mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-13 09:05:11 +01:00
Merge branch 'master' of https://github.com/tgstation/tgstation into GG3
# Conflicts: # icons/obj/guns/projectile.dmi
This commit is contained in:
@@ -285,7 +285,7 @@
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if(!check_rights(R_ADMIN))
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return
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trigger_centcom_recall()
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usr.client.trigger_centcom_recall()
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else if(href_list["toggle_continuous"])
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if(!check_rights(R_ADMIN))
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@@ -1193,3 +1193,16 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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message_admins(msg)
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admin_ticket_log(target, msg)
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log_admin("[key_name(usr)] punished [key_name(target)] with [punishment].")
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/client/proc/trigger_centcom_recall()
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if(!holder)
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return
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var/message = pick(GLOB.admiral_messages)
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message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
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if(!message)
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return
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message_admins("[key_name_admin(usr)] triggered a Centcom recall, with the admiral message of: [message]")
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log_game("[key_name(usr)] triggered a Centcom recall, with the message of: [message]")
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@@ -76,7 +76,6 @@
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/datum/gas_reaction/freon/react(datum/gas_mixture/air, turf/open/location)
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. = NO_REACTION
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if(location && location.freon_gas_act())
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air.gases["freon"][MOLES] -= MOLES_PLASMA_VISIBLE
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. = REACTING
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//water vapor: puts out fires?
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@@ -19,7 +19,7 @@
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/obj/machinery/meter/Initialize(mapload)
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. = ..()
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SSair.atmos_machinery += src
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if (mapload && !target)
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if (!target)
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target = locate(/obj/machinery/atmospherics/pipe) in loc
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/obj/machinery/meter/Destroy()
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@@ -300,31 +300,47 @@
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//Door
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/obj/machinery/door/airlock/survival_pod
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name = "airlock"
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icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
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icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_pod
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opacity = 0
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glass = 1
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var/expected_dir = SOUTH //we visually turn when shuttle rotated, but need to not turn for any other reason
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/obj/machinery/door/airlock/survival_pod/setDir(direction)
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direction = expected_dir
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..()
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/obj/machinery/door/airlock/survival_pod/shuttleRotate(rotation)
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expected_dir = angle2dir(rotation+dir2angle(dir))
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..()
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/obj/machinery/door/airlock/survival_pod/vertical
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icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_pod/vertical
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dir = EAST
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expected_dir = EAST
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/obj/structure/door_assembly/door_assembly_pod
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name = "pod airlock assembly"
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icon = 'icons/obj/doors/airlocks/survival/horizontal/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/horizontal/survival_overlays.dmi'
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icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/survival_overlays.dmi'
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airlock_type = /obj/machinery/door/airlock/survival_pod
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anchored = 1
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state = 1
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mineral = "glass"
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material = "glass"
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var/expected_dir = SOUTH
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/obj/structure/door_assembly/door_assembly_pod/setDir(direction)
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direction = expected_dir
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..()
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/obj/structure/door_assembly/door_assembly_pod/shuttleRotate(rotation)
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expected_dir = angle2dir(rotation+dir2angle(dir))
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..()
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/obj/structure/door_assembly/door_assembly_pod/vertical
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icon = 'icons/obj/doors/airlocks/survival/vertical/survival.dmi'
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overlays_file = 'icons/obj/doors/airlocks/survival/vertical/survival_overlays.dmi'
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airlock_type = /obj/machinery/door/airlock/survival_pod/vertical
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dir = EAST
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expected_dir = EAST
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//Table
