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Automatic changelog compile, [ci skip]
This commit is contained in:
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-85
@@ -55,6 +55,65 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">28 July 2016</h2>
|
||||
<h3 class="author">Cruix updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed a bug where some objects in photos would not be displayed if they were facing a certain direction.</li>
|
||||
<li class="bugfix">Photograph descriptions will no longer claim that mobs with low max health are hurt when they are not.</li>
|
||||
</ul>
|
||||
<h3 class="author">Incoming5643 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The previously underwhelming viscerator robot has been made a lot more terrifying by the new ability to proactively target and dismember limbs.</li>
|
||||
</ul>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">The Tinkerer's Cache cost increase for having multiple Tinkerer's Caches now happens every 5 caches, from every 3.</li>
|
||||
<li class="experiment">If the invoker of Nzcrentr is knocked unconscious or killed, they will gib instead of producing a lighting blast.</li>
|
||||
<li class="tweak">Anima Fragments slow down for slightly less time when hit.</li>
|
||||
<li class="tweak">Clockwork Marauders do 1 more damage on every attack.</li>
|
||||
<li class="tweak">Wraith Spectacles are now less hard on the eyes, and can be used without permanent vision impairment for about 50% longer; from 40~ seconds to about 1 minute.</li>
|
||||
<li class="tweak">Halves the Interdiction Lens' disrupt cost from 100 per disrupted object to 50 per disrupted object.</li>
|
||||
<li class="tweak">Clockwork Sigils will now be destroyed by any level of explosion, except for Sigils of Transmission, which will gain a small amount of power if hit by a light explosion instead of breaking.</li>
|
||||
<li class="bugfix">Clockwork Structures will now properly take damage from explosions instead of variably not taking damage or instantly being destroyed.</li>
|
||||
<li class="rscadd">Ghosts can now click Spatial Gateways to teleport to the other gateway.</li>
|
||||
<li class="bugfix">Spatial Gateways are now properly disrupted by devastating explosions(but not heavy or light explosions)</li>
|
||||
<li class="rscadd">Striking a Sigil with any damaging item as a non-servant will remove it. Servants still need to be on harm intent with an empty hand to remove Sigils.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kor updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The Staff of Storms, dropped by Legion, can now be used on station.</li>
|
||||
</ul>
|
||||
<h3 class="author">MMMiracles updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds jump boots, a mid/end-tier mining equipment that allows the user to dash over 4-wide chasms.</li>
|
||||
</ul>
|
||||
<h3 class="author">ModernViolence updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Hulk now has default cooldown for melee attacks against dominator</li>
|
||||
</ul>
|
||||
<h3 class="author">MrStonedOne updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Space wind (movement from pressure differentials (like a hole to space)) has been improved.</li>
|
||||
<li class="tweak">Space wind's rate of movement now scales with pressure differential amount.</li>
|
||||
<li class="experiment">Actively moving (as in holding down a move key) reduces chance/rate of getting moved by space wind.</li>
|
||||
<li class="rscadd">Having a wall or dense anchored object to your left or right will lower the chance/rate of getting moved by space wind for each direction (IE: a wall on both sides of you will be a double reduction)</li>
|
||||
<li class="rscadd">Added Lazy airlock cycling. Bump opening an airlock with this system will close its partner. This system has been added to most airlocks that go to space on boxstation, as well as airlocks to secure areas like brig, bridge, engine.</li>
|
||||
<li class="tweak">This can be overridden by click opening, having a shuttle docked, or setting emergency mode on one of the doors.</li>
|
||||
</ul>
|
||||
<h3 class="author">PKPenguin321 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Laughter no longer makes you laugh if you're muted.</li>
|
||||
<li class="rscadd">Laughter can now be brewed with banana juice and sugar.</li>
|
||||
</ul>
|
||||
<h3 class="author">Thunder12345 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">An old rapier was found rusting in the back of a closet. We cleaned it up, polished it, and assigned it to your captain as a ceremonial weapon only. Warranty void if used in combat.</li>
|
||||
</ul>
|
||||
<h3 class="author">incoming5643 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">viscerator grenades are now more generous with viscerators spawned</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">22 July 2016</h2>
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||||
