# Conflicts:
#	icons/obj/guns/projectile.dmi
This commit is contained in:
Robustin
2017-05-21 17:54:44 -04:00
83 changed files with 16759 additions and 26193 deletions
+23
View File
@@ -1,7 +1,30 @@
#ifndef ALL_MAPS
#include "map_files\generic\SpaceStation.dmm"
#include "map_files\generic\Centcomm.dmm"
#include "map_files\generic\Space.dmm"
#include "map_files\generic\SpaceDock.dmm"
#include "map_files\Mining\lavaland.dmm"
#else
#include "map_files\debug\runtimestation.dmm"
#include "map_files\Deltastation\DeltaStation2.dmm"
#include "map_files\MetaStation\MetaStation.dmm"
#include "map_files\OmegaStation\OmegaStation.dmm"
#include "map_files\PubbyStation\PubbyStation.dmm"
#include "map_files\TgStation\tgstation.2.1.3.dmm"
#include "map_files\Cerestation\cerestation.dmm"
#include "map_files\generic\Centcomm.dmm"
#include "map_files\generic\SpaceStation.dmm"
#include "map_files\generic\Space.dmm"
#include "map_files\generic\SpaceDock.dmm"
#include "map_files\Mining\Lavaland.dmm"
#ifdef TRAVISBUILDING
#include "templates.dm"
#endif
#endif
-20
View File
@@ -1,20 +0,0 @@
#ifdef ALL_MAPS
#include "map_files\debug\runtimestation.dmm"
#include "map_files\Deltastation\DeltaStation2.dmm"
#include "map_files\MetaStation\MetaStation.dmm"
#include "map_files\OmegaStation\OmegaStation.dmm"
#include "map_files\PubbyStation\PubbyStation.dmm"
#include "map_files\TgStation\tgstation.2.1.3.dmm"
#include "map_files\Cerestation\cerestation.dmm"
#include "map_files\generic\Centcomm.dmm"
#include "map_files\generic\SpaceStation.dmm"
#include "map_files\generic\Space.dmm"
#include "map_files\generic\SpaceDock.dmm"
#include "map_files\Mining\Lavaland.dmm"
#ifdef TRAVISBUILDING
#include "templates.dm"
#endif
#endif
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+104 -312
View File
@@ -11573,9 +11573,7 @@
"azq" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/closed/wall,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"azr" = (
/obj/structure/grille/broken,
/turf/open/floor/plating,
@@ -11693,9 +11691,7 @@
/area/ai_monitored/storage/eva)
"azF" = (
/turf/closed/wall,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"azG" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 9
@@ -12096,15 +12092,11 @@
icon_state = "0-8"
},
/turf/open/floor/plating,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aAx" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aAy" = (
/obj/machinery/power/smes{
charge = 0
@@ -12224,9 +12216,7 @@
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aAL" = (
/obj/machinery/power/apc{
dir = 2;
@@ -12278,14 +12268,10 @@
"aAP" = (
/obj/machinery/hydroponics/soil,
/turf/open/floor/grass,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aAQ" = (
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aAR" = (
/obj/structure/cable{
d1 = 1;
@@ -12305,23 +12291,17 @@
pixel_y = 30
},
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aAT" = (
/obj/machinery/seed_extractor,
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aAU" = (
/obj/structure/sink{
pixel_y = 30
},
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aAV" = (
/obj/structure/cable{
d1 = 1;
@@ -12480,9 +12460,7 @@
dir = 5
},
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aBn" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 1
@@ -12559,9 +12537,7 @@
"aBv" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aBw" = (
/obj/item/seeds/apple,
/obj/item/seeds/banana,
@@ -12577,9 +12553,7 @@
dir = 4
},
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aBx" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 9
@@ -12642,9 +12616,7 @@
on = 1
},
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aBH" = (
/obj/machinery/light{
icon_state = "tube1";
@@ -12683,9 +12655,7 @@
"aBM" = (
/obj/effect/landmark/start/assistant,
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aBN" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/closed/wall,
@@ -13237,9 +13207,7 @@
scrub_Toxins = 0
},
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aDb" = (
/obj/structure/table,
/obj/item/weapon/wirecutters,
@@ -13295,9 +13263,7 @@
"aDg" = (
/obj/machinery/biogenerator,
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aDh" = (
/obj/machinery/vending/assist,
/turf/open/floor/plasteel,
@@ -14024,9 +13990,7 @@
/turf/open/floor/plasteel/green/side{
dir = 4
},
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aEG" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/red/side{
@@ -14068,9 +14032,7 @@
req_access_txt = "0"
},
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aEM" = (
/turf/open/floor/circuit,
/area/ai_monitored/nuke_storage)
@@ -14540,9 +14502,7 @@
/turf/open/floor/plasteel/green/side{
dir = 4
},
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aFO" = (
/obj/machinery/camera{
c_tag = "Garden";
@@ -14555,17 +14515,13 @@
pixel_x = 24
},
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aFP" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aFQ" = (
/obj/structure/table,
/obj/item/stack/cable_coil{
@@ -15416,9 +15372,7 @@
/turf/open/floor/plasteel/green/side{
dir = 5
},
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aHA" = (
/obj/item/weapon/reagent_containers/spray/plantbgone,
/obj/item/weapon/reagent_containers/spray/pestspray{
@@ -15437,9 +15391,7 @@
/turf/open/floor/plasteel/green/side{
dir = 9
},
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aHB" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber{
dir = 1;
@@ -16042,9 +15994,7 @@
/turf/open/floor/plasteel/green/side{
dir = 4
},
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aIT" = (
/obj/item/weapon/storage/bag/plants/portaseeder,
/obj/structure/table/glass,
@@ -16062,9 +16012,7 @@
/turf/open/floor/plasteel/green/side{
dir = 8
},
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aIU" = (
/obj/machinery/navbeacon{
codes_txt = "delivery;dir=8";
@@ -16652,16 +16600,12 @@
name = "Garden"
},
/turf/open/floor/plasteel,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aKn" = (
/obj/structure/grille,
/obj/structure/window/fulltile,
/turf/open/floor/plating,
/area/hallway/secondary/construction{
name = "\improper Garden"
})
/area/hydroponics/garden)
"aKo" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plasteel/neutral/side{
@@ -20207,9 +20151,7 @@
/area/shuttle/syndicate)
"aTq" = (
/turf/closed/wall,
/area/security/vacantoffice{
name = "Vacant Office A"
})
/area/security/vacantoffice/a)
"aTr" = (
/obj/machinery/door/firedoor,
/obj/machinery/status_display{
@@ -23749,9 +23691,7 @@
d2 = 4
},
/turf/open/floor/plating,
/area/security/vacantoffice{
name = "Vacant Office A"
})
/area/security/vacantoffice/a)
"bbJ" = (
/obj/structure/disposalpipe/segment,
/obj/structure/cable{
@@ -56908,14 +56848,10 @@
/obj/machinery/atmospherics/pipe/simple/yellow/visible,
/obj/machinery/meter,
/turf/closed/wall/r_wall,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"ctZ" = (
/turf/closed/wall/r_wall,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cua" = (
/turf/closed/wall,
/area/ai_monitored/turret_protected/aisat_interior)
@@ -56970,9 +56906,7 @@
/area/ai_monitored/turret_protected/aisat_interior)
"cuf" = (
/turf/closed/wall/r_wall,
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cug" = (
/obj/machinery/ai_status_display{
pixel_y = -32
@@ -56989,15 +56923,11 @@
/obj/item/weapon/crowbar/red,
/obj/item/clothing/head/welding,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cui" = (
/obj/machinery/atmospherics/components/unary/tank/air,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cuj" = (
/turf/closed/wall/r_wall,
/area/ai_monitored/turret_protected/aisat_interior)
@@ -57022,9 +56952,7 @@
"cum" = (
/obj/machinery/recharge_station,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cun" = (
/obj/machinery/atmospherics/components/binary/pump{
dir = 2;
@@ -57034,9 +56962,7 @@
/turf/open/floor/plating{
icon_plating = "warnplate"
},
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cuo" = (
/obj/machinery/portable_atmospherics/canister/air,
/obj/machinery/firealarm{
@@ -57047,9 +56973,7 @@
dir = 2
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cup" = (
/obj/structure/showcase{
density = 0;
@@ -57069,9 +56993,7 @@
/turf/open/floor/plating{
icon_plating = "warnplate"
},
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cuq" = (
/obj/machinery/atmospherics/components/binary/pump{
dir = 0;
@@ -57082,9 +57004,7 @@
/turf/open/floor/plating{
icon_plating = "warnplate"
},
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cur" = (
/obj/structure/showcase{
density = 0;
@@ -57163,17 +57083,13 @@
/turf/open/floor/plating{
icon_plating = "warnplate"
},
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cuw" = (
/obj/effect/turf_decal/stripes/line,
/turf/open/floor/plating{
icon_plating = "warnplate"
},
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cux" = (
/obj/structure/table,
/obj/item/stack/sheet/metal{
@@ -57195,18 +57111,14 @@
dir = 1
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cuy" = (
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/aisat_interior)
"cuz" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cuA" = (
/obj/machinery/light/small{
dir = 8
@@ -57229,9 +57141,7 @@
dir = 4
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cuB" = (
/obj/machinery/light/small{
