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Lowpop Measures (#25837)
* thing * fix thing * confug * Update lowpop_subsystem.dm * Maf is hard * Update lowpop_subsystem.dm * apparently maff is impossible * Okay, chill out, stop telling everyone you're stopping all the time * atmos low power use --------- Co-authored-by: Funce <funce.973@gmail.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
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@@ -149,5 +149,16 @@ VETERAN_LEGACY_SYSTEM
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## How much time arrivals shuttle should stay at station after its engines recharged before returning to interlink. In deciseconds. 150 - 15 seconds. 0 - disables autoreturn.
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ARRIVALS_WAIT 150
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## LOWPOP MEASURES
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## Enables or disables the lowpop system entirely.
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# LOWPOP_MEASURES_ENABLED
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## The threshold for enabling/disabling the lowpop system LIVE. It's updated every so often(see below).
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LOWPOP_THRESHOLD 10
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## The lowpop subsystem fire rate. It does actions each time it fires.(default is 10 minutes)
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LOWPOP_SUBSYSTEM_FIRE 6000
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## Uncomment to make veteran quirks and jobs available to everybody
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#BYPASS_VETERAN_SYSTEM
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@@ -0,0 +1,11 @@
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// When enabled, turns the lowpop system on
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/datum/config_entry/flag/lowpop_measures_enabled
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default = FALSE
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// The threshold for lowpop systems to be enabled.
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/datum/config_entry/number/lowpop_threshold
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default = 10
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// How often the subsystem should fire.
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/datum/config_entry/number/lowpop_subsystem_fire
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default = 10 MINUTES
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@@ -0,0 +1,110 @@
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#define LOWPOP_ON_MESSAGE "Due to staffing issues, we have enacted the 'critically low staff' protocol. We will periodically use our high-intensity electron beam to recharge your SMES arrays."
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#define LOWPOP_OFF_MESSAGE "As the staffing issues have been resolved, we have resumed normal staffing protocol. Automatic SMES recharging will no longer occur."
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#define SMES_CRITICALLY_LOW_PERCENTAGE 5
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#define RECHARGE_THRESHOLD 70
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// A subsystem for handling lowpop affairs.
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SUBSYSTEM_DEF(lowpop)
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name = "Lowpop Control Measures"
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wait = 10 MINUTES
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runlevels = RUNLEVEL_GAME
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/// Since the last fire, were the measures on or off?
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var/lowpop_active = FALSE
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/// List of atmos machinery we set no power to
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var/static/list/atmos_machinery_no_power = list(
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/obj/machinery/atmospherics/components/trinary,
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/obj/machinery/atmospherics/components/binary,
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)
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/datum/controller/subsystem/lowpop/Initialize()
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if(!CONFIG_GET(flag/lowpop_measures_enabled))
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can_fire = FALSE
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return SS_INIT_NO_NEED
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wait = CONFIG_GET(number/lowpop_subsystem_fire)
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if(LAZYLEN(GLOB.player_list) > CONFIG_GET(number/lowpop_threshold)) // Don't announce it if we're not within the threshold. We use player list as people haven't spawned in yet.
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return SS_INIT_SUCCESS
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RegisterSignal(SSticker, COMSIG_TICKER_ROUND_STARTING, PROC_REF(roundstart_check))
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return SS_INIT_SUCCESS
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/**
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* Roundstart check
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*
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* We check at roundstart if we should activate the measures.
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*/
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/datum/controller/subsystem/lowpop/proc/roundstart_check()
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if(get_active_player_count(TRUE, FALSE, FALSE) > CONFIG_GET(number/lowpop_threshold))
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disable_lowpop_measures()
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return // If we go above it don't do it!
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enable_lowpop_measures()
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addtimer(CALLBACK(src, PROC_REF(send_announcement), LOWPOP_ON_MESSAGE), rand(10 SECONDS, 30 SECONDS))
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/datum/controller/subsystem/lowpop/proc/send_announcement(message)
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priority_announce(message, "Staffing Bureau")
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/datum/controller/subsystem/lowpop/fire(resumed)
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var/fire_population_count = get_active_player_count(TRUE, FALSE, FALSE)
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if(fire_population_count <= CONFIG_GET(number/lowpop_threshold)) // Oh no, we went below the threshold.
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enable_lowpop_measures()
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if(!lowpop_active)
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return
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// First, check if we need to turn these measures off.
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if(fire_population_count > CONFIG_GET(number/lowpop_threshold))
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// Okay, we're high enough again, lets turn it off, and let everyone know!
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disable_lowpop_measures()
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addtimer(CALLBACK(src, PROC_REF(send_announcement), LOWPOP_OFF_MESSAGE), rand(10 SECONDS, 30 SECONDS))
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return
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power_restore()
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/datum/controller/subsystem/lowpop/proc/enable_lowpop_measures()
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lowpop_active = TRUE
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update_power_changes()
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/datum/controller/subsystem/lowpop/proc/disable_lowpop_measures()
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lowpop_active = FALSE
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update_power_changes()
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/**
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* Changes the power requirements of some things.
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*/
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/datum/controller/subsystem/lowpop/proc/update_power_changes()
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if(lowpop_active)
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for(var/obj/machinery/atmospherics/atmos_device as anything in GLOB.atmos_components)
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if(is_type_in_list(atmos_device, atmos_machinery_no_power))
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atmos_device.update_use_power(NO_POWER_USE)
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else
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for(var/obj/machinery/atmospherics/atmos_device as anything in GLOB.atmos_components)
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if(is_type_in_list(atmos_device, atmos_machinery_no_power))
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atmos_device.update_use_power(initial(atmos_device.use_power))
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/**
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* Here we check a few things, namely, if the SMES on station are more than percent critically low, we recharge!
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*/
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/datum/controller/subsystem/lowpop/proc/power_restore()
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var/list/all_smes = SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/power/smes)
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var/list/critically_low_smes = list()
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var/list/valid_smes = list()
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for(var/obj/machinery/power/smes/smes as anything in all_smes)
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// check if its the right z level
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if(!is_station_level(smes.z))
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continue
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LAZYADD(valid_smes, smes)
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// check if it's actually low on power
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if((smes.charge / smes.capacity * 100) < SMES_CRITICALLY_LOW_PERCENTAGE)
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LAZYADD(critically_low_smes, smes)
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// check if enough of them are out of power
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if((LAZYLEN(critically_low_smes) / LAZYLEN(valid_smes) * 100) < RECHARGE_THRESHOLD)
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return
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// recharge all those smes if we're out of power!
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for(var/obj/machinery/power/smes/smes as anything in valid_smes)
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smes.charge = smes.capacity
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smes.output_level = smes.output_level_max
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smes.output_attempt = TRUE
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smes.update_appearance()
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smes.power_change()
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minor_announce("All SMESs on [station_name()] have been recharged via electron beam.", "Power Systems Recharged")
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@@ -7358,6 +7358,8 @@
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#include "modular_skyrat\modules\lorecaster\code\config.dm"
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#include "modular_skyrat\modules\lorecaster\code\story_manager.dm"
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#include "modular_skyrat\modules\lorecaster\code\subsystem.dm"
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#include "modular_skyrat\modules\lowpop\code\config.dm"
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#include "modular_skyrat\modules\lowpop\code\lowpop_subsystem.dm"
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#include "modular_skyrat\modules\manufacturer_examine\code\gun_company_additions.dm"
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#include "modular_skyrat\modules\manufacturer_examine\code\manufacturer_element.dm"
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#include "modular_skyrat\modules\mapping\code\airless.dm"
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