mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-18 19:44:58 +01:00
The rest of the junk
This commit is contained in:
@@ -34,7 +34,7 @@
|
||||
"aH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster)
|
||||
"aI" = (/obj/structure/cult/tome,/obj/item/weapon/staff,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster)
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||||
"aJ" = (/obj/structure/stool/bed/chair/wood/wings{dir = 8},/turf/simulated/floor/wood,/area/awaymission/academy/headmaster)
|
||||
"aK" = (/obj/item/clothing/suit/space/rig/wizard,/obj/item/clothing/head/helmet/space/rig/wizard,/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster)
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"aK" = (/obj/item/clothing/suit/space/hardsuit/wizard,/obj/item/clothing/head/helmet/space/hardsuit/wizard,/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/awaymission/academy/headmaster)
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||||
"aL" = (/obj/structure/table/reinforced,/obj/item/weapon/storage/briefcase,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster)
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||||
"aM" = (/obj/structure/table/reinforced,/obj/item/weapon/coin/plasma,/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster)
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||||
"aN" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/carpet,/area/awaymission/academy/headmaster)
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@@ -126,7 +126,7 @@
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||||
"cv" = (/turf/simulated/floor/plating,/area/awaymission/academy/headmaster)
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||||
"cw" = (/obj/machinery/door/window{dir = 4},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating,/area/awaymission/academy/headmaster)
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||||
"cx" = (/obj/structure/table,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/academy/headmaster)
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||||
"cy" = (/obj/structure/table,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/item/weapon/cable_coil/random,/turf/simulated/floor,/area/awaymission/academy/classrooms)
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||||
"cy" = (/obj/structure/table,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/item/stack/cable_coil/random,/turf/simulated/floor,/area/awaymission/academy/classrooms)
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||||
"cz" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/awaymission/academy/classrooms)
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||||
"cA" = (/obj/item/target,/turf/simulated/floor/engine,/area/awaymission/academy/classrooms)
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||||
"cB" = (/turf/simulated/floor{icon_state = "red"; dir = 4},/area/awaymission/academy/classrooms)
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||||
@@ -255,7 +255,7 @@
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||||
"eU" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor{dir = 8; icon_state = "chapel"},/area/awaymission/academy/classrooms)
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||||
"eV" = (/obj/structure/mineral_door/wood,/turf/simulated/floor{icon_state = "bar"},/area/awaymission/academy/classrooms)
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||||
"eW" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{icon_state = "escape"; dir = 6},/area/awaymission/academy/classrooms)
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||||
"eX" = (/obj/structure/table,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/weapon/reagent_containers/food/snacks/spellburger,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/awaymission/academy/classrooms)
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||||
"eX" = (/obj/structure/table,/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/item/weapon/reagent_containers/food/snacks/burger/spell,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/awaymission/academy/classrooms)
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||||
"eY" = (/turf/simulated/floor/plating{tag = "icon-warnplate (SOUTHWEST)"; icon_state = "warnplate"; dir = 10},/area/awaymission/academy)
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||||
"eZ" = (/obj/structure/window/reinforced,/turf/simulated/floor,/area/awaymission/academy/classrooms)
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||||
"fa" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/carpet,/area/awaymission/academy/classrooms)
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@@ -313,7 +313,7 @@
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||||
"ga" = (/obj/structure/table,/obj/item/weapon/pen/red,/turf/simulated/floor,/area/awaymission/academy/classrooms)
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||||
"gb" = (/obj/structure/table,/obj/item/weapon/scalpel,/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/awaymission/academy/classrooms)
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"gc" = (/obj/structure/stool/bed/chair/wood/normal,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms)
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"gd" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/engineering_hacking,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms)
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"gd" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/wiki/engineering_hacking,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms)
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||||
"ge" = (/obj/structure/bookcase,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms)
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"gf" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = ""},/turf/simulated/floor{icon_state = "grimy"},/area/awaymission/academy/academyaft)
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"gg" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/carpet,/area/awaymission/academy/academyaft)
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@@ -344,7 +344,7 @@
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"gF" = (/obj/structure/window/reinforced,/obj/item/ammo_casing,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/awaymission/academy/classrooms)
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||||
"gG" = (/mob/living/simple_animal/hostile/bear,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms)
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||||
"gH" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/hydroponics_pod_people,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms)
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"gI" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/barman_recipes,/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms)
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||||
"gI" = (/obj/structure/bookcase,/obj/item/weapon/book/manual/barman_recipes,/obj/item/weapon/book/manual/wiki/security_space_law,/obj/item/weapon/book/manual/wiki/security_space_law,/turf/simulated/floor/wood,/area/awaymission/academy/classrooms)
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||||
"gJ" = (/obj/structure/stool,/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/academy/classrooms)
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||||
"gK" = (/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/awaymission/academy/classrooms)
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"gL" = (/obj/machinery/light/small{dir = 8},/mob/living/simple_animal/hostile/bear,/turf/simulated/floor/plating,/area/awaymission/academy/classrooms)
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@@ -403,18 +403,18 @@
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"hM" = (/obj/structure/closet,/obj/item/candle,/obj/item/candle,/obj/item/weapon/storage/box/matches,/turf/simulated/floor,/area/awaymission/academy/academyaft)
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||||
"hN" = (/obj/structure/closet,/obj/item/weapon/storage/belt/soulstone,/obj/item/clothing/under/schoolgirl,/turf/simulated/floor,/area/awaymission/academy/academyaft)
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||||
"hO" = (/obj/structure/closet,/obj/item/clothing/under/blackskirt,/obj/item/clothing/glasses/regular,/turf/simulated/floor,/area/awaymission/academy/academyaft)
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||||
"hP" = (/obj/structure/closet,/obj/item/clothing/under/lightpurple,/obj/item/clothing/shoes/sandal,/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"hP" = (/obj/structure/closet,/obj/item/clothing/under/color/lightpurple,/obj/item/clothing/shoes/sandal,/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"hQ" = (/obj/structure/closet,/obj/item/weapon/lipstick/random,/obj/item/clothing/under/schoolgirl,/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"hR" = (/turf/simulated/floor/wood,/area/awaymission/academy/academyaft)
|
||||
"hS" = (/obj/structure/closet,/obj/item/clothing/under/lightpurple,/obj/item/weapon/staff,/turf/simulated/floor,/area/awaymission/academy/academyaft)
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||||
"hS" = (/obj/structure/closet,/obj/item/clothing/under/color/lightpurple,/obj/item/weapon/staff,/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"hT" = (/obj/structure/closet,/obj/item/weapon/storage/wallet/random,/obj/item/clothing/glasses/regular/hipster,/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"hU" = (/obj/structure/closet,/obj/item/clothing/head/wizard/fake,/obj/item/clothing/suit/wizrobe/fake,/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"hV" = (/obj/structure/closet,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/clothing/under/purple,/obj/item/weapon/contraband/poster,/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"hV" = (/obj/structure/closet,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/clothing/under/color/purple,/obj/item/weapon/contraband/poster,/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"hW" = (/obj/structure/closet,/obj/item/weapon/storage/box/snappops,/obj/item/weapon/storage/backpack,/obj/item/weapon/paper{info = "Current Grade: F. Educator's Notes: No improvement shown despite multiple private lessons. Suggest additional tutilage."; name = "Pyromancy Evaluation"},/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"hX" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "hydrofloor"},/area/awaymission/academy/academyaft)
|
||||
"hY" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"hZ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"ia" = (/obj/item/weapon/cable_coil/random,/turf/simulated/floor{icon_state = "hydrofloor"},/area/awaymission/academy/academyaft)
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||||
"ia" = (/obj/item/stack/cable_coil/random,/turf/simulated/floor{icon_state = "hydrofloor"},/area/awaymission/academy/academyaft)
|
||||
"ib" = (/obj/structure/rack,/obj/item/stack/sheet/mineral/plasma{amount = 50},/turf/simulated/floor{icon_state = "hydrofloor"},/area/awaymission/academy/academyaft)
|
||||
"ic" = (/turf/simulated/floor/grass,/area/awaymission/academy/academyaft)
|
||||
"id" = (/obj/structure/rack,/obj/item/weapon/circuitboard/telecomms/broadcaster,/obj/item/weapon/circuitboard/telecomms/receiver,/obj/item/weapon/circuitboard/telecomms/relay,/turf/simulated/floor{icon_state = "hydrofloor"},/area/awaymission/academy/academyaft)
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@@ -442,7 +442,7 @@
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"iz" = (/obj/machinery/power/port_gen/pacman,/turf/simulated/floor{icon_state = "hydrofloor"},/area/awaymission/academy/academyaft)
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||||
"iA" = (/obj/structure/toilet{dir = 8},/obj/machinery/light/small{dir = 1},/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/awaymission/academy/academyaft)
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||||
"iB" = (/obj/item/weapon/paper,/turf/simulated/floor/wood,/area/awaymission/academy/academyaft)
|
||||
"iC" = (/obj/item/weapon/cable_coil/random,/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"iC" = (/obj/item/stack/cable_coil/random,/turf/simulated/floor,/area/awaymission/academy/academyaft)
|
||||
"iD" = (/obj/machinery/door/airlock/maintenance_hatch,/turf/simulated/floor/plating,/area/awaymission/academy/academyaft)
|
||||
"iE" = (/obj/item/device/multitool,/turf/simulated/floor/engine,/area/awaymission/academy/academyaft)
|
||||
"iF" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/engine,/area/awaymission/academy/academyaft)
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@@ -517,7 +517,7 @@
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"jW" = (/turf/simulated/floor/plating,/area/awaymission/academy/academygate)
|
||||
"jX" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/carpet,/area/awaymission/academy/academygate)
|
||||
"jY" = (/obj/machinery/power/apc{dir = 1; environ = 3; equipment = 3; locked = 0; req_access = ""},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/carpet,/area/awaymission/academy/academygate)
|
||||
"jZ" = (/obj/item/weapon/cable_coil/random,/turf/simulated/floor/plating,/area/awaymission/academy/academygate)
|
||||
"jZ" = (/obj/item/stack/cable_coil/random,/turf/simulated/floor/plating,/area/awaymission/academy/academygate)
|
||||
"ka" = (/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/awaymission/academy/academygate)
|
||||
"kb" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating,/area/awaymission/academy/academygate)
|
||||
"kc" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/carpet,/area/awaymission/academy/academygate)
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|
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@@ -291,7 +291,7 @@
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||||
"fE" = (/turf/simulated/floor{icon_state = "bar"},/area/awaymission/BMPship/Aft)
|
||||
"fF" = (/obj/structure/window/reinforced{dir = 8},/turf/simulated/shuttle/plating,/area/awaymission/BMPship/Aft)
|
||||
"fG" = (/obj/machinery/door/window{base_state = "right"; dir = 4; icon_state = "right"},/turf/simulated/shuttle/plating,/area/awaymission/BMPship/Aft)
|
||||
"fH" = (/obj/structure/rack,/obj/item/weapon/cell/high,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/awaymission/BMPship/Aft)
|
||||
"fH" = (/obj/structure/rack,/obj/item/weapon/stock_parts/cell/high,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/awaymission/BMPship/Aft)
|
||||
"fI" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/awaymission/BMPship/Aft)
|
||||
"fJ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/BMPship/Fore)
|
||||
"fK" = (/turf/simulated/floor{tag = "icon-carpetside (SOUTHWEST)"; icon_state = "carpetside"; dir = 10},/area/awaymission/BMPship/Fore)
|
||||
@@ -320,7 +320,7 @@
|
||||
"gh" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/awaymission/BMPship/Aft)
|
||||
"gi" = (/obj/structure/mopbucket,/turf/simulated/shuttle/plating,/area/awaymission/BMPship/Aft)
|
||||
"gj" = (/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/kitchenknife,/turf/simulated/shuttle/plating,/area/awaymission/BMPship/Aft)
|
||||
"gk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/item/weapon/cell/high,/turf/simulated/floor,/area/awaymission/BMPship/Aft)
|
||||
"gk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/item/weapon/stock_parts/cell/high,/turf/simulated/floor,/area/awaymission/BMPship/Aft)
|
||||
"gl" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s5"; icon_state = "swall_s5"; dir = 2},/area/awaymission/BMPship/Fore)
|
||||
"gm" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor{tag = "icon-carpetside"; icon_state = "carpetside"},/area/awaymission/BMPship/Fore)
|
||||
"gn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor{tag = "icon-carpetside"; icon_state = "carpetside"},/area/awaymission/BMPship/Fore)
|
||||
@@ -335,7 +335,7 @@
|
||||
"gw" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/awaymission/BMPship/Aft)
|
||||
"gx" = (/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/awaymission/BMPship/Aft)
|
||||
"gy" = (/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/shuttle/plating,/area/awaymission/BMPship/Aft)
|
||||
"gz" = (/obj/item/weapon/cable_coil,/turf/simulated/floor/plating,/area/awaymission/BMPship/Aft)
|
||||
"gz" = (/obj/item/stack/cable_coil,/turf/simulated/floor/plating,/area/awaymission/BMPship/Aft)
|
||||
"gA" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor{dir = 4; icon_state = "warning"},/area/awaymission/BMPship/Aft)
|
||||
"gB" = (/obj/item/stack/sheet/mineral/uranium{amount = 50},/turf/simulated/floor/engine,/area/awaymission/BMPship/Aft)
|
||||
"gC" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s5"; icon_state = "swall_s5"; dir = 2},/area/space)
|
||||
@@ -357,7 +357,7 @@
|
||||
"gS" = (/turf/simulated/floor/plating/airless{tag = "icon-platingdmg2"; icon_state = "platingdmg2"},/area/awaymission/BMPship/Fore)
|
||||
"gT" = (/obj/item/weapon/shard,/turf/simulated/floor/plating/airless{tag = "icon-platingdmg1"; icon_state = "platingdmg1"},/area/awaymission/BMPship/Fore)
|
||||
"gU" = (/obj/structure/stool,/turf/simulated/floor/plating/airless{tag = "icon-platingdmg3"; icon_state = "platingdmg3"},/area/awaymission/BMPship/Fore)
|
||||
"gV" = (/obj/item/weapon/cable_coil{amount = 5},/turf/simulated/floor/plating/airless,/area/awaymission/BMPship/Fore)
|
||||
"gV" = (/obj/item/stack/cable_coil{amount = 5},/turf/simulated/floor/plating/airless,/area/awaymission/BMPship/Fore)
|
||||
"gW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating/airless,/area/awaymission/BMPship/Fore)
|
||||
"gX" = (/turf/simulated/floor{tag = "icon-plating"; icon_state = "plating"},/area/awaymission/BMPship/Midship)
|
||||
"gY" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor{icon_state = "bar"},/area/awaymission/BMPship/Midship)
|
||||
@@ -405,7 +405,7 @@
|
||||
"hO" = (/turf/simulated/floor/plating{tag = "icon-platingdmg3"; icon_state = "platingdmg3"},/area/awaymission)
|
||||
"hP" = (/obj/item/apc_frame,/turf/simulated/floor/plating/airless,/area/awaymission)
|
||||
"hQ" = (/obj/structure/ore_box,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating/airless,/area/awaymission)
|
||||
"hR" = (/obj/item/weapon/cable_coil{amount = 5},/turf/simulated/floor/plating/airless,/area/awaymission)
|
||||
"hR" = (/obj/item/stack/cable_coil{amount = 5},/turf/simulated/floor/plating/airless,/area/awaymission)
|
||||
"hS" = (/obj/structure/ore_box,/turf/simulated/floor/plating/airless,/area/awaymission)
|
||||
"hT" = (/obj/machinery/computer/arcade,/turf/simulated/floor,/area/awaymission/BMPship/Aft)
|
||||
"hU" = (/obj/effect/decal/remains/human,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/awaymission/BMPship/Aft)
|
||||
|
||||
@@ -602,12 +602,12 @@
|
||||
"lD" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/obj/structure/mirror{pixel_x = -28},/turf/simulated/floor{icon_state = "white"},/area/awaymission/centcomAway/thunderdome)
|
||||
"lE" = (/turf/simulated/floor{icon_state = "white"},/area/awaymission/centcomAway/thunderdome)
|
||||
"lF" = (/obj/structure/closet/secure_closet/personal,/turf/simulated/floor{icon_state = "white"},/area/awaymission/centcomAway/thunderdome)
|
||||
"lG" = (/obj/structure/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/head/helmet/thunderdome,/obj/item/weapon/hatchet,/obj/item/weapon/shield/riot,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/centcomAway/thunderdome)
|
||||
"lG" = (/obj/structure/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/sneakers/brown,/obj/item/clothing/suit/armor/tdome/red,/obj/item/clothing/head/helmet/thunderdome,/obj/item/weapon/hatchet,/obj/item/weapon/shield/riot,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/centcomAway/thunderdome)
|
||||
"lH" = (/turf/simulated/floor{icon_state = "dark"},/area/awaymission/centcomAway/thunderdome)
|
||||
"lI" = (/obj/machinery/recharger{pixel_y = 4},/turf/simulated/floor/plating,/area/awaymission/centcomAway/thunderdome)
|
||||
"lJ" = (/obj/machinery/door/poddoor{id = "XCCtdome"; name = "XCC Thunderdome"},/turf/simulated/floor{icon_state = "delivery"},/area/awaymission/centcomAway/thunderdome)
|
||||
"lK" = (/obj/machinery/igniter,/turf/simulated/floor{icon_state = "floor"},/area/awaymission/centcomAway/thunderdome)
|
||||
"lL" = (/obj/structure/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/head/helmet/thunderdome,/obj/item/weapon/hatchet,/obj/item/weapon/shield/riot,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/centcomAway/thunderdome)
|
||||
"lL" = (/obj/structure/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/sneakers/brown,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/head/helmet/thunderdome,/obj/item/weapon/hatchet,/obj/item/weapon/shield/riot,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/centcomAway/thunderdome)
|
||||
"lM" = (/obj/structure/table/reinforced,/obj/item/device/taperecorder,/obj/item/device/tape/random,/turf/simulated/floor{icon_state = "floor"},/area/awaymission/centcomAway/general)
|
||||
"lN" = (/obj/structure/mirror{pixel_x = 28},/obj/structure/sink{dir = 4; icon_state = "sink"; pixel_x = 11; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/awaymission/centcomAway/thunderdome)
|
||||
"lO" = (/obj/machinery/door/airlock/centcom{name = "Centcom Security"; opacity = 1; req_access_txt = "101"},/turf/simulated/floor{icon_state = "white"},/area/awaymission/centcomAway/courtroom)
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
"bX" = (/obj/machinery/door_control{id = "challenge"; name = "Gateway Lockdown"; pixel_x = -4; pixel_y = 26; req_access_txt = "0"},/turf/simulated/floor/carpet,/area/awaymission/challenge/end)
|
||||
"bY" = (/turf/simulated/floor/carpet,/area/awaymission/challenge/end)
|
||||
"bZ" = (/obj/structure/mirror{pixel_y = 28},/turf/simulated/floor/wood,/area/awaymission/challenge/end)
|
||||
"ca" = (/obj/machinery/light{dir = 1},/obj/structure/rack,/obj/item/clothing/suit/armor/swat,/obj/item/clothing/head/helmet/space/deathsquad,/turf/simulated/floor/wood,/area/awaymission/challenge/end)
|
||||
"ca" = (/obj/machinery/light{dir = 1},/obj/structure/rack,/obj/item/clothing/suit/armor/heavy,/obj/item/clothing/head/helmet/space/deathsquad,/turf/simulated/floor/wood,/area/awaymission/challenge/end)
|
||||
"cb" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/challenge/end)
|
||||
"cc" = (/obj/structure/stool/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = 0; pixel_y = 28},/turf/simulated/floor{icon_state = "dark"},/area/awaymission/challenge/end)
|
||||
"cd" = (/turf/simulated/floor{icon_state = "dark"},/area/awaymission/challenge/end)
|
||||
@@ -121,7 +121,7 @@
|
||||
"cq" = (/obj/structure/table/woodentable,/obj/item/weapon/melee/chainofcommand,/obj/item/weapon/stamp,/turf/simulated/floor/carpet,/area/awaymission/challenge/end)
|
||||
"cr" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "Congratulations,<br><br>Your station has been selected to carry out the Gateway Project.<br><br>The equipment will be shipped to you at the start of the next quarter.<br> You are to prepare a secure location to house the equipment as outlined in the attached documents.<br><br>--Nanotrasen Blue Space Research"; name = "Confidential Correspondence, Pg 1"; pixel_x = 0; pixel_y = 0},/obj/item/weapon/folder/blue,/turf/simulated/floor/carpet,/area/awaymission/challenge/end)
|
||||
"cs" = (/obj/structure/table/woodentable,/obj/item/device/flashlight/lamp/green{pixel_x = 1; pixel_y = 5},/turf/simulated/floor/carpet,/area/awaymission/challenge/end)
|
||||
"ct" = (/obj/structure/rack,/obj/item/weapon/gun/projectile/automatic/silenced,/turf/simulated/floor/wood,/area/awaymission/challenge/end)
|
||||
"ct" = (/obj/structure/rack,/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced,/turf/simulated/floor/wood,/area/awaymission/challenge/end)
|
||||
"cu" = (/mob/living/simple_animal/hostile/syndicate/melee,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/challenge/end)
|
||||
"cv" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor/wood,/area/awaymission/challenge/end)
|
||||
"cw" = (/obj/structure/rack,/obj/item/weapon/gun/projectile/automatic/l6_saw,/turf/simulated/floor/wood,/area/awaymission/challenge/end)
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
"bK" = (/obj/structure/stool/bed/chair/wood/normal{tag = "icon-wooden_chair (EAST)"; icon_state = "wooden_chair"; dir = 4},/turf/simulated/floor{icon_state = "bar"},/area/awaymission/example)
|
||||
"bL" = (/obj/structure/table/woodentable,/turf/simulated/floor{icon_state = "bar"},/area/awaymission/example)
|
||||
"bM" = (/obj/structure/stool/bed/chair/wood/normal{tag = "icon-wooden_chair (WEST)"; icon_state = "wooden_chair"; dir = 8},/turf/simulated/floor{icon_state = "bar"},/area/awaymission/example)
|
||||
"bN" = (/obj/structure/bookcase{density = 0; pixel_y = 32},/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/book/manual/security_space_law,/turf/simulated/floor{icon_state = "bar"},/area/awaymission/example)
|
||||
"bN" = (/obj/structure/bookcase{density = 0; pixel_y = 32},/obj/item/weapon/book/manual/wiki/security_space_law,/obj/item/weapon/book/manual/wiki/security_space_law,/turf/simulated/floor{icon_state = "bar"},/area/awaymission/example)
|
||||
"bO" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/bottle/wine,/turf/simulated/floor{icon_state = "bar"},/area/awaymission/example)
|
||||
"bP" = (/obj/structure/stool/bed/chair/wood/normal{tag = "icon-wooden_chair (NORTH)"; icon_state = "wooden_chair"; dir = 1},/turf/simulated/floor{icon_state = "bar"},/area/awaymission/example)
|
||||
"bQ" = (/obj/machinery/vending/snack,/turf/simulated/floor,/area/awaymission/example)
|
||||
@@ -101,7 +101,7 @@
|
||||
"bW" = (/obj/structure/table,/obj/item/device/analyzer,/turf/simulated/floor,/area/awaymission/example)
|
||||
"bX" = (/obj/structure/table,/obj/item/weapon/rack_parts,/turf/simulated/floor,/area/awaymission/example)
|
||||
"bY" = (/obj/structure/table,/obj/item/device/toner,/turf/simulated/floor,/area/awaymission/example)
|
||||
"bZ" = (/obj/structure/table,/obj/item/weapon/wirecutters,/obj/item/weapon/cable_coil/yellow,/turf/simulated/floor,/area/awaymission/example)
|
||||
"bZ" = (/obj/structure/table,/obj/item/weapon/wirecutters,/obj/item/stack/cable_coil/yellow,/turf/simulated/floor,/area/awaymission/example)
|
||||
"ca" = (/obj/structure/table,/obj/item/weapon/wrench,/turf/simulated/floor,/area/awaymission/example)
|
||||
"cb" = (/obj/machinery/vending/assist,/turf/simulated/floor,/area/awaymission/example)
|
||||
"cc" = (/obj/structure/ladder{id = "example"},/turf/simulated/floor/plating,/area/awaymission/example)
|
||||
@@ -123,7 +123,7 @@
|
||||
"cs" = (/obj/effect/landmark{name = "awaystart"},/obj/machinery/light_construct/small{tag = "icon-bulb-construct-stage1 (WEST)"; icon_state = "bulb-construct-stage1"; dir = 8},/turf/simulated/floor,/area/awaymission/example)
|
||||
"ct" = (/obj/effect/landmark{name = "awaystart"},/obj/item/weapon/mop,/turf/simulated/floor,/area/awaymission/example)
|
||||
"cu" = (/obj/structure/closet,/turf/simulated/floor,/area/awaymission/example)
|
||||
"cv" = (/obj/structure/table,/obj/item/weapon/cell/high,/turf/simulated/floor,/area/awaymission/example)
|
||||
"cv" = (/obj/structure/table,/obj/item/weapon/stock_parts/cell/high,/turf/simulated/floor,/area/awaymission/example)
|
||||
"cw" = (/obj/structure/stool,/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor,/area/awaymission/example)
|
||||
"cx" = (/obj/structure/mopbucket,/obj/machinery/light_construct/small{dir = 4},/turf/simulated/floor,/area/awaymission/example)
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
"o" = (/obj/structure/table,/obj/item/weapon/paper{info = "Nothing of interest to report."; name = "november report"},/obj/item/weapon/pen,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"p" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"q" = (/obj/structure/rack,/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/mask/gas,/obj/item/clothing/head/helmet/space/syndicate,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"r" = (/obj/machinery/door/airlock,/obj/structure/safe/floor,/obj/item/weapon/paper{info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilised your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear it's ugly head again. -Donk Co. Operative #451"; name = "odd report"},/obj/item/weapon/gun/projectile/automatic/silenced,/obj/item/weapon/silencer,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"r" = (/obj/machinery/door/airlock,/obj/structure/safe/floor,/obj/item/weapon/paper{info = "I wonder how much longer they will accept my empty reports. They will cancel the case soon without results. When the pickup comes, I will tell them I have lost faith in our cause, and beg them to consider a diplomatic solution. How many nuclear teams have been dispatched with those nukes? I must try and prevent more from ever being sent. If they will not listen to reason, I will detonate the warehouse myself. Maybe some day in the immediate future, space will be peaceful, though I don't intend to live to see it. And that is why I write this down- it is my sacrifice that stabilised your worlds, traveller. Spare a thought for me, and please attempt to prevent nuclear proliferation, should it ever rear it's ugly head again. -Donk Co. Operative #451"; name = "odd report"},/obj/item/weapon/gun/projectile/automatic/pistol,/turf/simulated/floor,/area/awaymission/listeningpost)
|
||||
"s" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"t" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/mineral,/area/mine/unexplored)
|
||||
"u" = (/obj/structure/disposaloutlet{dir = 4},/obj/structure/disposalpipe/trunk{dir = 8},/turf/simulated/floor/plating/airless,/area/space)
|
||||
|
||||
@@ -10,21 +10,21 @@
|
||||
"aj" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"ak" = (/obj/machinery/door/airlock/external,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"al" = (/mob/living/simple_animal/hostile/syndicate/ranged,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"am" = (/obj/structure/table/reinforced,/obj/item/clothing/suit/space/rig/syndi,/obj/item/clothing/head/helmet/space/rig/syndi,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"am" = (/obj/structure/table/reinforced,/obj/item/clothing/suit/space/hardsuit/syndi,/obj/item/clothing/head/helmet/space/hardsuit/syndi,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"an" = (/obj/structure/table/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"ao" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"ap" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"aq" = (/mob/living/simple_animal/hostile/syndicate/melee,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"ar" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"as" = (/obj/structure/table/reinforced,/obj/item/weapon/grenade/empgrenade,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"at" = (/obj/structure/table/reinforced,/obj/item/ammo_casing/a12mm,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"at" = (/obj/structure/table/reinforced,/obj/item/ammo_casing/c10mm,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"au" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/projectile/automatic/c20r,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"av" = (/turf/space,/turf/simulated/shuttle/wall{dir = 8; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate3)
|
||||
"aw" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_r (NORTH)"; icon_state = "propulsion_r"; dir = 1},/turf/space,/area/awaymission/spacebattle/syndicate3)
|
||||
"ax" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (NORTH)"; icon_state = "propulsion"; dir = 1},/turf/space,/area/awaymission/spacebattle/syndicate3)
|
||||
"ay" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l (NORTH)"; icon_state = "propulsion_l"; dir = 1},/turf/space,/area/awaymission/spacebattle/syndicate3)
|
||||
"az" = (/turf/space,/turf/simulated/shuttle/wall{dir = 1; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate3)
|
||||
"aA" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/projectile/automatic/silenced,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"aA" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/projectile/automatic/pistol,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"aB" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/spacebattle/syndicate3)
|
||||
"aC" = (/obj/structure/shuttle/engine/heater{tag = "icon-heater (NORTH)"; icon_state = "heater"; dir = 1},/obj/structure/window/reinforced,/turf/simulated/floor/plating/airless,/area/awaymission/spacebattle/syndicate3)
|
||||
"aD" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate3)
|
||||
@@ -33,7 +33,7 @@
|
||||
"aG" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate2)
|
||||
"aH" = (/obj/structure/stool/bed/chair,/mob/living/simple_animal/hostile/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
"aI" = (/turf/space,/turf/simulated/shuttle/wall{dir = 4; icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate2)
|
||||
"aJ" = (/obj/structure/table/reinforced,/obj/item/clothing/suit/space/rig/syndi,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate3)
|
||||
"aJ" = (/obj/structure/table/reinforced,/obj/item/clothing/suit/space/hardsuit/syndi,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate3)
|
||||
"aK" = (/obj/structure/table/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate3)
|
||||
"aL" = (/obj/structure/table/reinforced,/obj/item/weapon/gun/projectile/automatic/deagle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate3)
|
||||
"aM" = (/obj/machinery/computer/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate2)
|
||||
@@ -57,7 +57,7 @@
|
||||
"be" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate1)
|
||||
"bf" = (/obj/machinery/porta_turret{dir = 8; emagged = 1; installation = /obj/item/weapon/gun/energy/lasercannon},/turf/simulated/floor/plating,/area/awaymission/spacebattle/syndicate2)
|
||||
"bg" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate3)
|
||||
"bh" = (/obj/structure/table/reinforced,/obj/item/clothing/suit/space/rig/syndi,/obj/item/clothing/head/helmet/space/rig/syndi,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate1)
|
||||
"bh" = (/obj/structure/table/reinforced,/obj/item/clothing/suit/space/hardsuit/syndi,/obj/item/clothing/head/helmet/space/hardsuit/syndi,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate1)
|
||||
"bi" = (/obj/structure/table/reinforced,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate1)
|
||||
"bj" = (/obj/structure/table/reinforced,/obj/item/clothing/gloves/combat,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate1)
|
||||
"bk" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/spacebattle/syndicate1)
|
||||
@@ -126,9 +126,9 @@
|
||||
"cv" = (/turf/simulated/shuttle/wall{tag = "icon-swallc1"; icon_state = "swallc1"},/area/awaymission/spacebattle/cruiser)
|
||||
"cw" = (/turf/simulated/shuttle/wall{tag = "icon-swallc2"; icon_state = "swallc2"},/area/awaymission/spacebattle/cruiser)
|
||||
"cx" = (/obj/machinery/power/smes/magical{desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."; name = "power storage unit"},/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"cy" = (/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/turf/simulated/floor{tag = "icon-damaged2"; icon_state = "damaged2"},/area/awaymission/spacebattle/cruiser)
|
||||
"cz" = (/obj/item/stack/sheet/metal,/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"cA" = (/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"cy" = (/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/turf/simulated/floor{tag = "icon-damaged2"; icon_state = "damaged2"},/area/awaymission/spacebattle/cruiser)
|
||||
"cz" = (/obj/item/stack/sheet/metal,/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"cA" = (/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"cB" = (/obj/structure/closet/cabinet,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"cC" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"cD" = (/obj/machinery/vending/cigarette,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
@@ -141,8 +141,8 @@
|
||||
"cK" = (/obj/structure/table/reinforced,/obj/machinery/microwave,/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/awaymission/spacebattle/cruiser)
|
||||
"cL" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"cM" = (/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"cN" = (/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"cO" = (/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"cN" = (/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"cO" = (/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"cP" = (/turf/simulated/floor{tag = "icon-damaged2"; icon_state = "damaged2"},/area/awaymission/spacebattle/cruiser)
|
||||
"cQ" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"cR" = (/turf/simulated/floor{icon_state = "cafeteria"; dir = 2},/area/awaymission/spacebattle/cruiser)
|
||||
@@ -276,9 +276,9 @@
|
||||
"fp" = (/obj/structure/closet/crate,/obj/item/clothing/glasses/material,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"fq" = (/obj/structure/closet/crate,/obj/item/weapon/light/tube,/obj/item/weapon/light/tube,/obj/item/weapon/light/tube,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"fr" = (/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fs" = (/obj/effect/landmark/corpse/syndicatesoldier,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/effect/decal/cleanable/blood,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"ft" = (/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fu" = (/obj/effect/landmark/corpse/bridgeofficer{mobname = "Walter Strider"; name = "Walter Strider"},/obj/item/weapon/gun/projectile/shotgun/combat,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/effect/decal/cleanable/blood,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fs" = (/obj/effect/landmark/corpse/syndicatesoldier,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/obj/effect/decal/cleanable/blood,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"ft" = (/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fu" = (/obj/effect/landmark/corpse/bridgeofficer{mobname = "Walter Strider"; name = "Walter Strider"},/obj/item/weapon/gun/projectile/shotgun/combat,/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/obj/effect/decal/cleanable/blood,/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fv" = (/obj/item/ammo_casing/shotgun,/turf/simulated/floor{dir = 1; icon_state = "bluecorner"},/area/awaymission/spacebattle/cruiser)
|
||||
"fw" = (/obj/item/ammo_casing/a357,/obj/item/ammo_casing/a357,/obj/item/weapon/gun/projectile/revolver/mateba,/obj/effect/landmark/corpse/commander{mobname = "Aaron Bowden"; name = "Aaron Bowden"},/obj/effect/decal/cleanable/blood,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"fx" = (/obj/structure/stool/bed/chair{dir = 4},/obj/effect/decal/cleanable/blood,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
@@ -297,11 +297,11 @@
|
||||
"fK" = (/obj/structure/artilleryplaceholder{tag = "icon-12"; icon_state = "12"},/turf/simulated/floor/plating/airless,/area/awaymission/spacebattle/cruiser)
|
||||
"fL" = (/obj/structure/closet/crate/internals,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/firstaid/o2,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"fM" = (/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fN" = (/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fO" = (/obj/item/ammo_casing/shotgun,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fN" = (/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fO" = (/obj/item/ammo_casing/shotgun,/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fP" = (/obj/item/ammo_casing/shotgun,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fQ" = (/obj/effect/landmark/corpse/syndicatesoldier,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/effect/decal/cleanable/blood,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fR" = (/obj/item/ammo_casing/a12mm,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/awaymission/spacebattle/cruiser)
|
||||
"fQ" = (/obj/effect/landmark/corpse/syndicatesoldier,/obj/item/weapon/gun/projectile/automatic/c20r,/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/obj/effect/decal/cleanable/blood,/turf/simulated/floor{dir = 0; icon_state = "blue"},/area/awaymission/spacebattle/cruiser)
|
||||
"fR" = (/obj/item/ammo_casing/c10mm,/turf/simulated/floor{dir = 8; icon_state = "bluecorner"},/area/awaymission/spacebattle/cruiser)
|
||||
"fS" = (/obj/machinery/computer/communications,/turf/simulated/floor{tag = "icon-bluefull"; icon_state = "bluefull"},/area/awaymission/spacebattle/cruiser)
|
||||
"fT" = (/obj/structure/artilleryplaceholder{tag = "icon-13"; icon_state = "13"},/turf/simulated/floor/plating/airless,/area/awaymission/spacebattle/cruiser)
|
||||
"fU" = (/obj/structure/artilleryplaceholder{tag = "icon-14"; icon_state = "14"},/turf/simulated/floor/plating/airless,/area/awaymission/spacebattle/cruiser)
|
||||
@@ -382,7 +382,7 @@
|
||||
"hr" = (/obj/structure/largecrate,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"hs" = (/obj/structure/closet/crate/secure/plasma,/obj/item/weapon/tank/plasma,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"ht" = (/obj/structure/closet/crate/medical,/obj/item/weapon/storage/firstaid/fire,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"hu" = (/obj/structure/rack,/obj/item/clothing/suit/space/rig,/obj/item/clothing/head/helmet/space/rig,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"hu" = (/obj/structure/rack,/obj/item/clothing/suit/space/hardsuit,/obj/item/clothing/head/helmet/space/hardsuit,/turf/simulated/floor,/area/awaymission/spacebattle/cruiser)
|
||||
"hv" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{dir = 5; icon_state = "warning"},/area/awaymission/spacebattle/cruiser)
|
||||
"hw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/engine,/area/awaymission/spacebattle/cruiser)
|
||||
"hx" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/engine,/area/awaymission/spacebattle/cruiser)
|
||||
@@ -390,7 +390,7 @@
|
||||
"hz" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion_l (WEST)"; icon_state = "propulsion_l"; dir = 8},/turf/space,/area/awaymission/spacebattle/syndicate7)
|
||||
"hA" = (/obj/structure/largecrate,/mob/living/simple_animal/corgi/puppy,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"hB" = (/obj/structure/closet/crate,/obj/item/weapon/paint/anycolor,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"hC" = (/obj/structure/closet/crate,/obj/item/weapon/cell/high,/obj/item/weapon/cell/high,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"hC" = (/obj/structure/closet/crate,/obj/item/weapon/stock_parts/cell/high,/obj/item/weapon/stock_parts/cell/high,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"hD" = (/obj/structure/closet/crate/medical,/obj/item/weapon/storage/firstaid/regular,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"hE" = (/obj/structure/closet/crate/medical,/obj/item/weapon/tank/anesthetic,/turf/simulated/floor/plating,/area/awaymission/spacebattle/cruiser)
|
||||
"hF" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle/cruiser)
|
||||
@@ -428,7 +428,7 @@
|
||||
"il" = (/mob/living/simple_animal/hostile/syndicate/ranged/space,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle/cruiser)
|
||||
"im" = (/obj/effect/landmark/corpse/doctor{mobname = "Herbert West"; name = "Herbert West"},/obj/effect/decal/cleanable/blood,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle/cruiser)
|
||||
"in" = (/obj/effect/landmark/corpse/engineer{mobname = "Carth Robinson"; name = "Carth Robinson"},/obj/effect/decal/cleanable/blood,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle/cruiser)
|
||||
"io" = (/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle/cruiser)
|
||||
"io" = (/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/turf/simulated/floor{icon_state = "freezerfloor"},/area/awaymission/spacebattle/cruiser)
|
||||
"ip" = (/obj/machinery/sleeper,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle/cruiser)
|
||||
"iq" = (/obj/machinery/sleep_console,/turf/simulated/floor{icon_state = "white"},/area/awaymission/spacebattle/cruiser)
|
||||
"ir" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "diagonalWall3"},/area/awaymission/spacebattle/syndicate7)
|
||||
@@ -484,7 +484,7 @@
|
||||
"jp" = (/turf/simulated/wall/mineral/plasma,/area/awaymission/spacebattle/secret)
|
||||
"jq" = (/turf/simulated/floor{tag = "icon-alienvault"; icon_state = "alienvault"},/area/awaymission/spacebattle/secret)
|
||||
"jr" = (/obj/machinery/door/airlock/plasma,/turf/simulated/wall/mineral/plasma,/area/awaymission/spacebattle/secret)
|
||||
"js" = (/obj/item/clothing/suit/space/rig/wizard,/obj/item/clothing/head/helmet/space/rig/wizard,/turf/simulated/floor{tag = "icon-alienvault"; icon_state = "alienvault"},/area/awaymission/spacebattle/secret)
|
||||
"js" = (/obj/item/clothing/suit/space/hardsuit/wizard,/obj/item/clothing/head/helmet/space/hardsuit/wizard,/turf/simulated/floor{tag = "icon-alienvault"; icon_state = "alienvault"},/area/awaymission/spacebattle/secret)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
"ae" = (/obj/machinery/power/apc{step_y = 0},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/unsimulated/wall,/area/awaymission)
|
||||
"af" = (/obj/machinery/power/terminal,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/awaymission)
|
||||
"ag" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor/plating,/area/awaymission)
|
||||
"ah" = (/obj/item/weapon/cable_coil/random,/obj/effect/decal/remains/human,/turf/simulated/floor/plating,/area/awaymission)
|
||||
"ah" = (/obj/item/stack/cable_coil/random,/obj/effect/decal/remains/human,/turf/simulated/floor/plating,/area/awaymission)
|
||||
"ai" = (/turf/simulated/floor/plating,/area/awaymission)
|
||||
"aj" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/awaymission)
|
||||
"ak" = (/obj/machinery/power/smes/magical,/turf/simulated/shuttle/plating,/area/awaymission)
|
||||
@@ -188,7 +188,7 @@
|
||||
"dF" = (/obj/structure/closet/secure_closet/freezer/fridge,/turf/simulated/floor,/area/awaymission)
|
||||
"dG" = (/obj/structure/kitchenspike,/obj/effect/decal/cleanable/blood,/turf/simulated/floor,/area/awaymission)
|
||||
"dH" = (/obj/machinery/door/airlock,/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor,/area/awaymission)
|
||||
"dI" = (/obj/item/weapon/bananapeel,/obj/item/toy/spinningtoy,/turf/simulated/floor/carpet,/area/awaymission)
|
||||
"dI" = (/obj/item/weapon/grown/bananapeel,/obj/item/toy/spinningtoy,/turf/simulated/floor/carpet,/area/awaymission)
|
||||
"dJ" = (/obj/structure/barricade/wooden,/turf/simulated/floor/carpet,/area/awaymission)
|
||||
"dK" = (/obj/item/target/syndicate,/turf/simulated/floor/carpet,/area/awaymission)
|
||||
"dL" = (/obj/item/trash/candy,/turf/simulated/floor/carpet,/area/awaymission)
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
"bi" = (/obj/machinery/vending/cola,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/syndishuttle)
|
||||
"bj" = (/obj/machinery/vending/cigarette,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/syndishuttle)
|
||||
"bk" = (/obj/machinery/vending/coffee,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/syndishuttle)
|
||||
"bl" = (/obj/structure/closet/syndicate,/obj/item/clothing/suit/space/rig/syndi,/obj/item/clothing/head/helmet/space/rig/syndi,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/syndishuttle)
|
||||
"bl" = (/obj/structure/closet/syndicate,/obj/item/clothing/suit/space/hardsuit/syndi,/obj/item/clothing/head/helmet/space/hardsuit/syndi,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/syndishuttle)
|
||||
"bm" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/syndishuttle)
|
||||
"bn" = (/obj/structure/closet/syndicate,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/awaymission/syndishuttle)
|
||||
"bo" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (EAST)"; icon_state = "propulsion"; dir = 4},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/syndishuttle)
|
||||
@@ -290,7 +290,7 @@
|
||||
"fD" = (/obj/structure/table/holotable,/obj/item/weapon/gun/energy/floragun{pixel_x = 2; pixel_y = 3},/obj/machinery/light,/obj/item/weapon/gun/energy/taser{pixel_x = -2; pixel_y = -2},/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fE" = (/obj/structure/target_stake,/obj/item/weapon/grown/sunflower,/turf/simulated/floor{icon_state = "showroomfloor"},/area/awaymission/research)
|
||||
"fF" = (/obj/item/ammo_casing/c45,/obj/item/ammo_casing/c45{pixel_x = 7},/turf/simulated/floor{icon_state = "grimy"},/area/awaymission/northblock)
|
||||
"fG" = (/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/under/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/obj/item/clothing/shoes/syndigaloshes,/obj/effect/decal/cleanable/blood/splatter,/obj/item/weapon/gun/projectile/automatic/silenced/sc_silenced,/turf/simulated/floor{icon_state = "grimy"},/area/awaymission/northblock)
|
||||
"fG" = (/obj/item/clothing/suit/space/syndicate,/obj/item/clothing/under/syndicate,/obj/item/clothing/head/helmet/space/syndicate,/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/obj/item/clothing/shoes/syndigaloshes,/obj/effect/decal/cleanable/blood/splatter,/obj/item/weapon/gun/projectile/automatic/pistol,/turf/simulated/floor{icon_state = "grimy"},/area/awaymission/northblock)
|
||||
"fH" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/airless,/area/awaymission/midblock)
|
||||
"fI" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/awaymission/midblock)
|
||||
"fJ" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/airless{icon_state = "damaged5"},/area/awaymission/midblock)
|
||||
@@ -390,7 +390,7 @@
|
||||
"hz" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/item/clothing/suit/space/syndicate,/obj/item/weapon/paper/sc_safehint_paper_prison,/obj/item/weapon/gun/projectile/shotgun/sc_pump,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"hA" = (/obj/structure/window/reinforced,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"hB" = (/obj/machinery/door/window/southleft{name = "Windoor"},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/awaymission/arrivalblock)
|
||||
"hC" = (/obj/item/ammo_casing/a12mm{pixel_x = 2; pixel_y = 5},/obj/item/ammo_casing/a12mm{pixel_x = -4; pixel_y = -5},/obj/item/ammo_casing/a12mm,/turf/simulated/floor/airless,/area/awaymission/midblock)
|
||||
"hC" = (/obj/item/ammo_casing/c10mm{pixel_x = 2; pixel_y = 5},/obj/item/ammo_casing/c10mm{pixel_x = -4; pixel_y = -5},/obj/item/ammo_casing/c10mm,/turf/simulated/floor/airless,/area/awaymission/midblock)
|
||||
"hD" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless,/area/awaymission/midblock)
|
||||
"hE" = (/obj/structure/sink/kitchen{pixel_y = 32},/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"hF" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/condiment/enzyme,/obj/item/weapon/reagent_containers/food/condiment/peppermill,/obj/item/weapon/reagent_containers/food/condiment/saltshaker{pixel_x = 4; pixel_y = 4},/turf/simulated/floor,/area/awaymission/midblock)
|
||||
@@ -409,12 +409,12 @@
|
||||
"hS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"hT" = (/obj/effect/decal/remains/human,/obj/item/weapon/butch,/obj/item/weapon/kitchenknife,/obj/item/clothing/head/chefhat,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"hU" = (/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"hV" = (/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/obj/item/ammo_casing/a12mm,/obj/item/weapon/paper/sc_safehint_paper_caf,/obj/item/clothing/under/syndicate,/obj/effect/decal/cleanable/blood/splatter,/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"hV" = (/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/obj/item/ammo_casing/c10mm,/obj/item/weapon/paper/sc_safehint_paper_caf,/obj/item/clothing/under/syndicate,/obj/effect/decal/cleanable/blood/splatter,/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"hW" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/midblock)
|
||||
"hX" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/midblock)
|
||||
"hY" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/midblock)
|
||||
"hZ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/arrivalblock)
|
||||
"ia" = (/obj/effect/decal/cleanable/blood/splatter,/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"ia" = (/obj/effect/decal/cleanable/blood/splatter,/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"ib" = (/obj/machinery/power/apc{cell_type = 7500; dir = 8; name = "Arrivals Block APC"; pixel_x = -28},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/awaymission/arrivalblock)
|
||||
"ic" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"id" = (/obj/structure/stool/bed/chair{dir = 1},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
@@ -423,13 +423,13 @@
|
||||
"ig" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/airless,/area/awaymission/midblock)
|
||||
"ih" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/awaymission/midblock)
|
||||
"ii" = (/obj/machinery/microwave{pixel_x = -2; pixel_y = 7},/obj/structure/table,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"ij" = (/obj/structure/stool,/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"ik" = (/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"il" = (/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/obj/item/ammo_casing/a12mm,/obj/item/clothing/under/syndicate,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"im" = (/obj/structure/stool/bed/chair{dir = 4},/obj/item/ammo_casing/a12mm,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"in" = (/obj/structure/table,/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"io" = (/obj/structure/stool/bed/chair{dir = 8},/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"ip" = (/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"ij" = (/obj/structure/stool,/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"ik" = (/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"il" = (/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/obj/item/ammo_casing/c10mm,/obj/item/clothing/under/syndicate,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"im" = (/obj/structure/stool/bed/chair{dir = 4},/obj/item/ammo_casing/c10mm,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"in" = (/obj/structure/table,/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"io" = (/obj/structure/stool/bed/chair{dir = 8},/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"ip" = (/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"iq" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"ir" = (/turf/simulated/floor{icon_state = "red"; dir = 10},/area/awaymission/arrivalblock)
|
||||
"is" = (/turf/simulated/floor{icon_state = "red"},/area/awaymission/arrivalblock)
|
||||
@@ -440,14 +440,14 @@
|
||||
"ix" = (/obj/structure/closet/secure_closet/freezer/fridge,/obj/machinery/light,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iy" = (/obj/structure/closet/secure_closet/freezer/kitchen,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iz" = (/obj/machinery/door/window/eastright{name = "Windoor"},/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iA" = (/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iB" = (/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/obj/item/clothing/under/syndicate,/obj/effect/decal/cleanable/blood/splatter,/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iC" = (/obj/item/ammo_casing/a12mm,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iD" = (/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/obj/item/ammo_casing/a12mm,/obj/item/clothing/under/syndicate,/obj/effect/decal/cleanable/blood/splatter,/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iE" = (/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iA" = (/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iB" = (/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/obj/item/clothing/under/syndicate,/obj/effect/decal/cleanable/blood/splatter,/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iC" = (/obj/item/ammo_casing/c10mm,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iD" = (/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/obj/item/ammo_casing/c10mm,/obj/item/clothing/under/syndicate,/obj/effect/decal/cleanable/blood/splatter,/obj/item/weapon/gun/projectile/automatic/c20r/sc_c20r,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iE" = (/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iF" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor,/area/awaymission/midblock)
|
||||
"iG" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/item/weapon/shard{icon_state = "medium"},/obj/item/stack/rods,/turf/simulated/floor/plating,/area/awaymission/arrivalblock)
|
||||
"iH" = (/obj/effect/decal/remains/human,/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"iH" = (/obj/effect/decal/remains/human,/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"iI" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/awaymission/arrivalblock)
|
||||
"iJ" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/arrivalblock)
|
||||
"iK" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/awaymission/arrivalblock)
|
||||
@@ -464,8 +464,8 @@
|
||||
"iV" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"iW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"iX" = (/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"iY" = (/obj/item/ammo_casing/a12mm,/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"iZ" = (/obj/item/ammo_casing/a12mm{pixel_x = -4; pixel_y = 3},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"iY" = (/obj/item/ammo_casing/c10mm,/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"iZ" = (/obj/item/ammo_casing/c10mm{pixel_x = -4; pixel_y = 3},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"ja" = (/obj/machinery/light{dir = 1},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"jb" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"jc" = (/turf/simulated/wall,/area/awaymission/southblock)
|
||||
@@ -479,7 +479,7 @@
|
||||
"jk" = (/turf/simulated/floor/airless{icon_state = "damaged4"},/area/awaymission/southblock)
|
||||
"jl" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"jm" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"jn" = (/obj/item/ammo_casing/a12mm{pixel_y = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"jn" = (/obj/item/ammo_casing/c10mm{pixel_y = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"jo" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"jp" = (/obj/structure/sign/bluecross{pixel_y = -32},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
"jq" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/airless,/area/awaymission/southblock)
|
||||
@@ -495,10 +495,10 @@
|
||||
"jA" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/southblock)
|
||||
"jB" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/southblock)
|
||||
"jC" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/southblock)
|
||||
"jD" = (/obj/item/ammo_casing/a12mm,/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"jD" = (/obj/item/ammo_casing/c10mm,/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"jE" = (/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"jF" = (/obj/effect/decal/remains/human{desc = "This guy seemed to have died in terrible way! Half his remains are dust."; icon_state = "remains"; name = "Syndicate agent remains"},/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"jG" = (/obj/machinery/light{dir = 1},/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"jG" = (/obj/machinery/light{dir = 1},/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"jH" = (/obj/structure/sign/vacuum{pixel_y = 32},/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"jI" = (/obj/structure/closet/toolcloset,/turf/simulated/floor,/area/awaymission/southblock)
|
||||
"jJ" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor,/area/awaymission/southblock)
|
||||
@@ -519,7 +519,7 @@
|
||||
"jY" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/awaymission/southblock)
|
||||
"jZ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/southblock)
|
||||
"ka" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/grille,/turf/simulated/floor/plating,/area/awaymission/arrivalblock)
|
||||
"kb" = (/obj/effect/decal/cleanable/blood/splatter,/obj/item/ammo_casing/a12mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"kb" = (/obj/effect/decal/cleanable/blood/splatter,/obj/item/ammo_casing/c10mm,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"kc" = (/obj/structure/sign/pods{pixel_y = -32},/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"kd" = (/obj/structure/sign/vacuum{pixel_y = -32},/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"ke" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor,/area/awaymission/southblock)
|
||||
@@ -586,7 +586,7 @@
|
||||
"ln" = (/obj/machinery/light/small,/turf/simulated/floor/wood,/area/awaymission/southblock)
|
||||
"lo" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lp" = (/obj/structure/table,/obj/item/weapon/book/manual/hydroponics_pod_people,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lq" = (/obj/item/weapon/grown/deathnettle,/obj/item/clothing/shoes/brown,/obj/item/clothing/under/rank/hydroponics,/obj/effect/decal/remains/human,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lq" = (/obj/item/weapon/grown/nettle/death,/obj/item/clothing/shoes/sneakers/brown,/obj/item/clothing/under/rank/hydroponics,/obj/effect/decal/remains/human,/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor,/area/awaymission/arrivalblock)
|
||||
"lr" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{tag = "icon-whitehall (WEST)"; icon_state = "whitehall"; dir = 8},/area/awaymission/southblock)
|
||||
"ls" = (/obj/structure/window/reinforced/tinted{dir = 8; icon_state = "twindow"; tag = ""},/turf/simulated/floor,/area/awaymission/southblock)
|
||||
"lt" = (/obj/structure/stool/bed,/obj/structure/window/reinforced/tinted,/obj/item/weapon/bedsheet/medical,/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/awaymission/southblock)
|
||||
|
||||
@@ -50,11 +50,11 @@
|
||||
"aX" = (/obj/effect/forcefield{desc = "You can't get in. Heh."; layer = 1; name = "Blocker"},/turf/simulated/wall/mineral/sandstone,/area/awaymission/wwmines)
|
||||
"aY" = (/obj/effect/decal/cleanable/blood/gibs/body{tag = "icon-gibup1"; icon_state = "gibup1"},/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
|
||||
"aZ" = (/obj/effect/mine/dnascramble,/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
|
||||
"ba" = (/obj/effect/mine/dnascramble,/obj/item/ammo_box/a12mm,/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
|
||||
"ba" = (/obj/effect/mine/dnascramble,/obj/item/ammo_box/c10mm,/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
|
||||
"bb" = (/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/awaymission/wwrefine)
|
||||
"bc" = (/turf/simulated/floor/plating,/area/awaymission/wwrefine)
|
||||
"bd" = (/obj/machinery/door/airlock/sandstone,/turf/simulated/floor/plating,/area/awaymission/wwrefine)
|
||||
"be" = (/obj/item/ammo_box/a12mm,/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
|
||||
"be" = (/obj/item/ammo_box/c10mm,/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
|
||||
"bf" = (/mob/living/simple_animal/hostile/syndicate/ranged,/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
|
||||
"bg" = (/turf/simulated/wall/mineral/sandstone,/area/space)
|
||||
"bh" = (/obj/structure/largecrate,/turf/simulated/floor/plating,/area/awaymission/wwrefine)
|
||||
@@ -68,7 +68,7 @@
|
||||
"bp" = (/obj/effect/decal/cleanable/blood/gibs/body,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"bq" = (/obj/effect/landmark/corpse/miner/rig,/turf/simulated/floor/plating,/area/awaymission/wwrefine)
|
||||
"br" = (/obj/structure/lattice,/turf/space,/area/space)
|
||||
"bs" = (/obj/effect/mine/dnascramble,/obj/item/ammo_box/a12mm,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"bs" = (/obj/effect/mine/dnascramble,/obj/item/ammo_box/c10mm,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"bt" = (/obj/structure/closet/crate,/obj/effect/decal/cleanable/cobweb,/turf/simulated/floor/plating,/area/awaymission/wwrefine)
|
||||
"bu" = (/turf/simulated/wall/mineral/sandstone,/area/awaymission/wwmines)
|
||||
"bv" = (/obj/structure/window/reinforced{tag = "icon-fwindow"; icon_state = "fwindow"},/turf/space,/area/space)
|
||||
@@ -112,7 +112,7 @@
|
||||
"ch" = (/obj/structure/table/woodentable,/obj/item/weapon/gun/projectile,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaymission/wwmines)
|
||||
"ci" = (/obj/structure/mineral_door/wood{tag = "icon-woodopening"; icon_state = "woodopening"},/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"cj" = (/obj/structure/stool,/turf/simulated/floor/carpet,/area/awaymission/wwmines)
|
||||
"ck" = (/obj/item/ammo_box/a12mm,/turf/simulated/floor/carpet,/area/awaymission/wwmines)
|
||||
"ck" = (/obj/item/ammo_box/c10mm,/turf/simulated/floor/carpet,/area/awaymission/wwmines)
|
||||
"cl" = (/obj/structure/stool,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"cm" = (/obj/structure/bookcase{tag = "icon-book-5"; icon_state = "book-5"},/turf/simulated/floor/wood,/area/awaymission/wwgov)
|
||||
"cn" = (/turf/simulated/floor/wood,/area/awaymission/wwgov)
|
||||
@@ -129,7 +129,7 @@
|
||||
"cy" = (/obj/structure/stool/bed/chair/wood/wings,/turf/simulated/floor/wood,/area/awaymission/wwgov)
|
||||
"cz" = (/turf/simulated/floor{tag = "icon-stage_bleft"; icon_state = "stage_bleft"},/area/awaymission/wwgov)
|
||||
"cA" = (/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"cB" = (/obj/effect/mine/plasma,/obj/item/ammo_box/a12mm,/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
|
||||
"cB" = (/obj/effect/mine/plasma,/obj/item/ammo_box/c10mm,/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
|
||||
"cC" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/toolbox/electrical,/turf/simulated/floor/wood,/area/awaymission/wwgov)
|
||||
"cD" = (/obj/structure/table/woodentable,/obj/item/clothing/gloves/yellow,/obj/item/device/multitool,/turf/simulated/floor/wood,/area/awaymission/wwgov)
|
||||
"cE" = (/obj/structure/stool/bed/chair/wood/normal{dir = 4},/turf/simulated/floor/wood,/area/awaymission/wwgov)
|
||||
@@ -157,9 +157,9 @@
|
||||
"da" = (/obj/structure/stool/bed/chair/wood/normal{dir = 4},/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"db" = (/obj/structure/stool/bed/chair/wood/normal{dir = 8},/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"dc" = (/obj/structure/window/reinforced{tag = "icon-fwindow (WEST)"; icon_state = "fwindow"; dir = 8},/obj/structure/window/reinforced{tag = "icon-fwindow (EAST)"; icon_state = "fwindow"; dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwgov)
|
||||
"dd" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/sliceable/creamcheesebread,/turf/simulated/floor{tag = "icon-stage_bleft"; icon_state = "stage_bleft"},/area/awaymission/wwgov)
|
||||
"dd" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/sliceable/store/creamcheesebread,/turf/simulated/floor{tag = "icon-stage_bleft"; icon_state = "stage_bleft"},/area/awaymission/wwgov)
|
||||
"de" = (/obj/structure/table/woodentable,/obj/item/weapon/kitchen/rollingpin,/turf/simulated/floor{tag = "icon-stage_bleft"; icon_state = "stage_bleft"},/area/awaymission/wwgov)
|
||||
"df" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/sliceable/lemoncake,/turf/simulated/floor{tag = "icon-stage_bleft"; icon_state = "stage_bleft"},/area/awaymission/wwgov)
|
||||
"df" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/grown/citrus/lemon,/turf/simulated/floor{tag = "icon-stage_bleft"; icon_state = "stage_bleft"},/area/awaymission/wwgov)
|
||||
"dg" = (/obj/structure/window/reinforced{tag = "icon-fwindow (EAST)"; icon_state = "fwindow"; dir = 4},/obj/structure/window/reinforced{tag = "icon-fwindow (WEST)"; icon_state = "fwindow"; dir = 8},/obj/structure/grille,/obj/structure/window/reinforced{tag = "icon-fwindow (NORTH)"; icon_state = "fwindow"; dir = 1},/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwgov)
|
||||
"dh" = (/obj/effect/landmark/corpse/syndicatecommando{mobname = "Syndicate Commando"},/turf/simulated/floor/carpet,/area/awaymission/wwgov)
|
||||
"di" = (/obj/machinery/mineral/mint,/turf/simulated/floor/plating,/area/awaymission/wwrefine)
|
||||
@@ -175,7 +175,7 @@
|
||||
"ds" = (/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/bottle/patron,/turf/simulated/floor{tag = "icon-stage_bleft"; icon_state = "stage_bleft"},/area/awaymission/wwgov)
|
||||
"dt" = (/obj/effect/decal/cleanable/blood/tracks,/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
|
||||
"du" = (/obj/effect/decal/cleanable/blood/tracks,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"dv" = (/obj/effect/mine/plasma,/obj/item/ammo_box/a12mm,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"dv" = (/obj/effect/mine/plasma,/obj/item/ammo_box/c10mm,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"dw" = (/obj/effect/decal/cleanable/blood/splatter,/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
|
||||
"dx" = (/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand4"; icon_state = "ironsand4"},/area/awaymission/wwgov)
|
||||
"dy" = (/obj/effect/landmark/corpse/miner/rig,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
@@ -332,7 +332,7 @@
|
||||
"gt" = (/obj/machinery/washing_machine,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"gu" = (/obj/effect/decal/cleanable/blood/gibs/body{tag = "icon-gibup1"; icon_state = "gibup1"},/obj/structure/stool/bed/chair/wood/normal,/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/awaymission/wwmines)
|
||||
"gv" = (/obj/item/weapon/hatchet,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"gw" = (/obj/item/weapon/gun/projectile/automatic/silenced,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"gw" = (/obj/item/weapon/gun/projectile/automatic/pistol,/turf/simulated/floor/wood,/area/awaymission/wwmines)
|
||||
"gx" = (/obj/item/weapon/gun/projectile/shotgun,/turf/simulated/floor/plating/ironsand{tag = "icon-ironsand1"; icon_state = "ironsand1"},/area/awaymission/wwmines)
|
||||
"gy" = (/obj/effect/landmark/corpse/syndicatecommando{mobname = "Syndicate Commando"},/turf/simulated/floor/grass,/area/awaymission/wwgov)
|
||||
"gz" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{tag = "icon-fwindow (NORTH)"; icon_state = "fwindow"; dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{tag = "icon-fwindow (WEST)"; icon_state = "fwindow"; dir = 8},/turf/simulated/floor,/area/awaymission/wwrefine)
|
||||
|
||||
@@ -1808,7 +1808,7 @@
|
||||
"aIN" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/borgupload{pixel_x = -1; pixel_y = 1},/obj/item/weapon/circuitboard/aiupload{pixel_x = 2; pixel_y = -2},/turf/simulated/floor{icon_state = "vault"; dir = 4},/area/storage/tech)
|
||||
"aIO" = (/obj/structure/disposalpipe/segment,/obj/machinery/hologram/holopad,/turf/simulated/floor{dir = 2; icon_state = "brown"},/area/quartermaster/office{name = "\improper Cargo Office"})
|
||||
"aIP" = (/obj/item/weapon/storage/box/lights/mixed,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/hallway/primary/central)
|
||||
"aIQ" = (/obj/structure/closet{name = "Contraband Locker"},/obj/item/weapon/contraband/poster,/obj/item/weapon/contraband/poster,/obj/item/weapon/contraband/poster,/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap,/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi,/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus,/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom,/obj/item/weapon/suppressor,/obj/effect/spawner/lootdrop{loot = list("/obj/item/weapon/gun/projectile/automatic/pistol","/obj/item/weapon/gun/projectile/automatic/pistol","/obj/item/weapon/gun/projectile/automatic/pistol","/obj/item/weapon/gun/projectile/automatic/pistol","/obj/item/weapon/gun/projectile/automatic/pistol","/obj/item/weapon/gun/projectile/automatic/pistol","/obj/item/weapon/gun/projectile/automatic/pistol","/obj/item/weapon/gun/projectile/automatic/pistol","/obj/item/weapon/gun/projectile/shotgun/combat","/obj/item/weapon/gun/projectile/shotgun/combat","/obj/item/weapon/gun/projectile/shotgun/combat","/obj/item/weapon/gun/projectile/shotgun/combat","/obj/item/weapon/gun/projectile/shotgun/combat","/obj/item/weapon/gun/projectile/revolver/mateba","/obj/item/weapon/gun/projectile/automatic/deagle"); name = "armory contraband gun spawner"},/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"aIQ" = (/obj/structure/closet{name = "Contraband Locker"},/obj/item/weapon/contraband/poster,/obj/item/weapon/contraband/poster,/obj/item/weapon/contraband/poster,/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap,/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/reishi,/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus,/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/glowshroom,/obj/item/weapon/suppressor,/obj/effect/spawner/lootdrop/armory_contraband,/turf/simulated/floor{tag = "icon-vault (WEST)"; icon_state = "vault"; dir = 8},/area/security/warden)
|
||||
"aIR" = (/obj/structure/table,/obj/item/weapon/wrapping_paper,/obj/item/weapon/wrapping_paper,/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_y = -30},/obj/item/weapon/packageWrap{pixel_x = 2; pixel_y = -3},/obj/item/weapon/packageWrap{pixel_x = 2; pixel_y = -3},/obj/item/weapon/packageWrap{pixel_x = 2; pixel_y = -3},/obj/item/weapon/packageWrap{pixel_x = 2; pixel_y = -3},/obj/item/weapon/packageWrap{pixel_x = 2; pixel_y = -3},/obj/item/weapon/packageWrap{pixel_x = 2; pixel_y = -3},/obj/item/weapon/packageWrap{pixel_x = 2; pixel_y = -3},/obj/item/weapon/packageWrap{pixel_x = 2; pixel_y = -3},/turf/simulated/floor{dir = 2; icon_state = "arrival"},/area/quartermaster/office{name = "\improper Cargo Office"})
|
||||
"aIS" = (/obj/item/weapon/storage/box,/obj/structure/table,/obj/item/weapon/storage/box,/obj/item/weapon/storage/box,/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "arrival"; dir = 6},/area/quartermaster/office{name = "\improper Cargo Office"})
|
||||
"aIT" = (/obj/structure/cable/yellow{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable/yellow{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor{icon_state = "L10"},/area/hallway/primary/central)
|
||||
|
||||
+181
-207
File diff suppressed because it is too large
Load Diff
@@ -10,7 +10,7 @@ Pipelines + Other Objects -> Pipe network
|
||||
|
||||
*/
|
||||
|
||||
obj/machinery/atmospherics
|
||||
/obj/machinery/atmospherics
|
||||
anchored = 1
|
||||
idle_power_usage = 0
|
||||
active_power_usage = 0
|
||||
@@ -20,64 +20,64 @@ obj/machinery/atmospherics
|
||||
|
||||
|
||||
|
||||
obj/machinery/atmospherics/var/initialize_directions = 0
|
||||
obj/machinery/atmospherics/var/pipe_color
|
||||
/obj/machinery/atmospherics/var/initialize_directions = 0
|
||||
/obj/machinery/atmospherics/var/pipe_color
|
||||
|
||||
obj/machinery/atmospherics/process()
|
||||
/obj/machinery/atmospherics/process()
|
||||
if(gc_destroyed) //comments on /vg/ imply that GC'd pipes still process
|
||||
return PROCESS_KILL
|
||||
build_network()
|
||||
|
||||
obj/machinery/atmospherics/proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
/obj/machinery/atmospherics/proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
// Check to see if should be added to network. Add self if so and adjust variables appropriately.
