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[MIRROR] removes gas_transfer_coefficent from clothing as it did nothing (#8092)
* removes gas_transfer_coefficent from clothing as it did nothing (#60922) it literaly does nothing * removes gas_transfer_coefficent from clothing as it did nothing Co-authored-by: AMonkeyThatCodes <20987591+AMonkeyThatCodes@users.noreply.github.com>
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co-authored by
AMonkeyThatCodes
parent
c198343c28
commit
eafd18c00f
@@ -113,8 +113,6 @@ GLOBAL_DATUM_INIT(fire_overlay, /mutable_appearance, mutable_appearance('icons/e
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///What body parts are covered by the clothing when you wear it
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var/body_parts_covered = 0
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///Literally does nothing right now
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var/gas_transfer_coefficient = 1
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/// How likely a disease or chemical is to get through a piece of clothing
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var/permeability_coefficient = 1
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/// for electrical admittance/conductance (electrocution checks and shit)
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@@ -549,7 +549,6 @@
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armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
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clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
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w_class = WEIGHT_CLASS_SMALL
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@@ -66,7 +66,6 @@
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mask_adjusted = !mask_adjusted
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if(!mask_adjusted)
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src.icon_state = initial(icon_state)
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gas_transfer_coefficient = initial(gas_transfer_coefficient)
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permeability_coefficient = initial(permeability_coefficient)
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clothing_flags |= visor_flags
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flags_inv |= visor_flags_inv
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@@ -76,7 +75,6 @@
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else
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icon_state += "_up"
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to_chat(user, span_notice("You push \the [src] out of the way."))
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gas_transfer_coefficient = null
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permeability_coefficient = 1
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clothing_flags &= ~visor_flags
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flags_inv &= ~visor_flags_inv
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@@ -7,7 +7,6 @@
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clothing_flags = MASKINTERNALS
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visor_flags = MASKINTERNALS
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w_class = WEIGHT_CLASS_SMALL
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gas_transfer_coefficient = 0.1
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permeability_coefficient = 0.5
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actions_types = list(/datum/action/item_action/adjust)
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flags_cover = MASKCOVERSMOUTH
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@@ -6,7 +6,6 @@
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flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
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w_class = WEIGHT_CLASS_NORMAL
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inhand_icon_state = "gas_alt"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH | PEPPERPROOF
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resistance_flags = NONE
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@@ -94,7 +93,6 @@
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inhand_icon_state = "gas_atmos"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 10, FIRE = 20, ACID = 10)
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w_class = WEIGHT_CLASS_SMALL
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gas_transfer_coefficient = 0.001 //cargo cult time, this var does nothing but just in case someone actually makes it do something
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permeability_coefficient = 0.001
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resistance_flags = FIRE_PROOF
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max_filters = 3
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@@ -6,7 +6,6 @@
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clothing_flags = BLOCKS_SPEECH
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flags_cover = MASKCOVERSMOUTH
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w_class = WEIGHT_CLASS_SMALL
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gas_transfer_coefficient = 0.9
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equip_delay_other = 20
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/obj/item/clothing/mask/muzzle/attack_paw(mob/user, list/modifiers)
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@@ -24,6 +23,5 @@
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inhand_icon_state = "breathmuzzle"
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body_parts_covered = NONE
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clothing_flags = MASKINTERNALS | BLOCKS_SPEECH
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gas_transfer_coefficient = 0.1
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permeability_coefficient = 0.01
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equip_delay_other = 25 // my sprite has 4 straps, a-la a head harness. takes a while to equip, longer than a muzzle
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@@ -8,7 +8,6 @@
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flags_cover = MASKCOVERSMOUTH
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visor_flags_inv = HIDEFACE|HIDESNOUT
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visor_flags_cover = MASKCOVERSMOUTH
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gas_transfer_coefficient = 0.9
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permeability_coefficient = 0.01
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 25, RAD = 0, FIRE = 0, ACID = 0)
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actions_types = list(/datum/action/item_action/adjust)
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@@ -30,7 +30,6 @@
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icon_state = "spaceold"
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inhand_icon_state = "s_suit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -247,7 +247,6 @@
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icon_state = "heavy"
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inhand_icon_state = "swat_suit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.9
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clothing_flags = THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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slowdown = 3
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@@ -16,7 +16,6 @@
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icon_state = "bio"
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inhand_icon_state = "bio_suit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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clothing_flags = THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -37,7 +37,6 @@
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desc = "An apron-jacket used by a high class chef."
