Adds a reskin for the berserker armor (#3728)

## About The Pull Request

"Readds" the berserker armor from the Marked one megafauna, just as a
craftable varient from the Red berserker armor that you can obtained
from the lavaland chest, the stats of both are the exact same just a
different look, the armor rating remains unchanged.

This PR also adds the cape from Marked one as "Tettered Cloak" into the
loadout menu

## Why It's Good For The Game

More armor variety for lavaland armor and a cool looking "new" cloak

## Proof Of Testing

compiles and works on my end


![image](https://github.com/user-attachments/assets/b172fa68-6be9-41c5-af57-9f1e5fe56126)

![image](https://github.com/user-attachments/assets/a0624c40-6f6f-42b4-bf10-ec1e1108aa2d)


## Changelog

🆑
add: Added new reskin for the berserker armor
add: Added new cloak in the loadout
/🆑
This commit is contained in:
Vanilla1040
2025-05-08 01:44:10 -06:00
committed by GitHub
parent 0e106700c4
commit eb3d8705f8
5 changed files with 36 additions and 2 deletions
@@ -13,7 +13,7 @@
icon_state = "berserker"
icon = 'icons/obj/clothing/suits/armor.dmi'
worn_icon = 'icons/mob/clothing/suits/armor.dmi'
worn_icon_digi = 'modular_skyrat/master_files/icons/mob/clothing/suit_digi.dmi' // SKYRAT EDIT - DIGIS
worn_icon_digi = 'modular_skyrat/master_files/icons/mob/clothing/suit_digi.dmi' // BUBBER EDIT - DIGIS
hoodtype = /obj/item/clothing/head/hooded/berserker
armor_type = /datum/armor/hooded_berserker
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
@@ -37,6 +37,11 @@
uses_advanced_reskins = FALSE
resistance_flags = INDESTRUCTIBLE
/obj/item/clothing/neck/warrior_cape/loadout //Subtype for loadout item so i can make it not "indestructible"
name = "tattered cloak"
desc = "A cloak from a once feared foe now worn by those that have faced death in the eyes and prevailed, it looks rather worn as not as pristine as it used to be"
resistance_flags = FIRE_PROOF
/obj/item/clothing/neck/warrior_cape/examine()
. = ..()
. += span_warning("Struggle against the tide, no matter how strong it may be.")
@@ -62,7 +67,7 @@
bio = 70
fire = 100
acid = 100
/datum/armor/drake_empowerment //Modular Override: nerfs beserker armour so I can keep this armour balanced
laser = 10
energy = 0
@@ -235,6 +240,22 @@
new /obj/item/clothing/neck/warrior_cape(src)
new /obj/item/crusher_trophy/gladiator(src)
// Bubber Edit and alt varient for berserker suit
/obj/item/clothing/suit/hooded/berserker/gladiator
desc = "A suit of ancient body armor imbued with potent spiritual magnetism, capable of massively boosting a wearer's close combat skills at the cost of ravaging their mind and overexerting their body."
icon_state = "berk_suit"
icon = 'modular_skyrat/modules/gladiator/icons/berserk_icons.dmi'
worn_icon = 'modular_skyrat/modules/gladiator/icons/berserk_suit.dmi'
worn_icon_digi = 'modular_skyrat/modules/gladiator/icons/berserk_suit_digi.dmi'
hoodtype = /obj/item/clothing/head/hooded/berserker/gladiator
/obj/item/clothing/head/hooded/berserker/gladiator
desc = "A uniquely styled helmet with ghastly red eyes that seals it's user inside."
icon_state = "berk_helm"
icon = 'modular_skyrat/modules/gladiator/icons/berserk_icons.dmi'
worn_icon = 'modular_skyrat/modules/gladiator/icons/berserk_suit.dmi'
#undef BERSERK_MAX_CHARGE
#undef PROJECTILE_HIT_MULTIPLIER
#undef DAMAGE_TO_CHARGE_SCALE
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@@ -59,3 +59,12 @@
/datum/crafting_recipe/modulator_gasmask/New()
..()
blacklist += subtypesof(/obj/item/clothing/mask/gas)
/datum/crafting_recipe/berserker_reskin
name = "Marked One Grafting"
result = /obj/item/clothing/suit/hooded/berserker/gladiator
reqs = list(/obj/item/clothing/suit/hooded/berserker = 1,
/obj/item/stack/ore/glass/basalt = 5,
/obj/item/stack/ore/titanium =5)
time = 5 SECONDS
category = CAT_CLOTHING
@@ -70,3 +70,7 @@
name = "Detective's Holobadge"
item_path = /obj/item/clothing/accessory/badge/holo/detective
restricted_roles = list(JOB_DETECTIVE)
/datum/loadout_item/neck/warrior_cape_worn
name = "tattered cloak"
item_path = /obj/item/clothing/neck/warrior_cape/loadout