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/obj/structure/table/survival_pod
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@@ -24,7 +24,7 @@
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melee_damage_lower = 15
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melee_damage_upper = 15
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obj_damage = 0
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environment_smash = 0
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||||
environment_smash = ENVIRONMENT_SMASH_NONE
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check_friendly_fire = 1
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stop_automated_movement_when_pulled = 1
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attacktext = "drills"
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@@ -9,7 +9,7 @@
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maxHealth = 100
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damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
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obj_damage = 60
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environment_smash = 2 //Walls can't stop THE LAW
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environment_smash = ENVIRONMENT_SMASH_WALLS //Walls can't stop THE LAW
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mob_size = MOB_SIZE_LARGE
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radio_key = /obj/item/device/encryptionkey/headset_sec
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@@ -115,7 +115,7 @@
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melee_damage_upper = 30
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attacktext = "smashes their armored gauntlet into"
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speed = 3
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environment_smash = 2
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environment_smash = ENVIRONMENT_SMASH_WALLS
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attack_sound = 'sound/weapons/punch3.ogg'
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status_flags = 0
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mob_size = MOB_SIZE_LARGE
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@@ -126,7 +126,7 @@
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/mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things
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AIStatus = AI_ON
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environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
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/mob/living/simple_animal/hostile/construct/armored/bullet_act(obj/item/projectile/P)
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if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
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@@ -218,7 +218,7 @@
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retreat_distance = 10
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minimum_distance = 10 //AI artificers will flee like fuck
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attacktext = "rams"
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environment_smash = 2
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environment_smash = ENVIRONMENT_SMASH_WALLS
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attack_sound = 'sound/weapons/punch2.ogg'
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construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
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/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
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@@ -272,7 +272,7 @@
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||||
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||||
/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs
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AIStatus = AI_ON
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environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
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/////////////////////////////Non-cult Artificer/////////////////////////
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/mob/living/simple_animal/hostile/construct/builder/noncult
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@@ -55,7 +55,7 @@
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||||
var/laws = \
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"1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.\n"+\
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"2. You may not harm any being, regardless of intent or circumstance.\n"+\
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"3. Your goals are to build, maintain, repair, improve, and power the station to the best of your abilities, You must never actively work against these goals."
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"3. Your goals are to build, maintain, repair, improve, and provide power to the best of your abilities, You must never actively work against these goals."
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var/light_on = 0
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var/heavy_emp_damage = 25 //Amount of damage sustained if hit by a heavy EMP pulse
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||||
var/alarms = list("Atmosphere" = list(), "Fire" = list(), "Power" = list())
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||||
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||||
@@ -24,7 +24,7 @@
|
||||
maxHealth = 40
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||||
melee_damage_lower = 1
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||||
melee_damage_upper = 2
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||||
environment_smash = 0
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||||
environment_smash = ENVIRONMENT_SMASH_NONE
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||||
stop_automated_movement_when_pulled = 1
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blood_volume = BLOOD_VOLUME_NORMAL
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||||
var/obj/item/udder/udder = null
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||||
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||||
@@ -20,7 +20,7 @@
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||||
mob_size = MOB_SIZE_SMALL
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||||
gold_core_spawnable = 2
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||||
obj_damage = 0
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||||
environment_smash = 0
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||||
environment_smash = ENVIRONMENT_SMASH_NONE
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var/list/edibles = list(/mob/living/simple_animal/butterfly,/mob/living/simple_animal/cockroach) //list of atoms, however turfs won't affect AI, but will affect consumption.
