Implement better jetpack action button

This commit is contained in:
Bjorn Neergaard
2016-02-08 17:09:12 -06:00
parent 2b46e8253f
commit eaa6bc7b18
6 changed files with 122 additions and 134 deletions
+11 -13
View File
@@ -30,9 +30,8 @@
return
Remove(owner)
owner = T
owner.actions.Add(src)
owner.update_action_buttons()
return
T.actions += src
T.update_action_buttons()
/datum/action/proc/Remove(mob/living/T)
if(button)
@@ -40,10 +39,9 @@
T.client.screen -= button
qdel(button)
button = null
T.actions.Remove(src)
T.actions -= src
T.update_action_buttons()
owner = null
return
/datum/action/proc/Trigger()
if(!Checks())
@@ -86,7 +84,7 @@
current_button.overlays.Cut()
if(button_icon && button_icon_state)
var/image/img
img = image(button_icon,current_button,button_icon_state)
img = image(button_icon, current_button, button_icon_state)
img.pixel_x = 0
img.pixel_y = 0
current_button.overlays += img
@@ -151,7 +149,7 @@
/obj/screen/movable/action_button/hide_toggle/UpdateIcon()
overlays.Cut()
var/image/img = image(icon,src,hidden?"show":"hide")
var/image/img = image(icon, src, hidden ? "show" : "hide")
overlays += img
return
@@ -171,11 +169,11 @@
#define AB_MAX_COLUMNS 10
/datum/hud/proc/ButtonNumberToScreenCoords(number) // TODO : Make this zero-indexed for readabilty
var/row = round((number-1)/AB_MAX_COLUMNS)
var/row = round((number - 1)/AB_MAX_COLUMNS)
var/col = ((number - 1)%(AB_MAX_COLUMNS)) + 1
var/coord_col = "+[col-1]"
var/coord_col_offset = 4+2*col
var/coord_col_offset = 4 + 2 * col
var/coord_row = "[row ? -row : "+0"]"
@@ -289,7 +287,7 @@
/datum/action/innate/proc/Deactivate()
return
//Preset for action that call specific procs (consider innate)
//Preset for action that call specific procs (consider innate).
/datum/action/generic
check_flags = 0
var/procname
@@ -298,7 +296,7 @@
if(!..())
return 0
if(target && procname)
call(target,procname)(usr)
call(target, procname)(usr)
return 1
@@ -312,12 +310,12 @@
/datum/action/innate/scan_mode/Activate()
active = 1
owner.research_scanner = 1
owner << "<span class='notice'> Research analyzer is now active.</span>"
owner << "<span class='notice'>Research analyzer is now active.</span>"
/datum/action/innate/scan_mode/Deactivate()
active = 0
owner.research_scanner = 0
owner << "<span class='notice'> Research analyzer deactivated.</span>"
owner << "<span class='notice'>Research analyzer deactivated.</span>"
/datum/action/innate/scan_mode/Grant(mob/living/T)
..(T)
@@ -1,69 +1,103 @@
/datum/action/item_action/jetpack/cycle
name = "Jetpack Mode"
/datum/action/item_action/jetpack/cycle/Trigger()
if(!Checks())
return
var/obj/item/weapon/tank/jetpack/J = target
J.cycle(owner)
return 1
/datum/action/item_action/jetpack/cycle/suit
name = "Internal Jetpack Mode"
/datum/action/item_action/jetpack/cycle/suit/New()
..()
check_flags &= ~AB_CHECK_INSIDE // The jetpack is inside the suit.
/datum/action/item_action/jetpack/cycle/suit/CheckRemoval(mob/living/user)
return !(target.loc in user) // Check that the suit is on the user.
