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Automatic changelog compile, [ci skip]
This commit is contained in:
+63
-61
@@ -55,6 +55,69 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">28 June 2016</h2>
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<h3 class="author">CoreOverload updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Kinetic accelerator now supports seclite attachment.</li>
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<li class="rscadd">All cyborgs have been outfitted with ash-proof plating.</li>
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<li class="rscadd">Mining cyborg module now includes a welder and a fire extinguisher.</li>
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<li class="rscadd">Mining cyborgs now have a new upgrade: lavaproof tracks.</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Clockwork Marauders are no longer totally invincible to damage unless a holy weapon was involved.</li>
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<li class="rscadd">Clockwork Marauders will take damage when attacked, but unless they're fighting excessive amounts, they'll be forced to return to their host before they'd normally die.</li>
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<li class="experiment">A holy weapon held in either hand in the presence of a marauder will massively increase the damage they take, making it much more likely the marauder can be killed.</li>
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<li class="tweak">Clockwork Marauders do slightly less damage at low fatigue levels.</li>
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<li class="rscadd">Clockwork Marauders now have a chance to block melee attacks, negating the damage from them, and an additional chance to immediately counter, attacking whoever tried to attack them.</li>
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<li class="wip">If Ratvar has awoken, Marauders have a much higher chance to block and counter, will block thrown items and projectiles, and gradually regenerate.</li>
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<li class="experiment">Clockwork Marauders no longer have a verb to communicate; they instead use :b to do so.</li>
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<li class="rscadd">Faked deaths are now effectively indistinguishable from real deaths.</li>
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</ul>
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<h3 class="author">MMMiracles updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds some ruins for space and lavaland. Balance not included.</li>
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<li class="rscadd">Adds spooky ghosts.</li>
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</ul>
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<h3 class="author">SnipeDragon updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Cardboard Cutouts now become opaque when their appearance is changed.</li>
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</ul>
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<h3 class="author">Wizard's Federation updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Acolytes of Hades have been scolded for gluing their clothes to themselves, and their clothes can now be cut off them.</li>
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<li class="rscadd">Hades has learned a few new tricks, to ensure the ultimate demise of his target.</li>
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<li class="bugfix">Hades has faced a council of his repeated use of time magic inside chapels, and as it was deemed unholy, he will no longer do it.</li>
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<li class="rscadd">Wizards of the Wizard's Federation have been granted access to Dark Seeds, ancient relics used to call upon Hades in a time of need.</li>
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</ul>
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<h3 class="author">Xhuis updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">You can no longer put paper cups back onto water coolers. In addition, they're now just called "liquid coolers" instead of changing based on their contents.</li>
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</ul>
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<h3 class="author">coiax updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Status displays added to a variety of shuttle templates.</li>
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<li class="rscdel">Large graffiti now consumes 5 uses from limited use crayons and spraycans, as well as taking three times the amount of time to draw.</li>
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<li class="rscadd">All items inside the supply shuttle will now be sold, regardless of whether they're inside a container or not.</li>
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<li class="bugfix">Fixes issue where the AI core APC on Metastation would not charge.</li>
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</ul>
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<h3 class="author">name: Lzimann updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Engineer and atmos wintercoat can hold the RPD now!</li>
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</ul>
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<h3 class="author">optional name here updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Shadowlings have been completely removed.</li>
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</ul>
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<h3 class="author">oranges updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">You can now hear dice</li>
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</ul>
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<h3 class="author">timkoster1 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">adds a hud soul counter for devils. Sprites by PouFrou and special thanks to lordpidey for about everything.</li>
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</ul>
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<h2 class="date">26 June 2016</h2>
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<h3 class="author">Basilman updated:</h3>
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<ul class="changes bgimages16">
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@@ -1208,67 +1271,6 @@
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<ul class="changes bgimages16">
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<li class="rscadd">Miners can now select explorer belts from the mining vendor using their vouchers, or mining points.</li>