<h3 class="author">Bawhoppen updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
@@ -1220,91 +1279,6 @@
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||||
<li class="tweak">Pull and Grab are merged together. Pulling stays unchanged. Using an empty hand with grab intent on a mob will pull them. Using an empty hand with grab intent on a mob that you're already pulling will try to upgrade your grip to aggressive grab>neck grab>kill grab. Aggressive grabs no longer stun you, but they act exactly like a handcuff, preventing you from using your hands until you escape the grip. You can break free from the grip by trying to move or using the resist button.</li>
|
||||
<li class="tweak">Someone pulling a restrained mob now swap position with them instead of getting blocked by the mob, unable to even push them.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">26 May 2016</h2>
|
||||
<h3 class="author">Xhuis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Purge all untruths and honor Ratvar.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes bug where bolt of change to the host would kill an attached guardian.</li>
|
||||
<li class="bugfix">Fixes bug where bolt of change to laughter demon would not release its friends.</li>
|
||||
<li class="bugfix">Fixes bug where bolt of change to morphling would not release its contents.</li>
|
||||
<li class="bugfix">Fixes bug where bolt of change transforming someone into a drone would not give them hacked laws and vision.</li>
|
||||
<li class="bugfix">Blobbernauts created by a staff of change are now "independent" and will not decay if seperated from a blob or missing a factory.</li>
|
||||
<li class="rscadd">Independent blobbernauts added to gold slime core spawn pool.</li>
|
||||
<li class="rscadd">Medical scanners now inform the user if the dead subject is within the (currently) 120 second defib window.</li>
|
||||
<li class="rscadd">Ghosts now have the "Restore Character Name" verb, which will set their ghost appearance and dead chat name to their character preferences.</li>
|
||||
<li class="bugfix">Mob spawners now give any generated names to the mind of the spawned mob, meaning ghosts will have the name they had in life.</li>
|
||||
<li class="bugfix">Fixes interaction with envy's knife and lavaland spawns.</li>
|
||||
<li class="bugfix">Fixes a bug where swarmers teleporting humans would incorrectly display a visible message about restraints breaking.</li>
|
||||
<li class="rscdel">Emagging the emergency shuttle computer with less than ten seconds until launch no longer gives additional time.</li>
|
||||
<li class="rscadd">The emergency shuttle computer now reads the ID in your ID slot, rather than your hand.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">24 May 2016</h2>
|
||||
<h3 class="author">Joan updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">You can no longer scribe the Summon Nar-Sie rune under non-valid conditions.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kiazusho updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added three new advanced syringes to R&D</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">23 May 2016</h2>
|
||||
<h3 class="author">CoreOverload updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">New cyberimplant, "Toolset Arm", is now available in RnD.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax, OPDingo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Crayons and spraycans are now easier to use.</li>
|
||||
<li class="rscdel">Centcom announce due to budget cuts their supplier of rainbow crayons has been forced to use more... exotic chemicals. Please do not ingest your standard issue crayon.</li>
|
||||
</ul>
|
||||
<h3 class="author">kevinz000 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Peacekeeper borgs: Security borgs but without any stuns or restraints! Modules: Harm Alarm, Cookie Dispenser, Energy Bola Launcher, Peace Injector that confuses living things, and a weak holobarrier projector! It also comes with the ability to hug.</li>
|
||||
<li class="rscadd">Cookie Synthesizer: Self recharging RCD that prints out cookies!</li>
|
||||
<li class="tweak">Nanotrasen scientists have added a hugging module to medical and peacekeeper cyborgs to boost emotions during human-cyborg interaction.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">22 May 2016</h2>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Lavaland monsters now give ruins a wide berth.</li>
|
||||
<li class="bugfix">Glass tables now break when people are pushed onto them.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">21 May 2016</h2>
|
||||
<h3 class="author">Iamsaltball updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Heads of Staff now have basic Maint. access.</li>
|
||||
</ul>
|
||||