|
||||
// Note don't forget to have neighbors look as well!
|
||||
|
||||
return null
|
||||
|
||||
obj/machinery/atmospherics/proc/build_network()
|
||||
/obj/machinery/atmospherics/proc/build_network()
|
||||
// Called to build a network from this node
|
||||
|
||||
return null
|
||||
|
||||
obj/machinery/atmospherics/proc/return_network(obj/machinery/atmospherics/reference)
|
||||
/obj/machinery/atmospherics/proc/return_network(obj/machinery/atmospherics/reference)
|
||||
// Returns pipe_network associated with connection to reference
|
||||
// Notes: should create network if necessary
|
||||
// Should never return null
|
||||
|
||||
return null
|
||||
|
||||
obj/machinery/atmospherics/proc/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
|
||||
/obj/machinery/atmospherics/proc/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
|
||||
// Used when two pipe_networks are combining
|
||||
|
||||
obj/machinery/atmospherics/proc/return_network_air(datum/network/reference)
|
||||
/obj/machinery/atmospherics/proc/return_network_air(datum/network/reference)
|
||||
// Return a list of gas_mixture(s) in the object
|
||||
// associated with reference pipe_network for use in rebuilding the networks gases list
|
||||
// Is permitted to return null
|
||||
|
||||
obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
|
||||
/obj/machinery/atmospherics/proc/disconnect(obj/machinery/atmospherics/reference)
|
||||
|
||||
obj/machinery/atmospherics/update_icon()
|
||||
/obj/machinery/atmospherics/update_icon()
|
||||
return null
|
||||
|
||||
obj/machinery/atmospherics/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
/obj/machinery/atmospherics/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if(can_unwrench && istype(W, /obj/item/weapon/wrench))
|
||||
var/turf/T = src.loc
|
||||
if (level==1 && isturf(T) && T.intact)
|
||||
user << "\red You must remove the plating first."
|
||||
user << "<span class='danger'>You must remove the plating first.</span>"
|
||||
return 1
|
||||
var/datum/gas_mixture/int_air = return_air()
|
||||
var/datum/gas_mixture/env_air = loc.return_air()
|
||||
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
|
||||
user << "\red You cannot unwrench this [src], it is too exerted due to internal pressure."
|
||||
user << "<span class='danger'>You cannot unwrench this [src], it is too exerted due to internal pressure.</span>"
|
||||
add_fingerprint(user)
|
||||
return 1
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
user << "\blue You begin to unfasten \the [src]..."
|
||||
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
|
||||
add_fingerprint(user)
|
||||
if (do_after(user, 40))
|
||||
user.visible_message( \
|
||||
"[user] unfastens \the [src].", \
|
||||
"\blue You have unfastened \the [src].", \
|
||||
"<span class='notice'>You have unfastened \the [src].</span>", \
|
||||
"You hear ratchet.")
|
||||
var/obj/item/pipe/newpipe = new(loc, make_from=src)
|
||||
transfer_fingerprints_to(newpipe)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
obj/machinery/atmospherics/binary
|
||||
/obj/machinery/atmospherics/binary
|
||||
dir = SOUTH
|
||||
initialize_directions = SOUTH|NORTH
|
||||
use_power = 1
|
||||
@@ -12,119 +12,119 @@ obj/machinery/atmospherics/binary
|
||||
var/datum/pipe_network/network1
|
||||
var/datum/pipe_network/network2
|
||||
|
||||
New()
|
||||
..()
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
initialize_directions = NORTH|SOUTH
|
||||
if(SOUTH)
|
||||
initialize_directions = NORTH|SOUTH
|
||||
if(EAST)
|
||||
initialize_directions = EAST|WEST
|
||||
if(WEST)
|
||||
initialize_directions = EAST|WEST
|
||||
air1 = new
|
||||
air2 = new
|
||||
/obj/machinery/atmospherics/binary/New()
|
||||
..()
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
initialize_directions = NORTH|SOUTH
|
||||
if(SOUTH)
|
||||
initialize_directions = NORTH|SOUTH
|
||||
if(EAST)
|
||||
initialize_directions = EAST|WEST
|
||||
if(WEST)
|
||||
initialize_directions = EAST|WEST
|
||||
air1 = new
|
||||
air2 = new
|
||||
|
||||
air1.volume = 200
|
||||
air2.volume = 200
|
||||
air1.volume = 200
|
||||
air2.volume = 200
|
||||
|
||||
// Housekeeping and pipe network stuff below
|
||||
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
if(reference == node1)
|
||||
network1 = new_network
|
||||
/obj/machinery/atmospherics/binary/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
if(reference == node1)
|
||||
network1 = new_network
|
||||
|
||||
else if(reference == node2)
|
||||
network2 = new_network
|
||||
else if(reference == node2)
|
||||
network2 = new_network
|
||||
|
||||
if(new_network.normal_members.Find(src))
|
||||
return 0
|
||||
if(new_network.normal_members.Find(src))
|
||||
return 0
|
||||
|
||||
new_network.normal_members += src
|
||||
new_network.normal_members += src
|
||||
|
||||
return null
|
||||
return null
|
||||
|
||||
Destroy()
|
||||
loc = null
|
||||
/obj/machinery/atmospherics/binary/Destroy()
|
||||
loc = null
|
||||
|
||||
if(node1)
|
||||
node1.disconnect(src)
|
||||
del(network1)
|
||||
if(node2)
|
||||
node2.disconnect(src)
|
||||
del(network2)
|
||||
if(node1)
|
||||
node1.disconnect(src)
|
||||
del(network1)
|
||||
if(node2)
|
||||
node2.disconnect(src)
|
||||
del(network2)
|
||||
|
||||
node1 = null
|
||||
node2 = null
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/atmospherics/binary/initialize()
|
||||
src.disconnect(src)
|
||||
|
||||
var/node2_connect = dir
|
||||
var/node1_connect = turn(dir, 180)
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node1 = target
|
||||
break
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/binary/build_network()
|
||||
if(!network1 && node1)
|
||||
network1 = new /datum/pipe_network()
|
||||
network1.normal_members += src
|
||||
network1.build_network(node1, src)
|
||||
|
||||
if(!network2 && node2)
|
||||
network2 = new /datum/pipe_network()
|
||||
network2.normal_members += src
|
||||
network2.build_network(node2, src)
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/binary/return_network(obj/machinery/atmospherics/reference)
|
||||
build_network()
|
||||
|
||||
if(reference==node1)
|
||||
return network1
|
||||
|
||||
if(reference==node2)
|
||||
return network2
|
||||
|
||||
return null
|
||||
|
||||
/obj/machinery/atmospherics/binary/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
|
||||
if(network1 == old_network)
|
||||
network1 = new_network
|
||||
if(network2 == old_network)
|
||||
network2 = new_network
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/binary/return_network_air(datum/pipe_network/reference)
|
||||
var/list/results = list()
|
||||
|
||||
if(network1 == reference)
|
||||
results += air1
|
||||
if(network2 == reference)
|
||||
results += air2
|
||||
|
||||
return results
|
||||
|
||||
/obj/machinery/atmospherics/binary/disconnect(obj/machinery/atmospherics/reference)
|
||||
if(reference==node1)
|
||||
del(network1)
|
||||
node1 = null
|
||||
|
||||
else if(reference==node2)
|
||||
del(network2)
|
||||
node2 = null
|
||||
|
||||
..()
|
||||
|
||||
initialize()
|
||||
src.disconnect(src)
|
||||
|
||||
var/node2_connect = dir
|
||||
var/node1_connect = turn(dir, 180)
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node1 = target
|
||||
break
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
|
||||
update_icon()
|
||||
|
||||
build_network()
|
||||
if(!network1 && node1)
|
||||
network1 = new /datum/pipe_network()
|
||||
network1.normal_members += src
|
||||
network1.build_network(node1, src)
|
||||
|
||||
if(!network2 && node2)
|
||||
network2 = new /datum/pipe_network()
|
||||
network2.normal_members += src
|
||||
network2.build_network(node2, src)
|
||||
|
||||
|
||||
return_network(obj/machinery/atmospherics/reference)
|
||||
build_network()
|
||||
|
||||
if(reference==node1)
|
||||
return network1
|
||||
|
||||
if(reference==node2)
|
||||
return network2
|
||||
|
||||
return null
|
||||
|
||||
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
|
||||
if(network1 == old_network)
|
||||
network1 = new_network
|
||||
if(network2 == old_network)
|
||||
network2 = new_network
|
||||
|
||||
return 1
|
||||
|
||||
return_network_air(datum/pipe_network/reference)
|
||||
var/list/results = list()
|
||||
|
||||
if(network1 == reference)
|
||||
results += air1
|
||||
if(network2 == reference)
|
||||
results += air2
|
||||
|
||||
return results
|
||||
|
||||
disconnect(obj/machinery/atmospherics/reference)
|
||||
if(reference==node1)
|
||||
del(network1)
|
||||
node1 = null
|
||||
|
||||
else if(reference==node2)
|
||||
del(network2)
|
||||
node2 = null
|
||||
|
||||
return null
|
||||
return null
|
||||
|
||||
@@ -17,54 +17,54 @@
|
||||
density = 1
|
||||
|
||||
|
||||
proc/return_transfer_air()
|
||||
/obj/machinery/atmospherics/binary/circulator/proc/return_transfer_air()
|
||||
|
||||
|
||||
var/output_starting_pressure = air1.return_pressure()
|
||||
var/input_starting_pressure = air2.return_pressure()
|
||||
var/output_starting_pressure = air1.return_pressure()
|
||||
var/input_starting_pressure = air2.return_pressure()
|
||||
|
||||
if(output_starting_pressure >= input_starting_pressure-10)
|
||||
//Need at least 10 KPa difference to overcome friction in the mechanism
|
||||
last_pressure_delta = 0
|
||||
return null
|
||||
if(output_starting_pressure >= input_starting_pressure-10)
|
||||
//Need at least 10 KPa difference to overcome friction in the mechanism
|
||||
last_pressure_delta = 0
|
||||
return null
|
||||
|
||||
//Calculate necessary moles to transfer using PV = nRT
|
||||
if(air2.temperature>0)
|
||||
var/pressure_delta = (input_starting_pressure - output_starting_pressure)/2
|
||||
//Calculate necessary moles to transfer using PV = nRT
|
||||
if(air2.temperature>0)
|
||||
var/pressure_delta = (input_starting_pressure - output_starting_pressure)/2
|
||||
|
||||
var/transfer_moles = pressure_delta*air1.volume/(air2.temperature * R_IDEAL_GAS_EQUATION)
|
||||
var/transfer_moles = pressure_delta*air1.volume/(air2.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
last_pressure_delta = pressure_delta
|
||||
last_pressure_delta = pressure_delta
|
||||
|
||||
//world << "pressure_delta = [pressure_delta]; transfer_moles = [transfer_moles];"
|
||||
//world << "pressure_delta = [pressure_delta]; transfer_moles = [transfer_moles];"
|
||||
|
||||
//Actually transfer the gas
|
||||
var/datum/gas_mixture/removed = air2.remove(transfer_moles)
|
||||
//Actually transfer the gas
|
||||
var/datum/gas_mixture/removed = air2.remove(transfer_moles)
|
||||
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
|
||||
return removed
|
||||
return removed
|
||||
|
||||
else
|
||||
last_pressure_delta = 0
|
||||
|
||||
process()
|
||||
..()
|
||||
update_icon()
|
||||
else
|
||||
last_pressure_delta = 0
|
||||
|
||||
/obj/machinery/atmospherics/binary/circulator/process()
|
||||
..()
|
||||
update_icon()
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
icon_state = "circ[side]-p"
|
||||
else if(last_pressure_delta > 0)
|
||||
if(last_pressure_delta > ONE_ATMOSPHERE)
|
||||
icon_state = "circ[side]-run"
|
||||
else
|
||||
icon_state = "circ[side]-slow"
|
||||
else
|
||||
icon_state = "circ[side]-off"
|
||||
|
||||
return 1
|
||||
/obj/machinery/atmospherics/binary/circulator/update_icon()
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
icon_state = "circ[side]-p"
|
||||
else if(last_pressure_delta > 0)
|
||||
if(last_pressure_delta > ONE_ATMOSPHERE)
|
||||
icon_state = "circ[side]-run"
|
||||
else
|
||||
icon_state = "circ[side]-slow"
|
||||
else
|
||||
icon_state = "circ[side]-off"
|
||||
|
||||
return 1
|
||||
|
||||
@@ -9,191 +9,189 @@
|
||||
desc = "Has a valve and pump attached to it. There are two ports."
|
||||
|
||||
level = 1
|
||||
|
||||
high_volume
|
||||
name = "large dual-port air vent"
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
air1.volume = 1000
|
||||
air2.volume = 1000
|
||||
|
||||
var/on = 0
|
||||
var/pump_direction = 1 //0 = siphoning, 1 = releasing
|
||||
|
||||
var/external_pressure_bound = ONE_ATMOSPHERE
|
||||
var/input_pressure_min = 0
|
||||
var/output_pressure_max = 0
|
||||
|
||||
var/pressure_checks = 1
|
||||
//1: Do not pass external_pressure_bound
|
||||
//2: Do not pass input_pressure_min
|
||||
//4: Do not pass output_pressure_max
|
||||
|
||||
update_icon()
|
||||
if(on)
|
||||
if(pump_direction)
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
|
||||
else
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
|
||||
else
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
on = 0
|
||||
|
||||
return
|
||||
|
||||
hide(var/i) //to make the little pipe section invisible, the icon changes.
|
||||
if(on)
|
||||
if(pump_direction)
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
on = 0
|
||||
return
|
||||
|
||||
process()
|
||||
..()
|
||||
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/environment_pressure = environment.return_pressure()
|
||||
|
||||
if(pump_direction) //input -> external
|
||||
var/pressure_delta = 10000
|
||||
|
||||
if(pressure_checks&1)
|
||||
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
|
||||
if(pressure_checks&2)
|
||||
pressure_delta = min(pressure_delta, (air1.return_pressure() - input_pressure_min))
|
||||
|
||||
if(pressure_delta > 0)
|
||||
if(air1.temperature > 0)
|
||||
var/transfer_moles = pressure_delta*environment.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
|
||||
|
||||
loc.assume_air(removed)
|
||||
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
|
||||
else //external -> output
|
||||
var/pressure_delta = 10000
|
||||
|
||||
if(pressure_checks&1)
|
||||
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
|
||||
if(pressure_checks&4)
|
||||
pressure_delta = min(pressure_delta, (output_pressure_max - air2.return_pressure()))
|
||||
|
||||
if(pressure_delta > 0)
|
||||
if(environment.temperature > 0)
|
||||
var/transfer_moles = pressure_delta*air2.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
|
||||
|
||||
air2.merge(removed)
|
||||
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
|
||||
return 1
|
||||
|
||||
//Radio remote control
|
||||
|
||||
proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
|
||||
|
||||
broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
|
||||
signal.data = list(
|
||||
"tag" = id,
|
||||
"device" = "ADVP",
|
||||
"power" = on,
|
||||
"direction" = pump_direction?("release"):("siphon"),
|
||||
"checks" = pressure_checks,
|
||||
"input" = input_pressure_min,
|
||||
"output" = output_pressure_max,
|
||||
"external" = external_pressure_bound,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
|
||||
return 1
|
||||
|
||||
var/frequency = 0
|
||||
var/id = null
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
initialize()
|
||||
..()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume
|
||||
name = "large dual-port air vent"
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume/New()
|
||||
..()
|
||||
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
air1.volume = 1000
|
||||
air2.volume = 1000
|
||||
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
var/on = 0
|
||||
var/pump_direction = 1 //0 = siphoning, 1 = releasing
|
||||
|
||||
if("set_direction" in signal.data)
|
||||
pump_direction = text2num(signal.data["set_direction"])
|
||||
var/external_pressure_bound = ONE_ATMOSPHERE
|
||||
var/input_pressure_min = 0
|
||||
var/output_pressure_max = 0
|
||||
|
||||
if("checks" in signal.data)
|
||||
pressure_checks = text2num(signal.data["checks"])
|
||||
var/pressure_checks = 1
|
||||
//1: Do not pass external_pressure_bound
|
||||
//2: Do not pass input_pressure_min
|
||||
//4: Do not pass output_pressure_max
|
||||
|
||||
if("purge" in signal.data)
|
||||
pressure_checks &= ~1
|
||||
pump_direction = 0
|
||||
/obj/machinery/atmospherics/binary/dp_vent_pump/update_icon()
|
||||
if(on)
|
||||
if(pump_direction)
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
|
||||
else
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
|
||||
else
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
on = 0
|
||||
|
||||
if("stabalize" in signal.data)
|
||||
pressure_checks |= 1
|
||||
pump_direction = 1
|
||||
return
|
||||
|
||||
if("set_input_pressure" in signal.data)
|
||||
input_pressure_min = Clamp(
|
||||
text2num(signal.data["set_input_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
/obj/machinery/atmospherics/binary/dp_vent_pump/hide(var/i) //to make the little pipe section invisible, the icon changes.
|
||||
if(on)
|
||||
if(pump_direction)
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
on = 0
|
||||
return
|
||||
|
||||
if("set_output_pressure" in signal.data)
|
||||
output_pressure_max = Clamp(
|
||||
text2num(signal.data["set_output_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
/obj/machinery/atmospherics/binary/dp_vent_pump/process()
|
||||
..()
|
||||
|
||||
if("set_external_pressure" in signal.data)
|
||||
external_pressure_bound = Clamp(
|
||||
text2num(signal.data["set_external_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
return //do not update_icon
|
||||
//if(signal.data["tag"])
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/environment_pressure = environment.return_pressure()
|
||||
|
||||
if(pump_direction) //input -> external
|
||||
var/pressure_delta = 10000
|
||||
|
||||
if(pressure_checks&1)
|
||||
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
|
||||
if(pressure_checks&2)
|
||||
pressure_delta = min(pressure_delta, (air1.return_pressure() - input_pressure_min))
|
||||
|
||||
if(pressure_delta > 0)
|
||||
if(air1.temperature > 0)
|
||||
var/transfer_moles = pressure_delta*environment.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
|
||||
|
||||
loc.assume_air(removed)
|
||||
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
|
||||
else //external -> output
|
||||
var/pressure_delta = 10000
|
||||
|
||||
if(pressure_checks&1)
|
||||
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
|
||||
if(pressure_checks&4)
|
||||
pressure_delta = min(pressure_delta, (output_pressure_max - air2.return_pressure()))
|
||||
|
||||
if(pressure_delta > 0)
|
||||
if(environment.temperature > 0)
|
||||
var/transfer_moles = pressure_delta*air2.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
|
||||
|
||||
air2.merge(removed)
|
||||
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
|
||||
return 1
|
||||
|
||||
//Radio remote control
|
||||
|
||||
/obj/machinery/atmospherics/binary/dp_vent_pump/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
|
||||
|
||||
/obj/machinery/atmospherics/binary/dp_vent_pump/proc/broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
|
||||
signal.data = list(
|
||||
"tag" = id,
|
||||
"device" = "ADVP",
|
||||
"power" = on,
|
||||
"direction" = pump_direction?("release"):("siphon"),
|
||||
"checks" = pressure_checks,
|
||||
"input" = input_pressure_min,
|
||||
"output" = output_pressure_max,
|
||||
"external" = external_pressure_bound,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/binary/dp_vent_pump/initialize()
|
||||
..()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/atmospherics/binary/dp_vent_pump/receive_signal(datum/signal/signal)
|
||||
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
|
||||
if("set_direction" in signal.data)
|
||||
pump_direction = text2num(signal.data["set_direction"])
|
||||
|
||||
if("checks" in signal.data)
|
||||
pressure_checks = text2num(signal.data["checks"])
|
||||
|
||||
if("purge" in signal.data)
|
||||
pressure_checks &= ~1
|
||||
pump_direction = 0
|
||||
|
||||
if("stabalize" in signal.data)
|
||||
pressure_checks |= 1
|
||||
pump_direction = 1
|
||||
|
||||
if("set_input_pressure" in signal.data)
|
||||
input_pressure_min = Clamp(
|
||||
text2num(signal.data["set_input_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("set_output_pressure" in signal.data)
|
||||
output_pressure_max = Clamp(
|
||||
text2num(signal.data["set_output_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("set_external_pressure" in signal.data)
|
||||
external_pressure_bound = Clamp(
|
||||
text2num(signal.data["set_external_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
return //do not update_icon
|
||||
//if(signal.data["tag"])
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
obj/machinery/atmospherics/binary/passive_gate
|
||||
/obj/machinery/atmospherics/binary/passive_gate
|
||||
//Tries to achieve target pressure at output (like a normal pump) except
|
||||
// Uses no power but can not transfer gases from a low pressure area to a high pressure area
|
||||
icon = 'icons/obj/atmospherics/passive_gate.dmi'
|
||||
@@ -16,156 +16,155 @@ obj/machinery/atmospherics/binary/passive_gate
|
||||
var/id = null
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "intact_off"
|
||||
else if(node1 && node2)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
/obj/machinery/atmospherics/binary/passive_gate/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "intact_off"
|
||||
else if(node1 && node2)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
if(node1)
|
||||
icon_state = "exposed_1_off"
|
||||
else if(node2)
|
||||
icon_state = "exposed_2_off"
|
||||
else
|
||||
if(node1)
|
||||
icon_state = "exposed_1_off"
|
||||
else if(node2)
|
||||
icon_state = "exposed_2_off"
|
||||
else
|
||||
icon_state = "exposed_3_off"
|
||||
return
|
||||
icon_state = "exposed_3_off"
|
||||
return
|
||||
|
||||
process()
|
||||
..()
|
||||
if(!on)
|
||||
return 0
|
||||
/obj/machinery/atmospherics/binary/passive_gate/process()
|
||||
..()
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
var/output_starting_pressure = air2.return_pressure()
|
||||
var/input_starting_pressure = air1.return_pressure()
|
||||
var/output_starting_pressure = air2.return_pressure()
|
||||
var/input_starting_pressure = air1.return_pressure()
|
||||
|
||||
if(output_starting_pressure >= min(target_pressure,input_starting_pressure-10))
|
||||
//No need to pump gas if target is already reached or input pressure is too low
|
||||
//Need at least 10 KPa difference to overcome friction in the mechanism
|
||||
return 1
|
||||
if(output_starting_pressure >= min(target_pressure,input_starting_pressure-10))
|
||||
//No need to pump gas if target is already reached or input pressure is too low
|
||||
//Need at least 10 KPa difference to overcome friction in the mechanism
|
||||
return 1
|
||||
|
||||
//Calculate necessary moles to transfer using PV = nRT
|
||||
if((air1.total_moles() > 0) && (air1.temperature>0))
|
||||
var/pressure_delta = min(target_pressure - output_starting_pressure, (input_starting_pressure - output_starting_pressure)/2)
|
||||
//Can not have a pressure delta that would cause output_pressure > input_pressure
|
||||
//Calculate necessary moles to transfer using PV = nRT
|
||||
if((air1.total_moles() > 0) && (air1.temperature>0))
|
||||
var/pressure_delta = min(target_pressure - output_starting_pressure, (input_starting_pressure - output_starting_pressure)/2)
|
||||
//Can not have a pressure delta that would cause output_pressure > input_pressure
|
||||
|
||||
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
//Actually transfer the gas
|
||||
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
|
||||
air2.merge(removed)
|
||||
//Actually transfer the gas
|
||||
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
|
||||
air2.merge(removed)
|
||||
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
|
||||
|
||||
//Radio remote control
|
||||
//Radio remote control
|
||||
|
||||
proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
|
||||
/obj/machinery/atmospherics/binary/passive_gate/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
|
||||
|
||||
broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
/obj/machinery/atmospherics/binary/passive_gate/proc/broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
|
||||
signal.data = list(
|
||||
"tag" = id,
|
||||
"device" = "AGP",
|
||||
"power" = on,
|
||||
"target_output" = target_pressure,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
signal.data = list(
|
||||
"tag" = id,
|
||||
"device" = "AGP",
|
||||
"power" = on,
|
||||
"target_output" = target_pressure,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
interact(mob/user as mob)
|
||||
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
|
||||
<b>Desirable output pressure: </b>
|
||||
[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
|
||||
"}
|
||||
/obj/machinery/atmospherics/binary/passive_gate/interact(mob/user as mob)
|
||||
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
|
||||
<b>Desirable output pressure: </b>
|
||||
[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
|
||||
"}
|
||||
|
||||
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
|
||||
onclose(user, "atmo_pump")
|
||||
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
|
||||
onclose(user, "atmo_pump")
|
||||
|
||||
initialize()
|
||||
..()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
/obj/machinery/atmospherics/binary/passive_gate/initialize()
|
||||
..()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
/obj/machinery/atmospherics/binary/passive_gate/receive_signal(datum/signal/signal)
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
|
||||
if("set_output_pressure" in signal.data)
|
||||
target_pressure = Clamp(
|
||||
text2num(signal.data["set_output_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
return //do not update_icon
|
||||
if("set_output_pressure" in signal.data)
|
||||
target_pressure = Clamp(
|
||||
text2num(signal.data["set_output_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
return //do not update_icon
|
||||
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/binary/passive_gate/attack_hand(user as mob)
|
||||
if(..())
|
||||
return
|
||||
|
||||
|
||||
|
||||
attack_hand(user as mob)
|
||||
if(..())
|
||||
return
|
||||
src.add_fingerprint(usr)
|
||||
if(!src.allowed(user))
|
||||
user << "\red Access denied."
|
||||
return
|
||||
usr.set_machine(src)
|
||||
interact(user)
|
||||
src.add_fingerprint(usr)
|
||||
if(!src.allowed(user))
|
||||
user << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
usr.set_machine(src)
|
||||
interact(user)
|
||||
return
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..()) return
|
||||
if(href_list["power"])
|
||||
on = !on
|
||||
if(href_list["set_press"])
|
||||
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
|
||||
src.target_pressure = max(0, min(4500, new_pressure))
|
||||
usr.set_machine(src)
|
||||
src.update_icon()
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
/obj/machinery/atmospherics/binary/passive_gate/Topic(href,href_list)
|
||||
if(..()) return
|
||||
if(href_list["power"])
|
||||
on = !on
|
||||
if(href_list["set_press"])
|
||||
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
|
||||
src.target_pressure = max(0, min(4500, new_pressure))
|
||||
usr.set_machine(src)
|
||||
src.update_icon()
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
power_change()
|
||||
..()
|
||||
update_icon()
|
||||
/obj/machinery/atmospherics/binary/passive_gate/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if (!istype(W, /obj/item/weapon/wrench))
|
||||
return ..()
|
||||
if (on)
|
||||
user << "\red You cannot unwrench this [src], turn it off first."
|
||||
return 1
|
||||
/obj/machinery/atmospherics/binary/passive_gate/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if (!istype(W, /obj/item/weapon/wrench))
|
||||
return ..()
|
||||
if (on)
|
||||
user << "<span class='danger'>You cannot unwrench this [src], turn it off first.</span>"
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
@@ -12,7 +12,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
but overall network volume is also increased as this increases...
|
||||
*/
|
||||
|
||||
obj/machinery/atmospherics/binary/pump
|
||||
/obj/machinery/atmospherics/binary/pump
|
||||
icon = 'icons/obj/atmospherics/pump.dmi'
|
||||
icon_state = "intact_off"
|
||||
|
||||
@@ -28,157 +28,156 @@ obj/machinery/atmospherics/binary/pump
|
||||
var/id = null
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
on
|
||||
on = 1
|
||||
icon_state = "intact_on"
|
||||
/obj/machinery/atmospherics/binary/pump/on
|
||||
on = 1
|
||||
icon_state = "intact_on"
|
||||
|
||||
update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "intact_off"
|
||||
else if(node1 && node2)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
/obj/machinery/atmospherics/binary/pump/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "intact_off"
|
||||
else if(node1 && node2)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
if(node1)
|
||||
icon_state = "exposed_1_off"
|
||||
else if(node2)
|
||||
icon_state = "exposed_2_off"
|
||||
else
|
||||
if(node1)
|
||||
icon_state = "exposed_1_off"
|
||||
else if(node2)
|
||||
icon_state = "exposed_2_off"
|
||||
else
|
||||
icon_state = "exposed_3_off"
|
||||
icon_state = "exposed_3_off"
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/binary/pump/process()
|
||||
// ..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
process()
|
||||
// ..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
var/output_starting_pressure = air2.return_pressure()
|
||||
|
||||
if( (target_pressure - output_starting_pressure) < 0.01)
|
||||
//No need to pump gas if target is already reached!
|
||||
return 1
|
||||
|
||||
//Calculate necessary moles to transfer using PV=nRT
|
||||
if((air1.total_moles() > 0) && (air1.temperature>0))
|
||||
var/pressure_delta = target_pressure - output_starting_pressure
|
||||
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
//Actually transfer the gas
|
||||
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
|
||||
air2.merge(removed)
|
||||
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
var/output_starting_pressure = air2.return_pressure()
|
||||
|
||||
if( (target_pressure - output_starting_pressure) < 0.01)
|
||||
//No need to pump gas if target is already reached!
|
||||
return 1
|
||||
|
||||
//Calculate necessary moles to transfer using PV=nRT
|
||||
if((air1.total_moles() > 0) && (air1.temperature>0))
|
||||
var/pressure_delta = target_pressure - output_starting_pressure
|
||||
var/transfer_moles = pressure_delta*air2.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
//Actually transfer the gas
|
||||
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
|
||||
air2.merge(removed)
|
||||
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
|
||||
return 1
|
||||
|
||||
//Radio remote control
|
||||
|
||||
proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
|
||||
/obj/machinery/atmospherics/binary/pump/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA)
|
||||
|
||||
broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
/obj/machinery/atmospherics/binary/pump/proc/broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
|
||||
signal.data = list(
|
||||
"tag" = id,
|
||||
"device" = "AGP",
|
||||
"power" = on,
|
||||
"target_output" = target_pressure,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
signal.data = list(
|
||||
"tag" = id,
|
||||
"device" = "AGP",
|
||||
"power" = on,
|
||||
"target_output" = target_pressure,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
interact(mob/user as mob)
|
||||
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
|
||||
<b>Desirable output pressure: </b>
|
||||
[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
|
||||
"}
|
||||
/obj/machinery/atmospherics/binary/pump/interact(mob/user as mob)
|
||||
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
|
||||
<b>Desirable output pressure: </b>
|
||||
[round(target_pressure,0.1)]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
|
||||
"}
|
||||
|
||||
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
|
||||
onclose(user, "atmo_pump")
|
||||
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
|
||||
onclose(user, "atmo_pump")
|
||||
|
||||
initialize()
|
||||
..()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
/obj/machinery/atmospherics/binary/pump/initialize()
|
||||
..()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
/obj/machinery/atmospherics/binary/pump/receive_signal(datum/signal/signal)
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
|
||||
if("set_output_pressure" in signal.data)
|
||||
target_pressure = Clamp(
|
||||
text2num(signal.data["set_output_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
return //do not update_icon
|
||||
if("set_output_pressure" in signal.data)
|
||||
target_pressure = Clamp(
|
||||
text2num(signal.data["set_output_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
return //do not update_icon
|
||||
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/binary/pump/attack_hand(user as mob)
|
||||
if(..())
|
||||
return
|
||||
|
||||
|
||||
attack_hand(user as mob)
|
||||
if(..())
|
||||
return
|
||||
src.add_fingerprint(usr)
|
||||
if(!src.allowed(user))
|
||||
user << "\red Access denied."
|
||||
return
|
||||
usr.set_machine(src)
|
||||
interact(user)
|
||||
src.add_fingerprint(usr)
|
||||
if(!src.allowed(user))
|
||||
user << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
usr.set_machine(src)
|
||||
interact(user)
|
||||
return
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..()) return
|
||||
if(href_list["power"])
|
||||
on = !on
|
||||
if(href_list["set_press"])
|
||||
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
|
||||
src.target_pressure = max(0, min(4500, new_pressure))
|
||||
usr.set_machine(src)
|
||||
src.update_icon()
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
/obj/machinery/atmospherics/binary/pump/Topic(href,href_list)
|
||||
if(..()) return
|
||||
if(href_list["power"])
|
||||
on = !on
|
||||
if(href_list["set_press"])
|
||||
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
|
||||
src.target_pressure = max(0, min(4500, new_pressure))
|
||||
usr.set_machine(src)
|
||||
src.update_icon()
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
power_change()
|
||||
..()
|
||||
update_icon()
|
||||
/obj/machinery/atmospherics/binary/pump/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if (!istype(W, /obj/item/weapon/wrench))
|
||||
return ..()
|
||||
if (!(stat & NOPOWER) && on)
|
||||
user << "\red You cannot unwrench this [src], turn it off first."
|
||||
return 1
|
||||
/obj/machinery/atmospherics/binary/pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if (!istype(W, /obj/item/weapon/wrench))
|
||||
return ..()
|
||||
if (!(stat & NOPOWER) && on)
|
||||
user << "<span class='danger'>You cannot unwrench this [src], turn it off first.</span>"
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ Thus, the two variables affect pump operation are set in New():
|
||||
but overall network volume is also increased as this increases...
|
||||
*/
|
||||
|
||||
obj/machinery/atmospherics/binary/volume_pump
|
||||
/obj/machinery/atmospherics/binary/volume_pump
|
||||
icon = 'icons/obj/atmospherics/volume_pump.dmi'
|
||||
icon_state = "intact_off"
|
||||
|
||||
@@ -28,155 +28,154 @@ obj/machinery/atmospherics/binary/volume_pump
|
||||
var/id = null
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
on
|
||||
on = 1
|
||||
icon_state = "intact_on"
|
||||
/obj/machinery/atmospherics/binary/volume_pump/on
|
||||
on = 1
|
||||
icon_state = "intact_on"
|
||||
|
||||
update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "intact_off"
|
||||
else if(node1 && node2)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
/obj/machinery/atmospherics/binary/volume_pump/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "intact_off"
|
||||
else if(node1 && node2)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
if(node1)
|
||||
icon_state = "exposed_1_off"
|
||||
else if(node2)
|
||||
icon_state = "exposed_2_off"
|
||||
else
|
||||
if(node1)
|
||||
icon_state = "exposed_1_off"
|
||||
else if(node2)
|
||||
icon_state = "exposed_2_off"
|
||||
else
|
||||
icon_state = "exposed_3_off"
|
||||
return
|
||||
icon_state = "exposed_3_off"
|
||||
return
|
||||
|
||||
process()
|
||||
// ..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(!on)
|
||||
return 0
|
||||
/obj/machinery/atmospherics/binary/volume_pump/process()
|
||||
// ..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
// Pump mechanism just won't do anything if the pressure is too high/too low
|
||||
|
||||
var/input_starting_pressure = air1.return_pressure()
|
||||
var/output_starting_pressure = air2.return_pressure()
|
||||
|
||||
if((input_starting_pressure < 0.01) || (output_starting_pressure > 9000))
|
||||
return 1
|
||||
|
||||
var/transfer_ratio = max(1, transfer_rate/air1.volume)
|
||||
|
||||
var/datum/gas_mixture/removed = air1.remove_ratio(transfer_ratio)
|
||||
|
||||
air2.merge(removed)
|
||||
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
var/input_starting_pressure = air1.return_pressure()
|
||||
var/output_starting_pressure = air2.return_pressure()
|
||||
|
||||
if((input_starting_pressure < 0.01) || (output_starting_pressure > 9000))
|
||||
return 1
|
||||
|
||||
proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency)
|
||||
var/transfer_ratio = max(1, transfer_rate/air1.volume)
|
||||
|
||||
broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
var/datum/gas_mixture/removed = air1.remove_ratio(transfer_ratio)
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
air2.merge(removed)
|
||||
|
||||
signal.data = list(
|
||||
"tag" = id,
|
||||
"device" = "APV",
|
||||
"power" = on,
|
||||
"transfer_rate" = transfer_rate,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
radio_connection.post_signal(src, signal)
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
|
||||
return 1
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
|
||||
interact(mob/user as mob)
|
||||
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
|
||||
<b>Desirable output flow: </b>
|
||||
[round(transfer_rate,1)]l/s | <a href='?src=\ref[src];set_transfer_rate=1'>Change</a>
|
||||
"}
|
||||
return 1
|
||||
|
||||
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
|
||||
onclose(user, "atmo_pump")
|
||||
/obj/machinery/atmospherics/binary/volume_pump/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency)
|
||||
|
||||
/obj/machinery/atmospherics/binary/volume_pump/proc/broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
|
||||
signal.data = list(
|
||||
"tag" = id,
|
||||
"device" = "APV",
|
||||
"power" = on,
|
||||
"transfer_rate" = transfer_rate,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/binary/volume_pump/interact(mob/user as mob)
|
||||
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
|
||||
<b>Desirable output flow: </b>
|
||||
[round(transfer_rate,1)]l/s | <a href='?src=\ref[src];set_transfer_rate=1'>Change</a>
|
||||
"}
|
||||
|
||||
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_pump")
|
||||
onclose(user, "atmo_pump")
|
||||
|
||||
|
||||
|
||||
initialize()
|
||||
..()
|
||||
/obj/machinery/atmospherics/binary/volume_pump/initialize()
|
||||
..()
|
||||
|
||||
set_frequency(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
/obj/machinery/atmospherics/binary/volume_pump/receive_signal(datum/signal/signal)
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
|
||||
if("set_transfer_rate" in signal.data)
|
||||
transfer_rate = Clamp(
|
||||
text2num(signal.data["set_transfer_rate"]),
|
||||
0,
|
||||
air1.volume
|
||||
)
|
||||
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
return //do not update_icon
|
||||
if("set_transfer_rate" in signal.data)
|
||||
transfer_rate = Clamp(
|
||||
text2num(signal.data["set_transfer_rate"]),
|
||||
0,
|
||||
air1.volume
|
||||
)
|
||||
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
return //do not update_icon
|
||||
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
|
||||
|
||||
attack_hand(user as mob)
|
||||
if(..())
|
||||
return
|
||||
src.add_fingerprint(usr)
|
||||
if(!src.allowed(user))
|
||||
user << "\red Access denied."
|
||||
return
|
||||
usr.set_machine(src)
|
||||
interact(user)
|
||||
/obj/machinery/atmospherics/binary/volume_pump/attack_hand(user as mob)
|
||||
if(..())
|
||||
return
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..()) return
|
||||
if(href_list["power"])
|
||||
on = !on
|
||||
if(href_list["set_transfer_rate"])
|
||||
var/new_transfer_rate = input(usr,"Enter new output volume (0-200l/s)","Flow control",src.transfer_rate) as num
|
||||
src.transfer_rate = max(0, min(200, new_transfer_rate))
|
||||
usr.set_machine(src)
|
||||
src.update_icon()
|
||||
src.updateUsrDialog()
|
||||
src.add_fingerprint(usr)
|
||||
if(!src.allowed(user))
|
||||
user << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
usr.set_machine(src)
|
||||
interact(user)
|
||||
return
|
||||
|
||||
power_change()
|
||||
..()
|
||||
update_icon()
|
||||
/obj/machinery/atmospherics/binary/volume_pump/Topic(href,href_list)
|
||||
if(..()) return
|
||||
if(href_list["power"])
|
||||
on = !on
|
||||
if(href_list["set_transfer_rate"])
|
||||
var/new_transfer_rate = input(usr,"Enter new output volume (0-200l/s)","Flow control",src.transfer_rate) as num
|
||||
src.transfer_rate = max(0, min(200, new_transfer_rate))
|
||||
usr.set_machine(src)
|
||||
src.update_icon()
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/binary/volume_pump/power_change()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
|
||||
|
||||
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if (!istype(W, /obj/item/weapon/wrench))
|
||||
return ..()
|
||||
if (!(stat & NOPOWER) && on)
|
||||
user << "\red You cannot unwrench this [src], turn it off first."
|
||||
return 1
|
||||
/obj/machinery/atmospherics/binary/volume_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if (!istype(W, /obj/item/weapon/wrench))
|
||||
return ..()
|
||||
if (!(stat & NOPOWER) && on)
|
||||
user << "<span class='danger'>You cannot unwrench this [src], turn it off first.</span>"
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
@@ -21,117 +21,117 @@
|
||||
level = 0
|
||||
|
||||
|
||||
New()
|
||||
initialize_directions = dir
|
||||
..()
|
||||
/obj/machinery/atmospherics/portables_connector/New()
|
||||
initialize_directions = dir
|
||||
..()
|
||||
|
||||
update_icon()
|
||||
if(node)
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
|
||||
dir = get_dir(src, node)
|
||||
else
|
||||
icon_state = "exposed"
|
||||
/obj/machinery/atmospherics/portables_connector/update_icon()
|
||||
if(node)
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
|
||||
dir = get_dir(src, node)
|
||||
else
|
||||
icon_state = "exposed"
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/portables_connector/hide(var/i) //to make the little pipe section invisible, the icon changes.
|
||||
if(node)
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
|
||||
dir = get_dir(src, node)
|
||||
else
|
||||
icon_state = "exposed"
|
||||
|
||||
/obj/machinery/atmospherics/portables_connector/process()
|
||||
..()
|
||||
if(!on)
|
||||
return
|
||||
|
||||
hide(var/i) //to make the little pipe section invisible, the icon changes.
|
||||
if(node)
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
|
||||
dir = get_dir(src, node)
|
||||
else
|
||||
icon_state = "exposed"
|
||||
|
||||
process()
|
||||
..()
|
||||
if(!on)
|
||||
return
|
||||
if(!connected_device)
|
||||
on = 0
|
||||
return
|
||||
if(network)
|
||||
network.update = 1
|
||||
return 1
|
||||
if(!connected_device)
|
||||
on = 0
|
||||
return
|
||||
if(network)
|
||||
network.update = 1
|
||||
return 1
|
||||
|
||||
// Housekeeping and pipe network stuff below
|
||||
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
if(reference == node)
|
||||
network = new_network
|
||||
/obj/machinery/atmospherics/portables_connector/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
if(reference == node)
|
||||
network = new_network
|
||||
|
||||
if(new_network.normal_members.Find(src))
|
||||
return 0
|
||||
if(new_network.normal_members.Find(src))
|
||||
return 0
|
||||
|
||||
new_network.normal_members += src
|
||||
new_network.normal_members += src
|
||||
|
||||
return null
|
||||
return null
|
||||
|
||||
Destroy()
|
||||
if(connected_device)
|
||||
connected_device.disconnect()
|
||||
/obj/machinery/atmospherics/portables_connector/Destroy()
|
||||
if(connected_device)
|
||||
connected_device.disconnect()
|
||||
|
||||
if(node)
|
||||
node.disconnect(src)
|
||||
del(network)
|
||||
if(node)
|
||||
node.disconnect(src)
|
||||
del(network)
|
||||
|
||||
node = null
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/atmospherics/portables_connector/initialize()
|
||||
src.disconnect(src)
|
||||
|
||||
var/node_connect = dir
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node = target
|
||||
break
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/portables_connector/build_network()
|
||||
if(!network && node)
|
||||
network = new /datum/pipe_network()
|
||||
network.normal_members += src
|
||||
network.build_network(node, src)
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/portables_connector/return_network(obj/machinery/atmospherics/reference)
|
||||
build_network()
|
||||
|
||||
if(reference==node)
|
||||
return network
|
||||
|
||||
if(reference==connected_device)
|
||||
return network
|
||||
|
||||
return null
|
||||
|
||||
/obj/machinery/atmospherics/portables_connector/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
|
||||
if(network == old_network)
|
||||
network = new_network
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/portables_connector/return_network_air(datum/pipe_network/reference)
|
||||
var/list/results = list()
|
||||
|
||||
if(connected_device)
|
||||
results += connected_device.air_contents
|
||||
|
||||
return results
|
||||
|
||||
/obj/machinery/atmospherics/portables_connector/disconnect(obj/machinery/atmospherics/reference)
|
||||
if(reference==node)
|
||||
del(network)
|
||||
node = null
|
||||
|
||||
..()
|
||||
|
||||
initialize()
|
||||
src.disconnect(src)
|
||||
|
||||
var/node_connect = dir
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node = target
|
||||
break
|
||||
|
||||
update_icon()
|
||||
|
||||
build_network()
|
||||
if(!network && node)
|
||||
network = new /datum/pipe_network()
|
||||
network.normal_members += src
|
||||
network.build_network(node, src)
|
||||
return null
|
||||
|
||||
|
||||
return_network(obj/machinery/atmospherics/reference)
|
||||
build_network()
|
||||
|
||||
if(reference==node)
|
||||
return network
|
||||
|
||||
if(reference==connected_device)
|
||||
return network
|
||||
|
||||
return null
|
||||
|
||||
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
|
||||
if(network == old_network)
|
||||
network = new_network
|
||||
|
||||
/obj/machinery/atmospherics/portables_connector/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if (!istype(W, /obj/item/weapon/wrench))
|
||||
return ..()
|
||||
if (connected_device)
|
||||
user << "<span class='danger'>You cannot unwrench this [src], dettach [connected_device] first.</span>"
|
||||
return 1
|
||||
|
||||
return_network_air(datum/pipe_network/reference)
|
||||
var/list/results = list()
|
||||
|
||||
if(connected_device)
|
||||
results += connected_device.air_contents
|
||||
|
||||
return results
|
||||
|
||||
disconnect(obj/machinery/atmospherics/reference)
|
||||
if(reference==node)
|
||||
del(network)
|
||||
node = null
|
||||
|
||||
return null
|
||||
|
||||
|
||||
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if (!istype(W, /obj/item/weapon/wrench))
|
||||
return ..()
|
||||
if (connected_device)
|
||||
user << "\red You cannot unwrench this [src], dettach [connected_device] first."
|
||||
return 1
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
obj/machinery/atmospherics/trinary/filter
|
||||
/obj/machinery/atmospherics/trinary/filter
|
||||
icon = 'icons/obj/atmospherics/filter.dmi'
|
||||
icon_state = "intact_off"
|
||||
density = 1
|
||||
@@ -28,122 +28,121 @@ Filter types:
|
||||
var/frequency = 0
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
|
||||
/obj/machinery/atmospherics/trinary/filter/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
|
||||
|
||||
New()
|
||||
..()
|
||||
if(radio_controller)
|
||||
initialize()
|
||||
/obj/machinery/atmospherics/trinary/filter/New()
|
||||
..()
|
||||
if(radio_controller)
|
||||
initialize()
|
||||
|
||||
update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "intact_off"
|
||||
else if(node2 && node3 && node1)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
icon_state = "intact_off"
|
||||
on = 0
|
||||
/obj/machinery/atmospherics/trinary/filter/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "intact_off"
|
||||
else if(node2 && node3 && node1)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
icon_state = "intact_off"
|
||||
on = 0
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
power_change()
|
||||
var/old_stat = stat
|
||||
..()
|
||||
if(old_stat != stat)
|
||||
update_icon()
|
||||
/obj/machinery/atmospherics/trinary/filter/power_change()
|
||||
var/old_stat = stat
|
||||
..()
|
||||
if(old_stat != stat)
|
||||
update_icon()
|
||||
|
||||
process()
|
||||
..()
|
||||
if(!on)
|
||||
return 0
|
||||
/obj/machinery/atmospherics/trinary/filter/process()
|
||||
..()
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
var/output_starting_pressure = air3.return_pressure()
|
||||
|
||||
if(output_starting_pressure >= target_pressure)
|
||||
//No need to mix if target is already full!
|
||||
return 1
|
||||
|
||||
//Calculate necessary moles to transfer using PV=nRT
|
||||
|
||||
var/pressure_delta = target_pressure - output_starting_pressure
|
||||
var/transfer_moles
|
||||
|
||||
if(air1.temperature > 0)
|
||||
transfer_moles = pressure_delta*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
//Actually transfer the gas
|
||||
|
||||
if(transfer_moles > 0)
|
||||
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
|
||||
|
||||
if(!removed)
|
||||
return
|
||||
var/datum/gas_mixture/filtered_out = new
|
||||
filtered_out.temperature = removed.temperature
|
||||
|
||||
switch(filter_type)
|
||||
if(0) //removing plasma
|
||||
filtered_out.toxins = removed.toxins
|
||||
removed.toxins = 0
|
||||
|
||||
if(removed.trace_gases.len>0)
|
||||
for(var/datum/gas/trace_gas in removed.trace_gases)
|
||||
if(istype(trace_gas, /datum/gas/oxygen_agent_b))
|
||||
removed.trace_gases -= trace_gas
|
||||
filtered_out.trace_gases += trace_gas
|
||||
|
||||
if(1) //removing O2
|
||||
filtered_out.oxygen = removed.oxygen
|
||||
removed.oxygen = 0
|
||||
|
||||
if(2) //removing N2
|
||||
filtered_out.nitrogen = removed.nitrogen
|
||||
removed.nitrogen = 0
|
||||
|
||||
if(3) //removing CO2
|
||||
filtered_out.carbon_dioxide = removed.carbon_dioxide
|
||||
removed.carbon_dioxide = 0
|
||||
|
||||
if(4)//removing N2O
|
||||
if(removed.trace_gases.len>0)
|
||||
for(var/datum/gas/trace_gas in removed.trace_gases)
|
||||
if(istype(trace_gas, /datum/gas/sleeping_agent))
|
||||
removed.trace_gases -= trace_gas
|
||||
filtered_out.trace_gases += trace_gas
|
||||
|
||||
else
|
||||
filtered_out = null
|
||||
|
||||
|
||||
air2.merge(filtered_out)
|
||||
air3.merge(removed)
|
||||
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
|
||||
if(network3)
|
||||
network3.update = 1
|
||||
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
var/output_starting_pressure = air3.return_pressure()
|
||||
|
||||
if(output_starting_pressure >= target_pressure)
|
||||
//No need to mix if target is already full!
|
||||
return 1
|
||||
|
||||
initialize()
|
||||
set_frequency(frequency)
|
||||
return ..()
|
||||
//Calculate necessary moles to transfer using PV=nRT
|
||||
|
||||
obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob)
|
||||
var/pressure_delta = target_pressure - output_starting_pressure
|
||||
var/transfer_moles
|
||||
|
||||
if(air1.temperature > 0)
|
||||
transfer_moles = pressure_delta*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
//Actually transfer the gas
|
||||
|
||||
if(transfer_moles > 0)
|
||||
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
|
||||
|
||||
if(!removed)
|
||||
return
|
||||
var/datum/gas_mixture/filtered_out = new
|
||||
filtered_out.temperature = removed.temperature
|
||||
|
||||
switch(filter_type)
|
||||
if(0) //removing plasma
|
||||
filtered_out.toxins = removed.toxins
|
||||
removed.toxins = 0
|
||||
|
||||
if(removed.trace_gases.len>0)
|
||||
for(var/datum/gas/trace_gas in removed.trace_gases)
|
||||
if(istype(trace_gas, /datum/gas/oxygen_agent_b))
|
||||
removed.trace_gases -= trace_gas
|
||||
filtered_out.trace_gases += trace_gas
|
||||
|
||||
if(1) //removing O2
|
||||
filtered_out.oxygen = removed.oxygen
|
||||
removed.oxygen = 0
|
||||
|
||||
if(2) //removing N2
|
||||
filtered_out.nitrogen = removed.nitrogen
|
||||
removed.nitrogen = 0
|
||||
|
||||
if(3) //removing CO2
|
||||
filtered_out.carbon_dioxide = removed.carbon_dioxide
|
||||
removed.carbon_dioxide = 0
|
||||
|
||||
if(4)//removing N2O
|
||||
if(removed.trace_gases.len>0)
|
||||
for(var/datum/gas/trace_gas in removed.trace_gases)
|
||||
if(istype(trace_gas, /datum/gas/sleeping_agent))
|
||||
removed.trace_gases -= trace_gas
|
||||
filtered_out.trace_gases += trace_gas
|
||||
|
||||
else
|
||||
filtered_out = null
|
||||
|
||||
|
||||
air2.merge(filtered_out)
|
||||
air3.merge(removed)
|
||||
|
||||
if(network2)
|
||||
network2.update = 1
|
||||
|
||||
if(network3)
|
||||
network3.update = 1
|
||||
|
||||
if(network1)
|
||||
network1.update = 1
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/trinary/filter/initialize()
|
||||
set_frequency(frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob)
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(!src.allowed(user))
|
||||
user << "\red Access denied."
|
||||
user << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
|
||||
var/dat
|
||||
@@ -191,7 +190,7 @@ obj/machinery/atmospherics/trinary/filter/attack_hand(user as mob)
|
||||
onclose(user, "atmo_filter")
|
||||
return
|
||||
|
||||
obj/machinery/atmospherics/trinary/filter/Topic(href, href_list)
|
||||
/obj/machinery/atmospherics/trinary/filter/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.set_machine(src)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
obj/machinery/atmospherics/trinary/mixer
|
||||
/obj/machinery/atmospherics/trinary/mixer
|
||||
icon = 'icons/obj/atmospherics/mixer.dmi'
|
||||
icon_state = "intact_off"
|
||||
density = 1
|
||||
@@ -17,132 +17,132 @@ obj/machinery/atmospherics/trinary/mixer
|
||||
|
||||
//node 3 is the outlet, nodes 1 & 2 are intakes
|
||||
|
||||
update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "intact_off"
|
||||
else if(node2 && node3 && node1)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
icon_state = "intact_off"
|
||||
on = 0
|
||||
/obj/machinery/atmospherics/trinary/mixer/update_icon()
|
||||
if(stat & NOPOWER)
|
||||
icon_state = "intact_off"
|
||||
else if(node2 && node3 && node1)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
icon_state = "intact_off"
|
||||
on = 0
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
power_change()
|
||||
var/old_stat = stat
|
||||
..()
|
||||
if(old_stat != stat)
|
||||
update_icon()
|
||||
/obj/machinery/atmospherics/trinary/mixer/power_change()
|
||||
var/old_stat = stat
|
||||
..()
|
||||
if(old_stat != stat)
|
||||
update_icon()
|
||||
|
||||
New()
|
||||
..()
|
||||
air3.volume = 300
|
||||
/obj/machinery/atmospherics/trinary/mixer/New()
|
||||
..()
|
||||
air3.volume = 300
|
||||
|
||||
process()
|
||||
..()
|
||||
if(!on)
|
||||
return 0
|
||||
/obj/machinery/atmospherics/trinary/mixer/process()
|
||||
..()
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
var/output_starting_pressure = air3.return_pressure()
|
||||
|
||||
if(output_starting_pressure >= target_pressure)
|
||||
//No need to mix if target is already full!
