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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,4 +0,0 @@
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author: "lelandkemble"
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delete-after: True
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changes:
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- bugfix: "mice stored on your person will no longer disappear when killed"
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@@ -1,4 +0,0 @@
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author: "OrionTheFox"
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delete-after: True
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changes:
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- qol: "made Autopsy Reports follow similar formatting to Health Scans, and adds some information previously missing such as Missing Organs."
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@@ -1,9 +0,0 @@
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author: "loganuk"
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delete-after: True
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changes:
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- rscadd: "RETA System - Request Consoles give temporary access to responders when used for some areas. Paramedics lose broad access but get external space access."
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- qol: "Request consoles now show name and job role on call message & Cooldown on spamming calls + sound prompt"
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- qol: "Medibot access no longer based on Paramedic trim ID - Still has original access"
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- image: "Added \"lights_reta\" for temporary door access when in effect"
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- admin: "Gives admins \"RETA door access\" verb for giving department wide area access on maps."
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- config: "New config settings for RETA"
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@@ -1,7 +0,0 @@
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author: "necromanceranne"
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delete-after: True
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changes:
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- balance: "Jackets can carry personal firearms and holsters in their suit storage. So can hawaiian shirts and comedian suits."
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- balance: "More 'assistant' attire can fit improvised weapons."
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- balance: "Justice suits can fit security items in their suit storage."
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- bugfix: "Imperium monk outfits now hold the true list of chaplain suit storage items, and not just a limited list."
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@@ -1,6 +0,0 @@
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author: "SyncIt21"
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delete-after: True
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changes:
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- qol: "hand crafted air sensors now auto connect to input & output ports if they are located within a 4 tile radius from it"
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- qol: "atmos control monitors now locate all air sensors nearest to in on that same z level meaning you can have multiple air sensors of the same type on the same map"
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- refactor: "refactored how air sensors & atmos monitors connect to each other. Please report any atmos computers that have missing input valves/output ports on their connected air sensors or those that don't list any air sensors at all on github"
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@@ -1,4 +0,0 @@
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author: "Hatterhat"
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delete-after: True
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changes:
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- qol: "You can now cut folders apart back into cardboard with wirecutters or a knife."
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@@ -1,4 +0,0 @@
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author: "lelandkemble"
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delete-after: True
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changes:
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- qol: "allows hitting empty light fixtures on combat mode"
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@@ -1,5 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "Fix held items with slowdown not working"
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- bugfix: "Fix hair mask updating oddly"
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@@ -1,4 +0,0 @@
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author: "Hatterhat"
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delete-after: True
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changes:
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- qol: "Mail bags can now hold bounty cubes."
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@@ -1,4 +0,0 @@
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author: "Ezel"
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delete-after: True
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changes:
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- balance: "CE now gets upgraded welders instead of normal"
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@@ -285,3 +285,45 @@
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- bugfix: Santa has put cargo in his very naughty list for spam producing his presents
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by dumpster diving. This fixes Christmas presents (and other holiday items)
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from spawning inside dumpsters.
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2025-09-11:
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Ezel:
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- balance: CE now gets upgraded welders instead of normal
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Hatterhat:
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- qol: Mail bags can now hold bounty cubes.
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- qol: You can now cut folders apart back into cardboard with wirecutters or a knife.
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Melbert:
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- bugfix: Fix held items with slowdown not working
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- bugfix: Fix hair mask updating oddly
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OrionTheFox:
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- qol: made Autopsy Reports follow similar formatting to Health Scans, and adds
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some information previously missing such as Missing Organs.
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SyncIt21:
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- qol: hand crafted air sensors now auto connect to input & output ports if they
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are located within a 4 tile radius from it
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- qol: atmos control monitors now locate all air sensors nearest to in on that same
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z level meaning you can have multiple air sensors of the same type on the same
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map
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- refactor: refactored how air sensors & atmos monitors connect to each other. Please
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report any atmos computers that have missing input valves/output ports on their
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connected air sensors or those that don't list any air sensors at all on github
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lelandkemble:
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- qol: allows hitting empty light fixtures on combat mode
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- bugfix: mice stored on your person will no longer disappear when killed
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loganuk:
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- rscadd: RETA System - Request Consoles give temporary access to responders when
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used for some areas. Paramedics lose broad access but get external space access.
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- qol: Request consoles now show name and job role on call message & Cooldown on
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spamming calls + sound prompt
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- qol: Medibot access no longer based on Paramedic trim ID - Still has original
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access
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- image: Added "lights_reta" for temporary door access when in effect
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- admin: Gives admins "RETA door access" verb for giving department wide area access
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on maps.
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- config: New config settings for RETA
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necromanceranne:
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- balance: Jackets can carry personal firearms and holsters in their suit storage.
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So can hawaiian shirts and comedian suits.
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- balance: More 'assistant' attire can fit improvised weapons.
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- balance: Justice suits can fit security items in their suit storage.
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- bugfix: Imperium monk outfits now hold the true list of chaplain suit storage
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items, and not just a limited list.
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