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Fixes fake windows/grilles having botched sprites (#92065)
## About The Pull Request That sure is a window  ## Changelog 🆑 fix: Fixed fake windows looking like grilles /🆑
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@@ -223,8 +223,8 @@ SKYRAT EDIT REMOVAL END */
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/turf/closed/indestructible/fakeglass/Initialize(mapload)
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. = ..()
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underlays += mutable_appearance('icons/obj/structures.dmi', "grille", layer - 0.01) //add a grille underlay
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underlays += mutable_appearance('icons/turf/floors.dmi', "plating", layer - 0.02) //add the plating underlay, below the grille
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underlays += mutable_appearance('icons/obj/structures.dmi', "grille", layer - 0.01, src) //add a grille underlay
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underlays += mutable_appearance('icons/turf/floors.dmi', "plating", layer - 0.02, src) //add the plating underlay, below the grille
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/turf/closed/indestructible/opsglass
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name = "window"
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@@ -238,9 +238,8 @@ SKYRAT EDIT REMOVAL END */
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/turf/closed/indestructible/opsglass/Initialize(mapload)
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. = ..()
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icon_state = null
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underlays += mutable_appearance('icons/obj/structures.dmi', "grille", layer - 0.01)
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underlays += mutable_appearance('icons/turf/floors.dmi', "plating", layer - 0.02)
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underlays += mutable_appearance('icons/obj/structures.dmi', "grille", layer - 0.01, src)
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underlays += mutable_appearance('icons/turf/floors.dmi', "plating", layer - 0.02, src)
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/turf/closed/indestructible/fakedoor
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name = "airlock"
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@@ -377,7 +376,7 @@ SKYRAT EDIT REMOVAL END */
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/turf/closed/indestructible/resin/membrane/Initialize(mapload)
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. = ..()
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underlays += mutable_appearance('icons/turf/floors.dmi', "engine") // add the reinforced floor underneath
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underlays += mutable_appearance('icons/turf/floors.dmi', "engine", layer - 0.01, src) // add the reinforced floor underneath
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/turf/closed/indestructible/grille
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name = "grille"
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@@ -387,7 +386,7 @@ SKYRAT EDIT REMOVAL END */
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/turf/closed/indestructible/grille/Initialize(mapload)
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. = ..()
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underlays += mutable_appearance('icons/turf/floors.dmi', "plating")
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underlays += mutable_appearance('icons/turf/floors.dmi', "plating", layer - 0.01, src)
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/turf/closed/indestructible/meat
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name = "dense meat wall"
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