<h3 class="author">NicholasM10 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">The chef can now make Khinkali and Khachapuri</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">NOBREATH species (golems, skeletons, abductors, ash walkers, zombies) no longer have or require lungs. They no longer take suffocation/oxyloss damage, cannot give CPR and cannot benefit from CPR. Instead of suffocation damage, during crit they take gradual brute damage.</li>
|
||||
<li class="rscdel">NOBLOOD (golems, skeletons, abductors, slimepeople, plasmamen) species no longer have or require hearts.</li>
|
||||
<li class="tweak">NOBREATH species that require hearts still take damage from heart attacks, as their tissues die and the lack of circulation causes toxins to build up.</li>
|
||||
<li class="rscdel">NOHUNGER (plasmamen, skeletons) species no longer have appendixes.</li>
|
||||
</ul>
|
||||
<h3 class="author">coiax, OPDingo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Renamed and reskinned legion's heart to legion's soul to avoid confusion; it is not a substitute heart, it is a supplemental chest organ.</li>
|
||||
<li class="rscadd">Legion's souls are now more obviously inert when becoming inert.</li>
|
||||
</ul>
|
||||
<h3 class="author">nullbear updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Wetness updates less often.</li>
|
||||
<li class="rscadd">Wetness now stacks. Spraying lube over a tile that already has lube, will make the lube take longer to dry. Likewise, dumping 100 units of lube will take longer to dry than if only 10 units were dumped. (lube used to last just as long, regardless of whether it was 1u, or 100u) There is a limit, however, and you can't stack infinite lube.</li>
|
||||
<li class="tweak">Hotter temperatures cause water to evaporate more quickly. At 100C, water will boil away instantly.</li>
|
||||
<li class="rscadd">About 5 seconds of wetness are removed from a tile for each unit of drying agent. Absorbant Galoshes remain the most effective method of drying, and dry tiles instantly regardless of wetness.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<b>GoonStation 13 Development Team</b>
|
||||
|
||||
@@ -6337,3 +6337,64 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
to be converted respectively.
|
||||
- rscadd: Ocular wardens are now forced to target bibles rather than the people
|
||||
holding them.
|
||||
2016-07-28:
|
||||
Cruix:
|
||||
- bugfix: Fixed a bug where some objects in photos would not be displayed if they
|
||||
were facing a certain direction.
|
||||
- bugfix: Photograph descriptions will no longer claim that mobs with low max health
|
||||
are hurt when they are not.
|
||||
Incoming5643:
|
||||
- rscadd: The previously underwhelming viscerator robot has been made a lot more
|
||||
terrifying by the new ability to proactively target and dismember limbs.
|
||||
Joan:
|
||||
- tweak: The Tinkerer's Cache cost increase for having multiple Tinkerer's Caches
|
||||
now happens every 5 caches, from every 3.
|
||||
- experiment: If the invoker of Nzcrentr is knocked unconscious or killed, they
|
||||
will gib instead of producing a lighting blast.
|
||||
- tweak: Anima Fragments slow down for slightly less time when hit.
|
||||
- tweak: Clockwork Marauders do 1 more damage on every attack.
|
||||
- tweak: Wraith Spectacles are now less hard on the eyes, and can be used without
|
||||
permanent vision impairment for about 50% longer; from 40~ seconds to about
|
||||
1 minute.
|
||||
- tweak: Halves the Interdiction Lens' disrupt cost from 100 per disrupted object
|
||||
to 50 per disrupted object.
|
||||
- tweak: Clockwork Sigils will now be destroyed by any level of explosion, except
|
||||
for Sigils of Transmission, which will gain a small amount of power if hit by
|
||||
a light explosion instead of breaking.
|
||||
- bugfix: Clockwork Structures will now properly take damage from explosions instead
|
||||
of variably not taking damage or instantly being destroyed.
|
||||
- rscadd: Ghosts can now click Spatial Gateways to teleport to the other gateway.
|
||||
- bugfix: Spatial Gateways are now properly disrupted by devastating explosions(but
|
||||
not heavy or light explosions)
|
||||
- rscadd: Striking a Sigil with any damaging item as a non-servant will remove it.
|
||||
Servants still need to be on harm intent with an empty hand to remove Sigils.
|
||||
Kor:
|
||||
- rscadd: The Staff of Storms, dropped by Legion, can now be used on station.
|
||||
MMMiracles:
|
||||
- rscadd: Adds jump boots, a mid/end-tier mining equipment that allows the user
|
||||
to dash over 4-wide chasms.
|
||||
ModernViolence:
|
||||
- bugfix: Hulk now has default cooldown for melee attacks against dominator
|
||||
MrStonedOne:
|
||||
- tweak: Space wind (movement from pressure differentials (like a hole to space))
|
||||
has been improved.
|
||||
- tweak: Space wind's rate of movement now scales with pressure differential amount.
|
||||
- experiment: Actively moving (as in holding down a move key) reduces chance/rate
|
||||
of getting moved by space wind.
