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Updates some clockcult descriptions (#24031)
* Updates some clockcult descriptions * mmm
This commit is contained in:
@@ -93,3 +93,5 @@ var/global/list/all_scripture = list() //a list containing scripture instances;
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#define SIGIL_ACCESS_RANGE 2 //range at which transmission sigils can access power
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#define PROSELYTIZER_REPAIR_PER_TICK 4 //how much a proselytizer repairs each tick, and also how many deciseconds each tick is
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#define OCULAR_WARDEN_EXCLUSION_RANGE 3 //the range at which ocular wardens cannot be placed near other ocular wardens
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@@ -19,6 +19,9 @@
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#define WIRE_LAYER 2.4
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#define WIRE_TERMINAL_LAYER 2.45
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#define LOW_OBJ_LAYER 2.5
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#define LOW_SIGIL_LAYER 2.52
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#define SIGIL_LAYER 2.54
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#define HIGH_SIGIL_LAYER 2.56
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#define BELOW_OPEN_DOOR_LAYER 2.6
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#define OPEN_DOOR_LAYER 2.7
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@@ -51,8 +51,10 @@
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name = "dull sigil"
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desc = "A dull, barely-visible golden sigil. It's as though light was carved into the ground."
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icon = 'icons/effects/clockwork_effects.dmi'
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clockwork_desc = "A sigil that will stun the first non-servant to cross it. Nar-Sie's dogs will be knocked down."
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clockwork_desc = "A sigil that will stun the next non-Servant to cross it."
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icon_state = "sigildull"
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layer = HIGH_SIGIL_LAYER
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alpha = 60
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color = "#FAE48C"
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sigil_name = "Sigil of Transgression"
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@@ -78,8 +80,9 @@
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desc = "A luminous golden sigil. Something about it really bothers you."
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clockwork_desc = "A sigil that will enslave the first person to cross it, provided they remain on it for seven seconds."
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icon_state = "sigilsubmission"
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color = "#FAE48C"
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layer = LOW_SIGIL_LAYER
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alpha = 125
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color = "#FAE48C"
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stat_affected = UNCONSCIOUS
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resist_string = "glows faintly yellow"
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var/convert_time = 70
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@@ -148,8 +151,8 @@
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clockwork_desc = "A sigil that will enslave any person who crosses it, provided they remain on it for seven seconds. \n\
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It can convert a mindshielded target once before disppearing, but can convert any number of non-implanted targets."
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icon_state = "sigiltransgression"
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color = "#A97F1B"
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alpha = 200
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color = "#A97F1B"
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glow_light = 4 //bright light
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glow_falloff = 3
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delete_on_finish = FALSE
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@@ -172,8 +175,8 @@
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desc = "A glowing orange sigil. The air around it feels staticky."
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clockwork_desc = "A sigil that will serve as a battery for clockwork structures."
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icon_state = "sigiltransmission"
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color = "#EC8A2D"
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alpha = 50
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color = "#EC8A2D"
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resist_string = "glows faintly"
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sigil_name = "Sigil of Transmission"
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affects_servants = TRUE
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@@ -189,7 +192,11 @@
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/obj/effect/clockwork/sigil/transmission/examine(mob/user)
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..()
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if(is_servant_of_ratvar(user) || isobserver(user))
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user << "<span class='[power_charge ? "brass":"alloy"]'>It is storing <b>[ratvar_awakens ? "INFINITY":"[power_charge]"]W</b> of power.</span>"
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var/structure_number = 0
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for(var/obj/structure/destructible/clockwork/powered/P in range(SIGIL_ACCESS_RANGE, src))
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structure_number++
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user << "<span class='[power_charge ? "brass":"alloy"]'>It is storing <b>[ratvar_awakens ? "INFINITY":"[power_charge]"]W</b> of power, \
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and <b>[structure_number]</b> Clockwork Structure[structure_number == 1 ? "":"s"] [structure_number == 1 ? "is":"are"] in range.</span>"
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if(iscyborg(user))
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user << "<span class='brass'>You can recharge from the [sigil_name] by crossing it.</span>"
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@@ -264,8 +271,9 @@
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desc = "A faint blue sigil. Looking at it makes you feel protected."