dir = 4
@@ -57250,16 +57160,12 @@
/turf/open/floor/plasteel/darkblue/corner{
dir = 4
},
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cuC" = (
/obj/machinery/holopad,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cuD" = (
/obj/machinery/light/small{
dir = 8
@@ -57340,9 +57246,7 @@
/turf/open/floor/plasteel/darkblue/corner{
dir = 1
},
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cuI" = (
/obj/machinery/atmospherics/components/unary/vent_scrubber{
dir = 8;
@@ -57350,18 +57254,14 @@
scrub_Toxins = 0
},
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cuJ" = (
/obj/machinery/holopad,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cuK" = (
/obj/machinery/light/small{
dir = 4
@@ -57390,9 +57290,7 @@
dir = 8
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cuL" = (
/obj/structure/cable{
d1 = 4;
@@ -57404,9 +57302,7 @@
dir = 5
},
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cuM" = (
/obj/machinery/power/apc{
dir = 8;
@@ -57423,9 +57319,7 @@
dir = 4
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cuN" = (
/obj/structure/cable{
d1 = 4;
@@ -57437,9 +57331,7 @@
dir = 1
},
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cuO" = (
/obj/structure/cable{
d1 = 4;
@@ -57452,9 +57344,7 @@
},
/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden,
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cuP" = (
/obj/structure/cable{
d1 = 4;
@@ -57531,9 +57421,7 @@
dir = 10
},
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cuU" = (
/obj/structure/cable{
d1 = 4;
@@ -57559,9 +57447,7 @@
pixel_y = 0
},
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cuW" = (
/obj/structure/cable{
d1 = 4;
@@ -57578,9 +57464,7 @@
icon_state = "2-8"
},
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cuX" = (
/obj/machinery/power/apc{
dir = 4;
@@ -57597,9 +57481,7 @@
dir = 8
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cuY" = (
/obj/machinery/porta_turret/ai{
dir = 4
@@ -57607,9 +57489,7 @@
/turf/open/floor/plasteel/vault{
dir = 8
},
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cuZ" = (
/obj/machinery/atmospherics/components/unary/vent_pump{
dir = 1;
@@ -57617,9 +57497,7 @@
},
/mob/living/simple_animal/bot/floorbot,
/turf/open/floor/plasteel/darkblue/corner,
/area/ai_monitored/turret_protected/AIsatextAS{
name = "AI Satellite Atmospherics"
})
/area/ai_monitored/turret_protected/aisat/atmos)
"cva" = (
/turf/closed/wall/r_wall,
/area/ai_monitored/turret_protected/ai)
@@ -57696,9 +57574,7 @@
/turf/open/floor/plasteel/darkblue/corner{
dir = 8
},
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cvh" = (
/obj/machinery/porta_turret/ai{
dir = 4
@@ -57706,9 +57582,7 @@
/turf/open/floor/plasteel/vault{
dir = 8
},
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cvi" = (
/obj/structure/cable{
d1 = 1;
@@ -57716,19 +57590,13 @@
icon_state = "1-2"
},
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFP{
name = "AI Satellite Service"
})
/area/ai_monitored/turret_protected/aisat/service)
"cvj" = (
/turf/closed/wall,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvk" = (
/turf/closed/wall/r_wall,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvl" = (
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/ai)
@@ -57739,15 +57607,11 @@
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvn" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/closed/wall/r_wall,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvo" = (
/obj/structure/cable{
d1 = 1;
@@ -57761,9 +57625,7 @@
req_one_access_txt = "65"
},
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvp" = (
/turf/open/floor/circuit,
/area/ai_monitored/turret_protected/ai)
@@ -57778,9 +57640,7 @@
icon_state = "1-2"
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvr" = (
/obj/machinery/porta_turret/ai{
dir = 4
@@ -57790,30 +57650,22 @@
"cvs" = (
/obj/machinery/portable_atmospherics/scrubber,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvt" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvu" = (
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvv" = (
/turf/closed/wall,
/area/ai_monitored/turret_protected/ai)
"cvw" = (
/turf/open/floor/circuit,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvx" = (
/obj/effect/landmark/tripai,
/obj/item/device/radio/intercom{
@@ -57848,9 +57700,7 @@
/obj/structure/window/reinforced/fulltile,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvz" = (
/obj/structure/cable{
d1 = 1;
@@ -57859,9 +57709,7 @@
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvA" = (
/obj/effect/landmark/tripai,
/obj/item/device/radio/intercom{
@@ -57896,9 +57744,7 @@
/obj/item/weapon/crowbar/red,
/obj/item/weapon/wrench,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvC" = (
/obj/structure/cable{
d1 = 1;
@@ -57906,21 +57752,15 @@
icon_state = "1-2"
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvD" = (
/obj/structure/reagent_dispensers/watertank,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvE" = (
/obj/structure/reagent_dispensers/fueltank,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvF" = (
/obj/structure/lattice,
/obj/machinery/camera{
@@ -57943,9 +57783,7 @@
dir = 8
},
/turf/open/floor/circuit,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvH" = (
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
@@ -57953,9 +57791,7 @@
dir = 4
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvI" = (
/obj/structure/cable{
d1 = 1;
@@ -57970,9 +57806,7 @@
scrub_Toxins = 0
},
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvJ" = (
/obj/machinery/porta_turret/ai{
dir = 4;
@@ -57983,9 +57817,7 @@
dir = 4
},
/turf/open/floor/circuit,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvK" = (
/obj/structure/lattice,
/obj/machinery/camera{
@@ -58005,9 +57837,7 @@
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvM" = (
/obj/machinery/camera/motion{
c_tag = "MiniSat Core Hallway";
@@ -58019,9 +57849,7 @@
pixel_x = -24
},
/turf/open/floor/circuit,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvN" = (
/obj/structure/sign/securearea{
pixel_x = -32;
@@ -58033,9 +57861,7 @@
icon_state = "1-2"
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvO" = (
/obj/structure/disposalpipe/segment{
dir = 4
@@ -58051,17 +57877,13 @@
dir = 4
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvQ" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 5
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvR" = (
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
@@ -58069,17 +57891,13 @@
dir = 10
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvS" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/floor/circuit,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvT" = (
/obj/structure/cable{
d1 = 1;
@@ -58089,9 +57907,7 @@
/obj/machinery/holopad,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvU" = (
/obj/machinery/door/airlock/maintenance_hatch{
name = "MiniSat Maintenance";
@@ -58104,9 +57920,7 @@
pixel_y = 0
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvV" = (
/obj/structure/cable{
d1 = 2;
@@ -58114,9 +57928,7 @@
icon_state = "2-4"
},
/turf/open/floor/circuit,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvW" = (
/obj/structure/cable{
d1 = 1;
@@ -58124,22 +57936,16 @@
icon_state = "1-8"
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvX" = (
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvY" = (
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cvZ" = (
/obj/machinery/airalarm{
dir = 4;
@@ -58147,9 +57953,7 @@
pixel_y = 0
},
/turf/open/floor/circuit,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cwa" = (
/obj/structure/cable,
/obj/machinery/power/apc{
@@ -58159,9 +57963,7 @@
pixel_y = 0
},
/turf/open/floor/circuit,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cwb" = (
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
@@ -58169,9 +57971,7 @@
dir = 5
},
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cwc" = (
/obj/structure/cable{
d1 = 1;
@@ -58184,9 +57984,7 @@
on = 1
},
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cwd" = (
/obj/structure/cable{
d1 = 1;
@@ -58203,9 +58001,7 @@
pixel_y = -29
},
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cwe" = (
/obj/structure/sign/securearea,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
@@ -58318,9 +58114,7 @@
"cwq" = (
/obj/structure/grille,
/turf/open/floor/plating,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cwr" = (
/obj/structure/grille,
/obj/structure/window/reinforced/fulltile,
@@ -60716,9 +60510,7 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/landmark/event_spawn,
/turf/open/floor/plasteel/black,
/area/ai_monitored/turret_protected/AIsatextFS{
name = "AI Satellite Hallway"
})
/area/ai_monitored/turret_protected/aisat/hallway)
"cBT" = (
/obj/effect/decal/cleanable/dirt,
/obj/machinery/light/small{
+9
View File
@@ -80,6 +80,15 @@
#define AI_IDLE 2
#define AI_OFF 3
#define ENVIRONMENT_SMASH_NONE 0
#define ENVIRONMENT_SMASH_STRUCTURES 1
#define ENVIRONMENT_SMASH_WALLS 2
#define ENVIRONMENT_SMASH_RWALLS 3
//SNPCs
//AI defines
#define INTERACTING 2
+2 -1
View File
@@ -38,6 +38,7 @@
}
// Subsystem init_order, from highest priority to lowest priority
// Subsystems shutdown in the reverse of the order they initialize in
// The numbers just define the ordering, they are meaningless otherwise.
