Re-Adds Virosec clothing and armor, resprites the bluesec winter coat (#5521)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Due to how we reverted the virosec standard, it was removed. This re-adds virosec gear as an additional outfit people can wear and equip. (Due to my limitations I was unable to get the seclite helmet sprites working, if you know how feel free to review and let me know how) This PR also removes duplicate bags that did not have a texture, and equals out the stock of the secvend to 6 for every item. accidentally also fixes a missing civHUD in the HOP's garment bag ## Why It's Good For The Game more drip is very godo, and a lot of the stuff that existed was good. The main issue we had was that it was the only option. The revert and addition allows more options for players. ## Proof Of Testing <img width="588" height="213" alt="image" src="https://github.com/user-attachments/assets/22781dc2-59bc-4a1a-b795-5c62cb2a7857" /> <img width="587" height="215" alt="image" src="https://github.com/user-attachments/assets/d1f07c73-bace-4a29-9e1a-46cb06299307" /> <img width="435" height="330" alt="image" src="https://github.com/user-attachments/assets/a0611f34-34c6-4532-8fdd-e89d9dc47bb5" /> <img width="259" height="204" alt="image" src="https://github.com/user-attachments/assets/669bc6a8-2948-4cc4-ac13-922c88c27e20" /> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Re-adds viroredsec outfits add: New Old New Old sec sprites from Viro, new sprite by niim. fix: duplicate remnant bluesec default bags that errored out upon wearing have been removed from the multisec vendor. fix: fixes missing CivHUD in a HOP garment bag on complete accident /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. -->
@@ -5,4 +5,31 @@
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/obj/item/storage/bag/garment/hop/PopulateContents()
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. = ..()
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new /obj/item/clothing/glasses/hud/civilian/sunglasses
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new /obj/item/clothing/glasses/hud/civilian/sunglasses(src)
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/obj/item/storage/bag/garment/hos/PopulateContents()
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. = ..()
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new /obj/item/clothing/under/rank/security/viro/head_of_security/viro(src)
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new /obj/item/clothing/under/rank/security/viro/head_of_security/skirt(src)
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new /obj/item/clothing/under/rank/security/viro/head_of_security/alt(src)
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new /obj/item/clothing/under/rank/security/head_of_security/alt/skirt(src)
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new /obj/item/clothing/under/rank/security/viro/head_of_security/formal(src)
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new /obj/item/clothing/under/rank/security/viro/head_of_security/formal/skirt(src)
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new /obj/item/clothing/suit/armor/hos/viro/trenchcoat/winter(src)
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new /obj/item/clothing/suit/armor/hos/viro/trenchcoat(src)
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new /obj/item/clothing/suit/armor/hos/viro(src)
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new /obj/item/clothing/head/helmet/viro/hos(src)
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/obj/item/storage/bag/garment/warden/PopulateContents()
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. = ..()
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new /obj/item/clothing/under/rank/security/viro/warden/skirt/(src)
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new /obj/item/clothing/under/rank/security/viro/warden/(src)
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new /obj/item/clothing/under/rank/security/viro/warden/formal/(src)
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new /obj/item/clothing/under/rank/security/viro/warden/formal/skirt(src)
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new /obj/item/clothing/suit/armor/vest/viro/warden/wintercoat(src)
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new /obj/item/clothing/suit/armor/vest/viro/warden/alt(src)
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new /obj/item/clothing/suit/armor/vest/viro/warden(src)
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@@ -36,3 +36,18 @@
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name = "armored bandana"
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desc = "For ten years, we lived and died together. You couldn't possibly understand."
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armor_type = /datum/armor/cosmetic_sec
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//virosec hats
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/obj/item/clothing/head/sec/viro
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name = "security softcap"
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desc = "A soft hat to give security operators less strain on their necks after wearing helmets all day."
