortList(L))
dat += "[R]<br>"
for(var/datum/data/record/t in sortRecord(data_core.general))
dat += t.fields["name"] + " - " + t.fields["rank"] + "<br>"
dat += "</body></html>"
src << browse(dat, "window=airoster")
+15 -32
View File
@@ -9,42 +9,25 @@
var/image/holder
var/turf/T = get_turf(src.loc)
for(var/mob/living/carbon/human/perp in view(T))
var/perpname = "wot"
holder = perp.hud_list[ID_HUD]
holder.icon_state = "hudno_id"
if(perp.wear_id)
var/obj/item/weapon/card/id/I = perp.wear_id.GetID()
if(I)
perpname = I.registered_name
holder.icon_state = "hud[ckey(perp:wear_id:GetJobName())]"
client.images += holder
else
perpname = perp.name
holder.icon_state = "hudno_id"
client.images += holder
else
holder.icon_state = "hudno_id"
client.images += holder
holder.icon_state = "hud[ckey(perp:wear_id:GetJobName())]"
client.images += holder
for(var/datum/data/record/E in data_core.general)
if(E.fields["name"] == perpname)
var/perpname = perp.get_face_name(perp.get_id_name(""))
if(perpname)
var/datum/data/record/R = find_record("name", perpname, data_core.security)
if(R)
holder = perp.hud_list[WANTED_HUD]
for (var/datum/data/record/R in data_core.security)
if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "*Arrest*"))
holder.icon_state = "hudwanted"
client.images += holder
break
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Incarcerated"))
holder.icon_state = "hudincarcerated"
client.images += holder
break
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Parolled"))
holder.icon_state = "hudparolled"
client.images += holder
break
else if((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "Released"))
holder.icon_state = "hudreleased"
client.images += holder
break
switch(R.fields["criminal"])
if("*Arrest*") holder.icon_state = "hudwanted"
if("Incarcerated") holder.icon_state = "hudincarcerated"
if("Parolled") holder.icon_state = "hudparolled"
if("Released") holder.icon_state = "hudreleased"
else
return
client.images += holder
/mob/living/silicon/pai/proc/medicalHUD()
if(client)
+60 -77
View File
@@ -218,33 +218,22 @@
// Accessing medical records
if("medicalrecord")
if(src.subscreen == 1)
var/datum/data/record/record = locate(href_list["med_rec"])
if(record)
var/datum/data/record/R = record
var/datum/data/record/M = record
if (!( data_core.general.Find(R) ))
src.temp = "Unable to locate requested medical record. Record may have been deleted, or never have existed."
else
for(var/datum/data/record/E in data_core.medical)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
M = E
src.medicalActive1 = R
src.medicalActive2 = M
if(subscreen == 1)
medicalActive1 = find_record("id", href_list["med_rec"], data_core.general)
if(medicalActive1)
medicalActive2 = find_record("id", href_list["med_rec"], data_core.medical)
if(!medicalActive2)
medicalActive1 = null
temp = "Unable to locate requested security record. Record may have been deleted, or never have existed."
if("securityrecord")
if(src.subscreen == 1)
var/datum/data/record/record = locate(href_list["sec_rec"])
if(record)
var/datum/data/record/R = record
var/datum/data/record/M = record
if (!( data_core.general.Find(R) ))
src.temp = "Unable to locate requested security record. Record may have been deleted, or never have existed."
else
for(var/datum/data/record/E in data_core.security)
if ((E.fields["name"] == R.fields["name"] || E.fields["id"] == R.fields["id"]))
M = E
src.securityActive1 = R
src.securityActive2 = M
if(subscreen == 1)
securityActive1 = find_record("id", href_list["sec_rec"], data_core.general)
if(securityActive1)
securityActive2 = find_record("id", href_list["sec_rec"], data_core.security)
if(!securityActive2)
securityActive1 = null
temp = "Unable to locate requested security record. Record may have been deleted, or never have existed."