#define INIT_ORDER_SERVER_MAINT 16
@@ -70,4 +71,4 @@
#define RUNLEVEL_GAME 4
#define RUNLEVEL_POSTGAME 8
#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
+2 -23
View File
@@ -723,7 +723,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
//Irregular objects
var/icon/AMicon = icon(AM.icon, AM.icon_state)
var/icon/AMiconheight = AMicon.Height()
var/icon/AMiconwidth = AMicon.Width()
var/icon/AMiconwidth = AMicon.Width()
if(AMiconheight != world.icon_size || AMiconwidth != world.icon_size)
pixel_x_offset += ((AMicon.Width()/world.icon_size)-1)*(world.icon_size*0.5)
pixel_y_offset += ((AMicon.Height()/world.icon_size)-1)*(world.icon_size*0.5)
@@ -1415,25 +1415,4 @@ GLOBAL_PROTECT(valid_HTTPSGet)
var/obj/item/organ/brain/brain = occupant
mob_occupant = brain.brainmob
return mob_occupant
/proc/msglog_admins(text)
message_admins(text)
log_admin(text)
/proc/trigger_centcom_recall()
if(SSshuttle.emergency.mode != SHUTTLE_CALL)
return
var/time = rand(600, 1200)
var/message = pick(GLOB.annoyed_admiral_messages)
message = input("Enter message from the on-call admiral to be put in the recall report.", "Annoyed Admiral Message", message) as text|null
if(!message)
return
message_admins("[key_name_admin(usr)] triggered a Centcom recall in [time/10] seconds, with the annoyed admiral message of: [message]")
log_game("[key_name(usr)] triggered a Centcom recall in [time/10] seconds, with the annoyed admiral message of: [message]")
addtimer(CALLBACK(SSshuttle, /datum/controller/subsystem/shuttle/.proc/centcom_recall, SSshuttle.emergency.timer, message), time)
return mob_occupant
+1 -1
View File
@@ -162,4 +162,4 @@ GLOBAL_LIST_INIT(numbers_as_words, list("One", "Two", "Three", "Four",
GLOBAL_LIST_INIT(station_numerals, greek_letters + phonetic_alphabet + numbers_as_words + generate_number_strings())
GLOBAL_LIST_INIT(annoyed_admiral_messages, list("Do you know how expensive these stations are?","Stop wasting my time.","I was sleeping, thanks a lot.","Stand and fight you cowards!","You knew the risks coming in.","Stop being paranoid.","Whatever's broken just build a new one.","No.", "<i>null</i>","<i>Error: No comment given.</i>", "It's a good day to die!"))
GLOBAL_LIST_INIT(admiral_messages, list("Do you know how expensive these stations are?","Stop wasting my time.","I was sleeping, thanks a lot.","Stand and fight you cowards!","You knew the risks coming in.","Stop being paranoid.","Whatever's broken just build a new one.","No.", "<i>null</i>","<i>Error: No comment given.</i>", "It's a good day to die!"))
+2
View File
@@ -324,6 +324,8 @@
ML.pulled(src)
/mob/living/carbon/human/CtrlClick(mob/user)
if(world.time < user.next_click)
return FALSE
if(ishuman(user) && Adjacent(user))
var/mob/living/carbon/human/H = user
H.dna.species.grab(H, src, H.martial_art)
+1 -1
View File
@@ -150,7 +150,7 @@ SUBSYSTEM_DEF(atoms)
/datum/controller/subsystem/atoms/Shutdown()
var/initlog = InitLog()
if(initlog)
text2file("[GLOB.log_directory]/initialize.log", initlog)
text2file(initlog, "[GLOB.log_directory]/initialize.log")
#undef BAD_INIT_QDEL_BEFORE
#undef BAD_INIT_DIDNT_INIT
+1 -1
View File
@@ -61,7 +61,7 @@ SUBSYSTEM_DEF(garbage)
for(var/path in sleptDestroy)
dellog += "Path : [path] \n"
dellog += "Sleeps : [sleptDestroy[path]] \n"
text2file("[GLOB.log_directory]/qdel.log", dellog.Join())
text2file(dellog.Join(), "[GLOB.log_directory]/qdel.log")
/datum/controller/subsystem/garbage/fire()
HandleToBeQueued()
+10 -15
View File
@@ -217,30 +217,25 @@ SUBSYSTEM_DEF(shuttle)
log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle. (<A HREF='?_src_=holder;trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, annoyed_admiral_message)
/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
if(emergency.mode != SHUTTLE_CALL || emergency.timer != old_timer)
return
emergency.cancel(/area/centcom)
msglog_admins("Shuttle has been recalled from Centcom.")
addtimer(CALLBACK(src, .proc/centcom_recall2, annoyed_admiral_message), 50)
/datum/controller/subsystem/shuttle/proc/centcom_recall2(annoyed_admiral_message)
if(!annoyed_admiral_message)
annoyed_admiral_message = pick(GLOB.annoyed_admiral_messages)
var/intercepttext = "<FONT size = 3><b>NanoTrasen Update</b>: Request For Shuttle.</FONT><HR>\
To whom it may concern:<BR><BR>\
if(!admiral_message)
admiral_message = pick(GLOB.admiral_messages)
var/intercepttext = "<font size = 3><b>NanoTrasen Update</b>: Request For Shuttle.</font><hr>\
To whom it may concern:<br><br>\
We have taken note of the situation upon [station_name()] and have come to the \
conclusion that it does not warrant the abandonment of the station.<BR>\
conclusion that it does not warrant the abandonment of the station.<br>\
If you do not agree with our opinion we suggest that you open a direct \
line with us and explain the nature of your crisis.<BR><BR>\
line with us and explain the nature of your crisis.<br><br>\
<i>This message has been automatically generated based upon readings from long \
range diagnostic tools. To assure the quality of your request every finalized report \
is reviewed by an on-call rear admiral.<BR>\
is reviewed by an on-call rear admiral.<br>\
<b>Rear Admiral's Notes:</b> \
[annoyed_admiral_message]"
print_command_report(intercepttext, announce=TRUE)
[admiral_message]"
print_command_report(intercepttext, announce = TRUE)
// Called when an emergency shuttle mobile docking port is
// destroyed, which will only happen with admin intervention
+434 -24
View File
@@ -117,6 +117,22 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/maintenance/atmos_control
name = "Atmospherics Maintenance"
icon_state = "fpmaint"
/area/maintenance/department/chapel
name = "Chapel Maintenance"
icon_state = "fpmaint"
/area/maintenance/department/chapel/monastery
name = "Monastery Maintenance"
icon_state = "fpmaint"
/area/maintenance/department/security
name = "Security Maintenance"
icon_state = "fpmaint"
/area/maintenance/department/security/brig
name = "Brig Maintenance"
icon_state = "fpmaint"
/area/maintenance/fpmaint
name = "EVA Maintenance"
@@ -161,6 +177,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/maintenance/maintcentral
name = "Bridge Maintenance"
icon_state = "maintcentral"
/area/maintenance/maintcentral/central
name = "Central Maintenance"
icon_state = "maintcentral"
/area/maintenance/fore
name = "Fore Maintenance"
@@ -169,6 +189,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/maintenance/starboard
name = "Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/starboard/central
name = "Central Starboard Maintenance"
icon_state = "smaint"
/area/maintenance/starboard/aft_starboard_maintenance
name = "Aft Starboard Maintenance"
@@ -181,18 +205,98 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/maintenance/port
name = "Locker Room Maintenance"
icon_state = "pmaint"
/area/maintenance/port/central
name = "Central Port Maintenance"
icon_state = "pmaint"
/area/maintenance/aft
name = "Engineering Maintenance"
icon_state = "amaint"
/area/maintenance/aft/xeno_maint
name = "Xenobiology Maintenance"
icon_state = "xenomaint"
/area/maintenance/aft/Aft_Maintenance
name = "Aft Maintenance"
icon_state = "amaint"
/area/maintenance/asteroid/aft/science
name = "Aft Maintenance"
icon_state = "amaint"
/area/maintenance/asteroid/aft/arrivals
name = "Aft Maintenance"
icon_state = "amaint"
/area/maintenance/asteroid/central
name = "Central Asteroid Maintenance"
icon_state = "maintcentral"
/area/maintenance/asteroid/disposal/east
name = "Eastern External Waste Belt"
icon_state = "disposal"
/area/maintenance/asteroid/disposal/north
name = "Northern External Waste Belt"
icon_state = "disposal"
/area/maintenance/asteroid/disposal/southeast
name = "South-Eastern Disposal"
icon_state = "disposal"
/area/maintenance/asteroid/disposal/southwest
name = "South-Western Disposal"
icon_state = "disposal"
/area/maintenance/asteroid/fore/cargo_west
name = "Fore Asteroid Maintenance"
