[MIRROR] removes gas_transfer_coefficent from clothing as it did nothing (#8092)

* removes gas_transfer_coefficent from clothing as it did nothing (#60922)

it literaly does nothing

* removes gas_transfer_coefficent from clothing as it did nothing

Co-authored-by: AMonkeyThatCodes <20987591+AMonkeyThatCodes@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-09-11 16:28:29 +01:00
committed by GitHub
co-authored by AMonkeyThatCodes
parent c198343c28
commit eafd18c00f
17 changed files with 0 additions and 28 deletions
-2
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@@ -113,8 +113,6 @@ GLOBAL_DATUM_INIT(fire_overlay, /mutable_appearance, mutable_appearance('icons/e
///What body parts are covered by the clothing when you wear it
var/body_parts_covered = 0
///Literally does nothing right now
var/gas_transfer_coefficient = 1
/// How likely a disease or chemical is to get through a piece of clothing
var/permeability_coefficient = 1
/// for electrical admittance/conductance (electrocution checks and shit)
-1
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@@ -549,7 +549,6 @@
armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 50)
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
w_class = WEIGHT_CLASS_SMALL
-2
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@@ -66,7 +66,6 @@
mask_adjusted = !mask_adjusted
if(!mask_adjusted)
src.icon_state = initial(icon_state)
gas_transfer_coefficient = initial(gas_transfer_coefficient)
permeability_coefficient = initial(permeability_coefficient)
clothing_flags |= visor_flags
flags_inv |= visor_flags_inv
@@ -76,7 +75,6 @@
else
icon_state += "_up"
to_chat(user, span_notice("You push \the [src] out of the way."))
gas_transfer_coefficient = null
permeability_coefficient = 1
clothing_flags &= ~visor_flags
flags_inv &= ~visor_flags_inv
-1
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@@ -7,7 +7,6 @@
clothing_flags = MASKINTERNALS
visor_flags = MASKINTERNALS
w_class = WEIGHT_CLASS_SMALL
gas_transfer_coefficient = 0.1
permeability_coefficient = 0.5
actions_types = list(/datum/action/item_action/adjust)
flags_cover = MASKCOVERSMOUTH
-2
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@@ -6,7 +6,6 @@
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
w_class = WEIGHT_CLASS_NORMAL
inhand_icon_state = "gas_alt"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH | PEPPERPROOF
resistance_flags = NONE
@@ -94,7 +93,6 @@
inhand_icon_state = "gas_atmos"
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 10, FIRE = 20, ACID = 10)
w_class = WEIGHT_CLASS_SMALL
gas_transfer_coefficient = 0.001 //cargo cult time, this var does nothing but just in case someone actually makes it do something
permeability_coefficient = 0.001
resistance_flags = FIRE_PROOF
max_filters = 3
-2
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@@ -6,7 +6,6 @@
clothing_flags = BLOCKS_SPEECH
flags_cover = MASKCOVERSMOUTH
w_class = WEIGHT_CLASS_SMALL
gas_transfer_coefficient = 0.9
equip_delay_other = 20
/obj/item/clothing/mask/muzzle/attack_paw(mob/user, list/modifiers)
@@ -24,6 +23,5 @@
inhand_icon_state = "breathmuzzle"
body_parts_covered = NONE
clothing_flags = MASKINTERNALS | BLOCKS_SPEECH
gas_transfer_coefficient = 0.1
permeability_coefficient = 0.01
equip_delay_other = 25 // my sprite has 4 straps, a-la a head harness. takes a while to equip, longer than a muzzle
-1
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@@ -8,7 +8,6 @@
flags_cover = MASKCOVERSMOUTH
visor_flags_inv = HIDEFACE|HIDESNOUT
visor_flags_cover = MASKCOVERSMOUTH
gas_transfer_coefficient = 0.9
permeability_coefficient = 0.01
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 25, RAD = 0, FIRE = 0, ACID = 0)
actions_types = list(/datum/action/item_action/adjust)
@@ -30,7 +30,6 @@
icon_state = "spaceold"
inhand_icon_state = "s_suit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
-1
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@@ -247,7 +247,6 @@
icon_state = "heavy"
inhand_icon_state = "swat_suit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.9
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 3
-1
