mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 05:30:05 +01:00
Refactor area and turf lighting (#60954)
This commit is contained in:
@@ -120,6 +120,8 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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#define NO_ALERTS (1<<12)
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/// If blood cultists can draw runes or build structures on this AREA.
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#define CULT_PERMITTED (1<<13)
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///Whther this area is iluminated by starlight
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#define AREA_USES_STARLIGHT (1<<14)
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/*
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These defines are used specifically with the atom/pass_flags bitmask
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@@ -125,6 +125,11 @@
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#define ABOVE_LIGHTING_PLANE 120
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#define ABOVE_LIGHTING_RENDER_TARGET "ABOVE_LIGHTING_PLANE"
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#define LIGHTING_PRIMARY_LAYER 15 //The layer for the main lights of the station
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#define LIGHTING_PRIMARY_DIMMER_LAYER 15.1 //The layer that dims the main lights of the station
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#define LIGHTING_SECONDARY_LAYER 16 //The colourful, usually small lights that go on top
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///visibility + hiding of things outside of light source range
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#define BYOND_LIGHTING_PLANE 130
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#define BYOND_LIGHTING_RENDER_TARGET "BYOND_LIGHTING_PLANE"
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@@ -53,17 +53,6 @@
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#define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128
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#define LIGHTING_PLANE_ALPHA_INVISIBLE 0
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//lighting area defines
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/// dynamic lighting disabled (area stays at full brightness)
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#define DYNAMIC_LIGHTING_DISABLED 0
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/// dynamic lighting enabled
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#define DYNAMIC_LIGHTING_ENABLED 1
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/// dynamic lighting enabled even if the area doesn't require power
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#define DYNAMIC_LIGHTING_FORCED 2
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/// dynamic lighting enabled only if starlight is.
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#define DYNAMIC_LIGHTING_IFSTARLIGHT 3
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#define IS_DYNAMIC_LIGHTING(A) A.dynamic_lighting
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//code assumes higher numbers override lower numbers.
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#define LIGHTING_NO_UPDATE 0
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@@ -82,7 +82,6 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engineerin
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return
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newA = new area_choice
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newA.setup(str)
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newA.set_dynamic_lighting()
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newA.has_gravity = oldA.has_gravity
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else
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newA = area_choice
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@@ -63,6 +63,7 @@ DEFINE_BITFIELD(area_flags, list(
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"VALID_TERRITORY" = VALID_TERRITORY,
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"XENOBIOLOGY_COMPATIBLE" = XENOBIOLOGY_COMPATIBLE,
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"NO_ALERTS" = NO_ALERTS,
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"AREA_USES_STARLIGHT" = AREA_USES_STARLIGHT,
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))
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DEFINE_BITFIELD(turf_flags, list(
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@@ -14,12 +14,6 @@ SUBSYSTEM_DEF(lighting)
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/datum/controller/subsystem/lighting/Initialize(timeofday)
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if(!initialized)
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if (CONFIG_GET(flag/starlight))
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for(var/I in GLOB.sortedAreas)
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var/area/A = I
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if (A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
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A.luminosity = 0
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create_all_lighting_objects()
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initialized = TRUE
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@@ -57,7 +51,7 @@ SUBSYSTEM_DEF(lighting)
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C.needs_update = FALSE //update_objects() can call qdel if the corner is storing no data
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C.update_objects()
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if(init_tick_checks)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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@@ -87,5 +87,7 @@
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/area/mine/planetgeneration
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name = "planet generation area"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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map_generator = /datum/map_generator/jungle_generator
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@@ -150,6 +150,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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icon_state = ""
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if(!ambientsounds)
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ambientsounds = GLOB.ambience_assoc[ambience_index]
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if(area_flags & AREA_USES_STARLIGHT)
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static_lighting = CONFIG_GET(flag/starlight)
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if(requires_power)
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luminosity = 0
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else
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@@ -157,20 +161,13 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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power_equip = TRUE
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power_environ = TRUE
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if(dynamic_lighting == DYNAMIC_LIGHTING_FORCED)
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dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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if(static_lighting)
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luminosity = 0
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else if(dynamic_lighting != DYNAMIC_LIGHTING_IFSTARLIGHT)
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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if(dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
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dynamic_lighting = CONFIG_GET(flag/starlight) ? DYNAMIC_LIGHTING_ENABLED : DYNAMIC_LIGHTING_DISABLED
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. = ..()
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if(!IS_DYNAMIC_LIGHTING(src))
