Hostile mobs will properly lose targets that leave for other zlevels (#19751)

This commit is contained in:
Joan Lung
2016-08-09 09:22:19 +12:00
committed by oranges
parent 057227163f
commit e515e18646
@@ -206,6 +206,9 @@
LoseTarget()
return 0
if(target in possible_targets)
if(target.z != z)
LoseTarget()
return 0
var/target_distance = get_dist(targets_from,target)
var/target_adjacent = target.Adjacent(targets_from)
if(ranged) //We ranged? Shoot at em