if("securityhud")
if(href_list["toggle"])
src.secHUD = !src.secHUD
@@ -410,70 +399,64 @@
// Crew Manifest
/mob/living/silicon/pai/proc/softwareManifest()
var/dat = ""
dat += "<h2>Crew Manifest</h2><br><br>"
var/list/L = list()
if(!isnull(data_core.general))
for (var/datum/data/record/t in sortRecord(data_core.general))
var/R = t.fields["name"] + " - " + t.fields["rank"]
L += R
for(var/R in sortList(L))
dat += "[R]<br>"
dat += "</body></html>"
return dat
. += "<h2>Crew Manifest</h2><br><br>"
if(data_core.general)
for(var/datum/data/record/t in sortRecord(data_core.general))
. += "[t.fields["name"]] - [t.fields["rank"]]"
. += "</body></html>"
return .
// Medical Records
/mob/living/silicon/pai/proc/softwareMedicalRecord()
var/dat = ""
if(src.subscreen == 0)
dat += "<h3>Medical Records</h3><HR>"
if(!isnull(data_core.general))
for(var/datum/data/record/R in sortRecord(data_core.general))
dat += text("<A href='?src=\ref[];med_rec=\ref[];software=medicalrecord;sub=1'>[]: []<BR>", src, R, R.fields["id"], R.fields["name"])
//dat += text("<HR><A href='?src=\ref[];screen=0;softFunction=medical records'>Back</A>", src)
if(src.subscreen == 1)
dat += "<CENTER><B>Medical Record</B></CENTER><BR>"
if ((istype(src.medicalActive1, /datum/data/record) && data_core.general.Find(src.medicalActive1)))
dat += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>",
src.medicalActive1.fields["name"], src.medicalActive1.fields["id"], src.medicalActive1.fields["sex"], src.medicalActive1.fields["age"], src.medicalActive1.fields["fingerprint"], src.medicalActive1.fields["p_stat"], src.medicalActive1.fields["m_stat"])
else
dat += "<pre>Requested medical record not found.</pre><BR>"
if ((istype(src.medicalActive2, /datum/data/record) && data_core.medical.Find(src.medicalActive2)))
dat += text("<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=\ref[];field=blood_type'>[]</A><BR>\nDNA: <A href='?src=\ref[];field=b_dna'>[]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=\ref[];field=mi_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=mi_dis_d'>[]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=\ref[];field=ma_dis'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=ma_dis_d'>[]</A><BR>\n<BR>\nAllergies: <A href='?src=\ref[];field=alg'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=alg_d'>[]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=\ref[];field=cdi'>[]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=\ref[];field=cdi_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src, src.medicalActive2.fields["blood_type"], src, src.medicalActive2.fields["b_dna"], src, src.medicalActive2.fields["mi_dis"], src, src.medicalActive2.fields["mi_dis_d"], src, src.medicalActive2.fields["ma_dis"], src, src.medicalActive2.fields["ma_dis_d"], src, src.medicalActive2.fields["alg"], src, src.medicalActive2.fields["alg_d"], src, src.medicalActive2.fields["cdi"], src, src.medicalActive2.fields["cdi_d"], src, src.medicalActive2.fields["notes"])
else
dat += "<pre>Requested medical record not found.</pre><BR>"
dat += text("<BR>\n<A href='?src=\ref[];software=medicalrecord;sub=0'>Back</A><BR>", src)
return dat
switch(subscreen)
if(0)
. += "<h3>Medical Records</h3><HR>"
if(data_core.general)
for(var/datum/data/record/R in sortRecord(data_core.general))