|
||||
return 1
|
||||
|
||||
//Calculate necessary moles to transfer using PV=nRT
|
||||
|
||||
var/pressure_delta = target_pressure - output_starting_pressure
|
||||
var/transfer_moles1 = 0
|
||||
var/transfer_moles2 = 0
|
||||
|
||||
if(air1.temperature > 0)
|
||||
transfer_moles1 = (node1_concentration*pressure_delta)*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
if(air2.temperature > 0)
|
||||
transfer_moles2 = (node2_concentration*pressure_delta)*air3.volume/(air2.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/air1_moles = air1.total_moles()
|
||||
var/air2_moles = air2.total_moles()
|
||||
|
||||
if((air1_moles < transfer_moles1) || (air2_moles < transfer_moles2))
|
||||
var/ratio = 0
|
||||
if (( transfer_moles1 > 0 ) && (transfer_moles2 >0 ))
|
||||
ratio = min(air1_moles/transfer_moles1, air2_moles/transfer_moles2)
|
||||
if (( transfer_moles2 == 0 ) && ( transfer_moles1 > 0 ))
|
||||
ratio = air1_moles/transfer_moles1
|
||||
if (( transfer_moles1 == 0 ) && ( transfer_moles2 > 0 ))
|
||||
ratio = air2_moles/transfer_moles2
|
||||
|
||||
transfer_moles1 *= ratio
|
||||
transfer_moles2 *= ratio
|
||||
|
||||
//Actually transfer the gas
|
||||
|
||||
if(transfer_moles1 > 0)
|
||||
var/datum/gas_mixture/removed1 = air1.remove(transfer_moles1)
|
||||
air3.merge(removed1)
|
||||
|
||||
if(transfer_moles2 > 0)
|
||||
var/datum/gas_mixture/removed2 = air2.remove(transfer_moles2)
|
||||
air3.merge(removed2)
|
||||
|
||||
if(network1 && transfer_moles1)
|
||||
network1.update = 1
|
||||
|
||||
if(network2 && transfer_moles2)
|
||||
network2.update = 1
|
||||
|
||||
if(network3)
|
||||
network3.update = 1
|
||||
var/output_starting_pressure = air3.return_pressure()
|
||||
|
||||
if(output_starting_pressure >= target_pressure)
|
||||
//No need to mix if target is already full!
|
||||
return 1
|
||||
|
||||
attack_hand(user as mob)
|
||||
if(..())
|
||||
return
|
||||
src.add_fingerprint(usr)
|
||||
if(!src.allowed(user))
|
||||
user << "\red Access denied."
|
||||
return
|
||||
usr.set_machine(src)
|
||||
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
|
||||
<b>Desirable output pressure: </b>
|
||||
[target_pressure]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
|
||||
<br>
|
||||
<b>Node 1 Concentration:</b>
|
||||
<a href='?src=\ref[src];node1_c=-0.1'><b>-</b></a>
|
||||
<a href='?src=\ref[src];node1_c=-0.01'>-</a>
|
||||
[node1_concentration]([node1_concentration*100]%)
|
||||
<a href='?src=\ref[src];node1_c=0.01'><b>+</b></a>
|
||||
<a href='?src=\ref[src];node1_c=0.1'>+</a>
|
||||
<br>
|
||||
<b>Node 2 Concentration:</b>
|
||||
<a href='?src=\ref[src];node2_c=-0.1'><b>-</b></a>
|
||||
<a href='?src=\ref[src];node2_c=-0.01'>-</a>
|
||||
[node2_concentration]([node2_concentration*100]%)
|
||||
<a href='?src=\ref[src];node2_c=0.01'><b>+</b></a>
|
||||
<a href='?src=\ref[src];node2_c=0.1'>+</a>
|
||||
"}
|
||||
//Calculate necessary moles to transfer using PV=nRT
|
||||
|
||||
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_mixer")
|
||||
onclose(user, "atmo_mixer")
|
||||
return
|
||||
var/pressure_delta = target_pressure - output_starting_pressure
|
||||
var/transfer_moles1 = 0
|
||||
var/transfer_moles2 = 0
|
||||
|
||||
Topic(href,href_list)
|
||||
if(..()) return
|
||||
if(href_list["power"])
|
||||
on = !on
|
||||
if(href_list["set_press"])
|
||||
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
|
||||
src.target_pressure = max(0, min(4500, new_pressure))
|
||||
if(href_list["node1_c"])
|
||||
var/value = text2num(href_list["node1_c"])
|
||||
src.node1_concentration = max(0, min(1, src.node1_concentration + value))
|
||||
src.node2_concentration = max(0, min(1, src.node2_concentration - value))
|
||||
if(href_list["node2_c"])
|
||||
var/value = text2num(href_list["node2_c"])
|
||||
src.node2_concentration = max(0, min(1, src.node2_concentration + value))
|
||||
src.node1_concentration = max(0, min(1, src.node1_concentration - value))
|
||||
src.update_icon()
|
||||
src.updateUsrDialog()
|
||||
if(air1.temperature > 0)
|
||||
transfer_moles1 = (node1_concentration*pressure_delta)*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
if(air2.temperature > 0)
|
||||
transfer_moles2 = (node2_concentration*pressure_delta)*air3.volume/(air2.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/air1_moles = air1.total_moles()
|
||||
var/air2_moles = air2.total_moles()
|
||||
|
||||
if((air1_moles < transfer_moles1) || (air2_moles < transfer_moles2))
|
||||
var/ratio = 0
|
||||
if (( transfer_moles1 > 0 ) && (transfer_moles2 >0 ))
|
||||
ratio = min(air1_moles/transfer_moles1, air2_moles/transfer_moles2)
|
||||
if (( transfer_moles2 == 0 ) && ( transfer_moles1 > 0 ))
|
||||
ratio = air1_moles/transfer_moles1
|
||||
if (( transfer_moles1 == 0 ) && ( transfer_moles2 > 0 ))
|
||||
ratio = air2_moles/transfer_moles2
|
||||
|
||||
transfer_moles1 *= ratio
|
||||
transfer_moles2 *= ratio
|
||||
|
||||
//Actually transfer the gas
|
||||
|
||||
if(transfer_moles1 > 0)
|
||||
var/datum/gas_mixture/removed1 = air1.remove(transfer_moles1)
|
||||
air3.merge(removed1)
|
||||
|
||||
if(transfer_moles2 > 0)
|
||||
var/datum/gas_mixture/removed2 = air2.remove(transfer_moles2)
|
||||
air3.merge(removed2)
|
||||
|
||||
if(network1 && transfer_moles1)
|
||||
network1.update = 1
|
||||
|
||||
if(network2 && transfer_moles2)
|
||||
network2.update = 1
|
||||
|
||||
if(network3)
|
||||
network3.update = 1
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/trinary/mixer/attack_hand(user as mob)
|
||||
if(..())
|
||||
return
|
||||
src.add_fingerprint(usr)
|
||||
if(!src.allowed(user))
|
||||
user << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
usr.set_machine(src)
|
||||
var/dat = {"<b>Power: </b><a href='?src=\ref[src];power=1'>[on?"On":"Off"]</a><br>
|
||||
<b>Desirable output pressure: </b>
|
||||
[target_pressure]kPa | <a href='?src=\ref[src];set_press=1'>Change</a>
|
||||
<br>
|
||||
<b>Node 1 Concentration:</b>
|
||||
<a href='?src=\ref[src];node1_c=-0.1'><b>-</b></a>
|
||||
<a href='?src=\ref[src];node1_c=-0.01'>-</a>
|
||||
[node1_concentration]([node1_concentration*100]%)
|
||||
<a href='?src=\ref[src];node1_c=0.01'><b>+</b></a>
|
||||
<a href='?src=\ref[src];node1_c=0.1'>+</a>
|
||||
<br>
|
||||
<b>Node 2 Concentration:</b>
|
||||
<a href='?src=\ref[src];node2_c=-0.1'><b>-</b></a>
|
||||
<a href='?src=\ref[src];node2_c=-0.01'>-</a>
|
||||
[node2_concentration]([node2_concentration*100]%)
|
||||
<a href='?src=\ref[src];node2_c=0.01'><b>+</b></a>
|
||||
<a href='?src=\ref[src];node2_c=0.1'>+</a>
|
||||
"}
|
||||
|
||||
user << browse("<HEAD><TITLE>[src.name] control</TITLE></HEAD><TT>[dat]</TT>", "window=atmo_mixer")
|
||||
onclose(user, "atmo_mixer")
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/trinary/mixer/Topic(href,href_list)
|
||||
if(..()) return
|
||||
if(href_list["power"])
|
||||
on = !on
|
||||
if(href_list["set_press"])
|
||||
var/new_pressure = input(usr,"Enter new output pressure (0-4500kPa)","Pressure control",src.target_pressure) as num
|
||||
src.target_pressure = max(0, min(4500, new_pressure))
|
||||
if(href_list["node1_c"])
|
||||
var/value = text2num(href_list["node1_c"])
|
||||
src.node1_concentration = max(0, min(1, src.node1_concentration + value))
|
||||
src.node2_concentration = max(0, min(1, src.node2_concentration - value))
|
||||
if(href_list["node2_c"])
|
||||
var/value = text2num(href_list["node2_c"])
|
||||
src.node2_concentration = max(0, min(1, src.node2_concentration + value))
|
||||
src.node1_concentration = max(0, min(1, src.node1_concentration - value))
|
||||
src.update_icon()
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
obj/machinery/atmospherics/trinary
|
||||
/obj/machinery/atmospherics/trinary
|
||||
dir = SOUTH
|
||||
initialize_directions = SOUTH|NORTH|WEST
|
||||
use_power = 1
|
||||
@@ -15,148 +15,148 @@ obj/machinery/atmospherics/trinary
|
||||
var/datum/pipe_network/network2
|
||||
var/datum/pipe_network/network3
|
||||
|
||||
New()
|
||||
..()
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
initialize_directions = EAST|NORTH|SOUTH
|
||||
if(SOUTH)
|
||||
initialize_directions = SOUTH|WEST|NORTH
|
||||
if(EAST)
|
||||
initialize_directions = EAST|WEST|SOUTH
|
||||
if(WEST)
|
||||
initialize_directions = WEST|NORTH|EAST
|
||||
air1 = new
|
||||
air2 = new
|
||||
air3 = new
|
||||
/obj/machinery/atmospherics/trinary/New()
|
||||
..()
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
initialize_directions = EAST|NORTH|SOUTH
|
||||
if(SOUTH)
|
||||
initialize_directions = SOUTH|WEST|NORTH
|
||||
if(EAST)
|
||||
initialize_directions = EAST|WEST|SOUTH
|
||||
if(WEST)
|
||||
initialize_directions = WEST|NORTH|EAST
|
||||
air1 = new
|
||||
air2 = new
|
||||
air3 = new
|
||||
|
||||
air1.volume = 200
|
||||
air2.volume = 200
|
||||
air3.volume = 200
|
||||
air1.volume = 200
|
||||
air2.volume = 200
|
||||
air3.volume = 200
|
||||
|
||||
// Housekeeping and pipe network stuff below
|
||||
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
if(reference == node1)
|
||||
network1 = new_network
|
||||
/obj/machinery/atmospherics/trinary/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
if(reference == node1)
|
||||
network1 = new_network
|
||||
|
||||
else if(reference == node2)
|
||||
network2 = new_network
|
||||
else if(reference == node2)
|
||||
network2 = new_network
|
||||
|
||||
else if (reference == node3)
|
||||
network3 = new_network
|
||||
else if (reference == node3)
|
||||
network3 = new_network
|
||||
|
||||
if(new_network.normal_members.Find(src))
|
||||
return 0
|
||||
if(new_network.normal_members.Find(src))
|
||||
return 0
|
||||
|
||||
new_network.normal_members += src
|
||||
new_network.normal_members += src
|
||||
|
||||
return null
|
||||
return null
|
||||
|
||||
Destroy()
|
||||
if(node1)
|
||||
node1.disconnect(src)
|
||||
del(network1)
|
||||
if(node2)
|
||||
node2.disconnect(src)
|
||||
del(network2)
|
||||
if(node3)
|
||||
node3.disconnect(src)
|
||||
del(network3)
|
||||
/obj/machinery/atmospherics/trinary/Destroy()
|
||||
if(node1)
|
||||
node1.disconnect(src)
|
||||
del(network1)
|
||||
if(node2)
|
||||
node2.disconnect(src)
|
||||
del(network2)
|
||||
if(node3)
|
||||
node3.disconnect(src)
|
||||
del(network3)
|
||||
|
||||
node1 = null
|
||||
node2 = null
|
||||
node3 = null
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/atmospherics/trinary/initialize()
|
||||
src.disconnect(src)
|
||||
|
||||
var/node1_connect = turn(dir, -180)
|
||||
var/node2_connect = turn(dir, -90)
|
||||
var/node3_connect = dir
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node1 = target
|
||||
break
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node3_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node3 = target
|
||||
break
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/trinary/build_network()
|
||||
if(!network1 && node1)
|
||||
network1 = new /datum/pipe_network()
|
||||
network1.normal_members += src
|
||||
network1.build_network(node1, src)
|
||||
|
||||
if(!network2 && node2)
|
||||
network2 = new /datum/pipe_network()
|
||||
network2.normal_members += src
|
||||
network2.build_network(node2, src)
|
||||
|
||||
if(!network3 && node3)
|
||||
network3 = new /datum/pipe_network()
|
||||
network3.normal_members += src
|
||||
network3.build_network(node3, src)
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/trinary/return_network(obj/machinery/atmospherics/reference)
|
||||
build_network()
|
||||
|
||||
if(reference==node1)
|
||||
return network1
|
||||
|
||||
if(reference==node2)
|
||||
return network2
|
||||
|
||||
if(reference==node3)
|
||||
return network3
|
||||
|
||||
return null
|
||||
|
||||
/obj/machinery/atmospherics/trinary/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
|
||||
if(network1 == old_network)
|
||||
network1 = new_network
|
||||
if(network2 == old_network)
|
||||
network2 = new_network
|
||||
if(network3 == old_network)
|
||||
network3 = new_network
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/trinary/return_network_air(datum/pipe_network/reference)
|
||||
var/list/results = list()
|
||||
|
||||
if(network1 == reference)
|
||||
results += air1
|
||||
if(network2 == reference)
|
||||
results += air2
|
||||
if(network3 == reference)
|
||||
results += air3
|
||||
|
||||
return results
|
||||
|
||||
/obj/machinery/atmospherics/trinary/disconnect(obj/machinery/atmospherics/reference)
|
||||
if(reference==node1)
|
||||
del(network1)
|
||||
node1 = null
|
||||
|
||||
else if(reference==node2)
|
||||
del(network2)
|
||||
node2 = null
|
||||
|
||||
else if(reference==node3)
|
||||
del(network3)
|
||||
node3 = null
|
||||
|
||||
..()
|
||||
|
||||
initialize()
|
||||
src.disconnect(src)
|
||||
|
||||
var/node1_connect = turn(dir, -180)
|
||||
var/node2_connect = turn(dir, -90)
|
||||
var/node3_connect = dir
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node1_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node1 = target
|
||||
break
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node2_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node3_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node3 = target
|
||||
break
|
||||
|
||||
update_icon()
|
||||
|
||||
build_network()
|
||||
if(!network1 && node1)
|
||||
network1 = new /datum/pipe_network()
|
||||
network1.normal_members += src
|
||||
network1.build_network(node1, src)
|
||||
|
||||
if(!network2 && node2)
|
||||
network2 = new /datum/pipe_network()
|
||||
network2.normal_members += src
|
||||
network2.build_network(node2, src)
|
||||
|
||||
if(!network3 && node3)
|
||||
network3 = new /datum/pipe_network()
|
||||
network3.normal_members += src
|
||||
network3.build_network(node3, src)
|
||||
|
||||
|
||||
return_network(obj/machinery/atmospherics/reference)
|
||||
build_network()
|
||||
|
||||
if(reference==node1)
|
||||
return network1
|
||||
|
||||
if(reference==node2)
|
||||
return network2
|
||||
|
||||
if(reference==node3)
|
||||
return network3
|
||||
|
||||
return null
|
||||
|
||||
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
|
||||
if(network1 == old_network)
|
||||
network1 = new_network
|
||||
if(network2 == old_network)
|
||||
network2 = new_network
|
||||
if(network3 == old_network)
|
||||
network3 = new_network
|
||||
|
||||
return 1
|
||||
|
||||
return_network_air(datum/pipe_network/reference)
|
||||
var/list/results = list()
|
||||
|
||||
if(network1 == reference)
|
||||
results += air1
|
||||
if(network2 == reference)
|
||||
results += air2
|
||||
if(network3 == reference)
|
||||
results += air3
|
||||
|
||||
return results
|
||||
|
||||
disconnect(obj/machinery/atmospherics/reference)
|
||||
if(reference==node1)
|
||||
del(network1)
|
||||
node1 = null
|
||||
|
||||
else if(reference==node2)
|
||||
del(network2)
|
||||
node2 = null
|
||||
|
||||
else if(reference==node3)
|
||||
del(network3)
|
||||
node3 = null
|
||||
|
||||
return null
|
||||
return null
|
||||
|
||||
@@ -12,30 +12,30 @@
|
||||
var/current_temperature = T20C
|
||||
var/current_heat_capacity = 50000 //totally random
|
||||
|
||||
update_icon()
|
||||
if(node)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
icon_state = "exposed"
|
||||
/obj/machinery/atmospherics/unary/cold_sink/update_icon()
|
||||
if(node)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
icon_state = "exposed"
|
||||
|
||||
on = 0
|
||||
on = 0
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
process()
|
||||
..()
|
||||
if(!on || !network)
|
||||
return 0
|
||||
var/air_heat_capacity = air_contents.heat_capacity()
|
||||
var/combined_heat_capacity = current_heat_capacity + air_heat_capacity
|
||||
var/old_temperature = air_contents.temperature
|
||||
/obj/machinery/atmospherics/unary/cold_sink/process()
|
||||
..()
|
||||
if(!on || !network)
|
||||
return 0
|
||||
var/air_heat_capacity = air_contents.heat_capacity()
|
||||
var/combined_heat_capacity = current_heat_capacity + air_heat_capacity
|
||||
var/old_temperature = air_contents.temperature
|
||||
|
||||
if(combined_heat_capacity > 0)
|
||||
var/combined_energy = current_temperature*current_heat_capacity + air_heat_capacity*air_contents.temperature
|
||||
air_contents.temperature = combined_energy/combined_heat_capacity
|
||||
if(combined_heat_capacity > 0)
|
||||
var/combined_energy = current_temperature*current_heat_capacity + air_heat_capacity*air_contents.temperature
|
||||
air_contents.temperature = combined_energy/combined_heat_capacity
|
||||
|
||||
//todo: have current temperature affected. require power to bring down current temperature again
|
||||
//todo: have current temperature affected. require power to bring down current temperature again
|
||||
|
||||
if(abs(old_temperature-air_contents.temperature) > 1)
|
||||
network.update = 1
|
||||
return 1
|
||||
if(abs(old_temperature-air_contents.temperature) > 1)
|
||||
network.update = 1
|
||||
return 1
|
||||
|
||||
@@ -8,14 +8,13 @@
|
||||
|
||||
var/update_cycle
|
||||
|
||||
update_icon()
|
||||
if(node)
|
||||
icon_state = "intact"
|
||||
else
|
||||
icon_state = "exposed"
|
||||
/obj/machinery/atmospherics/unary/generator_input/update_icon()
|
||||
if(node)
|
||||
icon_state = "intact"
|
||||
else
|
||||
icon_state = "exposed"
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
proc
|
||||
return_exchange_air()
|
||||
return air_contents
|
||||
/obj/machinery/atmospherics/unary/generator_input/proc/return_exchange_air()
|
||||
return air_contents
|
||||
|
||||
@@ -12,57 +12,57 @@
|
||||
var/obj/machinery/atmospherics/unary/heat_exchanger/partner = null
|
||||
var/update_cycle
|
||||
|
||||
update_icon()
|
||||
if(node)
|
||||
icon_state = "intact"
|
||||
else
|
||||
icon_state = "exposed"
|
||||
/obj/machinery/atmospherics/unary/heat_exchanger/update_icon()
|
||||
if(node)
|
||||
icon_state = "intact"
|
||||
else
|
||||
icon_state = "exposed"
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
initialize()
|
||||
if(!partner)
|
||||
var/partner_connect = turn(dir,180)
|
||||
/obj/machinery/atmospherics/unary/heat_exchanger/initialize()
|
||||
if(!partner)
|
||||
var/partner_connect = turn(dir,180)
|
||||
|
||||
for(var/obj/machinery/atmospherics/unary/heat_exchanger/target in get_step(src,partner_connect))
|
||||
if(target.dir & get_dir(src,target))
|
||||
partner = target
|
||||
partner.partner = src
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/unary/heat_exchanger/target in get_step(src,partner_connect))
|
||||
if(target.dir & get_dir(src,target))
|
||||
partner = target
|
||||
partner.partner = src
|
||||
break
|
||||
|
||||
..()
|
||||
..()
|
||||
|
||||
process()
|
||||
..()
|
||||
if(!partner)
|
||||
return 0
|
||||
/obj/machinery/atmospherics/unary/heat_exchanger/process()
|
||||
..()
|
||||
if(!partner)
|
||||
return 0
|
||||
|
||||
if(!air_master || air_master.current_cycle <= update_cycle)
|
||||
return 0
|
||||
if(!air_master || air_master.current_cycle <= update_cycle)
|
||||
return 0
|
||||
|
||||
update_cycle = air_master.current_cycle
|
||||
partner.update_cycle = air_master.current_cycle
|
||||
update_cycle = air_master.current_cycle
|
||||
partner.update_cycle = air_master.current_cycle
|
||||
|
||||
var/air_heat_capacity = air_contents.heat_capacity()
|
||||
var/other_air_heat_capacity = partner.air_contents.heat_capacity()
|
||||
var/combined_heat_capacity = other_air_heat_capacity + air_heat_capacity
|
||||
var/air_heat_capacity = air_contents.heat_capacity()
|
||||
var/other_air_heat_capacity = partner.air_contents.heat_capacity()
|
||||
var/combined_heat_capacity = other_air_heat_capacity + air_heat_capacity
|
||||
|
||||
var/old_temperature = air_contents.temperature
|
||||
var/other_old_temperature = partner.air_contents.temperature
|
||||
var/old_temperature = air_contents.temperature
|
||||
var/other_old_temperature = partner.air_contents.temperature
|
||||
|
||||
if(combined_heat_capacity > 0)
|
||||
var/combined_energy = partner.air_contents.temperature*other_air_heat_capacity + air_heat_capacity*air_contents.temperature
|
||||
if(combined_heat_capacity > 0)
|
||||
var/combined_energy = partner.air_contents.temperature*other_air_heat_capacity + air_heat_capacity*air_contents.temperature
|
||||
|
||||
var/new_temperature = combined_energy/combined_heat_capacity
|
||||
air_contents.temperature = new_temperature
|
||||
partner.air_contents.temperature = new_temperature
|
||||
var/new_temperature = combined_energy/combined_heat_capacity
|
||||
air_contents.temperature = new_temperature
|
||||
partner.air_contents.temperature = new_temperature
|
||||
|
||||
if(network)
|
||||
if(abs(old_temperature-air_contents.temperature) > 1)
|
||||
network.update = 1
|
||||
if(network)
|
||||
if(abs(old_temperature-air_contents.temperature) > 1)
|
||||
network.update = 1
|
||||
|
||||
if(partner.network)
|
||||
if(abs(other_old_temperature-partner.air_contents.temperature) > 1)
|
||||
partner.network.update = 1
|
||||
if(partner.network)
|
||||
if(abs(other_old_temperature-partner.air_contents.temperature) > 1)
|
||||
partner.network.update = 1
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -14,30 +14,30 @@
|
||||
var/current_temperature = T20C
|
||||
var/current_heat_capacity = 50000 //totally random
|
||||
|
||||
update_icon()
|
||||
if(node)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
icon_state = "exposed"
|
||||
/obj/machinery/atmospherics/unary/heat_reservoir/update_icon()
|
||||
if(node)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
icon_state = "exposed"
|
||||
|
||||
on = 0
|
||||
on = 0
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
process()
|
||||
..()
|
||||
if(!on)
|
||||
return 0
|
||||
var/air_heat_capacity = air_contents.heat_capacity()
|
||||
var/combined_heat_capacity = current_heat_capacity + air_heat_capacity
|
||||
var/old_temperature = air_contents.temperature
|
||||
/obj/machinery/atmospherics/unary/heat_reservoir/process()
|
||||
..()
|
||||
if(!on)
|
||||
return 0
|
||||
var/air_heat_capacity = air_contents.heat_capacity()
|
||||
var/combined_heat_capacity = current_heat_capacity + air_heat_capacity
|
||||
var/old_temperature = air_contents.temperature
|
||||
|
||||
if(combined_heat_capacity > 0)
|
||||
var/combined_energy = current_temperature*current_heat_capacity + air_heat_capacity*air_contents.temperature
|
||||
air_contents.temperature = combined_energy/combined_heat_capacity
|
||||
if(combined_heat_capacity > 0)
|
||||
var/combined_energy = current_temperature*current_heat_capacity + air_heat_capacity*air_contents.temperature
|
||||
air_contents.temperature = combined_energy/combined_heat_capacity
|
||||
|
||||
//todo: have current temperature affected. require power to bring up current temperature again
|
||||
//todo: have current temperature affected. require power to bring up current temperature again
|
||||
|
||||
if(abs(old_temperature-air_contents.temperature) > 1)
|
||||
network.update = 1
|
||||
return 1
|
||||
if(abs(old_temperature-air_contents.temperature) > 1)
|
||||
network.update = 1
|
||||
return 1
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon_state = "off"
|
||||
use_power = 1
|
||||
|
||||
name = "air injector"
|
||||
name = "Air Injector"
|
||||
desc = "Has a valve and pump attached to it"
|
||||
|
||||
var/on = 0
|
||||
@@ -17,134 +17,133 @@
|
||||
|
||||
level = 1
|
||||
|
||||
update_icon()
|
||||
if(node)
|
||||
if(on && !(stat & NOPOWER))
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
|
||||
else
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
/obj/machinery/atmospherics/unary/outlet_injector/update_icon()
|
||||
if(node)
|
||||
if(on && !(stat & NOPOWER))
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
|
||||
else
|
||||
icon_state = "exposed"
|
||||
on = 0
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
else
|
||||
icon_state = "exposed"
|
||||
on = 0
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
power_change()
|
||||
var/old_stat = stat
|
||||
..()
|
||||
if(old_stat != stat)
|
||||
update_icon()
|
||||
|
||||
|
||||
process()
|
||||
..()
|
||||
injecting = 0
|
||||
|
||||
if(!on || stat & NOPOWER)
|
||||
return 0
|
||||
|
||||
if(air_contents.temperature > 0)
|
||||
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
|
||||
|
||||
loc.assume_air(removed)
|
||||
air_update_turf()
|
||||
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
return 1
|
||||
|
||||
proc/inject()
|
||||
if(on || injecting)
|
||||
return 0
|
||||
|
||||
injecting = 1
|
||||
|
||||
if(air_contents.temperature > 0)
|
||||
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
|
||||
|
||||
loc.assume_air(removed)
|
||||
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
flick("inject", src)
|
||||
|
||||
proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency)
|
||||
|
||||
broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
|
||||
signal.data = list(
|
||||
"tag" = id,
|
||||
"device" = "AO",
|
||||
"power" = on,
|
||||
"volume_rate" = volume_rate,
|
||||
//"timestamp" = world.time,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
return 1
|
||||
|
||||
initialize()
|
||||
..()
|
||||
|
||||
set_frequency(frequency)
|
||||
spawn(rand(25,50))
|
||||
broadcast_status()
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
|
||||
if("inject" in signal.data)
|
||||
spawn inject()
|
||||
return
|
||||
|
||||
if("set_volume_rate" in signal.data)
|
||||
var/number = text2num(signal.data["set_volume_rate"])
|
||||
volume_rate = Clamp(number, 0, air_contents.volume)
|
||||
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
return //do not update_icon
|
||||
|
||||
//log_admin("DEBUG \[[world.timeofday]\]: outlet_injector/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
|
||||
//return
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
/obj/machinery/atmospherics/unary/outlet_injector/power_change()
|
||||
var/old_stat = stat
|
||||
..()
|
||||
if(old_stat != stat)
|
||||
update_icon()
|
||||
|
||||
hide(var/i) //to make the little pipe section invisible, the icon changes.
|
||||
if(node)
|
||||
if(on)
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
|
||||
/obj/machinery/atmospherics/unary/outlet_injector/process()
|
||||
..()
|
||||
injecting = 0
|
||||
|
||||
if(!on || stat & NOPOWER)
|
||||
return 0
|
||||
|
||||
if(air_contents.temperature > 0)
|
||||
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
|
||||
|
||||
loc.assume_air(removed)
|
||||
air_update_turf()
|
||||
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/unary/outlet_injector/proc/inject()
|
||||
if(on || injecting)
|
||||
return 0
|
||||
|
||||
injecting = 1
|
||||
|
||||
if(air_contents.temperature > 0)
|
||||
var/transfer_moles = (air_contents.return_pressure())*volume_rate/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
|
||||
|
||||
loc.assume_air(removed)
|
||||
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
flick("inject", src)
|
||||
|
||||
/obj/machinery/atmospherics/unary/outlet_injector/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency)
|
||||
|
||||
/obj/machinery/atmospherics/unary/outlet_injector/proc/broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
|
||||
signal.data = list(
|
||||
"tag" = id,
|
||||
"device" = "AO",
|
||||
"power" = on,
|
||||
"volume_rate" = volume_rate,
|
||||
//"timestamp" = world.time,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
|
||||
radio_connection.post_signal(src, signal)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/unary/outlet_injector/initialize()
|
||||
..()
|
||||
|
||||
set_frequency(frequency)
|
||||
spawn(rand(25,50))
|
||||
broadcast_status()
|
||||
|
||||
/obj/machinery/atmospherics/unary/outlet_injector/receive_signal(datum/signal/signal)
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
|
||||
if("inject" in signal.data)
|
||||
spawn inject()
|
||||
return
|
||||
|
||||
if("set_volume_rate" in signal.data)
|
||||
var/number = text2num(signal.data["set_volume_rate"])
|
||||
volume_rate = Clamp(number, 0, air_contents.volume)
|
||||
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
return //do not update_icon
|
||||
|
||||
//log_admin("DEBUG \[[world.timeofday]\]: outlet_injector/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
|
||||
//return
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/unary/outlet_injector/hide(var/i) //to make the little pipe section invisible, the icon changes.
|
||||
if(node)
|
||||
if(on)
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]exposed"
|
||||
on = 0
|
||||
return
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]exposed"
|
||||
on = 0
|
||||
return
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
obj/machinery/atmospherics/unary/oxygen_generator
|
||||
/obj/machinery/atmospherics/unary/oxygen_generator
|
||||
icon = 'icons/obj/atmospherics/oxygen_generator.dmi'
|
||||
icon_state = "intact_off"
|
||||
density = 1
|
||||
@@ -13,37 +13,37 @@ obj/machinery/atmospherics/unary/oxygen_generator
|
||||
|
||||
var/oxygen_content = 10
|
||||
|
||||
update_icon()
|
||||
if(node)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
icon_state = "exposed_off"
|
||||
/obj/machinery/atmospherics/unary/oxygen_generator/update_icon()
|
||||
if(node)
|
||||
icon_state = "intact_[on?("on"):("off")]"
|
||||
else
|
||||
icon_state = "exposed_off"
|
||||
|
||||
on = 0
|
||||
on = 0
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
New()
|
||||
..()
|
||||
/obj/machinery/atmospherics/unary/oxygen_generator/New()
|
||||
..()
|
||||
|
||||
air_contents.volume = 50
|
||||
air_contents.volume = 50
|
||||
|
||||
process()
|
||||
..()
|
||||
if(!on)
|
||||
return 0
|
||||
/obj/machinery/atmospherics/unary/oxygen_generator/process()
|
||||
..()
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
var/total_moles = air_contents.total_moles()
|
||||
var/total_moles = air_contents.total_moles()
|
||||
|
||||
if(total_moles < oxygen_content)
|
||||
var/current_heat_capacity = air_contents.heat_capacity()
|
||||
if(total_moles < oxygen_content)
|
||||
var/current_heat_capacity = air_contents.heat_capacity()
|
||||
|
||||
var/added_oxygen = oxygen_content - total_moles
|
||||
var/added_oxygen = oxygen_content - total_moles
|
||||
|
||||
air_contents.temperature = (current_heat_capacity*air_contents.temperature + 20*added_oxygen*T0C)/(current_heat_capacity+20*added_oxygen)
|
||||
air_contents.oxygen += added_oxygen
|
||||
air_contents.temperature = (current_heat_capacity*air_contents.temperature + 20*added_oxygen*T0C)/(current_heat_capacity+20*added_oxygen)
|
||||
air_contents.oxygen += added_oxygen
|
||||
|
||||
if(network)
|
||||
network.update = 1
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -9,91 +9,91 @@
|
||||
|
||||
var/datum/pipe_network/network
|
||||
|
||||
New()
|
||||
..()
|
||||
initialize_directions = dir
|
||||
air_contents = new
|
||||
/obj/machinery/atmospherics/unary/New()
|
||||
..()
|
||||
initialize_directions = dir
|
||||
air_contents = new
|
||||
|
||||
air_contents.volume = 200
|
||||
air_contents.volume = 200
|
||||
|
||||
// Housekeeping and pipe network stuff below
|
||||
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
if(reference == node)
|
||||
network = new_network
|
||||
/obj/machinery/atmospherics/unary/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
if(reference == node)
|
||||
network = new_network
|
||||
|
||||
if(new_network.normal_members.Find(src))
|
||||
return 0
|
||||
if(new_network.normal_members.Find(src))
|
||||
return 0
|
||||
|
||||
new_network.normal_members += src
|
||||
new_network.normal_members += src
|
||||
|
||||
return null
|
||||
return null
|
||||
|
||||
Destroy()
|
||||
if(node)
|
||||
node.disconnect(src)
|
||||
del(network)
|
||||
/obj/machinery/atmospherics/unary/Destroy()
|
||||
if(node)
|
||||
node.disconnect(src)
|
||||
del(network)
|
||||
|
||||
node = null
|
||||
node = null
|
||||
|
||||
..()
|
||||
..()
|
||||
|
||||
initialize(infiniteloop = 0)
|
||||
if(!infiniteloop)
|
||||
src.disconnect(src)
|
||||
/obj/machinery/atmospherics/unary/initialize(infiniteloop = 0)
|
||||
if(!infiniteloop)
|
||||
src.disconnect(src)
|
||||
|
||||
var/node_connect = dir
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node = target
|
||||
if(!infiniteloop)
|
||||
target.initialize(1)
|
||||
break
|
||||
build_network()
|
||||
|
||||
update_icon()
|
||||
|
||||
default_change_direction_wrench(mob/user, obj/item/weapon/wrench/W)
|
||||
if(..())
|
||||
initialize_directions = dir
|
||||
if(node)
|
||||
disconnect(node)
|
||||
initialize()
|
||||
. = 1
|
||||
var/node_connect = dir
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node_connect))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node = target
|
||||
if(!infiniteloop)
|
||||
target.initialize(1)
|
||||
break
|
||||
build_network()
|
||||
if(!network && node)
|
||||
network = new /datum/pipe_network()
|
||||
network.normal_members += src
|
||||
network.build_network(node, src)
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/unary/default_change_direction_wrench(mob/user, obj/item/weapon/wrench/W)
|
||||
if(..())
|
||||
initialize_directions = dir
|
||||
if(node)
|
||||
disconnect(node)
|
||||
initialize()
|
||||
. = 1
|
||||
|
||||
/obj/machinery/atmospherics/unary/build_network()
|
||||
if(!network && node)
|
||||
network = new /datum/pipe_network()
|
||||
network.normal_members += src
|
||||
network.build_network(node, src)
|
||||
|
||||
|
||||
return_network(obj/machinery/atmospherics/reference)
|
||||
build_network()
|
||||
/obj/machinery/atmospherics/unary/return_network(obj/machinery/atmospherics/reference)
|
||||
build_network()
|
||||
|
||||
if(reference==node)
|
||||
return network
|
||||
if(reference==node)
|
||||
return network
|
||||
|
||||
return null
|
||||
return null
|
||||
|
||||
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
|
||||
if(network == old_network)
|
||||
network = new_network
|
||||
/obj/machinery/atmospherics/unary/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
|
||||
if(network == old_network)
|
||||
network = new_network
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
return_network_air(datum/pipe_network/reference)
|
||||
var/list/results = list()
|
||||
/obj/machinery/atmospherics/unary/return_network_air(datum/pipe_network/reference)
|
||||
var/list/results = list()
|
||||
|
||||
if(network == reference)
|
||||
results += air_contents
|
||||
if(network == reference)
|
||||
results += air_contents
|
||||
|
||||
return results
|
||||
return results
|
||||
|
||||
disconnect(obj/machinery/atmospherics/reference)
|
||||
if(reference==node)
|
||||
node = null
|
||||
reference.disconnect(src)
|
||||
del(network)
|
||||
/obj/machinery/atmospherics/unary/disconnect(obj/machinery/atmospherics/reference)
|
||||
if(reference==node)
|
||||
node = null
|
||||
reference.disconnect(src)
|
||||
del(network)
|
||||
|
||||
return null
|
||||
return null
|
||||
|
||||
@@ -32,286 +32,286 @@
|
||||
var/radio_filter_out
|
||||
var/radio_filter_in
|
||||
|
||||
on
|
||||
on = 1
|
||||
icon_state = "out"
|
||||
/obj/machinery/atmospherics/unary/vent_pump/on
|
||||
on = 1
|
||||
icon_state = "out"
|
||||
|
||||
siphon
|
||||
pump_direction = 0
|
||||
icon_state = "off"
|
||||
/obj/machinery/atmospherics/unary/vent_pump/siphon
|
||||
pump_direction = 0
|
||||
icon_state = "off"
|
||||
|
||||
on
|
||||
on = 1
|
||||
icon_state = "in"
|
||||
/obj/machinery/atmospherics/unary/vent_pump/siphon/on
|
||||
on = 1
|
||||
icon_state = "in"
|
||||
|
||||
New()
|
||||
..()
|
||||
initial_loc = get_area(loc)
|
||||
if (initial_loc.master)
|
||||
initial_loc = initial_loc.master
|
||||
area_uid = initial_loc.uid
|
||||
if (!id_tag)
|
||||
assign_uid()
|
||||
id_tag = num2text(uid)
|
||||
if(ticker && ticker.current_state == 3)//if the game is running
|
||||
src.initialize()
|
||||
src.broadcast_status()
|
||||
/obj/machinery/atmospherics/unary/vent_pump/New()
|
||||
..()
|
||||
initial_loc = get_area(loc)
|
||||
if (initial_loc.master)
|
||||
initial_loc = initial_loc.master
|
||||
area_uid = initial_loc.uid
|
||||
if (!id_tag)
|
||||
assign_uid()
|
||||
id_tag = num2text(uid)
|
||||
if(ticker && ticker.current_state == 3)//if the game is running
|
||||
src.initialize()
|
||||
src.broadcast_status()
|
||||
|
||||
high_volume
|
||||
name = "large air vent"
|
||||
power_channel = EQUIP
|
||||
New()
|
||||
..()
|
||||
air_contents.volume = 1000
|
||||
/obj/machinery/atmospherics/unary/vent_pump/high_volume
|
||||
name = "large air vent"
|
||||
power_channel = EQUIP
|
||||
|
||||
update_icon()
|
||||
if(welded)
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld"
|
||||
return
|
||||
if(on && !(stat & (NOPOWER|BROKEN)))
|
||||
if(pump_direction)
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
|
||||
else
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
|
||||
/obj/machinery/atmospherics/unary/vent_pump/high_volume/New()
|
||||
..()
|
||||
air_contents.volume = 1000
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_pump/update_icon()
|
||||
if(welded)
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld"
|
||||
return
|
||||
if(on && !(stat & (NOPOWER|BROKEN)))
|
||||
if(pump_direction)
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
|
||||
else
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
|
||||
else
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_pump/process()
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if (!node)
|
||||
on = 0
|
||||
//broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
if(welded)
|
||||
return 0
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/environment_pressure = environment.return_pressure()
|
||||
|
||||
if(pump_direction) //internal -> external
|
||||
var/pressure_delta = 10000
|
||||
|
||||
if(pressure_checks&1)
|
||||
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
|
||||
if(pressure_checks&2)
|
||||
pressure_delta = min(pressure_delta, (air_contents.return_pressure() - internal_pressure_bound))
|
||||
|
||||
if(pressure_delta > 0)
|
||||
if(air_contents.temperature > 0)
|
||||
var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
|
||||
|
||||
loc.assume_air(removed)
|
||||
air_update_turf()
|
||||
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
else //external -> internal
|
||||
var/pressure_delta = 10000
|
||||
if(pressure_checks&1)
|
||||
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
|
||||
if(pressure_checks&2)
|
||||
pressure_delta = min(pressure_delta, (internal_pressure_bound - air_contents.return_pressure()))
|
||||
|
||||
if(pressure_delta > 0)
|
||||
if(environment.temperature > 0)
|
||||
var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
|
||||
if (isnull(removed)) //in space
|
||||
return
|
||||
|
||||
air_contents.merge(removed)
|
||||
air_update_turf()
|
||||
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
return 1
|
||||
|
||||
//Radio remote control
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_pump/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency,radio_filter_in)
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_pump/proc/broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
|
||||
signal.data = list(
|
||||
"area" = src.area_uid,
|
||||
"tag" = src.id_tag,
|
||||
"device" = "AVP",
|
||||
"power" = on,
|
||||
"direction" = pump_direction?("release"):("siphon"),
|
||||
"checks" = pressure_checks,
|
||||
"internal" = internal_pressure_bound,
|
||||
"external" = external_pressure_bound,
|
||||
"timestamp" = world.time,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
|
||||
if(!initial_loc.air_vent_names[id_tag])
|
||||
var/new_name = "\improper [initial_loc.name] vent pump #[initial_loc.air_vent_names.len+1]"
|
||||
initial_loc.air_vent_names[id_tag] = new_name
|
||||
src.name = new_name
|
||||
initial_loc.air_vent_info[id_tag] = signal.data
|
||||
|
||||
radio_connection.post_signal(src, signal, radio_filter_out)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_pump/initialize()
|
||||
..()
|
||||
|
||||
//some vents work his own spesial way
|
||||
radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
|
||||
radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_pump/receive_signal(datum/signal/signal)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
//log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
|
||||
if("purge" in signal.data)
|
||||
pressure_checks &= ~1
|
||||
pump_direction = 0
|
||||
|
||||
if("stabalize" in signal.data)
|
||||
pressure_checks |= 1
|
||||
pump_direction = 1
|
||||
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
|
||||
if("checks" in signal.data)
|
||||
pressure_checks = text2num(signal.data["checks"])
|
||||
|
||||
if("checks_toggle" in signal.data)
|
||||
pressure_checks = (pressure_checks?0:3)
|
||||
|
||||
if("direction" in signal.data)
|
||||
pump_direction = text2num(signal.data["direction"])
|
||||
|
||||
if("set_internal_pressure" in signal.data)
|
||||
internal_pressure_bound = Clamp(
|
||||
text2num(signal.data["set_internal_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("set_external_pressure" in signal.data)
|
||||
external_pressure_bound = Clamp(
|
||||
text2num(signal.data["set_external_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("adjust_internal_pressure" in signal.data)
|
||||
internal_pressure_bound = Clamp(
|
||||
internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("adjust_external_pressure" in signal.data)
|
||||
external_pressure_bound = Clamp(
|
||||
external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("init" in signal.data)
|
||||
name = signal.data["init"]
|
||||
return
|
||||
|
||||
process()
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if (!node)
|
||||
on = 0
|
||||
//broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
if(welded)
|
||||
return 0
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
var/environment_pressure = environment.return_pressure()
|
||||
|
||||
if(pump_direction) //internal -> external
|
||||
var/pressure_delta = 10000
|
||||
|
||||
if(pressure_checks&1)
|
||||
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
|
||||
if(pressure_checks&2)
|
||||
pressure_delta = min(pressure_delta, (air_contents.return_pressure() - internal_pressure_bound))
|
||||
|
||||
if(pressure_delta > 0)
|
||||
if(air_contents.temperature > 0)
|
||||
var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
|
||||
|
||||
loc.assume_air(removed)
|
||||
air_update_turf()
|
||||
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
else //external -> internal
|
||||
var/pressure_delta = 10000
|
||||
if(pressure_checks&1)
|
||||
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
|
||||
if(pressure_checks&2)
|
||||
pressure_delta = min(pressure_delta, (internal_pressure_bound - air_contents.return_pressure()))
|
||||
|
||||
if(pressure_delta > 0)
|
||||
if(environment.temperature > 0)
|
||||
var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
|
||||
if (isnull(removed)) //in space
|
||||
return
|
||||
|
||||
air_contents.merge(removed)
|
||||
air_update_turf()
|
||||
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
return 1
|
||||
|
||||
//Radio remote control
|
||||
|
||||
proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency,radio_filter_in)
|
||||
|
||||
broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
|
||||
signal.data = list(
|
||||
"area" = src.area_uid,
|
||||
"tag" = src.id_tag,
|
||||
"device" = "AVP",
|
||||
"power" = on,
|
||||
"direction" = pump_direction?("release"):("siphon"),
|
||||
"checks" = pressure_checks,
|
||||
"internal" = internal_pressure_bound,
|
||||
"external" = external_pressure_bound,
|
||||
"timestamp" = world.time,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
|
||||
if(!initial_loc.air_vent_names[id_tag])
|
||||
var/new_name = "\improper [initial_loc.name] vent pump #[initial_loc.air_vent_names.len+1]"
|
||||
initial_loc.air_vent_names[id_tag] = new_name
|
||||
src.name = new_name
|
||||
initial_loc.air_vent_info[id_tag] = signal.data
|
||||
|
||||
radio_connection.post_signal(src, signal, radio_filter_out)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
initialize()
|
||||
..()
|
||||
|
||||
//some vents work his own spesial way
|
||||
radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
|
||||
radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
//log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
|
||||
if("purge" in signal.data)
|
||||
pressure_checks &= ~1
|
||||
pump_direction = 0
|
||||
|
||||
if("stabalize" in signal.data)
|
||||
pressure_checks |= 1
|
||||
pump_direction = 1
|
||||
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
|
||||
if("checks" in signal.data)
|
||||
pressure_checks = text2num(signal.data["checks"])
|
||||
|
||||
if("checks_toggle" in signal.data)
|
||||
pressure_checks = (pressure_checks?0:3)
|
||||
|
||||
if("direction" in signal.data)
|
||||
pump_direction = text2num(signal.data["direction"])
|
||||
|
||||
if("set_internal_pressure" in signal.data)
|
||||
internal_pressure_bound = Clamp(
|
||||
text2num(signal.data["set_internal_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("set_external_pressure" in signal.data)
|
||||
external_pressure_bound = Clamp(
|
||||
text2num(signal.data["set_external_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("adjust_internal_pressure" in signal.data)
|
||||
internal_pressure_bound = Clamp(
|
||||
internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("adjust_external_pressure" in signal.data)
|
||||
external_pressure_bound = Clamp(
|
||||
external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
|
||||
0,
|
||||
ONE_ATMOSPHERE*50
|
||||
)
|
||||
|
||||
if("init" in signal.data)
|
||||
name = signal.data["init"]
|
||||
return
|
||||
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
return //do not update_icon
|
||||
|
||||
//log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
return
|
||||
return //do not update_icon
|
||||
|
||||
hide(var/i) //to make the little pipe section invisible, the icon changes.
|
||||
if(welded)
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld"
|
||||
return
|
||||
if(on&&node)
|
||||
if(pump_direction)
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
|
||||
//log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_pump/hide(var/i) //to make the little pipe section invisible, the icon changes.
|
||||
if(welded)
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld"
|
||||
return
|
||||
if(on&&node)
|
||||
if(pump_direction)
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
on = 0
|
||||
return
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
on = 0
|
||||
return
|
||||
|
||||
attackby(obj/item/W, mob/user)
|
||||
if (istype(W, /obj/item/weapon/wrench)&& !(stat & NOPOWER) && on)
|
||||
user << "\red You cannot unwrench this [src], turn it off first."
|
||||
return 1
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if (WT.remove_fuel(0,user))
|
||||
user << "\blue Now welding the vent."
|
||||
if(do_after(user, 20))
|
||||
if(!src || !WT.isOn()) return
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
if(!welded)
|
||||
user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
|
||||
welded = 1
|
||||
update_icon()
|
||||
else
|
||||
user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
|
||||
welded = 0
|
||||
update_icon()
|
||||
/obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user)
|
||||
if (istype(W, /obj/item/weapon/wrench)&& !(stat & NOPOWER) && on)
|
||||
user << "<span class='danger'>You cannot unwrench this [src], turn it off first.</span>"
|
||||
return 1
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if (WT.remove_fuel(0,user))
|
||||
user << "<span class='notice'>Now welding the vent.</span>"
|
||||
if(do_after(user, 20))
|
||||
if(!src || !WT.isOn()) return
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
if(!welded)
|
||||
user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
|
||||
welded = 1
|
||||
update_icon()
|
||||
else
|
||||
user << "\blue The welding tool needs to be on to start this task."
|
||||
user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
|
||||
welded = 0
|
||||
update_icon()
|
||||
else
|
||||
user << "\blue You need more welding fuel to complete this task."
|
||||
return 1
|
||||
user << "<span class='notice'>The welding tool needs to be on to start this task.</span>"
|
||||
else
|
||||
return ..()
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
examine()
|
||||
set src in oview(1)
|
||||
..()
|
||||
if(welded)
|
||||
usr << "It seems welded shut."
|
||||
/obj/machinery/atmospherics/unary/vent_pump/examine()
|
||||
set src in oview(1)
|
||||
..()
|
||||
if(welded)
|
||||
usr << "It seems welded shut."
|
||||
|
||||
power_change()
|
||||
if(powered(power_channel))
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
stat |= NOPOWER
|
||||
/obj/machinery/atmospherics/unary/vent_pump/power_change()
|
||||
if(powered(power_channel))
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
stat |= NOPOWER
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_pump/Destroy()
|
||||
|
||||
@@ -28,229 +28,228 @@
|
||||
var/radio_filter_out
|
||||
var/radio_filter_in
|
||||
|
||||
New()
|
||||
..()
|
||||
initial_loc = get_area(loc)
|
||||
if (initial_loc.master)
|
||||
initial_loc = initial_loc.master
|
||||
area_uid = initial_loc.uid
|
||||
if (!id_tag)
|
||||
assign_uid()
|
||||
id_tag = num2text(uid)
|
||||
if(ticker && ticker.current_state == 3)//if the game is running
|
||||
src.initialize()
|
||||
src.broadcast_status()
|
||||
|
||||
update_icon()
|
||||
if(node && on && !(stat & (NOPOWER|BROKEN)))
|
||||
if(scrubbing)
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
|
||||
else
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
|
||||
else
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
return
|
||||
|
||||
proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, radio_filter_in)
|
||||
|
||||
broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
signal.data = list(
|
||||
"area" = area_uid,
|
||||
"tag" = id_tag,
|
||||
"device" = "AScr",
|
||||
"timestamp" = world.time,
|
||||
"power" = on,
|
||||
"scrubbing" = scrubbing,
|
||||
"panic" = panic,
|
||||
"filter_co2" = scrub_CO2,
|
||||
"filter_toxins" = scrub_Toxins,
|
||||
"filter_n2o" = scrub_N2O,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
if(!initial_loc.air_scrub_names[id_tag])
|
||||
var/new_name = "\improper [initial_loc.name] air scrubber #[initial_loc.air_scrub_names.len+1]"
|
||||
initial_loc.air_scrub_names[id_tag] = new_name
|
||||
src.name = new_name
|
||||
initial_loc.air_scrub_info[id_tag] = signal.data
|
||||
radio_connection.post_signal(src, signal, radio_filter_out)
|
||||
|
||||
return 1
|
||||
|
||||
initialize()
|
||||
..()
|
||||
radio_filter_in = frequency==initial(frequency)?(RADIO_FROM_AIRALARM):null
|
||||
radio_filter_out = frequency==initial(frequency)?(RADIO_TO_AIRALARM):null
|
||||
if (frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
process()
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if (!node)
|
||||
on = 0
|
||||
//broadcast_status()
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/New()
|
||||
..()
|
||||
initial_loc = get_area(loc)
|
||||
if (initial_loc.master)
|
||||
initial_loc = initial_loc.master
|
||||
area_uid = initial_loc.uid
|
||||
if (!id_tag)
|
||||
assign_uid()
|
||||
id_tag = num2text(uid)
|
||||
if(ticker && ticker.current_state == 3)//if the game is running
|
||||
src.initialize()
|
||||
src.broadcast_status()
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/update_icon()
|
||||
if(node && on && !(stat & (NOPOWER|BROKEN)))
|
||||
if(scrubbing)
|
||||
if((environment.toxins>0) || (environment.carbon_dioxide>0) || (environment.trace_gases.len>0))
|
||||
var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles()
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
|
||||
else
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
|
||||
else
|
||||
icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
return
|
||||
|
||||
//Take a gas sample
|
||||
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
|
||||
if (isnull(removed)) //in space
|
||||
return
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, radio_filter_in)
|
||||
|
||||
//Filter it
|
||||
var/datum/gas_mixture/filtered_out = new
|
||||
filtered_out.temperature = removed.temperature
|
||||
if(scrub_Toxins)
|
||||
filtered_out.toxins = removed.toxins
|
||||
removed.toxins = 0
|
||||
if(scrub_CO2)
|
||||
filtered_out.carbon_dioxide = removed.carbon_dioxide
|
||||
removed.carbon_dioxide = 0
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/proc/broadcast_status()
|
||||
if(!radio_connection)
|
||||
return 0
|
||||
|
||||
if(removed.trace_gases.len>0)
|
||||
for(var/datum/gas/trace_gas in removed.trace_gases)
|
||||
if(istype(trace_gas, /datum/gas/oxygen_agent_b))
|
||||
removed.trace_gases -= trace_gas
|
||||
filtered_out.trace_gases += trace_gas
|
||||
else if(istype(trace_gas, /datum/gas/sleeping_agent) && scrub_N2O)
|
||||
removed.trace_gases -= trace_gas
|
||||
filtered_out.trace_gases += trace_gas
|
||||
var/datum/signal/signal = new
|
||||
signal.transmission_method = 1 //radio signal
|
||||
signal.source = src
|
||||
signal.data = list(
|
||||
"area" = area_uid,
|
||||
"tag" = id_tag,
|
||||
"device" = "AScr",
|
||||
"timestamp" = world.time,
|
||||
"power" = on,
|
||||
"scrubbing" = scrubbing,
|
||||
"panic" = panic,
|
||||
"filter_co2" = scrub_CO2,
|
||||
"filter_toxins" = scrub_Toxins,
|
||||
"filter_n2o" = scrub_N2O,
|
||||
"sigtype" = "status"
|
||||
)
|
||||
if(!initial_loc.air_scrub_names[id_tag])
|
||||
var/new_name = "\improper [initial_loc.name] air scrubber #[initial_loc.air_scrub_names.len+1]"
|
||||
initial_loc.air_scrub_names[id_tag] = new_name
|
||||
src.name = new_name
|
||||
initial_loc.air_scrub_info[id_tag] = signal.data
|
||||
radio_connection.post_signal(src, signal, radio_filter_out)
|
||||
|
||||
return 1
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/initialize()
|
||||
..()
|
||||
radio_filter_in = frequency==initial(frequency)?(RADIO_FROM_AIRALARM):null
|
||||
radio_filter_out = frequency==initial(frequency)?(RADIO_TO_AIRALARM):null
|
||||
if (frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/process()
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if (!node)
|
||||
on = 0
|
||||
//broadcast_status()
|
||||
if(!on)
|
||||
return 0
|
||||
|
||||
|
||||
//Remix the resulting gases
|
||||
air_contents.merge(filtered_out)
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
loc.assume_air(removed)
|
||||
air_update_turf()
|
||||
if(scrubbing)
|
||||
if((environment.toxins>0) || (environment.carbon_dioxide>0) || (environment.trace_gases.len>0))
|
||||
var/transfer_moles = min(1, volume_rate/environment.volume)*environment.total_moles()
|
||||
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
else //Just siphoning all air
|
||||
if (air_contents.return_pressure()>=50*ONE_ATMOSPHERE)
|
||||
//Take a gas sample
|
||||
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
|
||||
if (isnull(removed)) //in space
|
||||
return
|
||||
|
||||
var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume)
|
||||
//Filter it
|
||||
var/datum/gas_mixture/filtered_out = new
|
||||
filtered_out.temperature = removed.temperature
|
||||
if(scrub_Toxins)
|
||||
filtered_out.toxins = removed.toxins
|
||||
removed.toxins = 0
|
||||
if(scrub_CO2)
|
||||
filtered_out.carbon_dioxide = removed.carbon_dioxide
|
||||
removed.carbon_dioxide = 0
|
||||
|
||||
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
|
||||
if(removed.trace_gases.len>0)
|
||||
for(var/datum/gas/trace_gas in removed.trace_gases)
|
||||
if(istype(trace_gas, /datum/gas/oxygen_agent_b))
|
||||
removed.trace_gases -= trace_gas
|
||||
filtered_out.trace_gases += trace_gas
|
||||
else if(istype(trace_gas, /datum/gas/sleeping_agent) && scrub_N2O)
|
||||
removed.trace_gases -= trace_gas
|
||||
filtered_out.trace_gases += trace_gas
|
||||
|
||||
air_contents.merge(removed)
|
||||
|
||||
//Remix the resulting gases
|
||||
air_contents.merge(filtered_out)
|
||||
|
||||
loc.assume_air(removed)
|
||||
air_update_turf()
|
||||
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
return 1
|
||||
else //Just siphoning all air
|
||||
if (air_contents.return_pressure()>=50*ONE_ATMOSPHERE)
|
||||
return
|
||||
|
||||
var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume)
|
||||
|
||||
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
|
||||
|
||||
air_contents.merge(removed)
|
||||
air_update_turf()
|
||||
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
return 1
|
||||
/* //unused piece of code
|
||||
hide(var/i) //to make the little pipe section invisible, the icon changes.
|
||||
if(on&&node)
|
||||
if(scrubbing)
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/hide(var/i) //to make the little pipe section invisible, the icon changes.