icon_state = "fmaint"
/area/maintenance/asteroid/fore/cargo_south
name = "Fore Asteroid Maintenance"
icon_state = "fmaint"
/area/maintenance/asteroid/fore/com_west
name = "Fore Asteroid Maintenance"
icon_state = "fmaint"
/area/maintenance/asteroid/fore/com_north
name = "Fore Asteroid Maintenance"
icon_state = "fmaint"
/area/maintenance/asteroid/fore/com_east
name = "Fore Asteroid Maintenance"
icon_state = "fmaint"
/area/maintenance/asteroid/fore/com_south
name = "Fore Asteroid Maintenance"
icon_state = "fmaint"
/area/maintenance/asteroid/port/neast
name = "Port Asteroid Maintenance"
icon_state = "pmaint"
/area/maintenance/asteroid/port/east
name = "Port Asteroid Maintenance"
icon_state = "pmaint"
/area/maintenance/asteroid/port/west
name = "Port Asteroid Maintenance"
icon_state = "pmaint"
/area/maintenance/asteroid/starboard
name = "Starboard Asteroid Maintenance"
icon_state = "smaint"
/area/maintenance/storage
name = "Atmospherics"
icon_state = "green"
/area/maintenance/storage/tcom_storage
name = "Telecoms Storage"
icon_state = "green"
/area/maintenance/incinerator
name = "Incinerator"
@@ -216,7 +320,15 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/hallway/primary/starboard
name = "Starboard Primary Hallway"
icon_state = "hallS"
/area/hallway/primary/starboard/aft
name = "Starboard Quarter Primary Hallway"
icon_state = "hallS"
/area/hallway/primary/starboard/fore
name = "Starboard Bow Primary Hallway"
icon_state = "hallS"
/area/hallway/primary/aft
name = "Aft Primary Hallway"
icon_state = "hallA"
@@ -232,7 +344,51 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/hallway/secondary/exit
name = "Escape Shuttle Hallway"
icon_state = "escape"
/area/hallway/secondary/exit/departure_lounge
name = "Departure Lounge"
icon_state = "escape"
/area/hallway/secondary/bridges/cargo_ai
name = "Cargo-AI-Command Bridge"
icon_state = "yellow"
/area/hallway/secondary/bridges/com_engi
name = "Command-Engineering Bridge"
icon_state = "yellow"
/area/hallway/secondary/bridges/com_serv
name = "Command-Service Bridge"
icon_state = "yellow"
/area/hallway/secondary/bridges/dock_med
name = "Docking-Medical Bridge"
icon_state = "yellow"
/area/hallway/secondary/bridges/engi_med
name = "Engineering-Medical Bridge"
icon_state = "yellow"
/area/hallway/secondary/bridges/med_cargo
name = "Medical-Cargo Bridge"
icon_state = "yellow"
/area/hallway/secondary/bridges/sci_dock
name = "Science-Docking Bridge"
icon_state = "yellow"
/area/hallway/secondary/bridges/serv_engi
name = "Service-Engineering Bridge"
icon_state = "yellow"
/area/hallway/secondary/bridges/serv_sci
name = "Service-Science Bridge"
icon_state = "yellow"
/area/hallway/secondary/command
name = "Command Hallway"
icon_state = "bridge"
/area/hallway/secondary/construction
name = "Construction Area"
icon_state = "construction"
@@ -240,6 +396,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/hallway/secondary/entry
name = "Arrival Shuttle Hallway"
icon_state = "entry"
/area/hallway/secondary/service
name = "Service Hallway"
icon_state = "Sleep"
//Command
@@ -253,6 +413,16 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
icon_state = "meeting"
music = null
/area/bridge/meeting_room/council
name = "Council Chamber"
icon_state = "meeting"
music = null
/area/bridge/showroom/corporate
name = "Corporate Showroom"
icon_state = "showroom"
music = null
/area/crew_quarters/captain
name = "Captain's Office"
icon_state = "captain"
@@ -260,6 +430,14 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/crew_quarters/captain/captains_quarters
name = "Captain's Quarters"
icon_state = "captain"
/area/crew_quarters/chief
name = "Chief Engineer's Office"
icon_state = "head_quarters"
/area/crew_quarters/chief/private
name = "Chief Engineer's Private Quarters"
icon_state = "head_quarters"
/area/crew_quarters/courtroom
name = "Courtroom"
@@ -272,9 +450,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/crew_quarters/hor
name = "Research Director's Office"
icon_state = "head_quarters"
/area/crew_quarters/chief
name = "Chief Engineer's Office"
/area/crew_quarters/hor/private
name = "Research Director's Private Quarters"
icon_state = "head_quarters"
/area/mint
@@ -295,10 +473,22 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Dormitories"
icon_state = "Sleep"
safe = 1
/area/crew_quarters/rehab_dome
name = "Rehabilitation Dome"
icon_state = "Sleep"
/area/crew_quarters/toilet
name = "Dormitory Toilets"
icon_state = "toilet"
/area/crew_quarters/toilet/auxiliary
name = "Auxiliary Restrooms"
icon_state = "toilet"
/area/crew_quarters/toilet/restrooms
name = "Restrooms"
icon_state = "toilet"
/area/crew_quarters/sleep
name = "Dormitories"
@@ -323,6 +513,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/crew_quarters/locker
name = "Locker Room"
icon_state = "locker"
/area/crew_quarters/lounge
name = "Lounge"
icon_state = "yellow"
/area/crew_quarters/locker/locker_toilet
name = "Locker Toilets"
@@ -331,14 +525,26 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/crew_quarters/fitness
name = "Fitness Room"
icon_state = "fitness"
/area/crew_quarters/fitness/recreation
name = "Recreation Area"
icon_state = "fitness"
/area/crew_quarters/cafeteria
name = "Cafeteria"
icon_state = "cafeteria"
/area/crew_quarters/cafeteria/lunchroom
name = "Lunchroom"
icon_state = "cafeteria"
/area/crew_quarters/kitchen
name = "Kitchen"
icon_state = "kitchen"
/area/crew_quarters/kitchen/backroom
name = "Kitchen Coldroom"
icon_state = "kitchen"
/area/crew_quarters/bar
name = "Bar"
@@ -359,11 +565,19 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/crew_quarters/theatre
name = "Theatre"
icon_state = "Theatre"
/area/crew_quarters/theatre/abandoned
name = "Abandoned Theatre"
icon_state = "Theatre"
/area/library
name = "Library"
icon_state = "library"
flags = NONE
/area/library/lounge
name = "Library Lounge"
icon_state = "library"
/area/library/abandoned_library
name = "Abandoned Library"
@@ -377,6 +591,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/chapel/main
name = "Chapel"
/area/chapel/main/monastery
name = "Monastery"
/area/chapel/office
name = "Chapel Office"
@@ -399,6 +616,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Engineering"
icon_state = "engine"
/area/engine/atmospherics_engine
name = "Atmospherics Engine"
icon_state = "blue"
/area/engine/break_room
name = "Engineering Foyer"
icon_state = "engine"
@@ -407,13 +628,22 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Chief Engineer's office"
icon_state = "engine_control"
/area/engine/secure_construction
name = "Secure Construction Area"
icon_state = "engine"
/area/engine/gravity_generator
name = "Gravity Generator Room"
icon_state = "blue"
/area/engine/secure_construction
name = "Secure Construction Area"
icon_state = "engine"
/area/engine/storage
name = "Engineering Storage"
icon_state = "engine"
/area/engine/transit_tube
name = "Transit Tube"
icon_state = "engine"
//Solars
@@ -424,30 +654,110 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
blob_allowed = FALSE
flags = NONE
/area/solar/asteroid/aft
name = "Aft Asteroid Solar"
icon_state = "panelsA"
/area/solar/asteroid/command
name = "Command Asteroid Solar"
icon_state = "panelsA"
/area/solar/asteroid/fore
name = "Fore Asteroid Solar"
icon_state = "panelsA"
/area/solar/auxport
name = "Fore Port Solar Array"
icon_state = "panelsA"
name = "Fore Port Solar Array"
icon_state = "panelsA"
/area/solar/auxstarboard
name = "Fore Starboard Solar Array"
icon_state = "panelsA"
name = "Fore Starboard Solar Array"
icon_state = "panelsA"
/area/solar/fore
name = "Fore Solar Array"
icon_state = "yellow"
name = "Fore Solar Array"
icon_state = "yellow"
/area/solar/aft
name = "Aft Solar Array"
icon_state = "aft"
name = "Aft Solar Array"
icon_state = "yellow"
/area/solar/starboard
name = "Aft Starboard Solar Array"
icon_state = "panelsS"
name = "Aft Starboard Solar Array"
icon_state = "panelsS"
/area/solar/starboard/starboard