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icon_state = "chef"
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inhand_icon_state = "chef"
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gas_transfer_coefficient = 0.9
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permeability_coefficient = 0.5
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body_parts_covered = CHEST|GROIN|ARMS
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allowed = list(/obj/item/kitchen)
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@@ -15,7 +15,6 @@
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icon_state = "fire"
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inhand_icon_state = "ro_suit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.9
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permeability_coefficient = 0.5
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/extinguisher, /obj/item/crowbar)
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@@ -77,7 +76,6 @@
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icon_state = "bombsuit"
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inhand_icon_state = "bombsuit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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clothing_flags = THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -134,7 +132,6 @@
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icon_state = RAD
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inhand_icon_state = "rad_suit"
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.9
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permeability_coefficient = 0.5
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clothing_flags = THICKMATERIAL
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -2,7 +2,6 @@
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name = "wizard hat"
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desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
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icon_state = "wizard"
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gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
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permeability_coefficient = 0.01
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armor = list(MELEE = 30, BULLET = 20, LASER = 20, ENERGY = 30, BOMB = 20, BIO = 20, RAD = 20, FIRE = 100, ACID = 100, WOUND = 20)
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strip_delay = 50
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@@ -33,7 +32,6 @@
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name = "wizard hat"
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desc = "It has WIZZARD written across it in sequins. Comes with a cool beard."
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icon_state = "wizard-fake"
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gas_transfer_coefficient = 1
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permeability_coefficient = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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resistance_flags = FLAMMABLE
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@@ -64,7 +62,6 @@
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desc = "A magnificent, gem-lined robe that seems to radiate power."
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icon_state = "wizard"
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inhand_icon_state = "wizrobe"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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armor = list(MELEE = 30, BULLET = 20, LASER = 20, ENERGY = 30, BOMB = 20, BIO = 20, RAD = 20, FIRE = 100, ACID = 100, WOUND = 20)
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@@ -122,7 +119,6 @@
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desc = "A rather dull blue robe meant to mimic real wizard robes."
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icon_state = "wizard-fake"
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inhand_icon_state = "wizrobe"
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gas_transfer_coefficient = 1
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permeability_coefficient = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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resistance_flags = FLAMMABLE
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@@ -131,7 +127,6 @@
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name = "witch hat"
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desc = "Strange-looking hat-wear, makes you want to cast fireballs."
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icon_state = "marisa"
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gas_transfer_coefficient = 1
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permeability_coefficient = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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resistance_flags = FLAMMABLE
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@@ -141,7 +136,6 @@
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desc = "Magic is all about the spell power, ZE!"
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icon_state = "marisa"
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inhand_icon_state = "marisarobe"
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gas_transfer_coefficient = 1
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permeability_coefficient = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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resistance_flags = FLAMMABLE
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@@ -38,7 +38,6 @@
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greyscale_config_inhand_right = /datum/greyscale_config/jumpsuit_inhand_right
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greyscale_config_worn = /datum/greyscale_config/jumpsuit_worn
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w_class = WEIGHT_CLASS_BULKY
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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cold_protection = CHEST | GROIN | LEGS | ARMS //Needs gloves and shoes with cold protection to be fully protected.
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@@ -47,7 +47,6 @@
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inhand_icon_state = "bl_suit"
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worn_icon = 'icons/mob/clothing/under/syndicate.dmi'
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desc = "A cybernetically enhanced jumpsuit used for administrative duties."
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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armor = list(MELEE = 100, BULLET = 100, LASER = 100,ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
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@@ -13,7 +13,6 @@ Slimecrossing Armor
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body_parts_covered = NONE
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w_class = WEIGHT_CLASS_SMALL
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clothing_traits = list(TRAIT_NOBREATH)
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gas_transfer_coefficient = 0
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permeability_coefficient = 0.5
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flags_cover = MASKCOVERSMOUTH
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resistance_flags = NONE
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@@ -13,7 +13,6 @@
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worn_icon_muzzled = 'modular_skyrat/master_files/icons/mob/clothing/mask_muzzled.dmi'
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lefthand_file = 'modular_skyrat/modules/modular_items/lewd_items/icons/mob/lewd_inhands/lewd_inhand_left.dmi'
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righthand_file = 'modular_skyrat/modules/modular_items/lewd_items/icons/mob/lewd_inhands/lewd_inhand_right.dmi'
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gas_transfer_coefficient = 0.9
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// equip_delay_other = 40
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w_class = WEIGHT_CLASS_SMALL
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modifies_speech = TRUE
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