|
||||
if(on&&node)
|
||||
if(scrubbing)
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]on"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
on = 0
|
||||
return
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in"
|
||||
else
|
||||
icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off"
|
||||
on = 0
|
||||
return
|
||||
*/
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/receive_signal(datum/signal/signal)
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
|
||||
return 0
|
||||
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
if("power" in signal.data)
|
||||
on = text2num(signal.data["power"])
|
||||
if("power_toggle" in signal.data)
|
||||
on = !on
|
||||
|
||||
if("panic_siphon" in signal.data) //must be before if("scrubbing" thing
|
||||
panic = text2num(signal.data["panic_siphon"])
|
||||
if(panic)
|
||||
on = 1
|
||||
scrubbing = 0
|
||||
volume_rate = 2000
|
||||
else
|
||||
scrubbing = 1
|
||||
volume_rate = initial(volume_rate)
|
||||
if("toggle_panic_siphon" in signal.data)
|
||||
panic = !panic
|
||||
if(panic)
|
||||
on = 1
|
||||
scrubbing = 0
|
||||
volume_rate = 2000
|
||||
else
|
||||
scrubbing = 1
|
||||
volume_rate = initial(volume_rate)
|
||||
if("panic_siphon" in signal.data) //must be before if("scrubbing" thing
|
||||
panic = text2num(signal.data["panic_siphon"])
|
||||
if(panic)
|
||||
on = 1
|
||||
scrubbing = 0
|
||||
volume_rate = 2000
|
||||
else
|
||||
scrubbing = 1
|
||||
volume_rate = initial(volume_rate)
|
||||
if("toggle_panic_siphon" in signal.data)
|
||||
panic = !panic
|
||||
if(panic)
|
||||
on = 1
|
||||
scrubbing = 0
|
||||
volume_rate = 2000
|
||||
else
|
||||
scrubbing = 1
|
||||
volume_rate = initial(volume_rate)
|
||||
|
||||
if("scrubbing" in signal.data)
|
||||
scrubbing = text2num(signal.data["scrubbing"])
|
||||
if("toggle_scrubbing" in signal.data)
|
||||
scrubbing = !scrubbing
|
||||
if("scrubbing" in signal.data)
|
||||
scrubbing = text2num(signal.data["scrubbing"])
|
||||
if("toggle_scrubbing" in signal.data)
|
||||
scrubbing = !scrubbing
|
||||
|
||||
if("co2_scrub" in signal.data)
|
||||
scrub_CO2 = text2num(signal.data["co2_scrub"])
|
||||
if("toggle_co2_scrub" in signal.data)
|
||||
scrub_CO2 = !scrub_CO2
|
||||
if("co2_scrub" in signal.data)
|
||||
scrub_CO2 = text2num(signal.data["co2_scrub"])
|
||||
if("toggle_co2_scrub" in signal.data)
|
||||
scrub_CO2 = !scrub_CO2
|
||||
|
||||
if("tox_scrub" in signal.data)
|
||||
scrub_Toxins = text2num(signal.data["tox_scrub"])
|
||||
if("toggle_tox_scrub" in signal.data)
|
||||
scrub_Toxins = !scrub_Toxins
|
||||
if("tox_scrub" in signal.data)
|
||||
scrub_Toxins = text2num(signal.data["tox_scrub"])
|
||||
if("toggle_tox_scrub" in signal.data)
|
||||
scrub_Toxins = !scrub_Toxins
|
||||
|
||||
if("n2o_scrub" in signal.data)
|
||||
scrub_N2O = text2num(signal.data["n2o_scrub"])
|
||||
if("toggle_n2o_scrub" in signal.data)
|
||||
scrub_N2O = !scrub_N2O
|
||||
if("n2o_scrub" in signal.data)
|
||||
scrub_N2O = text2num(signal.data["n2o_scrub"])
|
||||
if("toggle_n2o_scrub" in signal.data)
|
||||
scrub_N2O = !scrub_N2O
|
||||
|
||||
if("init" in signal.data)
|
||||
name = signal.data["init"]
|
||||
return
|
||||
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
return //do not update_icon
|
||||
|
||||
// log_admin("DEBUG \[[world.timeofday]\]: vent_scrubber/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
if("init" in signal.data)
|
||||
name = signal.data["init"]
|
||||
return
|
||||
|
||||
power_change()
|
||||
if(powered(power_channel))
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
stat |= NOPOWER
|
||||
update_icon()
|
||||
if("status" in signal.data)
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
return //do not update_icon
|
||||
|
||||
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if (!istype(W, /obj/item/weapon/wrench))
|
||||
return ..()
|
||||
if (!(stat & NOPOWER) && on)
|
||||
user << "\red You cannot unwrench this [src], turn it off first."
|
||||
return 1
|
||||
// log_admin("DEBUG \[[world.timeofday]\]: vent_scrubber/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
|
||||
spawn(2)
|
||||
broadcast_status()
|
||||
update_icon()
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/power_change()
|
||||
if(powered(power_channel))
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
stat |= NOPOWER
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if (!istype(W, /obj/item/weapon/wrench))
|
||||
return ..()
|
||||
if (!(stat & NOPOWER) && on)
|
||||
user << "<span class='danger'>You cannot unwrench this [src], turn it off first.</span>"
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/unary/vent_scrubber/Destroy()
|
||||
if(initial_loc)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
obj/machinery/atmospherics/valve
|
||||
/obj/machinery/atmospherics/valve
|
||||
icon = 'icons/obj/atmospherics/valve.dmi'
|
||||
icon_state = "valve0"
|
||||
|
||||
@@ -18,295 +18,294 @@ obj/machinery/atmospherics/valve
|
||||
|
||||
var/datum/pipe_network/network_node1
|
||||
var/datum/pipe_network/network_node2
|
||||
var/frequency = 0
|
||||
var/id = null
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
open
|
||||
open = 1
|
||||
icon_state = "valve1"
|
||||
/obj/machinery/atmospherics/valve/open
|
||||
open = 1
|
||||
icon_state = "valve1"
|
||||
|
||||
update_icon(animation)
|
||||
if(animation)
|
||||
flick("valve[src.open][!src.open]",src)
|
||||
else
|
||||
icon_state = "valve[open]"
|
||||
/obj/machinery/atmospherics/valve/update_icon(animation)
|
||||
if(animation)
|
||||
flick("valve[src.open][!src.open]",src)
|
||||
else
|
||||
icon_state = "valve[open]"
|
||||
|
||||
New()
|
||||
..()
|
||||
switch(dir)
|
||||
if(NORTH || SOUTH)
|
||||
initialize_directions = NORTH|SOUTH
|
||||
if(EAST || WEST)
|
||||
initialize_directions = EAST|WEST
|
||||
/obj/machinery/atmospherics/valve/New()
|
||||
..()
|
||||
switch(dir)
|
||||
if(NORTH || SOUTH)
|
||||
initialize_directions = NORTH|SOUTH
|
||||
if(EAST || WEST)
|
||||
initialize_directions = EAST|WEST
|
||||
|
||||
network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
/obj/machinery/atmospherics/valve/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
|
||||
|
||||
if(reference == node1)
|
||||
network_node1 = new_network
|
||||
if(open)
|
||||
network_node2 = new_network
|
||||
else if(reference == node2)
|
||||
network_node2 = new_network
|
||||
if(open)
|
||||
network_node1 = new_network
|
||||
|
||||
if(new_network.normal_members.Find(src))
|
||||
return 0
|
||||
|
||||
new_network.normal_members += src
|
||||
|
||||
if(reference == node1)
|
||||
network_node1 = new_network
|
||||
if(open)
|
||||
if(reference == node1)
|
||||
if(node2)
|
||||
return node2.network_expand(new_network, src)
|
||||
else if(reference == node2)
|
||||
if(node1)
|
||||
return node1.network_expand(new_network, src)
|
||||
network_node2 = new_network
|
||||
else if(reference == node2)
|
||||
network_node2 = new_network
|
||||
if(open)
|
||||
network_node1 = new_network
|
||||
|
||||
return null
|
||||
if(new_network.normal_members.Find(src))
|
||||
return 0
|
||||
|
||||
Destroy()
|
||||
if(node1)
|
||||
node1.disconnect(src)
|
||||
del(network_node1)
|
||||
if(node2)
|
||||
node2.disconnect(src)
|
||||
del(network_node2)
|
||||
new_network.normal_members += src
|
||||
|
||||
node1 = null
|
||||
node2 = null
|
||||
if(open)
|
||||
if(reference == node1)
|
||||
if(node2)
|
||||
return node2.network_expand(new_network, src)
|
||||
else if(reference == node2)
|
||||
if(node1)
|
||||
return node1.network_expand(new_network, src)
|
||||
|
||||
..()
|
||||
return null
|
||||
|
||||
proc/open()
|
||||
/obj/machinery/atmospherics/valve/Destroy()
|
||||
if(node1)
|
||||
node1.disconnect(src)
|
||||
del(network_node1)
|
||||
if(node2)
|
||||
node2.disconnect(src)
|
||||
del(network_node2)
|
||||
|
||||
if(open) return 0
|
||||
node1 = null
|
||||
node2 = null
|
||||
|
||||
open = 1
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
if(network_node1&&network_node2)
|
||||
network_node1.merge(network_node2)
|
||||
network_node2 = network_node1
|
||||
/obj/machinery/atmospherics/valve/proc/open()
|
||||
|
||||
if(network_node1)
|
||||
network_node1.update = 1
|
||||
else if(network_node2)
|
||||
network_node2.update = 1
|
||||
if(open) return 0
|
||||
|
||||
return 1
|
||||
open = 1
|
||||
update_icon()
|
||||
|
||||
proc/close()
|
||||
if(network_node1&&network_node2)
|
||||
network_node1.merge(network_node2)
|
||||
network_node2 = network_node1
|
||||
|
||||
if(!open)
|
||||
return 0
|
||||
if(network_node1)
|
||||
network_node1.update = 1
|
||||
else if(network_node2)
|
||||
network_node2.update = 1
|
||||
|
||||
open = 0
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
if(network_node1)
|
||||
del(network_node1)
|
||||
if(network_node2)
|
||||
del(network_node2)
|
||||
/obj/machinery/atmospherics/valve/proc/close()
|
||||
|
||||
build_network()
|
||||
if(!open)
|
||||
return 0
|
||||
|
||||
return 1
|
||||
open = 0
|
||||
update_icon()
|
||||
|
||||
proc/normalize_dir()
|
||||
if(dir==3)
|
||||
dir = 1
|
||||
else if(dir==12)
|
||||
dir = 4
|
||||
if(network_node1)
|
||||
del(network_node1)
|
||||
if(network_node2)
|
||||
del(network_node2)
|
||||
|
||||
attack_ai(mob/user as mob)
|
||||
return
|
||||
build_network()
|
||||
|
||||
attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
return 1
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(usr)
|
||||
update_icon(1)
|
||||
sleep(10)
|
||||
if (src.open)
|
||||
src.close()
|
||||
else
|
||||
src.open()
|
||||
/obj/machinery/atmospherics/valve/proc/normalize_dir()
|
||||
if(dir==3)
|
||||
dir = 1
|
||||
else if(dir==12)
|
||||
dir = 4
|
||||
|
||||
process()
|
||||
..()
|
||||
. = PROCESS_KILL
|
||||
/obj/machinery/atmospherics/valve/attack_ai(mob/user as mob)
|
||||
return
|
||||
|
||||
/* if(open && (!node1 || !node2))
|
||||
close()
|
||||
if(!node1)
|
||||
if(!nodealert)
|
||||
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
|
||||
nodealert = 1
|
||||
else if (!node2)
|
||||
if(!nodealert)
|
||||
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
|
||||
nodealert = 1
|
||||
else if (nodealert)
|
||||
nodealert = 0
|
||||
/obj/machinery/atmospherics/valve/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
obj/machinery/atmospherics/valve/attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(usr)
|
||||
update_icon(1)
|
||||
sleep(10)
|
||||
if (src.open)
|
||||
src.close()
|
||||
else
|
||||
src.open()
|
||||
|
||||
/obj/machinery/atmospherics/valve/process()
|
||||
..()
|
||||
. = PROCESS_KILL
|
||||
|
||||
/* if(open && (!node1 || !node2))
|
||||
close()
|
||||
if(!node1)
|
||||
if(!nodealert)
|
||||
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
|
||||
nodealert = 1
|
||||
else if (!node2)
|
||||
if(!nodealert)
|
||||
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
|
||||
nodealert = 1
|
||||
else if (nodealert)
|
||||
nodealert = 0
|
||||
*/
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
initialize()
|
||||
normalize_dir()
|
||||
/obj/machinery/atmospherics/valve/initialize()
|
||||
normalize_dir()
|
||||
|
||||
var/node1_dir
|
||||
var/node2_dir
|
||||
var/node1_dir
|
||||
var/node2_dir
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(direction&initialize_directions)
|
||||
if (!node1_dir)
|
||||
node1_dir = direction
|
||||
else if (!node2_dir)
|
||||
node2_dir = direction
|
||||
for(var/direction in cardinal)
|
||||
if(direction&initialize_directions)
|
||||
if (!node1_dir)
|
||||
node1_dir = direction
|
||||
else if (!node2_dir)
|
||||
node2_dir = direction
|
||||
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node1 = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node1 = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
|
||||
build_network()
|
||||
build_network()
|
||||
|
||||
if(openDuringInit)
|
||||
close()
|
||||
open()
|
||||
openDuringInit = 0
|
||||
if(openDuringInit)
|
||||
close()
|
||||
open()
|
||||
openDuringInit = 0
|
||||
|
||||
/*
|
||||
var/connect_directions
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
connect_directions = NORTH|SOUTH
|
||||
if(SOUTH)
|
||||
connect_directions = NORTH|SOUTH
|
||||
if(EAST)
|
||||
connect_directions = EAST|WEST
|
||||
if(WEST)
|
||||
connect_directions = EAST|WEST
|
||||
else
|
||||
connect_directions = dir
|
||||
var/connect_directions
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
connect_directions = NORTH|SOUTH
|
||||
if(SOUTH)
|
||||
connect_directions = NORTH|SOUTH
|
||||
if(EAST)
|
||||
connect_directions = EAST|WEST
|
||||
if(WEST)
|
||||
connect_directions = EAST|WEST
|
||||
else
|
||||
connect_directions = dir
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(direction&connect_directions)
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
connect_directions &= ~direction
|
||||
node1 = target
|
||||
break
|
||||
if(node1)
|
||||
for(var/direction in cardinal)
|
||||
if(direction&connect_directions)
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
connect_directions &= ~direction
|
||||
node1 = target
|
||||
break
|
||||
if(node1)
|
||||
break
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(direction&connect_directions)
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
if(node1)
|
||||
for(var/direction in cardinal)
|
||||
if(direction&connect_directions)
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,direction))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
if(node1)
|
||||
break
|
||||
*/
|
||||
/obj/machinery/atmospherics/valve/build_network()
|
||||
if(!network_node1 && node1)
|
||||
network_node1 = new /datum/pipe_network()
|
||||
network_node1.normal_members += src
|
||||
network_node1.build_network(node1, src)
|
||||
|
||||
if(!network_node2 && node2)
|
||||
network_node2 = new /datum/pipe_network()
|
||||
network_node2.normal_members += src
|
||||
network_node2.build_network(node2, src)
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/valve/return_network(obj/machinery/atmospherics/reference)
|
||||
build_network()
|
||||
if(!network_node1 && node1)
|
||||
network_node1 = new /datum/pipe_network()
|
||||
network_node1.normal_members += src
|
||||
network_node1.build_network(node1, src)
|
||||
|
||||
if(!network_node2 && node2)
|
||||
network_node2 = new /datum/pipe_network()
|
||||
network_node2.normal_members += src
|
||||
network_node2.build_network(node2, src)
|
||||
if(reference==node1)
|
||||
return network_node1
|
||||
|
||||
if(reference==node2)
|
||||
return network_node2
|
||||
|
||||
return_network(obj/machinery/atmospherics/reference)
|
||||
build_network()
|
||||
return null
|
||||
|
||||
if(reference==node1)
|
||||
return network_node1
|
||||
/obj/machinery/atmospherics/valve/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
|
||||
if(network_node1 == old_network)
|
||||
network_node1 = new_network
|
||||
if(network_node2 == old_network)
|
||||
network_node2 = new_network
|
||||
|
||||
if(reference==node2)
|
||||
return network_node2
|
||||
return 1
|
||||
|
||||
return null
|
||||
/obj/machinery/atmospherics/valve/return_network_air(datum/network/reference)
|
||||
return null
|
||||
|
||||
reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
|
||||
if(network_node1 == old_network)
|
||||
network_node1 = new_network
|
||||
if(network_node2 == old_network)
|
||||
network_node2 = new_network
|
||||
/obj/machinery/atmospherics/valve/disconnect(obj/machinery/atmospherics/reference)
|
||||
if(reference==node1)
|
||||
del(network_node1)
|
||||
node1 = null
|
||||
|
||||
return 1
|
||||
else if(reference==node2)
|
||||
del(network_node2)
|
||||
node2 = null
|
||||
|
||||
return_network_air(datum/network/reference)
|
||||
return null
|
||||
return null
|
||||
|
||||
disconnect(obj/machinery/atmospherics/reference)
|
||||
if(reference==node1)
|
||||
del(network_node1)
|
||||
node1 = null
|
||||
/obj/machinery/atmospherics/valve/digital // can be controlled by AI
|
||||
name = "digital valve"
|
||||
desc = "A digitally controlled valve."
|
||||
icon = 'icons/obj/atmospherics/digital_valve.dmi'
|
||||
|
||||
else if(reference==node2)
|
||||
del(network_node2)
|
||||
node2 = null
|
||||
/obj/machinery/atmospherics/valve/digital/attack_ai(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
return null
|
||||
/obj/machinery/atmospherics/valve/digital/attack_hand(mob/user as mob)
|
||||
if(!src.allowed(user))
|
||||
user << "<span class='danger'>Access denied.</span>"
|
||||
return
|
||||
..()
|
||||
|
||||
digital // can be controlled by AI
|
||||
name = "digital valve"
|
||||
desc = "A digitally controlled valve."
|
||||
icon = 'icons/obj/atmospherics/digital_valve.dmi'
|
||||
//Radio remote control
|
||||
|
||||
attack_ai(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
/obj/machinery/atmospherics/valve/digital/proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if(!src.allowed(user))
|
||||
user << "\red Access denied."
|
||||
return
|
||||
..()
|
||||
/obj/machinery/atmospherics/valve/digital/initialize()
|
||||
..()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
//Radio remote control
|
||||
/obj/machinery/atmospherics/valve/digital/receive_signal(datum/signal/signal)
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id))
|
||||
return 0
|
||||
|
||||
proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
if(frequency)
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
|
||||
switch(signal.data["command"])
|
||||
if("valve_open")
|
||||
if(!open)
|
||||
open()
|
||||
|
||||
var/frequency = 0
|
||||
var/id = null
|
||||
var/datum/radio_frequency/radio_connection
|
||||
if("valve_close")
|
||||
if(open)
|
||||
close()
|
||||
|
||||
initialize()
|
||||
..()
|
||||
if(frequency)
|
||||
set_frequency(frequency)
|
||||
|
||||
receive_signal(datum/signal/signal)
|
||||
if(!signal.data["tag"] || (signal.data["tag"] != id))
|
||||
return 0
|
||||
|
||||
switch(signal.data["command"])
|
||||
if("valve_open")
|
||||
if(!open)
|
||||
open()
|
||||
|
||||
if("valve_close")
|
||||
if(open)
|
||||
close()
|
||||
|
||||
if("valve_toggle")
|
||||
if(open)
|
||||
close()
|
||||
else
|
||||
open()
|
||||
if("valve_toggle")
|
||||
if(open)
|
||||
close()
|
||||
else
|
||||
open()
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
var/global/list/datum/pipe_network/pipe_networks = list()
|
||||
|
||||
datum/pipe_network
|
||||
/datum/pipe_network
|
||||
var/list/datum/gas_mixture/gases = list() //All of the gas_mixtures continuously connected in this network
|
||||
|
||||
var/list/obj/machinery/atmospherics/normal_members = list()
|
||||
@@ -10,135 +10,135 @@ datum/pipe_network
|
||||
var/update = 1
|
||||
var/datum/gas_mixture/air_transient = null
|
||||
|
||||
New()
|
||||
air_transient = new()
|
||||
/datum/pipe_network/New()
|
||||
air_transient = new()
|
||||
|
||||
..()
|
||||
..()
|
||||
|
||||
proc/process()
|
||||
//Equalize gases amongst pipe if called for
|
||||
if(update)
|
||||
update = 0
|
||||
reconcile_air() //equalize_gases(gases)
|
||||
/datum/pipe_network/proc/process()
|
||||
//Equalize gases amongst pipe if called for
|
||||
if(update)
|
||||
update = 0
|
||||
reconcile_air() //equalize_gases(gases)
|
||||
|
||||
//Give pipelines their process call for pressure checking and what not. Have to remove pressure checks for the time being as pipes dont radiate heat - Mport
|
||||
//for(var/datum/pipeline/line_member in line_members)
|
||||
// line_member.process()
|
||||
//Give pipelines their process call for pressure checking and what not. Have to remove pressure checks for the time being as pipes dont radiate heat - Mport
|
||||
//for(var/datum/pipeline/line_member in line_members)
|
||||
// line_member.process()
|
||||
|
||||
proc/build_network(obj/machinery/atmospherics/start_normal, obj/machinery/atmospherics/reference)
|
||||
//Purpose: Generate membership roster
|
||||
//Notes: Assuming that members will add themselves to appropriate roster in network_expand()
|
||||
/datum/pipe_network/proc/build_network(obj/machinery/atmospherics/start_normal, obj/machinery/atmospherics/reference)
|
||||
//Purpose: Generate membership roster
|
||||
//Notes: Assuming that members will add themselves to appropriate roster in network_expand()
|
||||
|
||||
if(!start_normal)
|
||||
del(src)
|
||||
if(!start_normal)
|
||||
del(src)
|
||||
|
||||
start_normal.network_expand(src, reference)
|
||||
start_normal.network_expand(src, reference)
|
||||
|
||||
update_network_gases()
|
||||
update_network_gases()
|
||||
|
||||
if((normal_members.len>0)||(line_members.len>0))
|
||||
pipe_networks += src
|
||||
else
|
||||
del(src)
|
||||
|
||||
/datum/pipe_network/proc/merge(datum/pipe_network/giver)
|
||||
if(giver==src) return 0
|
||||
|
||||
normal_members -= giver.normal_members
|
||||
normal_members += giver.normal_members
|
||||
|
||||
line_members -= giver.line_members
|
||||
line_members += giver.line_members
|
||||
|
||||
for(var/obj/machinery/atmospherics/normal_member in giver.normal_members)
|
||||
normal_member.reassign_network(giver, src)
|
||||
|
||||
for(var/datum/pipeline/line_member in giver.line_members)
|
||||
line_member.network = src
|
||||
|
||||
del(giver)
|
||||
|
||||
update_network_gases()
|
||||
return 1
|
||||
|
||||
/datum/pipe_network/proc/update_network_gases()
|
||||
//Go through membership roster and make sure gases is up to date
|
||||
|
||||
gases = list()
|
||||
|
||||
for(var/obj/machinery/atmospherics/normal_member in normal_members)
|
||||
var/result = normal_member.return_network_air(src)
|
||||
if(result) gases += result
|
||||
|
||||
for(var/datum/pipeline/line_member in line_members)
|
||||
gases += line_member.air
|
||||
|
||||
/datum/pipe_network/proc/reconcile_air()
|
||||
//Perfectly equalize all gases members instantly
|
||||
|
||||
//Calculate totals from individual components
|
||||
var/total_thermal_energy = 0
|
||||
var/total_heat_capacity = 0
|
||||
|
||||
air_transient.volume = 0
|
||||
|
||||
air_transient.oxygen = 0
|
||||
air_transient.nitrogen = 0
|
||||
air_transient.toxins = 0
|
||||
air_transient.carbon_dioxide = 0
|
||||
|
||||
|
||||
air_transient.trace_gases = list()
|
||||
|
||||
for(var/datum/gas_mixture/gas in gases)
|
||||
air_transient.volume += gas.volume
|
||||
total_thermal_energy += gas.thermal_energy()
|
||||
total_heat_capacity += gas.heat_capacity()
|
||||
|
||||
air_transient.oxygen += gas.oxygen
|
||||
air_transient.nitrogen += gas.nitrogen
|
||||
air_transient.toxins += gas.toxins
|
||||
air_transient.carbon_dioxide += gas.carbon_dioxide
|
||||
|
||||
if(gas.trace_gases.len)
|
||||
for(var/datum/gas/trace_gas in gas.trace_gases)
|
||||
var/datum/gas/corresponding = locate(trace_gas.type) in air_transient.trace_gases
|
||||
if(!corresponding)
|
||||
corresponding = new trace_gas.type()
|
||||
air_transient.trace_gases += corresponding
|
||||
|
||||
corresponding.moles += trace_gas.moles
|
||||
|
||||
if(air_transient.volume > 0)
|
||||
|
||||
if(total_heat_capacity > 0)
|
||||
air_transient.temperature = total_thermal_energy/total_heat_capacity
|
||||
|
||||
//Allow air mixture to react
|
||||
if(air_transient.react())
|
||||
update = 1
|
||||
|
||||
if((normal_members.len>0)||(line_members.len>0))
|
||||
pipe_networks += src
|
||||
else
|
||||
del(src)
|
||||
|
||||
proc/merge(datum/pipe_network/giver)
|
||||
if(giver==src) return 0
|
||||
|
||||
normal_members -= giver.normal_members
|
||||
normal_members += giver.normal_members
|
||||
|
||||
line_members -= giver.line_members
|
||||
line_members += giver.line_members
|
||||
|
||||
for(var/obj/machinery/atmospherics/normal_member in giver.normal_members)
|
||||
normal_member.reassign_network(giver, src)
|
||||
|
||||
for(var/datum/pipeline/line_member in giver.line_members)
|
||||
line_member.network = src
|
||||
|
||||
del(giver)
|
||||
|
||||
update_network_gases()
|
||||
return 1
|
||||
|
||||
proc/update_network_gases()
|
||||
//Go through membership roster and make sure gases is up to date
|
||||
|
||||
gases = list()
|
||||
|
||||
for(var/obj/machinery/atmospherics/normal_member in normal_members)
|
||||
var/result = normal_member.return_network_air(src)
|
||||
if(result) gases += result
|
||||
|
||||
for(var/datum/pipeline/line_member in line_members)
|
||||
gases += line_member.air
|
||||
|
||||
proc/reconcile_air()
|
||||
//Perfectly equalize all gases members instantly
|
||||
|
||||
//Calculate totals from individual components
|
||||
var/total_thermal_energy = 0
|
||||
var/total_heat_capacity = 0
|
||||
|
||||
air_transient.volume = 0
|
||||
|
||||
air_transient.oxygen = 0
|
||||
air_transient.nitrogen = 0
|
||||
air_transient.toxins = 0
|
||||
air_transient.carbon_dioxide = 0
|
||||
|
||||
|
||||
air_transient.trace_gases = list()
|
||||
air_transient.temperature = 0
|
||||
|
||||
//Update individual gas_mixtures by volume ratio
|
||||
for(var/datum/gas_mixture/gas in gases)
|
||||
air_transient.volume += gas.volume
|
||||
total_thermal_energy += gas.thermal_energy()
|
||||
total_heat_capacity += gas.heat_capacity()
|
||||
gas.oxygen = air_transient.oxygen*gas.volume/air_transient.volume
|
||||
gas.nitrogen = air_transient.nitrogen*gas.volume/air_transient.volume
|
||||
gas.toxins = air_transient.toxins*gas.volume/air_transient.volume
|
||||
gas.carbon_dioxide = air_transient.carbon_dioxide*gas.volume/air_transient.volume
|
||||
|
||||
air_transient.oxygen += gas.oxygen
|
||||
air_transient.nitrogen += gas.nitrogen
|
||||
air_transient.toxins += gas.toxins
|
||||
air_transient.carbon_dioxide += gas.carbon_dioxide
|
||||
gas.temperature = air_transient.temperature
|
||||
|
||||
if(gas.trace_gases.len)
|
||||
for(var/datum/gas/trace_gas in gas.trace_gases)
|
||||
var/datum/gas/corresponding = locate(trace_gas.type) in air_transient.trace_gases
|
||||
if(air_transient.trace_gases.len)
|
||||
for(var/datum/gas/trace_gas in air_transient.trace_gases)
|
||||
var/datum/gas/corresponding = locate(trace_gas.type) in gas.trace_gases
|
||||
if(!corresponding)
|
||||
corresponding = new trace_gas.type()
|
||||
air_transient.trace_gases += corresponding
|
||||
gas.trace_gases += corresponding
|
||||
|
||||
corresponding.moles += trace_gas.moles
|
||||
|
||||
if(air_transient.volume > 0)
|
||||
|
||||
if(total_heat_capacity > 0)
|
||||
air_transient.temperature = total_thermal_energy/total_heat_capacity
|
||||
|
||||
//Allow air mixture to react
|
||||
if(air_transient.react())
|
||||
update = 1
|
||||
|
||||
else
|
||||
air_transient.temperature = 0
|
||||
|
||||
//Update individual gas_mixtures by volume ratio
|
||||
for(var/datum/gas_mixture/gas in gases)
|
||||
gas.oxygen = air_transient.oxygen*gas.volume/air_transient.volume
|
||||
gas.nitrogen = air_transient.nitrogen*gas.volume/air_transient.volume
|
||||
gas.toxins = air_transient.toxins*gas.volume/air_transient.volume
|
||||
gas.carbon_dioxide = air_transient.carbon_dioxide*gas.volume/air_transient.volume
|
||||
|
||||
gas.temperature = air_transient.temperature
|
||||
|
||||
if(air_transient.trace_gases.len)
|
||||
for(var/datum/gas/trace_gas in air_transient.trace_gases)
|
||||
var/datum/gas/corresponding = locate(trace_gas.type) in gas.trace_gases
|
||||
if(!corresponding)
|
||||
corresponding = new trace_gas.type()
|
||||
gas.trace_gases += corresponding
|
||||
|
||||
corresponding.moles = trace_gas.moles*gas.volume/air_transient.volume
|
||||
return 1
|
||||
corresponding.moles = trace_gas.moles*gas.volume/air_transient.volume
|
||||
return 1
|
||||
|
||||
proc/equalize_gases(datum/gas_mixture/list/gases)
|
||||
//Perfectly equalize all gases members instantly
|
||||
|
||||
+144
-144
@@ -1,4 +1,4 @@
|
||||
datum/pipeline
|
||||
/datum/pipeline
|
||||
var/datum/gas_mixture/air
|
||||
|
||||
var/list/obj/machinery/atmospherics/pipe/members
|
||||
@@ -8,187 +8,187 @@ datum/pipeline
|
||||
|
||||
var/alert_pressure = 0
|
||||
|
||||
Del()
|
||||
if(network)
|
||||
del(network)
|
||||
/datum/pipeline/Del()
|
||||
if(network)
|
||||
del(network)
|
||||
|
||||
if(air && air.volume)
|
||||
temporarily_store_air()
|
||||
del(air)
|
||||
if(air && air.volume)
|
||||
temporarily_store_air()
|
||||
del(air)
|
||||
|
||||
..()
|
||||
..()
|
||||
|
||||
proc/process()//This use to be called called from the pipe networks
|
||||
|
||||
//Check to see if pressure is within acceptable limits
|
||||
var/pressure = air.return_pressure()
|
||||
if(pressure > alert_pressure)
|
||||
for(var/obj/machinery/atmospherics/pipe/member in members)
|
||||
if(!member.check_pressure(pressure))
|
||||
break //Only delete 1 pipe per process
|
||||
|
||||
//Allow for reactions
|
||||
//air.react() //Should be handled by pipe_network now
|
||||
|
||||
proc/temporarily_store_air()
|
||||
//Update individual gas_mixtures by volume ratio
|
||||
/datum/pipeline/proc/process()//This use to be called called from the pipe networks
|
||||
|
||||
//Check to see if pressure is within acceptable limits
|
||||
var/pressure = air.return_pressure()
|
||||
if(pressure > alert_pressure)
|
||||
for(var/obj/machinery/atmospherics/pipe/member in members)
|
||||
member.air_temporary = new
|
||||
member.air_temporary.volume = member.volume
|
||||
if(!member.check_pressure(pressure))
|
||||
break //Only delete 1 pipe per process
|
||||
|
||||
member.air_temporary.oxygen = air.oxygen*member.volume/air.volume
|
||||
member.air_temporary.nitrogen = air.nitrogen*member.volume/air.volume
|
||||
member.air_temporary.toxins = air.toxins*member.volume/air.volume
|
||||
member.air_temporary.carbon_dioxide = air.carbon_dioxide*member.volume/air.volume
|
||||
//Allow for reactions
|
||||
//air.react() //Should be handled by pipe_network now
|
||||
|
||||
member.air_temporary.temperature = air.temperature
|
||||
/datum/pipeline/proc/temporarily_store_air()
|
||||
//Update individual gas_mixtures by volume ratio
|
||||
|
||||
if(air.trace_gases.len)
|
||||
for(var/datum/gas/trace_gas in air.trace_gases)
|
||||
var/datum/gas/corresponding = new trace_gas.type()
|
||||
member.air_temporary.trace_gases += corresponding
|
||||
for(var/obj/machinery/atmospherics/pipe/member in members)
|
||||
member.air_temporary = new
|
||||
member.air_temporary.volume = member.volume
|
||||
|
||||
corresponding.moles = trace_gas.moles*member.volume/air.volume
|
||||
member.air_temporary.oxygen = air.oxygen*member.volume/air.volume
|
||||
member.air_temporary.nitrogen = air.nitrogen*member.volume/air.volume
|
||||
member.air_temporary.toxins = air.toxins*member.volume/air.volume
|
||||
member.air_temporary.carbon_dioxide = air.carbon_dioxide*member.volume/air.volume
|
||||
|
||||
proc/build_pipeline(obj/machinery/atmospherics/pipe/base)
|
||||
member.air_temporary.temperature = air.temperature
|
||||
|
||||
if(air.trace_gases.len)
|
||||
for(var/datum/gas/trace_gas in air.trace_gases)
|
||||
var/datum/gas/corresponding = new trace_gas.type()
|
||||
member.air_temporary.trace_gases += corresponding
|
||||
|
||||
corresponding.moles = trace_gas.moles*member.volume/air.volume
|
||||
|
||||
/datum/pipeline/proc/build_pipeline(obj/machinery/atmospherics/pipe/base)
|
||||
air = new
|
||||
|
||||
var/list/possible_expansions = list(base)
|
||||
members = list(base)
|
||||
edges = list()
|
||||
|
||||
var/volume = base.volume
|
||||
base.parent = src
|
||||
alert_pressure = base.alert_pressure
|
||||
|
||||
if(base.air_temporary)
|
||||
air = base.air_temporary
|
||||
base.air_temporary = null
|
||||
else
|
||||
air = new
|
||||
|
||||
var/list/possible_expansions = list(base)
|
||||
members = list(base)
|
||||
edges = list()
|
||||
while(possible_expansions.len>0)
|
||||
for(var/obj/machinery/atmospherics/pipe/borderline in possible_expansions)
|
||||
|
||||
var/volume = base.volume
|
||||
base.parent = src
|
||||
alert_pressure = base.alert_pressure
|
||||
var/list/result = borderline.pipeline_expansion()
|
||||
var/edge_check = result.len
|
||||
|
||||
if(base.air_temporary)
|
||||
air = base.air_temporary
|
||||
base.air_temporary = null
|
||||
else
|
||||
air = new
|
||||
if(result.len>0)
|
||||
for(var/obj/machinery/atmospherics/pipe/item in result)
|
||||
if(!members.Find(item))
|
||||
members += item
|
||||
possible_expansions += item
|
||||
|
||||
while(possible_expansions.len>0)
|
||||
for(var/obj/machinery/atmospherics/pipe/borderline in possible_expansions)
|
||||
volume += item.volume
|
||||
item.parent = src
|
||||
|
||||
var/list/result = borderline.pipeline_expansion()
|
||||
var/edge_check = result.len
|
||||
alert_pressure = min(alert_pressure, item.alert_pressure)
|
||||
|
||||
if(result.len>0)
|
||||
for(var/obj/machinery/atmospherics/pipe/item in result)
|
||||
if(!members.Find(item))
|
||||
members += item
|
||||
possible_expansions += item
|
||||
if(item.air_temporary)
|
||||
air.merge(item.air_temporary)
|
||||
|
||||
volume += item.volume
|
||||
item.parent = src
|
||||
edge_check--
|
||||
|
||||
alert_pressure = min(alert_pressure, item.alert_pressure)
|
||||
if(edge_check>0)
|
||||
edges += borderline
|
||||
|
||||
if(item.air_temporary)
|
||||
air.merge(item.air_temporary)
|
||||
possible_expansions -= borderline
|
||||
|
||||
edge_check--
|
||||
air.volume = volume
|
||||
|
||||
if(edge_check>0)
|
||||
edges += borderline
|
||||
/datum/pipeline/proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
|
||||
possible_expansions -= borderline
|
||||
if(new_network.line_members.Find(src))
|
||||
return 0
|
||||
|
||||
air.volume = volume
|
||||
new_network.line_members += src
|
||||
|
||||
proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
|
||||
network = new_network
|
||||
|
||||
if(new_network.line_members.Find(src))
|
||||
return 0
|
||||
for(var/obj/machinery/atmospherics/pipe/edge in edges)
|
||||
for(var/obj/machinery/atmospherics/result in edge.pipeline_expansion())
|
||||
if(!istype(result,/obj/machinery/atmospherics/pipe) && (result!=reference))
|
||||
result.network_expand(new_network, edge)
|
||||
|
||||
new_network.line_members += src
|
||||
return 1
|
||||
|
||||
network = new_network
|
||||
/datum/pipeline/proc/return_network(obj/machinery/atmospherics/reference)
|
||||
if(!network)
|
||||
network = new /datum/pipe_network()
|
||||
network.build_network(src, null)
|
||||
//technically passing these parameters should not be allowed
|
||||
//however pipe_network.build_network(..) and pipeline.network_extend(...)
|
||||
// were setup to properly handle this case
|
||||
|
||||
for(var/obj/machinery/atmospherics/pipe/edge in edges)
|
||||
for(var/obj/machinery/atmospherics/result in edge.pipeline_expansion())
|
||||
if(!istype(result,/obj/machinery/atmospherics/pipe) && (result!=reference))
|
||||
result.network_expand(new_network, edge)
|
||||
return network
|
||||
|
||||
return 1
|
||||
/datum/pipeline/proc/mingle_with_turf(turf/simulated/target, mingle_volume)
|
||||
var/datum/gas_mixture/air_sample = air.remove_ratio(mingle_volume/air.volume)
|
||||
air_sample.volume = mingle_volume
|
||||
|
||||
proc/return_network(obj/machinery/atmospherics/reference)
|
||||
if(!network)
|
||||
network = new /datum/pipe_network()
|
||||
network.build_network(src, null)
|
||||
//technically passing these parameters should not be allowed
|
||||
//however pipe_network.build_network(..) and pipeline.network_extend(...)
|
||||
// were setup to properly handle this case
|
||||
var/datum/gas_mixture/turf_air = target.return_air()
|
||||
|
||||
return network
|
||||
equalize_gases(list(air_sample, turf_air))
|
||||
air.merge(air_sample)
|
||||
//turf_air already modified by equalize_gases()
|
||||
|
||||
proc/mingle_with_turf(turf/simulated/target, mingle_volume)
|
||||
var/datum/gas_mixture/air_sample = air.remove_ratio(mingle_volume/air.volume)
|
||||
air_sample.volume = mingle_volume
|
||||
if(istype(target))
|
||||
if(target.air)
|
||||
if(target.air.check_tile_graphic())
|
||||
target.update_visuals(target.air)
|
||||
if(network)
|
||||
network.update = 1
|
||||
|
||||
var/datum/gas_mixture/turf_air = target.return_air()
|
||||
/datum/pipeline/proc/temperature_interact(turf/target, share_volume, thermal_conductivity)
|
||||
var/total_heat_capacity = air.heat_capacity()
|
||||
var/partial_heat_capacity = total_heat_capacity*(share_volume/air.volume)
|
||||
|
||||
equalize_gases(list(air_sample, turf_air))
|
||||
air.merge(air_sample)
|
||||
//turf_air already modified by equalize_gases()
|
||||
if(istype(target, /turf/simulated))
|
||||
var/turf/simulated/modeled_location = target
|
||||
|
||||
if(istype(target))
|
||||
if(target.air)
|
||||
if(target.air.check_tile_graphic())
|
||||
target.update_visuals(target.air)
|
||||
if(network)
|
||||
network.update = 1
|
||||
if(modeled_location.blocks_air)
|
||||
|
||||
proc/temperature_interact(turf/target, share_volume, thermal_conductivity)
|
||||
var/total_heat_capacity = air.heat_capacity()
|
||||
var/partial_heat_capacity = total_heat_capacity*(share_volume/air.volume)
|
||||
|
||||
if(istype(target, /turf/simulated))
|
||||
var/turf/simulated/modeled_location = target
|
||||
|
||||
if(modeled_location.blocks_air)
|
||||
|
||||
if((modeled_location.heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/delta_temperature = air.temperature - modeled_location.temperature
|
||||
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*modeled_location.heat_capacity/(partial_heat_capacity+modeled_location.heat_capacity))
|
||||
|
||||
air.temperature -= heat/total_heat_capacity
|
||||
modeled_location.temperature += heat/modeled_location.heat_capacity
|
||||
|
||||
else
|
||||
var/delta_temperature = 0
|
||||
var/sharer_heat_capacity = 0
|
||||
|
||||
delta_temperature = (air.temperature - modeled_location.air.temperature)
|
||||
sharer_heat_capacity = modeled_location.air.heat_capacity()
|
||||
|
||||
var/self_temperature_delta = 0
|
||||
var/sharer_temperature_delta = 0
|
||||
|
||||
if((sharer_heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*sharer_heat_capacity/(partial_heat_capacity+sharer_heat_capacity))
|
||||
|
||||
self_temperature_delta = -heat/total_heat_capacity
|
||||
sharer_temperature_delta = heat/sharer_heat_capacity
|
||||
else
|
||||
return 1
|
||||
|
||||
air.temperature += self_temperature_delta
|
||||
|
||||
modeled_location.air.temperature += sharer_temperature_delta
|
||||
|
||||
|
||||
else
|
||||
if((target.heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/delta_temperature = air.temperature - target.temperature
|
||||
if((modeled_location.heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/delta_temperature = air.temperature - modeled_location.temperature
|
||||
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*target.heat_capacity/(partial_heat_capacity+target.heat_capacity))
|
||||
(partial_heat_capacity*modeled_location.heat_capacity/(partial_heat_capacity+modeled_location.heat_capacity))
|
||||
|
||||
air.temperature -= heat/total_heat_capacity
|
||||
if(network)
|
||||
network.update = 1
|
||||
modeled_location.temperature += heat/modeled_location.heat_capacity
|
||||
|
||||
else
|
||||
var/delta_temperature = 0
|
||||
var/sharer_heat_capacity = 0
|
||||
|
||||
delta_temperature = (air.temperature - modeled_location.air.temperature)
|
||||
sharer_heat_capacity = modeled_location.air.heat_capacity()
|
||||
|
||||
var/self_temperature_delta = 0
|
||||
var/sharer_temperature_delta = 0
|
||||
|
||||
if((sharer_heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*sharer_heat_capacity/(partial_heat_capacity+sharer_heat_capacity))
|
||||
|
||||
self_temperature_delta = -heat/total_heat_capacity
|
||||
sharer_temperature_delta = heat/sharer_heat_capacity
|
||||
else
|
||||
return 1
|
||||
|
||||
air.temperature += self_temperature_delta
|
||||
|
||||
modeled_location.air.temperature += sharer_temperature_delta
|
||||
|
||||
|
||||
else
|
||||
if((target.heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/delta_temperature = air.temperature - target.temperature
|
||||
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*target.heat_capacity/(partial_heat_capacity+target.heat_capacity))
|
||||
|
||||
air.temperature -= heat/total_heat_capacity
|
||||
if(network)
|
||||
network.update = 1
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
obj/machinery/atmospherics/pipe/simple/heat_exchanging
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging
|
||||
icon = 'icons/obj/pipes/heat.dmi'
|
||||
icon_state = "intact"
|
||||
level = 2
|
||||
@@ -8,99 +8,99 @@ obj/machinery/atmospherics/pipe/simple/heat_exchanging
|
||||
minimum_temperature_difference = 20
|
||||
thermal_conductivity = WINDOW_HEAT_TRANSFER_COEFFICIENT
|
||||
|
||||
// BubbleWrap
|
||||
New()
|
||||
// BubbleWrap
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/New()
|
||||
..()
|
||||
initialize_directions_he = initialize_directions // The auto-detection from /pipe is good enough for a simple HE pipe
|
||||
// BubbleWrap END
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/initialize()
|
||||
normalize_dir()
|
||||
var/node1_dir
|
||||
var/node2_dir
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(direction&initialize_directions_he)
|
||||
if (!node1_dir)
|
||||
node1_dir = direction
|
||||
else if (!node2_dir)
|
||||
node2_dir = direction
|
||||
|
||||
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,node1_dir))
|
||||
if(target.initialize_directions_he & get_dir(target,src))
|
||||
node1 = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,node2_dir))
|
||||
if(target.initialize_directions_he & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/process()
|
||||
if(!parent)
|
||||
..()
|
||||
initialize_directions_he = initialize_directions // The auto-detection from /pipe is good enough for a simple HE pipe
|
||||
// BubbleWrap END
|
||||
|
||||
initialize()
|
||||
normalize_dir()
|
||||
var/node1_dir
|
||||
var/node2_dir
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(direction&initialize_directions_he)
|
||||
if (!node1_dir)
|
||||
node1_dir = direction
|
||||
else if (!node2_dir)
|
||||
node2_dir = direction
|
||||
|
||||
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,node1_dir))
|
||||
if(target.initialize_directions_he & get_dir(target,src))
|
||||
node1 = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,node2_dir))
|
||||
if(target.initialize_directions_he & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
update_icon()
|
||||
return
|
||||
|
||||
|
||||
process()
|
||||
if(!parent)
|
||||
..()
|
||||
else
|
||||
var/environment_temperature = 0
|
||||
if(istype(loc, /turf/simulated/))
|
||||
if(loc:blocks_air)
|
||||
environment_temperature = loc:temperature
|
||||
else
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
environment_temperature = environment.temperature
|
||||
else
|
||||
else
|
||||
var/environment_temperature = 0
|
||||
if(istype(loc, /turf/simulated/))
|
||||
if(loc:blocks_air)
|
||||
environment_temperature = loc:temperature
|
||||
var/datum/gas_mixture/pipe_air = return_air()
|
||||
if(abs(environment_temperature-pipe_air.temperature) > minimum_temperature_difference)
|
||||
parent.temperature_interact(loc, volume, thermal_conductivity)
|
||||
else
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
environment_temperature = environment.temperature
|
||||
else
|
||||
environment_temperature = loc:temperature
|
||||
var/datum/gas_mixture/pipe_air = return_air()
|
||||
if(abs(environment_temperature-pipe_air.temperature) > minimum_temperature_difference)
|
||||
parent.temperature_interact(loc, volume, thermal_conductivity)
|
||||
|
||||
|
||||
|
||||
obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction
|
||||
icon = 'icons/obj/pipes/junction.dmi'
|
||||
icon_state = "intact"
|
||||
level = 2
|
||||
minimum_temperature_difference = 300
|
||||
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
|
||||
|
||||
// BubbleWrap
|
||||
New()
|
||||
.. ()
|
||||
switch ( dir )
|
||||
if ( SOUTH )
|
||||
initialize_directions = NORTH
|
||||
initialize_directions_he = SOUTH
|
||||
if ( NORTH )
|
||||
initialize_directions = SOUTH
|
||||
initialize_directions_he = NORTH
|
||||
if ( EAST )
|
||||
initialize_directions = WEST
|
||||
initialize_directions_he = EAST
|
||||
if ( WEST )
|
||||
initialize_directions = EAST
|
||||
initialize_directions_he = WEST
|
||||
// BubbleWrap END
|
||||
// BubbleWrap
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/New()
|
||||
.. ()
|
||||
switch ( dir )
|
||||
if ( SOUTH )
|
||||
initialize_directions = NORTH
|
||||
initialize_directions_he = SOUTH
|
||||
if ( NORTH )
|
||||
initialize_directions = SOUTH
|
||||
initialize_directions_he = NORTH
|
||||
if ( EAST )
|
||||
initialize_directions = WEST
|
||||
initialize_directions_he = EAST
|
||||
if ( WEST )
|
||||
initialize_directions = EAST
|
||||
initialize_directions_he = WEST
|
||||
// BubbleWrap END
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/update_icon()
|
||||
if(node1&&node2)
|
||||
icon_state = "intact"
|
||||
else
|
||||
var/have_node1 = node1?1:0
|
||||
var/have_node2 = node2?1:0
|
||||
icon_state = "exposed[have_node1][have_node2]"
|
||||
if(!node1&&!node2)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/initialize()
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,initialize_directions))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node1 = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,initialize_directions_he))
|
||||
if(target.initialize_directions_he & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
|
||||
update_icon()
|
||||
if(node1&&node2)
|
||||
icon_state = "intact"
|
||||
else
|
||||
var/have_node1 = node1?1:0
|
||||
var/have_node2 = node2?1:0
|
||||
icon_state = "exposed[have_node1][have_node2]"
|
||||
if(!node1&&!node2)
|
||||
qdel(src)
|
||||
|
||||
initialize()
|
||||
for(var/obj/machinery/atmospherics/target in get_step(src,initialize_directions))
|
||||
if(target.initialize_directions & get_dir(target,src))
|
||||
node1 = target
|
||||
break
|
||||
for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,initialize_directions_he))
|
||||
if(target.initialize_directions_he & get_dir(target,src))
|
||||
node2 = target
|
||||
break
|
||||
|
||||
update_icon()
|
||||
return
|
||||
return
|
||||
|
||||
+751
-750
File diff suppressed because it is too large
Load Diff
@@ -144,9 +144,9 @@
|
||||
/obj/effect/hotspot/proc/Kill()
|
||||
air_master.hotspots -= src
|
||||
DestroyTurf()
|
||||
garbage_collect()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/hotspot/proc/garbage_collect()
|
||||
/obj/effect/hotspot/Destroy()
|
||||
if(istype(loc, /turf/simulated))
|
||||
var/turf/simulated/T = loc
|
||||
if(T.active_hotspot == src)
|
||||
|
||||
@@ -17,7 +17,7 @@ datum/controller/air_system
|
||||
|
||||
/datum/controller/air_system/proc/setup()
|
||||
set background = BACKGROUND_ENABLED
|
||||
world << "\red \b Processing Geometry..."
|
||||
world << "<span class='userdanger'>Processing Geometry...</span>"
|
||||
sleep(1)
|
||||
|
||||
var/start_time = world.timeofday
|
||||
@@ -26,7 +26,7 @@ datum/controller/air_system
|
||||
|
||||
global_activeturfs = active_turfs.len
|
||||
|
||||
world << "\red \b Geometry processed in [(world.timeofday-start_time)/10] seconds!"
|
||||
world << "<span class='userdanger'>Geometry processed in [(world.timeofday-start_time)/10] seconds!</span>"
|
||||
|
||||
/datum/controller/air_system/proc/process()
|
||||
if(kill_air)
|
||||
|
||||
@@ -66,7 +66,7 @@ turf/simulated/New()
|
||||
|
||||
turf/simulated/Del()
|
||||
if(active_hotspot)
|
||||
active_hotspot.garbage_collect()
|
||||
qdel(active_hotspot)
|
||||
..()
|
||||
|
||||
turf/simulated/assume_air(datum/gas_mixture/giver)
|
||||
|
||||
@@ -46,65 +46,67 @@
|
||||
/obj/effect/bmode/builddir
|
||||
icon_state = "build"
|
||||
screen_loc = "NORTH,WEST"
|
||||
Click()
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
dir = EAST
|
||||
if(EAST)
|
||||
dir = SOUTH
|
||||
if(SOUTH)
|
||||
dir = WEST
|
||||
if(WEST)
|
||||
dir = NORTHWEST
|
||||
if(NORTHWEST)
|
||||
dir = NORTH
|
||||
return 1
|
||||
|
||||
/obj/effect/bmode/builddir/Click()
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
dir = EAST
|
||||
if(EAST)
|
||||
dir = SOUTH
|
||||
if(SOUTH)
|
||||
dir = WEST
|
||||
if(WEST)
|
||||
dir = NORTHWEST
|
||||
if(NORTHWEST)
|
||||
dir = NORTH
|
||||
return 1
|
||||
|
||||
/obj/effect/bmode/buildhelp
|
||||
icon = 'icons/misc/buildmode.dmi'
|
||||
icon_state = "buildhelp"
|
||||
screen_loc = "NORTH,WEST+1"
|
||||
Click()
|
||||
switch(master.cl.buildmode)
|
||||
if(1)
|
||||
usr << "\blue ***********************************************************"
|
||||
usr << "\blue Left Mouse Button = Construct / Upgrade"
|
||||
usr << "\blue Right Mouse Button = Deconstruct / Delete / Downgrade"
|
||||
usr << "\blue Left Mouse Button + ctrl = R-Window"
|
||||
usr << "\blue Left Mouse Button + alt = Airlock"
|
||||
usr << ""
|
||||
usr << "\blue Use the button in the upper left corner to"
|
||||
usr << "\blue change the direction of built objects."
|
||||
usr << "\blue ***********************************************************"
|
||||
if(2)
|
||||
usr << "\blue ***********************************************************"
|
||||
usr << "\blue Right Mouse Button on buildmode button = Set object type"
|
||||
usr << "\blue Left Mouse Button on turf/obj = Place objects"
|
||||
usr << "\blue Right Mouse Button = Delete objects"
|
||||
usr << ""
|
||||
usr << "\blue Use the button in the upper left corner to"
|
||||
usr << "\blue change the direction of built objects."
|
||||
usr << "\blue ***********************************************************"
|
||||
if(3)
|
||||
usr << "\blue ***********************************************************"
|
||||
usr << "\blue Right Mouse Button on buildmode button = Select var(type) & value"
|
||||
usr << "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value"
|
||||
usr << "\blue Right Mouse Button on turf/obj/mob = Reset var's value"
|
||||
usr << "\blue ***********************************************************"
|
||||
if(4)
|
||||
usr << "\blue ***********************************************************"
|
||||
usr << "\blue Left Mouse Button on turf/obj/mob = Throw"
|
||||
usr << "\blue Right Mouse Button on turf/obj/mob = Select"
|
||||
usr << "\blue ***********************************************************"
|
||||
return 1
|
||||
|
||||
/obj/effect/bmode/buildhelp/Click()
|
||||
switch(master.cl.buildmode)
|
||||
if(1)
|
||||
usr << "\blue ***********************************************************"
|
||||
usr << "\blue Left Mouse Button = Construct / Upgrade"
|
||||
usr << "\blue Right Mouse Button = Deconstruct / Delete / Downgrade"
|
||||
usr << "\blue Left Mouse Button + ctrl = R-Window"
|
||||
usr << "\blue Left Mouse Button + alt = Airlock"
|
||||
usr << ""
|
||||
usr << "\blue Use the button in the upper left corner to"
|
||||
usr << "\blue change the direction of built objects."
|
||||
usr << "\blue ***********************************************************"
|
||||
if(2)
|
||||
usr << "\blue ***********************************************************"
|
||||
usr << "\blue Right Mouse Button on buildmode button = Set object type"
|
||||
usr << "\blue Left Mouse Button on turf/obj = Place objects"
|
||||
usr << "\blue Right Mouse Button = Delete objects"
|
||||
usr << ""
|
||||
usr << "\blue Use the button in the upper left corner to"
|
||||
usr << "\blue change the direction of built objects."
|
||||
usr << "\blue ***********************************************************"
|
||||
if(3)
|
||||
usr << "\blue ***********************************************************"
|
||||
usr << "\blue Right Mouse Button on buildmode button = Select var(type) & value"
|
||||
usr << "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value"
|
||||
usr << "\blue Right Mouse Button on turf/obj/mob = Reset var's value"
|
||||
usr << "\blue ***********************************************************"
|
||||
if(4)
|
||||
usr << "\blue ***********************************************************"
|
||||
usr << "\blue Left Mouse Button on turf/obj/mob = Throw"
|
||||
usr << "\blue Right Mouse Button on turf/obj/mob = Select"
|
||||
usr << "\blue ***********************************************************"
|
||||
return 1
|
||||
|
||||
/obj/effect/bmode/buildquit
|
||||
icon_state = "buildquit"
|
||||
screen_loc = "NORTH,WEST+3"
|
||||
|
||||
Click()
|
||||
togglebuildmode(master.cl.mob)
|
||||
return 1
|
||||
/obj/effect/bmode/buildquit/Click()
|
||||
togglebuildmode(master.cl.mob)
|
||||
return 1
|
||||
|
||||
/obj/effect/bmode/buildholder
|
||||
density = 0
|
||||
@@ -123,56 +125,56 @@
|
||||
var/valueholder = "derp"
|
||||
var/objholder = /obj/structure/closet
|
||||
|
||||
Click(location, control, params)
|
||||
var/list/pa = params2list(params)
|
||||
/obj/effect/bmode/buildmode/Click(location, control, params)
|
||||
var/list/pa = params2list(params)
|
||||
|
||||
if(pa.Find("left"))
|
||||
switch(master.cl.buildmode)
|
||||
if(1)
|
||||
master.cl.buildmode = 2
|
||||
src.icon_state = "buildmode2"
|
||||
if(2)
|
||||
master.cl.buildmode = 3
|
||||
src.icon_state = "buildmode3"
|
||||
if(3)
|
||||
master.cl.buildmode = 4
|
||||
src.icon_state = "buildmode4"
|
||||
if(4)
|
||||
master.cl.buildmode = 1
|
||||
src.icon_state = "buildmode1"
|
||||
if(pa.Find("left"))
|
||||
switch(master.cl.buildmode)
|
||||
if(1)
|
||||
master.cl.buildmode = 2
|
||||
src.icon_state = "buildmode2"
|
||||
if(2)
|
||||
master.cl.buildmode = 3
|
||||
src.icon_state = "buildmode3"
|
||||
if(3)
|
||||
master.cl.buildmode = 4
|
||||
src.icon_state = "buildmode4"
|
||||
if(4)
|
||||
master.cl.buildmode = 1
|
||||
src.icon_state = "buildmode1"
|
||||
|
||||
else if(pa.Find("right"))
|
||||
switch(master.cl.buildmode)
|
||||
if(1)
|
||||
return 1
|
||||
if(2)
|
||||
objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
|
||||
if(!ispath(objholder))
|
||||
else if(pa.Find("right"))
|
||||
switch(master.cl.buildmode)
|
||||
if(1)
|
||||
return 1
|
||||
if(2)
|
||||
objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
|
||||
if(!ispath(objholder))
|
||||
objholder = /obj/structure/closet
|
||||
alert("That path is not allowed.")
|
||||
else
|
||||
if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
|
||||
objholder = /obj/structure/closet
|
||||
alert("That path is not allowed.")
|
||||
else
|
||||
if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
|
||||
objholder = /obj/structure/closet
|
||||
if(3)
|
||||
var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
|
||||
if(3)
|
||||
var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
|
||||
|
||||
master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
|
||||
if(master.buildmode.varholder in locked && !check_rights(R_DEBUG,0))
|
||||
return 1
|
||||
var/thetype = input(usr,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
|
||||
if(!thetype) return 1
|
||||
switch(thetype)
|
||||
if("text")
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", "value") as text
|
||||
if("number")
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", 123) as num
|
||||
if("mob-reference")
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as mob in mob_list
|
||||
if("obj-reference")
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
|
||||
if("turf-reference")
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
|
||||
return 1
|
||||
master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
|
||||
if(master.buildmode.varholder in locked && !check_rights(R_DEBUG,0))
|
||||
return 1
|
||||
var/thetype = input(usr,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
|
||||
if(!thetype) return 1
|
||||
switch(thetype)
|
||||
if("text")
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", "value") as text
|
||||
if("number")
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", 123) as num
|
||||
if("mob-reference")
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as mob in mob_list
|
||||
if("obj-reference")
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
|
||||
if("turf-reference")
|
||||
master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
|
||||
return 1
|
||||
|
||||
|
||||
/proc/build_click(var/mob/user, buildmode, params, var/obj/object)
|
||||
|
||||
+23
-11
@@ -1,20 +1,22 @@
|
||||
/*
|
||||
These defines are specific to the atom/flags bitmask
|
||||
*/
|
||||
#define ALL ~0 //For convenience.
|
||||
#define NONE 0
|
||||
|
||||
//FLAGS BITMASK
|
||||
#define STOPSPRESSUREDMAGE 1 //This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere
|
||||
//To successfully stop you taking all pressure damage you must have both a suit and head item with this flag.
|
||||
|
||||
#define NODROP 2 // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
|
||||
#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
||||
#define MASKINTERNALS 8 // mask allows internals
|
||||
//#define SUITSPACE 8 // suit protects against space
|
||||
//#define USEDELAY 16 // For adding extra delay to heavy items, not currently used
|
||||
#define NOSHIELD 32 // weapon not affected by shield
|
||||
#define CONDUCT 64 // conducts electricity (metal etc.)
|
||||
#define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
|
||||
#define FPRINT 256 // takes a fingerprint
|
||||
#define ON_BORDER 512 // item has priority to check when entering or leaving
|
||||
#define NODROP 2 // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
|
||||
#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
|
||||
#define MASKINTERNALS 8 // mask allows internals
|
||||
#define HEAR 16 // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
|
||||
#define NOSHIELD 32 // weapon not affected by shield
|
||||
#define CONDUCT 64 // conducts electricity (metal etc.)
|
||||
#define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
|
||||
#define FPRINT 256 // takes a fingerprint
|
||||
#define ON_BORDER 512 // item has priority to check when entering or leaving
|
||||
|
||||
|
||||
#define GLASSESCOVERSEYES 1024
|
||||
@@ -61,4 +63,14 @@
|
||||
#define NOBREATH 256
|
||||
#define NOGUNS 512
|
||||
#define NOBLOOD 1024
|
||||
#define NOFIRE 2048
|
||||
#define NOFIRE 2048
|
||||
|
||||
/*
|
||||
These defines are used specifically with the atom/movable/languages bitmask.