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clockwork_desc = "A sigil that will drain non-Servants that remain on it. Servants that remain on it will be healed if it has any vitality drained."
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icon_state = "sigilvitality"
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color = "#123456"
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layer = SIGIL_LAYER
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alpha = 75
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color = "#123456"
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affects_servants = TRUE
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stat_affected = DEAD
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resist_string = "glows shimmering yellow"
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@@ -27,7 +27,7 @@
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name = "Nezbere, the Brass Eidolon"
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desc = "A towering colossus clad in nigh-impenetrable brass armor. Its gaze is stern yet benevolent, even upon you."
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clockwork_desc = "One of Ratvar's four generals. Nezbere is responsible for the design, testing, and creation of everything in Ratvar's domain, and his loyalty to Ratvar knows no bounds. \
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It is said that Ratvar once asked him to destroy the plans for a weapon Nezbere had made that could have harmed him and Nezbere responded by not only destroying the plans, \
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It is said that Ratvar once asked him to destroy the plans for a weapon Nezbere had made that could have harmed him, and Nezbere responded by not only destroying the plans, \
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but by taking his own life so that the device could never be replicated. Nezbere's zealotry is unmatched."
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icon = 'icons/effects/340x428.dmi'
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icon_state = "nezbere"
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@@ -47,7 +47,7 @@
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/obj/effect/clockwork/general_marker/nzcrentr
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name = "Nzcrentr, the Eternal Thunderbolt"
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desc = "A terrifying spiked construct crackling with limitless energy."
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desc = "A terrifying spiked construct crackling with perpetual lightning."
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clockwork_desc = "One of Ratvar's four generals. Before becoming one of Ratvar's generals, Nzcrentr sook out any and all sentient life to slaughter it for sport. \
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Nzcrentr was coerced by Ratvar into entering a shell constructed by Nezbere, ostensibly made to grant Nzcrentr more power. In reality, the shell was made to trap and control it. \
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Nzcrentr now serves loyally, though even one of Nezbere's finest creations was not enough to totally eliminate its will."
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@@ -44,12 +44,14 @@
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if((!clockcult_user || !is_servant_of_ratvar(src)) && cell && cell.charge)
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. = min(cell.charge, 250)
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cell.use(.)
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src << "<span class='userdanger'>ERROR: Power loss detected!</span>"
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if(prob(20))
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src << "<span class='userdanger'>ERROR: Power loss detected!</span>"
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spark_system.start()
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/obj/mecha/power_drain(clockcult_user)
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if((!clockcult_user || !occupant || occupant && !is_servant_of_ratvar(occupant)) && cell && cell.charge)
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. = min(cell.charge, 250)
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cell.use(.)
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occupant_message("<span class='userdanger'>Power loss detected!</span>")
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if(prob(20))
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occupant_message("<span class='userdanger'>Power loss detected!</span>")
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spark_system.start()
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@@ -176,13 +176,13 @@
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/datum/clockwork_scripture/create_object/sigil_of_transmission
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descname = "Structure Battery"
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name = "Sigil of Transmission"
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desc = "Scribes a sigil beneath the invoker which stores power to power clockwork structures."
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desc = "Places a sigil that stores energy to power clockwork structures."
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invocations = list("Divinity...", "...power our creations!")
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channel_time = 70
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consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
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whispered = TRUE
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object_path = /obj/effect/clockwork/sigil/transmission
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creator_message = "<span class='brass'>A sigil silently appears below you. It will automatically power clockwork structures adjecent to it.</span>"
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creator_message = "<span class='brass'>A sigil silently appears below you. It will automatically power clockwork structures near it.</span>"
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usage_tip = "Cyborgs can charge from this sigil by remaining over it for 5 seconds."