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if(!static_lighting)
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blend_mode = BLEND_MULTIPLY
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add_overlay(/obj/effect/fullbright)
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reg_in_areas_in_z()
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@@ -179,6 +176,8 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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network_root_id = STATION_NETWORK_ROOT // default to station root because this might be created with a blueprint
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SSnetworks.assign_area_network_id(src)
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update_base_lighting()
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return INITIALIZE_HINT_LATELOAD
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/**
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@@ -14,21 +14,15 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
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/area/awaymission/beach
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name = "Beach"
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icon_state = "away"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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static_lighting = FALSE
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg','sound/ambience/ambiodd.ogg','sound/ambience/ambinice.ogg')
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/area/awaymission/errorroom
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name = "Super Secret Room"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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has_gravity = STANDARD_GRAVITY
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/area/awaymission/vr
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name = "Virtual Reality"
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icon_state = "awaycontent1"
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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var/pacifist = TRUE // if when you enter this zone, you become a pacifist or not
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var/death = FALSE // if when you enter this zone, you die
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network_root_id = "VR"
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@@ -8,7 +8,9 @@
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/area/centcom
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name = "CentCom"
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icon_state = "centcom"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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area_flags = UNIQUE_AREA | NOTELEPORT
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@@ -39,7 +41,6 @@
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/area/centcom/supplypod
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name = "Supplypod Facility"
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icon_state = "supplypod"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/centcom/supplypod/pod_storage
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name = "Supplypod Storage"
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@@ -82,7 +83,9 @@
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/area/tdome
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name = "Thunderdome"
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icon_state = "yellow"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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@@ -90,12 +93,10 @@
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/area/tdome/arena
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name = "Thunderdome Arena"
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icon_state = "thunder"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/tdome/arena_source
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name = "Thunderdome Arena Template"
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icon_state = "thunder"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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/area/tdome/tdome1
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name = "Thunderdome (Team 1)"
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@@ -120,7 +121,9 @@
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/area/wizard_station
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name = "Wizard's Den"
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icon_state = "yellow"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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area_flags = UNIQUE_AREA | NOTELEPORT
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@@ -133,6 +136,8 @@
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icon_state = "yellow"
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requires_power = FALSE
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area_flags = UNIQUE_AREA | NOTELEPORT
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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network_root_id = "ALIENS"
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@@ -151,7 +156,9 @@
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/area/syndicate_mothership/control
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name = "Syndicate Control Room"
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icon_state = "syndie-control"
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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network_root_id = SYNDICATE_NETWORK_ROOT
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/area/syndicate_mothership/elite_squad
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@@ -164,6 +171,9 @@
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name = "Capture the Flag"
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icon_state = "yellow"
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requires_power = FALSE
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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has_gravity = STANDARD_GRAVITY
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flags_1 = NONE
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@@ -1,7 +1,9 @@
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/area/holodeck
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name = "Holodeck"
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icon_state = "Holodeck"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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flags_1 = NONE
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sound_environment = SOUND_ENVIRONMENT_PADDED_CELL
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@@ -5,7 +5,7 @@
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icon_state = "away"
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has_gravity = STANDARD_GRAVITY
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area_flags = HIDDEN_AREA | BLOBS_ALLOWED | UNIQUE_AREA | NO_ALERTS
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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static_lighting = TRUE
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ambience_index = AMBIENCE_RUINS
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flags_1 = CAN_BE_DIRTY_1
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sound_environment = SOUND_ENVIRONMENT_STONEROOM
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@@ -5,7 +5,7 @@
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/area/shuttle
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name = "Shuttle"
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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static_lighting = TRUE
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has_gravity = STANDARD_GRAVITY
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always_unpowered = FALSE
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// Loading the same shuttle map at a different time will produce distinct area instances.