|
||||
- rscadd: 'Having a wall or dense anchored object to your left or right will lower
|
||||
the chance/rate of getting moved by space wind for each direction (IE: a wall
|
||||
on both sides of you will be a double reduction)'
|
||||
- rscadd: Added Lazy airlock cycling. Bump opening an airlock with this system will
|
||||
close its partner. This system has been added to most airlocks that go to space
|
||||
on boxstation, as well as airlocks to secure areas like brig, bridge, engine.
|
||||
- tweak: This can be overridden by click opening, having a shuttle docked, or setting
|
||||
emergency mode on one of the doors.
|
||||
PKPenguin321:
|
||||
- bugfix: Laughter no longer makes you laugh if you're muted.
|
||||
- rscadd: Laughter can now be brewed with banana juice and sugar.
|
||||
Thunder12345:
|
||||
- rscadd: An old rapier was found rusting in the back of a closet. We cleaned it
|
||||
up, polished it, and assigned it to your captain as a ceremonial weapon only.
|
||||
Warranty void if used in combat.
|
||||
incoming5643:
|
||||
- tweak: viscerator grenades are now more generous with viscerators spawned
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Thunder12345"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "An old rapier was found rusting in the back of a closet. We cleaned it up, polished it, and assigned it to your captain as a ceremonial weapon only. Warranty void if used in combat."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Joan"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "The Tinkerer's Cache cost increase for having multiple Tinkerer's Caches now happens every 5 caches, from every 3."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Cruix"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed a bug where some objects in photos would not be displayed if they were facing a certain direction."
|
||||
- bugfix: "Photograph descriptions will no longer claim that mobs with low max health are hurt when they are not."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Joan"
|
||||
delete-after: True
|
||||
changes:
|
||||
- experiment: "If the invoker of Nzcrentr is knocked unconscious or killed, they will gib instead of producing a lighting blast."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "MMMiracles"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds jump boots, a mid/end-tier mining equipment that allows the user to dash over 4-wide chasms."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Joan"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Anima Fragments slow down for slightly less time when hit."
|
||||
- tweak: "Clockwork Marauders do 1 more damage on every attack."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "PKPenguin321"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Laughter no longer makes you laugh if you're muted."
|
||||
- rscadd: "Laughter can now be brewed with banana juice and sugar."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Incoming5643"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "The previously underwhelming viscerator robot has been made a lot more terrifying by the new ability to proactively target and dismember limbs."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "incoming5643"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "viscerator grenades are now more generous with viscerators spawned"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Joan"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Wraith Spectacles are now less hard on the eyes, and can be used without permanent vision impairment for about 50% longer; from 40~ seconds to about 1 minute."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Joan"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Halves the Interdiction Lens' disrupt cost from 100 per disrupted object to 50 per disrupted object."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Kor"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "The Staff of Storms, dropped by Legion, can now be used on station."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Joan"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Clockwork Sigils will now be destroyed by any level of explosion, except for Sigils of Transmission, which will gain a small amount of power if hit by a light explosion instead of breaking."
|
||||
- bugfix: "Clockwork Structures will now properly take damage from explosions instead of variably not taking damage or instantly being destroyed."
|
||||
@@ -1,7 +0,0 @@
|
||||
author: "MrStonedOne"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Space wind (movement from pressure differentials (like a hole to space)) has been improved."
|
||||
- tweak: "Space wind's rate of movement now scales with pressure differential amount."
|
||||
- experiment: "Actively moving (as in holding down a move key) reduces chance/rate of getting moved by space wind."
|
||||
- rscadd: "Having a wall or dense anchored object to your left or right will lower the chance/rate of getting moved by space wind for each direction (IE: a wall on both sides of you will be a double reduction)"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Joan"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Ghosts can now click Spatial Gateways to teleport to the other gateway."
|
||||
- bugfix: "Spatial Gateways are now properly disrupted by devastating explosions(but not heavy or light explosions)"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Joan"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Striking a Sigil with any damaging item as a non-servant will remove it. Servants still need to be on harm intent with an empty hand to remove Sigils."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "MrStonedOne"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added Lazy airlock cycling. Bump opening an airlock with this system will close its partner. This system has been added to most airlocks that go to space on boxstation, as well as airlocks to secure areas like brig, bridge, engine."
|
||||
- tweak: "This can be overridden by click opening, having a shuttle docked, or setting emergency mode on one of the doors."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "ModernViolence"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Hulk now has default cooldown for melee attacks against dominator"
|
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