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Hallucination revamps and additions (#89865)
## About The Pull Request 1. Hallucination effects are now tiered Hallucinations now all have tiers, ranging from common to special. If you are just hallucinating a teeny bit, you will not experience the more extreme hallucinations, like bubblegum or your mom. But if you're hallucinating off your butt, you will be a bit more likely to experience them. 2. Hallucination rate has been tweaked Default hallucination cooldown is now 20-80 seconds, up from 10-60 seconds. However the cooldown will *also* vary depending on just how much you're hallucinating, going down to 10-40 seconds. 3. RDS is now capped a bit lower (meaning you don't see the higher tiers like bubblegum). But I added a preference to uncap it. For the people who actually like bubblegum visits. 4. If a hallucination fails to trigger, the cooldown will partially reset. (by 75%) 5. "Fake chat" hallucination will pick more viable subjects. Fake chat will try to find someone who can actually speak your language, rather than make a monkey speak mothic or something. (I may revisit this so if you're super-hallucinating it reverts to old behavior though.) 6. Adds a hallucination: Fake blood You hallucinate that you start bleeding, very simple. 7. Adds a hallucination: Fake telepathy You hallucinate a random telepathic message, similar to fake chat. 8. Adds a hallucination: Eyes in the Dark A nearby dark turf will have a set of glowing red eyes shine through the dark. A classic. 9. Adds some new sub-hallucination: PDA ringtone (fake sound), summon guns/magic (fake item) Funny prank. 10. Makes mindbreaker a bit more effective at combating RDS. Pretty much does nothing right now unless you gulp like 50u. ## Why It's Good For The Game Hallucinations are pretty one note if you experience them for longer than 10 minutes. This is due to two fold: - Many hallucinations are goofy, and not subtle - Hallucinations trigger very rapidly You will never fall for a hallucination because in between "You see John Greytide put the blueprints away", you get your mom yelling at you, everyone looking like syndies (again), and bubblegum This pr addresses it by - Limiting the wacky hallucinations for when you're really off your gourd - Reducing the period between triggers - Adding a few hallucinations If the wackier hallucinations are reserved for when you're really off your rocker, this lets the more subtle ones sink in over time, leaves more room for second guessing ## Changelog 🆑 Melbert add: Adds 4-5 new hallucinations. Collect them all. balance: If you are only hallucinating a little bit, the game will prefer to pick more subtle hallucinations. If you are hallucinating a ton, it will prefer the more wacky hallucinations. balance: If you are only hallucinating a little bit, the cooldown between hallucinations is longer. If you are hallucinating a ton, it will be shorter. balance: If a hallucination fails to trigger (such as a deaf person getting a sound hallucination) the next one will be a lot sooner. balance: RDS hallucination amount is capped at mid tier hallucinations. This means bubblegum and co. will be a lot rarer, or will even never show. HOWEVER, there is now a preference allowing you to uncap your RDS hallucinations. balance: Mindbreaker toxin is more effective at suppressing RDS. balance: Some hallucinations effects have been tweaked up or down according to the new thresholds. Madness mask as an example. fix: "Fake Fire" Hallucination works again, and now has a unique message for if you stop-drop-roll that other people see. /🆑
This commit is contained in:
@@ -1,6 +1,18 @@
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/// A global list of all ongoing hallucinations, primarily for easy access to be able to stop (delete) hallucinations.
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GLOBAL_LIST_EMPTY(all_ongoing_hallucinations)
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// Hallucination tiers
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/// Very common hallucinations, minor stuff that'll make you double-take but is otherwise very subtle.
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#define HALLUCINATION_TIER_COMMON 1
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/// Uncommon hallucinations, more noticeable and potentially more impactful (causing temporary stuns or stamina damage).
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#define HALLUCINATION_TIER_UNCOMMON 2
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/// Rarer hallucinations which are usually pretty obvious, but also pretty impactful.
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#define HALLUCINATION_TIER_RARE 3
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/// Hallucinations which are generally just for laughs and are obviously fake
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#define HALLUCINATION_TIER_VERYSPECIAL 4
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/// Hallucinations which are never picked, only forced
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#define HALLUCINATION_TIER_NEVER 5
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/// What typepath of the hallucination
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#define HALLUCINATION_ARG_TYPE 1
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/// Where the hallucination came from, for logging
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@@ -111,7 +123,7 @@ GLOBAL_LIST_EMPTY(all_ongoing_hallucinations)
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to_chat(nearby_living, pick(optional_messages))
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/// Global weighted list of all hallucinations that can show up randomly.
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GLOBAL_LIST_INIT(random_hallucination_weighted_list, generate_hallucination_weighted_list())
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GLOBAL_LIST_INIT_TYPED(random_hallucination_weighted_list, /list, generate_hallucination_weighted_list())
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/// Generates the global weighted list of random hallucinations.
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/proc/generate_hallucination_weighted_list()
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@@ -124,49 +136,68 @@ GLOBAL_LIST_INIT(random_hallucination_weighted_list, generate_hallucination_weig
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if(weight <= 0)
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continue
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weighted_list[hallucination_type] = weight
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LAZYSET(weighted_list["[initial(hallucination_type.hallucination_tier)]"], hallucination_type, weight)
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return weighted_list
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/// Select a random hallucination from the hallucination pool
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///
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/// * tier - the tier of hallucination to select from
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/// * strict - if true, only select from the passed tier. If false, select from the passed tier and all tiers below it.
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/proc/get_random_hallucination(tier = HALLUCINATION_TIER_COMMON, strict = FALSE)
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if(!GLOB.random_hallucination_weighted_list[tier])
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CRASH("get_random_hallucination - No hallucinations in tier \[[tier]\].")
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var/list/pool = GLOB.random_hallucination_weighted_list["[tier]"].Copy()
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if(!strict)
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tier -= 1
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while(tier >= HALLUCINATION_TIER_COMMON)
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pool += GLOB.random_hallucination_weighted_list["[tier]"]
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tier -= 1
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return pick_weight(pool)
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/// Debug proc for getting the total weight of the random_hallucination_weighted_list
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/proc/debug_hallucination_weighted_list()
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var/total_weight = 0
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for(var/datum/hallucination/hallucination_type as anything in GLOB.random_hallucination_weighted_list)
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total_weight += GLOB.random_hallucination_weighted_list[hallucination_type]
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for(var/tier in GLOB.random_hallucination_weighted_list)
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for(var/datum/hallucination/hallucination_type as anything in GLOB.random_hallucination_weighted_list[tier])
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total_weight += GLOB.random_hallucination_weighted_list[tier][hallucination_type]
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to_chat(usr, span_boldnotice("The total weight of the hallucination weighted list is [total_weight]."))