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@@ -63,7 +63,7 @@
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/area/shuttle/hunter
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name = "Hunter Shuttle"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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static_lighting = FALSE
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////////////////////////////White Ship////////////////////////////
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@@ -97,7 +97,7 @@
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/area/shuttle/transit
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name = "Hyperspace"
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desc = "Weeeeee"
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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static_lighting = FALSE
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/area/shuttle/arrival
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@@ -167,7 +167,7 @@
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name = "Medieval Reality Simulation Dome"
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icon_state = "shuttlectf"
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area_flags = NOTELEPORT
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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static_lighting = FALSE
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/area/shuttle/escape/arena
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name = "The Arena"
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@@ -25,7 +25,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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icon_state = "space"
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requires_power = TRUE
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always_unpowered = TRUE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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static_lighting = FALSE
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base_lighting_color = COLOR_WHITE
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base_lighting_alpha = 255
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power_light = FALSE
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power_equip = FALSE
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power_environ = FALSE
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@@ -37,13 +39,13 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/space/nearstation
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icon_state = "space_near"
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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area_flags = UNIQUE_AREA | NO_ALERTS | AREA_USES_STARLIGHT
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/area/start
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name = "start area"
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icon_state = "start"
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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static_lighting = FALSE
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has_gravity = STANDARD_GRAVITY
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@@ -68,7 +70,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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max_ambience_cooldown = 220 SECONDS
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/area/asteroid/nearstation
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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static_lighting = FALSE
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base_lighting_alpha = 255
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base_lighting_color = COLOR_WHITE
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ambience_index = AMBIENCE_RUINS
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always_unpowered = FALSE
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requires_power = TRUE
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@@ -923,8 +927,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/solars
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requires_power = FALSE
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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area_flags = UNIQUE_AREA
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area_flags = UNIQUE_AREA | AREA_USES_STARLIGHT
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flags_1 = NONE
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ambience_index = AMBIENCE_ENGI
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airlock_wires = /datum/wires/airlock/engineering
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@@ -77,7 +77,7 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
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if(flags & CHANGETURF_SKIP)
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return new path(src)
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var/old_dynamic_lighting = dynamic_lighting
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var/old_always_lit = always_lit
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var/old_lighting_object = lighting_object
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var/old_lighting_corner_NE = lighting_corner_NE
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var/old_lighting_corner_SE = lighting_corner_SE
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@@ -132,18 +132,19 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
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dynamic_lumcount = old_dynamic_lumcount
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if(always_lit != old_always_lit)
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if(always_lit)
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add_overlay(GLOB.fullbright_overlay)
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else
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cut_overlay(GLOB.fullbright_overlay)
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if(SSlighting.initialized)
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lighting_object = old_lighting_object
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directional_opacity = old_directional_opacity
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recalculate_directional_opacity()
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if (dynamic_lighting != old_dynamic_lighting)
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if (IS_DYNAMIC_LIGHTING(src))
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lighting_build_overlay()
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else
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lighting_clear_overlay()
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else if(lighting_object && !lighting_object.needs_update)
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if(lighting_object && !lighting_object.needs_update)
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lighting_object.update()
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for(var/turf/open/space/space_tile in RANGE_TURFS(1, src))
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@@ -16,7 +16,7 @@
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plane = PLANE_SPACE
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layer = SPACE_LAYER
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light_power = 0.25
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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always_lit = TRUE
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bullet_bounce_sound = null
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vis_flags = VIS_INHERIT_ID //when this be added to vis_contents of something it be associated with something on clicking, important for visualisation of turf in openspace and interraction with openspace that show you turf.
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@@ -49,9 +49,6 @@
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smoothing_flags |= SMOOTH_OBJ
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SET_BITFLAG_LIST(canSmoothWith)
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var/area/A = loc
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if(!IS_DYNAMIC_LIGHTING(src) && IS_DYNAMIC_LIGHTING(A))
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add_overlay(/obj/effect/fullbright)
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if(requires_activation)
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SSair.add_to_active(src, TRUE)
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@@ -42,7 +42,8 @@ GLOBAL_LIST_EMPTY(station_turfs)
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///Lumcount added by sources other than lighting datum objects, such as the overlay lighting component.
