Automatic changelog compile, [ci skip]

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tgstation-server
2017-12-17 02:13:01 +00:00
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<li class="rscadd">Reflectors can now be at any angle you want. Alt click them to set angle!</li>
<li class="rscadd">Pipes can now be layered up to 3 layers.</li>
</ul>
<h2 class="date">15 October 2017</h2>
<h3 class="author">Armhulen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clockwork golems no longer slip and slide on glass!</li>
</ul>
<h3 class="author">Armie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Holoparasites are once again in the uplink.</li>
</ul>
<h3 class="author">Bawhoppen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Smoke machine board has been moved to tech storage.</li>
</ul>
<h3 class="author">DaxDupont updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">After lobbying by Robust Softdrinks and Getmore Chocolate Corp all vendor firmware has been changed to add sillicons to their target demographic.</li>
<li class="spellcheck">Replaces instances of "permenant" and "permenantly" with the proper spelling in several areas,</li>
</ul>
<h3 class="author">Epoc updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a Toggle Underline button to the PDA menu</li>
<li class="code_imp">Cleaned HTML spacing</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">C20r damage upped from 20 to 30 (used to be 30 before an ammo cleanup in the code)</li>
</ul>
<h3 class="author">GLACoding updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Syndicate turrets and other machines in walls can now be hit by projectiles</li>
</ul>
<h3 class="author">Improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now put custom name and lore on your holy weapon by using a pen on it!</li>
<li class="tweak">Cmo, captain, and the bartender now get pet collars in their lockers.</li>
</ul>
<h3 class="author">Jambread/RemieRichards/Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="server">There is a new system for title music accessible from config/title_music folder. This system allows for multiple rotating lobby music without bloating Git as well as map specific lobby music. See the readme.txt in config/title_music for full details.</li>
<li class="config">The previous method of title music selection, strings/round_start_sounds.txt has been depreciated by this change.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="balance">You can now smash the bulbs out of floodlights rather than having to entirely destroy the object.</li>
</ul>
<h3 class="author">Mercenaryblue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Use the Clown Stamp on some cardboard to begin... the honkbot!</li>
<li class="rscadd">These honkbots are just adorable, and totally not annoying. I swear! Honk!</li>
<li class="rscadd">You can even slot in a pAI! Just don't emag them... oh boy. oh no. oh geez.</li>
<li class="soundadd">Honkbots now release an evil laugh when emagged.</li>
<li class="imageadd">added some in_hands for banana peels.</li>
<li class="tweak">Golden Bike Horns now permit its victims to perform a full flip before forcing them to jump again.</li>
</ul>
<h3 class="author">More Robust Than You updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Makes the santa event properly poll ghosts</li>
<li class="bugfix">Diseases will now cure if species is changed</li>
<li class="tweak">You can now drag-drop people into open DNA scanners</li>
<li class="bugfix">Medibots will no longer inject people in lockers/sleepers/etc</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes to door/airlock deletion routines.</li>
<li class="bugfix">Traitor pen uplinks now preferentially spawn in the PDA pen, and not in a pocket protector full of pens that no-one checks.</li>
<li class="bugfix">Reusable projectiles such as foam darts no longer get deleted if they're shot at a shooting range target or a cardboard cutout.</li>
<li class="bugfix">Ghosts no longer inherit the movement delay of their former bodies.</li>
<li class="bugfix">Fixed mobs being able to smash shocked objects without taking damage.</li>
<li class="bugfix">Fixed some mobs not deleting correctly</li>
<li class="code_imp">Fixed dusting code, supermatter-suicides no longer spam the runtime logs.</li>
<li class="code_imp">Fixed some initialize paths.</li>
</ul>
<h3 class="author">Onule updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Sunflower sprites were changed, small edits to variants.</li>
<li class="imageadd">Sunflower and variant's inhands sprites.</li>
<li class="imageadd">Tweaked growing sprites to match the new sunflower.</li>