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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@@ -194,7 +194,7 @@
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//Interdiction Lens: Creates a powerful totem that disables radios and cameras and drains power into nearby sigils of transmission.
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/datum/clockwork_scripture/create_object/interdiction_lens
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descname = "Structure, Disables Machinery"
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descname = "Structure, Area Sabotage, Power Generator"
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name = "Interdiction Lens"
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desc = "Creates a clockwork totem that sabotages nearby machinery and funnels drained power into nearby Sigils of Transmission or the area's APC."
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invocations = list("May this totem...", "...shroud the false suns!")
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@@ -216,14 +216,14 @@
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//Mending Motor: Creates a prism that will quickly heal mechanical servants/clockwork structures and consume power or replicant alloy.
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/datum/clockwork_scripture/create_object/mending_motor
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descname = "Structure, Repairs Other Structures"
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descname = "Powered Structure, Repairs Other Structures"
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name = "Mending Motor"
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desc = "Creates a mechanized prism that will rapidly repair damage to clockwork creatures, converted cyborgs, and clockwork structures. Requires power to function."
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desc = "Creates a mechanized prism that will rapidly repair damaged clockwork constructs, converted cyborgs, and clockwork structures."
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invocations = list("May this prism...", "...mend our dents and scratches!")
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channel_time = 80
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consumed_components = list(VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1)
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object_path = /obj/structure/destructible/clockwork/powered/mending_motor
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creator_message = "<span class='brass'>You form a mending motor, which will consume power to mend constructs and structures.</span>"
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creator_message = "<span class='brass'>You form a mending motor, which will rapidly repair damaged clockwork constructs, converted cyborgs, and clockwork structures.</span>"
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observer_message = "<span class='warning'>An onyx prism forms in midair and sprouts tendrils to support itself!</span>"
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invokers_required = 2
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multiple_invokers_used = TRUE
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@@ -238,9 +238,9 @@
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//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
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/datum/clockwork_scripture/create_object/mania_motor
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descname = "Structure, Area Denial"
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descname = "Powered Structure, Area Denial"
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name = "Mania Motor"
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desc = "Creates a mania motor which will cause brain damage and hallucinations in nearby non-servant humans. It will also try to convert humans directly adjecent to the motor."
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desc = "Creates a mania motor which will cause brain damage and hallucinations in nearby non-Servant humans. It will also try to convert humans directly adjecent to the motor."
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invocations = list("May this transmitter...", "...break the will of all who oppose us!")
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channel_time = 80
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consumed_components = list(GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
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@@ -249,7 +249,7 @@
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observer_message = "<span class='warning'>A two-pronged machine rises from the ground!</span>"
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invokers_required = 2
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multiple_invokers_used = TRUE
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usage_tip = "Eligible human servants next to the motor will be converted at an additional power cost. It will also cure hallucinations and brain damage in nearby servants."
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usage_tip = "Eligible non-Servant humans next to the motor will be converted at an additional power cost. It will also cure hallucinations and brain damage in nearby Servants."
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tier = SCRIPTURE_APPLICATION
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one_per_tile = TRUE
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primary_component = GEIS_CAPACITOR
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@@ -260,9 +260,10 @@
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//Tinkerer's Daemon: Creates an efficient machine that rapidly produces components at a power cost.
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/datum/clockwork_scripture/create_object/tinkerers_daemon
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descname = "Structure, Component Generator"
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descname = "Powered Structure, Component Generator"
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name = "Tinkerer's Daemon"
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desc = "Creates a tinkerer's daemon which can rapidly collect components. It will only function if it has sufficient power, is outnumbered by servants by a ratio of 5:1, and there is at least one existing cache."
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desc = "Creates a tinkerer's daemon which can rapidly collect components. It will only function if it has sufficient power, is outnumbered by Servants by a ratio of 5:1, \
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and there is at least one existing cache."
