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Merge pull request #43409 from AutomaticFrenzy/patch/blood-brothers
Fix blood brothers causing the whole end-round report to be bold
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@@ -34,17 +34,17 @@
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if(!istype(A))
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return
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if(loc == summoner)
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to_chat(src, "<span class='danger'><B>You must be manifested to create bombs!</span></B>")
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to_chat(src, "<span class='danger'><B>You must be manifested to create bombs!</B></span>")
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return
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if(isobj(A) && Adjacent(A))
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if(bomb_cooldown <= world.time && !stat)
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var/obj/guardian_bomb/B = new /obj/guardian_bomb(get_turf(A))
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to_chat(src, "<span class='danger'><B>Success! Bomb armed!</span></B>")
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to_chat(src, "<span class='danger'><B>Success! Bomb armed!</B></span>")
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bomb_cooldown = world.time + 200
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B.spawner = src
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B.disguise(A)
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else
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to_chat(src, "<span class='danger'><B>Your powers are on cooldown! You must wait 20 seconds between bombs.</span></B>")
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to_chat(src, "<span class='danger'><B>Your powers are on cooldown! You must wait 20 seconds between bombs.</B></span>")
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/obj/guardian_bomb
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name = "bomb"
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@@ -64,14 +64,14 @@
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/obj/guardian_bomb/proc/disable()
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stored_obj.forceMove(get_turf(src))
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to_chat(spawner, "<span class='danger'><B>Failure! Your trap didn't catch anyone this time.</span></B>")
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to_chat(spawner, "<span class='danger'><B>Failure! Your trap didn't catch anyone this time.</B></span>")
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qdel(src)
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/obj/guardian_bomb/proc/detonate(mob/living/user)
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if(isliving(user))
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if(user != spawner && user != spawner.summoner && !spawner.hasmatchingsummoner(user))
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to_chat(user, "<span class='danger'><B>[src] was boobytrapped!</span></B>")
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to_chat(spawner, "<span class='danger'><B>Success! Your trap caught [user]</span></B>")
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to_chat(user, "<span class='danger'><B>[src] was boobytrapped!</B></span>")
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to_chat(spawner, "<span class='danger'><B>Success! Your trap caught [user]</B></span>")
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var/turf/T = get_turf(src)
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stored_obj.forceMove(T)
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playsound(T,'sound/effects/explosion2.ogg', 200, 1)
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