|
||||
They are used in atom/movable/Hear() and atom/movable/say() to determine whether hearers can understand a message.
|
||||
*/
|
||||
#define HUMAN 1
|
||||
#define MONKEY 2
|
||||
#define ALIEN 4
|
||||
#define ROBOT 8
|
||||
#define SLIME 16
|
||||
|
||||
@@ -34,4 +34,9 @@
|
||||
|
||||
#define CLICK_CD_MELEE 8
|
||||
#define CLICK_CD_RANGE 4
|
||||
//click cooldowns, in tenths of a second
|
||||
//click cooldowns, in tenths of a second
|
||||
|
||||
|
||||
#define BE_CLOSE 1 //in the case of a silicon, to select if they need to be next to the atom
|
||||
#define NO_DEXTERY 1 //if other mobs (monkeys, aliens, etc) can use this
|
||||
//used by canUseTopic()
|
||||
@@ -12,8 +12,9 @@
|
||||
#define CHAT_RADIO 512
|
||||
#define MEMBER_PUBLIC 1024
|
||||
#define CHAT_PULLR 2048
|
||||
#define INTENT_STYLE 4096
|
||||
|
||||
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|MEMBER_PUBLIC|CHAT_PULLR)
|
||||
#define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|MEMBER_PUBLIC|CHAT_PULLR|INTENT_STYLE)
|
||||
|
||||
#define BE_TRAITOR 1
|
||||
#define BE_OPERATIVE 2
|
||||
|
||||
+57
-42
@@ -32,7 +32,7 @@
|
||||
|
||||
// Like view but bypasses luminosity check
|
||||
|
||||
/proc/hear(var/range, var/atom/source)
|
||||
/proc/get_hear(var/range, var/atom/source)
|
||||
|
||||
var/lum = source.luminosity
|
||||
source.luminosity = 6
|
||||
@@ -131,14 +131,30 @@
|
||||
return turfs
|
||||
|
||||
|
||||
//This is the new version of recursive_mob_check, used for say().
|
||||
//The other proc was left intact because morgue trays use it.
|
||||
/proc/recursive_hear_check(var/atom/O)
|
||||
var/list/processing_list = list(O)
|
||||
var/list/processed_list = list()
|
||||
var/list/found_mobs = list()
|
||||
|
||||
//var/debug_mob = 0
|
||||
while(processing_list.len)
|
||||
var/atom/A = processing_list[1]
|
||||
|
||||
if(A.flags & HEAR)
|
||||
found_mobs |= A
|
||||
|
||||
for(var/atom/B in A)
|
||||
if(!processed_list[B])
|
||||
processing_list |= B
|
||||
|
||||
processing_list.Cut(1, 2)
|
||||
processed_list[A] = A
|
||||
|
||||
return found_mobs
|
||||
// Better recursive loop, technically sort of not actually recursive cause that shit is retarded, enjoy.
|
||||
//No need for a recursive limit either
|
||||
|
||||
|
||||
proc/recursive_mob_check(var/atom/O,var/client_check=1,var/sight_check=1,var/include_radio=1)
|
||||
//No need for a recursive limit either
|
||||
/proc/recursive_mob_check(var/atom/O,var/client_check=1,var/sight_check=1,var/include_radio=1)
|
||||
|
||||
var/list/processing_list = list(O)
|
||||
var/list/processed_list = list()
|
||||
@@ -177,25 +193,22 @@ proc/recursive_mob_check(var/atom/O,var/client_check=1,var/sight_check=1,var/inc
|
||||
|
||||
return found_mobs
|
||||
|
||||
|
||||
proc/get_mobs_in_view(var/R, var/atom/source)
|
||||
// Returns a list of mobs in range of R from source. Used in radio and say code.
|
||||
|
||||
|
||||
/proc/get_hearers_in_view(var/R, var/atom/source)
|
||||
// Returns a list of hearers in range of R from source. Used in saycode.
|
||||
var/turf/T = get_turf(source)
|
||||
var/list/hear = list()
|
||||
|
||||
if(!T)
|
||||
return hear
|
||||
|
||||
var/list/range = hear(R, T)
|
||||
|
||||
var/list/range = get_hear(R, T)
|
||||
for(var/atom/movable/A in range)
|
||||
hear |= recursive_mob_check(A, 1, 0, 1)
|
||||
hear |= recursive_hear_check(A)
|
||||
|
||||
return hear
|
||||
|
||||
|
||||
|
||||
/proc/get_mobs_in_radio_ranges(var/list/obj/item/device/radio/radios)
|
||||
|
||||
set background = BACKGROUND_ENABLED
|
||||
@@ -208,7 +221,7 @@ proc/get_mobs_in_view(var/R, var/atom/source)
|
||||
if(R)
|
||||
var/turf/speaker = get_turf(R)
|
||||
if(speaker)
|
||||
for(var/turf/T in hear(R.canhear_range,speaker))
|
||||
for(var/turf/T in get_hear(R.canhear_range,speaker))
|
||||
speaker_coverage[T] = T
|
||||
|
||||
|
||||
@@ -222,41 +235,42 @@ proc/get_mobs_in_view(var/R, var/atom/source)
|
||||
. |= M
|
||||
return .
|
||||
|
||||
|
||||
#define SIGN(X) ((X<0)?-1:1)
|
||||
|
||||
proc
|
||||
inLineOfSight(X1,Y1,X2,Y2,Z=1,PX1=16.5,PY1=16.5,PX2=16.5,PY2=16.5)
|
||||
var/turf/T
|
||||
if(X1==X2)
|
||||
if(Y1==Y2)
|
||||
return 1 //Light cannot be blocked on same tile
|
||||
else
|
||||
var/s = SIGN(Y2-Y1)
|
||||
Y1+=s
|
||||
while(Y1!=Y2)
|
||||
T=locate(X1,Y1,Z)
|
||||
if(T.opacity)
|
||||
return 0
|
||||
Y1+=s
|
||||
/proc/inLineOfSight(X1,Y1,X2,Y2,Z=1,PX1=16.5,PY1=16.5,PX2=16.5,PY2=16.5)
|
||||
var/turf/T
|
||||
if(X1==X2)
|
||||
if(Y1==Y2)
|
||||
return 1 //Light cannot be blocked on same tile
|
||||
else
|
||||
var/m=(32*(Y2-Y1)+(PY2-PY1))/(32*(X2-X1)+(PX2-PX1))
|
||||
var/b=(Y1+PY1/32-0.015625)-m*(X1+PX1/32-0.015625) //In tiles
|
||||
var/signX = SIGN(X2-X1)
|
||||
var/signY = SIGN(Y2-Y1)
|
||||
if(X1<X2)
|
||||
b+=m
|
||||
while(X1!=X2 || Y1!=Y2)
|
||||
if(round(m*X1+b-Y1))
|
||||
Y1+=signY //Line exits tile vertically
|
||||
else
|
||||
X1+=signX //Line exits tile horizontally
|
||||
var/s = SIGN(Y2-Y1)
|
||||
Y1+=s
|
||||
while(Y1!=Y2)
|
||||
T=locate(X1,Y1,Z)
|
||||
if(T.opacity)
|
||||
return 0
|
||||
return 1
|
||||
Y1+=s
|
||||
else
|
||||
var/m=(32*(Y2-Y1)+(PY2-PY1))/(32*(X2-X1)+(PX2-PX1))
|
||||
var/b=(Y1+PY1/32-0.015625)-m*(X1+PX1/32-0.015625) //In tiles
|
||||
var/signX = SIGN(X2-X1)
|
||||
var/signY = SIGN(Y2-Y1)
|
||||
if(X1<X2)
|
||||
b+=m
|
||||
while(X1!=X2 || Y1!=Y2)
|
||||
if(round(m*X1+b-Y1))
|
||||
Y1+=signY //Line exits tile vertically
|
||||
else
|
||||
X1+=signX //Line exits tile horizontally
|
||||
T=locate(X1,Y1,Z)
|
||||
if(T.opacity)
|
||||
return 0
|
||||
return 1
|
||||
#undef SIGN
|
||||
|
||||
proc/isInSight(var/atom/A, var/atom/B)
|
||||
|
||||
/proc/isInSight(var/atom/A, var/atom/B)
|
||||
var/turf/Aturf = get_turf(A)
|
||||
var/turf/Bturf = get_turf(B)
|
||||
|
||||
@@ -269,6 +283,7 @@ proc/isInSight(var/atom/A, var/atom/B)
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
/proc/get_cardinal_step_away(atom/start, atom/finish) //returns the position of a step from start away from finish, in one of the cardinal directions
|
||||
//returns only NORTH, SOUTH, EAST, or WEST
|
||||
var/dx = finish.x - start.x
|
||||
|
||||
+193
-193
@@ -215,75 +215,75 @@ world
|
||||
|
||||
#define TO_HEX_DIGIT(n) ascii2text((n&15) + ((n&15)<10 ? 48 : 87))
|
||||
|
||||
icon
|
||||
|
||||
// Multiply all alpha values by this float
|
||||
proc/ChangeOpacity(opacity = 1.0)
|
||||
MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,opacity, 0,0,0,0)
|
||||
/icon/proc/ChangeOpacity(opacity = 1.0)
|
||||
MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,opacity, 0,0,0,0)
|
||||
|
||||
// Convert to grayscale
|
||||
proc/GrayScale()
|
||||
MapColors(0.3,0.3,0.3, 0.59,0.59,0.59, 0.11,0.11,0.11, 0,0,0)
|
||||
// Convert to grayscale
|
||||
/icon/proc/GrayScale()
|
||||
MapColors(0.3,0.3,0.3, 0.59,0.59,0.59, 0.11,0.11,0.11, 0,0,0)
|
||||
|
||||
proc/ColorTone(tone)
|
||||
GrayScale()
|
||||
/icon/proc/ColorTone(tone)
|
||||
GrayScale()
|
||||
|
||||
var/list/TONE = ReadRGB(tone)
|
||||
var/gray = round(TONE[1]*0.3 + TONE[2]*0.59 + TONE[3]*0.11, 1)
|
||||
var/list/TONE = ReadRGB(tone)
|
||||
var/gray = round(TONE[1]*0.3 + TONE[2]*0.59 + TONE[3]*0.11, 1)
|
||||
|
||||
var/icon/upper = (255-gray) ? new(src) : null
|
||||
var/icon/upper = (255-gray) ? new(src) : null
|
||||
|
||||
if(gray)
|
||||
MapColors(255/gray,0,0, 0,255/gray,0, 0,0,255/gray, 0,0,0)
|
||||
Blend(tone, ICON_MULTIPLY)
|
||||
else SetIntensity(0)
|
||||
if(255-gray)
|
||||
upper.Blend(rgb(gray,gray,gray), ICON_SUBTRACT)
|
||||
upper.MapColors((255-TONE[1])/(255-gray),0,0,0, 0,(255-TONE[2])/(255-gray),0,0, 0,0,(255-TONE[3])/(255-gray),0, 0,0,0,0, 0,0,0,1)
|
||||
Blend(upper, ICON_ADD)
|
||||
if(gray)
|
||||
MapColors(255/gray,0,0, 0,255/gray,0, 0,0,255/gray, 0,0,0)
|
||||
Blend(tone, ICON_MULTIPLY)
|
||||
else SetIntensity(0)
|
||||
if(255-gray)
|
||||
upper.Blend(rgb(gray,gray,gray), ICON_SUBTRACT)
|
||||
upper.MapColors((255-TONE[1])/(255-gray),0,0,0, 0,(255-TONE[2])/(255-gray),0,0, 0,0,(255-TONE[3])/(255-gray),0, 0,0,0,0, 0,0,0,1)
|
||||
Blend(upper, ICON_ADD)
|
||||
|
||||
// Take the minimum color of two icons; combine transparency as if blending with ICON_ADD
|
||||
proc/MinColors(icon)
|
||||
var/icon/I = new(src)
|
||||
I.Opaque()
|
||||
I.Blend(icon, ICON_SUBTRACT)
|
||||
Blend(I, ICON_SUBTRACT)
|
||||
// Take the minimum color of two icons; combine transparency as if blending with ICON_ADD
|
||||
/icon/proc/MinColors(icon)
|
||||
var/icon/I = new(src)
|
||||
I.Opaque()
|
||||
I.Blend(icon, ICON_SUBTRACT)
|
||||
Blend(I, ICON_SUBTRACT)
|
||||
|
||||
// Take the maximum color of two icons; combine opacity as if blending with ICON_OR
|
||||
proc/MaxColors(icon)
|
||||
var/icon/I
|
||||
if(isicon(icon))
|
||||
I = new(icon)
|
||||
else
|
||||
// solid color
|
||||
I = new(src)
|
||||
I.Blend("#000000", ICON_OVERLAY)
|
||||
I.SwapColor("#000000", null)
|
||||
I.Blend(icon, ICON_OVERLAY)
|
||||
var/icon/J = new(src)
|
||||
J.Opaque()
|
||||
I.Blend(J, ICON_SUBTRACT)
|
||||
Blend(I, ICON_OR)
|
||||
// Take the maximum color of two icons; combine opacity as if blending with ICON_OR
|
||||
/icon/proc/MaxColors(icon)
|
||||
var/icon/I
|
||||
if(isicon(icon))
|
||||
I = new(icon)
|
||||
else
|
||||
// solid color
|
||||
I = new(src)
|
||||
I.Blend("#000000", ICON_OVERLAY)
|
||||
I.SwapColor("#000000", null)
|
||||
I.Blend(icon, ICON_OVERLAY)
|
||||
var/icon/J = new(src)
|
||||
J.Opaque()
|
||||
I.Blend(J, ICON_SUBTRACT)
|
||||
Blend(I, ICON_OR)
|
||||
|
||||
// make this icon fully opaque--transparent pixels become black
|
||||
proc/Opaque(background = "#000000")
|
||||
SwapColor(null, background)
|
||||
MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,0, 0,0,0,1)
|
||||
// make this icon fully opaque--transparent pixels become black
|
||||
/icon/proc/Opaque(background = "#000000")
|
||||
SwapColor(null, background)
|
||||
MapColors(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,0, 0,0,0,1)
|
||||
|
||||
// Change a grayscale icon into a white icon where the original color becomes the alpha
|
||||
// I.e., black -> transparent, gray -> translucent white, white -> solid white
|
||||
proc/BecomeAlphaMask()
|
||||
SwapColor(null, "#000000ff") // don't let transparent become gray
|
||||
MapColors(0,0,0,0.3, 0,0,0,0.59, 0,0,0,0.11, 0,0,0,0, 1,1,1,0)
|
||||
// Change a grayscale icon into a white icon where the original color becomes the alpha
|
||||
// I.e., black -> transparent, gray -> translucent white, white -> solid white
|
||||
/icon/proc/BecomeAlphaMask()
|
||||
SwapColor(null, "#000000ff") // don't let transparent become gray
|
||||
MapColors(0,0,0,0.3, 0,0,0,0.59, 0,0,0,0.11, 0,0,0,0, 1,1,1,0)
|
||||
|
||||
proc/UseAlphaMask(mask)
|
||||
Opaque()
|
||||
AddAlphaMask(mask)
|
||||
/icon/proc/UseAlphaMask(mask)
|
||||
Opaque()
|
||||
AddAlphaMask(mask)
|
||||
|
||||
proc/AddAlphaMask(mask)
|
||||
var/icon/M = new(mask)
|
||||
M.Blend("#ffffff", ICON_SUBTRACT)
|
||||
// apply mask
|
||||
Blend(M, ICON_ADD)
|
||||
/icon/proc/AddAlphaMask(mask)
|
||||
var/icon/M = new(mask)
|
||||
M.Blend("#ffffff", ICON_SUBTRACT)
|
||||
// apply mask
|
||||
Blend(M, ICON_ADD)
|
||||
|
||||
/*
|
||||
HSV format is represented as "#hhhssvv" or "#hhhssvvaa"
|
||||
@@ -307,7 +307,7 @@ icon
|
||||
Higher value means brighter color
|
||||
*/
|
||||
|
||||
proc/ReadRGB(rgb)
|
||||
/proc/ReadRGB(rgb)
|
||||
if(!rgb) return
|
||||
|
||||
// interpret the HSV or HSVA value
|
||||
@@ -357,7 +357,7 @@ proc/ReadRGB(rgb)
|
||||
. = list(r, g, b)
|
||||
if(usealpha) . += alpha
|
||||
|
||||
proc/ReadHSV(hsv)
|
||||
/proc/ReadHSV(hsv)
|
||||
if(!hsv) return
|
||||
|
||||
// interpret the HSV or HSVA value
|
||||
@@ -396,7 +396,7 @@ proc/ReadHSV(hsv)
|
||||
. = list(hue, sat, val)
|
||||
if(usealpha) . += alpha
|
||||
|
||||
proc/HSVtoRGB(hsv)
|
||||
/proc/HSVtoRGB(hsv)
|
||||
if(!hsv) return "#000000"
|
||||
var/list/HSV = ReadHSV(hsv)
|
||||
if(!HSV) return "#000000"
|
||||
@@ -424,7 +424,7 @@ proc/HSVtoRGB(hsv)
|
||||
|
||||
return (HSV.len > 3) ? rgb(r,g,b,HSV[4]) : rgb(r,g,b)
|
||||
|
||||
proc/RGBtoHSV(rgb)
|
||||
/proc/RGBtoHSV(rgb)
|
||||
if(!rgb) return "#0000000"
|
||||
var/list/RGB = ReadRGB(rgb)
|
||||
if(!RGB) return "#0000000"
|
||||
@@ -455,7 +455,7 @@ proc/RGBtoHSV(rgb)
|
||||
|
||||
return hsv(hue, sat, val, (RGB.len>3 ? RGB[4] : null))
|
||||
|
||||
proc/hsv(hue, sat, val, alpha)
|
||||
/proc/hsv(hue, sat, val, alpha)
|
||||
if(hue < 0 || hue >= 1536) hue %= 1536
|
||||
if(hue < 0) hue += 1536
|
||||
if((hue & 0xFF) == 0xFF)
|
||||
@@ -488,7 +488,7 @@ proc/hsv(hue, sat, val, alpha)
|
||||
|
||||
amount<0 or amount>1 are allowed
|
||||
*/
|
||||
proc/BlendHSV(hsv1, hsv2, amount)
|
||||
/proc/BlendHSV(hsv1, hsv2, amount)
|
||||
var/list/HSV1 = ReadHSV(hsv1)
|
||||
var/list/HSV2 = ReadHSV(hsv2)
|
||||
|
||||
@@ -542,7 +542,7 @@ proc/BlendHSV(hsv1, hsv2, amount)
|
||||
|
||||
amount<0 or amount>1 are allowed
|
||||
*/
|
||||
proc/BlendRGB(rgb1, rgb2, amount)
|
||||
/proc/BlendRGB(rgb1, rgb2, amount)
|
||||
var/list/RGB1 = ReadRGB(rgb1)
|
||||
var/list/RGB2 = ReadRGB(rgb2)
|
||||
|
||||
@@ -558,10 +558,10 @@ proc/BlendRGB(rgb1, rgb2, amount)
|
||||
|
||||
return isnull(alpha) ? rgb(r, g, b) : rgb(r, g, b, alpha)
|
||||
|
||||
proc/BlendRGBasHSV(rgb1, rgb2, amount)
|
||||
/proc/BlendRGBasHSV(rgb1, rgb2, amount)
|
||||
return HSVtoRGB(RGBtoHSV(rgb1), RGBtoHSV(rgb2), amount)
|
||||
|
||||
proc/HueToAngle(hue)
|
||||
/proc/HueToAngle(hue)
|
||||
// normalize hsv in case anything is screwy
|
||||
if(hue < 0 || hue >= 1536) hue %= 1536
|
||||
if(hue < 0) hue += 1536
|
||||
@@ -569,7 +569,7 @@ proc/HueToAngle(hue)
|
||||
hue -= hue >> 8
|
||||
return hue / (1530/360)
|
||||
|
||||
proc/AngleToHue(angle)
|
||||
/proc/AngleToHue(angle)
|
||||
// normalize hsv in case anything is screwy
|
||||
if(angle < 0 || angle >= 360) angle -= 360 * round(angle / 360)
|
||||
var/hue = angle * (1530/360)
|
||||
@@ -579,7 +579,7 @@ proc/AngleToHue(angle)
|
||||
|
||||
|
||||
// positive angle rotates forward through red->green->blue
|
||||
proc/RotateHue(hsv, angle)
|
||||
/proc/RotateHue(hsv, angle)
|
||||
var/list/HSV = ReadHSV(hsv)
|
||||
|
||||
// normalize hsv in case anything is screwy
|
||||
@@ -601,13 +601,13 @@ proc/RotateHue(hsv, angle)
|
||||
return hsv(HSV[1], HSV[2], HSV[3], (HSV.len > 3 ? HSV[4] : null))
|
||||
|
||||
// Convert an rgb color to grayscale
|
||||
proc/GrayScale(rgb)
|
||||
/proc/GrayScale(rgb)
|
||||
var/list/RGB = ReadRGB(rgb)
|
||||
var/gray = RGB[1]*0.3 + RGB[2]*0.59 + RGB[3]*0.11
|
||||
return (RGB.len > 3) ? rgb(gray, gray, gray, RGB[4]) : rgb(gray, gray, gray)
|
||||
|
||||
// Change grayscale color to black->tone->white range
|
||||
proc/ColorTone(rgb, tone)
|
||||
/proc/ColorTone(rgb, tone)
|
||||
var/list/RGB = ReadRGB(rgb)
|
||||
var/list/TONE = ReadRGB(tone)
|
||||
|
||||
@@ -624,148 +624,148 @@ as a single icon. Useful for when you want to manipulate an icon via the above a
|
||||
The _flatIcons list is a cache for generated icon files.
|
||||
*/
|
||||
|
||||
proc // Creates a single icon from a given /atom or /image. Only the first argument is required.
|
||||
getFlatIcon(image/A, defdir=A.dir, deficon=A.icon, defstate=A.icon_state, defblend=A.blend_mode)
|
||||
// We start with a blank canvas, otherwise some icon procs crash silently
|
||||
var/icon/flat = icon('icons/effects/effects.dmi', "nothing") // Final flattened icon
|
||||
if(!A)
|
||||
return flat
|
||||
if(A.alpha <= 0)
|
||||
return flat
|
||||
var/noIcon = FALSE
|
||||
// Creates a single icon from a given /atom or /image. Only the first argument is required.
|
||||
/proc/getFlatIcon(image/A, defdir=A.dir, deficon=A.icon, defstate=A.icon_state, defblend=A.blend_mode)
|
||||
// We start with a blank canvas, otherwise some icon procs crash silently
|
||||
var/icon/flat = icon('icons/effects/effects.dmi', "nothing") // Final flattened icon
|
||||
if(!A)
|
||||
return flat
|
||||
if(A.alpha <= 0)
|
||||
return flat
|
||||
var/noIcon = FALSE
|
||||
|
||||
var/curicon
|
||||
if(A.icon)
|
||||
curicon = A.icon
|
||||
var/curicon
|
||||
if(A.icon)
|
||||
curicon = A.icon
|
||||
else
|
||||
curicon = deficon
|
||||
|
||||
if(!curicon)
|
||||
noIcon = TRUE // Do not render this object.
|
||||
|
||||
var/curstate
|
||||
if(A.icon_state)
|
||||
curstate = A.icon_state
|
||||
else
|
||||
curstate = defstate
|
||||
|
||||
if(!noIcon && !(curstate in icon_states(curicon)))
|
||||
if("" in icon_states(curicon))
|
||||
curstate = ""
|
||||
else
|
||||
curicon = deficon
|
||||
|
||||
if(!curicon)
|
||||
noIcon = TRUE // Do not render this object.
|
||||
|
||||
var/curstate
|
||||
if(A.icon_state)
|
||||
curstate = A.icon_state
|
||||
else
|
||||
curstate = defstate
|
||||
var/curdir
|
||||
if(A.dir != 2)
|
||||
curdir = A.dir
|
||||
else
|
||||
curdir = defdir
|
||||
|
||||
if(!noIcon && !(curstate in icon_states(curicon)))
|
||||
if("" in icon_states(curicon))
|
||||
curstate = ""
|
||||
else
|
||||
noIcon = TRUE // Do not render this object.
|
||||
var/curblend
|
||||
if(A.blend_mode == BLEND_DEFAULT)
|
||||
curblend = defblend
|
||||
else
|
||||
curblend = A.blend_mode
|
||||
|
||||
var/curdir
|
||||
if(A.dir != 2)
|
||||
curdir = A.dir
|
||||
else
|
||||
curdir = defdir
|
||||
// Layers will be a sorted list of icons/overlays, based on the order in which they are displayed
|
||||
var/list/layers = list()
|
||||
var/image/copy
|
||||
// Add the atom's icon itself, without pixel_x/y offsets.
|
||||
if(!noIcon)
|
||||
copy = image(icon=curicon, icon_state=curstate, layer=A.layer, dir=curdir)
|
||||
copy.color = A.color
|
||||
copy.alpha = A.alpha
|
||||
copy.blend_mode = curblend
|
||||
layers[copy] = A.layer
|
||||
|
||||
var/curblend
|
||||
if(A.blend_mode == BLEND_DEFAULT)
|
||||
curblend = defblend
|
||||
else
|
||||
curblend = A.blend_mode
|
||||
// Loop through the underlays, then overlays, sorting them into the layers list
|
||||
var/list/process = A.underlays // Current list being processed
|
||||
var/pSet=0 // Which list is being processed: 0 = underlays, 1 = overlays
|
||||
var/curIndex=1 // index of 'current' in list being processed
|
||||
var/current // Current overlay being sorted
|
||||
var/currentLayer // Calculated layer that overlay appears on (special case for FLOAT_LAYER)
|
||||
var/compare // The overlay 'add' is being compared against
|
||||
var/cmpIndex // The index in the layers list of 'compare'
|
||||
while(TRUE)
|
||||
if(curIndex<=process.len)
|
||||
current = process[curIndex]
|
||||
if(!current) continue
|
||||
currentLayer = current:layer
|
||||
if(currentLayer<0) // Special case for FLY_LAYER
|
||||
if(currentLayer <= -1000) return flat
|
||||
if(pSet == 0) // Underlay
|
||||
currentLayer = A.layer+currentLayer/1000
|
||||
else // Overlay
|
||||
currentLayer = A.layer+(1000+currentLayer)/1000
|
||||
|
||||
// Layers will be a sorted list of icons/overlays, based on the order in which they are displayed
|
||||
var/list/layers = list()
|
||||
var/image/copy
|
||||
// Add the atom's icon itself, without pixel_x/y offsets.
|
||||
if(!noIcon)
|
||||
copy = image(icon=curicon, icon_state=curstate, layer=A.layer, dir=curdir)
|
||||
copy.color = A.color
|
||||
copy.alpha = A.alpha
|
||||
copy.blend_mode = curblend
|
||||
layers[copy] = A.layer
|
||||
|
||||
// Loop through the underlays, then overlays, sorting them into the layers list
|
||||
var/list/process = A.underlays // Current list being processed
|
||||
var/pSet=0 // Which list is being processed: 0 = underlays, 1 = overlays
|
||||
var/curIndex=1 // index of 'current' in list being processed
|
||||
var/current // Current overlay being sorted
|
||||
var/currentLayer // Calculated layer that overlay appears on (special case for FLOAT_LAYER)
|
||||
var/compare // The overlay 'add' is being compared against
|
||||
var/cmpIndex // The index in the layers list of 'compare'
|
||||
while(TRUE)
|
||||
if(curIndex<=process.len)
|
||||
current = process[curIndex]
|
||||
if(!current) continue
|
||||
currentLayer = current:layer
|
||||
if(currentLayer<0) // Special case for FLY_LAYER
|
||||
if(currentLayer <= -1000) return flat
|
||||
if(pSet == 0) // Underlay
|
||||
currentLayer = A.layer+currentLayer/1000
|
||||
else // Overlay
|
||||
currentLayer = A.layer+(1000+currentLayer)/1000
|
||||
|
||||
// Sort add into layers list
|
||||
for(cmpIndex=1,cmpIndex<=layers.len,cmpIndex++)
|
||||
compare = layers[cmpIndex]
|
||||
if(currentLayer < layers[compare]) // Associated value is the calculated layer
|
||||
layers.Insert(cmpIndex,current)
|
||||
layers[current] = currentLayer
|
||||
break
|
||||
if(cmpIndex>layers.len) // Reached end of list without inserting
|
||||
layers[current]=currentLayer // Place at end
|
||||
|
||||
curIndex++
|
||||
|
||||
if(curIndex>process.len)
|
||||
if(pSet == 0) // Switch to overlays
|
||||
curIndex = 1
|
||||
pSet = 1
|
||||
process = A.overlays
|
||||
else // All done
|
||||
// Sort add into layers list
|
||||
for(cmpIndex=1,cmpIndex<=layers.len,cmpIndex++)
|
||||
compare = layers[cmpIndex]
|
||||
if(currentLayer < layers[compare]) // Associated value is the calculated layer
|
||||
layers.Insert(cmpIndex,current)
|
||||
layers[current] = currentLayer
|
||||
break
|
||||
if(cmpIndex>layers.len) // Reached end of list without inserting
|
||||
layers[current]=currentLayer // Place at end
|
||||
|
||||
var/icon/add // Icon of overlay being added
|
||||
curIndex++
|
||||
|
||||
// Current dimensions of flattened icon
|
||||
var/{flatX1=1;flatX2=flat.Width();flatY1=1;flatY2=flat.Height()}
|
||||
// Dimensions of overlay being added
|
||||
var/{addX1;addX2;addY1;addY2}
|
||||
if(curIndex>process.len)
|
||||
if(pSet == 0) // Switch to overlays
|
||||
curIndex = 1
|
||||
pSet = 1
|
||||
process = A.overlays
|
||||
else // All done
|
||||
break
|
||||
|
||||
for(var/I in layers)
|
||||
var/icon/add // Icon of overlay being added
|
||||
|
||||
if(I:alpha == 0)
|
||||
continue
|
||||
// Current dimensions of flattened icon
|
||||
var/{flatX1=1;flatX2=flat.Width();flatY1=1;flatY2=flat.Height()}
|
||||
// Dimensions of overlay being added
|
||||
var/{addX1;addX2;addY1;addY2}
|
||||
|
||||
if(I == copy) // 'I' is an /image based on the object being flattened.
|
||||
curblend = BLEND_OVERLAY
|
||||
add = icon(I:icon, I:icon_state, I:dir)
|
||||
else // 'I' is an appearance object.
|
||||
add = getFlatIcon(new/image(I), curdir, curicon, curstate, curblend)
|
||||
for(var/I in layers)
|
||||
|
||||
// Find the new dimensions of the flat icon to fit the added overlay
|
||||
addX1 = min(flatX1, I:pixel_x+1)
|
||||
addX2 = max(flatX2, I:pixel_x+add.Width())
|
||||
addY1 = min(flatY1, I:pixel_y+1)
|
||||
addY2 = max(flatY2, I:pixel_y+add.Height())
|
||||
if(I:alpha == 0)
|
||||
continue
|
||||
|
||||
if(addX1!=flatX1 || addX2!=flatX2 || addY1!=flatY1 || addY2!=flatY2)
|
||||
// Resize the flattened icon so the new icon fits
|
||||
flat.Crop(addX1-flatX1+1, addY1-flatY1+1, addX2-flatX1+1, addY2-flatY1+1)
|
||||
flatX1=addX1;flatX2=addX2
|
||||
flatY1=addY1;flatY2=addY2
|
||||
if(I == copy) // 'I' is an /image based on the object being flattened.
|
||||
curblend = BLEND_OVERLAY
|
||||
add = icon(I:icon, I:icon_state, I:dir)
|
||||
else // 'I' is an appearance object.
|
||||
add = getFlatIcon(new/image(I), curdir, curicon, curstate, curblend)
|
||||
|
||||
// Blend the overlay into the flattened icon
|
||||
flat.Blend(add, blendMode2iconMode(curblend), I:pixel_x + 2 - flatX1, I:pixel_y + 2 - flatY1)
|
||||
// Find the new dimensions of the flat icon to fit the added overlay
|
||||
addX1 = min(flatX1, I:pixel_x+1)
|
||||
addX2 = max(flatX2, I:pixel_x+add.Width())
|
||||
addY1 = min(flatY1, I:pixel_y+1)
|
||||
addY2 = max(flatY2, I:pixel_y+add.Height())
|
||||
|
||||
if(A.color)
|
||||
flat.Blend(A.color, ICON_MULTIPLY)
|
||||
if(A.alpha < 255)
|
||||
flat.Blend(rgb(255, 255, 255, A.alpha), ICON_MULTIPLY)
|
||||
if(addX1!=flatX1 || addX2!=flatX2 || addY1!=flatY1 || addY2!=flatY2)
|
||||
// Resize the flattened icon so the new icon fits
|
||||
flat.Crop(addX1-flatX1+1, addY1-flatY1+1, addX2-flatX1+1, addY2-flatY1+1)
|
||||
flatX1=addX1;flatX2=addX2
|
||||
flatY1=addY1;flatY2=addY2
|
||||
|
||||
return icon(flat, "", SOUTH)
|
||||
// Blend the overlay into the flattened icon
|
||||
flat.Blend(add, blendMode2iconMode(curblend), I:pixel_x + 2 - flatX1, I:pixel_y + 2 - flatY1)
|
||||
|
||||
getIconMask(atom/A)//By yours truly. Creates a dynamic mask for a mob/whatever. /N
|
||||
var/icon/alpha_mask = new(A.icon,A.icon_state)//So we want the default icon and icon state of A.
|
||||
for(var/I in A.overlays)//For every image in overlays. var/image/I will not work, don't try it.
|
||||
if(I:layer>A.layer) continue//If layer is greater than what we need, skip it.
|
||||
var/icon/image_overlay = new(I:icon,I:icon_state)//Blend only works with icon objects.
|
||||
//Also, icons cannot directly set icon_state. Slower than changing variables but whatever.
|
||||
alpha_mask.Blend(image_overlay,ICON_OR)//OR so they are lumped together in a nice overlay.
|
||||
return alpha_mask//And now return the mask.
|
||||
if(A.color)
|
||||
flat.Blend(A.color, ICON_MULTIPLY)
|
||||
if(A.alpha < 255)
|
||||
flat.Blend(rgb(255, 255, 255, A.alpha), ICON_MULTIPLY)
|
||||
|
||||
return icon(flat, "", SOUTH)
|
||||
|
||||
/proc/getIconMask(atom/A)//By yours truly. Creates a dynamic mask for a mob/whatever. /N
|
||||
var/icon/alpha_mask = new(A.icon,A.icon_state)//So we want the default icon and icon state of A.
|
||||
for(var/I in A.overlays)//For every image in overlays. var/image/I will not work, don't try it.
|
||||
if(I:layer>A.layer) continue//If layer is greater than what we need, skip it.
|
||||
var/icon/image_overlay = new(I:icon,I:icon_state)//Blend only works with icon objects.
|
||||
//Also, icons cannot directly set icon_state. Slower than changing variables but whatever.
|
||||
alpha_mask.Blend(image_overlay,ICON_OR)//OR so they are lumped together in a nice overlay.
|
||||
return alpha_mask//And now return the mask.
|
||||
|
||||
/mob/proc/AddCamoOverlay(atom/A)//A is the atom which we are using as the overlay.
|
||||
var/icon/opacity_icon = new(A.icon, A.icon_state)//Don't really care for overlays/underlays.
|
||||
@@ -797,4 +797,4 @@ proc // Creates a single icon from a given /atom or /image. Only the first argu
|
||||
for(var/O in A.overlays)
|
||||
var/image/I = O
|
||||
composite.Blend(icon(I.icon, I.icon_state, I.dir, 1), ICON_OVERLAY)
|
||||
return composite
|
||||
return composite
|
||||
|
||||
+26
-6
@@ -31,7 +31,7 @@
|
||||
return "[output][and_text][input[index]]"
|
||||
|
||||
//Returns list element or null. Should prevent "index out of bounds" error.
|
||||
proc/listgetindex(list/L, index)
|
||||
/proc/listgetindex(list/L, index)
|
||||
if(istype(L))
|
||||
if(isnum(index))
|
||||
if(IsInRange(index,1,L.len))
|
||||
@@ -40,18 +40,18 @@ proc/listgetindex(list/L, index)
|
||||
return L[index]
|
||||
return
|
||||
|
||||
proc/islist(list/L)
|
||||
/proc/islist(list/L)
|
||||
if(istype(L))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Return either pick(list) or null if list is not of type /list or is empty
|
||||
proc/safepick(list/L)
|
||||
/proc/safepick(list/L)
|
||||
if(istype(L) && L.len)
|
||||
return pick(L)
|
||||
|
||||
//Checks if the list is empty
|
||||
proc/isemptylist(list/L)
|
||||
/proc/isemptylist(list/L)
|
||||
if(!L.len)
|
||||
return 1
|
||||
return 0
|
||||
@@ -64,13 +64,13 @@ proc/isemptylist(list/L)
|
||||
return 0
|
||||
|
||||
//Empties the list by setting the length to 0. Hopefully the elements get garbage collected
|
||||
proc/clearlist(list/list)
|
||||
/proc/clearlist(list/list)
|
||||
if(istype(list))
|
||||
list.len = 0
|
||||
return
|
||||
|
||||
//Removes any null entries from the list
|
||||
proc/listclearnulls(list/list)
|
||||
/proc/listclearnulls(list/list)
|
||||
if(istype(list))
|
||||
while(null in list)
|
||||
list -= null
|
||||
@@ -144,6 +144,26 @@ proc/listclearnulls(list/list)
|
||||
pos--
|
||||
L.Insert(pos+1, thing)
|
||||
|
||||
// Returns the next item in a list
|
||||
/proc/next_list_item(var/item, var/list/L)
|
||||
var/i
|
||||
i = L.Find(item)
|
||||
if(i == L.len)
|
||||
i = 1
|
||||
else
|
||||
i++
|
||||
return L[i]
|
||||
|
||||
// Returns the previous item in a list
|
||||
/proc/previous_list_item(var/item, var/list/L)
|
||||
var/i
|
||||
i = L.Find(item)
|
||||
if(i == 1)
|
||||
i = L.len
|
||||
else
|
||||
i--
|
||||
return L[i]
|
||||
|
||||
/*
|
||||
* Sorting
|
||||
*/
|
||||
|
||||
@@ -18,19 +18,19 @@
|
||||
if(FEMALE) return pick(underwear_f)
|
||||
else return pick(underwear_all)
|
||||
|
||||
proc/random_hair_style(gender)
|
||||
/proc/random_hair_style(gender)
|
||||
switch(gender)
|
||||
if(MALE) return pick(hair_styles_male_list)
|
||||
if(FEMALE) return pick(hair_styles_female_list)
|
||||
else return pick(hair_styles_list)
|
||||
|
||||
proc/random_facial_hair_style(gender)
|
||||
/proc/random_facial_hair_style(gender)
|
||||
switch(gender)
|
||||
if(MALE) return pick(facial_hair_styles_male_list)
|
||||
if(FEMALE) return pick(facial_hair_styles_female_list)
|
||||
else return pick(facial_hair_styles_list)
|
||||
|
||||
proc/random_name(gender, attempts_to_find_unique_name=10)
|
||||
/proc/random_name(gender, attempts_to_find_unique_name=10)
|
||||
for(var/i=1, i<=attempts_to_find_unique_name, i++)
|
||||
if(gender==FEMALE) . = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
|
||||
else . = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
|
||||
@@ -38,7 +38,7 @@ proc/random_name(gender, attempts_to_find_unique_name=10)
|
||||
if(i != attempts_to_find_unique_name && !findname(.))
|
||||
break
|
||||
|
||||
proc/random_skin_tone()
|
||||
/proc/random_skin_tone()
|
||||
return pick(skin_tones)
|
||||
|
||||
var/list/skin_tones = list(
|
||||
@@ -59,7 +59,7 @@ var/list/skin_tones = list(
|
||||
var/global/list/species_list[0]
|
||||
var/global/list/roundstart_species[0]
|
||||
|
||||
proc/age2agedescription(age)
|
||||
/proc/age2agedescription(age)
|
||||
switch(age)
|
||||
if(0 to 1) return "infant"
|
||||
if(1 to 3) return "toddler"
|
||||
@@ -82,7 +82,7 @@ Proc for attack log creation, because really why not
|
||||
6 is additional information, anything that needs to be added
|
||||
*/
|
||||
|
||||
proc/add_logs(mob/user, mob/target, what_done, var/admin=1, var/object=null, var/addition=null)
|
||||
/proc/add_logs(mob/user, mob/target, what_done, var/admin=1, var/object=null, var/addition=null)
|
||||
if(user && ismob(user))
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Has [what_done] [target ? "[target.name][(ismob(target) && target.ckey) ? "([target.ckey])" : ""]" : "NON-EXISTANT SUBJECT"][object ? " with [object]" : " "][addition]</font>")
|
||||
if(target && ismob(target))
|
||||
|
||||
+5
-15
@@ -48,12 +48,13 @@ var/religion_name = null
|
||||
return station_name
|
||||
|
||||
if(events)
|
||||
var/short_name = pick("Station", "Fortress", "Frontier", "Suffix", "Death-trap", "Space-hulk", "Lab", "Hazard","Spess Junk", "Fishery", "No-Moon", "Tomb", "Crypt", "Hut", "Monkey", "Bomb", "Trade Post", "Fortress", "Village", "Town", "City", "Edition", "Hive", "Complex", "Base", "Facility", "Depot", "Outpost", "Installation", "Drydock", "Observatory", "Array", "Relay", "Monitor", "Platform", "Construct", "Hangar", "Prison", "Center", "Port", "Waystation", "Factory", "Waypoint", "Stopover", "Hub", "HQ", "Office", "Object", "Fortification", "Colony", "Planet-Cracker", "Roost", "Fat Camp")
|
||||
|
||||
station_name = new_station_name()
|
||||
if (config && config.station_name)
|
||||
station_name = config.station_name
|
||||
else
|
||||
station_name = new_station_name()
|
||||
|
||||
if (config && config.server_name)
|
||||
world.name = "[config.server_name]: [short_name]"
|
||||
world.name = "[config.server_name][config.server_name==station_name ? "" : ": [station_name]"]"
|
||||
else
|
||||
world.name = station_name
|
||||
|
||||
@@ -108,17 +109,6 @@ var/religion_name = null
|
||||
new_station_name += pick("13","XIII","Thirteen")
|
||||
return new_station_name
|
||||
|
||||
/proc/world_name(var/name)
|
||||
|
||||
station_name = name
|
||||
|
||||
if (config && config.server_name)
|
||||
world.name = "[config.server_name]: [name]"
|
||||
else
|
||||
world.name = name
|
||||
|
||||
return name
|
||||
|
||||
var/syndicate_name = null
|
||||
/proc/syndicate_name()
|
||||
if (syndicate_name)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
// Run all strings to be used in an SQL query through this proc first to properly escape out injection attempts.
|
||||
/proc/sanitizeSQL(var/t as text)
|
||||
var/sqltext = dbcon.Quote(t);
|
||||
return copytext(sqltext, 2, lentext(sqltext)-1);//Quote() adds quotes around input, we already do that
|
||||
return copytext(sqltext, 2, lentext(sqltext));//Quote() adds quotes around input, we already do that
|
||||
|
||||
/*
|
||||
* Text sanitization
|
||||
@@ -359,4 +359,4 @@ var/list/binary = list("0","1")
|
||||
for(var/i=1, i<=len, i++)
|
||||
temp = findtextEx(haystack, ascii2text(text2ascii(needles,i)), start, end) //Note: ascii2text(text2ascii) is faster than copytext()
|
||||
if(temp) end = temp
|
||||
return end
|
||||
return end
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
//Returns the world time in english
|
||||
proc/worldtime2text()
|
||||
/proc/worldtime2text()
|
||||
return gameTimestamp("hh:mm")
|
||||
|
||||
proc/time_stamp(var/format = "hh:mm:ss")
|
||||
/proc/time_stamp(var/format = "hh:mm:ss")
|
||||
return time2text(world.timeofday, format)
|
||||
|
||||
proc/gameTimestamp(var/format = "hh:mm:ss") // Get the game time in text
|
||||
/proc/gameTimestamp(var/format = "hh:mm:ss") // Get the game time in text
|
||||
return time2text(world.time - timezoneOffset + 432000, format)
|
||||
|
||||
/* Preserving this so future generations can see how fucking retarded some people are
|
||||
@@ -23,7 +23,7 @@ proc/time_stamp()
|
||||
*/
|
||||
|
||||
/* Returns 1 if it is the selected month and day */
|
||||
proc/isDay(var/month, var/day)
|
||||
/proc/isDay(var/month, var/day)
|
||||
if(isnum(month) && isnum(day))
|
||||
var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month
|
||||
var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day
|
||||
|
||||
+26
-22
@@ -283,6 +283,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
|
||||
//Turns 1479 into 147.9
|
||||
/proc/format_frequency(var/f)
|
||||
f = text2num(f)
|
||||
return "[round(f / 10)].[f % 10]"
|
||||
|
||||
|
||||
@@ -418,13 +419,16 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
. += R
|
||||
|
||||
//Returns a list of AI's
|
||||
/proc/active_ais()
|
||||
/proc/active_ais(var/check_mind=0)
|
||||
. = list()
|
||||
for(var/mob/living/silicon/ai/A in living_mob_list)
|
||||
if(A.stat == DEAD)
|
||||
continue
|
||||
if(A.control_disabled == 1)
|
||||
continue
|
||||
if(check_mind)
|
||||
if(!A.mind)
|
||||
continue
|
||||
. += A
|
||||
return .
|
||||
|
||||
@@ -433,7 +437,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
var/mob/living/silicon/ai/selected
|
||||
var/list/active = active_ais()
|
||||
for(var/mob/living/silicon/ai/A in active)
|
||||
if(!selected || (selected.connected_robots > A.connected_robots))
|
||||
if(!selected || (selected.connected_robots.len > A.connected_robots.len))
|
||||
selected = A
|
||||
|
||||
return selected
|
||||
@@ -645,12 +649,12 @@ Turf and target are seperate in case you want to teleport some distance from a t
|
||||
var/y = min(world.maxy, max(1, A.y + dy))
|
||||
return locate(x,y,A.z)
|
||||
|
||||
proc/arctan(x)
|
||||
/proc/arctan(x)
|
||||
var/y=arcsin(x/sqrt(1+x*x))
|
||||
return y
|
||||
|
||||
|
||||
proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,flick_anim as text,sleeptime = 0,direction as num)
|
||||
/proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,flick_anim as text,sleeptime = 0,direction as num)
|
||||
//This proc throws up either an icon or an animation for a specified amount of time.
|
||||
//The variables should be apparent enough.
|
||||
var/atom/movable/overlay/animation = new(location)
|
||||
@@ -668,7 +672,7 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl
|
||||
qdel(animation)
|
||||
|
||||
|
||||
atom/proc/GetAllContents()
|
||||
/atom/proc/GetAllContents()
|
||||
var/list/processing_list = list(src)
|
||||
var/list/assembled = list()
|
||||
|
||||
@@ -685,7 +689,7 @@ atom/proc/GetAllContents()
|
||||
return assembled
|
||||
|
||||
|
||||
atom/proc/GetTypeInAllContents(typepath)
|
||||
/atom/proc/GetTypeInAllContents(typepath)
|
||||
var/list/processing_list = list(src)
|
||||
var/list/processed = list()
|
||||
|
||||
@@ -1012,7 +1016,7 @@ atom/proc/GetTypeInAllContents(typepath)
|
||||
|
||||
|
||||
|
||||
proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
|
||||
/proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
|
||||
if(!original)
|
||||
return null
|
||||
|
||||
@@ -1160,16 +1164,16 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
|
||||
|
||||
|
||||
|
||||
proc/get_cardinal_dir(atom/A, atom/B)
|
||||
/proc/get_cardinal_dir(atom/A, atom/B)
|
||||
var/dx = abs(B.x - A.x)
|
||||
var/dy = abs(B.y - A.y)
|
||||
return get_dir(A, B) & (rand() * (dx+dy) < dy ? 3 : 12)
|
||||
|
||||
//chances are 1:value. anyprob(1) will always return true
|
||||
proc/anyprob(value)
|
||||
/proc/anyprob(value)
|
||||
return (rand(1,value)==value)
|
||||
|
||||
proc/view_or_range(distance = world.view , center = usr , type)
|
||||
/proc/view_or_range(distance = world.view , center = usr , type)
|
||||
switch(type)
|
||||
if("view")
|
||||
. = view(distance,center)
|
||||
@@ -1177,7 +1181,7 @@ proc/view_or_range(distance = world.view , center = usr , type)
|
||||
. = range(distance,center)
|
||||
return
|
||||
|
||||
proc/oview_or_orange(distance = world.view , center = usr , type)
|
||||
/proc/oview_or_orange(distance = world.view , center = usr , type)
|
||||
switch(type)
|
||||
if("view")
|
||||
. = oview(distance,center)
|
||||
@@ -1225,7 +1229,7 @@ var/global/list/common_tools = list(
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/is_hot(obj/item/W as obj)
|
||||
/proc/is_hot(obj/item/W as obj)
|
||||
switch(W.type)
|
||||
if(/obj/item/weapon/weldingtool)
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
@@ -1331,11 +1335,11 @@ var/list/WALLITEMS = list(
|
||||
|
||||
/obj/proc/atmosanalyzer_scan(var/datum/gas_mixture/air_contents, mob/user, var/obj/target = src)
|
||||
var/obj/icon = target
|
||||
user.visible_message("\red [user] has used the analyzer on \icon[icon] [target].</span>")
|
||||
user.visible_message("<span class='danger'>[user] has used the analyzer on \icon[icon] [target].</span>")
|
||||
var/pressure = air_contents.return_pressure()
|
||||
var/total_moles = air_contents.total_moles()
|
||||
|
||||
user << "\blue Results of analysis of \icon[icon] [target]."
|
||||
user << "<span class='notice'>Results of analysis of \icon[icon] [target].</span>"
|
||||
if(total_moles>0)
|
||||
var/o2_concentration = air_contents.oxygen/total_moles
|
||||
var/n2_concentration = air_contents.nitrogen/total_moles
|
||||
@@ -1344,16 +1348,16 @@ var/list/WALLITEMS = list(
|
||||
|
||||
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
|
||||
|
||||
user << "\blue Pressure: [round(pressure,0.1)] kPa"
|
||||
user << "\blue Nitrogen: [round(n2_concentration*100)]%"
|
||||
user << "\blue Oxygen: [round(o2_concentration*100)]%"
|
||||
user << "\blue CO2: [round(co2_concentration*100)]%"
|
||||
user << "\blue Plasma: [round(plasma_concentration*100)]%"
|
||||
user << "<span class='notice'>Pressure: [round(pressure,0.1)] kPa</span>"
|
||||
user << "<span class='notice'>Nitrogen: [round(n2_concentration*100)]</span>%"
|
||||
user << "<span class='notice'>Oxygen: [round(o2_concentration*100)]%</span>"
|
||||
user << "<span class='notice'>CO2: [round(co2_concentration*100)]%</span>"
|
||||
user << "<span class='notice'>Plasma: [round(plasma_concentration*100)]%</span>"
|
||||
if(unknown_concentration>0.01)
|
||||
user << "\red Unknown: [round(unknown_concentration*100)]%"
|
||||
user << "\blue Temperature: [round(air_contents.temperature-T0C)]°C"
|
||||
user << "<span class='danger'>Unknown: [round(unknown_concentration*100)]%</span>"
|
||||
user << "<span class='notice'>Temperature: [round(air_contents.temperature-T0C)]°C</span>"
|
||||
else
|
||||
user << "\blue [target] is empty!"
|
||||
user << "<span class='notice'>[target] is empty!</span>"
|
||||
return
|
||||
|
||||
/proc/check_target_facings(mob/living/initator, mob/living/target)
|
||||
|
||||
@@ -3,4 +3,4 @@ var/master_mode = "traitor"//"extended"
|
||||
var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode
|
||||
|
||||
var/wavesecret = 0 // meteor mode, delays wave progression, terrible name
|
||||
var/datum/station_state/start_state = null // Used in blob mode
|
||||
var/datum/station_state/start_state = null // Used in round-end report
|
||||
|
||||
@@ -38,6 +38,7 @@ var/list/prisonsecuritywarp = list() //prison security goes to these
|
||||
var/list/prisonwarped = list() //list of players already warped
|
||||
var/list/blobstart = list()
|
||||
var/list/secequipment = list()
|
||||
var/list/deathsquadspawn = list()
|
||||
var/list/global_activeturfs
|
||||
|
||||
//away missions
|
||||
|
||||
@@ -138,10 +138,12 @@
|
||||
|
||||
/obj/machinery/power/apc/AICtrlClick() // turns off/on APCs.
|
||||
toggle_breaker()
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/machinery/turretid/AICtrlClick() //turns off/on Turrets
|
||||
src.enabled = !src.enabled
|
||||
src.updateTurrets()
|
||||
add_fingerprint(usr)
|
||||
|
||||
|
||||
/atom/proc/AIAltClick(var/mob/living/silicon/ai/user)
|
||||
@@ -162,6 +164,7 @@
|
||||
/obj/machinery/turretid/AIAltClick() //toggles lethal on turrets
|
||||
src.lethal = !src.lethal
|
||||
src.updateTurrets()
|
||||
add_fingerprint(usr)
|
||||
|
||||
//
|
||||
// Override TurfAdjacent for AltClicking
|
||||
|
||||
@@ -285,7 +285,7 @@
|
||||
nutrition = max(nutrition - rand(1,5),0)
|
||||
handle_regular_hud_updates()
|
||||
else
|
||||
src << "\red You're out of energy! You need food!"
|
||||
src << "<span class='danger'>You're out of energy! You need food!</span>"
|
||||
|
||||
// Simple helper to face what you clicked on, in case it should be needed in more than one place
|
||||
/mob/proc/face_atom(var/atom/A)
|
||||
|
||||
@@ -46,6 +46,10 @@
|
||||
RestrainedClickOn(A)
|
||||
return
|
||||
*/
|
||||
if(aicamera.in_camera_mode) //Cyborg picture taking
|
||||
aicamera.camera_mode_off()
|
||||
aicamera.captureimage(A, usr)
|
||||
return
|
||||
|
||||
var/obj/item/W = get_active_hand()
|
||||
|
||||
|
||||
@@ -50,6 +50,9 @@
|
||||
#define ui_borg_module "CENTER+1:16,SOUTH:5"
|
||||
#define ui_borg_store "CENTER+2:16,SOUTH:5" //borgs
|
||||
|
||||
#define ui_borg_camera "CENTER+3:21,SOUTH:5" //borgs
|
||||
#define ui_borg_album "CENTER+4:21,SOUTH:5" //borgs
|
||||
|
||||
#define ui_monkey_mask "CENTER-3:14,SOUTH:5" //monkey
|
||||
#define ui_monkey_back "CENTER-2:15,SOUTH:5" //monkey
|
||||
|
||||
|
||||
@@ -45,6 +45,24 @@
|
||||
|
||||
//End of module select
|
||||
|
||||
//Photography stuff
|
||||
|
||||
using = new /obj/screen()
|
||||
using.icon = 'icons/mob/screen_ai.dmi'
|
||||
using.icon_state = "take_picture"
|
||||
using.name = "Take Image"
|
||||
using.screen_loc = ui_borg_camera
|
||||
using.layer = 20
|
||||
adding += using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.icon = 'icons/mob/screen_ai.dmi'
|
||||
using.icon_state = "view_images"
|
||||
using.name = "View Images"
|
||||
using.screen_loc = ui_borg_album
|
||||
using.layer = 20
|
||||
adding += using
|
||||
|
||||
//Intent
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
|
||||
@@ -247,8 +247,28 @@
|
||||
C.internals.icon_state = "internal1"
|
||||
else
|
||||
C << "<span class='notice'>You don't have an oxygen tank.</span>"
|
||||
|
||||
if("act_intent")
|
||||
usr.a_intent_change("right")
|
||||
if(ishuman(usr) && (usr.client.prefs.toggles & INTENT_STYLE))
|
||||
|
||||
var/_x = text2num(params2list(params)["icon-x"])
|
||||
var/_y = text2num(params2list(params)["icon-y"])
|
||||
|
||||
if(_x<=16 && _y<=16)
|
||||
usr.a_intent_change("harm")
|
||||
|
||||
else if(_x<=16 && _y>=17)
|
||||
usr.a_intent_change("help")
|
||||
|
||||
else if(_x>=17 && _y<=16)
|
||||
usr.a_intent_change("grab")
|
||||
|
||||
else if(_x>=17 && _y>=17)
|
||||
usr.a_intent_change("disarm")
|
||||
|
||||
else
|
||||
usr.a_intent_change("right")
|
||||
|
||||
if("pull")
|
||||
usr.stop_pulling()
|
||||
if("throw/catch")
|
||||
@@ -314,7 +334,7 @@
|
||||
if("Crew Monitorting")
|
||||
if(isAI(usr))
|
||||
var/mob/living/silicon/ai/AI = usr
|
||||
crewmonitor(AI)
|
||||
crewmonitor(AI,AI)
|
||||
|
||||
if("Show Crew Manifest")
|
||||
if(isAI(usr))
|
||||
@@ -355,11 +375,17 @@
|
||||
if(isAI(usr))
|
||||
var/mob/living/silicon/ai/AI = usr
|
||||
AI.aicamera.toggle_camera_mode()
|
||||
else if(isrobot(usr))
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.aicamera.toggle_camera_mode()
|
||||
|
||||
if("View Images")
|
||||
if(isAI(usr))
|
||||
var/mob/living/silicon/ai/AI = usr
|
||||
AI.aicamera.viewpictures()
|
||||
else if(isrobot(usr))
|
||||
var/mob/living/silicon/robot/R = usr
|
||||
R.aicamera.viewpictures()
|
||||
|
||||
else
|
||||
return 0
|
||||
@@ -392,5 +418,4 @@
|
||||
if(usr.attack_ui(slot_id))
|
||||
usr.update_inv_l_hand(0)
|
||||
usr.update_inv_r_hand(0)
|
||||
return 1
|
||||
|
||||
return 1
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
if(!client) return
|
||||
client.inquisitive_ghost = !client.inquisitive_ghost
|
||||
if(client.inquisitive_ghost)
|
||||
src << "\blue You will now examine everything you click on."
|
||||
src << "<span class='notice'>You will now examine everything you click on.</span>"
|
||||
else
|
||||
src << "\blue You will no longer examine things you click on."
