Fixes fake windows/grilles having botched sprites (#92065)

## About The Pull Request

That sure is a window


![image](https://github.com/user-attachments/assets/99c0b3a1-3687-4f31-93db-2bdb2ecc197e)

## Changelog
🆑
fix: Fixed fake windows looking like grilles
/🆑
This commit is contained in:
SmArtKar
2025-07-11 18:04:53 -04:00
committed by Roxy
parent 718c8327c5
commit e749092037
+6 -7
View File
@@ -223,8 +223,8 @@ SKYRAT EDIT REMOVAL END */
/turf/closed/indestructible/fakeglass/Initialize(mapload)
. = ..()
underlays += mutable_appearance('icons/obj/structures.dmi', "grille", layer - 0.01) //add a grille underlay
underlays += mutable_appearance('icons/turf/floors.dmi', "plating", layer - 0.02) //add the plating underlay, below the grille
underlays += mutable_appearance('icons/obj/structures.dmi', "grille", layer - 0.01, src) //add a grille underlay
underlays += mutable_appearance('icons/turf/floors.dmi', "plating", layer - 0.02, src) //add the plating underlay, below the grille
/turf/closed/indestructible/opsglass
name = "window"
@@ -238,9 +238,8 @@ SKYRAT EDIT REMOVAL END */
/turf/closed/indestructible/opsglass/Initialize(mapload)
. = ..()
icon_state = null
underlays += mutable_appearance('icons/obj/structures.dmi', "grille", layer - 0.01)
underlays += mutable_appearance('icons/turf/floors.dmi', "plating", layer - 0.02)
underlays += mutable_appearance('icons/obj/structures.dmi', "grille", layer - 0.01, src)
underlays += mutable_appearance('icons/turf/floors.dmi', "plating", layer - 0.02, src)
/turf/closed/indestructible/fakedoor
name = "airlock"
@@ -377,7 +376,7 @@ SKYRAT EDIT REMOVAL END */
/turf/closed/indestructible/resin/membrane/Initialize(mapload)
. = ..()
underlays += mutable_appearance('icons/turf/floors.dmi', "engine") // add the reinforced floor underneath
underlays += mutable_appearance('icons/turf/floors.dmi', "engine", layer - 0.01, src) // add the reinforced floor underneath
/turf/closed/indestructible/grille
name = "grille"
@@ -387,7 +386,7 @@ SKYRAT EDIT REMOVAL END */
/turf/closed/indestructible/grille/Initialize(mapload)
. = ..()
underlays += mutable_appearance('icons/turf/floors.dmi', "plating")
underlays += mutable_appearance('icons/turf/floors.dmi', "plating", layer - 0.01, src)
/turf/closed/indestructible/meat
name = "dense meat wall"