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return total_weight
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ADMIN_VERB(debug_hallucination_weighted_list_per_type, R_DEBUG, "Show Hallucination Weights", "View the weight of each hallucination subtype in the random weighted list.", ADMIN_CATEGORY_DEBUG)
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var/header = "<tr><th>Type</th> <th>Weight</th> <th>Percent</th>"
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var/header = "<tr><th>Type</th> <th>Weight</th> <th>Tier</th> <th>Percent</th>"
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var/total_weight = debug_hallucination_weighted_list()
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var/list/all_weights = list()
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var/datum/hallucination/last_type
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var/last_type_weight = 0
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for(var/datum/hallucination/hallucination_type as anything in GLOB.random_hallucination_weighted_list)
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var/this_weight = GLOB.random_hallucination_weighted_list[hallucination_type]
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// Last_type is the abstract parent of the last hallucination type we iterated over
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if(last_type)
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// If this hallucination is the same path as the last type (subtype), add it to the total of the last type weight
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if(ispath(hallucination_type, last_type))
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last_type_weight += this_weight
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continue
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for(var/tier in GLOB.random_hallucination_weighted_list)
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for(var/datum/hallucination/hallucination_type as anything in GLOB.random_hallucination_weighted_list[tier])
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var/this_weight = GLOB.random_hallucination_weighted_list[tier][hallucination_type]
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// Last_type is the abstract parent of the last hallucination type we iterated over
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if(last_type)
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// If this hallucination is the same path as the last type (subtype), add it to the total of the last type weight
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if(ispath(hallucination_type, last_type))
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last_type_weight += this_weight
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continue
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// Otherwise we moved onto the next hallucination subtype so we can stop
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// Otherwise we moved onto the next hallucination subtype so we can stop
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else
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all_weights["<tr><td>[last_type]</td> <td>[last_type_weight] / [total_weight]</td> <td>[initial(hallucination_type.hallucination_tier)]</td> <td>[round(100 * (last_type_weight / total_weight), 0.01)]% chance</td></tr>"] = last_type_weight
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// Set last_type to the abstract parent of this hallucination
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last_type = initial(hallucination_type.abstract_hallucination_parent)
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// If last_type is the base hallucination it has no distinct subtypes so we can total it up immediately
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if(last_type == /datum/hallucination)
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all_weights["<tr><td>[hallucination_type]</td> <td>[this_weight] / [total_weight]</td> <td>[initial(hallucination_type.hallucination_tier)]</td> <td>[round(100 * (this_weight / total_weight), 0.01)]% chance</td></tr>"] = this_weight
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last_type = null
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// Otherwise we start the weight sum for the next entry here
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else
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all_weights["<tr><td>[last_type]</td> <td>[last_type_weight] / [total_weight]</td> <td>[round(100 * (last_type_weight / total_weight), 0.01)]% chance</td></tr>"] = last_type_weight
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// Set last_type to the abstract parent of this hallucination
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last_type = initial(hallucination_type.abstract_hallucination_parent)
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// If last_type is the base hallucination it has no distinct subtypes so we can total it up immediately
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if(last_type == /datum/hallucination)
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all_weights["<tr><td>[hallucination_type]</td> <td>[this_weight] / [total_weight]</td> <td>[round(100 * (this_weight / total_weight), 0.01)]% chance</td></tr>"] = this_weight
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last_type = null
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// Otherwise we start the weight sum for the next entry here
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else
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last_type_weight = this_weight
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last_type_weight = this_weight
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// Sort by weight descending, where weight is the values (not the keys). We assoc_to_keys later to get JUST the text
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sortTim(all_weights, GLOBAL_PROC_REF(cmp_numeric_dsc), associative = TRUE)
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@@ -310,7 +310,10 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
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if(!(living_owner.mobility_flags & MOBILITY_MOVE))
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return FALSE
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return living_owner.resist_fire()
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return handle_stop_drop_roll(owner)
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/atom/movable/screen/alert/fire/proc/handle_stop_drop_roll(mob/living/roller)
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return roller.resist_fire()
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/atom/movable/screen/alert/give // information set when the give alert is made
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icon_state = "default"
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@@ -11,17 +11,19 @@
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scan_desc = "schizophrenia"
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gain_text = span_warning("You feel your grip on reality slipping...")
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lose_text = span_notice("You feel more grounded.")
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/// Whether the hallucinations we give are uncapped, ie all the wacky ones
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var/uncapped = FALSE
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/datum/brain_trauma/mild/hallucinations/on_life(seconds_per_tick, times_fired)
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if(owner.stat != CONSCIOUS || owner.IsSleeping() || owner.IsUnconscious())
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if(owner.stat >= UNCONSCIOUS)
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return
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if(HAS_TRAIT(owner, TRAIT_RDS_SUPPRESSED))
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owner.remove_language(/datum/language/aphasia, source = LANGUAGE_APHASIA)
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owner.adjust_hallucinations(-10 SECONDS * seconds_per_tick)
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return
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if(!HAS_TRAIT(owner, TRAIT_RDS_SUPPRESSED))
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owner.grant_language(/datum/language/aphasia, source = LANGUAGE_APHASIA)
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owner.adjust_hallucinations_up_to(10 SECONDS * seconds_per_tick, 100 SECONDS)
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owner.grant_language(/datum/language/aphasia, source = LANGUAGE_APHASIA)
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owner.adjust_hallucinations_up_to(((uncapped ? 12 SECONDS : 5 SECONDS) * seconds_per_tick), (uncapped ? 240 SECONDS : 60 SECONDS))
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/datum/brain_trauma/mild/hallucinations/on_lose()
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owner.remove_status_effect(/datum/status_effect/hallucination)
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@@ -17,7 +17,7 @@
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if(!iscarbon(quirk_holder))
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return
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var/mob/living/carbon/carbon_quirk_holder = quirk_holder
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// Setup our special RDS mild hallucination.
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// Not a unique subtype so not to plague subtypesof,
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// also as we inherit the names and values from our quirk.
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@@ -28,6 +28,7 @@
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added_trauma.scan_desc = LOWER_TEXT(name)
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added_trauma.gain_text = null
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added_trauma.lose_text = null
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added_trauma.uncapped = client_source?.prefs?.read_preference(/datum/preference/toggle/rds_limit)
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carbon_quirk_holder.gain_trauma(added_trauma)
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added_trama_ref = WEAKREF(added_trauma)
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@@ -39,3 +40,7 @@
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/datum/quirk/insanity/remove()
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QDEL_NULL(added_trama_ref)
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/datum/quirk_constant_data/rds_limit
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associated_typepath = /datum/quirk/insanity
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customization_options = list(/datum/preference/toggle/rds_limit)
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@@ -17,13 +17,7 @@
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RegisterSignal(owner, COMSIG_LIVING_SET_BODY_POSITION, PROC_REF(body_position_changed))
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ADD_TRAIT(owner, TRAIT_HANDS_BLOCKED, TRAIT_STATUS_EFFECT(id)) // they're kinda busy!
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owner.visible_message(
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span_danger("[owner] rolls on the floor, trying to put [owner.p_them()]self out!"),
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span_notice("You stop, drop, and roll!"),
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)
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// Start with one weaker roll
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owner.spin(spintime = actual_interval, speed = actual_interval / 4)
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owner.adjust_fire_stacks(-0.25)
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start_rolling()
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for (var/obj/item/dropped in owner.loc)
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dropped.extinguish() // Effectively extinguish your items by rolling on them
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@@ -33,6 +27,14 @@
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UnregisterSignal(owner, list(COMSIG_MOVABLE_MOVED, COMSIG_LIVING_SET_BODY_POSITION))
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REMOVE_TRAIT(owner, TRAIT_HANDS_BLOCKED, TRAIT_STATUS_EFFECT(id))
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/datum/status_effect/stop_drop_roll/proc/start_rolling()
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owner.visible_message(
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span_danger("[owner] rolls on the floor, trying to put [owner.p_them()]self out!"),
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span_notice("You stop, drop, and roll!"),
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)
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// Start with one weaker roll
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reduce_firestacks(0.25)
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/datum/status_effect/stop_drop_roll/tick(seconds_between_ticks)
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if(HAS_TRAIT(owner, TRAIT_IMMOBILIZED) || HAS_TRAIT(owner, TRAIT_INCAPACITATED))
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qdel(src)
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@@ -44,17 +46,17 @@
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return
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owner.spin(spintime = actual_interval, speed = actual_interval / 4)
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owner.adjust_fire_stacks(-1)
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if(owner.fire_stacks > 0)
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if(!reduce_firestacks(1))
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return
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owner.visible_message(
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span_danger("[owner] successfully extinguishes [owner.p_them()]self!"),
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span_notice("You extinguish yourself."),
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)
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qdel(src)
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stop_rolling_successful()
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/// Return TRUE to stop the us from rolling.
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/datum/status_effect/stop_drop_roll/proc/reduce_firestacks(amt = 1)
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owner.adjust_fire_stacks(-1 * amt)
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return owner.fire_stacks <= 0
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/// Called when we just, stop rolling, due to movement or other reasons. Maybe still on fire, maybe not.
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/datum/status_effect/stop_drop_roll/proc/stop_rolling(datum/source, ...)
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SIGNAL_HANDLER
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@@ -62,8 +64,54 @@
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to_chat(owner, span_notice("You stop rolling around."))
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qdel(src)
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/// Called when we've successfully extinguished ourselves.
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/datum/status_effect/stop_drop_roll/proc/stop_rolling_successful()
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owner.visible_message(
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span_danger("[owner] successfully extinguishes [owner.p_them()]self!"),
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span_notice("You extinguish yourself."),
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)
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qdel(src)
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/datum/status_effect/stop_drop_roll/proc/body_position_changed(datum/source, new_value, old_value)
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SIGNAL_HANDLER
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if(new_value != LYING_DOWN)
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stop_rolling()
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/// Subtype of rolling triggered when someone hallucinating fire tries to stop, drop, and roll.