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</ul>
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<h2 class="date">26 April 2016</h2>
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<h3 class="author">Iamgoofball & Super Aggro Crag updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Fluorosulfuric Acid now has doubled acid power.</li>
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<li class="experiment">Fluorosulfuric Acid now does BONUS burn damage scaling on the time it's been inside the consumer.</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Blobbernauts now spawn at half health.</li>
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<li class="tweak">Blobbernauts regeneration on blob is now 2.5 health per tick, from 5.</li>
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<li class="tweak">Blobbernauts now cost 40 resources to produce, from 30.</li>
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<li class="rscdel">Factories supporting blobbernauts do not spawn spores.</li>
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</ul>
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<h3 class="author">Lati updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Syndicate bomb can be only delayed once by pulsing the delay wire. Time gained from this is changed from 10 seconds to 30 seconds.</li>
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</ul>
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<h3 class="author">TechnoAlchemisto updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Goliath plates can now be stacked.</li>
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</ul>
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<h3 class="author">phil235 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">More structures and machines are now breakable and/or destroyable with melee weapon. Additionally, Some structures and machines that are already breakable/destroyable are now affected by more attack methods (gun projectiles, thrown items, melee weapons, xeno/animal attacks, explosions).</li>
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<li class="rscadd">Hitting any machine now always makes a sound.</li>
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<li class="rscadd">You can hit closed closets/crates and doors by using an item on harm intent (but it doesn't actually hurt them).</li>
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<li class="rscadd">you can now burst filled water balloons with sharp items.</li>
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<li class="bugfix">Wooden barricade drops wood when destroyed.</li>
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<li class="bugfix">Slot machines with coins inside are deconstructable now.</li>
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</ul>
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<h2 class="date">25 April 2016</h2>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can once again hit a closet or crate with an item to open it.</li>
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</ul>
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<h3 class="author">Kor Razharas updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds support for autoclicking.</li>
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<li class="rscadd">The Shock Revolver has been added to RnD.</li>
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<li class="rscadd">The Laser Gatling Gun has been added to RnD. The Gatling Gun uses autoclick to fire as you hold down the mouse.</li>
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<li class="rscadd">The Research Director now starts with a box of firing pins.</li>
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<li class="rscadd">The SABR and Stun Revolver recipes have been removed from RnD</li>
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</ul>
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<h3 class="author">coiax updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Laughter demons are like slaughter demons, but they tickle people to death</li>
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<li class="tweak">Slaughter demons are no longer able to cast spells while phased.</li>
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<li class="tweak">Wizards can now speak while ethereal, but still cannot cast spells while ethereal.</li>
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<li class="rscadd">Centcom's "drone expert" reports that drones vision filters have been upgraded to include the option of making all beings appear as harmless animals. info: As always, all drone filters are togglable.</li>
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<li class="rscadd">As a sign of friendship between the Free Golems and Centcom, they have modified Centcom's jaunter to be worn around a user's waist, which will save them from falling to their death in a chasm.</li>
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<li class="experiment">The Golems warn that these modifications have created a risk of accidental activation when exposed to heavy electromagnetic fields.</li>
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<li class="tweak">Renamed hivelord stabilizer to stabilizing serum.</li>
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<li class="rscadd">Centcom regret to inform you that new instabilities with nearby gas giants are causing exospheric bubbles to affect the telecommunications processors. Please contact your supervisor for further instructions.</li>
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<li class="rscadd">The Janitor's Union has mandated additional features to station light replacer devices.</li>
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<li class="rscadd">The light replacer now can be used on the floor to replace the bulbs of any lights on that tile.</li>
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<li class="rscadd">The light replacer now eats replaced bulbs, and after a certain number of bulb fragments (four) will recycle them into a new bulb.</li>
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<li class="tweak">The description of the light replacer is now more informative.</li>
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<li class="rscadd">Clown mask appearance toggle now has an action button.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -5828,3 +5828,61 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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examine the factory to determine how long it has remaining until it is ready.
