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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,8 +0,0 @@
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author: "necromanceranne"
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delete-after: True
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changes:
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- rscadd: "Three variants of the laser gun; Carbine (replacing the existing one), Pistol and Rifle! Find it (possibly) in your armory today!"
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- balance: "The armory laser guns might be different variants of the laser gun, rather than always being the standard. The standard is the same as ever, even if it looks different."
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- rscadd: "If you care, the sovl version is available as a goodie. And in the hands of pirates..."
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- spellcheck: "Lore! LORE FOR LASER GUNS! LOOOORE! Examine laser guns closely and you might learn more about them."
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- balance: "The new set of laser guns come with brand new sprites."
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@@ -1,4 +0,0 @@
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author: "ArchBTW"
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delete-after: True
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changes:
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- rscdel: "Removes the limit for how many times you can emag an emag (6->127 max)"
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@@ -1,4 +0,0 @@
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author: "FalloutFalcon"
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delete-after: True
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changes:
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- refactor: "refactors some attack-chain code relating to xenobio potions and items"
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@@ -1,6 +0,0 @@
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author: "SyncIt21"
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delete-after: True
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changes:
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- bugfix: "Chiral inversion buffer now converts multiple reagents"
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- bugfix: "Chiral inversion buffer can now be transferred into another reagent holder if no conversion took place instead of just evaporating"
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- bugfix: "dropper, bottles & syringes now won't display messages like 0u of reagent transferred"
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@@ -1,5 +0,0 @@
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author: "SyncIt21"
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delete-after: True
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changes:
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- bugfix: "exosuit RCD uses charge without silo link"
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- bugfix: "deconstruct sound fx plays for borg rcd & rtd"
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@@ -1,6 +0,0 @@
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author: "trickyfox-inc"
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delete-after: True
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changes:
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- rscadd: "Added centcom officer's access (cent_officer)"
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- rscadd: "Added mapping helpers for cent_officer and cent_specops access"
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- map: "Changed access on the administrative office doors (cent_officer)"
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@@ -1,4 +0,0 @@
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author: "SmArtKar"
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delete-after: True
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changes:
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- bugfix: "Fixed blood emissives rendering below disposals pipes and other floor objects"
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@@ -1,4 +0,0 @@
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author: "Time-Green"
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delete-after: True
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changes:
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- bugfix: "Blobs can spawn blobbernauts again"
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@@ -1,7 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- balance: "Facehuggers now apply a 1 second stun when initially applied"
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- balance: "Facehuggers now apply a 20 second confusion effect"
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- balance: "Facehugger knockdown duration has been doubled (to 10 seconds)"
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- balance: "While your face is covered by a facehugger, you are forced to whisper"
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- bugfix: "Fixes borg RCD"
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@@ -1,4 +0,0 @@
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author: "lelandkemble"
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delete-after: True
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changes:
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- bugfix: "Several things that turn you into a random animal will no longer turn you into a spriteless penguin."
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@@ -1,4 +0,0 @@
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author: "dwinters99"
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delete-after: True
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changes:
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- code_imp: "Puce"
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@@ -612,3 +612,47 @@
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UwUMacaroniTime:
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- balance: Nerfed cyborg hypospray across the board, notably refilling chems 20%
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slower.
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2025-11-22:
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ArchBTW:
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- rscdel: Removes the limit for how many times you can emag an emag (6->127 max)
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FalloutFalcon:
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- refactor: refactors some attack-chain code relating to xenobio potions and items
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Melbert:
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- balance: Facehuggers now apply a 1 second stun when initially applied
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- balance: Facehuggers now apply a 20 second confusion effect
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- balance: Facehugger knockdown duration has been doubled (to 10 seconds)
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- balance: While your face is covered by a facehugger, you are forced to whisper
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- bugfix: Fixes borg RCD
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SmArtKar:
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- bugfix: Fixed blood emissives rendering below disposals pipes and other floor
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objects
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SyncIt21:
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- bugfix: exosuit RCD uses charge without silo link
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- bugfix: deconstruct sound fx plays for borg rcd & rtd
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- bugfix: Chiral inversion buffer now converts multiple reagents
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- bugfix: Chiral inversion buffer can now be transferred into another reagent holder
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if no conversion took place instead of just evaporating
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- bugfix: dropper, bottles & syringes now won't display messages like 0u of reagent
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transferred
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Time-Green:
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- bugfix: Blobs can spawn blobbernauts again
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dwinters99:
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- code_imp: Puce
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lelandkemble:
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- bugfix: Several things that turn you into a random animal will no longer turn
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you into a spriteless penguin.
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necromanceranne:
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- rscadd: Three variants of the laser gun; Carbine (replacing the existing one),
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Pistol and Rifle! Find it (possibly) in your armory today!
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- balance: The armory laser guns might be different variants of the laser gun, rather
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than always being the standard. The standard is the same as ever, even if it
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looks different.
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- rscadd: If you care, the sovl version is available as a goodie. And in the hands
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of pirates...
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- spellcheck: Lore! LORE FOR LASER GUNS! LOOOORE! Examine laser guns closely and
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you might learn more about them.
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- balance: The new set of laser guns come with brand new sprites.
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trickyfox-inc:
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- rscadd: Added centcom officer's access (cent_officer)
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- rscadd: Added mapping helpers for cent_officer and cent_specops access
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- map: Changed access on the administrative office doors (cent_officer)
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