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invocations = list("May this generator...", "...collect Engine parts that yet hold greatness!")
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channel_time = 80
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consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 3)
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@@ -294,9 +295,9 @@
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//Clockwork Obelisk: Creates a powerful obelisk that can be used to broadcast messages or open a gateway to any servant or clockwork obelisk at a power cost.
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/datum/clockwork_scripture/create_object/clockwork_obelisk
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descname = "Structure, Teleportation Hub"
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descname = "Powered Structure, Teleportation Hub"
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name = "Clockwork Obelisk"
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desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living servant or clockwork obelisk."
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desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk."
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invocations = list("May this obelisk...", "...take us to all places!")
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channel_time = 80
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consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 3)
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@@ -253,14 +253,15 @@
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/datum/clockwork_scripture/create_object/tinkerers_cache
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descname = "Necessary Structure, Shares Components"
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name = "Tinkerer's Cache"
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desc = "Forms a cache that can store an infinite amount of components. All caches are linked and will provide components to slabs."
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desc = "Forms a cache that can store an infinite amount of components. All caches are linked and will provide components to slabs. \
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Striking a cache with a slab will transfer that slab's components to the global cache."
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invocations = list("Constructing...", "...a cache!")
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channel_time = 50
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consumed_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 0)
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object_path = /obj/structure/destructible/clockwork/cache
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creator_message = "<span class='brass'>You form a tinkerer's cache, which is capable of storing components, which will automatically be used by slabs.</span>"
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observer_message = "<span class='warning'>A hollow brass spire rises and begins to blaze!</span>"
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usage_tip = "Slabs will draw components from the global cache after the slab's own repositories, making caches very efficient."
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usage_tip = "Slabs will draw components from the global cache after the slab's own repositories, making caches extremely useful."
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tier = SCRIPTURE_DRIVER
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one_per_tile = TRUE
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primary_component = REPLICANT_ALLOY
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@@ -299,17 +300,17 @@
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/datum/clockwork_scripture/create_object/sigil_of_transgression
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descname = "Trap, Stunning"
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name = "Sigil of Transgression"
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desc = "Wards a tile with a sigil. The next person to cross the sigil will be smitten and unable to move. Nar-Sian cultists are stunned altogether."
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invocations = list("Divinity, dazzle...", "...those who tresspass here!")
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desc = "Wards a tile with a sigil, which will stun the next non-Servant to cross it."
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invocations = list("Divinity, smite...", "...those who tresspass here!")
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channel_time = 50
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consumed_components = list(HIEROPHANT_ANSIBLE = 1)
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whispered = TRUE
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object_path = /obj/effect/clockwork/sigil/transgression
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creator_message = "<span class='brass'>A sigil silently appears below you. The next non-servant to cross it will be immobilized.</span>"
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creator_message = "<span class='brass'>A sigil silently appears below you. The next non-Servant to cross it will be stunned.</span>"
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usage_tip = "The sigil, while fairly powerful in its stun, does not induce muteness in its victim."
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tier = SCRIPTURE_DRIVER
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one_per_tile = TRUE
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primary_component = HIEROPHANT_ANSIBLE
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sort_priority = 10
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quickbind = TRUE
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quickbind_desc = "Creates a Sigil of Transgression, which will stun the first non-Servant to cross it."
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quickbind_desc = "Creates a Sigil of Transgression, which will stun the next non-Servant to cross it."
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@@ -6,11 +6,11 @@
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/datum/clockwork_scripture/invoke_inathneq
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descname = "Area Invulnerability"
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name = "Invoke Inath-neq, the Resonant Cogwheel"
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desc = "Taps the limitless power of Inath-neq, one of Ratvar's four generals. The benevolence of Inath-Neq will grant complete invulnerability to all servants in range for fifteen seconds."
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desc = "Taps the limitless power of Inath-neq, one of Ratvar's four generals. The benevolence of Inath-Neq will grant complete invulnerability to all Servants in range for fifteen seconds."