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/datum/status_effect/stop_drop_roll/hallucinating
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/// Weakref to the fire hallucination
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var/datum/weakref/hallucination_weakref
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/datum/status_effect/stop_drop_roll/hallucinating/on_creation(mob/living/new_owner, datum/weakref/hallucination_weakref)
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src.hallucination_weakref = hallucination_weakref
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return ..()
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/datum/status_effect/stop_drop_roll/hallucinating/start_rolling()
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owner.visible_message(
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span_danger("[owner] starts rolling around on the floor, flailing about!"),
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span_notice("You stop, drop, and roll!"),
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)
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reduce_firestacks(1) // more effective cause it's not real
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/datum/status_effect/stop_drop_roll/hallucinating/reduce_firestacks(amt = 1)
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var/datum/hallucination/fire/hallucination = hallucination_weakref?.resolve()
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if(!istype(hallucination))
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return TRUE
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hallucination.fake_firestacks += (-1 * amt)
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if(hallucination.fake_firestacks <= 0)
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hallucination.clear_fire()
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return TRUE
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return FALSE
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/datum/status_effect/stop_drop_roll/hallucinating/stop_rolling_successful()
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var/datum/hallucination/fire/hallucination = hallucination_weakref?.resolve()
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if(istype(hallucination))
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hallucination.clear_fire()
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owner.visible_message(
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span_danger("[owner] stops flailing around on the ground."),
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span_notice("You extinguish yourself."),
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)
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qdel(src)
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@@ -5,22 +5,26 @@
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alert_type = null
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tick_interval = 2 SECONDS
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remove_on_fullheal = TRUE
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processing_speed = STATUS_EFFECT_NORMAL_PROCESS
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/// Biotypes which cannot hallucinate.
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var/barred_biotypes = NO_HALLUCINATION_BIOTYPES
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/// The lower range of when the next hallucination will trigger after one occurs.
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var/lower_tick_interval = 10 SECONDS
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var/lower_tick_interval = 20 SECONDS
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/// The upper range of when the next hallucination will trigger after one occurs.
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var/upper_tick_interval = 60 SECONDS
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var/upper_tick_interval = 80 SECONDS
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/// The maximum hallucination tier that can be picked.
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var/max_hallucination_tier = HALLUCINATION_TIER_COMMON
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/// If TRUE, we only select hallucinations from the hallucination_tier.
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/// If FALSE, it will also include anything below the hallucination_tier.
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var/strict_tier = FALSE
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/// Tier can be variable, based on the duration of the hallucination.
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var/variable_tier = TRUE
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/// The cooldown for when the next hallucination can occur
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COOLDOWN_DECLARE(hallucination_cooldown)
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/datum/status_effect/hallucination/on_creation(mob/living/new_owner, duration, lower_tick_interval, upper_tick_interval)
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if(isnum(duration))
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src.duration = duration
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if(isnum(lower_tick_interval))
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src.lower_tick_interval = lower_tick_interval
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if(isnum(upper_tick_interval))
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src.upper_tick_interval = upper_tick_interval
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/datum/status_effect/hallucination/on_creation(mob/living/new_owner, new_duration)
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if(isnum(new_duration))
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src.duration = new_duration
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return ..()
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/datum/status_effect/hallucination/on_apply()
|
||||
@@ -86,15 +90,39 @@
|
||||
if(!COOLDOWN_FINISHED(src, hallucination_cooldown))
|
||||
return
|
||||
|
||||
var/datum/hallucination/picked_hallucination = pick_weight(GLOB.random_hallucination_weighted_list)
|
||||
owner.cause_hallucination(picked_hallucination, "[id] status effect")
|
||||
COOLDOWN_START(src, hallucination_cooldown, rand(lower_tick_interval, upper_tick_interval))
|
||||
var/lower_cd = lower_tick_interval
|
||||
var/upper_cd = upper_tick_interval
|
||||
if(!variable_tier)
|
||||
var/seconds_left = (duration - world.time) / 10
|
||||
switch(seconds_left)
|
||||
if(0 to 20)
|
||||
max_hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
lower_tick_interval *= 1.2
|
||||
upper_tick_interval *= 1.2
|
||||
if(20 to 60)
|
||||
max_hallucination_tier = prob(10) ? HALLUCINATION_TIER_RARE : HALLUCINATION_TIER_UNCOMMON
|
||||
if(60 to 120)
|
||||
max_hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
lower_cd *= 0.75
|
||||
upper_cd *= 0.75
|
||||
if(120 to INFINITY)
|
||||
max_hallucination_tier = HALLUCINATION_TIER_VERYSPECIAL
|
||||
lower_cd *= 0.5
|
||||
upper_cd *= 0.5
|
||||
|
||||
var/datum/hallucination/picked_hallucination = get_random_hallucination(max_hallucination_tier, strict_tier)
|
||||
if(!owner.cause_hallucination(picked_hallucination, "[id] status effect"))
|
||||
lower_cd *= 0.25
|
||||
upper_cd *= 0.25
|
||||
COOLDOWN_START(src, hallucination_cooldown, rand(lower_cd, upper_cd))
|
||||
|
||||
// Sanity related hallucinations
|
||||
/datum/status_effect/hallucination/sanity
|
||||
id = "low sanity"
|
||||
status_type = STATUS_EFFECT_REFRESH
|
||||
duration = STATUS_EFFECT_PERMANENT // This lasts "forever", only goes away with sanity gain
|
||||
max_hallucination_tier = HALLUCINATION_TIER_UNCOMMON
|
||||
variable_tier = FALSE
|
||||
|
||||
/datum/status_effect/hallucination/sanity/on_health_scan(datum/source, list/render_list, advanced, mob/user, mode, tochat)
|
||||
return
|
||||
@@ -130,3 +158,18 @@
|
||||
else
|
||||
stack_trace("[type] was assigned a mob which was not crazy or insane. (was: [owner.mob_mood.sanity_level])")
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/hallucination/perceptomatrix
|
||||
id = "perceptomatrix_hallucination"
|
||||
status_type = STATUS_EFFECT_REFRESH
|
||||
strict_tier = TRUE
|
||||
variable_tier = FALSE
|
||||
|
||||
/datum/status_effect/hallucination/perceptomatrix/refresh(mob/living/refresh_owner, new_duration)
|
||||
src.duration += new_duration
|
||||
|
||||
/datum/status_effect/hallucination/perceptomatrix/on_creation(mob/living/new_owner, new_duration)
|
||||
if(isnum(new_duration))
|
||||
src.lower_tick_interval = new_duration * 0.2
|
||||
src.upper_tick_interval = new_duration
|
||||
return ..()
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
living_mob.Paralyze(10)
|
||||
living_mob.Knockdown(100)
|
||||
to_chat(living_mob, span_hypnophrase("The sound echoes in your brain..."))
|
||||
living_mob.adjust_hallucinations(100 SECONDS)
|
||||
living_mob.adjust_hallucinations(150 SECONDS)
|
||||
|
||||
else
|
||||
if(distance <= 1)
|
||||
@@ -60,7 +60,7 @@
|
||||
living_mob.Knockdown(30)
|
||||
if(hypno_sound)
|
||||
to_chat(living_mob, span_hypnophrase("The sound echoes in your brain..."))
