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https://github.com/Bubberstation/Bubberstation.git
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Adds Astral Carpet Tiles
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@@ -34,6 +34,7 @@
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/obj/item/toy/owl = 2,
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/obj/item/toy/griffin = 2,
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/obj/item/weapon/coin/antagtoken = 2,
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/obj/item/stack/tile/fakespace = 2,
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)
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/obj/machinery/computer/arcade/New()
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@@ -13,6 +13,12 @@
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name = "broken tile"
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singular_name = "broken tile"
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desc = "A broken tile. This should not exist."
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w_class = 3.0
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force = 1.0
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throwforce = 1.0
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throw_speed = 3
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throw_range = 7
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max_amount = 60
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var/turf_type = null
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var/mineralType = null
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@@ -74,12 +80,6 @@
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singular_name = "grass floor tile"
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desc = "A patch of grass like they often use on golf courses."
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icon_state = "tile_grass"
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w_class = 3.0
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force = 1.0
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throwforce = 1.0
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throw_speed = 3
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throw_range = 7
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max_amount = 60
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origin_tech = "biotech=1"
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turf_type = /turf/simulated/floor/grass
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burn_state = 0 //Burnable
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@@ -92,12 +92,6 @@
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singular_name = "wood floor tile"
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desc = "an easy to fit wood floor tile."
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icon_state = "tile-wood"
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w_class = 3.0
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force = 1.0
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throwforce = 1.0
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throw_speed = 3
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throw_range = 7
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max_amount = 60
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origin_tech = "biotech=1"
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turf_type = /turf/simulated/floor/wood
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burn_state = 0 //Burnable
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@@ -110,15 +104,19 @@
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singular_name = "carpet"
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desc = "A piece of carpet. It is the same size as a floor tile."
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icon_state = "tile-carpet"
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w_class = 3.0
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force = 1.0
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throwforce = 1.0
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throw_speed = 3
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throw_range = 7
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max_amount = 60
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turf_type = /turf/simulated/floor/carpet
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burn_state = 0 //Burnable
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/obj/item/stack/tile/fakespace
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name = "astral carpet"
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singular_name = "astral carpet"
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desc = "A piece of carpet with a convincing star pattern."
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icon_state = "tile_space"
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amount = 30
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turf_type = /turf/simulated/floor/fakespace
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burn_state = 0 //Burnable
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/*
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* High-traction
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*/
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@@ -127,11 +125,5 @@
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singular_name = "high-traction floor tile"
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desc = "A high-traction floor tile. It feels rubbery in your hand."
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icon_state = "tile_noslip"
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w_class = 3.0
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force = 1.0
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throwforce = 1.0
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throw_speed = 3
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throw_range = 7
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max_amount = 60
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turf_type = /turf/simulated/floor/noslip
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origin_tech = "material=3"
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@@ -73,4 +73,16 @@
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/turf/simulated/floor/carpet/burn_tile()
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burnt = 1
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update_icon()
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update_icon()
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/turf/simulated/floor/fakespace
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icon = 'icons/turf/space.dmi'
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icon_state = "0"
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floor_tile = /obj/item/stack/tile/fakespace
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broken_states = list("damaged")
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/turf/simulated/floor/fakespace/New()
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..()
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icon_state = "[rand(0,25)]"
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