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icon = 'modular_zubbers/icons/obj/clothing/head/hats.dmi'
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worn_icon = 'modular_zubbers/icons/mob/clothing/head/hats.dmi'
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icon_state = "secsoft_v"
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armor_type = /datum/armor/cosmetic_sec
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/obj/item/clothing/head/sec/viro/beanie
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name = "security beanie"
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desc = "A beanie for security purposes"
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icon_state = "security_beanie"
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armor_type = /datum/armor/cosmetic_sec
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@@ -717,3 +717,20 @@
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icon_state = "plasmax_black"
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light_color = "#f399ff"
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visor_icon = "plasmax_black-envisor"
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// virosec helmets, sprites by axietheaxolotl
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/obj/item/clothing/head/helmet/viro
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name = "helmet"
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desc = "Standard Security gear. Protects the head from impacts."
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icon = 'modular_zubbers/icons/obj/clothing/head/hats.dmi'
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worn_icon = 'modular_zubbers/icons/mob/clothing/head/hats.dmi'
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icon_state = "security_helmet"
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/obj/item/clothing/head/helmet/viro/hos
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name = "helmet"
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desc = "Standard Security gear. Protects the head from impacts. This one has a golden stripe."
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icon = 'modular_zubbers/icons/obj/clothing/head/hats.dmi'
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worn_icon = 'modular_zubbers/icons/mob/clothing/head/hats.dmi'
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icon_state = "hos_helmet"
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@@ -152,3 +152,103 @@
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/datum/atom_skin/metrocop_armor/overwatch_red
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preview_name = "Red Overwatch"
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new_icon_state = "overwatch_red"
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/obj/item/clothing/suit/armor/vest/secwintercoat
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name = "security winter coat"
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desc = "A winter coat with an armored vest resting atop it, perfect for those cold Freyja nights."
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icon = 'modular_zubbers/icons/obj/clothing/suits/armor.dmi'
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worn_icon = 'modular_zubbers/icons/mob/clothing/suits/armor.dmi'
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icon_state = "sec_wintercoat"
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inhand_icon_state = "armor"
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blood_overlay_type = "armor"
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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// Virosec armor, sprites by axietheaxolotl
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/obj/item/clothing/suit/armor/vest/viro
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name = "armor vest"
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desc = "A plate carrier meant to protect against all forms of threats."
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icon = 'modular_zubbers/icons/obj/clothing/suits/armor.dmi'
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worn_icon = 'modular_zubbers/icons/mob/clothing/suits/armor.dmi'
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icon_state = "sec_platecarrier"
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inhand_icon_state = "armor"
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blood_overlay_type = "armor"
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/obj/item/clothing/suit/armor/vest/viro/heavy
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name = "heavy armor vest"
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desc = "A heavier plate carrier meant to protect against all forms of threats."
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icon_state = "sec_heavyvest"
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inhand_icon_state = "armor"
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blood_overlay_type = "armor"
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/obj/item/clothing/suit/armor/vest/viro/leatherjacket
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name = "security leather jacket"
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desc = "A leather jacket for security officers, with a badass red collar."
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icon_state = "sec_leatherjacket"
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/obj/item/clothing/suit/armor/vest/viro/softshell
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name = "Security softshell jacket"
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desc = "A softshell weather-resistant jacket perfect for those plants with stormy weather."
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icon_state = "sec_softshell"
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/obj/item/clothing/suit/armor/hos/viro
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name = "armored greatcoat"
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desc = "A greatcoat enhanced with a special alloy for some extra protection and style for those with a commanding presence."
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icon = 'modular_zubbers/icons/obj/clothing/suits/armor.dmi'
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worn_icon = 'modular_zubbers/icons/mob/clothing/suits/armor.dmi'
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icon_state = "hos_greatcoat"
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inhand_icon_state = "greatcoat"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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armor_type = /datum/armor/armor_hos
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cold_protection = CHEST|GROIN|LEGS|ARMS
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heat_protection = CHEST|GROIN|LEGS|ARMS
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strip_delay = 8 SECONDS
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/datum/armor/armor_hos
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melee = 30
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bullet = 30
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laser = 30
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energy = 40
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bomb = 25
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fire = 70
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acid = 90
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wound = 10
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/obj/item/clothing/suit/armor/hos/viro/trenchcoat
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name = "armored trenchcoat"
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desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
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icon_state = "hos_overcoat"
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inhand_icon_state = "hostrench"
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flags_inv = 0
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strip_delay = 8 SECONDS
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/obj/item/clothing/suit/armor/hos/viro/trenchcoat/winter
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name = "head of security's winter trenchcoat"
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desc = "A trenchcoat enhanced with a special lightweight kevlar, padded with wool on the collar and inside. You feel strangely lonely wearing this coat."