/datum/action/item_action/jetpack/cycle/suit/IsAvailable()
var/mob/living/carbon/human/H = owner
if(!H.wear_suit)
return
return ..()
/obj/item/weapon/tank/jetpack
name = "jetpack (empty)"
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
w_class = 4
item_state = "jetpack"
w_class = 4
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
action_button_name = "Toggle Jetpack"
var/datum/effect_system/trail_follow/ion/ion_trail
var/gas_type = "o2"
var/on = 0
var/stabilization_on = 0
var/volume_rate = 500 //Needed for borg jetpack transfer
var/datum/effect_system/trail_follow/ion/ion_trail
var/datum/action/item_action/jetpack/cycle/cycle_action
var/cycle_action_type = /datum/action/item_action/jetpack/cycle
/obj/item/weapon/tank/jetpack/New()
..()
ion_trail = new /datum/effect_system/trail_follow/ion()
air_contents.assert_gas(gas_type)
air_contents.gases[gas_type][MOLES] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
ion_trail = new
ion_trail.set_up(src)
cycle_action = new cycle_action_type(src)
/obj/item/weapon/tank/jetpack/verb/toggle_rockets()
set name = "Toggle Jetpack Stabilization"
set category = "Object"
if(usr.stat || !usr.canmove || usr.restrained())
/obj/item/weapon/tank/jetpack/pickup(mob/user)
..()
cycle_action.Grant(user)
/obj/item/weapon/tank/jetpack/dropped(mob/user)
..()
cycle_action.Remove(user)
/obj/item/weapon/tank/jetpack/proc/cycle(mob/user)
if(user.incapacitated())
return
src.stabilization_on = !( src.stabilization_on )
usr << "<span class='notice'>You toggle the stabilization [stabilization_on? "on":"off"].</span>"
return
if(!on && !stabilization_on)
turn_on()
user << "<span class='notice'>You turn the thrusters on.</span>"
else if(on && !stabilization_on)
stabilization_on = TRUE
user << "<span class='notice'>You turn the stabilizers on.</span>"
else if(on && stabilization_on)
turn_off()
stabilization_on = FALSE
user << "<span class='notice'>You turn the thrusters and stabilizers off.</span>"
/obj/item/weapon/tank/jetpack/verb/toggle()
set name = "Toggle Jetpack"
set category = "Object"
if(usr.stat || !usr.canmove || usr.restrained())
return
on = !on
if(on)
icon_state = "[icon_state]-on"
// item_state = "[item_state]-on"
ion_trail.start()
else
icon_state = initial(icon_state)
// item_state = initial(item_state)
ion_trail.stop()
usr << "<span class='notice'>You toggle the jetpack [on? "on":"off"].</span>"
return
/obj/item/weapon/tank/jetpack/proc/turn_on()
on = TRUE
icon_state = "[initial(icon_state)]-on"
ion_trail.start()
/obj/item/weapon/tank/jetpack/proc/turn_off()
on = FALSE
icon_state = initial(icon_state)
ion_trail.stop()
/obj/item/weapon/tank/jetpack/proc/allow_thrust(num, mob/living/user)
if(!(src.on))
return 0
if((num < 0.005 || src.air_contents.total_moles() < num))
src.ion_trail.stop()
return 0
if(!on)
return
if((num < 0.005 || air_contents.total_moles() < num))
turn_off()
return
var/datum/gas_mixture/G = src.air_contents.remove(num)
var/datum/gas_mixture/removed = air_contents.remove(num)
if(removed.total_moles() < 0.005)
turn_off()
return
var/allgases = G.total_moles()
if(allgases >= 0.005)
return 1
qdel(G)
return
/obj/item/weapon/tank/jetpack/ui_action_click()
toggle()
var/turf/T = get_turf(user)
T.assume_air(removed)
return 1
/obj/item/weapon/tank/jetpack/void
name = "void jetpack (oxygen)"
@@ -71,23 +105,12 @@
icon_state = "jetpack-void"
item_state = "jetpack-void"
/obj/item/weapon/tank/jetpack/void/New()
..()
air_contents.assert_gas("o2")
air_contents.gases["o2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
/obj/item/weapon/tank/jetpack/oxygen
name = "jetpack (oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
item_state = "jetpack"
/obj/item/weapon/tank/jetpack/oxygen/New()
..()
air_contents.assert_gas("o2")
air_contents.gases["o2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
/obj/item/weapon/tank/jetpack/oxygen/harness
name = "jet harness (oxygen)"
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
@@ -108,17 +131,10 @@
/obj/item/weapon/tank/jetpack/carbondioxide
name = "jetpack (carbon dioxide)"
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
distribute_pressure = 0
icon_state = "jetpack-black"
item_state = "jetpack-black"
/obj/item/weapon/tank/jetpack/carbondioxide/New()
..()
ion_trail = new /datum/effect_system/trail_follow/ion()
ion_trail.set_up(src)
air_contents.assert_gas("co2")
air_contents.gases["co2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