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- rscadd: Clockwork mobs sound like Ratvar chants if you do not serve Ratvar.
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- rscadd: When servants recite, they now talk in a strange voice that is more noticable.
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2016-06-28:
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CoreOverload:
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- rscadd: Kinetic accelerator now supports seclite attachment.
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- rscadd: All cyborgs have been outfitted with ash-proof plating.
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- rscadd: Mining cyborg module now includes a welder and a fire extinguisher.
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- rscadd: 'Mining cyborgs now have a new upgrade: lavaproof tracks.'
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Joan:
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- rscdel: Clockwork Marauders are no longer totally invincible to damage unless
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a holy weapon was involved.
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- rscadd: Clockwork Marauders will take damage when attacked, but unless they're
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fighting excessive amounts, they'll be forced to return to their host before
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they'd normally die.
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- experiment: A holy weapon held in either hand in the presence of a marauder will
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massively increase the damage they take, making it much more likely the marauder
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can be killed.
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- tweak: Clockwork Marauders do slightly less damage at low fatigue levels.
|
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- rscadd: Clockwork Marauders now have a chance to block melee attacks, negating
|
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the damage from them, and an additional chance to immediately counter, attacking
|
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whoever tried to attack them.
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- wip: If Ratvar has awoken, Marauders have a much higher chance to block and counter,
|
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will block thrown items and projectiles, and gradually regenerate.
|
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- experiment: Clockwork Marauders no longer have a verb to communicate; they instead
|
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use :b to do so.
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- rscadd: Faked deaths are now effectively indistinguishable from real deaths.
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MMMiracles:
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- rscadd: Adds some ruins for space and lavaland. Balance not included.
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- rscadd: Adds spooky ghosts.
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SnipeDragon:
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- bugfix: Cardboard Cutouts now become opaque when their appearance is changed.
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Wizard's Federation:
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- rscadd: Acolytes of Hades have been scolded for gluing their clothes to themselves,
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and their clothes can now be cut off them.
|
||||
- rscadd: Hades has learned a few new tricks, to ensure the ultimate demise of his
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||||
target.
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- bugfix: Hades has faced a council of his repeated use of time magic inside chapels,
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and as it was deemed unholy, he will no longer do it.
|
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- rscadd: Wizards of the Wizard's Federation have been granted access to Dark Seeds,
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ancient relics used to call upon Hades in a time of need.
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Xhuis:
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- rscdel: You can no longer put paper cups back onto water coolers. In addition,
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they're now just called "liquid coolers" instead of changing based on their
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contents.
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coiax:
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- rscadd: Status displays added to a variety of shuttle templates.
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- rscdel: Large graffiti now consumes 5 uses from limited use crayons and spraycans,
|
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as well as taking three times the amount of time to draw.
|
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- rscadd: All items inside the supply shuttle will now be sold, regardless of whether
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they're inside a container or not.
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- bugfix: Fixes issue where the AI core APC on Metastation would not charge.
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'name: Lzimann':
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- rscadd: Engineer and atmos wintercoat can hold the RPD now!
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optional name here:
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- rscdel: Shadowlings have been completely removed.
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oranges:
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- tweak: You can now hear dice
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timkoster1:
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- rscadd: adds a hud soul counter for devils. Sprites by PouFrou and special thanks
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to lordpidey for about everything.
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@@ -1,7 +0,0 @@
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author: "CoreOverload"
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delete-after: True
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changes:
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- rscadd: "Kinetic accelerator now supports seclite attachment."
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- rscadd: "All cyborgs have been outfitted with ash-proof plating."
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- rscadd: "Mining cyborg module now includes a welder and a fire extinguisher."
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- rscadd: "Mining cyborgs now have a new upgrade: lavaproof tracks."
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@@ -1,4 +0,0 @@
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author: "timkoster1"
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delete-after: True
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changes:
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- rscadd: "adds a hud soul counter for devils. Sprites by PouFrou and special thanks to lordpidey for about everything."