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icon_state = "hos_wintercoat"
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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/obj/item/clothing/suit/armor/vest/viro/warden
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name = "warden's jacket"
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desc = "A navy-blue armored jacket with blue shoulder designations and '/Warden/' stitched into one of the chest pockets."
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icon = 'modular_zubbers/icons/obj/clothing/suits/armor.dmi'
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worn_icon = 'modular_zubbers/icons/mob/clothing/suits/armor.dmi'
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icon_state = "warden_jacket_v"
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inhand_icon_state = "armor"
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body_parts_covered = CHEST|GROIN|ARMS
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cold_protection = CHEST|GROIN|ARMS|HANDS
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heat_protection = CHEST|GROIN|ARMS|HANDS
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strip_delay = 7 SECONDS
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resistance_flags = FLAMMABLE
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dog_fashion = null
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/obj/item/clothing/suit/armor/vest/viro/warden/alt
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name = "warden's armored jacket"
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desc = "A red jacket with silver rank pips and body armor strapped on top."
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icon_state = "warden_alt"
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/obj/item/clothing/suit/armor/vest/viro/warden/wintercoat
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name = "the warden's winter coat"
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desc = "A winter coat with an armored vest resting atop it, with some padded with wool on the collar and inside."
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icon_state = "warden_winterjacket"
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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@@ -81,3 +81,168 @@
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greyscale_colors = "#A53228#333333#292929"
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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can_adjust = FALSE
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/obj/item/clothing/under/rank/security/officer/turtleneck
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name = "security turtleneck"
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desc = "A tactical turtleneck meant for those long nights out on the night shift."
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icon = 'modular_skyrat/master_files/icons/obj/clothing/under/security.dmi'
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worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/under/security.dmi'
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icon_state = "jumpsuit_red"
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inhand_icon_state = "r_suit"
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can_adjust = TRUE
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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// Virosec, sprites by axietheaxolotl
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/obj/item/clothing/under/rank/security/viro/officer/
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name = "security uniform"
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desc = "A tactical security jumpsuit for officers complete with Nanotrasen belt buckle."
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worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
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worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
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icon_state = "security_uniform_v"
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inhand_icon_state = "r_suit"
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/viro/officer/lowcut
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name = "low-cut security uniform"
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desc = "A tactical security uniform for officers, complete lower-cut top."
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icon_state = "security_lowcut"
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inhand_icon_state = "r_suit"
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/viro/officer/skirt/
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name = "security skirt"
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desc = "A \"tactical\" security uniform with the legs replaced by a skirt."
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icon_state = "security_skirt"
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inhand_icon_state = "r_suit"
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body_parts_covered = CHEST|GROIN|ARMS
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dying_key = DYE_REGISTRY_JUMPSKIRT
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/rank/security/viro/officer/formal/
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name = "security officer's formal uniform"
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desc = "The latest in fashionable security outfits."
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icon_state = "security_formals"
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inhand_icon_state = "r_suit"
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alt_covers_chest = TRUE
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/viro/officer/bodysuit
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name = "seucrity officer's bodysuit"
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desc = "The latest in form-fitting, high speed, and low drag security equipment."