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invocations = list("I call upon you, Vanguard!!", "Let the Resonant Cogs turn once more!!", "Grant me and my allies the strength to vanquish our foes!!")
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channel_time = 100
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consumed_components = list(VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 3)
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usage_tip = "Those affected by this scripture are only weak to things that outright destroy bodies, such as bombs or the singularity."
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usage_tip = "Servants affected by this scripture are only weak to things that outright destroy bodies, such as bombs or the singularity."
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tier = SCRIPTURE_REVENANT
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primary_component = VANGUARD_COGWHEEL
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sort_priority = 2
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@@ -124,7 +124,7 @@
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return FALSE
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if(!slab.no_cost && ratvar_awakens)
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invoker << "<span class='nezbere'>\"[text2ratvar("Our master is here already. You do not require my help, friend.")]\"</span>\n\
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<span class='warning'>Nezbere will not grant his power while Ratvar's dwarfs his own!</span>"
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<span class='warning'>There is no need for Nezbere's assistance while Ratvar is risen!</span>"
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return FALSE
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return TRUE
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@@ -165,8 +165,8 @@
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/datum/clockwork_scripture/invoke_nzcrentr
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descname = "Area Lightning Blast"
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name = "Invoke Nzcrentr, the Eternal Thunderbolt"
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desc = "Taps the limitless power of Nzcrentr, one of Ratvar's four generals. The immense energy Nzcrentr wields will allow you to imbue a tiny fraction of it into your body. After several \
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seconds, anyone near you will be struck by a devastating lightning bolt."
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desc = "Taps the limitless power of Nzcrentr, one of Ratvar's four generals. Nzcrentr will grant you a tiny fraction of its boundless power. After several seconds, all non-Servants near you \
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will be struck by devastating lightning bolts."
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invocations = list("I call upon you, Amperage!!", "Let your energy flow through me!!", "Let your boundless power shatter stars!!")
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channel_time = 100
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consumed_components = list(BELLIGERENT_EYE = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 6)
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@@ -187,7 +187,7 @@
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clockwork_generals_invoked["nzcrentr"] = world.time + CLOCKWORK_GENERAL_COOLDOWN
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hierophant_message("<span class='nzcrentr_large'>[text2ratvar("Amperage: \"[invoker.real_name] has called forth my power. Hope [invoker.p_they()] [invoker.p_do()] not shatter under it!")]\"</span>", FALSE, invoker)
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invoker.visible_message("<span class='warning'>[invoker] begins to radiate a blinding light!</span>", \
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"<span class='nzcrentr'>\"[text2ratvar("The boss says it's okay to do this. Don't blame me if you die from it.")]\"</span>\n \
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"<span class='nzcrentr'>\"[text2ratvar("The boss says it's okay to do this. Don't blame me if you die from it.")]\"</span>\n\
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<span class='userdanger'>You feel limitless power surging through you!</span>")
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playsound(invoker, 'sound/magic/clockwork/invoke_general.ogg', 50, 0)
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sleep(2)
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@@ -197,7 +197,7 @@
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sleep(88)
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if(invoker)
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invoker.visible_message("<span class='warning'>Massive bolts of energy emerge from across [invoker]'s body!</span>", \
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"<span class='nzcrentr'>\"[text2ratvar("I told you you wouldn't be able to handle it.")]\"</span>\n \
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"<span class='nzcrentr'>\"[text2ratvar("I told you you wouldn't be able to handle it.")]\"</span>\n\
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<span class='userdanger'>TOO... MUCH! CAN'T... TAKE IT!</span>")
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playsound(invoker, 'sound/magic/lightningbolt.ogg', 100, 0)
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if(invoker.stat == CONSCIOUS)
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@@ -6,12 +6,12 @@
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||||
/datum/clockwork_scripture/create_object/ocular_warden
|
||||
descname = "Structure, Turret"
|
||||
name = "Ocular Warden"
|
||||
desc = "Forms an automatic short-range turret that deals low sustained damage to the unenlightened in its range."
|
||||
desc = "Forms an automatic short-range turret which will automatically attack nearby unrestrained non-Servants that can see it."