|
||||
living_mob.adjust_hallucinations(100 SECONDS)
|
||||
living_mob.adjust_hallucinations(150 SECONDS)
|
||||
|
||||
//Flash
|
||||
if(living_mob.flash_act(affect_silicon = 1))
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
target.adjust_confusion(15 SECONDS)
|
||||
target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 160)
|
||||
if(3)
|
||||
target.adjust_hallucinations(120 SECONDS)
|
||||
target.adjust_hallucinations(150 SECONDS)
|
||||
|
||||
/obj/item/organ/heart/gland/mindshock/mind_control(command, mob/living/user)
|
||||
if(!ownerCheck() || !mind_control_uses || active_mind_control)
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
human_in_range.mob_mood.direct_sanity_drain(rand(-2, -20) * seconds_per_tick)
|
||||
|
||||
if(SPT_PROB(60, seconds_per_tick))
|
||||
human_in_range.adjust_hallucinations_up_to(10 SECONDS, 240 SECONDS)
|
||||
human_in_range.adjust_hallucinations_up_to(10 SECONDS, 120 SECONDS)
|
||||
|
||||
if(SPT_PROB(40, seconds_per_tick))
|
||||
human_in_range.set_jitter_if_lower(10 SECONDS)
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
/datum/preference/toggle/rds_limit
|
||||
category = PREFERENCE_CATEGORY_MANUALLY_RENDERED
|
||||
savefile_key = "rds_limit"
|
||||
savefile_identifier = PREFERENCE_CHARACTER
|
||||
default_value = FALSE
|
||||
|
||||
/datum/preference/toggle/rds_limit/apply_to_human(mob/living/carbon/human/target, value)
|
||||
return
|
||||
|
||||
/datum/preference/toggle/rds_limit/is_accessible(datum/preferences/preferences)
|
||||
return ..() && (/datum/quirk/insanity::name in preferences.all_quirks)
|
||||
@@ -240,10 +240,7 @@
|
||||
cast_on.emote("scream")
|
||||
cast_on.set_eye_blur_if_lower(eye_blur_duration)
|
||||
cast_on.adjust_staggered(stagger_duration)
|
||||
cast_on.apply_status_effect(/datum/status_effect/hallucination, hallucination_duration, \
|
||||
hallucination_duration * 0.2, hallucination_duration) // lower/upper hallucination freq. bound
|
||||
|
||||
return
|
||||
cast_on.apply_status_effect(/datum/status_effect/hallucination/perceptomatrix, hallucination_duration, HALLUCINATION_TIER_RARE)
|
||||
|
||||
#undef PERCEPTOMATRIX_INACTIVE_FLAGS
|
||||
#undef PERCEPTOMATRIX_ACTIVE_FLAGS
|
||||
|
||||
@@ -349,7 +349,7 @@
|
||||
|
||||
/obj/item/clothing/suit/armor/reactive/hallucinating/emp_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
owner.visible_message(span_danger("[src] blocks [attack_text], but pulls a massive charge of mental energy into [owner] from the surrounding environment!"))
|
||||
owner.adjust_hallucinations_up_to(50 SECONDS, 300 SECONDS)
|
||||
owner.adjust_hallucinations_up_to(50 SECONDS, 240 SECONDS)
|
||||
reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
/datum/hallucination
|
||||
/// What is this hallucination's weight in the random hallucination pool?
|
||||
var/random_hallucination_weight = 0
|
||||
/// What tier of hallucination is this? Rarer ones should be higher
|
||||
var/hallucination_tier = HALLUCINATION_TIER_NEVER
|
||||
/// Who's our next highest abstract parent type?
|
||||
var/abstract_hallucination_parent = /datum/hallucination
|
||||
/// Extra info about the hallucination displayed in the log.
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
/datum/hallucination/battle
|
||||
abstract_hallucination_parent = /datum/hallucination/battle
|
||||
random_hallucination_weight = 3
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
/// Subtype of battle hallucination for gun based battles, where it sounds like someone is being shot.
|
||||
/datum/hallucination/battle/gun
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
/datum/hallucination/blood_flow
|
||||
random_hallucination_weight = 3
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
/// The bleeding hallucination's image
|
||||
var/image/bleeding
|
||||
|
||||
/datum/hallucination/blood_flow/start()
|
||||
if(!hallucinator.client || !iscarbon(hallucinator))
|
||||
return FALSE
|
||||
|
||||
var/mob/living/carbon/carb_hallucinator = hallucinator
|
||||
if(!length(carb_hallucinator.bodyparts) || HAS_TRAIT(carb_hallucinator, TRAIT_NOBLOOD))
|
||||
return FALSE
|
||||
var/obj/item/bodypart/picked
|
||||
var/list/bodyparts = carb_hallucinator.bodyparts.Copy()
|
||||
while(isnull(picked) && length(bodyparts))
|
||||
picked = pick_n_take(bodyparts)
|
||||
if(!picked.can_bleed())
|
||||
picked = null
|
||||
|
||||
if(isnull(picked))
|
||||
return FALSE
|
||||
|
||||
feedback_details += "Bleeding: [picked]"
|
||||
|
||||
RegisterSignals(picked, list(COMSIG_QDELETING, COMSIG_BODYPART_REMOVED), PROC_REF(stop_bleeding))
|
||||
RegisterSignal(hallucinator, SIGNAL_ADDTRAIT(TRAIT_NOBLOOD), PROC_REF(stop_bleeding))
|
||||
|
||||
to_chat(hallucinator, span_warning("Your [picked.plaintext_zone] looses a spray of blood!"))
|
||||
var/bleed_duration = rand(16 SECONDS, 40 SECONDS)
|
||||
addtimer(CALLBACK(src, PROC_REF(stop_bleeding), picked), bleed_duration)
|
||||
if(prob(25))
|
||||
addtimer(CALLBACK(src, PROC_REF(by_god), picked), bleed_duration * pick(0.5, 0.66))
|
||||
stamina_loop()
|
||||
|
||||
hallucinator.playsound_local(get_turf(hallucinator), pick('sound/effects/wounds/blood1.ogg', 'sound/effects/wounds/blood2.ogg', 'sound/effects/wounds/blood3.ogg'), 50, TRUE)
|
||||
bleeding = image(
|
||||
icon = 'icons/mob/effects/bleed_overlays.dmi',
|
||||
icon_state = "[picked.body_zone]_[pick(2, 3)]",
|
||||
loc = hallucinator,
|
||||
)
|
||||
bleeding.layer = -WOUND_LAYER
|
||||
hallucinator.client?.images += bleeding
|
||||
return TRUE
|
||||
|
||||
/datum/hallucination/blood_flow/Destroy()
|
||||
hallucinator.client?.images -= bleeding
|
||||
return ..()
|
||||
|
||||
/datum/hallucination/blood_flow/proc/by_god(obj/item/bodypart/picked)
|
||||
if(QDELETED(src) || QDELETED(hallucinator) || QDELETED(picked))
|
||||
return
|
||||
|
||||
to_chat(hallucinator, span_warning("The blood doesn't stop flowing, yet [picked.plaintext_zone] doesn't seem to hurt..."))
|
||||
|
||||
/datum/hallucination/blood_flow/proc/stop_bleeding(obj/item/bodypart/source)
|
||||
SIGNAL_HANDLER
|
||||
UnregisterSignal(source, list(COMSIG_QDELETING, COMSIG_BODYPART_REMOVED))
|
||||
UnregisterSignal(hallucinator, SIGNAL_ADDTRAIT(TRAIT_NOBLOOD))
|
||||
if(!QDELETED(source))
|
||||
to_chat(hallucinator, span_warning("Your [source.plaintext_zone] stops bleeding."))
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
/datum/hallucination/blood_flow/proc/stamina_loop()
|
||||
set waitfor = FALSE
|
||||
while(!QDELETED(src) && !QDELETED(hallucinator))
|
||||
hallucinator.adjustStaminaLoss(5)
|
||||
sleep(4 SECONDS)
|
||||
@@ -1,6 +1,7 @@
|
||||
/// Makes a random body appear and disappear quickly in view of the hallucinator.
|
||||
/datum/hallucination/body
|
||||
abstract_hallucination_parent = /datum/hallucination/body
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
/// The file to make the body image from.
|
||||
var/body_image_file
|
||||
/// The icon state to make the body image form.
|
||||
@@ -126,6 +127,7 @@
|
||||
/datum/hallucination/body/weird
|
||||
random_hallucination_weight = 0.1 // These are very uncommon
|
||||
abstract_hallucination_parent = /datum/hallucination/body/weird
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
|
||||
/datum/hallucination/body/weird/alien
|
||||
body_image_file = 'icons/mob/nonhuman-player/alien.dmi'
|
||||
@@ -140,6 +142,7 @@
|
||||
body_image_file = 'icons/mob/simple/mob.dmi'
|
||||
body_image_state = "chronostuck"
|
||||
body_floats = TRUE
|
||||
hallucination_tier = HALLUCINATION_TIER_VERYSPECIAL
|
||||
|
||||
/datum/hallucination/body/weird/god
|
||||
body_image_file = 'icons/mob/simple/mob.dmi'
|
||||
@@ -158,6 +161,7 @@
|
||||
/datum/hallucination/body/weird/bones
|
||||
body_image_file = 'icons/obj/trader_signs.dmi'
|
||||
body_image_state = "mrbones"
|
||||
hallucination_tier = HALLUCINATION_TIER_VERYSPECIAL
|
||||
|
||||
/datum/hallucination/body/weird/freezer
|
||||
random_hallucination_weight = 0.3 // Slightly more common since it's cool (heh)
|
||||
@@ -165,6 +169,7 @@
|
||||
body_image_state = "the_freezer"
|
||||
body_layer = ABOVE_ALL_MOB_LAYER
|
||||
spawn_under_hallucinator = TRUE
|
||||
hallucination_tier = HALLUCINATION_TIER_VERYSPECIAL
|
||||
|
||||
/datum/hallucination/body/weird/freezer/make_body_image(turf/location)
|
||||
var/image/body = ..()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/hallucination/bolts
|
||||
random_hallucination_weight = 7
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
/// A list of weakrefs to airlocks we bolt down around us
|
||||
var/list/datum/weakref/airlocks_to_hit
|
||||
/// A list of weakrefs to fake lock hallucinations we've created
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/// Sends a fake bubblegum charging through a nearby wall to our target.