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var/dynamic_lumcount = 0
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var/dynamic_lighting = TRUE
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///Bool, whether this turf will always be illuminated no matter what area it is in
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var/always_lit = FALSE
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var/tmp/lighting_corners_initialised = FALSE
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||||
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@@ -108,9 +109,8 @@ GLOBAL_LIST_EMPTY(station_turfs)
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for(var/atom/movable/content as anything in src)
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Entered(content, null)
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var/area/A = loc
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if(!IS_DYNAMIC_LIGHTING(src) && IS_DYNAMIC_LIGHTING(A))
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add_overlay(/obj/effect/fullbright)
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if(always_lit)
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add_overlay(GLOB.fullbright_overlay)
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if(requires_activation)
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CALCULATE_ADJACENT_TURFS(src, KILL_EXCITED)
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||||
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||||
@@ -4,12 +4,12 @@
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||||
name = "Cabin"
|
||||
icon_state = "away2"
|
||||
requires_power = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
static_lighting = TRUE
|
||||
|
||||
/area/awaymission/cabin/snowforest
|
||||
name = "Snow Forest"
|
||||
icon_state = "away"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
static_lighting = FALSE
|
||||
|
||||
/area/awaymission/cabin/snowforest/sovietsurface
|
||||
name = "Snow Forest"
|
||||
@@ -20,7 +20,7 @@
|
||||
name = "Lumbermill"
|
||||
icon_state = "away3"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
static_lighting = FALSE
|
||||
|
||||
/area/awaymission/cabin/caves/sovietcave
|
||||
name = "Soviet Bunker"
|
||||
@@ -29,7 +29,9 @@
|
||||
/area/awaymission/cabin/caves
|
||||
name = "North Snowdin Caves"
|
||||
icon_state = "awaycontent15"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
static_lighting = FALSE
|
||||
base_lighting_alpha = 255
|
||||
base_lighting_color = COLOR_WHITE
|
||||
|
||||
/area/awaymission/cabin/caves/mountain
|
||||
name = "North Snowdin Mountains"
|
||||
@@ -41,7 +43,7 @@
|
||||
icon = 'icons/obj/fireplace.dmi'
|
||||
icon_state = "firepit-active"
|
||||
density = FALSE
|
||||
var/active = 1
|
||||
var/active = TRUE
|
||||
|
||||
/obj/structure/firepit/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
/area/awaymission/caves/research
|
||||
name = "Research Outpost"
|
||||
icon_state = "awaycontent5"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
static_lighting = TRUE
|
||||
|
||||
/area/awaymission/caves/northblock //engineering, bridge (not really north but it doesnt really need its own APC)
|
||||
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/area/awaymission/vr/murderdome
|
||||
name = "Murderdome"
|
||||
icon_state = "awaycontent8"
|
||||
pacifist = FALSE
|
||||
|
||||
/obj/structure/window/reinforced/fulltile/indestructable
|
||||
name = "robust window"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
/area/awaymission/research
|
||||
name = "Research Outpost"
|
||||
icon_state = "away"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
