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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 00:29:02 +01:00
Spray bottles now use a "stream" mode toggled by clicking the bottle.
The stream mode launches a chem puff that does not react with objects or turfs on its trajectory, it only reacts with standing mobs in its way, the puff doesn't go through the mob and is immediately deleted after reacting, or with the things on the last tile it can reach. This mode is the initial mode for the nukeops chemsprayer (but the mode can still be toggled if you want to spray things on many tiles). Also the chemsprayer always spray 10 units per use now, and its range in spray mode is reduced to 4 tiles (so player aren't confused by the puff doing nothing when they aim very far and the amount transfered to each tile encountered is very low(amount is divided by range)) Fixes the chem puff appearing behind mobs it passes through.
This commit is contained in:
@@ -14,4 +14,5 @@
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/obj/effect/decal/chempuff
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name = "chemicals"
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icon = 'icons/obj/chempuff.dmi'
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pass_flags = PASSTABLE | PASSGRILLE
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pass_flags = PASSTABLE | PASSGRILLE
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layer = 5
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@@ -10,8 +10,11 @@
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w_class = 2
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throw_speed = 3
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throw_range = 7
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var/spray_maxrange = 3 //what the sprayer will set spray_currentrange to in the attack_self.
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var/spray_currentrange = 3 //the range of tiles the sprayer will reach when in fixed mode.
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var/stream_mode = 0 //whether we use the more focused mode
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var/current_range = 3 //the range of tiles the sprayer will reach.
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var/spray_range = 3 //the range of tiles the sprayer will reach when in spray mode.
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var/stream_range = 1 //the range of tiles the sprayer will reach when in stream mode.
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var/stream_amount = 10 //the amount of reagents transfered when in stream mode.
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amount_per_transfer_from_this = 5
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volume = 250
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possible_transfer_amounts = list()
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@@ -61,16 +64,21 @@
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/obj/item/weapon/reagent_containers/spray/proc/spray(atom/A)
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var/range = max(min(spray_currentrange, get_dist(src, A)), 1)
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var/range = max(min(spray_range, get_dist(src, A)), 1)
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var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
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D.create_reagents(amount_per_transfer_from_this)
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reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
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D.color = mix_color_from_reagents(D.reagents.reagent_list)
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var/puff_reagent_left = range //how many turf, mob or dense objet we can react with before we consider the chem puff consumed
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if(stream_mode)
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reagents.trans_to(D, amount_per_transfer_from_this)
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puff_reagent_left = 1
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else
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reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
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D.color = mix_color_from_reagents(D.reagents.reagent_list)
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var/wait_step = max(round(2+3/range), 2)
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spawn(0)
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var/range_left = range
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for(var/i=0, i<range, i++)
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range_left--
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step_towards(D,A)
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sleep(wait_step)
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@@ -79,11 +87,21 @@
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continue
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if(puff_reagent_left <= 0)
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break
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D.reagents.reaction(T, VAPOR)
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if(ismob(T)) //mobs are obstacles that consume part of the puff, shortening its range.
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puff_reagent_left -= 1
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if(puff_reagent_left > 0)
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if(stream_mode)
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if(ismob(T))
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var/mob/M = T
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if(!M.lying || !range_left)
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D.reagents.reaction(M, VAPOR)
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puff_reagent_left -= 1
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else if(!range_left)
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D.reagents.reaction(T, VAPOR)
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else
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D.reagents.reaction(T, VAPOR)
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if(ismob(T))
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puff_reagent_left -= 1
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if(puff_reagent_left > 0 && (!stream_mode || !range_left))
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D.reagents.reaction(get_turf(D), VAPOR)
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puff_reagent_left -= 1
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@@ -93,10 +111,14 @@
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qdel(D)
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/obj/item/weapon/reagent_containers/spray/attack_self(mob/user)
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amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
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spray_currentrange = (spray_currentrange == 1 ? spray_maxrange : 1)
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user << "<span class='notice'>You [amount_per_transfer_from_this == 10 ? "remove" : "fix"] the nozzle. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
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stream_mode = !stream_mode
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if(stream_mode)
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amount_per_transfer_from_this = stream_amount
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current_range = stream_range
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else
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amount_per_transfer_from_this = initial(amount_per_transfer_from_this)
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current_range = spray_range
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user << "<span class='notice'>You switch the nozzle setting to [stream_mode ? "\"stream\"":"\"spray\""]. You'll now use [amount_per_transfer_from_this] units per use.</span>"
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/obj/item/weapon/reagent_containers/spray/verb/empty()
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@@ -126,7 +148,7 @@
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icon_state = "pepperspray"
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item_state = "pepperspray"
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volume = 40
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spray_maxrange = 4
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stream_range = 4
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amount_per_transfer_from_this = 5
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list_reagents = list("condensedcapsaicin" = 40)
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@@ -153,8 +175,10 @@
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item_state = "chemsprayer"
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throwforce = 0
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w_class = 3
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spray_maxrange = 7
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spray_currentrange = 7
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stream_mode = 1
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current_range = 7
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spray_range = 4
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stream_range = 7
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amount_per_transfer_from_this = 10
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volume = 600
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origin_tech = "combat=3;materials=3;engineering=3"
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@@ -172,11 +196,6 @@
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return
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..(the_targets[i])
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/obj/item/weapon/reagent_containers/spray/chemsprayer/attack_self(mob/user)
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amount_per_transfer_from_this = (amount_per_transfer_from_this == 10 ? 5 : 10)
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user << "<span class='notice'>You adjust the output switch. You'll now use [amount_per_transfer_from_this] units per spray.</span>"
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/obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror
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list_reagents = list("sodium_thiopental" = 100, "coniine" = 100, "venom" = 100, "condensedcapsaicin" = 100, "initropidril" = 100, "polonium" = 100)
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