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icon_state = "security_bodysuit"
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
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/obj/item/clothing/under/rank/security/viro/officer/bodysuit/equipped(mob/living/affected_mob, slot)
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. = ..()
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var/mob/living/carbon/human/affected_human = affected_mob
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if(src == affected_human.w_uniform)
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if(affected_mob.gender == FEMALE)
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icon_state = "security_bodysuit_female"
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else
|
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icon_state = "security_bodysuit_male"
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||||
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affected_mob.update_worn_undersuit()
|
||||
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||||
/obj/item/clothing/under/rank/security/viro/warden/
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||||
name = "security suit"
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||||
desc = "A formal security suit for officers complete with Nanotrasen belt buckle."
|
||||
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
|
||||
icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
|
||||
icon_state = "warden_uniform"
|
||||
inhand_icon_state = "r_suit"
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
|
||||
|
||||
/obj/item/clothing/under/rank/security/viro/warden/skirt/
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||||
name = "warden's suitskirt"
|
||||
desc = "A formal security suitskirt for officers complete with Nanotrasen belt buckle."
|
||||
icon_state = "warden_skirt"
|
||||
inhand_icon_state = "r_suit"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/security/viro/warden/formal/
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
|
||||
name = "warden's formal uniform"
|
||||
icon_state = "wardenblueclothes"
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||||
inhand_icon_state = null
|
||||
alt_covers_chest = TRUE
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION
|
||||
|
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/obj/item/clothing/under/rank/security/viro/warden/formal/skirt
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden. This one has a skirt."
|
||||
name = "warden's formal uniform"
|
||||
icon_state = "wardenblueclothes_skirt"
|
||||
inhand_icon_state = null
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/security/viro/head_of_security/viro
|
||||
name = "head of security's uniform"
|
||||
desc = "A security jumpsuit decorated for those few with the dedication to achieve the position of Head of Security."
|
||||
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
|
||||
icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
|
||||
icon_state = "hos_uniform"
|
||||
inhand_icon_state = "r_suit"
|
||||
armor_type = /datum/armor/clothing_under/security_head_of_security
|
||||
strip_delay = 6 SECONDS
|
||||
|
||||
/datum/armor/clothing_under/security_head_of_security
|
||||
melee = 10
|
||||
fire = 50
|
||||
acid = 50
|
||||
wound = 10
|
||||
|
||||
/obj/item/clothing/under/rank/security/viro/head_of_security/skirt
|
||||
name = "head of security's skirt"
|
||||
desc = "A security jumpskirt decorated for those few with the dedication to achieve the position of Head of Security."
|
||||
worn_icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
|
||||
icon = 'modular_zubbers/icons/mob/clothing/under/security.dmi'
|
||||
worn_icon_digi = 'modular_zubbers/icons/mob/clothing/under/security_digi.dmi'
|
||||
icon_state = "hos_skirt"
|
||||
inhand_icon_state = "r_suit"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/security/viro/head_of_security/alt
|
||||
name = "head of security's turtleneck"
|
||||
desc = "A stylish alternative to the normal head of security jumpsuit, complete with tactical pants."
|
||||
icon_state = "hosalt"
|
||||
inhand_icon_state = "bl_suit"
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/security/head_of_security/alt/skirt
|
||||
name = "head of security's turtleneck skirt"
|
||||
desc = "A stylish alternative to the normal head of security jumpsuit, complete with a tactical skirt."