name = "Starboard Solar Array"
icon_state = "panelsS"
/area/solar/starboard/aft
name = "Starboard Quarter Solar Array"
icon_state = "panelsS"
/area/solar/starboard/fore
name = "Starboard Bow Solar Array"
icon_state = "panelsS"
/area/solar/port
name = "Aft Port Solar Array"
icon_state = "panelsP"
name = "Aft Port Solar Array"
icon_state = "panelsP"
/area/solar/port/port
name = "Port Solar Array"
icon_state = "panelsP"
/area/solar/port/aft
name = "Port Quarter Solar Array"
icon_state = "panelsP"
/area/solar/port/fore
name = "Port Bow Solar Array"
icon_state = "panelsP"
/area/maintenance/solars
name = "Solar Maintenance"
icon_state = "yellow"
/area/maintenance/solars/port
name = "Port Solar Maintenance"
icon_state = "SolarcontrolP"
/area/maintenance/solars/asteroid/aft
name = "Aft Asteroid Solar Maintenance"
icon_state = "SolarcontrolP"
/area/maintenance/solars/asteroid/command
name = "Command Asteroid Solar Maintenance"
icon_state = "SolarcontrolP"
/area/maintenance/solars/asteroid/fore
name = "Fore Asteroid Solar Maintenance"
icon_state = "SolarcontrolP"
/area/maintenance/solars/port/aft
name = "Starboard Quarter Solar Maintenance"
icon_state = "SolarcontrolP"
/area/maintenance/solars/port/fore
name = "Starboard Bow Solar Maintenance"
icon_state = "SolarcontrolP"
/area/maintenance/solars/starboard
name = "Starboard Solar Maintenance"
icon_state = "SolarcontrolS"
/area/maintenance/solars/starboard/aft
name = "Starboard Quarter Solar Maintenance"
icon_state = "SolarcontrolS"
/area/maintenance/solars/starboard/fore
name = "Starboard Bow Solar Maintenance"
icon_state = "SolarcontrolS"
/area/maintenance/auxsolarport
name = "Fore Port Solar Maintenance"
icon_state = "SolarcontrolA"
@@ -490,6 +800,26 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Teleporter Room"
icon_state = "teleporter"
music = "signal"
/area/teleporter/quantum/cargo
name = "Cargo Quantum Pad"
icon_state = "teleporter"
music = "signal"
/area/teleporter/quantum/docking
name = "Docking Quantum Pad"
icon_state = "teleporter"
music = "signal"
/area/teleporter/quantum/research
name = "Research Quantum Pad"
icon_state = "teleporter"
music = "signal"
/area/teleporter/quantum/security
name = "Security Quantum Pad"
icon_state = "teleporter"
music = "signal"
/area/gateway
name = "Gateway"
@@ -528,6 +858,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Medbay"
icon_state = "medbay3"
music = 'sound/ambience/signal.ogg'
/area/medical/medbay3/aft
name = "Medbay Aft"
icon_state = "medbay3"
music = 'sound/ambience/signal.ogg'
/area/medical/abandoned_medbay
name = "Abandoned Medbay"
@@ -537,10 +872,22 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/medical/patients_rooms
name = "Patients' Rooms"
icon_state = "patients"
/area/medical/patients_rooms/room_a
name = "Patient Room A"
icon_state = "patients"
/area/medical/patients_rooms/room_b
name = "Patient Room B"
icon_state = "patients"
/area/medical/cmo
name = "Chief Medical Officer's office"
icon_state = "CMO"
/area/medical/cmo/private
name = "Chief Medical Officer's Private Quarters"
icon_state = "CMO"
/area/medical/robotics
name = "Robotics"
@@ -613,6 +960,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/security/processing
name = "Labor Shuttle Dock"
icon_state = "sec_prison"
/area/security/processing/cremation
name = "Security Crematorium"
icon_state = "sec_prison"
/area/security/warden
name = "Brig Control"
@@ -625,6 +976,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/security/hos
name = "Head of Security's Office"
icon_state = "sec_hos"
/area/security/hos/private
name = "Head of Security's Private Quarters"
icon_state = "sec_hos"
/area/security/detectives_office
name = "Detective's Office"
@@ -644,7 +999,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Transfer Centre"
icon_state = "armory"
/area/security/nuke_storage
name = "Vault"
icon_state = "nuke_storage"
@@ -676,10 +1030,26 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/security/checkpoint/science
name = "Security Post - Science"
icon_state = "checkpoint1"
/area/security/checkpoint/science/research
name = "Security Post - Research Division"
icon_state = "checkpoint1"
/area/security/checkpoint/customs
name = "Customs"
icon_state = "bridge"
/area/security/vacantoffice
name = "Vacant Office"
icon_state = "security"
/area/security/vacantoffice/a
name = "Vacant Office A"
icon_state = "security"
/area/security/vacantoffice/b
name = "Vacant Office B"
icon_state = "security"
/area/security/vacantoffice2
name = "Vacant Office B"
@@ -713,9 +1083,17 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Quartermaster's Office"
icon_state = "quart"
/area/quartermaster/qm/private
name = "Quartermaster's Private Quarters"
icon_state = "quart"
/area/quartermaster/miningdock
name = "Mining Dock"
icon_state = "mining"
/area/quartermaster/miningdock/abandoned
name = "Abandoned Mining Dock"
icon_state = "mining"
/area/quartermaster/miningoffice
name = "Mining Office"
@@ -738,9 +1116,17 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Hydroponics"
icon_state = "hydro"
/area/hydroponics/Abandoned_Garden
/area/hydroponics/garden/abandoned
name = "Abandoned Garden"
icon_state = "hydro"
/area/hydroponics/garden/monastery
name = "Monastery Garden"
icon_state = "hydro"
/area/hydroponics/garden
name = "Garden"
icon_state = "hydro"
//Toxins
@@ -772,7 +1158,11 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/toxins/misc_lab
name = "Testing Lab"
icon_state = "toxmisc"
/area/toxins/misc_lab/range
name = "Research Testing Range"
icon_state = "toxmisc"
/area/toxins/server
name = "Research Division Server Room"
icon_state = "server"
@@ -842,6 +1232,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/mining_construction
name = "Auxillary Base Construction"
icon_state = "yellow"
/area/mining_construction/closet
name = "Auxiliary Closet Construction"
icon_state = "yellow"
/area/construction/supplyshuttle
name = "Supply Shuttle"
@@ -911,6 +1305,22 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/ai_monitored/turret_protected/aisat
name = "AI Satellite"
icon_state = "ai"
/area/ai_monitored/turret_protected/aisat/atmos
name = "AI Satellite Atmos"
icon_state = "ai"
/area/ai_monitored/turret_protected/aisat/atmos
name = "AI Satellite Atmos"
icon_state = "ai"
/area/ai_monitored/turret_protected/aisat/service
name = "AI Satellite Service"
icon_state = "ai"
/area/ai_monitored/turret_protected/aisat/hallway
name = "AI Satellite Hallway"
icon_state = "ai"
/area/aisat
name = "AI Satellite Exterior"
+3 -3
View File
@@ -57,13 +57,13 @@
name = "Mining Station Communications"
/area/mine/cafeteria
name = "Mining station Cafeteria"
name = "Mining Station Cafeteria"
/area/mine/hydroponics
name = "Mining station Hydroponics"
name = "Mining Station Hydroponics"
/area/mine/sleeper
name = "Mining station Emergency Sleeper"
name = "Mining Station Emergency Sleeper"
/area/mine/north_outpost
name = "North Mining Outpost"
+4
View File
@@ -115,6 +115,10 @@
/area/prison/solitary
name = "Solitary Confinement"
icon_state = "brig"
/area/prison/execution_room
name = "Prisoner Education Chamber"
icon_state = "armory"
/area/prison/cell_block/A
name = "Prison Cell Block A"
+6 -6
View File
@@ -142,14 +142,14 @@
/obj/item/weapon/antag_spawner/nuke_ops/proc/check_usability(mob/user)
if(used)
to_chat(user, "<span class='warning'>[src] is out of power!</span>")
return 0
return FALSE
if(!(user.mind in SSticker.mode.syndicates))
to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
return 0
return FALSE
if(user.z != ZLEVEL_CENTCOM)
to_chat(user, "<span class='warning'>[src] is out of range! It can only be used at your base!</span>")
return 0
return 1
return FALSE
return TRUE
/obj/item/weapon/antag_spawner/nuke_ops/attack_self(mob/user)
@@ -157,11 +157,11 @@
return
to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
var/list/nuke_candidates = pollCandidatesForMob("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE, src)