|
||||
src << "<span class='notice'>You will no longer examine things you click on.</span>"
|
||||
|
||||
/mob/dead/observer/DblClickOn(var/atom/A, var/params)
|
||||
if(client.buildmode)
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
ML.contract_disease(D,1,0)
|
||||
else
|
||||
for(var/mob/O in viewers(ML, null))
|
||||
O.show_message("\red <B>[src] has attempted to bite [ML]!</B>", 1)
|
||||
O.show_message("<span class='userdanger'>[src] has attempted to bite [ML]!</span>", 1)
|
||||
|
||||
/*
|
||||
Aliens
|
||||
|
||||
@@ -75,116 +75,116 @@ var/const/tk_maxrange = 15
|
||||
var/mob/living/host = null
|
||||
|
||||
|
||||
dropped(mob/user as mob)
|
||||
if(focus && user && loc != user && loc != user.loc) // drop_item() gets called when you tk-attack a table/closet with an item
|
||||
if(focus.Adjacent(loc))
|
||||
focus.loc = loc
|
||||
/obj/item/tk_grab/dropped(mob/user as mob)
|
||||
if(focus && user && loc != user && loc != user.loc) // drop_item() gets called when you tk-attack a table/closet with an item
|
||||
if(focus.Adjacent(loc))
|
||||
focus.loc = loc
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
//stops TK grabs being equipped anywhere but into hands
|
||||
/obj/item/tk_grab/equipped(var/mob/user, var/slot)
|
||||
if( (slot == slot_l_hand) || (slot== slot_r_hand) ) return
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/tk_grab/attack_self(mob/user as mob)
|
||||
if(focus)
|
||||
focus.attack_self_tk(user)
|
||||
|
||||
/obj/item/tk_grab/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, proximity)//TODO: go over this
|
||||
if(!target || !user) return
|
||||
if(last_throw+3 > world.time) return
|
||||
if(!host || host != user)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
//stops TK grabs being equipped anywhere but into hands
|
||||
equipped(var/mob/user, var/slot)
|
||||
if( (slot == slot_l_hand) || (slot== slot_r_hand) ) return
|
||||
if(!(TK in host.mutations))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
if(focus)
|
||||
focus.attack_self_tk(user)
|
||||
|
||||
afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, proximity)//TODO: go over this
|
||||
if(!target || !user) return
|
||||
if(last_throw+3 > world.time) return
|
||||
if(!host || host != user)
|
||||
qdel(src)
|
||||
return
|
||||
if(!(TK in host.mutations))
|
||||
qdel(src)
|
||||
return
|
||||
if(isobj(target) && !isturf(target.loc))
|
||||
return
|
||||
|
||||
var/d = get_dist(user, target)
|
||||
if(focus)
|
||||
d = max(d,get_dist(user,focus)) // whichever is further
|
||||
|
||||
if(d > tk_maxrange)
|
||||
user << "<span class ='warning'>Your mind won't reach that far.</span>"
|
||||
return
|
||||
|
||||
if(!focus)
|
||||
focus_object(target, user)
|
||||
return
|
||||
|
||||
if(target == focus)
|
||||
target.attack_self_tk(user)
|
||||
return // todo: something like attack_self not laden with assumptions inherent to attack_self
|
||||
|
||||
|
||||
if(!istype(target, /turf) && istype(focus,/obj/item) && target.Adjacent(focus))
|
||||
var/obj/item/I = focus
|
||||
var/resolved = target.attackby(I, user, user:get_organ_target())
|
||||
if(!resolved && target && I)
|
||||
I.afterattack(target,user,1) // for splashing with beakers
|
||||
|
||||
|
||||
else
|
||||
apply_focus_overlay()
|
||||
focus.throw_at(target, 10, 1)
|
||||
last_throw = world.time
|
||||
if(isobj(target) && !isturf(target.loc))
|
||||
return
|
||||
|
||||
attack(mob/living/M as mob, mob/living/user as mob, def_zone)
|
||||
var/d = get_dist(user, target)
|
||||
if(focus)
|
||||
d = max(d,get_dist(user,focus)) // whichever is further
|
||||
|
||||
if(d > tk_maxrange)
|
||||
user << "<span class ='warning'>Your mind won't reach that far.</span>"
|
||||
return
|
||||
|
||||
if(!focus)
|
||||
focus_object(target, user)
|
||||
return
|
||||
|
||||
proc/focus_object(var/obj/target, var/mob/living/user)
|
||||
if(!istype(target,/obj)) return//Cant throw non objects atm might let it do mobs later
|
||||
if(target.anchored || !isturf(target.loc))
|
||||
qdel(src)
|
||||
return
|
||||
focus = target
|
||||
update_icon()
|
||||
if(target == focus)
|
||||
target.attack_self_tk(user)
|
||||
return // todo: something like attack_self not laden with assumptions inherent to attack_self
|
||||
|
||||
|
||||
if(!istype(target, /turf) && istype(focus,/obj/item) && target.Adjacent(focus))
|
||||
var/obj/item/I = focus
|
||||
var/resolved = target.attackby(I, user, user:get_organ_target())
|
||||
if(!resolved && target && I)
|
||||
I.afterattack(target,user,1) // for splashing with beakers
|
||||
|
||||
|
||||
else
|
||||
apply_focus_overlay()
|
||||
focus.throw_at(target, 10, 1)
|
||||
last_throw = world.time
|
||||
return
|
||||
|
||||
/obj/item/tk_grab/attack(mob/living/M as mob, mob/living/user as mob, def_zone)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/tk_grab/proc/focus_object(var/obj/target, var/mob/living/user)
|
||||
if(!istype(target,/obj)) return//Cant throw non objects atm might let it do mobs later
|
||||
if(target.anchored || !isturf(target.loc))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
proc/apply_focus_overlay()
|
||||
if(!focus) return
|
||||
var/obj/effect/overlay/O = new /obj/effect/overlay(locate(focus.x,focus.y,focus.z))
|
||||
O.name = "sparkles"
|
||||
O.anchored = 1
|
||||
O.density = 0
|
||||
O.layer = FLY_LAYER
|
||||
O.dir = pick(cardinal)
|
||||
O.icon = 'icons/effects/effects.dmi'
|
||||
O.icon_state = "nothing"
|
||||
flick("empdisable",O)
|
||||
spawn(5)
|
||||
O.delete()
|
||||
return
|
||||
|
||||
|
||||
focus = target
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
if(focus && focus.icon && focus.icon_state)
|
||||
overlays += icon(focus.icon,focus.icon_state)
|
||||
return
|
||||
apply_focus_overlay()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/tk_grab/proc/apply_focus_overlay()
|
||||
if(!focus) return
|
||||
var/obj/effect/overlay/O = new /obj/effect/overlay(locate(focus.x,focus.y,focus.z))
|
||||
O.name = "sparkles"
|
||||
O.anchored = 1
|
||||
O.density = 0
|
||||
O.layer = FLY_LAYER
|
||||
O.dir = pick(cardinal)
|
||||
O.icon = 'icons/effects/effects.dmi'
|
||||
O.icon_state = "nothing"
|
||||
flick("empdisable",O)
|
||||
spawn(5)
|
||||
O.delete()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/tk_grab/update_icon()
|
||||
overlays.Cut()
|
||||
if(focus && focus.icon && focus.icon_state)
|
||||
overlays += icon(focus.icon,focus.icon_state)
|
||||
return
|
||||
|
||||
/*Not quite done likely needs to use something thats not get_step_to
|
||||
proc/check_path()
|
||||
var/turf/ref = get_turf(src.loc)
|
||||
var/turf/target = get_turf(focus.loc)
|
||||
if(!ref || !target) return 0
|
||||
var/distance = get_dist(ref, target)
|
||||
if(distance >= 10) return 0
|
||||
for(var/i = 1 to distance)
|
||||
ref = get_step_to(ref, target, 0)
|
||||
if(ref != target) return 0
|
||||
return 1
|
||||
/obj/item/tk_grab/proc/check_path()
|
||||
var/turf/ref = get_turf(src.loc)
|
||||
var/turf/target = get_turf(focus.loc)
|
||||
if(!ref || !target) return 0
|
||||
var/distance = get_dist(ref, target)
|
||||
if(distance >= 10) return 0
|
||||
for(var/i = 1 to distance)
|
||||
ref = get_step_to(ref, target, 0)
|
||||
if(ref != target) return 0
|
||||
return 1
|
||||
*/
|
||||
|
||||
//equip_to_slot_or_del(obj/item/W, slot, qdel_on_fail = 1)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
#define LIGHTING_LAYER 10 //Drawing layer for lighting overlays
|
||||
#define LIGHTING_ICON 'icons/effects/ss13_dark_alpha6.dmi' //Icon used for lighting shading effects
|
||||
|
||||
datum/light_source
|
||||
/datum/light_source
|
||||
var/atom/owner
|
||||
var/changed = 1
|
||||
var/list/effect = list()
|
||||
@@ -41,76 +41,76 @@ datum/light_source
|
||||
var/__y = 0 //y coordinate at last update
|
||||
|
||||
|
||||
New(atom/A)
|
||||
if(!istype(A))
|
||||
CRASH("The first argument to the light object's constructor must be the atom that is the light source. Expected atom, received '[A]' instead.")
|
||||
..()
|
||||
owner = A
|
||||
/datum/light_source/New(atom/A)
|
||||
if(!istype(A))
|
||||
CRASH("The first argument to the light object's constructor must be the atom that is the light source. Expected atom, received '[A]' instead.")
|
||||
..()
|
||||
owner = A
|
||||
__x = owner.x
|
||||
__y = owner.y
|
||||
// the lighting object maintains a list of all light sources
|
||||
lighting_controller.lights += src
|
||||
|
||||
|
||||
//Check a light to see if its effect needs reprocessing. If it does, remove any old effect and create a new one
|
||||
/datum/light_source/proc/check()
|
||||
if(!owner)
|
||||
remove_effect()
|
||||
return 1 //causes it to be removed from our list of lights. The garbage collector will then destroy it.
|
||||
|
||||
// check to see if we've moved since last update
|
||||
if(owner.x != __x || owner.y != __y)
|
||||
__x = owner.x
|
||||
__y = owner.y
|
||||
// the lighting object maintains a list of all light sources
|
||||
lighting_controller.lights += src
|
||||
changed = 1
|
||||
|
||||
if(changed)
|
||||
changed = 0
|
||||
remove_effect()
|
||||
return add_effect()
|
||||
return 0
|
||||
|
||||
|
||||
//Check a light to see if its effect needs reprocessing. If it does, remove any old effect and create a new one
|
||||
proc/check()
|
||||
if(!owner)
|
||||
remove_effect()
|
||||
return 1 //causes it to be removed from our list of lights. The garbage collector will then destroy it.
|
||||
/datum/light_source/proc/remove_effect()
|
||||
// before we apply the effect we remove the light's current effect.
|
||||
for(var/turf/T in effect) // negate the effect of this light source
|
||||
T.update_lumcount(-effect[T])
|
||||
effect.Cut() // clear the effect list
|
||||
|
||||
// check to see if we've moved since last update
|
||||
if(owner.x != __x || owner.y != __y)
|
||||
__x = owner.x
|
||||
__y = owner.y
|
||||
changed = 1
|
||||
/datum/light_source/proc/add_effect()
|
||||
// only do this if the light is turned on and is on the map
|
||||
if(owner.loc && owner.luminosity > 0)
|
||||
effect = list()
|
||||
for(var/turf/T in view(owner.get_light_range(),owner))
|
||||
var/delta_lumen = lum(T)
|
||||
if(delta_lumen > 0)
|
||||
effect[T] = delta_lumen
|
||||
T.update_lumcount(delta_lumen)
|
||||
|
||||
if(changed)
|
||||
changed = 0
|
||||
remove_effect()
|
||||
return add_effect()
|
||||
return 0
|
||||
else
|
||||
owner.light = null
|
||||
return 1 //cause the light to be removed from the lights list and garbage collected once it's no
|
||||
//longer referenced by the queue
|
||||
|
||||
|
||||
proc/remove_effect()
|
||||
// before we apply the effect we remove the light's current effect.
|
||||
for(var/turf/T in effect) // negate the effect of this light source
|
||||
T.update_lumcount(-effect[T])
|
||||
effect.Cut() // clear the effect list
|
||||
|
||||
proc/add_effect()
|
||||
// only do this if the light is turned on and is on the map
|
||||
if(owner.loc && owner.luminosity > 0)
|
||||
effect = list()
|
||||
for(var/turf/T in view(owner.get_light_range(),owner))
|
||||
var/delta_lumen = lum(T)
|
||||
if(delta_lumen > 0)
|
||||
effect[T] = delta_lumen
|
||||
T.update_lumcount(delta_lumen)
|
||||
|
||||
return 0
|
||||
else
|
||||
owner.light = null
|
||||
return 1 //cause the light to be removed from the lights list and garbage collected once it's no
|
||||
//longer referenced by the queue
|
||||
|
||||
proc/lum(turf/A)
|
||||
if (owner.trueLuminosity < 1)
|
||||
return 0
|
||||
var/dist
|
||||
if(!A)
|
||||
dist = 0
|
||||
else
|
||||
/datum/light_source/proc/lum(turf/A)
|
||||
if (owner.trueLuminosity < 1)
|
||||
return 0
|
||||
var/dist
|
||||
if(!A)
|
||||
dist = 0
|
||||
else
|
||||
#ifdef LIGHTING_CIRCULAR
|
||||
dist = cheap_hypotenuse(A.x, A.y, __x, __y)
|
||||
dist = cheap_hypotenuse(A.x, A.y, __x, __y)
|
||||
#else
|
||||
dist = max(abs(A.x - __x), abs(A.y - __y))
|
||||
dist = max(abs(A.x - __x), abs(A.y - __y))
|
||||
#endif
|
||||
if (owner.trueLuminosity > 100) // This will never happen... right?
|
||||
return sqrt(owner.trueLuminosity) - dist
|
||||
else
|
||||
return sqrtTable[owner.trueLuminosity] - dist
|
||||
if (owner.trueLuminosity > 100) // This will never happen... right?
|
||||
return sqrt(owner.trueLuminosity) - dist
|
||||
else
|
||||
return sqrtTable[owner.trueLuminosity] - dist
|
||||
|
||||
atom
|
||||
/atom
|
||||
var/datum/light_source/light
|
||||
var/trueLuminosity = 0 // Typically 'luminosity' squared. The builtin luminosity must remain linear.
|
||||
// We may read it, but NEVER set it directly.
|
||||
@@ -118,7 +118,7 @@ atom
|
||||
|
||||
//Turfs with opacity when they are constructed will trigger nearby lights to update
|
||||
//Turfs and atoms with luminosity when they are constructed will create a light_source automatically
|
||||
turf/New()
|
||||
/turf/New()
|
||||
..()
|
||||
if(luminosity)
|
||||
if(light) WARNING("[type] - Don't set lights up manually during New(), We do it automatically.")
|
||||
@@ -127,7 +127,7 @@ turf/New()
|
||||
|
||||
//Movable atoms with opacity when they are constructed will trigger nearby lights to update
|
||||
//Movable atoms with luminosity when they are constructed will create a light_source automatically
|
||||
atom/movable/New()
|
||||
/atom/movable/New()
|
||||
..()
|
||||
if(opacity)
|
||||
if(isturf(loc))
|
||||
@@ -139,7 +139,7 @@ atom/movable/New()
|
||||
light = new(src)
|
||||
|
||||
//Objects with opacity will trigger nearby lights to update at next lighting process.
|
||||
atom/movable/Destroy()
|
||||
/atom/movable/Destroy()
|
||||
if(opacity)
|
||||
if(isturf(loc))
|
||||
if(loc:lighting_lumcount > 1)
|
||||
@@ -151,7 +151,7 @@ atom/movable/Destroy()
|
||||
//If we are setting luminosity to 0 the light will be cleaned up by the controller and garbage collected once all its
|
||||
//queues are complete.
|
||||
//if we have a light already it is merely updated, rather than making a new one.
|
||||
atom/proc/SetLuminosity(new_luminosity, trueLum = FALSE)
|
||||
/atom/proc/SetLuminosity(new_luminosity, trueLum = FALSE)
|
||||
if(new_luminosity < 0)
|
||||
new_luminosity = 0
|
||||
if(!trueLum)
|
||||
@@ -170,19 +170,19 @@ atom/proc/SetLuminosity(new_luminosity, trueLum = FALSE)
|
||||
else
|
||||
luminosity = sqrt(trueLuminosity)
|
||||
|
||||
atom/proc/AddLuminosity(delta_luminosity)
|
||||
/atom/proc/AddLuminosity(delta_luminosity)
|
||||
if(delta_luminosity > 0)
|
||||
SetLuminosity(trueLuminosity + delta_luminosity*delta_luminosity, TRUE)
|
||||
else if(delta_luminosity < 0)
|
||||
SetLuminosity(trueLuminosity - delta_luminosity*delta_luminosity, TRUE)
|
||||
|
||||
area/SetLuminosity(new_luminosity) //we don't want dynamic lighting for areas
|
||||
/area/SetLuminosity(new_luminosity) //we don't want dynamic lighting for areas
|
||||
luminosity = !!new_luminosity
|
||||
trueLuminosity = luminosity
|
||||
|
||||
|
||||
//change our opacity (defaults to toggle), and then update all lights that affect us.
|
||||
atom/proc/SetOpacity(new_opacity)
|
||||
/atom/proc/SetOpacity(new_opacity)
|
||||
if(new_opacity == null)
|
||||
new_opacity = !opacity //default = toggle opacity
|
||||
else if(opacity == new_opacity)
|
||||
@@ -190,7 +190,7 @@ atom/proc/SetOpacity(new_opacity)
|
||||
opacity = new_opacity //update opacity, the below procs now call light updates.
|
||||
return 1
|
||||
|
||||
turf/SetOpacity(new_opacity)
|
||||
/turf/SetOpacity(new_opacity)
|
||||
if(..()==1) //only bother if opacity changed
|
||||
if(lighting_lumcount) //only bother with an update if our turf is currently affected by a light
|
||||
UpdateAffectingLights()
|
||||
@@ -203,24 +203,24 @@ turf/SetOpacity(new_opacity)
|
||||
UpdateAffectingLights()
|
||||
|
||||
|
||||
turf
|
||||
/turf
|
||||
var/lighting_lumcount = 0
|
||||
var/lighting_changed = 0
|
||||
|
||||
turf/space
|
||||
/turf/space
|
||||
lighting_lumcount = 4 //starlight
|
||||
|
||||
turf/proc/update_lumcount(amount)
|
||||
/turf/proc/update_lumcount(amount)
|
||||
lighting_lumcount += amount
|
||||
if(!lighting_changed)
|
||||
lighting_controller.changed_turfs += src
|
||||
lighting_changed = 1
|
||||
|
||||
turf/proc/lighting_tag(var/level)
|
||||
/turf/proc/lighting_tag(var/level)
|
||||
var/area/A = loc
|
||||
return A.tagbase + "sd_L[level]"
|
||||
|
||||
turf/proc/build_lighting_area(var/tag, var/level)
|
||||
/turf/proc/build_lighting_area(var/tag, var/level)
|
||||
var/area/Area = loc
|
||||
var/area/A = new Area.type() // create area if it wasn't found
|
||||
// replicate vars
|
||||
@@ -238,7 +238,7 @@ turf/proc/build_lighting_area(var/tag, var/level)
|
||||
Area.related += A
|
||||
return A
|
||||
|
||||
turf/proc/shift_to_subarea()
|
||||
/turf/proc/shift_to_subarea()
|
||||
lighting_changed = 0
|
||||
var/area/Area = loc
|
||||
|
||||
@@ -257,54 +257,54 @@ turf/proc/shift_to_subarea()
|
||||
// Dedicated lighting sublevel for space turfs
|
||||
// helps us depower things in space, remove space fire alarms,
|
||||
// and evens out space lighting
|
||||
turf/space/lighting_tag(var/level)
|
||||
/turf/space/lighting_tag(var/level)
|
||||
var/area/A = loc
|
||||
return A.tagbase + "sd_L_space"
|
||||
turf/space/build_lighting_area(var/tag,var/level)
|
||||
/turf/space/build_lighting_area(var/tag,var/level)
|
||||
var/area/A = ..(tag,4)
|
||||
A.lighting_space = 1
|
||||
A.SetLightLevel(4)
|
||||
A.icon_state = null
|
||||
return A
|
||||
|
||||
area
|
||||
/area
|
||||
var/lighting_use_dynamic = 1 //Turn this flag off to prevent sd_DynamicAreaLighting from affecting this area
|
||||
var/image/lighting_overlay //tracks the darkness image of the area for easy removal
|
||||
var/lighting_subarea = 0 //tracks whether we're a lighting sub-area
|
||||
var/lighting_space = 0 // true for space-only lighting subareas
|
||||
var/tagbase
|
||||
|
||||
proc/SetLightLevel(light)
|
||||
if(!src) return
|
||||
if(light <= 0)
|
||||
light = 0
|
||||
luminosity = 0
|
||||
else
|
||||
if(light > lighting_controller.lighting_states)
|
||||
light = lighting_controller.lighting_states
|
||||
luminosity = 1
|
||||
/area/proc/SetLightLevel(light)
|
||||
if(!src) return
|
||||
if(light <= 0)
|
||||
light = 0
|
||||
luminosity = 0
|
||||
else
|
||||
if(light > lighting_controller.lighting_states)
|
||||
light = lighting_controller.lighting_states
|
||||
luminosity = 1
|
||||
|
||||
if(lighting_overlay)
|
||||
overlays -= lighting_overlay
|
||||
lighting_overlay.icon_state = "[light]"
|
||||
else
|
||||
lighting_overlay = image(LIGHTING_ICON,,num2text(light),LIGHTING_LAYER)
|
||||
if(lighting_overlay)
|
||||
overlays -= lighting_overlay
|
||||
lighting_overlay.icon_state = "[light]"
|
||||
else
|
||||
lighting_overlay = image(LIGHTING_ICON,,num2text(light),LIGHTING_LAYER)
|
||||
|
||||
overlays += lighting_overlay
|
||||
overlays += lighting_overlay
|
||||
|
||||
proc/SetDynamicLighting()
|
||||
/area/proc/SetDynamicLighting()
|
||||
|
||||
src.lighting_use_dynamic = 1
|
||||
for(var/turf/T in src.contents)
|
||||
T.update_lumcount(0)
|
||||
src.lighting_use_dynamic = 1
|
||||
for(var/turf/T in src.contents)
|
||||
T.update_lumcount(0)
|
||||
|
||||
proc/InitializeLighting() //TODO: could probably improve this bit ~Carn
|
||||
tagbase = "[type]"
|
||||
if(!tag) tag = tagbase
|
||||
if(!lighting_use_dynamic)
|
||||
if(!lighting_subarea) // see if this is a lighting subarea already
|
||||
//show the dark overlay so areas, not yet in a lighting subarea, won't be bright as day and look silly.
|
||||
SetLightLevel(4)
|
||||
/area/proc/InitializeLighting() //TODO: could probably improve this bit ~Carn
|
||||
tagbase = "[type]"
|
||||
if(!tag) tag = tagbase
|
||||
if(!lighting_use_dynamic)
|
||||
if(!lighting_subarea) // see if this is a lighting subarea already
|
||||
//show the dark overlay so areas, not yet in a lighting subarea, won't be bright as day and look silly.
|
||||
SetLightLevel(4)
|
||||
|
||||
#undef LIGHTING_LAYER
|
||||
#undef LIGHTING_CIRCULAR
|
||||
@@ -316,24 +316,24 @@ area
|
||||
//set the changed status of all lights which could have possibly lit this atom.
|
||||
//We don't need to worry about lights which lit us but moved away, since they will have change status set already
|
||||
//This proc can cause lots of lights to be updated. :(
|
||||
atom/proc/UpdateAffectingLights()
|
||||
/atom/proc/UpdateAffectingLights()
|
||||
for(var/atom/A in oview(LIGHTING_MAX_LUMINOSITY_STATIC-1,src))
|
||||
if(A.light)
|
||||
A.light.changed = 1 //force it to update at next process()
|
||||
|
||||
//caps luminosity effects max-range based on what type the light's owner is.
|
||||
atom/proc/get_light_range()
|
||||
/atom/proc/get_light_range()
|
||||
return min(luminosity, LIGHTING_MAX_LUMINOSITY_STATIC)
|
||||
|
||||
atom/movable/get_light_range()
|
||||
/atom/movable/get_light_range()
|
||||
return min(luminosity, LIGHTING_MAX_LUMINOSITY_MOBILE)
|
||||
|
||||
obj/machinery/light/get_light_range()
|
||||
/obj/machinery/light/get_light_range()
|
||||
return min(luminosity, LIGHTING_MAX_LUMINOSITY_STATIC)
|
||||
|
||||
turf/get_light_range()
|
||||
/turf/get_light_range()
|
||||
return min(luminosity, LIGHTING_MAX_LUMINOSITY_TURF)
|
||||
|
||||
#undef LIGHTING_MAX_LUMINOSITY_STATIC
|
||||
#undef LIGHTING_MAX_LUMINOSITY_MOBILE
|
||||
#undef LIGHTING_MAX_LUMINOSITY_TURF
|
||||
#undef LIGHTING_MAX_LUMINOSITY_TURF
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
#define EVERYONE_HAS_MAINT_ACCESS 4
|
||||
|
||||
/datum/configuration
|
||||
var/server_name = null // server name (for world name / status)
|
||||
var/server_name = null // server name (the name of the game window)
|
||||
var/station_name = null // station name (the name of the station in-game)
|
||||
var/server_suffix = 0 // generate numeric suffix based on server port
|
||||
var/lobby_countdown = 120 // In between round countdown.
|
||||
|
||||
@@ -234,6 +235,8 @@
|
||||
config.respawn = 0
|
||||
if("servername")
|
||||
config.server_name = value
|
||||
if("stationname")
|
||||
config.station_name = value
|
||||
if("serversuffix")
|
||||
config.server_suffix = 1
|
||||
if("hostedby")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
var/datum/controller/lighting/lighting_controller = new ()
|
||||
|
||||
datum/controller/lighting
|
||||
/datum/controller/lighting
|
||||
var/processing = 0
|
||||
var/processing_interval = 5 //setting this too low will probably kill the server. Don't be silly with it!
|
||||
var/process_cost = 0
|
||||
@@ -17,7 +17,7 @@ datum/controller/lighting
|
||||
var/list/changed_turfs = list()
|
||||
var/changed_turfs_workload_max = 0
|
||||
|
||||
datum/controller/lighting/New()
|
||||
/datum/controller/lighting/New()
|
||||
lighting_states = max( 0, length(icon_states(LIGHTING_ICON))-1 )
|
||||
if(lighting_controller != src)
|
||||
if(istype(lighting_controller,/datum/controller/lighting))
|
||||
@@ -31,7 +31,7 @@ datum/controller/lighting/New()
|
||||
//All queue lists prune themselves, which will cause lights with no luminosity to be garbage collected (cheaper and safer
|
||||
//than deleting them). Processing interval should be roughly half a second for best results.
|
||||
//By using queues we are ensuring we don't perform more updates than are necessary
|
||||
datum/controller/lighting/proc/process()
|
||||
/datum/controller/lighting/proc/process()
|
||||
processing = 1
|
||||
spawn(0)
|
||||
set background = BACKGROUND_ENABLED
|
||||
@@ -65,7 +65,7 @@ datum/controller/lighting/proc/process()
|
||||
//Does not loop. Should be run prior to process() being called for the first time.
|
||||
//Note: if we get additional z-levels at runtime (e.g. if the gateway thin ever gets finished) we can initialize specific
|
||||
//z-levels with the z_level argument
|
||||
datum/controller/lighting/proc/Initialize(var/z_level)
|
||||
/datum/controller/lighting/proc/Initialize(var/z_level)
|
||||
processing = 0
|
||||
spawn(-1)
|
||||
set background = BACKGROUND_ENABLED
|
||||
@@ -95,7 +95,7 @@ datum/controller/lighting/proc/Initialize(var/z_level)
|
||||
//Used to strip valid information from an existing controller and transfer it to a replacement
|
||||
//It works by using spawn(-1) to transfer the data, if there is a runtime the data does not get transfered but the loop
|
||||
//does not crash
|
||||
datum/controller/lighting/proc/Recover()
|
||||
/datum/controller/lighting/proc/Recover()
|
||||
if(!istype(lighting_controller.changed_turfs,/list))
|
||||
lighting_controller.changed_turfs = list()
|
||||
if(!istype(lighting_controller.lights,/list))
|
||||
|
||||
@@ -11,7 +11,7 @@ var/global/last_tick_duration = 0
|
||||
var/global/air_processing_killed = 0
|
||||
var/global/pipe_processing_killed = 0
|
||||
|
||||
datum/controller/game_controller
|
||||
/datum/controller/game_controller
|
||||
var/processing = 0
|
||||
var/breather_ticks = 2 //a somewhat crude attempt to iron over the 'bumps' caused by high-cpu use by letting the MC have a breather for this many ticks after every loop
|
||||
var/minimum_ticks = 20 //The minimum length of time between MC ticks
|
||||
@@ -37,7 +37,7 @@ datum/controller/game_controller
|
||||
|
||||
var/last_thing_processed
|
||||
|
||||
datum/controller/game_controller/New()
|
||||
/datum/controller/game_controller/New()
|
||||
//There can be only one master_controller. Out with the old and in with the new.
|
||||
if(master_controller != src)
|
||||
if(istype(master_controller))
|
||||
@@ -61,7 +61,7 @@ datum/controller/game_controller/New()
|
||||
job_master = new /datum/controller/occupations()
|
||||
job_master.SetupOccupations()
|
||||
job_master.LoadJobs("config/jobs.txt")
|
||||
world << "\red \b Job setup complete"
|
||||
world << "<span class='userdanger'>Job setup complete</span>"
|
||||
|
||||
if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
|
||||
if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
|
||||
@@ -69,7 +69,7 @@ datum/controller/game_controller/New()
|
||||
if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
|
||||
if(!supply_shuttle) supply_shuttle = new /datum/controller/supply_shuttle()
|
||||
|
||||
datum/controller/game_controller/proc/setup()
|
||||
/datum/controller/game_controller/proc/setup()
|
||||
world.tick_lag = config.Ticklag
|
||||
|
||||
setup_objects()
|
||||
@@ -80,18 +80,18 @@ datum/controller/game_controller/proc/setup()
|
||||
if(ticker)
|
||||
ticker.pregame()
|
||||
|
||||
datum/controller/game_controller/proc/setup_objects()
|
||||
world << "\red \b Initializing objects..."
|
||||
/datum/controller/game_controller/proc/setup_objects()
|
||||
world << "<span class='userdanger'>Initializing objects...</span>"
|
||||
sleep(-1)
|
||||
for(var/atom/movable/object in world)
|
||||
object.initialize()
|
||||
|
||||
world << "\red \b Initializing pipe networks..."
|
||||
world << "<span class='userdanger'>Initializing pipe networks...</span>"
|
||||
sleep(-1)
|
||||
for(var/obj/machinery/atmospherics/machine in world)
|
||||
machine.build_network()
|
||||
|
||||
world << "\red \b Initializing atmos machinery..."
|
||||
world << "<span class='userdanger'>Initializing atmos machinery...</span>"
|
||||
sleep(-1)
|
||||
for(var/obj/machinery/atmospherics/unary/U in world)
|
||||
if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
|
||||
@@ -101,16 +101,16 @@ datum/controller/game_controller/proc/setup_objects()
|
||||
var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
|
||||
T.broadcast_status()
|
||||
|
||||
world << "\red \b Making a mess..."
|
||||
world << "<span class='userdanger'>Making a mess...</span>"
|
||||
sleep(-1)
|
||||
for(var/turf/simulated/floor/F in world)
|
||||
F.MakeDirty()
|
||||
|
||||
world << "\red \b Initializations complete."
|
||||
world << "<span class='userdanger'>Initializations complete.</span>"
|
||||
sleep(-1)
|
||||
|
||||
|
||||
datum/controller/game_controller/proc/process()
|
||||
/datum/controller/game_controller/proc/process()
|
||||
processing = 1
|
||||
spawn(0)
|
||||
set background = BACKGROUND_ENABLED
|
||||
@@ -223,7 +223,7 @@ datum/controller/game_controller/proc/process()
|
||||
sleep(10)
|
||||
|
||||
/*
|
||||
datum/controller/game_controller/proc/process_liquid()
|
||||
/datum/controller/game_controller/proc/process_liquid()
|
||||
last_thing_processed = /datum/puddle
|
||||
var/i = 1
|
||||
while(i<=puddles.len)
|
||||
@@ -235,7 +235,7 @@ datum/controller/game_controller/proc/process_liquid()
|
||||
puddles.Cut(i,i+1)
|
||||
*/
|
||||
|
||||
datum/controller/game_controller/proc/process_mobs()
|
||||
/datum/controller/game_controller/proc/process_mobs()
|
||||
var/i = 1
|
||||
while(i<=mob_list.len)
|
||||
var/mob/M = mob_list[i]
|
||||
@@ -246,7 +246,7 @@ datum/controller/game_controller/proc/process_mobs()
|
||||
continue
|
||||
mob_list.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/process_diseases()
|
||||
/datum/controller/game_controller/proc/process_diseases()
|
||||
var/i = 1
|
||||
while(i<=active_diseases.len)
|
||||
var/datum/disease/Disease = active_diseases[i]
|
||||
@@ -257,7 +257,7 @@ datum/controller/game_controller/proc/process_diseases()
|
||||
continue
|
||||
active_diseases.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/process_machines()
|
||||
/datum/controller/game_controller/proc/process_machines()
|
||||
var/i = 1
|
||||
while(i<=machines.len)
|
||||
var/obj/machinery/Machine = machines[i]
|
||||
@@ -271,7 +271,7 @@ datum/controller/game_controller/proc/process_machines()
|
||||
continue
|
||||
machines.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/process_objects()
|
||||
/datum/controller/game_controller/proc/process_objects()
|
||||
var/i = 1
|
||||
while(i<=processing_objects.len)
|
||||
var/obj/Object = processing_objects[i]
|
||||
@@ -282,7 +282,7 @@ datum/controller/game_controller/proc/process_objects()
|
||||
continue
|
||||
processing_objects.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/process_pipenets()
|
||||
/datum/controller/game_controller/proc/process_pipenets()
|
||||
last_thing_processed = /datum/pipe_network
|
||||
var/i = 1
|
||||
while(i<=pipe_networks.len)
|
||||
@@ -293,7 +293,7 @@ datum/controller/game_controller/proc/process_pipenets()
|
||||
continue
|
||||
pipe_networks.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/process_powernets()
|
||||
/datum/controller/game_controller/proc/process_powernets()
|
||||
last_thing_processed = /datum/powernet
|
||||
var/i = 1
|
||||
while(i<=powernets.len)
|
||||
@@ -304,7 +304,7 @@ datum/controller/game_controller/proc/process_powernets()
|
||||
continue
|
||||
powernets.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/process_nano()
|
||||
/datum/controller/game_controller/proc/process_nano()
|
||||
var/i = 1
|
||||
while(i<=nanomanager.processing_uis.len)
|
||||
var/datum/nanoui/ui = nanomanager.processing_uis[i]
|
||||
@@ -314,7 +314,7 @@ datum/controller/game_controller/proc/process_nano()
|
||||
continue
|
||||
nanomanager.processing_uis.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
|
||||
/datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
|
||||
var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
|
||||
for(var/varname in master_controller.vars)
|
||||
switch(varname)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
var/global/datum/shuttle_controller/emergency_shuttle/emergency_shuttle
|
||||
|
||||
datum/shuttle_controller
|
||||
/datum/shuttle_controller
|
||||
var/location = UNDOCKED //
|
||||
var/online = 0
|
||||
var/direction = 1 //-1 = going back to central command, 1 = going to SS13. Only important for recalling
|
||||
@@ -37,150 +37,149 @@ datum/shuttle_controller
|
||||
// call the shuttle
|
||||
// if not called before, set the endtime to T+600 seconds
|
||||
// otherwise if outgoing, switch to incoming
|
||||
proc/incall(coeff = 1, var/signal_origin)
|
||||
/datum/shuttle_controller/proc/incall(coeff = 1, var/signal_origin)
|
||||
|
||||
if(endtime)
|
||||
if(direction == -1)
|
||||
setdirection(1)
|
||||
if(endtime)
|
||||
if(direction == -1)
|
||||
setdirection(1)
|
||||
else
|
||||
if(signal_origin && prob(60)) //40% chance the signal tracing will fail
|
||||
last_call_loc = signal_origin
|
||||
else
|
||||
if(signal_origin && prob(60)) //40% chance the signal tracing will fail
|
||||
last_call_loc = signal_origin
|
||||
last_call_loc = null
|
||||
settimeleft(SHUTTLEARRIVETIME*coeff)
|
||||
online = 1
|
||||
if(always_fake_recall)
|
||||
|
||||
if ((seclevel2num(get_security_level()) == SEC_LEVEL_RED))
|
||||
fake_recall = rand(SHUTTLEARRIVETIME / 4, SHUTTLEARRIVETIME - 100 / 2)
|
||||
else
|
||||
last_call_loc = null
|
||||
settimeleft(SHUTTLEARRIVETIME*coeff)
|
||||
online = 1
|
||||
if(always_fake_recall)
|
||||
fake_recall = rand(SHUTTLEARRIVETIME / 2, SHUTTLEARRIVETIME - 100)
|
||||
|
||||
if ((seclevel2num(get_security_level()) == SEC_LEVEL_RED))
|
||||
fake_recall = rand(SHUTTLEARRIVETIME / 4, SHUTTLEARRIVETIME - 100 / 2)
|
||||
else
|
||||
fake_recall = rand(SHUTTLEARRIVETIME / 2, SHUTTLEARRIVETIME - 100)
|
||||
/datum/shuttle_controller/proc/recall(var/signal_origin)
|
||||
if(direction == 1)
|
||||
var/timeleft = timeleft()
|
||||
if(timeleft >= SHUTTLEARRIVETIME)
|
||||
online = 0
|
||||
direction = 1
|
||||
endtime = null
|
||||
return
|
||||
|
||||
proc/recall(var/signal_origin)
|
||||
recall_count ++
|
||||
|
||||
if(recall_count > 2 && signal_origin && prob(60)) //40% chance the signal tracing will fail
|
||||
last_call_loc = signal_origin
|
||||
else
|
||||
last_call_loc = null
|
||||
|
||||
if(recall_count == 2)
|
||||
priority_announce("The emergency shuttle has been recalled.\n\nExcessive number of emergency shuttle calls detected. We will attempt to trace all future calls and recalls to their source. Tracing results can be viewed on any communications console.", null, 'sound/AI/shuttlerecalled.ogg')
|
||||
else
|
||||
priority_announce("The emergency shuttle has been recalled.", null, 'sound/AI/shuttlerecalled.ogg', "Priority")
|
||||
setdirection(-1)
|
||||
online = 1
|
||||
|
||||
|
||||
// returns the time (in seconds) before shuttle arrival
|
||||
// note if direction = -1, gives a count-up to SHUTTLEARRIVETIME
|
||||
/datum/shuttle_controller/proc/timeleft()
|
||||
if(online)
|
||||
var/timeleft = round((endtime - world.timeofday)/10 ,1)
|
||||
if(timeleft > (MIDNIGHT_ROLLOVER/10)) // midnight rollover protection
|
||||
endtime -= MIDNIGHT_ROLLOVER // subtract 24 hours from endtime
|
||||
timeleft = round((endtime - world.timeofday)/10 ,1) // recalculate timeleft
|
||||
if(direction == 1)
|
||||
var/timeleft = timeleft()
|
||||
if(timeleft >= SHUTTLEARRIVETIME)
|
||||
return timeleft
|
||||
else
|
||||
return SHUTTLEARRIVETIME-timeleft
|
||||
else
|
||||
return SHUTTLEARRIVETIME
|
||||
|
||||
// sets the time left to a given delay (in seconds)
|
||||
/datum/shuttle_controller/proc/settimeleft(var/delay)
|
||||
endtime = world.timeofday + delay * 10
|
||||
timelimit = delay
|
||||
|
||||
// sets the shuttle direction
|
||||
// 1 = towards SS13, -1 = back to centcom
|
||||
/datum/shuttle_controller/proc/setdirection(var/dirn)
|
||||
if(direction == dirn)
|
||||
return
|
||||
direction = dirn
|
||||
// if changing direction, flip the timeleft by SHUTTLEARRIVETIME
|
||||
var/ticksleft = endtime - world.timeofday
|
||||
endtime = world.timeofday + (SHUTTLEARRIVETIME*10 - ticksleft)
|
||||
return
|
||||
|
||||
//calls the shuttle if there's no live active AI or powered non broken comms console,
|
||||
/datum/shuttle_controller/proc/autoshuttlecall()
|
||||
var/callshuttle = 1
|
||||
|
||||
for(var/SC in shuttle_caller_list)
|
||||
if(istype(SC,/mob/living/silicon/ai))
|
||||
var/mob/living/silicon/ai/AI = SC
|
||||
if(AI.stat || !AI.client)
|
||||
continue
|
||||
if(istype(SC,/obj/machinery/computer/communications))
|
||||
var/obj/machinery/computer/communications/C = SC
|
||||
if(C.stat & BROKEN)
|
||||
continue
|
||||
var/turf/T = get_turf(SC)
|
||||
if(T && T.z == 1)
|
||||
callshuttle = 0 //if there's an alive AI or a powered non broken communication console on the station z level, we don't call the shuttle
|
||||
break
|
||||
|
||||
if(callshuttle)
|
||||
if(!online && direction == 1) //we don't call the shuttle if it's already coming
|
||||
incall(SHUTTLEAUTOCALLTIMER) //X minutes! If they want to recall, they have X-(X-5) minutes to do so
|
||||
log_game("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
|
||||
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.", 1)
|
||||
priority_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.", null, 'sound/AI/shuttlecalled.ogg', "Priority")
|
||||
|
||||
/datum/shuttle_controller/proc/move_shuttles()
|
||||
var/datum/shuttle_manager/s
|
||||
for(var/t in pods)
|
||||
s = shuttles[t]
|
||||
s.move_shuttle()
|
||||
|
||||
/datum/shuttle_controller/proc/process()
|
||||
|
||||
/datum/shuttle_controller/emergency_shuttle/process()
|
||||
if(!online)
|
||||
return
|
||||
var/timeleft = timeleft()
|
||||
if(location == UNDOCKED)
|
||||
if(direction == -1)
|
||||
if(timeleft >= timelimit) // Shuttle reaches CentCom after being recalled.
|
||||
online = 0
|
||||
direction = 1
|
||||
endtime = null
|
||||
return
|
||||
|
||||
recall_count ++
|
||||
|
||||
if(recall_count > 2 && signal_origin && prob(60)) //40% chance the signal tracing will fail
|
||||
last_call_loc = signal_origin
|
||||
else
|
||||
last_call_loc = null
|
||||
|
||||
if(recall_count == 2)
|
||||
priority_announce("The emergency shuttle has been recalled.\n\nExcessive number of emergency shuttle calls detected. We will attempt to trace all future calls and recalls to their source. Tracing results can be viewed on any communications console.", null, 'sound/AI/shuttlerecalled.ogg')
|
||||
else
|
||||
priority_announce("The emergency shuttle has been recalled.", null, 'sound/AI/shuttlerecalled.ogg', "Priority")
|
||||
setdirection(-1)
|
||||
online = 1
|
||||
|
||||
|
||||
// returns the time (in seconds) before shuttle arrival
|
||||
// note if direction = -1, gives a count-up to SHUTTLEARRIVETIME
|
||||
proc/timeleft()
|
||||
if(online)
|
||||
var/timeleft = round((endtime - world.timeofday)/10 ,1)
|
||||
if(timeleft > (MIDNIGHT_ROLLOVER/10)) // midnight rollover protection
|
||||
endtime -= MIDNIGHT_ROLLOVER // subtract 24 hours from endtime
|
||||
timeleft = round((endtime - world.timeofday)/10 ,1) // recalculate timeleft
|
||||
if(direction == 1)
|
||||
return timeleft
|
||||
else
|
||||
return SHUTTLEARRIVETIME-timeleft
|
||||
else
|
||||
return SHUTTLEARRIVETIME
|
||||
|
||||
// sets the time left to a given delay (in seconds)
|
||||
proc/settimeleft(var/delay)
|
||||
endtime = world.timeofday + delay * 10
|
||||
timelimit = delay
|
||||
|
||||
// sets the shuttle direction
|
||||
// 1 = towards SS13, -1 = back to centcom
|
||||
proc/setdirection(var/dirn)
|
||||
if(direction == dirn)
|
||||
return
|
||||
direction = dirn
|
||||
// if changing direction, flip the timeleft by SHUTTLEARRIVETIME
|
||||
var/ticksleft = endtime - world.timeofday
|
||||
endtime = world.timeofday + (SHUTTLEARRIVETIME*10 - ticksleft)
|
||||
return
|
||||
|
||||
//calls the shuttle if there's no live active AI or powered non broken comms console,
|
||||
proc/autoshuttlecall()
|
||||
var/callshuttle = 1
|
||||
|
||||
for(var/SC in shuttle_caller_list)
|
||||
if(istype(SC,/mob/living/silicon/ai))
|
||||
var/mob/living/silicon/ai/AI = SC
|
||||
if(AI.stat || !AI.client)
|
||||
continue
|
||||
if(istype(SC,/obj/machinery/computer/communications))
|
||||
var/obj/machinery/computer/communications/C = SC
|
||||
if(C.stat & BROKEN)
|
||||
continue
|
||||
var/turf/T = get_turf(SC)
|
||||
if(T && T.z == 1)
|
||||
callshuttle = 0 //if there's an alive AI or a powered non broken communication console on the station z level, we don't call the shuttle
|
||||
break
|
||||
|
||||
if(callshuttle)
|
||||
if(!online && direction == 1) //we don't call the shuttle if it's already coming
|
||||
incall(SHUTTLEAUTOCALLTIMER) //X minutes! If they want to recall, they have X-(X-5) minutes to do so
|
||||
log_game("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
|
||||
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.", 1)
|
||||
priority_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.", null, 'sound/AI/shuttlecalled.ogg', "Priority")
|
||||
|
||||
proc/move_shuttles()
|
||||
var/datum/shuttle_manager/s
|
||||
for(var/t in pods)
|
||||
s = shuttles[t]
|
||||
s.move_shuttle()
|
||||
|
||||
proc/process()
|
||||
|
||||
emergency_shuttle
|
||||
process()
|
||||
if(!online)
|
||||
return
|
||||
var/timeleft = timeleft()
|
||||
if(location == UNDOCKED)
|
||||
if(direction == -1)
|
||||
if(timeleft >= timelimit) // Shuttle reaches CentCom after being recalled.
|
||||
online = 0
|
||||
direction = 1
|
||||
endtime = null
|
||||
return 0
|
||||
else if(fake_recall && (timeleft <= fake_recall))
|
||||
recall()
|
||||
fake_recall = 0
|
||||
return 0
|
||||
else if(timeleft <= 0)
|
||||
var/datum/shuttle_manager/s = shuttles["escape"]
|
||||
s.move_shuttle()
|
||||
location = DOCKED
|
||||
settimeleft(SHUTTLELEAVETIME)
|
||||
send2irc("Server", "The Emergency Shuttle has docked with the station.")
|
||||
priority_announce("The Emergency Shuttle has docked with the station. You have [round(timeleft()/60,1)] minutes to board the Emergency Shuttle.", null, 'sound/AI/shuttledock.ogg', "Priority")
|
||||
else if(timeleft <= 0) //Nothing happens if time's not up and the ship's docked or later
|
||||
if(location == DOCKED)
|
||||
move_shuttles()
|
||||
location = TRANSIT
|
||||
settimeleft(SHUTTLETRANSITTIME)
|
||||
priority_announce("The Emergency Shuttle has left the station. Estimate [round(timeleft()/60,1)] minutes until the shuttle docks at Central Command.", null, null, "Priority")
|
||||
else if(location == TRANSIT)
|
||||
move_shuttles()
|
||||
//message_admins("Shuttles have attempted to move to Centcom")
|
||||
location = ENDGAME
|
||||
online = 0
|
||||
endtime = null
|
||||
return 1
|
||||
return 0
|
||||
else if(fake_recall && (timeleft <= fake_recall))
|
||||
recall()
|
||||
fake_recall = 0
|
||||
return 0
|
||||
else if(timeleft <= 0)
|
||||
var/datum/shuttle_manager/s = shuttles["escape"]
|
||||
s.move_shuttle()
|
||||
location = DOCKED
|
||||
settimeleft(SHUTTLELEAVETIME)
|
||||
send2irc("Server", "The Emergency Shuttle has docked with the station.")
|
||||
priority_announce("The Emergency Shuttle has docked with the station. You have [round(timeleft()/60,1)] minutes to board the Emergency Shuttle.", null, 'sound/AI/shuttledock.ogg', "Priority")
|
||||
else if(timeleft <= 0) //Nothing happens if time's not up and the ship's docked or later
|
||||
if(location == DOCKED)
|
||||
move_shuttles()
|
||||
location = TRANSIT
|
||||
settimeleft(SHUTTLETRANSITTIME)
|
||||
priority_announce("The Emergency Shuttle has left the station. Estimate [round(timeleft()/60,1)] minutes until the shuttle docks at Central Command.", null, null, "Priority")
|
||||
else if(location == TRANSIT)
|
||||
move_shuttles()
|
||||
//message_admins("Shuttles have attempted to move to Centcom")
|
||||
location = ENDGAME
|
||||
online = 0
|
||||
endtime = null
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/*
|
||||
Some slapped-together star effects for maximum spess immershuns. Basically consists of a
|
||||
@@ -194,23 +193,23 @@ datum/shuttle_controller
|
||||
var/direction = SOUTH
|
||||
layer = 2 // TURF_LAYER
|
||||
|
||||
New()
|
||||
..()
|
||||
pixel_x += rand(-2,30)
|
||||
pixel_y += rand(-2,30)
|
||||
var/starnum = pick("1", "1", "1", "2", "3", "4")
|
||||
/obj/effect/bgstar/New()
|
||||
..()
|
||||
pixel_x += rand(-2,30)
|
||||
pixel_y += rand(-2,30)
|
||||
var/starnum = pick("1", "1", "1", "2", "3", "4")
|
||||
|
||||
icon_state = "star"+starnum
|
||||
icon_state = "star"+starnum
|
||||
|
||||
speed = rand(2, 5)
|
||||
speed = rand(2, 5)
|
||||
|
||||
proc/startmove()
|
||||
/obj/effect/bgstar/proc/startmove()
|
||||
|
||||
while(src)
|
||||
sleep(speed)
|
||||
step(src, direction)
|
||||
for(var/obj/effect/starender/E in loc)
|
||||
qdel(src)
|
||||
while(src)
|
||||
sleep(speed)
|
||||
step(src, direction)
|
||||
for(var/obj/effect/starender/E in loc)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/effect/starender
|
||||
@@ -221,17 +220,17 @@ datum/shuttle_controller
|
||||
var/spawndir = SOUTH
|
||||
var/spawning = 0
|
||||
|
||||
West
|
||||
spawndir = WEST
|
||||
/obj/effect/starspawner/West
|
||||
spawndir = WEST
|
||||
|
||||
proc/startspawn()
|
||||
spawning = 1
|
||||
while(spawning)
|
||||
sleep(rand(2, 30))
|
||||
var/obj/effect/bgstar/S = new/obj/effect/bgstar(locate(x,y,z))
|
||||
S.direction = spawndir
|
||||
spawn()
|
||||
S.startmove()
|
||||
/obj/effect/starspawner/proc/startspawn()
|
||||
spawning = 1
|
||||
while(spawning)
|
||||
sleep(rand(2, 30))
|
||||
var/obj/effect/bgstar/S = new/obj/effect/bgstar(locate(x,y,z))
|
||||
S.direction = spawndir
|
||||
spawn()
|
||||
S.startmove()
|
||||
|
||||
|
||||
/proc/push_mob_back(var/mob/living/L, var/dir)
|
||||
|
||||
+225
-225
@@ -61,18 +61,18 @@ var/global/datum/controller/supply_shuttle/supply_shuttle
|
||||
name = "airtight plastic flaps"
|
||||
desc = "Heavy duty, airtight, plastic flaps."
|
||||
|
||||
New() //set the turf below the flaps to block air
|
||||
var/turf/T = get_turf(loc)
|
||||
if(T)
|
||||
T.blocks_air = 1
|
||||
..()
|
||||
/obj/structure/plasticflaps/mining/New() //set the turf below the flaps to block air
|
||||
var/turf/T = get_turf(loc)
|
||||
if(T)
|
||||
T.blocks_air = 1
|
||||
..()
|
||||
|
||||
Destroy() //lazy hack to set the turf to allow air to pass if it's a simulated floor //wow this is terrible
|
||||
var/turf/T = get_turf(loc)
|
||||
if(T)
|
||||
if(istype(T, /turf/simulated/floor))
|
||||
T.blocks_air = 0
|
||||
..()
|
||||
/obj/structure/plasticflaps/mining/Destroy() //lazy hack to set the turf to allow air to pass if it's a simulated floor //wow this is terrible
|
||||
var/turf/T = get_turf(loc)
|
||||
if(T)
|
||||
if(istype(T, /turf/simulated/floor))
|
||||
T.blocks_air = 0
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/supplycomp
|
||||
name = "supply shuttle console"
|
||||
@@ -140,269 +140,269 @@ var/global/datum/controller/supply_shuttle/supply_shuttle
|
||||
//shuttle loan
|
||||
var/datum/round_event/shuttle_loan/shuttle_loan
|
||||
|
||||
New()
|
||||
ordernum = rand(1,9000)
|
||||
for(var/typepath in (typesof(/datum/supply_packs) - /datum/supply_packs))
|
||||
var/datum/supply_packs/P = new typepath()
|
||||
if(P.name == "HEADER") continue // To filter out group headers
|
||||
supply_packs[P.name] = P
|
||||
/datum/controller/supply_shuttle/New()
|
||||
ordernum = rand(1,9000)
|
||||
for(var/typepath in (typesof(/datum/supply_packs) - /datum/supply_packs))
|
||||
var/datum/supply_packs/P = new typepath()
|
||||
if(P.name == "HEADER") continue // To filter out group headers
|
||||
supply_packs[P.name] = P
|
||||
|
||||
//Supply shuttle ticker - handles supply point regenertion and shuttle travelling between centcom and the station
|
||||
proc/process()
|
||||
//Supply shuttle ticker - handles supply point regenertion and shuttle travelling between centcom and the station
|
||||
/datum/controller/supply_shuttle/proc/process()
|
||||
|
||||
spawn(0)
|
||||
set background = BACKGROUND_ENABLED
|
||||
while(1)
|
||||
if(processing)
|
||||
iteration++
|
||||
points += points_per_process
|
||||
spawn(0)
|
||||
set background = BACKGROUND_ENABLED
|
||||
while(1)
|
||||
if(processing)
|
||||
iteration++
|
||||
points += points_per_process
|
||||
|
||||
if(moving == 1)
|
||||
var/ticksleft = (eta_timeofday - world.timeofday)
|
||||
if(ticksleft > 0)
|
||||
eta = round(ticksleft/600,1)
|
||||
else
|
||||
eta = 0
|
||||
send()
|
||||
if(moving == 1)
|
||||
var/ticksleft = (eta_timeofday - world.timeofday)
|
||||
if(ticksleft > 0)
|
||||
eta = round(ticksleft/600,1)
|
||||
else
|
||||
eta = 0
|
||||
send()
|
||||
|
||||
|
||||
sleep(processing_interval)
|
||||
sleep(processing_interval)
|
||||
|
||||
proc/send()
|
||||
var/area/from
|
||||
var/area/dest
|
||||
switch(at_station)
|
||||
if(1)
|
||||
from = locate(SUPPLY_STATION_AREATYPE)
|
||||
dest = locate(SUPPLY_DOCK_AREATYPE)
|
||||
at_station = 0
|
||||
if(0)
|
||||
from = locate(SUPPLY_DOCK_AREATYPE)
|
||||
dest = locate(SUPPLY_STATION_AREATYPE)
|
||||
at_station = 1
|
||||
dest.clear_docking_area()
|
||||
moving = 0
|
||||
/datum/controller/supply_shuttle/proc/send()
|
||||
var/area/from
|
||||
var/area/dest
|
||||
switch(at_station)
|
||||
if(1)
|
||||
from = locate(SUPPLY_STATION_AREATYPE)
|
||||
dest = locate(SUPPLY_DOCK_AREATYPE)
|
||||
at_station = 0
|
||||
if(0)
|
||||
from = locate(SUPPLY_DOCK_AREATYPE)
|
||||
dest = locate(SUPPLY_STATION_AREATYPE)
|
||||
at_station = 1
|
||||
dest.clear_docking_area()
|
||||
moving = 0
|
||||
|
||||
from.move_contents_to(dest)
|
||||
from.move_contents_to(dest)
|
||||
|
||||
//Check whether the shuttle is allowed to move
|
||||
proc/can_move()
|
||||
if(moving) return 0
|
||||
//Check whether the shuttle is allowed to move
|
||||
/datum/controller/supply_shuttle/proc/can_move()
|
||||
if(moving) return 0
|
||||
|
||||
var/area/shuttle = locate(/area/supply/station)
|
||||
if(!shuttle) return 0
|
||||
var/area/shuttle = locate(/area/supply/station)
|
||||
if(!shuttle) return 0
|
||||
|
||||
if(forbidden_atoms_check(shuttle))
|
||||
return 0
|
||||
if(forbidden_atoms_check(shuttle))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
//To stop things being sent to centcom which should not be sent to centcom Recursively checks for these types.
|
||||
/datum/controller/supply_shuttle/proc/forbidden_atoms_check(atom/A)
|
||||
if(istype(A,/mob/living))
|
||||
return 1
|
||||
if(istype(A,/obj/item/weapon/disk/nuclear))
|
||||
return 1
|
||||
if(istype(A,/obj/machinery/nuclearbomb))
|
||||
return 1
|
||||
if(istype(A,/obj/item/device/radio/beacon))
|
||||
return 1
|
||||
if(istype(A,/obj/effect/blob))
|
||||
return 1
|
||||
if(istype(A,/obj/effect/spider/spiderling))
|
||||
return 1
|
||||
|
||||
//To stop things being sent to centcom which should not be sent to centcom Recursively checks for these types.
|
||||
proc/forbidden_atoms_check(atom/A)
|
||||
if(istype(A,/mob/living))
|
||||
return 1
|
||||
if(istype(A,/obj/item/weapon/disk/nuclear))
|
||||
return 1
|
||||
if(istype(A,/obj/machinery/nuclearbomb))
|
||||
return 1
|
||||
if(istype(A,/obj/item/device/radio/beacon))
|
||||
return 1
|
||||
if(istype(A,/obj/effect/blob))
|
||||
return 1
|
||||
if(istype(A,/obj/effect/spider/spiderling))
|
||||
for(var/i=1, i<=A.contents.len, i++)
|
||||
var/atom/B = A.contents[i]
|
||||
if(.(B))
|
||||
return 1
|
||||
|
||||
for(var/i=1, i<=A.contents.len, i++)
|
||||
var/atom/B = A.contents[i]
|
||||
if(.(B))
|
||||
return 1
|
||||
//Sellin
|
||||
/datum/controller/supply_shuttle/proc/sell()
|
||||
var/shuttle_at
|
||||
if(at_station) shuttle_at = SUPPLY_STATION_AREATYPE
|
||||
else shuttle_at = SUPPLY_DOCK_AREATYPE
|
||||
|
||||
//Sellin
|
||||
proc/sell()
|
||||
var/shuttle_at
|
||||
if(at_station) shuttle_at = SUPPLY_STATION_AREATYPE
|
||||
else shuttle_at = SUPPLY_DOCK_AREATYPE
|
||||
var/area/shuttle = locate(shuttle_at)
|
||||
if(!shuttle) return
|
||||
|
||||
var/area/shuttle = locate(shuttle_at)
|
||||
if(!shuttle) return
|
||||
var/plasma_count = 0
|
||||
var/intel_count = 0
|
||||
var/crate_count = 0
|
||||
|
||||
var/plasma_count = 0
|
||||
var/intel_count = 0
|
||||
var/crate_count = 0
|
||||
centcom_message = ""
|
||||
|
||||
centcom_message = ""
|
||||
|
||||
for(var/atom/movable/MA in shuttle)
|
||||
if(MA.anchored) continue
|
||||
for(var/atom/movable/MA in shuttle)
|
||||
if(MA.anchored) continue
|
||||
|
||||
|
||||
// Must be in a crate (or a critter crate)!
|
||||
if(istype(MA,/obj/structure/closet/crate) || istype(MA,/obj/structure/closet/critter))
|
||||
crate_count++
|
||||
var/find_slip = 1
|
||||
// Must be in a crate (or a critter crate)!
|
||||
if(istype(MA,/obj/structure/closet/crate) || istype(MA,/obj/structure/closet/critter))
|
||||
crate_count++
|
||||
var/find_slip = 1
|
||||
|
||||
for(var/atom in MA)
|
||||
// Sell manifests
|
||||
var/atom/A = atom
|
||||
if(find_slip && istype(A,/obj/item/weapon/paper/manifest))
|
||||
var/obj/item/weapon/paper/manifest/slip = A
|
||||
// TODO: Check for a signature, too.
|
||||
if(slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
|
||||
// Did they mark it as erroneous?
|
||||
var/denied = 0
|
||||
for(var/i=1,i<=slip.stamped.len,i++)
|
||||
if(slip.stamped[i] == /obj/item/weapon/stamp/denied)
|
||||
denied = 1
|
||||
if(slip.erroneous && denied) // Caught a mistake by Centcom (IDEA: maybe Centcom rarely gets offended by this)
|
||||
points += slip.points-points_per_crate // For now, give a full refund for paying attention (minus the crate cost)
|
||||
centcom_message += "<font color=green>+[slip.points-points_per_crate]</font>: Station correctly denied package [slip.ordernumber]: "
|
||||
for(var/atom in MA)
|
||||
// Sell manifests
|
||||
var/atom/A = atom
|
||||
if(find_slip && istype(A,/obj/item/weapon/paper/manifest))
|
||||
var/obj/item/weapon/paper/manifest/slip = A
|
||||
// TODO: Check for a signature, too.
|
||||
if(slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
|
||||
// Did they mark it as erroneous?
|
||||
var/denied = 0
|
||||
for(var/i=1,i<=slip.stamped.len,i++)
|
||||
if(slip.stamped[i] == /obj/item/weapon/stamp/denied)
|
||||
denied = 1
|
||||
if(slip.erroneous && denied) // Caught a mistake by Centcom (IDEA: maybe Centcom rarely gets offended by this)
|
||||
points += slip.points-points_per_crate // For now, give a full refund for paying attention (minus the crate cost)
|
||||
centcom_message += "<font color=green>+[slip.points-points_per_crate]</font>: Station correctly denied package [slip.ordernumber]: "
|
||||
if(slip.erroneous & MANIFEST_ERROR_NAME)
|
||||
centcom_message += "Destination station incorrect. "
|
||||
else if(slip.erroneous & MANIFEST_ERROR_COUNT)
|
||||
centcom_message += "Packages incorrectly counted. "
|
||||
else if(slip.erroneous & MANIFEST_ERROR_ITEM)
|
||||
centcom_message += "Package incomplete. "
|
||||
centcom_message += "Points refunded.<BR>"
|
||||
else if(!slip.erroneous && !denied) // Approving a proper order awards the relatively tiny points_per_slip
|
||||
points += points_per_slip
|
||||
centcom_message += "<font color=green>+1</font>: Package [slip.ordernumber] accorded.<BR>"
|
||||
else // You done goofed.