|
||||
icon_state = "hosalt_skirt"
|
||||
inhand_icon_state = "bl_suit"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
alt_covers_chest = TRUE
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/security/viro/head_of_security/formal
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
|
||||
name = "head of security's formal uniform"
|
||||
icon_state = "hosblueclothes"
|
||||
inhand_icon_state = null
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
/obj/item/clothing/under/rank/security/viro/head_of_security/formal/skirt
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
|
||||
name = "head of security's formal uniform skirt"
|
||||
icon_state = "hosblueclothes"
|
||||
inhand_icon_state = null
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
|
||||
@@ -206,6 +206,16 @@
|
||||
/obj/item/clothing/head/playbunnyears/hos = 1,
|
||||
/obj/item/clothing/under/rank/security/head_of_security/bunnysuit = 1,
|
||||
/obj/item/clothing/suit/armor/hos_tailcoat = 1,
|
||||
/obj/item/clothing/under/rank/security/viro/head_of_security/viro = 1,
|
||||
/obj/item/clothing/under/rank/security/viro/head_of_security/skirt = 1,
|
||||
/obj/item/clothing/under/rank/security/viro/head_of_security/alt = 1,
|
||||
/obj/item/clothing/under/rank/security/head_of_security/alt/skirt = 1,
|
||||
/obj/item/clothing/under/rank/security/viro/head_of_security/formal = 1,
|
||||
/obj/item/clothing/under/rank/security/viro/head_of_security/formal/skirt = 1,
|
||||
/obj/item/clothing/suit/armor/hos/viro/trenchcoat/winter = 1,
|
||||
/obj/item/clothing/suit/armor/hos/viro/trenchcoat = 1,
|
||||
/obj/item/clothing/suit/armor/hos/viro = 1,
|
||||
/obj/item/clothing/head/helmet/viro/hos = 1,
|
||||
)
|
||||
|
||||
access_lists["[ACCESS_QM]"] = list(
|
||||
|
||||
@@ -54,20 +54,31 @@
|
||||
/obj/item/clothing/suit/toggle/jacket/sec = 6,
|
||||
/obj/item/clothing/neck/security_cape = 6,
|
||||
/obj/item/clothing/neck/security_cape/armplate = 6,
|
||||
/obj/item/storage/backpack/security = 6,
|
||||
/obj/item/storage/backpack/satchel/sec = 6,
|
||||
/obj/item/storage/backpack/duffelbag/sec = 6,
|
||||
/obj/item/clothing/under/rank/security/officer = 10,
|
||||
/obj/item/clothing/under/rank/security/peacekeeper/skirt = 10,
|
||||
/obj/item/clothing/under/rank/security/peacekeeper/miniskirt = 10,
|
||||
/obj/item/clothing/under/rank/security/officer/blueshirt = 10,
|
||||
/obj/item/clothing/under/rank/security/peacekeeper/trousers = 5,
|
||||
/obj/item/clothing/under/rank/security/peacekeeper/trousers/shorts = 5,
|
||||
/obj/item/clothing/under/rank/security/officer = 6,
|
||||
/obj/item/clothing/under/rank/security/peacekeeper/skirt = 6,
|
||||
/obj/item/clothing/under/rank/security/peacekeeper/miniskirt = 6,
|
||||
/obj/item/clothing/under/rank/security/officer/blueshirt = 6,
|
||||
/obj/item/clothing/under/rank/security/peacekeeper/trousers = 6,
|
||||
/obj/item/clothing/under/rank/security/peacekeeper/trousers/shorts = 6,
|
||||
/obj/item/clothing/under/rank/security/skyrat/utility = 6,
|
||||
/obj/item/clothing/shoes/jackboots/sec = 10,
|
||||
/obj/item/clothing/gloves/color/black/security = 10,
|
||||
/obj/item/clothing/under/rank/security/officer/turtleneck = 6,
|
||||
/obj/item/clothing/shoes/jackboots/sec = 6,
|
||||
/obj/item/clothing/gloves/color/black/security = 6,
|
||||
/obj/item/clothing/head/helmet/sec/futuristic = 6,
|
||||
/obj/item/clothing/suit/armor/vest/collared_vest = 6, //added by Bangle
|
||||
/obj/item/clothing/under/rank/security/viro/officer = 6,
|
||||
/obj/item/clothing/under/rank/security/viro/officer/lowcut = 6,
|
||||
/obj/item/clothing/under/rank/security/viro/officer/skirt = 6,
|
||||
/obj/item/clothing/under/rank/security/viro/officer/formal = 6,
|
||||
/obj/item/clothing/under/rank/security/viro/officer/bodysuit = 6,
|
||||
/obj/item/clothing/suit/armor/vest/secwintercoat = 6,
|
||||
/obj/item/clothing/suit/armor/vest/viro = 6,
|
||||
/obj/item/clothing/suit/armor/vest/viro/heavy = 6,
|
||||
/obj/item/clothing/suit/armor/vest/viro/leatherjacket = 6,
|
||||
/obj/item/clothing/suit/armor/vest/viro/softshell = 6,
|
||||
/obj/item/clothing/head/sec/viro = 6,
|
||||
/obj/item/clothing/head/sec/viro/beanie = 6,
|
||||
|
||||
),
|
||||
),
|
||||
list(
|
||||
|
||||
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 40 KiB |
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 10 KiB |