. += "<A href='?src=\ref[src];med_rec=[R.fields["id"]];software=medicalrecord;sub=1'>[R.fields["id"]]: [R.fields["name"]]<BR>"
if(1)
. += "<CENTER><B>Medical Record</B></CENTER><BR>"
if(medicalActive1 in data_core.general)
. += "Name: [medicalActive1.fields["name"]] ID: [medicalActive1.fields["id"]]<BR>\nSex: [medicalActive1.fields["sex"]]<BR>\nAge: [medicalActive1.fields["age"]]<BR>\nFingerprint: [medicalActive1.fields["fingerprint"]]<BR>\nPhysical Status: [medicalActive1.fields["p_stat"]]<BR>\nMental Status: [medicalActive1.fields["m_stat"]]<BR>"
else
. += "<pre>Requested medical record not found.</pre><BR>"
if(medicalActive2 in data_core.medical)
. += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=\ref[src];field=blood_type'>[medicalActive2.fields["blood_type"]]</A><BR>\nDNA: <A href='?src=\ref[src];field=b_dna'>[medicalActive2.fields["b_dna"]]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=\ref[src];field=mi_dis'>[medicalActive2.fields["mi_dis"]]</A><BR>\nDetails: <A href='?src=\ref[src];field=mi_dis_d'>[medicalActive2.fields["mi_dis_d"]]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=\ref[src];field=ma_dis'>[medicalActive2.fields["ma_dis"]]</A><BR>\nDetails: <A href='?src=\ref[src];field=ma_dis_d'>[medicalActive2.fields["ma_dis_d"]]</A><BR>\n<BR>\nAllergies: <A href='?src=\ref[src];field=alg'>[medicalActive2.fields["alg"]]</A><BR>\nDetails: <A href='?src=\ref[src];field=alg_d'>[medicalActive2.fields["alg_d"]]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=\ref[src];field=cdi'>[medicalActive2.fields["cdi"]]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=\ref[src];field=cdi_d'>[medicalActive2.fields["cdi_d"]]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[src];field=notes'>[medicalActive2.fields["notes"]]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
else
. += "<pre>Requested medical record not found.</pre><BR>"
. += "<BR>\n<A href='?src=\ref[src];software=medicalrecord;sub=0'>Back</A><BR>"
return .
// Security Records
/mob/living/silicon/pai/proc/softwareSecurityRecord()
var/dat = ""
if(src.subscreen == 0)
dat += "<h3>Security Records</h3><HR>"
if(!isnull(data_core.general))
for(var/datum/data/record/R in sortRecord(data_core.general))
dat += text("<A href='?src=\ref[];sec_rec=\ref[];software=securityrecord;sub=1'>[]: []<BR>", src, R, R.fields["id"], R.fields["name"])
if(src.subscreen == 1)
dat += "<h3>Security Record</h3>"
if ((istype(src.securityActive1, /datum/data/record) && data_core.general.Find(src.securityActive1)))
dat += text("Name: <A href='?src=\ref[];field=name'>[]</A> ID: <A href='?src=\ref[];field=id'>[]</A><BR>\nSex: <A href='?src=\ref[];field=sex'>[]</A><BR>\nAge: <A href='?src=\ref[];field=age'>[]</A><BR>\nRank: <A href='?src=\ref[];field=rank'>[]</A><BR>\nFingerprint: <A href='?src=\ref[];field=fingerprint'>[]</A><BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", src, src.securityActive1.fields["name"], src, src.securityActive1.fields["id"], src, src.securityActive1.fields["sex"], src, src.securityActive1.fields["age"], src, src.securityActive1.fields["rank"], src, src.securityActive1.fields["fingerprint"], src.securityActive1.fields["p_stat"], src.securityActive1.fields["m_stat"])
else
dat += "<pre>Requested security record not found,</pre><BR>"
if ((istype(src.securityActive2, /datum/data/record) && data_core.security.Find(src.securityActive2)))