|
||||
if(slip.erroneous)
|
||||
centcom_message += "<font color=red>+0</font>: Station approved package [slip.ordernumber] despite error: "
|
||||
if(slip.erroneous & MANIFEST_ERROR_NAME)
|
||||
centcom_message += "Destination station incorrect. "
|
||||
centcom_message += "Destination station incorrect."
|
||||
else if(slip.erroneous & MANIFEST_ERROR_COUNT)
|
||||
centcom_message += "Packages incorrectly counted. "
|
||||
centcom_message += "Packages incorrectly counted."
|
||||
else if(slip.erroneous & MANIFEST_ERROR_ITEM)
|
||||
centcom_message += "Package incomplete. "
|
||||
centcom_message += "Points refunded.<BR>"
|
||||
else if(!slip.erroneous && !denied) // Approving a proper order awards the relatively tiny points_per_slip
|
||||
points += points_per_slip
|
||||
centcom_message += "<font color=green>+1</font>: Package [slip.ordernumber] accorded.<BR>"
|
||||
else // You done goofed.
|
||||
if(slip.erroneous)
|
||||
centcom_message += "<font color=red>+0</font>: Station approved package [slip.ordernumber] despite error: "
|
||||
if(slip.erroneous & MANIFEST_ERROR_NAME)
|
||||
centcom_message += "Destination station incorrect."
|
||||
else if(slip.erroneous & MANIFEST_ERROR_COUNT)
|
||||
centcom_message += "Packages incorrectly counted."
|
||||
else if(slip.erroneous & MANIFEST_ERROR_ITEM)
|
||||
centcom_message += "We found unshipped items on our dock."
|
||||
centcom_message += " Be more vigilant.<BR>"
|
||||
else
|
||||
points -= slip.points-points_per_crate
|
||||
centcom_message += "<font color=red>-[slip.points-points_per_crate]</font>: Station denied package [slip.ordernumber]. Our records show no fault on our part.<BR>"
|
||||
find_slip = 0
|
||||
continue
|
||||
centcom_message += "We found unshipped items on our dock."
|
||||
centcom_message += " Be more vigilant.<BR>"
|
||||
else
|
||||
points -= slip.points-points_per_crate
|
||||
centcom_message += "<font color=red>-[slip.points-points_per_crate]</font>: Station denied package [slip.ordernumber]. Our records show no fault on our part.<BR>"
|
||||
find_slip = 0
|
||||
continue
|
||||
|
||||
// Sell plasma
|
||||
if(istype(A, /obj/item/stack/sheet/mineral/plasma))
|
||||
var/obj/item/stack/sheet/mineral/plasma/P = A
|
||||
plasma_count += P.amount
|
||||
// Sell plasma
|
||||
if(istype(A, /obj/item/stack/sheet/mineral/plasma))
|
||||
var/obj/item/stack/sheet/mineral/plasma/P = A
|
||||
plasma_count += P.amount
|
||||
|
||||
// Sell syndicate intel
|
||||
if(istype(A, /obj/item/documents/syndicate))
|
||||
intel_count += 1
|
||||
// Sell syndicate intel
|
||||
if(istype(A, /obj/item/documents/syndicate))
|
||||
intel_count += 1
|
||||
|
||||
if(istype(A, /obj/item/seeds))
|
||||
var/obj/item/seeds/S = A
|
||||
if(S.rarity == 0) // Mundane species
|
||||
centcom_message += "<font color=red>+0</font>: We don't need samples of mundane species \"[capitalize(S.species)]\".<BR>"
|
||||
else if(discoveredPlants[S.type]) // This species has already been sent to CentComm
|
||||
var/potDiff = S.potency - discoveredPlants[S.type] // Compare it to the previous best
|
||||
if(potDiff > 0) // This sample is better
|
||||
discoveredPlants[S.type] = S.potency
|
||||
centcom_message += "<font color=green>+[potDiff]</font>: New sample of \"[capitalize(S.species)]\" is superior. Good work.<BR>"
|
||||
points += potDiff
|
||||
else // This sample is worthless
|
||||
centcom_message += "<font color=red>+0</font>: New sample of \"[capitalize(S.species)]\" is not more potent than existing sample ([discoveredPlants[S.type]] potency).<BR>"
|
||||
else // This is a new discovery!
|
||||
if(istype(A, /obj/item/seeds))
|
||||
var/obj/item/seeds/S = A
|
||||
if(S.rarity == 0) // Mundane species
|
||||
centcom_message += "<font color=red>+0</font>: We don't need samples of mundane species \"[capitalize(S.species)]\".<BR>"
|
||||
else if(discoveredPlants[S.type]) // This species has already been sent to CentComm
|
||||
var/potDiff = S.potency - discoveredPlants[S.type] // Compare it to the previous best
|
||||
if(potDiff > 0) // This sample is better
|
||||
discoveredPlants[S.type] = S.potency
|
||||
centcom_message += "<font color=green>+[S.rarity]</font>: New species discovered: \"[capitalize(S.species)]\". Excellent work.<BR>"
|
||||
points += S.rarity // That's right, no bonus for potency. Send a crappy sample first to "show improvement" later
|
||||
qdel(MA)
|
||||
centcom_message += "<font color=green>+[potDiff]</font>: New sample of \"[capitalize(S.species)]\" is superior. Good work.<BR>"
|
||||
points += potDiff
|
||||
else // This sample is worthless
|
||||
centcom_message += "<font color=red>+0</font>: New sample of \"[capitalize(S.species)]\" is not more potent than existing sample ([discoveredPlants[S.type]] potency).<BR>"
|
||||
else // This is a new discovery!
|
||||
discoveredPlants[S.type] = S.potency
|
||||
centcom_message += "<font color=green>+[S.rarity]</font>: New species discovered: \"[capitalize(S.species)]\". Excellent work.<BR>"
|
||||
points += S.rarity // That's right, no bonus for potency. Send a crappy sample first to "show improvement" later
|
||||
qdel(MA)
|
||||
|
||||
if(plasma_count)
|
||||
centcom_message += "<font color=green>+[round(plasma_count/plasma_per_point)]</font>: Received [plasma_count] unit(s) of exotic material.<BR>"
|
||||
points += round(plasma_count / plasma_per_point)
|
||||
if(plasma_count)
|
||||
centcom_message += "<font color=green>+[round(plasma_count/plasma_per_point)]</font>: Received [plasma_count] unit(s) of exotic material.<BR>"
|
||||
points += round(plasma_count / plasma_per_point)
|
||||
|
||||
if(intel_count)
|
||||
centcom_message += "<font color=green>+[round(intel_count*points_per_intel)]</font>: Received [intel_count] article(s) of enemy intelligence.<BR>"
|
||||
points += round(intel_count*points_per_intel)
|
||||
if(intel_count)
|
||||
centcom_message += "<font color=green>+[round(intel_count*points_per_intel)]</font>: Received [intel_count] article(s) of enemy intelligence.<BR>"
|
||||
points += round(intel_count*points_per_intel)
|
||||
|
||||
if(crate_count)
|
||||
centcom_message += "<font color=green>+[round(crate_count*points_per_crate)]</font>: Received [crate_count] crate(s).<BR>"
|
||||
points += crate_count * points_per_crate
|
||||
if(crate_count)
|
||||
centcom_message += "<font color=green>+[round(crate_count*points_per_crate)]</font>: Received [crate_count] crate(s).<BR>"
|
||||
points += crate_count * points_per_crate
|
||||
|
||||
//Buyin
|
||||
proc/buy()
|
||||
if(!shoppinglist.len) return
|
||||
//Buyin
|
||||
/datum/controller/supply_shuttle/proc/buy()
|
||||
if(!shoppinglist.len) return
|
||||
|
||||
var/shuttle_at
|
||||
if(at_station) shuttle_at = SUPPLY_STATION_AREATYPE
|
||||
else shuttle_at = SUPPLY_DOCK_AREATYPE
|
||||
var/shuttle_at
|
||||
if(at_station) shuttle_at = SUPPLY_STATION_AREATYPE
|
||||
else shuttle_at = SUPPLY_DOCK_AREATYPE
|
||||
|
||||
var/area/shuttle = locate(shuttle_at)
|
||||
if(!shuttle) return
|
||||
var/area/shuttle = locate(shuttle_at)
|
||||
if(!shuttle) return
|
||||
|
||||
var/list/clear_turfs = list()
|
||||
var/list/clear_turfs = list()
|
||||
|
||||
for(var/turf/T in shuttle)
|
||||
if(T.density || T.contents.len) continue
|
||||
clear_turfs += T
|
||||
for(var/turf/T in shuttle)
|
||||
if(T.density || T.contents.len) continue
|
||||
clear_turfs += T
|
||||
|
||||
for(var/S in shoppinglist)
|
||||
if(!clear_turfs.len) break
|
||||
var/i = rand(1,clear_turfs.len)
|
||||
var/turf/pickedloc = clear_turfs[i]
|
||||
clear_turfs.Cut(i,i+1)
|
||||
for(var/S in shoppinglist)
|
||||
if(!clear_turfs.len) break
|
||||
var/i = rand(1,clear_turfs.len)
|
||||
var/turf/pickedloc = clear_turfs[i]
|
||||
clear_turfs.Cut(i,i+1)
|
||||
|
||||
var/datum/supply_order/SO = S
|
||||
var/datum/supply_packs/SP = SO.object
|
||||
var/datum/supply_order/SO = S
|
||||
var/datum/supply_packs/SP = SO.object
|
||||
|
||||
var/atom/A = new SP.containertype(pickedloc)
|
||||
A.name = "[SP.containername] [SO.comment ? "([SO.comment])":"" ]"
|
||||
var/atom/A = new SP.containertype(pickedloc)
|
||||
A.name = "[SP.containername] [SO.comment ? "([SO.comment])":"" ]"
|
||||
|
||||
//supply manifest generation begin
|
||||
//supply manifest generation begin
|
||||
|
||||
var/obj/item/weapon/paper/manifest/slip = new /obj/item/weapon/paper/manifest(A)
|
||||
var/obj/item/weapon/paper/manifest/slip = new /obj/item/weapon/paper/manifest(A)
|
||||
|
||||
var printed_station_name = world.name // World name is available in the title bar, station_name can be different based on config.
|
||||
if(prob(5))
|
||||
printed_station_name = new_station_name()
|
||||
slip.erroneous |= MANIFEST_ERROR_NAME // They got our station name wrong. BASTARDS!
|
||||
// IDEA: Have Centcom accidentally send random low-value crates in large orders, give large bonus for returning them intact.
|
||||
var printed_packages_amount = supply_shuttle.shoppinglist.len
|
||||
if(prob(5))
|
||||
printed_packages_amount += rand(1,2) // I considered rand(-2,2), but that could be zero. Heh.
|
||||
slip.erroneous |= MANIFEST_ERROR_COUNT // They typoed the number of crates in this shipment. It won't match the other manifests.
|
||||
var printed_station_name = station_name()
|
||||
if(prob(5))
|
||||
printed_station_name = new_station_name()
|
||||
slip.erroneous |= MANIFEST_ERROR_NAME // They got our station name wrong. BASTARDS!
|
||||
// IDEA: Have Centcom accidentally send random low-value crates in large orders, give large bonus for returning them intact.
|
||||
var printed_packages_amount = supply_shuttle.shoppinglist.len
|
||||
if(prob(5))
|
||||
printed_packages_amount += rand(1,2) // I considered rand(-2,2), but that could be zero. Heh.
|
||||
slip.erroneous |= MANIFEST_ERROR_COUNT // They typoed the number of crates in this shipment. It won't match the other manifests.
|
||||
|
||||
slip.points = SP.cost
|
||||
slip.ordernumber = SO.ordernum
|
||||
slip.info = "<h3>[command_name()] Shipping Manifest</h3><hr><br>"
|
||||
slip.info +="Order #[SO.ordernum]<br>"
|
||||
slip.info +="Destination: [printed_station_name]<br>"
|
||||
slip.info +="[printed_packages_amount] PACKAGES IN THIS SHIPMENT<br>"
|
||||
slip.info +="CONTENTS:<br><ul>"
|
||||
slip.points = SP.cost
|
||||
slip.ordernumber = SO.ordernum
|
||||
slip.info = "<h3>[command_name()] Shipping Manifest</h3><hr><br>"
|
||||
slip.info +="Order #[SO.ordernum]<br>"
|
||||
slip.info +="Destination: [printed_station_name]<br>"
|
||||
slip.info +="[printed_packages_amount] PACKAGES IN THIS SHIPMENT<br>"
|
||||
slip.info +="CONTENTS:<br><ul>"
|
||||
|
||||
//spawn the stuff, finish generating the manifest while you're at it
|
||||
if(SP.access)
|
||||
A:req_access = list()
|
||||
A:req_access += text2num(SP.access)
|
||||
//spawn the stuff, finish generating the manifest while you're at it
|
||||
if(SP.access)
|
||||
A:req_access = list()
|
||||
A:req_access += text2num(SP.access)
|
||||
|
||||
var/list/contains
|
||||
if(istype(SP,/datum/supply_packs/misc/randomised))
|
||||
var/datum/supply_packs/misc/randomised/SPR = SP
|
||||
contains = list()
|
||||
if(SPR.contains.len)
|
||||
for(var/j=1,j<=SPR.num_contained,j++)
|
||||
contains += pick(SPR.contains)
|
||||
else
|
||||
contains = SP.contains
|
||||
var/list/contains
|
||||
if(istype(SP,/datum/supply_packs/misc/randomised))
|
||||
var/datum/supply_packs/misc/randomised/SPR = SP
|
||||
contains = list()
|
||||
if(SPR.contains.len)
|
||||
for(var/j=1,j<=SPR.num_contained,j++)
|
||||
contains += pick(SPR.contains)
|
||||
else
|
||||
contains = SP.contains
|
||||
|
||||
for(var/typepath in contains)
|
||||
if(!typepath) continue
|
||||
var/atom/B2 = new typepath(A)
|
||||
if(SP.amount && B2:amount) B2:amount = SP.amount
|
||||
slip.info += "<li>[B2.name]</li>" //add the item to the manifest (even if it was misplaced)
|
||||
// If it has multiple items, there's a 1% of each going missing... Not for secure crates or those large wooden ones, though.
|
||||
if(contains.len > 1 && prob(1) && !findtext(SP.containertype,"/secure/") && !findtext(SP.containertype,"/largecrate/"))
|
||||
slip.erroneous |= MANIFEST_ERROR_ITEM // This item was not included in the shipment!
|
||||
qdel(B2) // Lost in space... or the loading dock.
|
||||
for(var/typepath in contains)
|
||||
if(!typepath) continue
|
||||
var/atom/B2 = new typepath(A)
|
||||
if(SP.amount && B2:amount) B2:amount = SP.amount
|
||||
slip.info += "<li>[B2.name]</li>" //add the item to the manifest (even if it was misplaced)
|
||||
// If it has multiple items, there's a 1% of each going missing... Not for secure crates or those large wooden ones, though.
|
||||
if(contains.len > 1 && prob(1) && !findtext(SP.containertype,"/secure/") && !findtext(SP.containertype,"/largecrate/"))
|
||||
slip.erroneous |= MANIFEST_ERROR_ITEM // This item was not included in the shipment!
|
||||
qdel(B2) // Lost in space... or the loading dock.
|
||||
|
||||
//manifest finalisation
|
||||
slip.info += "</ul><br>"
|
||||
slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS<hr>" // And now this is actually meaningful.
|
||||
//manifest finalisation
|
||||
slip.info += "</ul><br>"
|
||||
slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS<hr>" // And now this is actually meaningful.
|
||||
|
||||
supply_shuttle.shoppinglist.Cut()
|
||||
return
|
||||
supply_shuttle.shoppinglist.Cut()
|
||||
return
|
||||
|
||||
/obj/item/weapon/paper/manifest
|
||||
name = "supply manifest"
|
||||
|
||||
+239
-239
@@ -1,6 +1,6 @@
|
||||
var/datum/controller/vote/vote = new()
|
||||
|
||||
datum/controller/vote
|
||||
/datum/controller/vote
|
||||
var/initiator = null
|
||||
var/started_timeofday = null
|
||||
var/time_remaining = 0
|
||||
@@ -10,253 +10,253 @@ datum/controller/vote
|
||||
var/list/voted = list()
|
||||
var/list/voting = list()
|
||||
|
||||
New()
|
||||
if(vote != src)
|
||||
if(istype(vote))
|
||||
del(vote)
|
||||
vote = src
|
||||
/datum/controller/vote/New()
|
||||
if(vote != src)
|
||||
if(istype(vote))
|
||||
del(vote)
|
||||
vote = src
|
||||
|
||||
proc/process() //called by master_controller
|
||||
if(mode)
|
||||
time_remaining = started_timeofday + config.vote_period
|
||||
if(world.timeofday < started_timeofday)
|
||||
time_remaining -= 864000
|
||||
time_remaining = round((time_remaining - world.timeofday)/10)
|
||||
|
||||
var/i=1
|
||||
if(time_remaining < 0)
|
||||
result()
|
||||
while(i<=voting.len)
|
||||
var/client/C = voting[i]
|
||||
if(C)
|
||||
C << browse(null,"window=vote;can_close=0")
|
||||
i++
|
||||
reset()
|
||||
else
|
||||
var/datum/browser/client_popup
|
||||
while(i<=voting.len)
|
||||
var/client/C = voting[i]
|
||||
if(C)
|
||||
//C << browse(vote.interface(C),"window=vote;can_close=0")
|
||||
client_popup = new(C, "vote", "Voting Panel")
|
||||
client_popup.set_window_options("can_close=0")
|
||||
client_popup.set_content(vote.interface(C))
|
||||
client_popup.open(0)
|
||||
|
||||
i++
|
||||
else
|
||||
voting.Cut(i,i+1)
|
||||
|
||||
proc/reset()
|
||||
initiator = null
|
||||
time_remaining = 0
|
||||
mode = null
|
||||
question = null
|
||||
choices.Cut()
|
||||
voted.Cut()
|
||||
voting.Cut()
|
||||
|
||||
proc/get_result()
|
||||
//get the highest number of votes
|
||||
var/greatest_votes = 0
|
||||
var/total_votes = 0
|
||||
for(var/option in choices)
|
||||
var/votes = choices[option]
|
||||
total_votes += votes
|
||||
if(votes > greatest_votes)
|
||||
greatest_votes = votes
|
||||
//default-vote for everyone who didn't vote
|
||||
if(!config.vote_no_default && choices.len)
|
||||
var/non_voters = (clients.len - total_votes)
|
||||
if(non_voters > 0)
|
||||
if(mode == "restart")
|
||||
choices["Continue Playing"] += non_voters
|
||||
if(choices["Continue Playing"] >= greatest_votes)
|
||||
greatest_votes = choices["Continue Playing"]
|
||||
else if(mode == "gamemode")
|
||||
if(master_mode in choices)
|
||||
choices[master_mode] += non_voters
|
||||
if(choices[master_mode] >= greatest_votes)
|
||||
greatest_votes = choices[master_mode]
|
||||
//get all options with that many votes and return them in a list
|
||||
. = list()
|
||||
if(greatest_votes)
|
||||
for(var/option in choices)
|
||||
if(choices[option] == greatest_votes)
|
||||
. += option
|
||||
return .
|
||||
|
||||
proc/announce_result()
|
||||
var/list/winners = get_result()
|
||||
var/text
|
||||
if(winners.len > 0)
|
||||
if(question) text += "<b>[question]</b>"
|
||||
else text += "<b>[capitalize(mode)] Vote</b>"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes) votes = 0
|
||||
text += "\n<b>[choices[i]]:</b> [votes]"
|
||||
if(mode != "custom")
|
||||
if(winners.len > 1)
|
||||
text = "\n<b>Vote Tied Between:</b>"
|
||||
for(var/option in winners)
|
||||
text += "\n\t[option]"
|
||||
. = pick(winners)
|
||||
text += "\n<b>Vote Result: [.]</b>"
|
||||
else
|
||||
text += "\n<b>Did not vote:</b> [clients.len-voted.len]"
|
||||
else
|
||||
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
|
||||
log_vote(text)
|
||||
world << "\n<font color='purple'>[text]</font>"
|
||||
return .
|
||||
|
||||
proc/result()
|
||||
. = announce_result()
|
||||
var/restart = 0
|
||||
if(.)
|
||||
switch(mode)
|
||||
if("restart")
|
||||
if(. == "Restart Round")
|
||||
restart = 1
|
||||
if("gamemode")
|
||||
if(master_mode != .)
|
||||
world.save_mode(.)
|
||||
if(ticker && ticker.mode)
|
||||
restart = 1
|
||||
else
|
||||
master_mode = .
|
||||
|
||||
if(restart)
|
||||
world << "World restarting due to vote..."
|
||||
feedback_set_details("end_error","restart vote")
|
||||
if(blackbox) blackbox.save_all_data_to_sql()
|
||||
sleep(50)
|
||||
log_game("Rebooting due to restart vote")
|
||||
world.Reboot()
|
||||
|
||||
return .
|
||||
|
||||
proc/submit_vote(var/vote)
|
||||
if(mode)
|
||||
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
|
||||
return 0
|
||||
if(!(usr.ckey in voted))
|
||||
if(vote && 1<=vote && vote<=choices.len)
|
||||
voted += usr.ckey
|
||||
choices[choices[vote]]++ //check this
|
||||
return vote
|
||||
return 0
|
||||
|
||||
proc/initiate_vote(var/vote_type, var/initiator_key)
|
||||
if(!mode)
|
||||
if(started_timeofday != null)
|
||||
var/next_allowed_timeofday = (started_timeofday + config.vote_delay)
|
||||
if(world.timeofday < started_timeofday)
|
||||
next_allowed_timeofday -= 864000
|
||||
if(next_allowed_timeofday > world.timeofday)
|
||||
return 0
|
||||
/datum/controller/vote/proc/process() //called by master_controller
|
||||
if(mode)
|
||||
time_remaining = started_timeofday + config.vote_period
|
||||
if(world.timeofday < started_timeofday)
|
||||
time_remaining -= 864000
|
||||
time_remaining = round((time_remaining - world.timeofday)/10)
|
||||
|
||||
var/i=1
|
||||
if(time_remaining < 0)
|
||||
result()
|
||||
while(i<=voting.len)
|
||||
var/client/C = voting[i]
|
||||
if(C)
|
||||
C << browse(null,"window=vote;can_close=0")
|
||||
i++
|
||||
reset()
|
||||
switch(vote_type)
|
||||
if("restart") choices.Add("Restart Round","Continue Playing")
|
||||
if("gamemode") choices.Add(config.votable_modes)
|
||||
if("custom")
|
||||
question = html_encode(input(usr,"What is the vote for?") as text|null)
|
||||
if(!question) return 0
|
||||
for(var/i=1,i<=10,i++)
|
||||
var/option = capitalize(html_encode(input(usr,"Please enter an option or hit cancel to finish") as text|null))
|
||||
if(!option || mode || !usr.client) break
|
||||
choices.Add(option)
|
||||
else return 0
|
||||
mode = vote_type
|
||||
initiator = initiator_key
|
||||
started_timeofday = world.timeofday
|
||||
var/text = "[capitalize(mode)] vote started by [initiator]."
|
||||
if(mode == "custom")
|
||||
text += "\n[question]"
|
||||
log_vote(text)
|
||||
world << "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> to place your votes.\nYou have [config.vote_period/10] seconds to vote.</font>"
|
||||
time_remaining = round(config.vote_period/10)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/interface(var/client/C)
|
||||
if(!C) return
|
||||
var/admin = 0
|
||||
var/trialmin = 0
|
||||
if(C.holder)
|
||||
admin = 1
|
||||
if(check_rights_for(C, R_ADMIN))
|
||||
trialmin = 1
|
||||
voting |= C
|
||||
|
||||
if(mode)
|
||||
if(question) . += "<h2>Vote: '[question]'</h2>"
|
||||
else . += "<h2>Vote: [capitalize(mode)]</h2>"
|
||||
. += "Time Left: [time_remaining] s<hr><ul>"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes) votes = 0
|
||||
. += "<li><a href='?src=\ref[src];vote=[i]'>[choices[i]]</a> ([votes] votes)</li>"
|
||||
. += "</ul><hr>"
|
||||
if(admin)
|
||||
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
|
||||
else
|
||||
. += "<h2>Start a vote:</h2><hr><ul><li>"
|
||||
//restart
|
||||
if(trialmin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
|
||||
else
|
||||
. += "<font color='grey'>Restart (Disallowed)</font>"
|
||||
if(trialmin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
//gamemode
|
||||
if(trialmin || config.allow_vote_mode)
|
||||
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
|
||||
else
|
||||
. += "<font color='grey'>GameMode (Disallowed)</font>"
|
||||
if(trialmin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
|
||||
var/datum/browser/client_popup
|
||||
while(i<=voting.len)
|
||||
var/client/C = voting[i]
|
||||
if(C)
|
||||
//C << browse(vote.interface(C),"window=vote;can_close=0")
|
||||
client_popup = new(C, "vote", "Voting Panel")
|
||||
client_popup.set_window_options("can_close=0")
|
||||
client_popup.set_content(vote.interface(C))
|
||||
client_popup.open(0)
|
||||
|
||||
. += "</li>"
|
||||
//custom
|
||||
if(trialmin)
|
||||
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
|
||||
. += "</ul><hr>"
|
||||
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a>"
|
||||
return .
|
||||
i++
|
||||
else
|
||||
voting.Cut(i,i+1)
|
||||
|
||||
/datum/controller/vote/proc/reset()
|
||||
initiator = null
|
||||
time_remaining = 0
|
||||
mode = null
|
||||
question = null
|
||||
choices.Cut()
|
||||
voted.Cut()
|
||||
voting.Cut()
|
||||
|
||||
Topic(href,href_list[],hsrc)
|
||||
if(!usr || !usr.client) return //not necessary but meh...just in-case somebody does something stupid
|
||||
switch(href_list["vote"])
|
||||
if("close")
|
||||
voting -= usr.client
|
||||
usr << browse(null, "window=vote")
|
||||
return
|
||||
if("cancel")
|
||||
if(usr.client.holder)
|
||||
reset()
|
||||
if("toggle_restart")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_restart = !config.allow_vote_restart
|
||||
if("toggle_gamemode")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_mode = !config.allow_vote_mode
|
||||
/datum/controller/vote/proc/get_result()
|
||||
//get the highest number of votes
|
||||
var/greatest_votes = 0
|
||||
var/total_votes = 0
|
||||
for(var/option in choices)
|
||||
var/votes = choices[option]
|
||||
total_votes += votes
|
||||
if(votes > greatest_votes)
|
||||
greatest_votes = votes
|
||||
//default-vote for everyone who didn't vote
|
||||
if(!config.vote_no_default && choices.len)
|
||||
var/non_voters = (clients.len - total_votes)
|
||||
if(non_voters > 0)
|
||||
if(mode == "restart")
|
||||
choices["Continue Playing"] += non_voters
|
||||
if(choices["Continue Playing"] >= greatest_votes)
|
||||
greatest_votes = choices["Continue Playing"]
|
||||
else if(mode == "gamemode")
|
||||
if(master_mode in choices)
|
||||
choices[master_mode] += non_voters
|
||||
if(choices[master_mode] >= greatest_votes)
|
||||
greatest_votes = choices[master_mode]
|
||||
//get all options with that many votes and return them in a list
|
||||
. = list()
|
||||
if(greatest_votes)
|
||||
for(var/option in choices)
|
||||
if(choices[option] == greatest_votes)
|
||||
. += option
|
||||
return .
|
||||
|
||||
/datum/controller/vote/proc/announce_result()
|
||||
var/list/winners = get_result()
|
||||
var/text
|
||||
if(winners.len > 0)
|
||||
if(question) text += "<b>[question]</b>"
|
||||
else text += "<b>[capitalize(mode)] Vote</b>"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes) votes = 0
|
||||
text += "\n<b>[choices[i]]:</b> [votes]"
|
||||
if(mode != "custom")
|
||||
if(winners.len > 1)
|
||||
text = "\n<b>Vote Tied Between:</b>"
|
||||
for(var/option in winners)
|
||||
text += "\n\t[option]"
|
||||
. = pick(winners)
|
||||
text += "\n<b>Vote Result: [.]</b>"
|
||||
else
|
||||
text += "\n<b>Did not vote:</b> [clients.len-voted.len]"
|
||||
else
|
||||
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
|
||||
log_vote(text)
|
||||
world << "\n<font color='purple'>[text]</font>"
|
||||
return .
|
||||
|
||||
/datum/controller/vote/proc/result()
|
||||
. = announce_result()
|
||||
var/restart = 0
|
||||
if(.)
|
||||
switch(mode)
|
||||
if("restart")
|
||||
if(config.allow_vote_restart || usr.client.holder)
|
||||
initiate_vote("restart",usr.key)
|
||||
if(. == "Restart Round")
|
||||
restart = 1
|
||||
if("gamemode")
|
||||
if(config.allow_vote_mode || usr.client.holder)
|
||||
initiate_vote("gamemode",usr.key)
|
||||
if(master_mode != .)
|
||||
world.save_mode(.)
|
||||
if(ticker && ticker.mode)
|
||||
restart = 1
|
||||
else
|
||||
master_mode = .
|
||||
|
||||
if(restart)
|
||||
world << "World restarting due to vote..."
|
||||
feedback_set_details("end_error","restart vote")
|
||||
if(blackbox) blackbox.save_all_data_to_sql()
|
||||
sleep(50)
|
||||
log_game("Rebooting due to restart vote")
|
||||
world.Reboot()
|
||||
|
||||
return .
|
||||
|
||||
/datum/controller/vote/proc/submit_vote(var/vote)
|
||||
if(mode)
|
||||
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
|
||||
return 0
|
||||
if(!(usr.ckey in voted))
|
||||
if(vote && 1<=vote && vote<=choices.len)
|
||||
voted += usr.ckey
|
||||
choices[choices[vote]]++ //check this
|
||||
return vote
|
||||
return 0
|
||||
|
||||
/datum/controller/vote/proc/initiate_vote(var/vote_type, var/initiator_key)
|
||||
if(!mode)
|
||||
if(started_timeofday != null)
|
||||
var/next_allowed_timeofday = (started_timeofday + config.vote_delay)
|
||||
if(world.timeofday < started_timeofday)
|
||||
next_allowed_timeofday -= 864000
|
||||
if(next_allowed_timeofday > world.timeofday)
|
||||
return 0
|
||||
|
||||
reset()
|
||||
switch(vote_type)
|
||||
if("restart") choices.Add("Restart Round","Continue Playing")
|
||||
if("gamemode") choices.Add(config.votable_modes)
|
||||
if("custom")
|
||||
if(usr.client.holder)
|
||||
initiate_vote("custom",usr.key)
|
||||
else
|
||||
submit_vote(round(text2num(href_list["vote"])))
|
||||
usr.vote()
|
||||
question = html_encode(input(usr,"What is the vote for?") as text|null)
|
||||
if(!question) return 0
|
||||
for(var/i=1,i<=10,i++)
|
||||
var/option = capitalize(html_encode(input(usr,"Please enter an option or hit cancel to finish") as text|null))
|
||||
if(!option || mode || !usr.client) break
|
||||
choices.Add(option)
|
||||
else return 0
|
||||
mode = vote_type
|
||||
initiator = initiator_key
|
||||
started_timeofday = world.timeofday
|
||||
var/text = "[capitalize(mode)] vote started by [initiator]."
|
||||
if(mode == "custom")
|
||||
text += "\n[question]"
|
||||
log_vote(text)
|
||||
world << "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> to place your votes.\nYou have [config.vote_period/10] seconds to vote.</font>"
|
||||
time_remaining = round(config.vote_period/10)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/controller/vote/proc/interface(var/client/C)
|
||||
if(!C) return
|
||||
var/admin = 0
|
||||
var/trialmin = 0
|
||||
if(C.holder)
|
||||
admin = 1
|
||||
if(check_rights_for(C, R_ADMIN))
|
||||
trialmin = 1
|
||||
voting |= C
|
||||
|
||||
if(mode)
|
||||
if(question) . += "<h2>Vote: '[question]'</h2>"
|
||||
else . += "<h2>Vote: [capitalize(mode)]</h2>"
|
||||
. += "Time Left: [time_remaining] s<hr><ul>"
|
||||
for(var/i=1,i<=choices.len,i++)
|
||||
var/votes = choices[choices[i]]
|
||||
if(!votes) votes = 0
|
||||
. += "<li><a href='?src=\ref[src];vote=[i]'>[choices[i]]</a> ([votes] votes)</li>"
|
||||
. += "</ul><hr>"
|
||||
if(admin)
|
||||
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
|
||||
else
|
||||
. += "<h2>Start a vote:</h2><hr><ul><li>"
|
||||
//restart
|
||||
if(trialmin || config.allow_vote_restart)
|
||||
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
|
||||
else
|
||||
. += "<font color='grey'>Restart (Disallowed)</font>"
|
||||
if(trialmin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
|
||||
. += "</li><li>"
|
||||
//gamemode
|
||||
if(trialmin || config.allow_vote_mode)
|
||||
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
|
||||
else
|
||||
. += "<font color='grey'>GameMode (Disallowed)</font>"
|
||||
if(trialmin)
|
||||
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
|
||||
|
||||
. += "</li>"
|
||||
//custom
|
||||
if(trialmin)
|
||||
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
|
||||
. += "</ul><hr>"
|
||||
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a>"
|
||||
return .
|
||||
|
||||
|
||||
/datum/controller/vote/Topic(href,href_list[],hsrc)
|
||||
if(!usr || !usr.client) return //not necessary but meh...just in-case somebody does something stupid
|
||||
switch(href_list["vote"])
|
||||
if("close")
|
||||
voting -= usr.client
|
||||
usr << browse(null, "window=vote")
|
||||
return
|
||||
if("cancel")
|
||||
if(usr.client.holder)
|
||||
reset()
|
||||
if("toggle_restart")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_restart = !config.allow_vote_restart
|
||||
if("toggle_gamemode")
|
||||
if(usr.client.holder)
|
||||
config.allow_vote_mode = !config.allow_vote_mode
|
||||
if("restart")
|
||||
if(config.allow_vote_restart || usr.client.holder)
|
||||
initiate_vote("restart",usr.key)
|
||||
if("gamemode")
|
||||
if(config.allow_vote_mode || usr.client.holder)
|
||||
initiate_vote("gamemode",usr.key)
|
||||
if("custom")
|
||||
if(usr.client.holder)
|
||||
initiate_vote("custom",usr.key)
|
||||
else
|
||||
submit_vote(round(text2num(href_list["vote"])))
|
||||
usr.vote()
|
||||
|
||||
|
||||
/mob/verb/vote()
|
||||
@@ -268,4 +268,4 @@ datum/controller/vote
|
||||
var/datum/browser/popup = new(src, "vote", "Voting Panel")
|
||||
popup.set_window_options("can_close=0")
|
||||
popup.set_content(vote.interface(client))
|
||||
popup.open(0)
|
||||
popup.open(0)
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
var/datum/ai_laws/lawtype = pick(typesof(/datum/ai_laws/default) - /datum/ai_laws/default)
|
||||
var/datum/ai_laws/templaws = new lawtype()
|
||||
inherent = templaws.inherent
|
||||
set_zeroth_law("\red ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*´&110010")
|
||||
set_zeroth_law("<span class='danger'>ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*´&110010</span>")
|
||||
|
||||
/datum/ai_laws/custom/New() //This reads silicon_laws.txt and allows server hosts to set custom AI starting laws.
|
||||
..()
|
||||
|
||||
+380
-381
@@ -1,401 +1,400 @@
|
||||
// reference: /client/proc/modify_variables(var/atom/O, var/param_var_name = null, var/autodetect_class = 0)
|
||||
|
||||
client
|
||||
proc/debug_variables(datum/D in world)
|
||||
set category = "Debug"
|
||||
set name = "View Variables"
|
||||
//set src in world
|
||||
/client/proc/debug_variables(datum/D in world)
|
||||
set category = "Debug"
|
||||
set name = "View Variables"
|
||||
//set src in world
|
||||
|
||||
|
||||
if(!usr.client || !usr.client.holder)
|
||||
usr << "\red You need to be an administrator to access this."
|
||||
return
|
||||
|
||||
|
||||
var/title = ""
|
||||
var/body = ""
|
||||
|
||||
if(!D) return
|
||||
if(istype(D, /atom))
|
||||
var/atom/A = D
|
||||
title = "[A.name] (\ref[A]) = [A.type]"
|
||||
|
||||
#ifdef VARSICON
|
||||
if (A.icon)
|
||||
body += debug_variable("icon", new/icon(A.icon, A.icon_state, A.dir), 0)
|
||||
#endif
|
||||
|
||||
var/icon/sprite
|
||||
|
||||
if(istype(D,/atom))
|
||||
var/atom/AT = D
|
||||
if(AT.icon && AT.icon_state)
|
||||
sprite = new /icon(AT.icon, AT.icon_state)
|
||||
usr << browse_rsc(sprite, "view_vars_sprite.png")
|
||||
|
||||
title = "[D] (\ref[D]) = [D.type]"
|
||||
|
||||
body += {"<script type="text/javascript">
|
||||
|
||||
function updateSearch(){
|
||||
var filter_text = document.getElementById('filter');
|
||||
var filter = filter_text.value.toLowerCase();
|
||||
|
||||
if(event.keyCode == 13){ //Enter / return
|
||||
var vars_ol = document.getElementById('vars');
|
||||
var lis = vars_ol.getElementsByTagName("li");
|
||||
for ( var i = 0; i < lis.length; ++i )
|
||||
{
|
||||
try{
|
||||
var li = lis\[i\];
|
||||
if ( li.style.backgroundColor == "#ffee88" )
|
||||
{
|
||||
alist = lis\[i\].getElementsByTagName("a")
|
||||
if(alist.length > 0){
|
||||
location.href=alist\[0\].href;
|
||||
}
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if(event.keyCode == 38){ //Up arrow
|
||||
var vars_ol = document.getElementById('vars');
|
||||
var lis = vars_ol.getElementsByTagName("li");
|
||||
for ( var i = 0; i < lis.length; ++i )
|
||||
{
|
||||
try{
|
||||
var li = lis\[i\];
|
||||
if ( li.style.backgroundColor == "#ffee88" )
|
||||
{
|
||||
if( (i-1) >= 0){
|
||||
var li_new = lis\[i-1\];
|
||||
li.style.backgroundColor = "white";
|
||||
li_new.style.backgroundColor = "#ffee88";
|
||||
return
|
||||
}
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if(event.keyCode == 40){ //Down arrow
|
||||
var vars_ol = document.getElementById('vars');
|
||||
var lis = vars_ol.getElementsByTagName("li");
|
||||
for ( var i = 0; i < lis.length; ++i )
|
||||
{
|
||||
try{
|
||||
var li = lis\[i\];
|
||||
if ( li.style.backgroundColor == "#ffee88" )
|
||||
{
|
||||
if( (i+1) < lis.length){
|
||||
var li_new = lis\[i+1\];
|
||||
li.style.backgroundColor = "white";
|
||||
li_new.style.backgroundColor = "#ffee88";
|
||||
return
|
||||
}
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
//This part here resets everything to how it was at the start so the filter is applied to the complete list. Screw efficiency, it's client-side anyway and it only looks through 200 or so variables at maximum anyway (mobs).
|
||||
if(complete_list != null && complete_list != ""){
|
||||
var vars_ol1 = document.getElementById("vars");
|
||||
vars_ol1.innerHTML = complete_list
|
||||
}
|
||||
|
||||
if(filter.value == ""){
|
||||
return;
|
||||
}else{
|
||||
var vars_ol = document.getElementById('vars');
|
||||
var lis = vars_ol.getElementsByTagName("li");
|
||||
|
||||
for ( var i = 0; i < lis.length; ++i )
|
||||
{
|
||||
try{
|
||||
var li = lis\[i\];
|
||||
if ( li.innerText.toLowerCase().indexOf(filter) == -1 )
|
||||
{
|
||||
vars_ol.removeChild(li);
|
||||
i--;
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
}
|
||||
var lis_new = vars_ol.getElementsByTagName("li");
|
||||
for ( var j = 0; j < lis_new.length; ++j )
|
||||
{
|
||||
var li1 = lis\[j\];
|
||||
if (j == 0){
|
||||
li1.style.backgroundColor = "#ffee88";
|
||||
}else{
|
||||
li1.style.backgroundColor = "white";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
function selectTextField(){
|
||||
var filter_text = document.getElementById('filter');
|
||||
filter_text.focus();
|
||||
filter_text.select();
|
||||
|
||||
}
|
||||
|
||||
function loadPage(list) {
|
||||
|
||||
if(list.options\[list.selectedIndex\].value == ""){
|
||||
return;
|
||||
}
|
||||
|
||||
location.href=list.options\[list.selectedIndex\].value;
|
||||
|
||||
}
|
||||
</script> "}
|
||||
|
||||
body += "<body onload='selectTextField(); updateSearch()' onkeyup='updateSearch()'>"
|
||||
|
||||
body += "<div align='center'><table width='100%'><tr><td width='50%'>"
|
||||
|
||||
if(sprite)
|
||||
body += "<table align='center' width='100%'><tr><td><img src='view_vars_sprite.png'></td><td>"
|
||||
else
|
||||
body += "<table align='center' width='100%'><tr><td>"
|
||||
|
||||
body += "<div align='center'>"
|
||||
|
||||
if(istype(D,/atom))
|
||||
var/atom/A = D
|
||||
if(isliving(A))
|
||||
body += "<a href='?_src_=vars;rename=\ref[D]'><b>[D]</b></a>"
|
||||
if(A.dir)
|
||||
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
|
||||
var/mob/living/M = A
|
||||
body += "<br><font size='1'><a href='?_src_=vars;datumedit=\ref[D];varnameedit=ckey'>[M.ckey ? M.ckey : "No ckey"]</a> / <a href='?_src_=vars;datumedit=\ref[D];varnameedit=real_name'>[M.real_name ? M.real_name : "No real name"]</a></font>"
|
||||
body += {"
|
||||
<br><font size='1'>
|
||||
BRUTE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brute'>[M.getBruteLoss()]</a>
|
||||
FIRE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=fire'>[M.getFireLoss()]</a>
|
||||
TOXIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=toxin'>[M.getToxLoss()]</a>
|
||||
OXY:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=oxygen'>[M.getOxyLoss()]</a>
|
||||
CLONE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=clone'>[M.getCloneLoss()]</a>
|
||||
BRAIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brain'>[M.getBrainLoss()]</a>
|
||||
</font>
|
||||
|
||||
|
||||
"}
|
||||
else
|
||||
body += "<a href='?_src_=vars;datumedit=\ref[D];varnameedit=name'><b>[D]</b></a>"
|
||||
if(A.dir)
|
||||
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
|
||||
else
|
||||
body += "<b>[D]</b>"
|
||||
|
||||
body += "</div>"
|
||||
|
||||
body += "</tr></td></table>"
|
||||
|
||||
var/formatted_type = text("[D.type]")
|
||||
if(length(formatted_type) > 25)
|
||||
var/middle_point = length(formatted_type) / 2
|
||||
var/splitpoint = findtext(formatted_type,"/",middle_point)
|
||||
if(splitpoint)
|
||||
formatted_type = "[copytext(formatted_type,1,splitpoint)]<br>[copytext(formatted_type,splitpoint)]"
|
||||
else
|
||||
formatted_type = "Type too long" //No suitable splitpoint (/) found.
|
||||
|
||||
body += "<div align='center'><b><font size='1'>[formatted_type]</font></b>"
|
||||
|
||||
if(src.holder && src.holder.marked_datum && src.holder.marked_datum == D)
|
||||
body += "<br><font size='1' color='red'><b>Marked Object</b></font>"
|
||||
|
||||
body += "</div>"
|
||||
|
||||
body += "</div></td>"
|
||||
|
||||
body += "<td width='50%'><div align='center'><a href='?_src_=vars;datumrefresh=\ref[D]'>Refresh</a>"
|
||||
|
||||
//if(ismob(D))
|
||||
// body += "<br><a href='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</a></div></td></tr></table></div><hr>"
|
||||
|
||||
body += {" <form>
|
||||
<select name="file" size="1"
|
||||
onchange="loadPage(this.form.elements\[0\])"
|
||||
target="_parent._top"
|
||||
onmouseclick="this.focus()"
|
||||
style="background-color:#ffffff">
|
||||
"}
|
||||
|
||||
body += {" <option value>Select option</option>
|
||||
<option value> </option>
|
||||
"}
|
||||
|
||||
|
||||
body += "<option value='?_src_=vars;mark_object=\ref[D]'>Mark Object</option>"
|
||||
if(ismob(D))
|
||||
body += "<option value='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</option>"
|
||||
|
||||
body += "<option value>---</option>"
|
||||
|
||||
if(ismob(D))
|
||||
body += "<option value='?_src_=vars;give_spell=\ref[D]'>Give Spell</option>"
|
||||
body += "<option value='?_src_=vars;give_disease=\ref[D]'>Give Disease</option>"
|
||||
body += "<option value='?_src_=vars;ninja=\ref[D]'>Make Space Ninja</option>"
|
||||
body += "<option value='?_src_=vars;godmode=\ref[D]'>Toggle Godmode</option>"
|
||||
body += "<option value='?_src_=vars;build_mode=\ref[D]'>Toggle Build Mode</option>"
|
||||
body += "<option value='?_src_=vars;direct_control=\ref[D]'>Assume Direct Control</option>"
|
||||
body += "<option value='?_src_=vars;drop_everything=\ref[D]'>Drop Everything</option>"
|
||||
body += "<option value='?_src_=vars;regenerateicons=\ref[D]'>Regenerate Icons</option>"
|
||||
if(ishuman(D))
|
||||
body += "<option value>---</option>"
|
||||
body += "<option value='?_src_=vars;setspecies=\ref[D]'>Set Species</option>"
|
||||
body += "<option value='?_src_=vars;makeai=\ref[D]'>Make AI</option>"
|
||||
body += "<option value='?_src_=vars;makerobot=\ref[D]'>Make cyborg</option>"
|
||||
body += "<option value='?_src_=vars;makemonkey=\ref[D]'>Make monkey</option>"
|
||||
body += "<option value='?_src_=vars;makealien=\ref[D]'>Make alien</option>"
|
||||
body += "<option value='?_src_=vars;makeslime=\ref[D]'>Make slime</option>"
|
||||
body += "<option value>---</option>"
|
||||
body += "<option value='?_src_=vars;gib=\ref[D]'>Gib</option>"
|
||||
if(isobj(D))
|
||||
body += "<option value='?_src_=vars;delall=\ref[D]'>Delete all of type</option>"
|
||||
if(isobj(D) || ismob(D) || isturf(D))
|
||||
body += "<option value='?_src_=vars;addreagent=\ref[D]'>Add reagent</option>"
|
||||
body += "<option value='?_src_=vars;explode=\ref[D]'>Trigger explosion</option>"
|
||||
body += "<option value='?_src_=vars;emp=\ref[D]'>Trigger EM pulse</option>"
|
||||
|
||||
body += "</select></form>"
|
||||
|
||||
body += "</div></td></tr></table></div><hr>"
|
||||
|
||||
body += "<font size='1'><b>E</b> - Edit, tries to determine the variable type by itself.<br>"
|
||||
body += "<b>C</b> - Change, asks you for the var type first.<br>"
|
||||
body += "<b>M</b> - Mass modify: changes this variable for all objects of this type.</font><br>"
|
||||
|
||||
body += "<hr><table width='100%'><tr><td width='20%'><div align='center'><b>Search:</b></div></td><td width='80%'><input type='text' id='filter' name='filter_text' value='' style='width:100%;'></td></tr></table><hr>"
|
||||
|
||||
body += "<ol id='vars'>"
|
||||
|
||||
var/list/names = list()
|
||||
for (var/V in D.vars)
|
||||
names += V
|
||||
|
||||
names = sortList(names)
|
||||
|
||||
for (var/V in names)
|
||||
body += debug_variable(V, D.vars[V], 0, D)
|
||||
|
||||
body += "</ol>"
|
||||
|
||||
var/html = "<html><head>"
|
||||
if (title)
|
||||
html += "<title>[title]</title>"
|
||||
html += {"<style>
|
||||
body
|
||||
{
|
||||
font-family: Verdana, sans-serif;
|
||||
font-size: 9pt;
|
||||
}
|
||||
.value
|
||||
{
|
||||
font-family: "Courier New", monospace;
|
||||
font-size: 8pt;
|
||||
}
|
||||
</style>"}
|
||||
html += "</head><body>"
|
||||
html += body
|
||||
|
||||
html += {"
|
||||
<script type='text/javascript'>
|
||||
var vars_ol = document.getElementById("vars");
|
||||
var complete_list = vars_ol.innerHTML;
|
||||
</script>
|
||||
"}
|
||||
|
||||
html += "</body></html>"
|
||||
|
||||
usr << browse(html, "window=variables\ref[D];size=475x650")
|
||||
|
||||
if(!usr.client || !usr.client.holder)
|
||||
usr << "<span class='danger'>You need to be an administrator to access this.</span>"
|
||||
return
|
||||
|
||||
proc/debug_variable(name, value, level, var/datum/DA = null)
|
||||
var/html = ""
|
||||
|
||||
if(DA)
|
||||
html += "<li style='backgroundColor:white'>(<a href='?_src_=vars;datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;datummass=\ref[DA];varnamemass=[name]'>M</a>) "
|
||||
var/title = ""
|
||||
var/body = ""
|
||||
|
||||
if(!D) return
|
||||
if(istype(D, /atom))
|
||||
var/atom/A = D
|
||||
title = "[A.name] (\ref[A]) = [A.type]"
|
||||
|
||||
#ifdef VARSICON
|
||||
if (A.icon)
|
||||
body += debug_variable("icon", new/icon(A.icon, A.icon_state, A.dir), 0)
|
||||
#endif
|
||||
|
||||
var/icon/sprite
|
||||
|
||||
if(istype(D,/atom))
|
||||
var/atom/AT = D
|
||||
if(AT.icon && AT.icon_state)
|
||||
sprite = new /icon(AT.icon, AT.icon_state)
|
||||
usr << browse_rsc(sprite, "view_vars_sprite.png")
|
||||
|
||||
title = "[D] (\ref[D]) = [D.type]"
|
||||
|
||||
body += {"<script type="text/javascript">
|
||||
|
||||
function updateSearch(){
|
||||
var filter_text = document.getElementById('filter');
|
||||
var filter = filter_text.value.toLowerCase();
|
||||
|
||||
if(event.keyCode == 13){ //Enter / return
|
||||
var vars_ol = document.getElementById('vars');
|
||||
var lis = vars_ol.getElementsByTagName("li");
|
||||
for ( var i = 0; i < lis.length; ++i )
|
||||
{
|
||||
try{
|
||||
var li = lis\[i\];
|
||||
if ( li.style.backgroundColor == "#ffee88" )
|
||||
{
|
||||
alist = lis\[i\].getElementsByTagName("a")
|
||||
if(alist.length > 0){
|
||||
location.href=alist\[0\].href;
|
||||
}
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if(event.keyCode == 38){ //Up arrow
|
||||
var vars_ol = document.getElementById('vars');
|
||||
var lis = vars_ol.getElementsByTagName("li");
|
||||
for ( var i = 0; i < lis.length; ++i )
|
||||
{
|
||||
try{
|
||||
var li = lis\[i\];
|
||||
if ( li.style.backgroundColor == "#ffee88" )
|
||||
{
|
||||
if( (i-1) >= 0){
|
||||
var li_new = lis\[i-1\];
|
||||
li.style.backgroundColor = "white";
|
||||
li_new.style.backgroundColor = "#ffee88";
|
||||
return
|
||||
}
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
if(event.keyCode == 40){ //Down arrow
|
||||
var vars_ol = document.getElementById('vars');
|
||||
var lis = vars_ol.getElementsByTagName("li");
|
||||
for ( var i = 0; i < lis.length; ++i )
|
||||
{
|
||||
try{
|
||||
var li = lis\[i\];
|
||||
if ( li.style.backgroundColor == "#ffee88" )
|
||||
{
|
||||
if( (i+1) < lis.length){
|
||||
var li_new = lis\[i+1\];
|
||||
li.style.backgroundColor = "white";
|
||||
li_new.style.backgroundColor = "#ffee88";
|
||||
return
|
||||
}
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
//This part here resets everything to how it was at the start so the filter is applied to the complete list. Screw efficiency, it's client-side anyway and it only looks through 200 or so variables at maximum anyway (mobs).
|
||||
if(complete_list != null && complete_list != ""){
|
||||
var vars_ol1 = document.getElementById("vars");
|
||||
vars_ol1.innerHTML = complete_list
|
||||
}
|
||||
|
||||
if(filter.value == ""){
|
||||
return;
|
||||
}else{
|
||||
var vars_ol = document.getElementById('vars');
|
||||
var lis = vars_ol.getElementsByTagName("li");
|
||||
|
||||
for ( var i = 0; i < lis.length; ++i )
|
||||
{
|
||||
try{
|
||||
var li = lis\[i\];
|
||||
if ( li.innerText.toLowerCase().indexOf(filter) == -1 )
|
||||
{
|
||||
vars_ol.removeChild(li);
|
||||
i--;
|
||||
}
|
||||
}catch(err) { }
|
||||
}
|
||||
}
|
||||
var lis_new = vars_ol.getElementsByTagName("li");
|
||||
for ( var j = 0; j < lis_new.length; ++j )
|
||||
{
|
||||
var li1 = lis\[j\];
|
||||
if (j == 0){
|
||||
li1.style.backgroundColor = "#ffee88";
|
||||
}else{
|
||||
li1.style.backgroundColor = "white";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
function selectTextField(){
|
||||
var filter_text = document.getElementById('filter');
|
||||
filter_text.focus();
|
||||
filter_text.select();
|
||||
|
||||
}
|
||||
|
||||
function loadPage(list) {
|
||||
|
||||
if(list.options\[list.selectedIndex\].value == ""){
|
||||
return;
|
||||
}
|
||||
|
||||
location.href=list.options\[list.selectedIndex\].value;
|
||||
|
||||
}
|
||||
</script> "}
|
||||
|
||||
body += "<body onload='selectTextField(); updateSearch()' onkeyup='updateSearch()'>"
|
||||
|
||||
body += "<div align='center'><table width='100%'><tr><td width='50%'>"
|
||||
|
||||
if(sprite)
|
||||
body += "<table align='center' width='100%'><tr><td><img src='view_vars_sprite.png'></td><td>"
|
||||
else
|
||||
body += "<table align='center' width='100%'><tr><td>"
|
||||
|
||||
body += "<div align='center'>"
|
||||
|
||||
if(istype(D,/atom))
|
||||
var/atom/A = D
|
||||
if(isliving(A))
|
||||
body += "<a href='?_src_=vars;rename=\ref[D]'><b>[D]</b></a>"
|
||||
if(A.dir)
|
||||
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
|
||||
var/mob/living/M = A
|
||||
body += "<br><font size='1'><a href='?_src_=vars;datumedit=\ref[D];varnameedit=ckey'>[M.ckey ? M.ckey : "No ckey"]</a> / <a href='?_src_=vars;datumedit=\ref[D];varnameedit=real_name'>[M.real_name ? M.real_name : "No real name"]</a></font>"
|
||||
body += {"
|
||||
<br><font size='1'>
|
||||
BRUTE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brute'>[M.getBruteLoss()]</a>
|
||||
FIRE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=fire'>[M.getFireLoss()]</a>
|
||||
TOXIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=toxin'>[M.getToxLoss()]</a>
|
||||
OXY:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=oxygen'>[M.getOxyLoss()]</a>
|
||||
CLONE:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=clone'>[M.getCloneLoss()]</a>
|
||||
BRAIN:<font size='1'><a href='?_src_=vars;mobToDamage=\ref[D];adjustDamage=brain'>[M.getBrainLoss()]</a>
|
||||
</font>
|
||||
|
||||
|
||||
"}
|
||||
else
|
||||
html += "<li>"
|
||||
body += "<a href='?_src_=vars;datumedit=\ref[D];varnameedit=name'><b>[D]</b></a>"
|
||||
if(A.dir)
|
||||
body += "<br><font size='1'><a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=\ref[D];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=\ref[D];rotatedir=right'>>></a></font>"
|
||||
else
|
||||
body += "<b>[D]</b>"
|
||||
|
||||
if (isnull(value))
|
||||
html += "[name] = <span class='value'>null</span>"
|
||||
body += "</div>"
|
||||
|
||||
else if (istext(value))
|
||||
html += "[name] = <span class='value'>\"[value]\"</span>"
|
||||
body += "</tr></td></table>"
|
||||
|
||||
else if (isicon(value))
|
||||
#ifdef VARSICON
|
||||
var/icon/I = new/icon(value)
|
||||
var/rnd = rand(1,10000)
|
||||
var/rname = "tmp\ref[I][rnd].png"
|
||||
usr << browse_rsc(I, rname)
|
||||
html += "[name] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
|
||||
#else
|
||||
html += "[name] = /icon (<span class='value'>[value]</span>)"
|
||||
#endif
|
||||
var/formatted_type = text("[D.type]")
|
||||
if(length(formatted_type) > 25)
|
||||
var/middle_point = length(formatted_type) / 2
|
||||
var/splitpoint = findtext(formatted_type,"/",middle_point)
|
||||
if(splitpoint)
|
||||
formatted_type = "[copytext(formatted_type,1,splitpoint)]<br>[copytext(formatted_type,splitpoint)]"
|
||||
else
|
||||
formatted_type = "Type too long" //No suitable splitpoint (/) found.