static_lighting = TRUE
|
||||
|
||||
/area/awaymission/research/interior
|
||||
name = "Research Inside"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "Snowdin"
|
||||
icon_state = "awaycontent1"
|
||||
requires_power = FALSE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
static_lighting = FALSE
|
||||
|
||||
/area/awaymission/snowdin/outside
|
||||
name = "Snowdin Tundra Plains"
|
||||
@@ -14,7 +14,7 @@
|
||||
name = "Snowdin Outpost"
|
||||
icon_state = "awaycontent2"
|
||||
requires_power = TRUE
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
static_lighting = TRUE
|
||||
|
||||
/area/awaymission/snowdin/post/medbay
|
||||
name = "Snowdin Outpost - Medbay"
|
||||
@@ -96,12 +96,16 @@
|
||||
/area/awaymission/snowdin/igloo
|
||||
name = "Snowdin Igloos"
|
||||
icon_state = "awaycontent14"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
static_lighting = FALSE
|
||||
base_lighting_alpha = 255
|
||||
base_lighting_color = COLOR_WHITE
|
||||
|
||||
/area/awaymission/snowdin/cave
|
||||
name = "Snowdin Caves"
|
||||
icon_state = "awaycontent15"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
static_lighting = FALSE
|
||||
base_lighting_color = COLOR_WHITE
|
||||
base_lighting_alpha = 255
|
||||
|
||||
/area/awaymission/snowdin/cave/cavern
|
||||
name = "Snowdin Depths"
|
||||
@@ -115,18 +119,18 @@
|
||||
/area/awaymission/snowdin/base
|
||||
name = "Snowdin Main Base"
|
||||
icon_state = "awaycontent16"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
static_lighting = TRUE
|
||||
requires_power = TRUE
|
||||
|
||||
/area/awaymission/snowdin/dungeon1
|
||||
name = "Snowdin Depths"
|
||||
icon_state = "awaycontent17"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
static_lighting = TRUE
|
||||
|
||||
/area/awaymission/snowdin/sekret
|
||||
name = "Snowdin Operations"
|
||||
icon_state = "awaycontent18"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
static_lighting = TRUE
|
||||
requires_power = TRUE
|
||||
|
||||
/area/shuttle/snowdin/elevator1
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
/datum/round_event/aurora_caelus/start()
|
||||
for(var/area in GLOB.sortedAreas)
|
||||
var/area/A = area
|
||||
if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
|
||||
if(A.area_flags & AREA_USES_STARLIGHT)
|
||||
for(var/turf/open/space/S in A)
|
||||
S.set_light(S.light_range * 3, S.light_power * 0.5)
|
||||
|
||||
@@ -39,14 +39,14 @@
|
||||
var/aurora_color = aurora_colors[aurora_progress]
|
||||
for(var/area in GLOB.sortedAreas)
|
||||
var/area/A = area
|
||||
if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
|
||||
if(A.area_flags & AREA_USES_STARLIGHT)
|
||||
for(var/turf/open/space/S in A)
|
||||
S.set_light(l_color = aurora_color)
|
||||
|
||||
/datum/round_event/aurora_caelus/end()
|
||||
for(var/area in GLOB.sortedAreas)
|
||||
var/area/A = area
|
||||
if(initial(A.dynamic_lighting) == DYNAMIC_LIGHTING_IFSTARLIGHT)
|
||||
if(A.area_flags & AREA_USES_STARLIGHT)
|
||||
for(var/turf/open/space/S in A)
|
||||
fade_to_black(S)
|
||||
priority_announce("The aurora caelus event is now ending. Starlight conditions will slowly return to normal. When this has concluded, please return to your workplace and continue work as normal. Have a pleasant shift, [station_name()], and thank you for watching with us.",
|
||||
|
||||
@@ -1,32 +1,59 @@
|
||||
/area
|
||||
luminosity = TRUE
|
||||
var/dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
|
||||
luminosity = 1
|
||||
///The mutable appearance we underlay to show light
|
||||
var/mutable_appearance/lighting_effect = null
|
||||
///Whether this area has a currently active base lighting, bool
