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Fixes spread glowshrooms runtiming on initialize (#59902)
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@@ -175,7 +175,7 @@
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if(shroom_count >= place_count)
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continue
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var/obj/structure/glowshroom/child = new type(new_loc, newseed = myseed.Copy())
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var/obj/structure/glowshroom/child = new type(new_loc, myseed.Copy())
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child.generation = generation + 1
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/obj/structure/glowshroom/proc/calc_dir(turf/location = loc)
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