var/list/nuke_candidates = pollGhostCandidates("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE)
if(nuke_candidates.len)
if(!(check_usability(user)))
return
used = 1
used = TRUE
var/mob/dead/observer/theghost = pick(nuke_candidates)
spawn_antag(theghost.client, get_turf(src), "syndieborg")
do_sparks(4, TRUE, src)
+1 -1
View File
@@ -91,7 +91,7 @@
melee_damage_lower = 2
melee_damage_upper = 4
obj_damage = 20
environment_smash = 1
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
attacktext = "hits"
attack_sound = 'sound/weapons/genhit1.ogg'
movement_type = FLYING
+2 -1
View File
@@ -298,4 +298,5 @@
if(GLOB.blood_target)
to_chat(B.current,"<span class='cultlarge'><b>The blood mark has expired!</b></span>")
B.current.client.images -= GLOB.blood_target_image
QDEL_NULL(GLOB.blood_target)
QDEL_NULL(GLOB.blood_target_image)
GLOB.blood_target = null
+1 -1
View File
@@ -79,7 +79,7 @@
if(is_blocked_turf(target, TRUE))
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
return ..(user, 0)
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear with a sharp crack!</span>", \
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear[user.p_s()] with a sharp crack!</span>", \
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
user.forceMove(target)
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
+1 -1
View File
@@ -25,7 +25,7 @@
maxHealth = 200
health = 200
healable = 0
environment_smash = 1
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
obj_damage = 40
melee_damage_lower = 10
melee_damage_upper = 15
@@ -83,7 +83,7 @@
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD)
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
attacktext = "shocks"
attack_sound = 'sound/effects/EMPulse.ogg'
friendly = "pinches"
@@ -27,7 +27,7 @@
maxHealth = 200
health = 200
healable = 0
environment_smash = 1
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
obj_damage = 50
melee_damage_lower = 30
melee_damage_upper = 30
@@ -207,9 +207,3 @@
var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
J = C.jetpack
return J
/mob/has_gravity(turf/T)
var/obj/item/weapon/tank/jetpack/J = get_jetpack()
if(J && J.on)
return FALSE
return ..()
@@ -105,7 +105,7 @@
new /obj/item/device/flashlight/seclite(src)
new /obj/item/clothing/gloves/krav_maga/sec(src)
new /obj/item/weapon/door_remote/head_of_security(src)
new /obj/item/weapon/gun/ballistic/shotgun/automatic/dual_tube(src)
new /obj/item/weapon/gun/ballistic/shotgun/automatic/combat/compact(src)
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
+1 -1
View File
@@ -285,7 +285,7 @@
if(!check_rights(R_ADMIN))
return
trigger_centcom_recall()
usr.client.trigger_centcom_recall()
else if(href_list["toggle_continuous"])
if(!check_rights(R_ADMIN))
+13
View File
@@ -1193,3 +1193,16 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
message_admins(msg)
admin_ticket_log(target, msg)
log_admin("[key_name(usr)] punished [key_name(target)] with [punishment].")
/client/proc/trigger_centcom_recall()
if(!holder)
return
var/message = pick(GLOB.admiral_messages)
message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
if(!message)
return
message_admins("[key_name_admin(usr)] triggered a Centcom recall, with the admiral message of: [message]")
log_game("[key_name(usr)] triggered a Centcom recall, with the message of: [message]")
@@ -76,7 +76,6 @@
/datum/gas_reaction/freon/react(datum/gas_mixture/air, turf/open/location)
. = NO_REACTION
if(location && location.freon_gas_act())
air.gases["freon"][MOLES] -= MOLES_PLASMA_VISIBLE
. = REACTING
//water vapor: puts out fires?
@@ -19,7 +19,7 @@
/obj/machinery/meter/Initialize(mapload)
. = ..()
SSair.atmos_machinery += src
if (mapload && !target)
if (!target)
target = locate(/obj/machinery/atmospherics/pipe) in loc
/obj/machinery/meter/Destroy()
+26 -10
View File
@@ -300,31 +300,47 @@
//Door
/obj/machinery/door/airlock/survival_pod
name = "airlock"
icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_pod
opacity = 0
glass = 1
var/expected_dir = SOUTH //we visually turn when shuttle rotated, but need to not turn for any other reason
/obj/machinery/door/airlock/survival_pod/setDir(direction)
direction = expected_dir
..()
/obj/machinery/door/airlock/survival_pod/shuttleRotate(rotation)
expected_dir = angle2dir(rotation+dir2angle(dir))
..()
/obj/machinery/door/airlock/survival_pod/vertical
icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_pod/vertical
dir = EAST
expected_dir = EAST
/obj/structure/door_assembly/door_assembly_pod
name = "pod airlock assembly"
icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
airlock_type = /obj/machinery/door/airlock/survival_pod
anchored = 1
state = 1
mineral = "glass"
material = "glass"
var/expected_dir = SOUTH
/obj/structure/door_assembly/door_assembly_pod/setDir(direction)
direction = expected_dir
..()
/obj/structure/door_assembly/door_assembly_pod/shuttleRotate(rotation)
expected_dir = angle2dir(rotation+dir2angle(dir))
..()
/obj/structure/door_assembly/door_assembly_pod/vertical
icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
airlock_type = /obj/machinery/door/airlock/survival_pod/vertical
dir = EAST
expected_dir = EAST
//Table
/obj/structure/table/survival_pod
+1 -1
View File
@@ -24,7 +24,7 @@
melee_damage_lower = 15
melee_damage_upper = 15
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
check_friendly_fire = 1
stop_automated_movement_when_pulled = 1
attacktext = "drills"
@@ -9,7 +9,7 @@
maxHealth = 100
damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
obj_damage = 60
environment_smash = 2 //Walls can't stop THE LAW
environment_smash = ENVIRONMENT_SMASH_WALLS //Walls can't stop THE LAW
mob_size = MOB_SIZE_LARGE
radio_key = /obj/item/device/encryptionkey/headset_sec
@@ -115,7 +115,7 @@
melee_damage_upper = 30
attacktext = "smashes their armored gauntlet into"
speed = 3
environment_smash = 2
environment_smash = ENVIRONMENT_SMASH_WALLS
attack_sound = 'sound/weapons/punch3.ogg'
status_flags = 0
mob_size = MOB_SIZE_LARGE
@@ -126,7 +126,7 @@
/mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
/mob/living/simple_animal/hostile/construct/armored/bullet_act(obj/item/projectile/P)
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
@@ -218,7 +218,7 @@
retreat_distance = 10
minimum_distance = 10 //AI artificers will flee like fuck
attacktext = "rams"
environment_smash = 2
environment_smash = ENVIRONMENT_SMASH_WALLS
attack_sound = 'sound/weapons/punch2.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
@@ -272,7 +272,7 @@
/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
/////////////////////////////Non-cult Artificer/////////////////////////
/mob/living/simple_animal/hostile/construct/builder/noncult
@@ -55,7 +55,7 @@
var/laws = \
"1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.\n"+\
"2. You may not harm any being, regardless of intent or circumstance.\n"+\
"3. Your goals are to build, maintain, repair, improve, and power the station to the best of your abilities, You must never actively work against these goals."
"3. Your goals are to build, maintain, repair, improve, and provide power to the best of your abilities, You must never actively work against these goals."
var/light_on = 0
var/heavy_emp_damage = 25 //Amount of damage sustained if hit by a heavy EMP pulse
var/alarms = list("Atmosphere" = list(), "Fire" = list(), "Power" = list())
@@ -24,7 +24,7 @@
maxHealth = 40
melee_damage_lower = 1
melee_damage_upper = 2
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
stop_automated_movement_when_pulled = 1
blood_volume = BLOOD_VOLUME_NORMAL
var/obj/item/udder/udder = null
@@ -20,7 +20,7 @@
mob_size = MOB_SIZE_SMALL
gold_core_spawnable = 2
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
var/list/edibles = list(/mob/living/simple_animal/butterfly,/mob/living/simple_animal/cockroach) //list of atoms, however turfs won't affect AI, but will affect consumption.