|
||||
var/area_has_base_lighting = FALSE
|
||||
///alpha 0-255 of lighting_effect and thus baselighting intensity
|
||||
var/base_lighting_alpha = 0
|
||||
///The colour of the light acting on this area
|
||||
var/base_lighting_color = null
|
||||
|
||||
/area/proc/set_dynamic_lighting(new_dynamic_lighting = DYNAMIC_LIGHTING_ENABLED)
|
||||
if (new_dynamic_lighting == dynamic_lighting)
|
||||
/area/proc/set_base_lighting(new_base_lighting_color = -1, new_alpha = -1)
|
||||
if(base_lighting_alpha == new_alpha && base_lighting_color == new_base_lighting_color)
|
||||
return FALSE
|
||||
|
||||
dynamic_lighting = new_dynamic_lighting
|
||||
|
||||
if (IS_DYNAMIC_LIGHTING(src))
|
||||
cut_overlay(/obj/effect/fullbright)
|
||||
blend_mode = BLEND_DEFAULT
|
||||
for (var/turf/T in src)
|
||||
if (IS_DYNAMIC_LIGHTING(T))
|
||||
T.lighting_build_overlay()
|
||||
|
||||
else
|
||||
add_overlay(/obj/effect/fullbright)
|
||||
blend_mode = BLEND_MULTIPLY
|
||||
for (var/turf/T in src)
|
||||
if (T.lighting_object)
|
||||
T.lighting_clear_overlay()
|
||||
|
||||
if(new_alpha != -1)
|
||||
base_lighting_alpha = new_alpha
|
||||
if(new_base_lighting_color != -1)
|
||||
base_lighting_color = new_base_lighting_color
|
||||
update_base_lighting()
|
||||
return TRUE
|
||||
|
||||
/area/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if(NAMEOF(src, dynamic_lighting))
|
||||
set_dynamic_lighting(var_value)
|
||||
if("base_lighting_color")
|
||||
set_base_lighting(new_base_lighting_color = var_value)
|
||||
return TRUE
|
||||
if("base_lighting_alpha")
|
||||
set_base_lighting(new_alpha = var_value)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/area/proc/update_base_lighting()
|
||||
if(!area_has_base_lighting && (!base_lighting_alpha || !base_lighting_color))
|
||||
return
|
||||
|
||||
if(!area_has_base_lighting)
|
||||
add_base_lighting()
|
||||
return
|
||||
remove_base_lighting()
|
||||
if(base_lighting_alpha && base_lighting_color)
|
||||
add_base_lighting()
|
||||
|
||||
/area/proc/remove_base_lighting()
|
||||
for(var/turf/T in src)
|
||||
T.cut_overlay(lighting_effect)
|
||||
QDEL_NULL(lighting_effect)
|
||||
area_has_base_lighting = FALSE
|
||||
|
||||
/area/proc/add_base_lighting()
|
||||
lighting_effect = mutable_appearance('icons/effects/alphacolors.dmi', "white")
|
||||
lighting_effect.plane = LIGHTING_PLANE
|
||||
lighting_effect.layer = LIGHTING_PRIMARY_LAYER
|
||||
lighting_effect.blend_mode = BLEND_ADD
|
||||
lighting_effect.alpha = base_lighting_alpha
|
||||
lighting_effect.color = base_lighting_color
|
||||
for(var/turf/T in src)
|
||||
T.add_overlay(lighting_effect)
|
||||
T.luminosity = 1
|
||||
area_has_base_lighting = TRUE
|
||||
|
||||
@@ -1,14 +1,12 @@
|
||||
|
||||
/proc/create_all_lighting_objects()
|
||||
for(var/area/A in world)
|
||||
if(!IS_DYNAMIC_LIGHTING(A))
|
||||
if(!A.static_lighting)
|
||||
continue
|
||||
|
||||
for(var/turf/T in A)
|
||||
|
||||
if(!IS_DYNAMIC_LIGHTING(T))
|
||||
if(T.always_lit)
|
||||
continue
|
||||
|
||||
new/datum/lighting_object(T)
|
||||
CHECK_TICK
|
||||
CHECK_TICK
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
qdel(lighting_object, force=TRUE) //Shitty fix for lighting objects persisting after death
|
||||
|
||||
var/area/our_area = loc
|
||||
if (!IS_DYNAMIC_LIGHTING(our_area) && !light_sources)
|
||||
if (!our_area.static_lighting && !light_sources)
|
||||
return
|
||||
|
||||
new/datum/lighting_object(src)
|
||||
@@ -97,11 +97,16 @@
|
||||
|
||||
/turf/proc/change_area(area/old_area, area/new_area)
|
||||
if(SSlighting.initialized)
|
||||
if (new_area.dynamic_lighting != old_area.dynamic_lighting)