|
||||
|
||||
body += "<div align='center'><b><font size='1'>[formatted_type]</font></b>"
|
||||
|
||||
if(src.holder && src.holder.marked_datum && src.holder.marked_datum == D)
|
||||
body += "<br><font size='1' color='red'><b>Marked Object</b></font>"
|
||||
|
||||
body += "</div>"
|
||||
|
||||
body += "</div></td>"
|
||||
|
||||
body += "<td width='50%'><div align='center'><a href='?_src_=vars;datumrefresh=\ref[D]'>Refresh</a>"
|
||||
|
||||
//if(ismob(D))
|
||||
// body += "<br><a href='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</a></div></td></tr></table></div><hr>"
|
||||
|
||||
body += {" <form>
|
||||
<select name="file" size="1"
|
||||
onchange="loadPage(this.form.elements\[0\])"
|
||||
target="_parent._top"
|
||||
onmouseclick="this.focus()"
|
||||
style="background-color:#ffffff">
|
||||
"}
|
||||
|
||||
body += {" <option value>Select option</option>
|
||||
<option value> </option>
|
||||
"}
|
||||
|
||||
|
||||
body += "<option value='?_src_=vars;mark_object=\ref[D]'>Mark Object</option>"
|
||||
if(ismob(D))
|
||||
body += "<option value='?_src_=vars;mob_player_panel=\ref[D]'>Show player panel</option>"
|
||||
|
||||
body += "<option value>---</option>"
|
||||
|
||||
if(ismob(D))
|
||||
body += "<option value='?_src_=vars;give_spell=\ref[D]'>Give Spell</option>"
|
||||
body += "<option value='?_src_=vars;give_disease=\ref[D]'>Give Disease</option>"
|
||||
body += "<option value='?_src_=vars;ninja=\ref[D]'>Make Space Ninja</option>"
|
||||
body += "<option value='?_src_=vars;godmode=\ref[D]'>Toggle Godmode</option>"
|
||||
body += "<option value='?_src_=vars;build_mode=\ref[D]'>Toggle Build Mode</option>"
|
||||
body += "<option value='?_src_=vars;direct_control=\ref[D]'>Assume Direct Control</option>"
|
||||
body += "<option value='?_src_=vars;drop_everything=\ref[D]'>Drop Everything</option>"
|
||||
body += "<option value='?_src_=vars;regenerateicons=\ref[D]'>Regenerate Icons</option>"
|
||||
if(ishuman(D))
|
||||
body += "<option value>---</option>"
|
||||
body += "<option value='?_src_=vars;setspecies=\ref[D]'>Set Species</option>"
|
||||
body += "<option value='?_src_=vars;makeai=\ref[D]'>Make AI</option>"
|
||||
body += "<option value='?_src_=vars;makerobot=\ref[D]'>Make cyborg</option>"
|
||||
body += "<option value='?_src_=vars;makemonkey=\ref[D]'>Make monkey</option>"
|
||||
body += "<option value='?_src_=vars;makealien=\ref[D]'>Make alien</option>"
|
||||
body += "<option value='?_src_=vars;makeslime=\ref[D]'>Make slime</option>"
|
||||
body += "<option value>---</option>"
|
||||
body += "<option value='?_src_=vars;gib=\ref[D]'>Gib</option>"
|
||||
if(isobj(D))
|
||||
body += "<option value='?_src_=vars;delall=\ref[D]'>Delete all of type</option>"
|
||||
if(isobj(D) || ismob(D) || isturf(D))
|
||||
body += "<option value='?_src_=vars;addreagent=\ref[D]'>Add reagent</option>"
|
||||
body += "<option value='?_src_=vars;explode=\ref[D]'>Trigger explosion</option>"
|
||||
body += "<option value='?_src_=vars;emp=\ref[D]'>Trigger EM pulse</option>"
|
||||
|
||||
body += "</select></form>"
|
||||
|
||||
body += "</div></td></tr></table></div><hr>"
|
||||
|
||||
body += "<font size='1'><b>E</b> - Edit, tries to determine the variable type by itself.<br>"
|
||||
body += "<b>C</b> - Change, asks you for the var type first.<br>"
|
||||
body += "<b>M</b> - Mass modify: changes this variable for all objects of this type.</font><br>"
|
||||
|
||||
body += "<hr><table width='100%'><tr><td width='20%'><div align='center'><b>Search:</b></div></td><td width='80%'><input type='text' id='filter' name='filter_text' value='' style='width:100%;'></td></tr></table><hr>"
|
||||
|
||||
body += "<ol id='vars'>"
|
||||
|
||||
var/list/names = list()
|
||||
for (var/V in D.vars)
|
||||
names += V
|
||||
|
||||
names = sortList(names)
|
||||
|
||||
for (var/V in names)
|
||||
body += debug_variable(V, D.vars[V], 0, D)
|
||||
|
||||
body += "</ol>"
|
||||
|
||||
var/html = "<html><head>"
|
||||
if (title)
|
||||
html += "<title>[title]</title>"
|
||||
html += {"<style>
|
||||
body
|
||||
{
|
||||
font-family: Verdana, sans-serif;
|
||||
font-size: 9pt;
|
||||
}
|
||||
.value
|
||||
{
|
||||
font-family: "Courier New", monospace;
|
||||
font-size: 8pt;
|
||||
}
|
||||
</style>"}
|
||||
html += "</head><body>"
|
||||
html += body
|
||||
|
||||
html += {"
|
||||
<script type='text/javascript'>
|
||||
var vars_ol = document.getElementById("vars");
|
||||
var complete_list = vars_ol.innerHTML;
|
||||
</script>
|
||||
"}
|
||||
|
||||
html += "</body></html>"
|
||||
|
||||
usr << browse(html, "window=variables\ref[D];size=475x650")
|
||||
|
||||
return
|
||||
|
||||
/client/proc/debug_variable(name, value, level, var/datum/DA = null)
|
||||
var/html = ""
|
||||
|
||||
if(DA)
|
||||
html += "<li style='backgroundColor:white'>(<a href='?_src_=vars;datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;datummass=\ref[DA];varnamemass=[name]'>M</a>) "
|
||||
else
|
||||
html += "<li>"
|
||||
|
||||
if (isnull(value))
|
||||
html += "[name] = <span class='value'>null</span>"
|
||||
|
||||
else if (istext(value))
|
||||
html += "[name] = <span class='value'>\"[value]\"</span>"
|
||||
|
||||
else if (isicon(value))
|
||||
#ifdef VARSICON
|
||||
var/icon/I = new/icon(value)
|
||||
var/rnd = rand(1,10000)
|
||||
var/rname = "tmp\ref[I][rnd].png"
|
||||
usr << browse_rsc(I, rname)
|
||||
html += "[name] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
|
||||
#else
|
||||
html += "[name] = /icon (<span class='value'>[value]</span>)"
|
||||
#endif
|
||||
|
||||
/* else if (istype(value, /image))
|
||||
#ifdef VARSICON
|
||||
var/rnd = rand(1, 10000)
|
||||
var/image/I = value
|
||||
#ifdef VARSICON
|
||||
var/rnd = rand(1, 10000)
|
||||
var/image/I = value
|
||||
|
||||
src << browse_rsc(I.icon, "tmp\ref[value][rnd].png")
|
||||
html += "[name] = <img src=\"tmp\ref[value][rnd].png\">"
|
||||
#else
|
||||
html += "[name] = /image (<span class='value'>[value]</span>)"
|
||||
#endif
|
||||
src << browse_rsc(I.icon, "tmp\ref[value][rnd].png")
|
||||
html += "[name] = <img src=\"tmp\ref[value][rnd].png\">"
|
||||
#else
|
||||
html += "[name] = /image (<span class='value'>[value]</span>)"
|
||||
#endif
|
||||
*/
|
||||
else if (isfile(value))
|
||||
html += "[name] = <span class='value'>'[value]'</span>"
|
||||
else if (isfile(value))
|
||||
html += "[name] = <span class='value'>'[value]'</span>"
|
||||
|
||||
else if (istype(value, /datum))
|
||||
var/datum/D = value
|
||||
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [D.type]"
|
||||
else if (istype(value, /datum))
|
||||
var/datum/D = value
|
||||
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [D.type]"
|
||||
|
||||
else if (istype(value, /client))
|
||||
var/client/C = value
|
||||
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [C] [C.type]"
|
||||
//
|
||||
else if (istype(value, /list))
|
||||
var/list/L = value
|
||||
html += "[name] = /list ([L.len])"
|
||||
else if (istype(value, /client))
|
||||
var/client/C = value
|
||||
html += "<a href='?_src_=vars;Vars=\ref[value]'>[name] \ref[value]</a> = [C] [C.type]"
|
||||
//
|
||||
else if (istype(value, /list))
|
||||
var/list/L = value
|
||||
html += "[name] = /list ([L.len])"
|
||||
|
||||
if (L.len > 0 && !(name == "underlays" || name == "overlays" || name == "vars" || L.len > 500))
|
||||
// not sure if this is completely right...
|
||||
if(0) //(L.vars.len > 0)
|
||||
html += "<ol>"
|
||||
html += "</ol>"
|
||||
else
|
||||
html += "<ul>"
|
||||
var/index = 1
|
||||
for (var/entry in L)
|
||||
if(istext(entry))
|
||||
html += debug_variable(entry, L[entry], level + 1)
|
||||
//html += debug_variable("[index]", L[index], level + 1)
|
||||
else
|
||||
html += debug_variable(index, L[index], level + 1)
|
||||
index++
|
||||
html += "</ul>"
|
||||
if (L.len > 0 && !(name == "underlays" || name == "overlays" || name == "vars" || L.len > 500))
|
||||
// not sure if this is completely right...
|
||||
if(0) //(L.vars.len > 0)
|
||||
html += "<ol>"
|
||||
html += "</ol>"
|
||||
else
|
||||
html += "<ul>"
|
||||
var/index = 1
|
||||
for (var/entry in L)
|
||||
if(istext(entry))
|
||||
html += debug_variable(entry, L[entry], level + 1)
|
||||
//html += debug_variable("[index]", L[index], level + 1)
|
||||
else
|
||||
html += debug_variable(index, L[index], level + 1)
|
||||
index++
|
||||
html += "</ul>"
|
||||
|
||||
else
|
||||
html += "[name] = <span class='value'>[value]</span>"
|
||||
else
|
||||
html += "[name] = <span class='value'>[value]</span>"
|
||||
|
||||
html += "</li>"
|
||||
html += "</li>"
|
||||
|
||||
return html
|
||||
return html
|
||||
|
||||
/client/proc/view_var_Topic(href, href_list, hsrc)
|
||||
//This should all be moved over to datum/admins/Topic() or something ~Carn
|
||||
@@ -610,7 +609,7 @@ client
|
||||
usr << "No objects of this type exist"
|
||||
return
|
||||
log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
|
||||
message_admins("\blue [key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ")
|
||||
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) </span>")
|
||||
if("Type and subtypes")
|
||||
var/i = 0
|
||||
for(var/obj/Obj in world)
|
||||
@@ -621,7 +620,7 @@ client
|
||||
usr << "No objects of this type exist"
|
||||
return
|
||||
log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
|
||||
message_admins("\blue [key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ")
|
||||
message_admins("<span class='notice'>[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) </span>")
|
||||
|
||||
else if(href_list["addreagent"])
|
||||
if(!check_rights(0)) return
|
||||
@@ -651,7 +650,7 @@ client
|
||||
if(amount)
|
||||
A.reagents.add_reagent(chosen_id, amount)
|
||||
log_admin("[key_name(usr)] has added [amount] units of [chosen] to \the [A]")
|
||||
message_admins("\blue [key_name(usr)] has added [amount] units of [chosen] to \the [A]")
|
||||
message_admins("<span class='notice'>[key_name(usr)] has added [amount] units of [chosen] to \the [A]</span>")
|
||||
|
||||
href_list["datumrefresh"] = href_list["addreagent"]
|
||||
|
||||
@@ -820,7 +819,7 @@ client
|
||||
|
||||
if(amount != 0)
|
||||
log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
|
||||
message_admins("\blue [key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
|
||||
message_admins("<span class='notice'>[key_name(usr)] dealt [amount] amount of [Text] damage to [L] </span>")
|
||||
href_list["datumrefresh"] = href_list["mobToDamage"]
|
||||
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
if(prob(1))
|
||||
if (affected_mob.nutrition > 100)
|
||||
affected_mob.Stun(rand(4,6))
|
||||
affected_mob.visible_message("<span class='warning'>[affected_mob] throws up!</span>")
|
||||
affected_mob.show_message("<span class='warning'>[affected_mob] throws up!</span>")
|
||||
playsound(affected_mob.loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
var/turf/location = affected_mob.loc
|
||||
if(istype(location, /turf/simulated))
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
if(prob(2))
|
||||
affected_mob.emote("yawn")
|
||||
if(prob(2))
|
||||
affected_mob << "\red Your don't feel like yourself."
|
||||
affected_mob << "<span class='danger'>Your don't feel like yourself.</span>"
|
||||
if(prob(5))
|
||||
affected_mob.adjustBrainLoss(1)
|
||||
affected_mob.updatehealth()
|
||||
@@ -37,7 +37,7 @@
|
||||
affected_mob.adjustBrainLoss(2)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(2))
|
||||
affected_mob << "\red Your try to remember something important...but can't."
|
||||
affected_mob << "<span class='danger'>Your try to remember something important...but can't.</span>"
|
||||
|
||||
if(4)
|
||||
if(prob(2))
|
||||
@@ -48,9 +48,9 @@
|
||||
affected_mob.adjustBrainLoss(3)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(2))
|
||||
affected_mob << "\red Strange buzzing fills your head, removing all thoughts."
|
||||
affected_mob << "<span class='danger'>Strange buzzing fills your head, removing all thoughts.</span>"
|
||||
if(prob(3))
|
||||
affected_mob << "\red You lose consciousness..."
|
||||
affected_mob << "<span class='danger'>You lose consciousness...</span>"
|
||||
for(var/mob/O in viewers(affected_mob, null))
|
||||
O.show_message("[affected_mob] suddenly collapses", 1)
|
||||
affected_mob.Paralyse(rand(5,10))
|
||||
|
||||
@@ -21,11 +21,11 @@
|
||||
return
|
||||
*/
|
||||
if(affected_mob.lying && prob(40)) //changed FROM prob(10) until sleeping is fixed
|
||||
affected_mob << "\blue You feel better."
|
||||
affected_mob << "<span class='notice'>You feel better.</span>"
|
||||
cure()
|
||||
return
|
||||
if(prob(1) && prob(5))
|
||||
affected_mob << "\blue You feel better."
|
||||
affected_mob << "<span class='notice'>You feel better.</span>"
|
||||
cure()
|
||||
return
|
||||
if(prob(1))
|
||||
@@ -33,9 +33,9 @@
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your throat feels sore."
|
||||
affected_mob << "<span class='danger'>Your throat feels sore.</span>"
|
||||
if(prob(1))
|
||||
affected_mob << "\red Mucous runs down the back of your throat."
|
||||
affected_mob << "<span class='danger'>Mucous runs down the back of your throat.</span>"
|
||||
if(3)
|
||||
/*
|
||||
if(affected_mob.sleeping && prob(25)) //removed until sleeping is fixed
|
||||
@@ -44,11 +44,11 @@
|
||||
return
|
||||
*/
|
||||
if(affected_mob.lying && prob(25)) //changed FROM prob(5) until sleeping is fixed
|
||||
affected_mob << "\blue You feel better."
|
||||
affected_mob << "<span class='notice'>You feel better.</span>"
|
||||
cure()
|
||||
return
|
||||
if(prob(1) && prob(1))
|
||||
affected_mob << "\blue You feel better."
|
||||
affected_mob << "<span class='notice'>You feel better.</span>"
|
||||
cure()
|
||||
return
|
||||
if(prob(1))
|
||||
@@ -56,9 +56,9 @@
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your throat feels sore."
|
||||
affected_mob << "<span class='danger'>Your throat feels sore.</span>"
|
||||
if(prob(1))
|
||||
affected_mob << "\red Mucous runs down the back of your throat."
|
||||
affected_mob << "<span class='danger'>Mucous runs down the back of your throat.</span>"
|
||||
if(prob(1) && prob(50))
|
||||
if(!affected_mob.resistances.Find(/datum/disease/flu))
|
||||
var/datum/disease/Flu = new /datum/disease/flu(0)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
if(2)
|
||||
affected_mob.bodytemperature -= 10
|
||||
if(prob(1) && prob(10))
|
||||
affected_mob << "\blue You feel better."
|
||||
affected_mob << "<span class='notice'>You feel better.</span>"
|
||||
cure()
|
||||
return
|
||||
if(prob(1))
|
||||
@@ -24,9 +24,9 @@
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your throat feels sore."
|
||||
affected_mob << "<span class='danger'>Your throat feels sore.</span>"
|
||||
if(prob(5))
|
||||
affected_mob << "\red You feel stiff."
|
||||
affected_mob << "<span class='danger'>You feel stiff.</span>"
|
||||
if(3)
|
||||
affected_mob.bodytemperature -= 20
|
||||
if(prob(1))
|
||||
@@ -34,6 +34,6 @@
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your throat feels sore."
|
||||
affected_mob << "<span class='danger'>Your throat feels sore.</span>"
|
||||
if(prob(10))
|
||||
affected_mob << "\red You feel stiff."
|
||||
affected_mob << "<span class='danger'>You feel stiff.</span>"
|
||||
@@ -23,11 +23,11 @@
|
||||
if(prob(8))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your muscles ache."
|
||||
affected_mob << "<span class='danger'>Your muscles ache.</span>"
|
||||
if(prob(20))
|
||||
affected_mob.take_organ_damage(1)
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your stomach hurts."
|
||||
affected_mob << "<span class='danger'>Your stomach hurts.</span>"
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(2)
|
||||
affected_mob.updatehealth()
|
||||
@@ -42,7 +42,7 @@
|
||||
src.original_dna["UI"] = affected_mob.dna.uni_identity
|
||||
src.original_dna["SE"] = affected_mob.dna.struc_enzymes
|
||||
|
||||
affected_mob << "\red You don't feel like yourself.."
|
||||
affected_mob << "<span class='danger'>You don't feel like yourself..</span>"
|
||||
affected_mob.dna.uni_identity = strain_data["UI"]
|
||||
updateappearance(affected_mob)
|
||||
affected_mob.dna.struc_enzymes = strain_data["SE"]
|
||||
@@ -62,5 +62,5 @@
|
||||
affected_mob.dna.struc_enzymes = original_dna["SE"]
|
||||
affected_mob.real_name = original_dna["name"]
|
||||
|
||||
affected_mob << "\blue You feel more like yourself."
|
||||
affected_mob << "<span class='notice'>You feel more like yourself.</span>"
|
||||
..()
|
||||
@@ -22,7 +22,7 @@
|
||||
else if(prob(5))
|
||||
affected_mob.emote("gasp")
|
||||
if(prob(10))
|
||||
affected_mob << "\red You're starting to feel very weak..."
|
||||
affected_mob << "<span class='danger'>You're starting to feel very weak...</span>"
|
||||
if(4)
|
||||
if(prob(10))
|
||||
affected_mob.emote("cough")
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
return
|
||||
*/
|
||||
if(affected_mob.lying && prob(20)) //added until sleeping is fixed --Blaank
|
||||
affected_mob << "\blue You feel better."
|
||||
affected_mob << "<span class='notice'>You feel better.</span>"
|
||||
stage--
|
||||
return
|
||||
if(prob(1))
|
||||
@@ -30,11 +30,11 @@
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your muscles ache."
|
||||
affected_mob << "<span class='danger'>Your muscles ache.</span>"
|
||||
if(prob(20))
|
||||
affected_mob.take_organ_damage(1)
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your stomach hurts."
|
||||
affected_mob << "<span class='danger'>Your stomach hurts.</span>"
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(1)
|
||||
affected_mob.updatehealth()
|
||||
@@ -47,7 +47,7 @@
|
||||
return
|
||||
*/
|
||||
if(affected_mob.lying && prob(15)) //added until sleeping is fixed
|
||||
affected_mob << "\blue You feel better."
|
||||
affected_mob << "<span class='notice'>You feel better.</span>"
|
||||
stage--
|
||||
return
|
||||
if(prob(1))
|
||||
@@ -55,11 +55,11 @@
|
||||
if(prob(1))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your muscles ache."
|
||||
affected_mob << "<span class='danger'>Your muscles ache.</span>"
|
||||
if(prob(20))
|
||||
affected_mob.take_organ_damage(1)
|
||||
if(prob(1))
|
||||
affected_mob << "\red Your stomach hurts."
|
||||
affected_mob << "<span class='danger'>Your stomach hurts.</span>"
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(1)
|
||||
affected_mob.updatehealth()
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
if(prob(5))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(1))
|
||||
affected_mob << "\red You're burning in your own skin!"
|
||||
affected_mob << "<span class='danger'>You're burning in your own skin!</span>"
|
||||
affected_mob.take_organ_damage(0,5)
|
||||
|
||||
if(3)
|
||||
@@ -31,6 +31,6 @@
|
||||
if(prob(5))
|
||||
affected_mob.emote("cough")
|
||||
if(prob(5))
|
||||
affected_mob << "\red You're burning in your own skin!"
|
||||
affected_mob << "<span class='danger'>You're burning in your own skin!</span>"
|
||||
affected_mob.take_organ_damage(0,5)
|
||||
return
|
||||
|
||||
@@ -26,14 +26,14 @@
|
||||
else if(prob(5))
|
||||
affected_mob.emote("gasp")
|
||||
if(prob(10))
|
||||
affected_mob << "\red You're starting to feel very weak..."
|
||||
affected_mob << "<span class='danger'>You're starting to feel very weak...</span>"
|
||||
if(4)
|
||||
if(prob(10))
|
||||
affected_mob.emote("cough")
|
||||
affected_mob.adjustToxLoss(5)
|
||||
affected_mob.updatehealth()
|
||||
if(5)
|
||||
affected_mob << "\red Your body feels as if it's trying to rip itself open..."
|
||||
affected_mob << "<span class='danger'>Your body feels as if it's trying to rip itself open...</span>"
|
||||
if(prob(50))
|
||||
affected_mob.gib()
|
||||
else
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
switch(stage)
|
||||
if(2)
|
||||
if(prob(2))
|
||||
affected_mob << "\red You feel a slight shock course through your body."
|
||||
affected_mob << "<span class='danger'>You feel a slight shock course through your body.</span>"
|
||||
if(prob(2))
|
||||
for(var/obj/M in orange(2,affected_mob))
|
||||
if(!M.anchored && (M.flags & CONDUCT))
|
||||
@@ -36,9 +36,9 @@
|
||||
*/
|
||||
if(3)
|
||||
if(prob(2))
|
||||
affected_mob << "\red You feel a strong shock course through your body."
|
||||
affected_mob << "<span class='danger'>You feel a strong shock course through your body.</span>"
|
||||
if(prob(2))
|
||||
affected_mob << "\red You feel like clowning around."
|
||||
affected_mob << "<span class='danger'>You feel like clowning around.</span>"
|
||||
if(prob(4))
|
||||
for(var/obj/M in orange(4,affected_mob))
|
||||
if(!M.anchored && (M.flags & CONDUCT))
|
||||
@@ -64,9 +64,9 @@
|
||||
*/
|
||||
if(4)
|
||||
if(prob(2))
|
||||
affected_mob << "\red You feel a powerful shock course through your body."
|
||||
affected_mob << "<span class='danger'>You feel a powerful shock course through your body.</span>"
|
||||
if(prob(2))
|
||||
affected_mob << "\red You query upon the nature of miracles."
|
||||
affected_mob << "<span class='danger'>You query upon the nature of miracles.</span>"
|
||||
if(prob(8))
|
||||
for(var/obj/M in orange(6,affected_mob))
|
||||
if(!M.anchored && (M.flags & CONDUCT))
|
||||
|
||||
@@ -16,10 +16,10 @@
|
||||
..()
|
||||
switch(stage)
|
||||
if(1)
|
||||
if(prob(10)) affected_mob << "\red You feel a little silly."
|
||||
if(prob(10)) affected_mob << "<span class='danger'>You feel a little silly.</span>"
|
||||
if(2)
|
||||
if(prob(10)) affected_mob << "\red You start seeing rainbows."
|
||||
if(prob(10)) affected_mob << "<span class='danger'>You start seeing rainbows.</span>"
|
||||
if(3)
|
||||
if(prob(10)) affected_mob << "\red Your thoughts are interrupted by a loud <b>HONK!</b>"
|
||||
if(prob(10)) affected_mob << "<span class='danger'>Your thoughts are interrupted by a loud <b>HONK!</b></span>"
|
||||
if(4)
|
||||
if(prob(5)) affected_mob.say( pick( list("HONK!", "Honk!", "Honk.", "Honk?", "Honk!!", "Honk?!", "Honk...") ) )
|
||||
|
||||
@@ -38,15 +38,15 @@
|
||||
return
|
||||
*/
|
||||
if(affected_mob.lying && prob(30)) //changed FROM prob(20) until sleeping is fixed
|
||||
affected_mob << "\blue You feel better."
|
||||
affected_mob << "<span class='notice'>You feel better.</span>"
|
||||
cure()
|
||||
return
|
||||
if (prob(8))
|
||||
affected_mob << "\red Your head hurts."
|
||||
affected_mob << "<span class='danger'>Your head hurts.</span>"
|
||||
if (prob(9))
|
||||
affected_mob << "You feel a tingling sensation in your chest."
|
||||
if (prob(9))
|
||||
affected_mob << "\red You feel angry."
|
||||
affected_mob << "<span class='danger'>You feel angry.</span>"
|
||||
if(2)
|
||||
if(restcure)
|
||||
/*
|
||||
@@ -56,18 +56,18 @@
|
||||
return
|
||||
*/
|
||||
if(affected_mob.lying && prob(20)) //changed FROM prob(10) until sleeping is fixed
|
||||
affected_mob << "\blue You feel better."
|
||||
affected_mob << "<span class='notice'>You feel better.</span>"
|
||||
cure()
|
||||
return
|
||||
if (prob(8))
|
||||
affected_mob << "\red Your skin feels loose."
|
||||
affected_mob << "<span class='danger'>Your skin feels loose.</span>"
|
||||
if (prob(10))
|
||||
affected_mob << "You feel very strange."
|
||||
if (prob(4))
|
||||
affected_mob << "\red You feel a stabbing pain in your head!"
|
||||
affected_mob << "<span class='danger'>You feel a stabbing pain in your head!</span>"
|
||||
affected_mob.Paralyse(2)
|
||||
if (prob(4))
|
||||
affected_mob << "\red Your stomach churns."
|
||||
affected_mob << "<span class='danger'>Your stomach churns.</span>"
|
||||
if(3)
|
||||
if(restcure)
|
||||
/*
|
||||
@@ -77,11 +77,11 @@
|
||||
return
|
||||
*/
|
||||
if(affected_mob.lying && prob(20)) //changed FROM prob(10) until sleeping is fixed
|
||||
affected_mob << "\blue You feel better."
|
||||
affected_mob << "<span class='notice'>You feel better.</span>"
|
||||
cure()
|
||||
return
|
||||
if (prob(10))
|
||||
affected_mob << "\red Your entire body vibrates."
|
||||
affected_mob << "<span class='danger'>Your entire body vibrates.</span>"
|
||||
|
||||
if (prob(35))
|
||||
if(prob(50)) scramble_dna(affected_mob, 1, 0, rand(15,45))
|
||||
@@ -96,7 +96,7 @@
|
||||
return
|
||||
*/
|
||||
if(affected_mob.lying && prob(5)) //changed FROM prob(5) until sleeping is fixed
|
||||
affected_mob << "\blue You feel better."
|
||||
affected_mob << "<span class='notice'>You feel better.</span>"
|
||||
cure()
|
||||
return
|
||||
if (prob(60))
|
||||
|
||||
@@ -22,29 +22,29 @@
|
||||
affected_mob.adjustToxLoss(5)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(1))
|
||||
affected_mob << "\red You feel strange..."
|
||||
affected_mob << "<span class='danger'>You feel strange...</span>"
|
||||
if(3)
|
||||
if(affected_mob.ckey == "rosham")
|
||||
src.cure()
|
||||
if(prob(5))
|
||||
affected_mob << "\red You feel the urge to dance..."
|
||||
affected_mob << "<span class='danger'>You feel the urge to dance...</span>"
|
||||
else if(prob(5))
|
||||
affected_mob.emote("gasp")
|
||||
else if(prob(10))
|
||||
affected_mob << "\red You feel the need to chick chicky boom..."
|
||||
affected_mob << "<span class='danger'>You feel the need to chick chicky boom...</span>"
|
||||
if(4)
|
||||
if(affected_mob.ckey == "rosham")
|
||||
src.cure()
|
||||
if(prob(10))
|
||||
affected_mob.emote("gasp")
|
||||
affected_mob << "\red You feel a burning beat inside..."
|
||||
affected_mob << "<span class='danger'>You feel a burning beat inside...</span>"
|
||||
if(prob(20))
|
||||
affected_mob.adjustToxLoss(5)
|
||||
affected_mob.updatehealth()
|
||||
if(5)
|
||||
if(affected_mob.ckey == "rosham")
|
||||
src.cure()
|
||||
affected_mob << "\red Your body is unable to contain the Rhumba Beat..."
|
||||
affected_mob << "<span class='danger'>Your body is unable to contain the Rhumba Beat...</span>"
|
||||
if(prob(50))
|
||||
affected_mob.gib()
|
||||
else
|
||||
|
||||
@@ -22,12 +22,12 @@
|
||||
affected_mob << "Your joints feel stiff."
|
||||
affected_mob.take_organ_damage(1)
|
||||
if (prob(9))
|
||||
affected_mob << "\red Beep...boop.."
|
||||
affected_mob << "<span class='danger'>Beep...boop..</span>"
|
||||
if (prob(9))
|
||||
affected_mob << "\red Bop...beeep..."
|
||||
affected_mob << "<span class='danger'>Bop...beeep...</span>"
|
||||
if(3)
|
||||
if (prob(8))
|
||||
affected_mob << "\red Your joints feel very stiff."
|
||||
affected_mob << "<span class='danger'>Your joints feel very stiff.</span>"
|
||||
affected_mob.take_organ_damage(1)
|
||||
if (prob(8))
|
||||
affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"))
|
||||
@@ -35,20 +35,20 @@
|
||||
affected_mob << "Your skin feels loose."
|
||||
affected_mob.take_organ_damage(5)
|
||||
if (prob(4))
|
||||
affected_mob << "\red You feel a stabbing pain in your head."
|
||||
affected_mob << "<span class='danger'>You feel a stabbing pain in your head.</span>"
|
||||
affected_mob.Paralyse(2)
|
||||
if (prob(4))
|
||||
affected_mob << "\red You can feel something move...inside."
|
||||
affected_mob << "<span class='danger'>You can feel something move...inside.</span>"
|
||||
if(4)
|
||||
if (prob(10))
|
||||
affected_mob << "\red Your skin feels very loose."
|
||||
affected_mob << "<span class='danger'>Your skin feels very loose.</span>"
|
||||
affected_mob.take_organ_damage(8)
|
||||
if (prob(20))
|
||||
affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee..."))
|
||||
if (prob(8))
|
||||
affected_mob << "\red You can feel... something...inside you."
|
||||
affected_mob << "<span class='danger'>You can feel... something...inside you.</span>"
|
||||
if(5)
|
||||
affected_mob <<"\red Your skin feels as if it's about to burst off..."
|
||||
affected_mob <<"<span class='danger'>Your skin feels as if it's about to burst off...</span>"
|
||||
affected_mob.adjustToxLoss(10)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(40)) //So everyone can feel like robot Seth Brundle
|
||||
|
||||
@@ -58,7 +58,6 @@
|
||||
var/mob/living/new_mob = new new_form(affected_mob.loc)
|
||||
if(istype(new_mob))
|
||||
new_mob.a_intent = "harm"
|
||||
new_mob.universal_speak = 1
|
||||
if(affected_mob.mind)
|
||||
affected_mob.mind.transfer_to(new_mob)
|
||||
else
|
||||
@@ -126,10 +125,10 @@
|
||||
desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
|
||||
hidden = list(0, 0)
|
||||
stage1 = null
|
||||
stage2 = list("Your joints feel stiff.", "\red Beep...boop..")
|
||||
stage3 = list("\red Your joints feel very stiff.", "Your skin feels loose.", "\red You can feel something move...inside.")
|
||||
stage4 = list("\red Your skin feels very loose.", "\red You can feel... something...inside you.")
|
||||
stage5 = list("\red Your skin feels as if it's about to burst off!")
|
||||
stage2 = list("Your joints feel stiff.", "<span class='danger'>Beep...boop..</span>")
|
||||
stage3 = list("<span class='danger'>Your joints feel very stiff.</span>", "Your skin feels loose.", "<span class='danger'>You can feel something move...inside.</span>")
|
||||
stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
|
||||
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
|
||||
new_form = /mob/living/silicon/robot
|
||||
|
||||
/datum/disease/transformation/robot/stage_act()
|
||||
@@ -155,10 +154,10 @@
|
||||
agent = "Rip-LEY Alien Microbes"
|
||||
hidden = list(0, 0)
|
||||
stage1 = null
|
||||
stage2 = list("Your throat feels scratchy.", "\red Kill...")
|
||||
stage3 = list("\red Your throat feels very scratchy.", "Your skin feels tight.", "\red You can feel something move...inside.")
|
||||
stage4 = list("\red Your skin feels very tight.", "\red Your blood boils!", "\red You can feel... something...inside you.")
|
||||
stage5 = list("\red Your skin feels as if it's about to burst off!")
|
||||
stage2 = list("Your throat feels scratchy.", "<span class='danger'>Kill...</span>")
|
||||
stage3 = list("<span class='danger'>Your throat feels very scratchy.</span>", "Your skin feels tight.", "<span class='danger'>You can feel something move...inside.</span>")
|
||||
stage4 = list("<span class='danger'>Your skin feels very tight.</span>", "<span class='danger'>Your blood boils!</span>", "<span class='danger'>You can feel... something...inside you.</span>")
|
||||
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
|
||||
new_form = /mob/living/carbon/alien/humanoid/hunter
|
||||
|
||||
/datum/disease/transformation/xeno/stage_act()
|
||||
@@ -183,9 +182,9 @@
|
||||
hidden = list(0, 0)
|
||||
stage1 = list("You don't feel very well.")
|
||||
stage2 = list("You are turning a little green.")
|
||||
stage3 = list("\red Your limbs are getting oozy.", "\red Your skin begins to peel away.")
|
||||
stage4 = list("\red You are turning into a slime.")
|
||||
stage5 = list("\red You have become a slime.")
|
||||
stage3 = list("<span class='danger'>Your limbs are getting oozy.</span>", "<span class='danger'>Your skin begins to peel away.</span>")
|
||||
stage4 = list("<span class='danger'>You are turning into a slime.</span>")
|
||||
stage5 = list("<span class='danger'>You have become a slime.</span>")
|
||||
new_form = /mob/living/carbon/slime
|
||||
|
||||
/datum/disease/transformation/slime/stage_act()
|
||||
@@ -208,9 +207,9 @@
|
||||
hidden = list(0, 0)
|
||||
stage1 = list("BARK.")
|
||||
stage2 = list("You feel the need to wear silly hats.")
|
||||
stage3 = list("\red Must... eat... chocolate....", "\red YAP")
|
||||
stage4 = list("\red Visions of washing machines assail your mind!")
|
||||
stage5 = list("\red AUUUUUU!!!")
|
||||
stage3 = list("<span class='danger'>Must... eat... chocolate....</span>", "<span class='danger'>YAP</span>")
|
||||
stage4 = list("<span class='danger'>Visions of washing machines assail your mind!</span>")
|
||||
stage5 = list("<span class='danger'>AUUUUUU!!!</span>")
|
||||
new_form = /mob/living/simple_animal/corgi
|
||||
|
||||
/datum/disease/transformation/corgi/stage_act()
|
||||
|
||||
@@ -32,14 +32,14 @@ STI KALY - blind
|
||||
if(prob(1)&&prob(50))
|
||||
affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"))
|
||||
if(prob(1)&&prob(50))
|
||||
affected_mob << "\red You feel [pick("that you don't have enough mana.", "that the winds of magic are gone.", "an urge to summon familiar.")]"
|
||||
affected_mob << "<span class='danger'>You feel [pick("that you don't have enough mana.", "that the winds of magic are gone.", "an urge to summon familiar.")].</span>"
|
||||
|
||||
|
||||
if(3)
|
||||
if(prob(1)&&prob(50))
|
||||
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"))
|
||||
if(prob(1)&&prob(50))
|
||||
affected_mob << "\red You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar.")]."
|
||||
affected_mob << "\<span class='danger'>You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar.")].</span>"
|
||||
|
||||
if(4)
|
||||
|
||||
@@ -47,7 +47,7 @@ STI KALY - blind
|
||||
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"))
|
||||
return
|
||||
if(prob(1)&&prob(50))
|
||||
affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]."
|
||||
affected_mob << "<span class='danger'>You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")].</span>"
|
||||
spawn_wizard_clothes(50)
|
||||
if(prob(1)&&prob(1))
|
||||
teleport()
|
||||
|
||||
@@ -20,12 +20,12 @@
|
||||
affected_mob << "Your throat feels scratchy."
|
||||
affected_mob.take_organ_damage(1)
|
||||
if (prob(9))
|
||||
affected_mob << "\red Kill..."
|
||||
affected_mob << "<span class='danger'>Kill...</span>"
|
||||
if (prob(9))
|
||||
affected_mob << "\red Kill..."
|
||||
affected_mob << "<span class='danger'>Kill...</span>"
|
||||
if(3)
|
||||
if (prob(8))
|
||||
affected_mob << "\red Your throat feels very scratchy."
|
||||
affected_mob << "<span class='danger'>Your throat feels very scratchy.</span>"
|
||||
affected_mob.take_organ_damage(1)
|
||||
/*
|
||||
if (prob(8))
|
||||
@@ -35,20 +35,20 @@
|
||||
affected_mob << "Your skin feels tight."
|
||||
affected_mob.take_organ_damage(5)
|
||||
if (prob(4))
|
||||
affected_mob << "\red You feel a stabbing pain in your head."
|
||||
affected_mob << "<span class='danger'>You feel a stabbing pain in your head.</span>"
|
||||
affected_mob.Paralyse(2)
|
||||
if (prob(4))
|
||||
affected_mob << "\red You can feel something move...inside."
|
||||
affected_mob << "<span class='danger'>You can feel something move...inside.</span>"
|
||||
if(4)
|
||||
if (prob(10))
|
||||
affected_mob << pick("\red Your skin feels very tight.", "\red Your blood boils!")
|
||||
affected_mob << pick("<span class='danger'>Your skin feels very tight.</span>", "<span class='danger'>Your blood boils!</span>")
|
||||
affected_mob.take_organ_damage(8)
|
||||
if (prob(20))
|
||||
affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"))
|
||||
if (prob(8))
|
||||
affected_mob << "\red You can feel... something...inside you."
|
||||
affected_mob << "<span class='danger'>You can feel... something...inside you.</span>"
|
||||
if(5)
|
||||
affected_mob <<"\red Your skin feels impossibly calloused..."
|
||||
affected_mob <<"<span class='danger'>Your skin feels impossibly calloused...</span>"
|
||||
affected_mob.adjustToxLoss(10)
|
||||
affected_mob.updatehealth()
|
||||
if(prob(40))
|
||||
|
||||
+738
-738
File diff suppressed because it is too large
Load Diff
@@ -7,97 +7,97 @@
|
||||
var/result
|
||||
var/list/steps_desc
|
||||
|
||||
New(atom)
|
||||
..()
|
||||
holder = atom
|
||||
if(!holder) //don't want this without a holder
|
||||
qdel(src)
|
||||
/datum/construction/New(atom)
|
||||
..()
|
||||
holder = atom
|
||||
if(!holder) //don't want this without a holder
|
||||
qdel(src)
|
||||
set_desc(steps.len)
|
||||
return
|
||||
|
||||
/datum/construction/proc/next_step()
|
||||
steps.len--
|
||||
if(!steps.len)
|
||||
spawn_result()
|
||||
else
|
||||
set_desc(steps.len)
|
||||
return
|
||||
return
|
||||
|
||||
proc/next_step()
|
||||
steps.len--
|
||||
if(!steps.len)
|
||||
spawn_result()
|
||||
else
|
||||
set_desc(steps.len)
|
||||
return
|
||||
/datum/construction/proc/action(atom/used_atom,mob/user as mob)
|
||||
return
|
||||
|
||||
proc/action(atom/used_atom,mob/user as mob)
|
||||
return
|
||||
/datum/construction/proc/check_step(atom/used_atom,mob/user as mob) //check last step only
|
||||
var/valid_step = is_right_key(used_atom)
|
||||
if(valid_step)
|
||||
if(custom_action(valid_step, used_atom, user))
|
||||
next_step()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/check_step(atom/used_atom,mob/user as mob) //check last step only
|
||||
var/valid_step = is_right_key(used_atom)
|
||||
if(valid_step)
|
||||
if(custom_action(valid_step, used_atom, user))
|
||||
next_step()
|
||||
return 1
|
||||
return 0
|
||||
/datum/construction/proc/is_right_key(atom/used_atom) // returns current step num if used_atom is of the right type.
|
||||
var/list/L = steps[steps.len]
|
||||
if(istype(used_atom, L["key"]))
|
||||
return steps.len
|
||||
return 0
|
||||
|
||||
proc/is_right_key(atom/used_atom) // returns current step num if used_atom is of the right type.
|
||||
var/list/L = steps[steps.len]
|
||||
/datum/construction/proc/custom_action(step, used_atom, user)
|
||||
return 1
|
||||
|
||||
/datum/construction/proc/check_all_steps(atom/used_atom,mob/user as mob) //check all steps, remove matching one.
|
||||
for(var/i=1;i<=steps.len;i++)
|
||||
var/list/L = steps[i];
|
||||
if(istype(used_atom, L["key"]))
|
||||
return steps.len
|
||||
return 0
|
||||
|
||||
proc/custom_action(step, used_atom, user)
|
||||
return 1
|
||||
|
||||
proc/check_all_steps(atom/used_atom,mob/user as mob) //check all steps, remove matching one.
|
||||
for(var/i=1;i<=steps.len;i++)
|
||||
var/list/L = steps[i];
|
||||
if(istype(used_atom, L["key"]))
|
||||
if(custom_action(i, used_atom, user))
|
||||
steps[i]=null;//stupid byond list from list removal...
|
||||
listclearnulls(steps);
|
||||
if(!steps.len)
|
||||
spawn_result()
|
||||
return 1
|
||||
return 0
|
||||
if(custom_action(i, used_atom, user))
|
||||
steps[i]=null;//stupid byond list from list removal...
|
||||
listclearnulls(steps);
|
||||
if(!steps.len)
|
||||
spawn_result()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
proc/spawn_result()
|
||||
if(result)
|
||||
new result(get_turf(holder))
|
||||
qdel(holder)
|
||||
return
|
||||
/datum/construction/proc/spawn_result()
|
||||
if(result)
|
||||
new result(get_turf(holder))
|
||||
qdel(holder)
|
||||
return
|
||||
|
||||
proc/set_desc(index as num)
|
||||
var/list/step = steps[index]
|
||||
holder.desc = step["desc"]
|
||||
return
|
||||
/datum/construction/proc/set_desc(index as num)
|
||||
var/list/step = steps[index]
|
||||
holder.desc = step["desc"]
|
||||
return
|
||||
|
||||
/datum/construction/reversible
|
||||
var/index
|
||||
|
||||
New(atom)
|
||||
..()
|
||||
index = steps.len
|
||||
return
|
||||
/datum/construction/reversible/New(atom)
|
||||
..()
|
||||
index = steps.len
|
||||
return
|
||||
|
||||
proc/update_index(diff as num)
|
||||
index+=diff
|
||||
if(index==0)
|
||||
spawn_result()
|
||||
else
|
||||
set_desc(index)
|
||||
return
|
||||
/datum/construction/reversible/proc/update_index(diff as num)
|
||||
index+=diff
|
||||
if(index==0)
|
||||
spawn_result()
|
||||
else
|
||||
set_desc(index)
|
||||
return
|
||||
|
||||
is_right_key(atom/used_atom) // returns index step
|
||||
var/list/L = steps[index]
|
||||
if(istype(used_atom, L["key"]))
|
||||
return FORWARD //to the first step -> forward
|
||||
else if(L["backkey"] && istype(used_atom, L["backkey"]))
|
||||
return BACKWARD //to the last step -> backwards
|
||||
return 0
|
||||
/datum/construction/reversible/is_right_key(atom/used_atom) // returns index step
|
||||
var/list/L = steps[index]
|
||||
if(istype(used_atom, L["key"]))
|
||||
return FORWARD //to the first step -> forward
|
||||
else if(L["backkey"] && istype(used_atom, L["backkey"]))
|
||||
return BACKWARD //to the last step -> backwards
|
||||
return 0
|
||||
|
||||
check_step(atom/used_atom,mob/user as mob)
|
||||
var/diff = is_right_key(used_atom)
|
||||
if(diff)
|
||||
if(custom_action(index, diff, used_atom, user))
|
||||
update_index(diff)
|
||||
return 1
|
||||
return 0
|
||||
/datum/construction/reversible/check_step(atom/used_atom,mob/user as mob)
|
||||
var/diff = is_right_key(used_atom)
|
||||
if(diff)
|
||||
if(custom_action(index, diff, used_atom, user))
|
||||
update_index(diff)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
custom_action(index, diff, used_atom, user)
|
||||
return 1
|
||||
/datum/construction/reversible/custom_action(index, diff, used_atom, user)
|
||||
return 1
|
||||
|
||||
@@ -6,62 +6,63 @@
|
||||
/datum/events
|
||||
var/list/events
|
||||
|
||||
New()
|
||||
..()
|
||||
events = new
|
||||
/datum/events/New()
|
||||
..()
|
||||
events = new
|
||||
|
||||
proc/addEventType(event_type as text)
|
||||
if(!(event_type in events) || !islist(events[event_type]))
|
||||
events[event_type] = list()
|
||||
return 1
|
||||
return
|
||||
|
||||
|
||||
// Arguments: event_type as text, proc_holder as datum, proc_name as text
|
||||
// Returns: New event, null on error.
|
||||
proc/addEvent(event_type as text, proc_holder, proc_name as text)
|
||||
if(!event_type || !proc_holder || !proc_name)
|
||||
return
|
||||
addEventType(event_type)
|
||||
var/list/event = events[event_type]
|
||||
var/datum/event/E = new /datum/event(proc_holder,proc_name)
|
||||
event += E
|
||||
return E
|
||||
|
||||
// Arguments: event_type as text, any number of additional arguments to pass to event handler
|
||||
// Returns: null
|
||||
proc/fireEvent()
|
||||
//world << "Events in [args[1]] called"
|
||||
var/list/event = listgetindex(events,args[1])
|
||||
if(istype(event))
|
||||
spawn(-1)
|
||||
for(var/datum/event/E in event)
|
||||
if(!E.Fire(arglist(args.Copy(2))))
|
||||
clearEvent(args[1],E)
|
||||
return
|
||||
|
||||
// Arguments: event_type as text, E as /datum/event
|
||||
// Returns: 1 if event cleared, null on error
|
||||
proc/clearEvent(event_type as text, datum/event/E)
|
||||
if(!event_type || !E)
|
||||
return
|
||||
var/list/event = listgetindex(events,event_type)
|
||||
event -= E
|
||||
/datum/events/proc/addEventType(event_type as text)
|
||||
if(!(event_type in events) || !islist(events[event_type]))
|
||||
events[event_type] = list()
|
||||
return 1
|
||||
return
|
||||
|
||||
|
||||
// Arguments: event_type as text, proc_holder as datum, proc_name as text
|
||||
// Returns: New event, null on error.
|
||||
/datum/events/proc/addEvent(event_type as text, proc_holder, proc_name as text)
|
||||
if(!event_type || !proc_holder || !proc_name)
|
||||
return
|
||||
addEventType(event_type)
|
||||
var/list/event = events[event_type]
|
||||
var/datum/event/E = new /datum/event(proc_holder,proc_name)
|
||||
event += E
|
||||
return E
|
||||
|
||||
// Arguments: event_type as text, any number of additional arguments to pass to event handler
|
||||
// Returns: null
|
||||
/datum/events/proc/fireEvent()
|
||||
//world << "Events in [args[1]] called"
|
||||
var/list/event = listgetindex(events,args[1])
|
||||
if(istype(event))
|
||||
spawn(-1)
|
||||
for(var/datum/event/E in event)
|
||||
if(!E.Fire(arglist(args.Copy(2))))
|
||||
clearEvent(args[1],E)
|
||||
return
|
||||
|
||||
// Arguments: event_type as text, E as /datum/event
|
||||
// Returns: 1 if event cleared, null on error
|
||||
|
||||
/datum/events/proc/clearEvent(event_type as text, datum/event/E)
|
||||
if(!event_type || !E)
|
||||
return
|
||||
var/list/event = listgetindex(events,event_type)
|
||||
event -= E
|
||||
return 1
|
||||
|
||||
|
||||
/datum/event
|
||||
var/listener
|
||||
var/proc_name
|
||||
|
||||
New(tlistener,tprocname)
|
||||
listener = tlistener
|
||||
proc_name = tprocname
|
||||
return ..()
|
||||
/datum/event/New(tlistener,tprocname)
|
||||
listener = tlistener
|
||||
proc_name = tprocname
|
||||
return ..()
|
||||
|
||||
proc/Fire()
|
||||
//world << "Event fired"
|
||||
if(listener)
|
||||
call(listener,proc_name)(arglist(args))
|
||||
return 1
|
||||
return
|
||||
/datum/event/proc/Fire()
|
||||
//world << "Event fired"
|
||||
if(listener)
|
||||
call(listener,proc_name)(arglist(args))
|
||||
return 1
|
||||
return
|
||||
|
||||
@@ -57,104 +57,104 @@ Data storage vars:
|
||||
var/result
|
||||
var/state = 0
|
||||
|
||||
New(list/arguments=null,autostart=1)
|
||||
delay = delay>0?(delay):1
|
||||
if(forbid_garbage) //prevents garbage collection with tag != null
|
||||
tag = "\ref[src]"
|
||||
set_process_args(arguments)
|
||||
if(autostart)
|
||||
start()
|
||||
return
|
||||
/datum/global_iterator/New(list/arguments=null,autostart=1)
|
||||
delay = delay>0?(delay):1
|
||||
if(forbid_garbage) //prevents garbage collection with tag != null
|
||||
tag = "\ref[src]"
|
||||
set_process_args(arguments)
|
||||
if(autostart)
|
||||
start()
|
||||
return
|
||||
|
||||
Destroy()
|
||||
tag = null
|
||||
arg_list.Cut()
|
||||
stop()
|
||||
//Do not call ..()
|
||||
/datum/global_iterator/Destroy()
|
||||
tag = null
|
||||
arg_list.Cut()
|
||||
stop()
|
||||
//Do not call ..()
|
||||
|
||||
proc/main()
|
||||
state = 1
|
||||
while(src && control_switch)
|
||||
last_exec = world.timeofday
|
||||
if(check_for_null && has_null_args())
|
||||
stop()
|
||||
/datum/global_iterator/proc/main()
|
||||
state = 1
|
||||
while(src && control_switch)
|
||||
last_exec = world.timeofday
|
||||
if(check_for_null && has_null_args())
|
||||
stop()
|
||||
return 0
|
||||
result = process(arglist(arg_list))
|
||||
for(var/sleep_time=delay;sleep_time>0;sleep_time--) //uhh, this is ugly. But I see no other way to terminate sleeping proc. Such disgrace.
|
||||
if(!control_switch)
|
||||
return 0
|
||||
result = process(arglist(arg_list))
|
||||
for(var/sleep_time=delay;sleep_time>0;sleep_time--) //uhh, this is ugly. But I see no other way to terminate sleeping proc. Such disgrace.
|
||||
if(!control_switch)
|
||||
return 0
|
||||
sleep(1)
|
||||
return 0
|
||||
|
||||
proc/start(list/arguments=null)
|
||||
if(active())
|
||||
return
|
||||
if(arguments)
|
||||
if(!set_process_args(arguments))
|
||||
return 0
|
||||
if(!state_check()) //the main loop is sleeping, wait for it to terminate.
|
||||
return
|
||||
control_switch = 1
|
||||
spawn()
|
||||
state = main()
|
||||
return 1
|
||||
|
||||
proc/stop()
|
||||
if(!active())
|
||||
return
|
||||
control_switch = 0
|
||||
spawn(-1) //report termination error but don't wait for state_check().
|
||||
state_check()
|
||||
return 1
|
||||
|
||||
proc/state_check()
|
||||
var/lag = 0
|
||||
while(state)
|
||||
sleep(1)
|
||||
if(++lag>10)
|
||||
CRASH("The global_iterator loop \ref[src] failed to terminate in designated timeframe. This may be caused by server lagging.")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
proc/process()
|
||||
/datum/global_iterator/proc/start(list/arguments=null)
|
||||
if(active())
|
||||
return
|
||||
if(arguments)
|
||||
if(!set_process_args(arguments))
|
||||
return 0
|
||||
if(!state_check()) //the main loop is sleeping, wait for it to terminate.
|
||||
return
|
||||
control_switch = 1
|
||||
spawn()
|
||||
state = main()
|
||||
return 1
|
||||
|
||||
proc/active()
|
||||
return control_switch
|
||||
/datum/global_iterator/proc/stop()
|
||||
if(!active())
|
||||
return
|
||||
control_switch = 0
|
||||
spawn(-1) //report termination error but don't wait for state_check().
|
||||
state_check()
|
||||
return 1
|
||||
|
||||
proc/has_null_args()
|
||||
if(null in arg_list)
|
||||
return 1
|
||||
/datum/global_iterator/proc/state_check()
|
||||
var/lag = 0
|
||||
while(state)
|
||||
sleep(1)
|
||||
if(++lag>10)
|
||||
CRASH("The global_iterator loop \ref[src] failed to terminate in designated timeframe. This may be caused by server lagging.")
|
||||
return 1
|
||||
|
||||
/datum/global_iterator/proc/process()
|
||||
return
|
||||
|
||||
/datum/global_iterator/proc/active()
|
||||
return control_switch
|
||||
|
||||
/datum/global_iterator/proc/has_null_args()
|
||||
if(null in arg_list)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/datum/global_iterator/proc/set_delay(new_delay)
|
||||
if(isnum(new_delay))
|
||||
delay = max(1, round(new_delay))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/datum/global_iterator/proc/get_last_exec_time()
|
||||
return (last_exec||0)
|
||||
|
||||
proc/set_delay(new_delay)
|
||||
if(isnum(new_delay))
|
||||
delay = max(1, round(new_delay))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
/datum/global_iterator/proc/get_last_exec_time_as_text()
|
||||
return (time2text(last_exec)||"Wasn't executed yet")
|
||||
|
||||
proc/get_last_exec_time()
|
||||
return (last_exec||0)
|
||||
/datum/global_iterator/proc/set_process_args(list/arguments)
|
||||
if(arguments && istype(arguments, /list) && arguments.len)
|
||||
arg_list = arguments
|
||||
return 1
|
||||
else
|
||||
// world << "\red Invalid arguments supplied for [src.type], ref = \ref[src]"
|
||||
return 0
|
||||
|
||||
proc/get_last_exec_time_as_text()
|
||||
return (time2text(last_exec)||"Wasn't executed yet")
|
||||
/datum/global_iterator/proc/toggle_null_checks()
|
||||
check_for_null = !check_for_null
|
||||
return check_for_null
|
||||
|
||||
proc/set_process_args(list/arguments)
|
||||
if(arguments && istype(arguments, /list) && arguments.len)
|
||||
arg_list = arguments
|
||||
return 1
|
||||
else
|
||||
// world << "\red Invalid arguments supplied for [src.type], ref = \ref[src]"
|
||||
return 0
|
||||
|
||||
proc/toggle_null_checks()
|
||||
check_for_null = !check_for_null
|
||||
return check_for_null
|
||||
|
||||
proc/toggle()
|
||||
if(!stop())
|
||||
start()
|
||||
return active()
|
||||
/datum/global_iterator/proc/toggle()
|
||||
if(!stop())
|
||||
start()
|
||||
return active()
|
||||
|
||||
|
||||
|
||||
@@ -2,59 +2,59 @@
|
||||
var/href
|
||||
var/list/href_list
|
||||
|
||||
New(thref,list/thref_list)
|
||||
href = thref
|
||||
href_list = thref_list.Copy()
|
||||
return
|
||||
/datum/topic_input/New(thref,list/thref_list)
|
||||
href = thref
|
||||
href_list = thref_list.Copy()
|
||||
return
|
||||
|
||||
proc/get(i)
|
||||
return listgetindex(href_list,i)
|
||||
/datum/topic_input/proc/get(i)
|
||||
return listgetindex(href_list,i)
|
||||
|
||||
proc/getAndLocate(i)
|
||||
var/t = get(i)
|
||||
if(t)
|
||||
t = locate(t)
|
||||
return t || null
|
||||
/datum/topic_input/proc/getAndLocate(i)
|
||||
var/t = get(i)
|
||||
if(t)
|
||||
t = locate(t)
|
||||
return t || null
|
||||
|
||||
proc/getNum(i)
|
||||
var/t = get(i)
|
||||
if(t)
|
||||
t = text2num(t)
|
||||
return isnum(t) ? t : null
|
||||
/datum/topic_input/proc/getNum(i)
|
||||
var/t = get(i)
|
||||
if(t)
|
||||
t = text2num(t)
|
||||
return isnum(t) ? t : null
|
||||
|
||||
proc/getObj(i)
|
||||
var/t = getAndLocate(i)
|
||||
return isobj(t) ? t : null
|
||||
/datum/topic_input/proc/getObj(i)
|
||||
var/t = getAndLocate(i)
|
||||
return isobj(t) ? t : null
|
||||
|
||||
proc/getMob(i)
|
||||
var/t = getAndLocate(i)
|
||||
return ismob(t) ? t : null
|
||||
/datum/topic_input/proc/getMob(i)
|
||||
var/t = getAndLocate(i)
|
||||
return ismob(t) ? t : null
|
||||
|
||||
proc/getTurf(i)
|
||||
var/t = getAndLocate(i)
|
||||
return isturf(t) ? t : null
|
||||
/datum/topic_input/proc/getTurf(i)
|
||||
var/t = getAndLocate(i)
|
||||
return isturf(t) ? t : null
|
||||
|
||||
proc/getAtom(i)
|
||||
return getType(i,/atom)
|
||||
/datum/topic_input/proc/getAtom(i)
|
||||
return getType(i,/atom)
|
||||
|
||||
proc/getArea(i)
|
||||
var/t = getAndLocate(i)
|
||||
return isarea(t) ? t : null
|
||||
/datum/topic_input/proc/getArea(i)
|
||||
var/t = getAndLocate(i)
|
||||
return isarea(t) ? t : null
|
||||
|
||||
proc/getStr(i)//params should always be text, but...
|
||||
var/t = get(i)
|
||||
return istext(t) ? t : null
|
||||
/datum/topic_input/proc/getStr(i)//params should always be text, but...
|
||||
var/t = get(i)
|
||||
return istext(t) ? t : null
|
||||
|
||||
proc/getType(i,type)
|
||||
var/t = getAndLocate(i)
|
||||
return istype(t,type) ? t : null
|
||||
/datum/topic_input/proc/getType(i,type)
|
||||
var/t = getAndLocate(i)
|
||||
return istype(t,type) ? t : null
|
||||
|
||||
proc/getPath(i)
|
||||
var/t = get(i)
|
||||
if(t)
|
||||
t = text2path(t)
|
||||
return ispath(t) ? t : null
|
||||
/datum/topic_input/proc/getPath(i)
|
||||
var/t = get(i)
|
||||
if(t)
|
||||
t = text2path(t)
|
||||
return ispath(t) ? t : null
|
||||
|
||||
proc/getList(i)
|
||||
var/t = getAndLocate(i)
|
||||
return islist(t) ? t : null
|
||||
/datum/topic_input/proc/getList(i)
|
||||
var/t = getAndLocate(i)
|
||||
return islist(t) ? t : null
|
||||
|
||||
+978
-972
File diff suppressed because it is too large
Load Diff
@@ -144,7 +144,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
|
||||
/obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = 1, mob/user = usr) //if recharge is started is important for the trigger spells
|
||||
before_cast(targets)
|
||||
invocation()
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>[user.real_name] ([user.ckey]) cast the spell [name].</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <span class='danger'>[user.real_name] ([user.ckey]) cast the spell [name].</span>")
|
||||
spawn(0)
|
||||
if(charge_type == "recharge" && recharge)
|
||||
start_recharge()
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
targets -= spawn_place
|
||||
if(ispath(summoned_object_type,/turf))
|
||||
if(istype(get_turf(usr),/turf/simulated/shuttle))
|
||||
usr << "\red You can't build things on shuttles!"
|
||||
usr << "<span class='danger'>You can't build things on shuttles!</span>"
|
||||
break
|
||||
var/turf/O = spawn_place
|
||||
var/N = summoned_object_type
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
clothes_req = 1
|
||||
invocation = "BIRUZ BENNAR"
|
||||
invocation_type = "shout"
|
||||
message = "\blue You feel strong! You feel a pressure building behind your eyes!"
|
||||
message = "<span class='notice'>You feel strong! You feel a pressure building behind your eyes!</span>"
|
||||
range = -1
|
||||
include_user = 1
|
||||
centcom_cancast = 0
|
||||
@@ -198,7 +198,7 @@
|
||||
clothes_req = 0
|
||||
invocation = "STI KALY"
|
||||
invocation_type = "whisper"
|
||||
message = "\blue Your eyes cry out in pain!"
|
||||
message = "<span class='notice'>Your eyes cry out in pain!</span>"
|
||||
cooldown_min = 50 //12 deciseconds reduction per rank
|
||||
|
||||
starting_spells = list("/obj/effect/proc_holder/spell/targeted/inflict_handler/blind","/obj/effect/proc_holder/spell/targeted/genetic/blind")
|
||||
|
||||
@@ -649,6 +649,15 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
access = access_teleporter
|
||||
|
||||
|
||||
/datum/supply_packs/science/transfer_valves
|
||||
name = "Tank Transfer Valves"
|
||||
contains = list(/obj/item/device/transfer_valve,
|
||||
/obj/item/device/transfer_valve)
|
||||
cost = 60
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "transfer valves crate"
|
||||
access = access_rd
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Organic /////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
@@ -930,6 +939,16 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
cost = 40 // it costs so much because the Space Church is ran by Space Jews
|
||||
containername = "religious supplies crate"
|
||||
|
||||
/datum/supply_packs/misc/posters
|
||||
name = "Corporate Posters Crate"
|
||||
contains = list(/obj/item/weapon/contraband/poster/legit,
|
||||
/obj/item/weapon/contraband/poster/legit,
|
||||
/obj/item/weapon/contraband/poster/legit,
|
||||
/obj/item/weapon/contraband/poster/legit,
|
||||
/obj/item/weapon/contraband/poster/legit)
|
||||
cost = 8
|
||||
containername = "Corporate Posters Crate"
|
||||
|
||||
|
||||
///////////// Paper Work
|
||||
|
||||
|
||||
@@ -395,7 +395,7 @@ var/list/uplink_items = list()
|
||||
desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 60 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
|
||||
You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
|
||||
item = /obj/item/device/sbeacondrop/bomb
|
||||
cost = 5
|
||||
cost = 6
|
||||
excludefrom = list(/datum/game_mode/traitor/double_agents)
|
||||
|
||||
/datum/uplink_item/device_tools/rad_laser
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user