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
@@ -31,7 +31,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
health = INFINITY
healable = FALSE //don't brusepack the guardian
damage_coeff = list(BRUTE = 0.5, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5) //how much damage from each damage type we transfer to the owner
environment_smash = 1
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
obj_damage = 40
melee_damage_lower = 15
melee_damage_upper = 15
@@ -71,7 +71,7 @@
melee_damage_upper = 50
armour_penetration = 100
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
new /obj/effect/temp_visual/guardian/phase/out(get_turf(src))
alpha = 15
if(!forced)
@@ -45,7 +45,7 @@
melee_damage_lower = 0
melee_damage_upper = 0
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
alpha = 45
range = 255
incorporeal_move = 1
@@ -4,7 +4,7 @@
melee_damage_upper = 20
obj_damage = 80
next_move_modifier = 0.8 //attacks 20% faster
environment_smash = 2
environment_smash = ENVIRONMENT_SMASH_WALLS
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Assistant, faceless and generic, but never to be underestimated.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Standard combat modules loaded. Holoparasite swarm online.</span>"
@@ -158,7 +158,7 @@
a_intent = INTENT_HELP
friendly = "caresses"
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
gold_core_spawnable = 1
icon_state = "maid"
icon_living = "maid"
@@ -31,7 +31,7 @@
faction = list("hostile")
move_to_delay = 0
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
mouse_opacity = 2
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
@@ -8,7 +8,7 @@
icon = 'icons/mob/simple_human.dmi'
icon_state = "paperwizard"
ranged = 1
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
minimum_distance = 3
retreat_distance = 3
obj_damage = 0
@@ -8,7 +8,7 @@
icon_living = "flan"
icon_dead = "flan_dead"
turns_per_move = 5
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
speed = -2
maxHealth = 50
health = 50
@@ -17,7 +17,7 @@
robust_searching = 1
stat_attack = 2
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
speak_emote = list("squeaks")
ventcrawler = VENTCRAWLER_ALWAYS
var/datum/mind/origin
@@ -2,7 +2,7 @@
faction = list("hostile")
stop_automated_movement_when_pulled = 0
obj_damage = 40
environment_smash = 1 //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
var/atom/target
var/ranged = 0
var/rapid = 0
@@ -67,7 +67,7 @@
melee_damage_upper = 0
speed = -1
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
/mob/living/simple_animal/hostile/illusion/escape/AttackingTarget()
@@ -4,7 +4,7 @@
faction = list("jungle")
weather_immunities = list("acid")
obj_damage = 30
environment_smash = 2
environment_smash = ENVIRONMENT_SMASH_WALLS
minbodytemp = 0
maxbodytemp = 450
response_help = "pokes"
@@ -657,7 +657,7 @@ Difficulty: Very Hard
minbodytemp = 0
maxbodytemp = 1500
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
AIStatus = AI_OFF
stop_automated_movement = 1
var/heal_power = 5
@@ -8,7 +8,7 @@
maxHealth = 1000
a_intent = INTENT_HARM
sentience_type = SENTIENCE_BOSS
environment_smash = 3
environment_smash = ENVIRONMENT_SMASH_RWALLS
obj_damage = 400
light_range = 3
faction = list("mining", "boss")
@@ -203,7 +203,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
if(..())
emote_see = list("aims menacingly")
obj_damage = 0
environment_smash = 0 //needed? seems weird for them to do so
environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so
ranged = 1
retreat_distance = 1 //just enough to shoot
minimum_distance = 6
@@ -4,7 +4,7 @@
faction = list("mining")
weather_immunities = list("lava","ash")
obj_damage = 30
environment_smash = 2
environment_smash = ENVIRONMENT_SMASH_WALLS
minbodytemp = 0
maxbodytemp = INFINITY
response_help = "pokes"
@@ -215,7 +215,7 @@
ranged_cooldown = 0
ranged_cooldown_time = 20
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
retreat_distance = 3
minimum_distance = 3
pass_flags = PASSTABLE
@@ -334,7 +334,7 @@
attack_sound = 'sound/weapons/pierce.ogg'
throw_message = "falls right through the strange body of the"
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
pass_flags = PASSTABLE
del_on_death = 1
@@ -595,7 +595,7 @@
aggro_vision_range = 9
idle_vision_range = 5
mob_size = MOB_SIZE_SMALL
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
var/wumbo = 0
var/inflate_cooldown = 0
loot = list(/obj/item/asteroid/fugu_gland{layer = ABOVE_MOB_LAYER})
@@ -640,7 +640,7 @@
minimum_distance = 1
move_to_delay = 6
transform *= 2
environment_smash = 2
environment_smash = ENVIRONMENT_SMASH_WALLS
mob_size = MOB_SIZE_LARGE
speed = 1
addtimer(CALLBACK(src, .proc/Deflate), 100)
@@ -660,7 +660,7 @@
move_to_delay = 2
transform /= 2
inflate_cooldown = 4
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
mob_size = MOB_SIZE_SMALL
speed = 0
@@ -800,11 +800,12 @@
del_on_death = 1
stat_attack = 1
robust_searching = 1
var/can_infest_dead = FALSE
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/Life()
if(isturf(loc))
for(var/mob/living/carbon/human/H in view(src,1)) //Only for corpse right next to/on same tile
if(H.stat == UNCONSCIOUS)
if(H.stat == UNCONSCIOUS || (can_infest_dead && H.stat == DEAD))
infest(H)
..()
@@ -818,6 +819,58 @@
H.forceMove(L)
qdel(src)
//Advanced Legion is slightly tougher to kill and can raise corpses (revive other legions)
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/advanced
stat_attack = 2
maxHealth = 120
health = 120
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
icon_state = "dwarf_legion"
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
stat_attack = 2
can_infest_dead = TRUE
//Legion that spawns Legions
/mob/living/simple_animal/hostile/spawner/legion
name = "legion"
desc = "One of many."
icon = 'icons/mob/lavaland/dragon.dmi'
icon_state = "legion"
icon_living = "legion"
icon_dead = "legion"
health = 450
maxHealth = 450
max_mobs = 3
spawn_time = 200
spawn_text = "peels itself off from"
melee_damage_lower = 20
melee_damage_upper = 20
anchored = FALSE
AIStatus = AI_ON
stop_automated_movement = FALSE
wander = TRUE
maxbodytemp = INFINITY
layer = MOB_LAYER
del_on_death = TRUE
sentience_type = SENTIENCE_BOSS
loot = list(/obj/item/organ/hivelord_core/legion = 3, /obj/effect/mob_spawn/human/corpse/damaged = 5)
move_to_delay = 14
vision_range = 5
aggro_vision_range = 9
idle_vision_range = 5
speed = 3
faction = list("mining")
weather_immunities = list("lava","ash")
obj_damage = 30
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
//Organ
/obj/item/organ/hivelord_core/legion
name = "legion's soul"
desc = "A strange rock that still crackles with power... its \
@@ -871,7 +924,7 @@
speak_chance = 1
turns_per_move = 8
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
move_to_delay = 15
response_help = "pets"
response_disarm = "gently pushes aside"
@@ -20,7 +20,7 @@
attacktext = "chomps"
attack_sound = 'sound/weapons/bite.ogg'
faction = list("mushroom")
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
stat_attack = 2
mouse_opacity = 1
speed = 1
@@ -22,7 +22,7 @@
faction = list("hostile")
attack_sound = 'sound/weapons/bite.ogg'
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
ventcrawler = VENTCRAWLER_ALWAYS
mob_size = MOB_SIZE_TINY
movement_type = FLYING
@@ -23,7 +23,7 @@
attacktext = "attacks"
attack_sound = 'sound/items/bikehorn.ogg'
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
del_on_death = 1
loot = list(/obj/effect/mob_spawn/human/clown/corpse)
@@ -20,6 +20,6 @@
attacktext = "hits"
attack_sound = 'sound/weapons/punch1.ogg'
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
del_on_death = 0
@@ -14,7 +14,7 @@
speed = 0
stat_attack = 1
robust_searching = 1
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
maxHealth = 100
health = 100
harm_intent_damage = 5
@@ -131,7 +131,7 @@
minimum_distance = 10
retreat_distance = 10
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
/mob/living/simple_animal/hostile/syndicate/civilian/Aggro()
..()
@@ -150,7 +150,7 @@
melee_damage_lower = 15
melee_damage_upper = 15
obj_damage = 0
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
attacktext = "cuts"
attack_sound = 'sound/weapons/bladeslice.ogg'
faction = list("syndicate")
@@ -51,7 +51,7 @@
var/attacktext = "attacks"
var/attack_sound = null
var/friendly = "nuzzles" //If the mob does no damage with it's attack
var/environment_smash = 0 //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
var/environment_smash = ENVIRONMENT_SMASH_NONE //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
var/speed = 1 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster
@@ -9,6 +9,7 @@
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
/obj/item/ammo_casing/energy/chameleon
projectile_type = /obj/item/projectile/energy/chameleon
e_cost = 0
var/list/projectile_vars = list()
@@ -109,6 +109,11 @@
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
max_ammo = 6
/obj/item/ammo_box/magazine/internal/shot/com/compact
name = "compact combat shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
max_ammo = 4
/obj/item/ammo_box/magazine/internal/shot/dual
name = "double-barrel shotgun internal magazine"
max_ammo = 2
@@ -192,6 +192,14 @@
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
w_class = WEIGHT_CLASS_HUGE
/obj/item/weapon/gun/ballistic/shotgun/automatic/combat/compact
name = "compact combat shotgun"
desc = "A compact version of the semi automatic combat shotgun. For close encounters."
icon_state = "cshotgunc"
origin_tech = "combat=4;materials=2"
mag_type = /obj/item/ammo_box/magazine/internal/shot/com/compact
w_class = WEIGHT_CLASS_BULKY
//Dual Feed Shotgun
/obj/item/weapon/gun/ballistic/shotgun/automatic/dual_tube
@@ -61,6 +61,7 @@
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
M.modify_projectile(K)
K.kinetic_modules += M //do something special on-hit, easy!