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@@ -1,4 +0,0 @@
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author: "coiax"
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delete-after: True
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changes:
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- rscadd: "Status displays added to a variety of shuttle templates."
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@@ -1,5 +0,0 @@
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author: "coiax"
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delete-after: True
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changes:
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- rscdel: "Large graffiti now consumes 5 uses from limited use crayons and
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spraycans, as well as taking three times the amount of time to draw."
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@@ -1,4 +0,0 @@
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author: "name: Lzimann"
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delete-after: True
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changes:
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- rscadd: "Engineer and atmos wintercoat can hold the RPD now!"
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@@ -1,4 +0,0 @@
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author: "SnipeDragon"
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delete-after: True
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changes:
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- bugfix: "Cardboard Cutouts now become opaque when their appearance is changed."
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@@ -1,7 +0,0 @@
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author: "Wizard's Federation"
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delete-after: True
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changes:
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- rscadd: "Acolytes of Hades have been scolded for gluing their clothes to themselves, and their clothes can now be cut off them."
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||||
- rscadd: "Hades has learned a few new tricks, to ensure the ultimate demise of his target."
|
||||
- bugfix: "Hades has faced a council of his repeated use of time magic inside chapels, and as it was deemed unholy, he will no longer do it."
|
||||
- rscadd: "Wizards of the Wizard's Federation have been granted access to Dark Seeds, ancient relics used to call upon Hades in a time of need."
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@@ -1,10 +0,0 @@
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author: "Joan"
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delete-after: True
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changes:
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- rscdel: "Clockwork Marauders are no longer totally invincible to damage unless a holy weapon was involved."
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||||
- rscadd: "Clockwork Marauders will take damage when attacked, but unless they're fighting excessive amounts, they'll be forced to return to their host before they'd normally die."
|
||||
- experiment: "A holy weapon held in either hand in the presence of a marauder will massively increase the damage they take, making it much more likely the marauder can be killed."
|
||||
- tweak: "Clockwork Marauders do slightly less damage at low fatigue levels."
|
||||
- rscadd: "Clockwork Marauders now have a chance to block melee attacks, negating the damage from them, and an additional chance to immediately counter, attacking whoever tried to attack them."
|
||||
- wip: "If Ratvar has awoken, Marauders have a much higher chance to block and counter, will block thrown items and projectiles, and gradually regenerate."
|
||||
- experiment: "Clockwork Marauders no longer have a verb to communicate; they instead use :b to do so."
|
||||
@@ -1,4 +0,0 @@
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||||
author: "coiax"
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||||
delete-after: True
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||||
changes:
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||||
- rscadd: "All items inside the supply shuttle will now be sold, regardless of whether they're inside a container or not."
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@@ -1,4 +0,0 @@
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||||
author: "coiax"
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||||
delete-after: True
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||||
changes:
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||||
- bugfix: "Fixes issue where the AI core APC on Metastation would not charge."
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@@ -1,5 +0,0 @@
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||||
author: "MMMiracles"
|
||||
delete-after: True
|
||||
changes:
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||||
- rscadd: "Adds some ruins for space and lavaland. Balance not included."
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||||
- rscadd: "Adds spooky ghosts."
|
||||
@@ -1,4 +0,0 @@
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||||
author: "oranges"
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||||
delete-after: True
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||||
changes:
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||||
- tweak: "You can now hear dice"
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||||
@@ -1,4 +0,0 @@
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||||
author: "Xhuis"
|
||||
delete-after: True
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||||
changes:
|
||||
- rscdel: "You can no longer put paper cups back onto water coolers. In addition, they're now just called \"liquid coolers\" instead of changing based on their contents."
|
||||
@@ -1,4 +0,0 @@
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||||
author: "optional name here"
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||||
delete-after: True
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||||
changes:
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||||
- rscdel: "Shadowlings have been completely removed."
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||||
@@ -1,4 +0,0 @@
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||||
author: "Joan"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Faked deaths are now effectively indistinguishable from real deaths."
|
||||
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