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Fixes firing_pin not qdeling.
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@@ -210,3 +210,9 @@
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icon_state = "firing_pin_blue"
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suit_requirement = /obj/item/clothing/suit/bluetag
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tagcolor = "blue"
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/obj/item/device/firing_pin/Destroy()
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if(gun)
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gun.pin = null
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return ..()
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