dat += text("<BR>\nSecurity Data<BR>\nCriminal Status: []<BR>\n<BR>\nMinor Crimes: <A href='?src=\ref[];field=mi_crim'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=mi_crim_d'>[]</A><BR>\n<BR>\nMajor Crimes: <A href='?src=\ref[];field=ma_crim'>[]</A><BR>\nDetails: <A href='?src=\ref[];field=ma_crim_d'>[]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[];field=notes'>[]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>", src.securityActive2.fields["criminal"], src, src.securityActive2.fields["mi_crim"], src, src.securityActive2.fields["mi_crim_d"], src, src.securityActive2.fields["ma_crim"], src, src.securityActive2.fields["ma_crim_d"], src, src.securityActive2.fields["notes"])
else
dat += "<pre>Requested security record not found,</pre><BR>"
dat += text("<BR>\n<A href='?src=\ref[];software=securityrecord;sub=0'>Back</A><BR>", src)
return dat
. = ""
switch(subscreen)
if(0)
. += "<h3>Security Records</h3><HR>"
if(data_core.general)
for(var/datum/data/record/R in sortRecord(data_core.general))
. += "<A href='?src=\ref[src];sec_rec=[R.fields["id"]];software=securityrecord;sub=1'>[R.fields["id"]]: [R.fields["name"]]<BR>"
if(1)
. += "<h3>Security Record</h3>"
if(securityActive1 in data_core.general)
. += "Name: <A href='?src=\ref[src];field=name'>[securityActive1.fields["name"]]</A> ID: <A href='?src=\ref[src];field=id'>[securityActive1.fields["id"]]</A><BR>\nSex: <A href='?src=\ref[src];field=sex'>[securityActive1.fields["sex"]]</A><BR>\nAge: <A href='?src=\ref[src];field=age'>[securityActive1.fields["age"]]</A><BR>\nRank: <A href='?src=\ref[src];field=rank'>[securityActive1.fields["rank"]]</A><BR>\nFingerprint: <A href='?src=\ref[src];field=fingerprint'>[securityActive1.fields["fingerprint"]]</A><BR>\nPhysical Status: [securityActive1.fields["p_stat"]]<BR>\nMental Status: [securityActive1.fields["m_stat"]]<BR>"
else
. += "<pre>Requested security record not found,</pre><BR>"
if(securityActive2 in data_core.security)
. += "<BR>\nSecurity Data<BR>\nCriminal Status: [securityActive2.fields["criminal"]]<BR>\n<BR>\nMinor Crimes: <A href='?src=\ref[src];field=mi_crim'>[securityActive2.fields["mi_crim"]]</A><BR>\nDetails: <A href='?src=\ref[src];field=mi_crim_d'>[securityActive2.fields["mi_crim_d"]]</A><BR>\n<BR>\nMajor Crimes: <A href='?src=\ref[src];field=ma_crim'>[securityActive2.fields["ma_crim"]]</A><BR>\nDetails: <A href='?src=\ref[src];field=ma_crim_d'>[securityActive2.fields["ma_crim_d"]]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[src];field=notes'>[securityActive2.fields["notes"]]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
else
. += "<pre>Requested security record not found,</pre><BR>"
. += text("<BR>\n<A href='?src=\ref[];software=securityrecord;sub=0'>Back</A><BR>", src)
return .
// Universal Translator
/mob/living/silicon/pai/proc/softwareTranslator()
var/dat = {"<h3>Universal Translator</h3><br>
. = {"<h3>Universal Translator</h3><br>
When enabled, this device will automatically convert all spoken and written language into a format that any known recipient can understand.<br><br>
The device is currently [ (src.universal_speak) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled.</font><br>
<a href='byond://?src=\ref[src];software=translator;sub=0;toggle=1'>Toggle Device</a><br>
"}
return dat
return .