|
||||
if (new_area.dynamic_lighting)
|
||||
if (new_area.static_lighting != old_area.static_lighting)
|
||||
if (new_area.static_lighting)
|
||||
lighting_build_overlay()
|
||||
else
|
||||
lighting_clear_overlay()
|
||||
//Inherit overlay of new area
|
||||
if(old_area.lighting_effect)
|
||||
cut_overlay(old_area.lighting_effect)
|
||||
if(new_area.lighting_effect)
|
||||
add_overlay(new_area.lighting_effect)
|
||||
|
||||
/turf/proc/generate_missing_corners()
|
||||
if (!lighting_corner_NE)
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
|
||||
GLOBAL_DATUM_INIT(fullbright_overlay, /mutable_appearance, create_fullbright_overlay())
|
||||
|
||||
/proc/create_fullbright_overlay()
|
||||
var/mutable_appearance/lighting_effect = mutable_appearance('icons/effects/alphacolors.dmi', "white")
|
||||
lighting_effect.plane = LIGHTING_PLANE
|
||||
lighting_effect.layer = LIGHTING_PRIMARY_LAYER
|
||||
lighting_effect.blend_mode = BLEND_ADD
|
||||
return lighting_effect
|
||||
|
||||
/area
|
||||
///Whether this area allows static lighting and thus loads the lighting objects
|
||||
var/static_lighting = TRUE
|
||||
|
||||
//Non static lighting areas.
|
||||
//Any lighting area that wont support static lights.
|
||||
//These areas will NOT have corners generated.
|
||||
@@ -29,7 +29,9 @@
|
||||
/area/mafia
|
||||
name = "Mafia Minigame"
|
||||
icon_state = "mafia"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
static_lighting = FALSE
|
||||
base_lighting_color = COLOR_WHITE
|
||||
base_lighting_alpha = 255
|
||||
requires_power = FALSE
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
flags_1 = NONE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/area/survivalpod
|
||||
name = "\improper Emergency Shelter"
|
||||
icon_state = "away"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
static_lighting = TRUE
|
||||
requires_power = FALSE
|
||||
has_gravity = STANDARD_GRAVITY
|
||||
area_flags = BLOBS_ALLOWED | UNIQUE_AREA | CULT_PERMITTED
|
||||
|
||||
@@ -91,7 +91,9 @@
|
||||
/area/ai_multicam_room
|
||||
name = "ai_multicam_room"
|
||||
icon_state = "ai_camera_room"
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
||||
static_lighting = FALSE
|
||||
base_lighting_color = COLOR_WHITE
|
||||
base_lighting_alpha = 255
|
||||
area_flags = NOTELEPORT | HIDDEN_AREA | UNIQUE_AREA
|
||||
ambientsounds = null
|
||||
flags_1 = NONE
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
if(!..())
|
||||
return
|
||||
var/area/local_area = get_area(user)
|
||||
if(!IS_DYNAMIC_LIGHTING(local_area))
|
||||
if(!local_area.static_lighting)
|
||||
to_chat(user, span_warning("You cannot place [src] in this area!"))
|
||||
return
|
||||
return TRUE
|
||||
|
||||
@@ -351,7 +351,9 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
|
||||
requires_power = FALSE
|
||||
has_gravity = TRUE
|
||||
area_flags = NOTELEPORT | HIDDEN_AREA
|
||||
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
|
||||
static_lighting = FALSE
|
||||
base_lighting_alpha = 255
|
||||
base_lighting_color = COLOR_WHITE
|
||||
ambientsounds = list('sound/ambience/servicebell.ogg')
|
||||
var/roomnumber = 0
|
||||
var/obj/item/hilbertshotel/parentSphere
|
||||
|
||||
@@ -2581,6 +2581,7 @@
|
||||
#include "code\modules\lighting\lighting_setup.dm"
|
||||
#include "code\modules\lighting\lighting_source.dm"
|
||||
#include "code\modules\lighting\lighting_turf.dm"
|
||||
#include "code\modules\lighting\static_lighting_area.dm"
|
||||
#include "code\modules\mafia\_defines.dm"
|
||||
#include "code\modules\mafia\controller.dm"
|
||||
#include "code\modules\mafia\map_pieces.dm"
|
||||
|
||||
Reference in New Issue
Block a user