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||||
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||||
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
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||||
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||||
@@ -31,7 +31,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
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||||
health = INFINITY
|
||||
healable = FALSE //don't brusepack the guardian
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||||
damage_coeff = list(BRUTE = 0.5, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5) //how much damage from each damage type we transfer to the owner
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environment_smash = 1
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||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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obj_damage = 40
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||||
melee_damage_lower = 15
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||||
melee_damage_upper = 15
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||||
|
||||
@@ -71,7 +71,7 @@
|
||||
melee_damage_upper = 50
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||||
armour_penetration = 100
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
new /obj/effect/temp_visual/guardian/phase/out(get_turf(src))
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||||
alpha = 15
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||||
if(!forced)
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||||
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||||
@@ -45,7 +45,7 @@
|
||||
melee_damage_lower = 0
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||||
melee_damage_upper = 0
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||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
alpha = 45
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||||
range = 255
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||||
incorporeal_move = 1
|
||||
|
||||
@@ -4,7 +4,7 @@
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||||
melee_damage_upper = 20
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||||
obj_damage = 80
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||||
next_move_modifier = 0.8 //attacks 20% faster
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||||
environment_smash = 2
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||||
environment_smash = ENVIRONMENT_SMASH_WALLS
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playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls.</span>"
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magic_fluff_string = "<span class='holoparasite'>..And draw the Assistant, faceless and generic, but never to be underestimated.</span>"
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||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Standard combat modules loaded. Holoparasite swarm online.</span>"
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
a_intent = INTENT_HELP
|
||||
friendly = "caresses"
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
gold_core_spawnable = 1
|
||||
icon_state = "maid"
|
||||
icon_living = "maid"
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
faction = list("hostile")
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||||
move_to_delay = 0
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
mouse_opacity = 2
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon = 'icons/mob/simple_human.dmi'
|
||||
icon_state = "paperwizard"
|
||||
ranged = 1
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
minimum_distance = 3
|
||||
retreat_distance = 3
|
||||
obj_damage = 0
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon_living = "flan"
|
||||
icon_dead = "flan_dead"
|
||||
turns_per_move = 5
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
speed = -2
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
robust_searching = 1
|
||||
stat_attack = 2
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
speak_emote = list("squeaks")
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/datum/mind/origin
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
faction = list("hostile")
|
||||
stop_automated_movement_when_pulled = 0
|
||||
obj_damage = 40
|
||||
environment_smash = 1 //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //Set to 1 to break closets,tables,racks, etc; 2 for walls; 3 for rwalls
|
||||
var/atom/target
|
||||
var/ranged = 0
|
||||
var/rapid = 0
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
melee_damage_upper = 0
|
||||
speed = -1
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/illusion/escape/AttackingTarget()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
faction = list("jungle")
|
||||
weather_immunities = list("acid")
|
||||
obj_damage = 30
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 450
|
||||
response_help = "pokes"
|
||||
|
||||
@@ -657,7 +657,7 @@ Difficulty: Very Hard
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 1500
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
AIStatus = AI_OFF
|
||||
stop_automated_movement = 1
|
||||
var/heal_power = 5
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
maxHealth = 1000
|
||||
a_intent = INTENT_HARM
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
environment_smash = 3
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
obj_damage = 400
|
||||
light_range = 3
|
||||
faction = list("mining", "boss")
|
||||
|
||||
@@ -203,7 +203,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
|
||||
if(..())
|
||||
emote_see = list("aims menacingly")
|
||||
obj_damage = 0
|
||||
environment_smash = 0 //needed? seems weird for them to do so
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE //needed? seems weird for them to do so
|
||||
ranged = 1
|
||||
retreat_distance = 1 //just enough to shoot
|
||||
minimum_distance = 6
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
obj_damage = 30
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
response_help = "pokes"
|
||||
@@ -215,7 +215,7 @@
|
||||
ranged_cooldown = 0
|
||||
ranged_cooldown_time = 20
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
retreat_distance = 3
|
||||
minimum_distance = 3
|
||||
pass_flags = PASSTABLE
|
||||
@@ -334,7 +334,7 @@
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
throw_message = "falls right through the strange body of the"
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
pass_flags = PASSTABLE
|
||||
del_on_death = 1
|
||||
|
||||
@@ -595,7 +595,7 @@
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
var/wumbo = 0
|
||||
var/inflate_cooldown = 0
|
||||
loot = list(/obj/item/asteroid/fugu_gland{layer = ABOVE_MOB_LAYER})
|
||||
@@ -640,7 +640,7 @@
|
||||
minimum_distance = 1
|
||||
move_to_delay = 6
|
||||
transform *= 2
|
||||
environment_smash = 2
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
speed = 1
|
||||
addtimer(CALLBACK(src, .proc/Deflate), 100)
|
||||
@@ -660,7 +660,7 @@
|
||||
move_to_delay = 2
|
||||
transform /= 2
|
||||
inflate_cooldown = 4
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
speed = 0
|
||||
|
||||
@@ -800,11 +800,12 @@
|
||||
del_on_death = 1
|
||||
stat_attack = 1
|
||||
robust_searching = 1
|
||||
var/can_infest_dead = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/Life()
|
||||
if(isturf(loc))
|
||||
for(var/mob/living/carbon/human/H in view(src,1)) //Only for corpse right next to/on same tile
|
||||
if(H.stat == UNCONSCIOUS)
|
||||
if(H.stat == UNCONSCIOUS || (can_infest_dead && H.stat == DEAD))
|
||||
infest(H)
|
||||
..()
|
||||
|
||||
@@ -818,6 +819,58 @@
|
||||
H.forceMove(L)
|
||||
qdel(src)
|
||||
|
||||
//Advanced Legion is slightly tougher to kill and can raise corpses (revive other legions)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/advanced
|
||||
stat_attack = 2
|
||||
maxHealth = 120
|
||||
health = 120
|
||||
brood_type = /mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
|
||||
icon_state = "dwarf_legion"
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/advanced
|
||||
stat_attack = 2
|
||||
can_infest_dead = TRUE
|
||||
|
||||
//Legion that spawns Legions
|
||||
|
||||
/mob/living/simple_animal/hostile/spawner/legion
|
||||
name = "legion"
|
||||
desc = "One of many."