// Security HUD
/mob/living/silicon/pai/proc/facialRecognition()
+4 -10
View File
@@ -91,11 +91,8 @@
/obj/structure/filingcabinet/security/attack_hand(mob/user)
if(virgin)
for(var/datum/data/record/G in data_core.general)
var/datum/data/record/S
for(var/datum/data/record/R in data_core.security)
if((R.fields["name"] == G.fields["name"] || R.fields["id"] == G.fields["id"]))
S = R
break
var/datum/data/record/S = find_record("name", G.fields["name"], data_core.security)
if(!S) continue
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
P.info = "<CENTER><B>Security Record</B></CENTER><BR>"
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
@@ -120,11 +117,8 @@
/obj/structure/filingcabinet/medical/attack_hand(mob/user)
if(virgin)
for(var/datum/data/record/G in data_core.general)
var/datum/data/record/M
for(var/datum/data/record/R in data_core.medical)
if((R.fields["name"] == G.fields["name"] || R.fields["id"] == G.fields["id"]))
M = R
break
var/datum/data/record/M = find_record("name", G.fields["name"], data_core.medical)
if(!M) continue
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
+11 -2
View File
@@ -49,7 +49,7 @@ Stuff which is in development and not yet visible to players or just code relate
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit tho. Thanks. -->
<!-- You can simply add changelogs using AddToChangelog.exe -->
<!-- You can simply add changelogs using AddToChangelog.exe -->
<!-- DO NOT REMOVE OR MOVE THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# -->
@@ -59,6 +59,15 @@ should be listed in the changelog upon commit tho. Thanks. -->
<ul class='changes bgimages16'>
<li class='rscadd'>Malf AIs now have a new power which will spawn a "borging machine". This machine will turn living humans into loyal cyborgs which the AI can use to take over the station with. The AI will limit themselves by using this ability, such as no shunting, and the machine will have a long cooldown usage.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>12 August 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Changed the blob balance to make the blob start strong but grow slower, resulting in rounds where the blob doesn't instantly get killed off if found out and doesn't immediately dominate after being left alone long enough. AIs no longer have to quarantine the station.</li>
</ul>
</div>
@@ -72,8 +81,8 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li class='bugfix'>This was a pretty large edit of repetitive data, so no doubt I've made a mistake or two. Please report any bugs to the usual place</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>6 August 2013</h2>
<h3 class='author'>Giacom updated:</h3>
+3 -3
View File
@@ -1,7 +1,7 @@
macro "macro"
elem
name = "TAB"
command = ".winset \"mainwindow.macro=hotkeymode hotkey_toggle.is-checked=true mapwindow.map.focus=true input.is-disabled=true input.background-color=#F0F0F0\""
command = ".winset \"mainwindow.macro=hotkeymode hotkey_toggle.is-checked=true mapwindow.map.focus=true input.background-color=#F0F0F0\""
is-disabled = false
elem
name = "CENTER+REP"
@@ -167,7 +167,7 @@ macro "macro"
macro "hotkeymode"
elem
name = "TAB"
command = ".winset \"mainwindow.macro=macro hotkey_toggle.is-checked=false input.focus=true input.is-disabled=false input.background-color=#D3B5B5\""
command = ".winset \"mainwindow.macro=macro hotkey_toggle.is-checked=false input.focus=true input.background-color=#D3B5B5\""
is-disabled = false
elem
name = "CENTER+REP"
@@ -1175,7 +1175,7 @@ window "mainwindow"
on-size = ""
text = "Hotkey Toggle"
image = ""
command = ".winset \"mainwindow.macro!=macro ? mainwindow.macro=macro hotkey_toggle.is-checked=false input.focus=true input.is-disabled=false input.background-color=#D3B5B5 : mainwindow.macro=hotkeymode hotkey_toggle.is-checked=true mapwindow.map.focus=true input.is-disabled=true input.background-color=#F0F0F0\""
command = ".winset \"mainwindow.macro!=macro ? mainwindow.macro=macro hotkey_toggle.is-checked=false input.background-color=#D3B5B5 : mainwindow.macro=hotkeymode hotkey_toggle.is-checked=true mapwindow.map.focus=true input.background-color=#F0F0F0\""
is-flat = false
stretch = false
is-checked = false
+1 -1
View File
@@ -281,6 +281,7 @@
#include "code\game\machinery\portable_turret.dm"
#include "code\game\machinery\recharger.dm"
#include "code\game\machinery\rechargestation.dm"
#include "code\game\machinery\recycler.dm"
#include "code\game\machinery\requests_console.dm"
#include "code\game\machinery\robot_fabricator.dm"
#include "code\game\machinery\shieldgen.dm"
@@ -335,7 +336,6 @@
#include "code\game\machinery\computer\pod.dm"
#include "code\game\machinery\computer\power.dm"
#include "code\game\machinery\computer\prisoner.dm"
#include "code\game\machinery\computer\prisonshuttle.dm"
#include "code\game\machinery\computer\robot.dm"
#include "code\game\machinery\computer\security.dm"
#include "code\game\machinery\computer\shuttle.dm"