<li class="imageadd">Moonflower and novaflowers now have slightly different growing sprites.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Chemistry Smoke Machine! Chemist offices will have a board available should they choose to construct a smoke machine. The smoke machine will regularly produce smoke from whatever chemicals have been inserted into the machine. Designs for the circuitboard are also available at RND.</li>
<li class="tweak">Abandoned Airlocks will no longer be deleted when their turf is changed to a wall.</li>
<li class="tweak">Tesla movement is now completely random.</li>
<li class="bugfix">Clock Cult mode will no longer end if all the cultists die. The round will not end until the Ark is destroyed or completed.</li>
<li class="bugfix">Chain reactions between explosives will now properly trigger explosives located in an individual's bag.</li>
<li class="tweak">The wrench-anchoring time of the smoke machine is now doubled to 4 seconds.</li>
<li class="tweak">Smoke Machine smoke is now transparent.</li>
<li class="rscadd">The smoke machine has taken its rightful place in the chemist's office.</li>
<li class="bugfix">Smoke machine will no longer operate while moving/unanchored.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanotrasen brand "Box" model stations have received approval from CentCom to be retrofitted with the latest in Xenobiology equipment. You will now find a chemmaster, a chemical dispenser, and a dropper within the Research Division's Xenobiology lab.</li>
<li class="bugfix">C4 will no longer appear underneath objects on walls.</li>
<li class="bugfix">Plastic explosives will no longer be invisible after being planted.</li>
<li class="imageadd">The security bombsuit's sprite has been updated!</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Grammar when examining objects has been improved.</li>
<li class="bugfix">AI eye camera static is now correctly positioned on Lavaland.</li>
<li class="spellcheck">Fixed many instances of "the the" when interacting with objects.</li>
<li class="bugfix">The tracking implant locator now works on the station again.</li>
</ul>
<h3 class="author">WJohn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An old cruiser class vessel has resiliently stuck around, and may do so for the foreseeable future.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Due to age, the abandoned ship's engines are now considerably slower when bringing it place to place. This does however mean that the ship now has a more gradual takeoff, with no sudden jolt to knock passengers off their feet.</li>
<li class="imageadd">Black carpets no longer have an ugly periodic black line in them. Regular catwalks are now totally opaque so you won't accidentally click on space when trying to place wires or tiles on them.</li>
<li class="rscdel">Boxstation's guitar white ship is no more.</li>
<li class="rscadd">Metastation's white ship stands in its place!</li>
<li class="tweak">Metastation's white ship has a couple of weak laser turrets to protect the cockpit from space carp.</li>
<li class="tweak">Boxstation and metastation now have some plating under the grilles near the AI sat's transit tube to prevent players from deleting the tube by landing there.</li>
</ul>
<h3 class="author">WJohnston & ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plastitanium walls smooth, fancier syndicate shuttles!</li>
<li class="bugfix">Infiltrator shuttles have been moved out of the station maps and made into a multi-area shuttle.</li>
<li class="balance">Titanium and plastitanium have explosion resistance (requested by Wjohn)</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blood and vomit pools can now spread the diseases of the mob that made them! Cover your feet properly to avoid infection.</li>
<li class="rscadd">Virus severity now changes the color of the disease HUD icon, scaling from green to red to flashing black-red.</li>
<li class="tweak">Contact-based diseases no longer spread by simply standing near other people; it requires interaction like touching or attacking. Bumping against people/swapping with help intent still counts as touching.</li>
<li class="tweak">Advanced viruses now have another infection type, "Fluids"; it's between blood and skin contact, and will only be transmitted through fluid contact.</li>
<li class="rscdel">Two "hidden" infection types have been removed. Overall this means that making a virus airborne is a little bit easier.</li>
<li class="bugfix">Species who cannot breathe can no longer be infected by breathing.</li>
<li class="bugfix">Internals now properly work if set to 0 pressure, and will prevent breathing gas from the external atmosphere.</li>
<li class="bugfix">Viral Aggressive Metabolism is now properly inactive when neutered.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cogscarabs can now experiment more freely with base design during non-clockcult rounds with infinite power and the ability to recite scripture!</li>