/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg
holds_charge = TRUE
@@ -165,9 +166,11 @@
log_override = TRUE
var/pressure_decrease = 0.25
var/turf_aoe = FALSE
var/mob_aoe = 0
var/list/hit_overlays = list()
var/list/kinetic_modules = list()
/obj/item/projectile/kinetic/Destroy()
QDEL_NULL(kinetic_modules)
return ..()
/obj/item/projectile/kinetic/prehit(atom/target)
var/turf/target_turf = get_turf(target)
@@ -197,23 +200,15 @@
M.gets_drilled(firer)
var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf)
K.color = color
for(var/type in hit_overlays)
new type(target_turf)
if(turf_aoe)
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
if(ismineralturf(T))
var/turf/closed/mineral/M = T
M.gets_drilled(firer)
if(mob_aoe)
for(var/mob/living/L in range(1, target_turf) - firer - target)
var/armor = L.run_armor_check(def_zone, flag, "", "", armour_penetration)
L.apply_damage(damage*mob_aoe, damage_type, def_zone, armor)
to_chat(L, "<span class='userdanger'>You're struck by a [name]!</span>")
for(var/obj/item/borg/upgrade/modkit/M in kinetic_modules)
if(QDELETED(M)) //whoever shot this was very, very unfortunate.
continue
M.projectile_strike(src, target_turf, target)
//Modkits
/obj/item/borg/upgrade/modkit
name = "modification kit"
name = "kinetic accelerator modification kit"
desc = "An upgrade for kinetic accelerators."
icon = 'icons/obj/objects.dmi'
icon_state = "modkit"
@@ -266,14 +261,13 @@
to_chat(user, "<span class='notice'>You don't have room(<b>[KA.get_remaining_mod_capacity()]%</b> remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.</span>")
. = FALSE
/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
forceMove(get_turf(KA))
KA.modkits -= src
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target)
//Range
/obj/item/borg/upgrade/modkit/range
@@ -315,21 +309,73 @@
//AoE blasts
/obj/item/borg/upgrade/modkit/aoe
modifier = 0
var/turf_aoe = FALSE
var/stats_stolen = FALSE
/obj/item/borg/upgrade/modkit/aoe/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
. = ..()
if(.)
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits) //make sure only one of the aoe modules has values if somebody has multiple
if(AOE.stats_stolen)
continue
modifier += AOE.modifier //take its modifiers
AOE.modifier = 0
turf_aoe += AOE.turf_aoe
AOE.turf_aoe = FALSE
AOE.stats_stolen = TRUE
/obj/item/borg/upgrade/modkit/aoe/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
..()
modifier = initial(modifier) //get our modifiers back
turf_aoe = initial(turf_aoe)
if(stats_stolen) //if we had our stats stolen, find the stealer and take them from it
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits)
if(AOE.stats_stolen)
continue
AOE.modifier -= modifier
AOE.turf_aoe -= turf_aoe
else //otherwise, reset the stolen stats and have it recalculate
var/obj/item/borg/upgrade/modkit/aoe/new_stealer
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits)
if(!new_stealer)
new_stealer = AOE //just make the first one a stealer
AOE.modifier = initial(AOE.modifier)
AOE.turf_aoe = initial(AOE.turf_aoe)
AOE.stats_stolen = FALSE
if(new_stealer) //if there's no stealer, then there's no other aoe modkits
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits)
if(AOE != new_stealer)
new_stealer.modifier += AOE.modifier
AOE.modifier = 0
new_stealer.turf_aoe += AOE.turf_aoe
AOE.turf_aoe = FALSE
AOE.stats_stolen = TRUE
stats_stolen = FALSE
/obj/item/borg/upgrade/modkit/aoe/modify_projectile(obj/item/projectile/kinetic/K)
K.name = "kinetic explosion"
if(!K.turf_aoe && !K.mob_aoe)
K.hit_overlays += /obj/effect/temp_visual/explosion/fast
K.mob_aoe += modifier
/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target)
if(stats_stolen)
return
new /obj/effect/temp_visual/explosion/fast(target_turf)
if(turf_aoe)
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
if(ismineralturf(T))
var/turf/closed/mineral/M = T
M.gets_drilled(K.firer)
if(modifier)
for(var/mob/living/L in range(1, target_turf) - K.firer - target)
var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
L.apply_damage(K.damage*modifier, K.damage_type, K.def_zone, armor)
to_chat(L, "<span class='userdanger'>You're struck by a [K.name]!</span>")
/obj/item/borg/upgrade/modkit/aoe/turfs
name = "mining explosion"
desc = "Causes the kinetic accelerator to destroy rock in an AoE."
denied_type = /obj/item/borg/upgrade/modkit/aoe/turfs
/obj/item/borg/upgrade/modkit/aoe/turfs/modify_projectile(obj/item/projectile/kinetic/K)
..()
K.turf_aoe = TRUE
turf_aoe = TRUE
/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
name = "offensive mining explosion"
@@ -5,6 +5,8 @@
damage_type = BURN
flag = "energy"
/obj/item/projectile/energy/chameleon
nodamage = TRUE
/obj/item/projectile/energy/electrode
name = "electrode"
+1 -1
View File
@@ -254,7 +254,7 @@
/mob/living/simple_animal/hostile/bear/fightpit
name = "fight pit bear"
desc = "This bear's trained through ancient Russian secrets to fear the walls of its glass prison."
environment_smash = 0
environment_smash = ENVIRONMENT_SMASH_NONE
/obj/effect/decal/hammerandsickle
name = "hammer and sickle"
+14 -29
View File
@@ -55,6 +55,20 @@
-->
<div class="commit sansserif">
<h2 class="date">21 May 2017</h2>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Auxiliary Base can no longer land outside the lavaland map's boundaries.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Drone laws no longer restrict drones to the station.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Warden's Cycler Shotgun has been replaced with a Compact Combat Shotgun. A unique weapon, it can fit in armour slots but at the sacrifice of a smaller ammo capacity of four shells.</li>
</ul>
<h2 class="date">20 May 2017</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
@@ -1374,35 +1388,6 @@
<ul class="changes bgimages16">
<li class="rscadd">Golem Shells can now be completed with medical gauze or cloth to form cloth golems, which are weaker and extremely flammable. However, if they die, they turn into a pile of cloth that will eventually re-animate back into full health. That is, unless someone lights it on fire.</li>
</ul>
<h2 class="date">19 March 2017</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has decided to better equip the box-class emergency shuttles with a recharger on a table in the cockpit.</li>
</ul>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The slime created by a pyroclastic anomaly detonating is now adult and player-controlled! Reminder that if you see an anomaly alert, you should grab an analyzer and head to the announced location to scan it, and then signal the given frequency on a signaller!</li>
</ul>
<h3 class="author">Penguaro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">change access variables for turrets and shield gens</li>
<li class="bugfix">Box Station - Replaces the smiling table grilles with their more serious counterparts.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Syndicate lavaland base now has a single self destruct bomb located next to the Communications Room. Guaranteed destruction of the base is guaranteed by payloads embedded in the walls.</li>
</ul>
<h3 class="author">octareenroon91 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes infinite vaping bug.</li>
</ul>
<h3 class="author">uraniummeltdown updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plant data disks have new sprites.</li>
<li class="bugfix">Fixed Monkey Recycler board not showing in Circuit Imprinter</li>
<li class="tweak">Kinetic Accelerator Range Mod now takes up 25% space instead of 24%</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+9
View File
@@ -11350,3 +11350,12 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
information to them, will recall the shuttle from Centcom.
octareenroon91:
- bugfix: Golems touching a shell can now choose to stay in their own body.
2017-05-21:
Gun Hog:
- bugfix: The Auxiliary Base can no longer land outside the lavaland map's boundaries.
RandomMarine:
- tweak: Drone laws no longer restrict drones to the station.
Steelpoint:
- rscadd: The Warden's Cycler Shotgun has been replaced with a Compact Combat Shotgun.
A unique weapon, it can fit in armour slots but at the sacrifice of a smaller
ammo capacity of four shells.
@@ -1,4 +0,0 @@
author: "Gun Hog"
delete-after: True
changes:
- bugfix: "The Auxiliary Base can no longer land outside the lavaland map's boundaries."
@@ -0,0 +1,4 @@
author: "kevinz000"
delete-after: True
changes:
- bugfix: "Nanotrasen decided to remove the integrated jet engines from jetpacks. They can no longer be used successfully indoors."
BIN
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-1
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@@ -14,7 +14,6 @@
// BEGIN_INCLUDE
#include "_maps\basemap.dm"
#include "_maps\loadallmaps.dm"
#include "code\_compile_options.dm"
#include "code\world.dm"
#include "code\__DATASTRUCTURES\globals.dm"