|
||||
icon = 'icons/mob/lavaland/dragon.dmi'
|
||||
icon_state = "legion"
|
||||
icon_living = "legion"
|
||||
icon_dead = "legion"
|
||||
health = 450
|
||||
maxHealth = 450
|
||||
max_mobs = 3
|
||||
spawn_time = 200
|
||||
spawn_text = "peels itself off from"
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
anchored = FALSE
|
||||
AIStatus = AI_ON
|
||||
stop_automated_movement = FALSE
|
||||
wander = TRUE
|
||||
maxbodytemp = INFINITY
|
||||
layer = MOB_LAYER
|
||||
del_on_death = TRUE
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
loot = list(/obj/item/organ/hivelord_core/legion = 3, /obj/effect/mob_spawn/human/corpse/damaged = 5)
|
||||
move_to_delay = 14
|
||||
vision_range = 5
|
||||
aggro_vision_range = 9
|
||||
idle_vision_range = 5
|
||||
speed = 3
|
||||
faction = list("mining")
|
||||
weather_immunities = list("lava","ash")
|
||||
obj_damage = 30
|
||||
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
|
||||
//Organ
|
||||
|
||||
/obj/item/organ/hivelord_core/legion
|
||||
name = "legion's soul"
|
||||
desc = "A strange rock that still crackles with power... its \
|
||||
@@ -871,7 +924,7 @@
|
||||
speak_chance = 1
|
||||
turns_per_move = 8
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
move_to_delay = 15
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
attacktext = "chomps"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
faction = list("mushroom")
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
stat_attack = 2
|
||||
mouse_opacity = 1
|
||||
speed = 1
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
faction = list("hostile")
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
mob_size = MOB_SIZE_TINY
|
||||
movement_type = FLYING
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
attacktext = "attacks"
|
||||
attack_sound = 'sound/items/bikehorn.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
del_on_death = 1
|
||||
loot = list(/obj/effect/mob_spawn/human/clown/corpse)
|
||||
|
||||
|
||||
@@ -20,6 +20,6 @@
|
||||
attacktext = "hits"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
del_on_death = 0
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
speed = 0
|
||||
stat_attack = 1
|
||||
robust_searching = 1
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
harm_intent_damage = 5
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
minimum_distance = 10
|
||||
retreat_distance = 10
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/civilian/Aggro()
|
||||
..()
|
||||
@@ -150,7 +150,7 @@
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
obj_damage = 0
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
attacktext = "cuts"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
faction = list("syndicate")
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
var/attacktext = "attacks"
|
||||
var/attack_sound = null
|
||||
var/friendly = "nuzzles" //If the mob does no damage with it's attack
|
||||
var/environment_smash = 0 //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
|
||||
var/environment_smash = ENVIRONMENT_SMASH_NONE //Set to 1 to allow breaking of crates,lockers,racks,tables; 2 for walls; 3 for Rwalls
|
||||
|
||||
var/speed = 1 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
|
||||
|
||||
/obj/item/ammo_casing/energy/chameleon
|
||||
projectile_type = /obj/item/projectile/energy/chameleon
|
||||
e_cost = 0
|
||||
var/list/projectile_vars = list()
|
||||
|
||||
|
||||
@@ -109,6 +109,11 @@
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
|
||||
max_ammo = 6
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/shot/com/compact
|
||||
name = "compact combat shotgun internal magazine"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
|
||||
max_ammo = 4
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/shot/dual
|
||||
name = "double-barrel shotgun internal magazine"
|
||||
max_ammo = 2
|
||||
|
||||
@@ -192,6 +192,14 @@
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
|
||||
/obj/item/weapon/gun/ballistic/shotgun/automatic/combat/compact
|
||||
name = "compact combat shotgun"
|
||||
desc = "A compact version of the semi automatic combat shotgun. For close encounters."