|
||||
/datum/hallucination/oh_yeah
|
||||
random_hallucination_weight = 1
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
/// An image overlayed to the wall bubblegum comes out of, to look destroyed.
|
||||
var/image/fake_broken_wall
|
||||
/// An image put where bubblegum is expected to land, to mimic his charge "rune" icon.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/// A hallucination that makes us and (possibly) other people look like something else.
|
||||
/datum/hallucination/delusion
|
||||
abstract_hallucination_parent = /datum/hallucination/delusion
|
||||
hallucination_tier = HALLUCINATION_TIER_UNCOMMON
|
||||
|
||||
/// The duration of the delusions
|
||||
var/duration = 30 SECONDS
|
||||
@@ -249,6 +250,7 @@
|
||||
delusion_name = "Syndicate"
|
||||
affects_others = TRUE
|
||||
affects_us = FALSE
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
|
||||
/datum/hallucination/delusion/preset/syndies/make_delusion_image(mob/over_who)
|
||||
delusion_appearance = get_dynamic_human_appearance(
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
/datum/hallucination/eyes_in_dark
|
||||
random_hallucination_weight = 2
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
/// The floating eye effect, somewhere in the world
|
||||
var/obj/effect/abstract/floating_eyes/eyes
|
||||
|
||||
/datum/hallucination/eyes_in_dark/Destroy()
|
||||
if(QDELETED(eyes))
|
||||
eyes = null
|
||||
else
|
||||
QDEL_NULL(eyes)
|
||||
return ..()
|
||||
|
||||
/datum/hallucination/eyes_in_dark/start()
|
||||
if(!hallucinator.client)
|
||||
return FALSE
|
||||
|
||||
if(hallucinator.lighting_cutoff >= 2.5)
|
||||
return FALSE
|
||||
|
||||
var/list/valid = list()
|
||||
for(var/turf/open/nearby in view(hallucinator))
|
||||
if(nearby.get_lumcount() > LIGHTING_TILE_IS_DARK)
|
||||
continue
|
||||
valid += nearby
|
||||
|
||||
if(!length(valid))
|
||||
return FALSE
|
||||
|
||||
if(prob(5))
|
||||
to_chat(hallucinator, span_warning("You feel like you're being watched..."))
|
||||
|
||||
var/turf/selected = pick(valid)
|
||||
feedback_details += "Eye coords: [selected.x], [selected.y], [selected.z]"
|
||||
eyes = new(selected, hallucinator)
|
||||
RegisterSignal(eyes, COMSIG_QDELETING, PROC_REF(end_hallucination))
|
||||
addtimer(CALLBACK(src, PROC_REF(end_hallucination_gracefully)), rand(60 SECONDS, 180 SECONDS))
|
||||
return TRUE
|
||||
|
||||
/datum/hallucination/eyes_in_dark/proc/end_hallucination_gracefully()
|
||||
animate(eyes, alpha = 0, time = 1 SECONDS)
|
||||
QDEL_IN(src, 1.2 SECONDS)
|
||||
|
||||
/datum/hallucination/eyes_in_dark/proc/end_hallucination()
|
||||
SIGNAL_HANDLER
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/abstract/floating_eyes
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
// Who sees the eyes?
|
||||
var/datum/weakref/seer_ref
|
||||
|
||||
/obj/effect/abstract/floating_eyes/Initialize(mapload, mob/seer)
|
||||
. = ..()
|
||||
if(isnull(seer))
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
seer_ref = WEAKREF(seer)
|
||||
var/image/make_invis = image(icon = null, icon_state = null, loc = src)
|
||||
make_invis.override = TRUE
|
||||
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/one_person/reversed, "hallucination", make_invis, null, seer)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
update_appearance()
|
||||
|
||||
/obj/effect/abstract/floating_eyes/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/abstract/floating_eyes/update_overlays()
|
||||
. = ..()
|
||||
var/mutable_appearance/r_eye = mutable_appearance(icon = 'icons/mob/human/human_face.dmi', icon_state = "eyes_glow_r")
|
||||
r_eye.color = COLOR_DARK_RED
|
||||
. += r_eye
|
||||
var/mutable_appearance/l_eye = mutable_appearance(icon = 'icons/mob/human/human_face.dmi', icon_state = "eyes_glow_l")
|
||||
l_eye.color = COLOR_DARK_RED
|
||||
. += l_eye
|
||||
|
||||
. += emissive_appearance('icons/mob/human/human_face.dmi', "eyes_glow_l", src)
|
||||
. += emissive_appearance('icons/mob/human/human_face.dmi', "eyes_glow_r", src)
|
||||
|
||||
/obj/effect/abstract/floating_eyes/process(seconds_per_tick)
|
||||
var/turf/below_us = get_turf(src)
|
||||
var/mob/seer = seer_ref?.resolve()
|
||||
if(below_us.get_lumcount() < LIGHTING_TILE_IS_DARK || seer?.lighting_cutoff >= 2.5 || get_dist(seer, src) <= 1)
|
||||
graceful_delete()
|
||||
|
||||
/obj/effect/abstract/floating_eyes/proc/graceful_delete()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
animate(src, alpha = 0, time = 0.5 SECONDS)
|
||||
QDEL_IN(src, 0.75 SECONDS)
|
||||
@@ -2,6 +2,7 @@
|
||||
/datum/hallucination/fake_alert
|
||||
abstract_hallucination_parent = /datum/hallucination/fake_alert
|
||||
random_hallucination_weight = 1
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
var/del_timer_id
|
||||
/// The duration of the alert being thrown.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/// Sends a fake chat message to the hallucinator.
|
||||
/datum/hallucination/chat
|
||||
random_hallucination_weight = 100
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
/// If TRUE, we force the message to be hallucinated from common radio. Only set in New()
|
||||
var/force_radio
|
||||
@@ -12,30 +13,59 @@
|
||||
src.specific_message = specific_message
|
||||
return ..()
|
||||
|
||||
/// When passed a mob, returns a list of languages that mob could theoretically speak IF a blank slate.
|
||||
/datum/hallucination/chat/proc/get_hallucinating_spoken_languages(atom/movable/who)
|
||||
var/override_typepath
|
||||
if(iscarbon(who))
|
||||
var/mob/living/carbon/human_who = who
|
||||
override_typepath = human_who.dna?.species?.species_language_holder
|
||||
|
||||
var/datum/language_holder/what_they_speak = GLOB.prototype_language_holders[override_typepath || who.initial_language_holder]
|
||||
return what_they_speak?.spoken_languages?.Copy() || list()
|
||||
|
||||
/datum/hallucination/chat/start()
|
||||
var/mob/living/carbon/human/speaker
|
||||
var/datum/language/understood_language = hallucinator.get_random_understood_language()
|
||||
for(var/mob/living/carbon/nearby_human in view(hallucinator))
|
||||
if(nearby_human == hallucinator)
|
||||
continue
|
||||
var/list/datum/language/understood_languages = hallucinator.get_language_holder().understood_languages
|
||||
var/understood_language
|
||||
|
||||
if(!speaker)
|
||||
speaker = nearby_human
|
||||
else if(get_dist(hallucinator, nearby_human) < get_dist(hallucinator, speaker))
|
||||
if(!force_radio)
|
||||
var/list/valid_humans = list()
|
||||
var/list/valid_corpses = list()
|
||||
for(var/mob/living/carbon/nearby_human in view(hallucinator))
|
||||
if(nearby_human == hallucinator)
|
||||
continue
|
||||
if(nearby_human.stat == DEAD)
|
||||
valid_corpses += nearby_human
|
||||
continue
|
||||
valid_humans += nearby_human
|
||||
|
||||
// pick a nearby human which can speak a language the hallucinator understands
|
||||
for(var/mob/living/carbon/nearby_human in shuffle(valid_humans))
|
||||
var/list/shared_languages = get_hallucinating_spoken_languages(nearby_human) & understood_languages
|
||||
if(!length(shared_languages)) // future idea : have people hallucinating off their minds ignore this check
|
||||
continue
|
||||
speaker = nearby_human
|
||||
understood_language = pick(shared_languages)
|
||||
break
|
||||
|
||||
// corpses disrespect language because they're... dead
|
||||
if(isnull(speaker) && length(valid_corpses))
|
||||
speaker = pick(valid_corpses)
|
||||
|
||||
// Get person to affect if radio hallucination
|
||||
var/is_radio = !speaker || force_radio
|
||||
var/is_radio = force_radio || isnull(speaker)
|
||||
if(is_radio)
|
||||
var/list/humans = list()
|
||||
for(var/datum/mind/crew_mind in shuffle(get_crewmember_minds()))
|
||||
if(crew_mind == hallucinator.mind)
|
||||
continue
|
||||
var/list/shared_languages = get_hallucinating_spoken_languages(crew_mind.current) & understood_languages
|
||||
if(!length(shared_languages))
|
||||
continue
|
||||
speaker = crew_mind.current
|
||||
understood_language = pick(shared_languages)
|
||||
break
|
||||
|
||||
for(var/datum/mind/crew_mind in get_crewmember_minds())
|
||||
if(crew_mind.current)
|
||||
humans += crew_mind.current
|
||||
if(humans.len)
|
||||
speaker = pick(humans)
|
||||
|
||||
if(!speaker)
|
||||
if(isnull(speaker))
|
||||
return
|
||||
|
||||
// Time to generate a message.