distribute_pressure = 0
gas_type = "co2"
/obj/item/weapon/tank/jetpack/suit
name = "suit inbuilt jetpack"
@@ -126,51 +142,37 @@
icon_state = "jetpack-void"
item_state = "jetpack-void"
var/obj/item/weapon/tank/internals/tank = null
action_button_name = "Toggle Jetpack"
action_button_internal = 1
cycle_action_type = /datum/action/item_action/jetpack/cycle/suit
/obj/item/weapon/tank/jetpack/suit/New()
..()
SSobj.processing -= src
air_contents = null
/obj/item/weapon/tank/jetpack/suit/toggle()
set name = "Toggle Jetpack"
set category = "Object"
/obj/item/weapon/tank/jetpack/suit/cycle(mob/user)
var/mob/living/carbon/human/H = user
if(!istype(H.s_store, /obj/item/weapon/tank/internals))
user << "<span class='warning'>You need a tank in your suit storage!</span>"
return
..()
if(istype(loc.loc,/mob/living/carbon/human))
var/mob/living/carbon/human/H = loc.loc
/obj/item/weapon/tank/jetpack/suit/turn_on()
if(!ishuman(loc.loc))
return
var/mob/living/carbon/human/H = loc.loc
tank = H.s_store
air_contents = tank.air_contents
SSobj.processing |= src
..()
if(!H.wear_suit)
H << "<span class='warning'>You must be wearing the suit to use the inbuilt jetpack!</span>"
return
if(!istype(H.s_store,/obj/item/weapon/tank/internals))
H << "<span class='warning'>You must have a tank in your suit's storage to use the inbuilt jetpack!</span>"
return
if(usr.stat || !usr.canmove || usr.restrained())
return
on = !on
if(on)
ion_trail.start()
tank = H.s_store
air_contents = tank.air_contents
SSobj.processing |= src
icon_state = "[icon_state]-on"
else
turn_off()
H << "<span class='notice'>You toggle the inbuilt jetpack [on? "on":"off"].</span>"
/obj/item/weapon/tank/jetpack/suit/proc/turn_off()
on = 0
SSobj.processing -= src
ion_trail.stop()
air_contents = null
/obj/item/weapon/tank/jetpack/suit/turn_off()
tank = null
icon_state = initial(icon_state)
air_contents = null
SSobj.processing -= src
..()
/obj/item/weapon/tank/jetpack/suit/process()
if(!istype(loc.loc,/mob/living/carbon/human))
if(!ishuman(loc.loc))
turn_off()
return
var/mob/living/carbon/human/H = loc.loc
+2 -10
View File
@@ -8,15 +8,7 @@
back = /obj/item/weapon/tank/jetpack/oxygen
mask = /obj/item/clothing/mask/breath
/datum/outfit/space/post_equip(mob/living/carbon/human/H)
var/obj/item/weapon/tank/jetpack/J = H.back
J.toggle()
J.Topic(null, list("stat" = 1))
/datum/outfit/tournament
/datum/outfit/tournament/
name = "tournament standard red"
uniform = /obj/item/clothing/under/color/red
@@ -27,14 +19,14 @@
l_hand = /obj/item/weapon/kitchen/knife
r_pocket = /obj/item/weapon/grenade/smokebomb
/datum/outfit/tournament/red
/datum/outfit/tournament/green
name = "tournament standard green"
uniform = /obj/item/clothing/under/color/green
/datum/outfit/tournament/gangster
name = "tournament gangster"
uniform = /obj/item/clothing/under/rank/det
suit = /obj/item/clothing/suit/det_suit
glasses = /obj/item/clothing/glasses/thermal/monocle
+8 -10
View File
@@ -1,6 +1,4 @@
//Baseline hardsuits
/obj/item/clothing/head/helmet/space/hardsuit
name = "hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
@@ -77,15 +75,15 @@
var/helmettype = /obj/item/clothing/head/helmet/space/hardsuit
var/obj/item/weapon/tank/jetpack/suit/jetpack = null
/obj/item/clothing/suit/space/hardsuit/verb/Jetpack()
set name = "Toggle Inbuilt Jetpack"
set category = "Object"
jetpack.toggle()
/obj/item/clothing/suit/space/hardsuit/equipped(mob/user, slot)
..()
if(slot == slot_wear_suit && jetpack)
jetpack.cycle_action.Grant(user)
/obj/item/clothing/suit/space/hardsuit/verb/Jetpack_Rockets()
set name = "Toggle Inbuilt Jetpack Stabilization"
set category = "Object"
jetpack.toggle_rockets()
/obj/item/clothing/suit/space/hardsuit/dropped(mob/user)
..()
if(jetpack)
jetpack.cycle_action.Remove(user)
//Engineering
/obj/item/clothing/head/helmet/space/hardsuit/engine
+1 -3
View File
@@ -92,10 +92,8 @@
//Hardsuit toggle code
/obj/item/clothing/suit/space/hardsuit/New()
MakeHelmet()
if(!jetpack)
verbs -= /obj/item/clothing/suit/space/hardsuit/verb/Jetpack
verbs -= /obj/item/clothing/suit/space/hardsuit/verb/Jetpack_Rockets
..()
/obj/item/clothing/suit/space/hardsuit/Destroy()
if(helmet)
helmet.suit = null
+1 -1
View File
@@ -28,7 +28,7 @@
return 1
/datum/action/item_action/hands_free/activate_pill
name = "activate pill"
name = "Activate Pill"
/datum/action/item_action/hands_free/activate_pill/Trigger()
if(!..() || CheckRemoval(owner))