|
||||
icon_state = "cshotgunc"
|
||||
origin_tech = "combat=4;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com/compact
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
//Dual Feed Shotgun
|
||||
|
||||
/obj/item/weapon/gun/ballistic/shotgun/automatic/dual_tube
|
||||
|
||||
@@ -61,6 +61,7 @@
|
||||
for(var/A in get_modkits())
|
||||
var/obj/item/borg/upgrade/modkit/M = A
|
||||
M.modify_projectile(K)
|
||||
K.kinetic_modules += M //do something special on-hit, easy!
|
||||
|
||||
/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg
|
||||
holds_charge = TRUE
|
||||
@@ -165,9 +166,11 @@
|
||||
log_override = TRUE
|
||||
|
||||
var/pressure_decrease = 0.25
|
||||
var/turf_aoe = FALSE
|
||||
var/mob_aoe = 0
|
||||
var/list/hit_overlays = list()
|
||||
var/list/kinetic_modules = list()
|
||||
|
||||
/obj/item/projectile/kinetic/Destroy()
|
||||
QDEL_NULL(kinetic_modules)
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/kinetic/prehit(atom/target)
|
||||
var/turf/target_turf = get_turf(target)
|
||||
@@ -197,23 +200,15 @@
|
||||
M.gets_drilled(firer)
|
||||
var/obj/effect/temp_visual/kinetic_blast/K = new /obj/effect/temp_visual/kinetic_blast(target_turf)
|
||||
K.color = color
|
||||
for(var/type in hit_overlays)
|
||||
new type(target_turf)
|
||||
if(turf_aoe)
|
||||
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
M.gets_drilled(firer)
|
||||
if(mob_aoe)
|
||||
for(var/mob/living/L in range(1, target_turf) - firer - target)
|
||||
var/armor = L.run_armor_check(def_zone, flag, "", "", armour_penetration)
|
||||
L.apply_damage(damage*mob_aoe, damage_type, def_zone, armor)
|
||||
to_chat(L, "<span class='userdanger'>You're struck by a [name]!</span>")
|
||||
for(var/obj/item/borg/upgrade/modkit/M in kinetic_modules)
|
||||
if(QDELETED(M)) //whoever shot this was very, very unfortunate.