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// This hallucinations makes us suddenly think we died, stopping us / changing our hud / sending a fake deadchat message.
|
||||
/datum/hallucination/death
|
||||
random_hallucination_weight = 1
|
||||
hallucination_tier = HALLUCINATION_TIER_UNCOMMON
|
||||
/// Determines whether we floor them or just immobilize them
|
||||
var/floor_them = TRUE
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/datum/hallucination/message
|
||||
random_hallucination_weight = 60
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
/datum/hallucination/message/start()
|
||||
var/list/nearby_humans = list()
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
/// Plasma starts flooding from the nearby vent
|
||||
/datum/hallucination/fake_flood
|
||||
random_hallucination_weight = 7
|
||||
hallucination_tier = HALLUCINATION_TIER_UNCOMMON
|
||||
|
||||
var/list/image/flood_images = list()
|
||||
var/list/obj/effect/plasma_image_holder/flood_image_holders = list()
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/// Hallucination that plays a fake sound somewhere nearby.
|
||||
/datum/hallucination/fake_sound
|
||||
abstract_hallucination_parent = /datum/hallucination/fake_sound
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
/// Volume of the fake sound
|
||||
var/volume = 50
|
||||
@@ -10,6 +11,9 @@
|
||||
var/sound_type
|
||||
|
||||
/datum/hallucination/fake_sound/start()
|
||||
if(!hallucinator.can_hear())
|
||||
return FALSE
|
||||
|
||||
var/sound_to_play = islist(sound_type) ? pick(sound_type) : sound_type
|
||||
play_fake_sound(random_far_turf(), sound_to_play)
|
||||
feedback_details += "Sound: [sound_to_play]"
|
||||
@@ -148,9 +152,31 @@
|
||||
volume = 90
|
||||
sound_type = 'sound/items/weapons/flash.ogg'
|
||||
|
||||
/datum/hallucination/fake_sound/normal/ringtone
|
||||
volume = 50
|
||||
|
||||
/datum/hallucination/fake_sound/normal/ringtone/New(mob/living/hallucinator)
|
||||
. = ..()
|
||||
if(HAS_TRAIT(SSstation, STATION_TRAIT_PDA_GLITCHED))
|
||||
sound_type = pick(
|
||||
'sound/machines/beep/twobeep_voice1.ogg',
|
||||
'sound/machines/beep/twobeep_voice2.ogg',
|
||||
)
|
||||
else
|
||||
sound_type = 'sound/machines/beep/twobeep_high.ogg'
|
||||
|
||||
/datum/hallucination/fake_sound/normal/ringtone/play_fake_sound(turf/source, sound_to_play = sound_type)
|
||||
if(prob(33))
|
||||
source = get_turf(hallucinator)
|
||||
var/obj/item/modular_computer/pda/pda = locate() in hallucinator.get_all_contents()
|
||||
var/datum/computer_file/program/messenger/messenger_app = locate() in pda?.stored_files
|
||||
hallucinator.balloon_alert(hallucinator, "*[messenger_app?.ringtone || MESSENGER_RINGTONE_DEFAULT]*")
|
||||
return ..()
|
||||
|
||||
/datum/hallucination/fake_sound/weird
|
||||
abstract_hallucination_parent = /datum/hallucination/fake_sound/weird
|
||||
random_hallucination_weight = 1
|
||||
hallucination_tier = HALLUCINATION_TIER_VERYSPECIAL
|
||||
|
||||
/// if FALSE, we will pass "null" in as the turf source, meaning the sound will just play without direction / etc.
|
||||
var/no_source = FALSE
|
||||
@@ -187,6 +213,7 @@
|
||||
sound_type = 'sound/effects/magic/clockwork/invoke_general.ogg'
|
||||
|
||||
/datum/hallucination/fake_sound/weird/creepy
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
/datum/hallucination/fake_sound/weird/creepy/New(mob/living/hallucinator)
|
||||
. = ..()
|
||||
@@ -202,6 +229,7 @@
|
||||
/datum/hallucination/fake_sound/weird/game_over
|
||||
sound_vary = FALSE
|
||||
sound_type = 'sound/machines/compiler/compiler-failure.ogg'
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
|
||||
/datum/hallucination/fake_sound/weird/hallelujah
|
||||
sound_vary = FALSE
|
||||
@@ -216,8 +244,10 @@
|
||||
sound_vary = FALSE
|
||||
no_source = TRUE
|
||||
sound_type = 'sound/runtime/hyperspace/hyperspace_begin.ogg'
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
/datum/hallucination/fake_sound/weird/laugher
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
sound_type = list(
|
||||
'sound/mobs/humanoids/human/laugh/womanlaugh.ogg',
|
||||
'sound/mobs/humanoids/human/laugh/manlaugh1.ogg',
|
||||
@@ -228,6 +258,7 @@
|
||||
volume = 15
|
||||
sound_vary = FALSE
|
||||
sound_type = 'sound/items/weapons/ring.ogg'
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
|
||||
/datum/hallucination/fake_sound/weird/phone/play_fake_sound(turf/source, sound_to_play)
|
||||
for(var/next_ring in 1 to 3)
|
||||
@@ -236,6 +267,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/hallucination/fake_sound/weird/spell
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
sound_type = list(
|
||||
'sound/effects/magic/disintegrate.ogg',
|
||||
'sound/effects/magic/ethereal_enter.ogg',
|
||||
@@ -247,15 +279,18 @@
|
||||
)
|
||||
|
||||
/datum/hallucination/fake_sound/weird/spell/just_jaunt // A few antags use jaunts, so this sound specifically is fun to isolate
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
sound_type = 'sound/effects/magic/ethereal_enter.ogg'
|
||||
|
||||
/datum/hallucination/fake_sound/weird/summon_sound // Heretic circle sound, notably
|
||||
volume = 75
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
sound_type = 'sound/effects/magic/castsummon.ogg'
|
||||
|
||||
/datum/hallucination/fake_sound/weird/tesloose
|
||||
volume = 35
|
||||
sound_type = 'sound/effects/magic/lightningbolt.ogg'
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
|
||||
/datum/hallucination/fake_sound/weird/tesloose/play_fake_sound(turf/source, sound_to_play)
|
||||
. = ..()
|
||||
@@ -265,6 +300,7 @@
|
||||
/datum/hallucination/fake_sound/weird/xeno
|
||||
random_hallucination_weight = 2 // Some of these are ambience sounds too
|
||||
volume = 25
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
sound_type = list(
|
||||
'sound/mobs/non-humanoids/hiss/lowHiss1.ogg',
|
||||
'sound/mobs/non-humanoids/hiss/lowHiss2.ogg',
|
||||
@@ -283,7 +319,7 @@
|
||||
sound_type = 'sound/effects/hallucinations/radio_static.ogg'
|
||||
|
||||
/datum/hallucination/fake_sound/weird/ice_crack
|
||||
random_hallucination_weight = 2
|
||||
random_hallucination_weight = 0
|
||||
volume = 100
|
||||
no_source = TRUE
|
||||
sound_type = 'sound/effects/ice_shovel.ogg'
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
/datum/hallucination/hazard
|
||||
abstract_hallucination_parent = /datum/hallucination/hazard
|
||||
random_hallucination_weight = 5
|
||||
hallucination_tier = HALLUCINATION_TIER_UNCOMMON
|
||||
|
||||
/// The type of effect we create
|
||||
var/hazard_type = /obj/effect/client_image_holder/hallucination/danger
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
/datum/hallucination/screwy_hud
|
||||
abstract_hallucination_parent = /datum/hallucination/screwy_hud
|
||||
random_hallucination_weight = 4
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
/// The type of hud we give to the hallucinator
|
||||
var/screwy_hud_type = SCREWYHUD_NONE
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/// Causes the hallucinator to believe themselves frozen in ice. Man am I glad he's frozen in there etc etc
|
||||
/datum/hallucination/ice
|
||||
random_hallucination_weight = 3
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
/// What icon file to use for our hallucinator
|
||||
var/ice_icon = 'icons/effects/freeze.dmi'
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
/datum/hallucination/fake_item
|
||||
abstract_hallucination_parent = /datum/hallucination/fake_item
|
||||
random_hallucination_weight = 1
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
/// A flag of slots this fake item can appear in.