<li class="bugfix">The Ark of the Clockwork Justiciar is now registered as a hostile environment.</li>
<li class="refactor">Clockwork scripture now has one progress bar for the entire recital instead of multiple ones for each sentence in the invocation.</li>
<li class="bugfix">Ocular wardens no longer have a burning hatred for revenants and won't attack their corpse endlessly anymore.</li>
<li class="balance">Stargazers can no longer be built off-station, even in new areas.</li>
<li class="balance">Integration cogs no longer emit sounds and steam visuals when active.</li>
</ul>
<h3 class="author">armie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">mob spawners are no longer possessable</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">*slap</li>
</ul>
<h3 class="author">duncathan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Scrubbers and filters no longer allow for infinite pressure in pipes.</li>
</ul>
<h3 class="author">improvedname updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">9mm doesn't longer appear in traitor surplus crates</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Flightsuits now allow proper pulling experimental: Moved now has an argument for if it was a regular Move or a forceMove.</li>
<li class="rscadd">Instead of dumb sleep()s, follow trails now use SSfastprocess for processing!</li>
<li class="rscadd">Mobs now float while flying automatically!</li>
<li class="rscdel">Flightsuits can no longer be safely shut off if you're still barreling down the hallway. experimental: Flightsuits should be less shitcode. Hope this PR doesn't blow anything important up!</li>
<li class="bugfix">Fixed trying to clear beaker in pandemic when the beaker is already removed causing a runtime.</li>
</ul>
<h3 class="author">kingofkosmos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Alt-clicking on a computer now ejects the ID card inside it.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now clear bullet holes in walls using a welding tool.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Radiation has been completely overhauled.</li>
<li class="rscadd">A new radiation subsystem and spreading mechanics.</li>
<li class="rscadd">Walls and other dense objects insulate you from radiation.</li>
<li class="rscadd">Geiger counters now store the last burst of radiation so you can view it at your leisure or show it to someone. Examine it.</li>
<li class="rscadd">Geiger counters can check mobs for contaminated objects. Scan yourself before you leave to make sure you aren't carrying dangerous radioactive items.</li>
<li class="soundadd">Geiger counters have realistic sounds and the radiation pulse spam in chat has been replaced.</li>
<li class="balance">Radiation is more deadly and causes burns at high intensities, WEAR YOUR RADSUITS.</li>
<li class="balance">However residue radiation is far slower acting and kills you with toxin.</li>
<li class="balance">Engineering holosigns have a light amount of radiation insulation.</li>
<li class="balance">Rad collectors are nerfed. No more supercharging with pressurized plasma. No more collector spam either.</li>
<li class="balance">Engine output is a lot more stable as a result of collector changes.</li>
<li class="balance">Monkeys need more rads and take more time to turn into gorillas.</li>
<li class="tweak">Over 100% on the DNA computer means your subject is now taking damage.</li>
<li class="tweak">The asteroid escape shuttle has no stabilizers and throws you around when it moves</li>
<li class="bugfix">Shuttles no longer rotate ghosts of players who prefer directionless sprites</li>
<li class="bugfix">2 Years later and cameras work on shuttles now, probably.</li>
<li class="bugfix">Buckled mobs when on a rotating shuttle should now rotate correctly</li>
<li class="bugfix">Fixes shuttles gibbing in supposedly safe areas</li>
<li class="bugfix">Mobs that didn't move during shuttle launch would not have their parallax updated. This is fixed now.</li>
<li class="bugfix">The custom shuttle placement highlight now works for multi area shuttles.</li>
<li class="bugfix">Directional windows shouldn't leak air anymore</li>
<li class="tweak">Windows only block air while anchored</li>
<li class="bugfix">Fixes camera mobs being considered a target by radiation</li>
<li class="bugfix">Cables can no longer be contaminated as well</li>
<li class="balance">Buffs radiation cleansing chems</li>
<li class="balance">Toxin damage per tick from radiation is halved</li>
<li class="admin">Contaminated objects keep track of what contaminated them</li>
<li class="admin">Radiation pulses over 3000 are logged now</li>
</ul>
<h3 class="author">spessmenart updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">The captains sabre no longer looks like a rapier.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>