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synced 2026-08-31 09:08:30 +01:00
Removes some duplicate sounds (#4013)
## About The Pull Request I had a duplicate CRC error caused by one of these when trying to compile so I cleaned up the ones that are dupes. Atomizes #4008 ## Why It's Good For The Game It is not necessary to have 2 of the EXACT same sound on the repo, that's called bloat. ## Proof Of Testing Compiles ## Changelog no cl
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@@ -42,7 +42,7 @@
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cogger_apc.panel_open = FALSE
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cogger_apc.update_appearance()
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balloon_alert(user, "[src] inserted")
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playsound(get_turf(user), 'modular_skyrat/modules/clock_cult/sound/machinery/integration_cog_install.ogg', 20)
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playsound(get_turf(user), 'sound/machines/clockcult/integration_cog_install.ogg', 20)
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if(!cogger_apc.clock_cog_rewarded)
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addtimer(CALLBACK(src, PROC_REF(finish_setup), cogger_apc), SET_UP_TIME)
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@@ -209,7 +209,7 @@
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/// Any extra actions that need to be taken when an object is created
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/datum/replica_fabricator_output/proc/on_create(atom/created_atom, turf/creation_turf, mob/creator)
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SHOULD_CALL_PARENT(TRUE)
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playsound(creation_turf, 'modular_skyrat/modules/clock_cult/sound/machinery/integration_cog_install.ogg', 50, 1) // better sound?
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playsound(creation_turf, 'sound/machines/clockcult/integration_cog_install.ogg', 50, 1) // better sound?
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to_chat(creator, span_clockyellow("You create \an [name] for [display_energy(cost)] of power."))
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@@ -295,7 +295,7 @@
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AddComponent(/datum/component/brass_spreader, range = 6)
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playsound(target_turf, 'modular_skyrat/modules/clock_cult/sound/machinery/ark_deathrattle.ogg', 80, FALSE, pressure_affected = FALSE)
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playsound(target_turf, 'sound/machines/clockcult/ark_deathrattle.ogg', 80, FALSE, pressure_affected = FALSE)
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research_sigil = new(target_turf)
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send_clock_message(null, "A research ritual has begun in [get_area(src)], ensure nobody stops it until it is completed in [DisplayTimeText(selected_research.time_to_research)]!", msg_ghosts = FALSE)
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notify_ghosts("[owner] has begun a research ritual in [get_area(src)]",
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@@ -70,7 +70,7 @@
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var/crafting_item = initial(chosen_item.item_path)
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new crafting_item(get_turf(src))
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playsound(src, 'modular_skyrat/modules/clock_cult/sound/machinery/steam_whoosh.ogg', 50)
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playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 50)
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to_chat(user, span_brass("You craft [initial(chosen_item.name)] to near perfection, [src] cooling down. [initial(chosen_item.time_delay_mult) ? "It will be available in [DisplayTimeText(COOLDOWN_TIMELEFT(src, use_cooldown))]." : "It is ready to use again."]"))
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@@ -51,7 +51,7 @@
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target_stabbed = TRUE
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to_chat(stabbed_mob, span_userdanger("You are impaled by [src]!"))
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stabbed_mob.emote("scream")
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playsound(src, 'modular_skyrat/modules/clock_cult/sound/machinery/brass_skewer.ogg')
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playsound(src, 'sound/machines/clockcult/brass_skewer.ogg')
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stabbed_mob.apply_damage(SKEWER_DAMAGE, BRUTE, BODY_ZONE_CHEST)
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if(ishuman(stabbed_mob))
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@@ -202,7 +202,7 @@
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var/turf/cardinal_step = get_step(src, cardinal)
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new/obj/effect/temp_visual/steam(cardinal_step, cardinal)
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playsound(src, 'modular_skyrat/modules/clock_cult/sound/machinery/steam_whoosh.ogg', 30)
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playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 30)
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return INITIALIZE_HINT_QDEL
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/obj/effect/temp_visual/ratvar/constructing_effect
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