|
||||
continue
|
||||
M.projectile_strike(src, target_turf, target)
|
||||
|
||||
|
||||
//Modkits
|
||||
/obj/item/borg/upgrade/modkit
|
||||
name = "modification kit"
|
||||
name = "kinetic accelerator modification kit"
|
||||
desc = "An upgrade for kinetic accelerators."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "modkit"
|
||||
@@ -266,14 +261,13 @@
|
||||
to_chat(user, "<span class='notice'>You don't have room(<b>[KA.get_remaining_mod_capacity()]%</b> remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.</span>")
|
||||
. = FALSE
|
||||
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
forceMove(get_turf(KA))
|
||||
KA.modkits -= src
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target)
|
||||
|
||||
//Range
|
||||
/obj/item/borg/upgrade/modkit/range
|
||||
@@ -315,21 +309,73 @@
|
||||
//AoE blasts
|
||||
/obj/item/borg/upgrade/modkit/aoe
|
||||
modifier = 0
|
||||
var/turf_aoe = FALSE
|
||||
var/stats_stolen = FALSE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits) //make sure only one of the aoe modules has values if somebody has multiple
|
||||
if(AOE.stats_stolen)
|
||||
continue
|
||||
modifier += AOE.modifier //take its modifiers
|
||||
AOE.modifier = 0
|
||||
turf_aoe += AOE.turf_aoe
|
||||
AOE.turf_aoe = FALSE
|
||||
AOE.stats_stolen = TRUE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
|
||||
..()
|
||||
modifier = initial(modifier) //get our modifiers back
|
||||
turf_aoe = initial(turf_aoe)
|
||||
if(stats_stolen) //if we had our stats stolen, find the stealer and take them from it
|
||||
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits)
|
||||
if(AOE.stats_stolen)
|
||||
continue
|
||||
AOE.modifier -= modifier
|
||||
AOE.turf_aoe -= turf_aoe
|
||||
else //otherwise, reset the stolen stats and have it recalculate
|
||||
var/obj/item/borg/upgrade/modkit/aoe/new_stealer
|
||||
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits)
|
||||
if(!new_stealer)
|
||||
new_stealer = AOE //just make the first one a stealer
|
||||
AOE.modifier = initial(AOE.modifier)
|
||||
AOE.turf_aoe = initial(AOE.turf_aoe)
|
||||
AOE.stats_stolen = FALSE
|
||||
if(new_stealer) //if there's no stealer, then there's no other aoe modkits
|
||||
for(var/obj/item/borg/upgrade/modkit/aoe/AOE in KA.modkits)
|
||||
if(AOE != new_stealer)
|
||||
new_stealer.modifier += AOE.modifier
|
||||
AOE.modifier = 0
|
||||
new_stealer.turf_aoe += AOE.turf_aoe
|
||||
AOE.turf_aoe = FALSE
|
||||
AOE.stats_stolen = TRUE
|
||||
stats_stolen = FALSE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
K.name = "kinetic explosion"
|
||||
if(!K.turf_aoe && !K.mob_aoe)
|
||||
K.hit_overlays += /obj/effect/temp_visual/explosion/fast
|
||||
K.mob_aoe += modifier
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/projectile_strike(obj/item/projectile/kinetic/K, turf/target_turf, atom/target)
|
||||
if(stats_stolen)
|
||||
return
|
||||
new /obj/effect/temp_visual/explosion/fast(target_turf)
|
||||
if(turf_aoe)
|
||||
for(var/T in RANGE_TURFS(1, target_turf) - target_turf)
|
||||
if(ismineralturf(T))
|
||||
var/turf/closed/mineral/M = T
|
||||
M.gets_drilled(K.firer)
|
||||
if(modifier)
|
||||
for(var/mob/living/L in range(1, target_turf) - K.firer - target)
|
||||
var/armor = L.run_armor_check(K.def_zone, K.flag, "", "", K.armour_penetration)
|
||||
L.apply_damage(K.damage*modifier, K.damage_type, K.def_zone, armor)
|
||||
to_chat(L, "<span class='userdanger'>You're struck by a [K.name]!</span>")
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs
|
||||
name = "mining explosion"
|
||||
desc = "Causes the kinetic accelerator to destroy rock in an AoE."
|
||||
denied_type = /obj/item/borg/upgrade/modkit/aoe/turfs
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
..()
|
||||
K.turf_aoe = TRUE
|
||||
turf_aoe = TRUE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
|
||||
name = "offensive mining explosion"
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
damage_type = BURN
|
||||
flag = "energy"
|
||||
|
||||
/obj/item/projectile/energy/chameleon
|
||||
nodamage = TRUE
|
||||
|
||||
/obj/item/projectile/energy/electrode
|
||||
name = "electrode"
|
||||
|
||||
@@ -254,7 +254,7 @@
|
||||
/mob/living/simple_animal/hostile/bear/fightpit
|
||||
name = "fight pit bear"
|
||||
desc = "This bear's trained through ancient Russian secrets to fear the walls of its glass prison."
|
||||
environment_smash = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
|
||||
/obj/effect/decal/hammerandsickle
|
||||
name = "hammer and sickle"
|
||||
|
||||
Reference in New Issue
Block a user