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@@ -16,7 +16,6 @@
icon_state = "bio"
inhand_icon_state = "bio_suit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
-1
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@@ -37,7 +37,6 @@
desc = "An apron-jacket used by a high class chef."
icon_state = "chef"
inhand_icon_state = "chef"
gas_transfer_coefficient = 0.9
permeability_coefficient = 0.5
body_parts_covered = CHEST|GROIN|ARMS
allowed = list(/obj/item/kitchen)
-3
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@@ -15,7 +15,6 @@
icon_state = "fire"
inhand_icon_state = "ro_suit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.9
permeability_coefficient = 0.5
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/extinguisher, /obj/item/crowbar)
@@ -77,7 +76,6 @@
icon_state = "bombsuit"
inhand_icon_state = "bombsuit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -134,7 +132,6 @@
icon_state = RAD
inhand_icon_state = "rad_suit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.9
permeability_coefficient = 0.5
clothing_flags = THICKMATERIAL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
-6
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@@ -2,7 +2,6 @@
name = "wizard hat"
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
icon_state = "wizard"
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
permeability_coefficient = 0.01
armor = list(MELEE = 30, BULLET = 20, LASER = 20, ENERGY = 30, BOMB = 20, BIO = 20, RAD = 20, FIRE = 100, ACID = 100, WOUND = 20)
strip_delay = 50
@@ -33,7 +32,6 @@
name = "wizard hat"
desc = "It has WIZZARD written across it in sequins. Comes with a cool beard."
icon_state = "wizard-fake"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
resistance_flags = FLAMMABLE
@@ -64,7 +62,6 @@
desc = "A magnificent, gem-lined robe that seems to radiate power."
icon_state = "wizard"
inhand_icon_state = "wizrobe"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
body_parts_covered = CHEST|GROIN|ARMS|LEGS
armor = list(MELEE = 30, BULLET = 20, LASER = 20, ENERGY = 30, BOMB = 20, BIO = 20, RAD = 20, FIRE = 100, ACID = 100, WOUND = 20)
@@ -122,7 +119,6 @@
desc = "A rather dull blue robe meant to mimic real wizard robes."
icon_state = "wizard-fake"
inhand_icon_state = "wizrobe"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
resistance_flags = FLAMMABLE
@@ -131,7 +127,6 @@
name = "witch hat"
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
icon_state = "marisa"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
resistance_flags = FLAMMABLE
@@ -141,7 +136,6 @@
desc = "Magic is all about the spell power, ZE!"
icon_state = "marisa"
inhand_icon_state = "marisarobe"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
resistance_flags = FLAMMABLE
@@ -38,7 +38,6 @@
greyscale_config_inhand_right = /datum/greyscale_config/jumpsuit_inhand_right
greyscale_config_worn = /datum/greyscale_config/jumpsuit_worn
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
cold_protection = CHEST | GROIN | LEGS | ARMS //Needs gloves and shoes with cold protection to be fully protected.
@@ -47,7 +47,6 @@
inhand_icon_state = "bl_suit"
worn_icon = 'icons/mob/clothing/under/syndicate.dmi'
desc = "A cybernetically enhanced jumpsuit used for administrative duties."
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list(MELEE = 100, BULLET = 100, LASER = 100,ENERGY = 100, BOMB = 100, BIO = 100, RAD = 100, FIRE = 100, ACID = 100)
@@ -13,7 +13,6 @@ Slimecrossing Armor
body_parts_covered = NONE
w_class = WEIGHT_CLASS_SMALL
clothing_traits = list(TRAIT_NOBREATH)
gas_transfer_coefficient = 0
permeability_coefficient = 0.5
flags_cover = MASKCOVERSMOUTH
resistance_flags = NONE
@@ -13,7 +13,6 @@
worn_icon_muzzled = 'modular_skyrat/master_files/icons/mob/clothing/mask_muzzled.dmi'
lefthand_file = 'modular_skyrat/modules/modular_items/lewd_items/icons/mob/lewd_inhands/lewd_inhand_left.dmi'
righthand_file = 'modular_skyrat/modules/modular_items/lewd_items/icons/mob/lewd_inhands/lewd_inhand_right.dmi'
gas_transfer_coefficient = 0.9
// equip_delay_other = 40
w_class = WEIGHT_CLASS_SMALL
modifies_speech = TRUE