|
||||
var/valid_slots = ITEM_SLOT_HANDS|ITEM_SLOT_BELT|ITEM_SLOT_LPOCKET|ITEM_SLOT_RPOCKET
|
||||
@@ -114,6 +115,24 @@
|
||||
|
||||
return hallucinated_item
|
||||
|
||||
/datum/hallucination/fake_item/summon_guns
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
valid_slots = ITEM_SLOT_HANDS
|
||||
|
||||
/datum/hallucination/fake_item/summon_guns/make_fake_item(where_to_put_it, equip_flags)
|
||||
template_item_type = pick(GLOB.summoned_guns)
|
||||
. = ..()
|
||||
hallucinator.playsound_local(get_turf(hallucinator), 'sound/effects/magic/summon_guns.ogg', 50, TRUE)
|
||||
|
||||
/datum/hallucination/fake_item/summon_magic
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
valid_slots = ITEM_SLOT_HANDS
|
||||
|
||||
/datum/hallucination/fake_item/summon_magic/make_fake_item(where_to_put_it, equip_flags)
|
||||
template_item_type = pick(GLOB.summoned_magic + GLOB.summoned_special_magic)
|
||||
. = ..()
|
||||
hallucinator.playsound_local(get_turf(hallucinator), 'sound/effects/magic/summon_magic.ogg', 50, TRUE)
|
||||
|
||||
/obj/item/hallucinated
|
||||
name = "mirage"
|
||||
plane = ABOVE_HUD_PLANE
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
/// Your mother appears to scold you.
|
||||
/datum/hallucination/your_mother
|
||||
random_hallucination_weight = 2
|
||||
hallucination_tier = HALLUCINATION_TIER_VERYSPECIAL
|
||||
|
||||
var/obj/effect/client_image_holder/hallucination/your_mother/mother
|
||||
|
||||
/datum/hallucination/your_mother/start()
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
/datum/hallucination/nearby_fake_item
|
||||
abstract_hallucination_parent = /datum/hallucination/nearby_fake_item
|
||||
random_hallucination_weight = 1
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
/// The icon file to draw from for left hand icons
|
||||
var/left_hand_file
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
/datum/hallucination/fire
|
||||
random_hallucination_weight = 3
|
||||
hallucination_tier = HALLUCINATION_TIER_UNCOMMON
|
||||
|
||||
/// Are we currently burning our mob?
|
||||
var/active = TRUE
|
||||
@@ -27,21 +28,29 @@
|
||||
/// How long have we spent on fire?
|
||||
var/time_spent = 0
|
||||
|
||||
/datum/hallucination/fire/New(mob/living/hallucinator)
|
||||
if(ismonkey(hallucinator))
|
||||
fire_icon_state = "monkey_big_fire"
|
||||
var/fake_firestacks = 0
|
||||
|
||||
else if(!ishuman(hallucinator))
|
||||
fire_icon_state = "generic_fire"
|
||||
/datum/hallucination/fire/proc/make_overlay()
|
||||
var/mutable_appearance/real_overlay = hallucinator.get_fire_overlay(fake_firestacks)
|
||||
if(!real_overlay)
|
||||
return null
|
||||
if(real_overlay.icon_state == fire_overlay?.icon_state)
|
||||
return fire_overlay
|
||||
|
||||
return ..()
|
||||
var/image/new_overlay = image(real_overlay.icon, hallucinator, real_overlay.icon_state, real_overlay.layer)
|
||||
new_overlay.appearance_flags = real_overlay.appearance_flags
|
||||
return new_overlay
|
||||
|
||||
/datum/hallucination/fire/start()
|
||||
fire_overlay = image(fire_icon, hallucinator, fire_icon_state, ABOVE_MOB_LAYER)
|
||||
SET_PLANE_EXPLICIT(fire_overlay, ABOVE_GAME_PLANE, hallucinator)
|
||||
fake_firestacks = rand(5, 15)
|
||||
fire_overlay = make_overlay()
|
||||
if(!fire_overlay)
|
||||
return FALSE
|
||||
|
||||
hallucinator.client?.images |= fire_overlay
|
||||
to_chat(hallucinator, span_userdanger("You're set on fire!"))
|
||||
hallucinator.throw_alert(ALERT_FIRE, /atom/movable/screen/alert/fire, override = TRUE)
|
||||
var/atom/movable/screen/alert/fire/fake/alert = hallucinator.throw_alert(ALERT_FIRE, /atom/movable/screen/alert/fire/fake, override = TRUE)
|
||||
alert.hallucination_weakref = WEAKREF(src)
|
||||
times_to_lower_stamina = rand(5, 10)
|
||||
addtimer(CALLBACK(src, PROC_REF(start_expanding)), 2 SECONDS)
|
||||
return TRUE
|
||||
@@ -66,8 +75,15 @@
|
||||
if(QDELETED(src))
|
||||
return
|
||||
|
||||
if(hallucinator.fire_stacks <= 0)
|
||||
fake_firestacks -= (0.25 * seconds_per_tick)
|
||||
if(fake_firestacks <= 0)
|
||||
clear_fire()
|
||||
else
|
||||
var/new_overlay = make_overlay()
|
||||
if(new_overlay && new_overlay != fire_overlay)
|
||||
hallucinator.client?.images -= fire_overlay
|
||||
fire_overlay = new_overlay
|
||||
hallucinator.client?.images |= fire_overlay
|
||||
|
||||
time_spent += seconds_per_tick
|
||||
|
||||
@@ -100,6 +116,8 @@
|
||||
/datum/hallucination/fire/proc/update_temp()
|
||||
if(stage <= 0)
|
||||
hallucinator.clear_alert(ALERT_TEMPERATURE, clear_override = TRUE)
|
||||
if(!active)
|
||||
qdel(src)
|
||||
else
|
||||
hallucinator.clear_alert(ALERT_TEMPERATURE, clear_override = TRUE)
|
||||
hallucinator.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/hot, stage, override = TRUE)
|
||||
@@ -117,3 +135,11 @@
|
||||
|
||||
#undef RAISE_FIRE_COUNT
|
||||
#undef RAISE_FIRE_TIME
|
||||
|
||||
/// This alert is thrown when hallucinating fire
|
||||
/atom/movable/screen/alert/fire/fake
|
||||
/// We need to track the original hallucination so we can pass it to the status effect
|
||||
var/datum/weakref/hallucination_weakref
|
||||
|
||||
/atom/movable/screen/alert/fire/fake/handle_stop_drop_roll(mob/living/roller)
|
||||
return !!roller.apply_status_effect(/datum/status_effect/stop_drop_roll/hallucinating, hallucination_weakref)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
///Causes the target to see incorrect health damages on the healthdoll
|
||||
/datum/hallucination/fake_health_doll
|
||||
random_hallucination_weight = 12
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
/// The duration of the hallucination
|
||||
var/duration
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/// Causes a fake "zap" to the hallucinator.