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||||
invocations = list("Guardians...", "...of the Engine...", "...defend us!")
|
||||
channel_time = 120
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, REPLICANT_ALLOY = 1)
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object_path = /obj/structure/destructible/clockwork/ocular_warden
|
||||
creator_message = "<span class='brass'>You form an ocular warden, which will focus its searing gaze upon nearby unenlightened.</span>"
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creator_message = "<span class='brass'>You form an ocular warden, which will automatically attack nearby unrestrained non-Servants that can see it.</span>"
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||||
observer_message = "<span class='warning'>A brass eye takes shape and slowly rises into the air, its red iris glaring!</span>"
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||||
usage_tip = "Although powerful, the warden is very fragile and should optimally be placed behind barricades."
|
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tier = SCRIPTURE_SCRIPT
|
||||
@@ -23,7 +23,7 @@
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||||
quickbind_desc = "Creates an Ocular Warden, which will automatically attack nearby unrestrained non-Servants that can see it."
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||||
|
||||
/datum/clockwork_scripture/create_object/ocular_warden/check_special_requirements()
|
||||
for(var/obj/structure/destructible/clockwork/ocular_warden/W in range(3, invoker))
|
||||
for(var/obj/structure/destructible/clockwork/ocular_warden/W in range(OCULAR_WARDEN_EXCLUSION_RANGE, invoker))
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invoker << "<span class='neovgre'>You sense another ocular warden too near this location. Placing another this close would cause them to fight.</span>" //fluff message
|
||||
return FALSE
|
||||
return ..()
|
||||
@@ -52,7 +52,7 @@
|
||||
/datum/clockwork_scripture/create_object/vitality_matrix
|
||||
descname = "Trap, Damage to Healing"
|
||||
name = "Vitality Matrix"
|
||||
desc = "Scribes a sigil beneath the invoker which drains life from any living non-Servants that cross it. Servants that cross it, however, will be healed based on how much Vitality all \
|
||||
desc = "Places a sigil that drains life from any living non-Servants that cross it. Servants that cross it, however, will be healed based on how much Vitality all \
|
||||
Matrices have drained from non-Servants. Dead Servants can be revived by this sigil if there is vitality equal to the target Servant's non-oxygen damage."
|
||||
invocations = list("Divinity...", "...steal their life...", "...for these shells!")
|
||||
channel_time = 60
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/structure/destructible/clockwork/ocular_warden
|
||||
name = "ocular warden"
|
||||
desc = "A large brass eye with tendrils trailing below it and a wide red iris."
|
||||
clockwork_desc = "A fragile turret that will deal sustained damage to any non-faithful it sees."
|
||||
clockwork_desc = "A fragile turret which will automatically attack nearby unrestrained non-Servants that can see it."
|
||||
icon_state = "ocular_warden"
|
||||
unanchored_icon = "ocular_warden_unwrenched"
|
||||
obj_integrity = 25
|
||||
@@ -39,7 +39,7 @@
|
||||
user << "<span class='warning'>[src] is too damaged to unsecure!</span>"
|
||||
return FAILED_UNFASTEN
|
||||
else
|
||||
for(var/obj/structure/destructible/clockwork/ocular_warden/W in orange(3, src))
|
||||
for(var/obj/structure/destructible/clockwork/ocular_warden/W in orange(OCULAR_WARDEN_EXCLUSION_RANGE, src))
|
||||
if(!silent)
|
||||
user << "<span class='neovgre'>You sense another ocular warden too near this location. Activating this one this close would cause them to fight.</span>"
|
||||
return FAILED_UNFASTEN
|
||||
|
||||
Reference in New Issue
Block a user