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Merge pull request #8289 from Xhuis/alt_clicking
Allows alt-clicking for some stuff
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@@ -14,6 +14,28 @@
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wall_mounted = 0 //never solid (You can always pass over it)
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health = 200
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/obj/structure/closet/secure_closet/examine(mob/user)
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..()
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if(broken || opened || !ishuman(user))
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return //Monkeys don't get a message, nor does anyone ief it's open or emagged
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else
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user << "<span class='notice'>Alt-click the locker to [locked ? "unlock" : "lock"] it.</span>"
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/obj/structure/closet/secure_closet/AltClick(var/mob/user)
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..()
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if(!in_range(src, user))
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return
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if(!ishuman(user))
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user << "<span class='notice'>You have no idea how this thing is supposed to work.</span>"
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return
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if(user.stat || !user.canmove || user.restrained() || broken)
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user << "<span class='notice'>You can't do that right now.</span>"
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return
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if(src.opened)
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return
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else
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togglelock(user)
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/obj/structure/closet/secure_closet/can_open()
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if(src.locked || src.welded)
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return 0
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@@ -101,26 +123,6 @@
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/obj/structure/closet/secure_closet/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/structure/closet/secure_closet/verb/verb_togglelock()
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set src in oview(1) // One square distance
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set category = "Object"
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set name = "Toggle Lock"
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if(!usr.canmove || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
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return
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if(get_dist(usr, src) != 1)
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return
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if(src.broken)
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return
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if (ishuman(usr))
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if (!opened)
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togglelock(usr)
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else
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usr << "<span class='warning'>This mob type can't use this verb.</span>"
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/obj/structure/closet/secure_closet/update_icon()//Putting the welded stuff in updateicon() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot)
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overlays.Cut()
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if(!opened)
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