|
||||
/datum/hallucination/shock
|
||||
random_hallucination_weight = 1
|
||||
random_hallucination_weight = 1 // really low weight, as it also has a snowflake check to trigger when bumping airlocks
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
var/electrocution_icon = 'icons/mob/human/human.dmi'
|
||||
var/electrocution_icon_state = "electrocuted_base"
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/datum/hallucination/station_message
|
||||
abstract_hallucination_parent = /datum/hallucination/station_message
|
||||
random_hallucination_weight = 1
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
|
||||
/datum/hallucination/station_message/start()
|
||||
qdel(src) // To be implemented by subtypes, call parent for easy cleanup
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/// Shoots a random, fake projectile to the hallucinator
|
||||
/datum/hallucination/stray_bullet
|
||||
random_hallucination_weight = 7
|
||||
hallucination_tier = HALLUCINATION_TIER_UNCOMMON
|
||||
|
||||
/datum/hallucination/stray_bullet/start()
|
||||
var/list/turf/starting_locations = list()
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
/datum/hallucination/telepathy
|
||||
random_hallucination_weight = 4
|
||||
hallucination_tier = HALLUCINATION_TIER_COMMON
|
||||
|
||||
/datum/hallucination/telepathy/start()
|
||||
var/datum/action/cooldown/spell/list_target/telepathy/mimiced_type = pick(typesof(/datum/action/cooldown/spell/list_target/telepathy))
|
||||
hallucinator.balloon_alert(hallucinator, "you hear a voice")
|
||||
to_chat(hallucinator, "\
|
||||
<span class='[initial(mimiced_type.bold_telepathy_span)]'>You hear a voice in your head...</span>\
|
||||
<span class='[initial(mimiced_type.telepathy_span)]'> [get_telepath_message()]</span>\
|
||||
")
|
||||
return TRUE
|
||||
|
||||
/datum/hallucination/telepathy/proc/get_telepath_message()
|
||||
if(prob(0.001))
|
||||
return "horse"
|
||||
|
||||
var/memo = pick(
|
||||
pick_list_replacements(HALLUCINATION_FILE, "advice"),
|
||||
pick_list_replacements(HALLUCINATION_FILE, "aggressive"),
|
||||
pick_list_replacements(HALLUCINATION_FILE, "conversation"),
|
||||
pick_list_replacements(HALLUCINATION_FILE, "didyouhearthat"),
|
||||
pick_list_replacements(HALLUCINATION_FILE, "doubt"),
|
||||
pick_list_replacements(HALLUCINATION_FILE, "escape"),
|
||||
pick_list_replacements(HALLUCINATION_FILE, "getout"),
|
||||
pick_list_replacements(HALLUCINATION_FILE, "greetings"),
|
||||
pick_list_replacements(HALLUCINATION_FILE, "suspicion"),
|
||||
)
|
||||
var/names = pick(
|
||||
first_name(hallucinator.name),
|
||||
last_name(hallucinator.name),
|
||||
first_name(hallucinator.real_name),
|
||||
last_name(hallucinator.real_name),
|
||||
)
|
||||
|
||||
return replacetext(memo, "%TARGETNAME%", names)
|
||||
@@ -1,6 +1,7 @@
|
||||
/// Xeno crawls from nearby vent, jumps at you, and goes back in.
|
||||
/datum/hallucination/xeno_attack
|
||||
random_hallucination_weight = 2
|
||||
hallucination_tier = HALLUCINATION_TIER_RARE
|
||||
|
||||
/datum/hallucination/xeno_attack/start()
|
||||
var/turf/xeno_attack_source
|
||||
|
||||
@@ -884,7 +884,7 @@
|
||||
active_hallucination_weakref = WEAKREF(affected_mob.cause_hallucination(greatest_fear, name, duration = 5 MINUTES, skip_nearby = !overdosed))
|
||||
else
|
||||
// if they're just some random schmuck, give them random hallucinations
|
||||
affected_mob.adjust_hallucinations_up_to(4 SECONDS * REM * seconds_per_tick, 20 SECONDS)
|
||||
affected_mob.adjust_hallucinations_up_to(4 SECONDS * REM * seconds_per_tick, 30 SECONDS)
|
||||
|
||||
/datum/reagent/drug/syndol/on_mob_end_metabolize(mob/living/affected_mob)
|
||||
. = ..()
|
||||
|
||||
@@ -2640,10 +2640,9 @@
|
||||
|
||||
/datum/reagent/bz_metabolites/on_mob_life(mob/living/carbon/target, seconds_per_tick, times_fired)
|
||||
. = ..()
|
||||
if(target.mind)
|
||||
var/datum/antagonist/changeling/changeling = IS_CHANGELING(target)
|
||||
if(changeling)
|
||||
changeling.adjust_chemicals(-2 * REM * seconds_per_tick)
|
||||
target.adjust_hallucinations(5 SECONDS * REM * seconds_per_tick)
|
||||
var/datum/antagonist/changeling/changeling = IS_CHANGELING(target)
|
||||
changeling?.adjust_chemicals(-2 * REM * seconds_per_tick)
|
||||
|
||||
/datum/reagent/pax/peaceborg
|
||||
name = "Synthpax"
|
||||
|
||||
@@ -378,8 +378,7 @@
|
||||
/// Too much funny gas, time to get brain damage
|
||||
/obj/item/organ/lungs/proc/too_much_bz(mob/living/carbon/breather, datum/gas_mixture/breath, bz_pp, old_bz_pp)
|
||||
if(bz_pp > BZ_trip_balls_min)
|
||||
breather.adjust_hallucinations(20 SECONDS)
|
||||
breather.reagents.add_reagent(/datum/reagent/bz_metabolites, 5)
|
||||
breather.reagents.add_reagent(/datum/reagent/bz_metabolites, clamp(bz_pp, 1, 5))
|
||||
if(bz_pp > BZ_brain_damage_min && prob(33))
|
||||
breather.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 150, ORGAN_ORGANIC)
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
{
|
||||
"suspicion": [
|
||||
"@pick(add_name)i'm watching you...",
|
||||
"@pick(add_name)i know what you're doing",
|
||||
"@pick(add_name)i'm watching you...",
|
||||
"@pick(add_name)what are you hiding?",
|
||||
"I saw that"
|
||||
"I saw that",
|
||||
"I'm watching you"
|
||||
],
|
||||
|
||||
"conversation": [
|
||||
|
||||
@@ -3857,6 +3857,7 @@
|
||||
#include "code\modules\client\preferences\prosthetic_limb.dm"
|
||||
#include "code\modules\client\preferences\prosthetic_organ.dm"
|
||||
#include "code\modules\client\preferences\random.dm"
|
||||
#include "code\modules\client\preferences\rds_limit.dm"
|
||||
#include "code\modules\client\preferences\runechat.dm"
|
||||
#include "code\modules\client\preferences\scaling_method.dm"
|
||||
#include "code\modules\client\preferences\scarred_eye.dm"
|
||||
@@ -4306,10 +4307,12 @@
|
||||
#include "code\modules\forensics\forensics_helpers.dm"
|
||||
#include "code\modules\hallucination\_hallucination.dm"
|
||||
#include "code\modules\hallucination\battle.dm"
|
||||
#include "code\modules\hallucination\blood_flow.dm"
|
||||
#include "code\modules\hallucination\body.dm"
|
||||
#include "code\modules\hallucination\bolted_airlocks.dm"
|
||||
#include "code\modules\hallucination\bubblegum_attack.dm"
|
||||
#include "code\modules\hallucination\delusions.dm"
|
||||
#include "code\modules\hallucination\eyes_in_dark.dm"
|
||||
#include "code\modules\hallucination\fake_alert.dm"
|
||||
#include "code\modules\hallucination\fake_chat.dm"
|
||||
#include "code\modules\hallucination\fake_death.dm"
|
||||
@@ -4327,6 +4330,7 @@
|
||||
#include "code\modules\hallucination\shock.dm"
|
||||
#include "code\modules\hallucination\station_message.dm"
|
||||
#include "code\modules\hallucination\stray_bullet.dm"
|
||||
#include "code\modules\hallucination\telepathy.dm"
|
||||
#include "code\modules\hallucination\xeno_attack.dm"
|
||||
#include "code\modules\holiday\foreign_calendar.dm"
|
||||
#include "code\modules\holiday\holidays.dm"
|
||||
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
import { CheckboxInput, FeatureToggle } from '../base';
|
||||
|
||||
export const rds_limit: FeatureToggle = {
|
||||
name: 'Unlimit Hallucinations',
|
||||
description:
|
||||
'Checking this box will remove limitations on hallucinations, \
|
||||
causing them to be more frequent, intrusive, and (generally) wacky.',
|
||||
component: CheckboxInput,
|
||||
};
|
||||
Reference in New Issue
Block a user