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lowers events frequency (#1118)
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@@ -8,8 +8,10 @@ SUBSYSTEM_DEF(events)
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var/list/currentrun = list()
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var/scheduled = 0 //The next world.time that a naturally occuring random event can be selected.
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var/frequency_lower = 1800 //3 minutes lower bound.
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var/frequency_upper = 6000 //10 minutes upper bound. Basically an event will happen every 3 to 10 minutes.
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//var/frequency_lower = 1800 //3 minutes lower bound. //ORIGINAL
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var/frequency_lower = 3000 //5 minutes //SKYRAT EDIT CHANGE - EVENTS
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//var/frequency_upper = 6000 //10 minutes upper bound. Basically an event will happen every 3 to 10 minutes. //ORIGINAL
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var/frequency_upper = 9000 //15 minutes. So you get events inbetween 5 and 15 minutes. //SKYRAT EDIT CHANGE - EVENTS
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var/list/holidays //List of all holidays occuring today or null if no holidays
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var/wizardmode = FALSE
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@@ -1,7 +1,8 @@
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/datum/round_event_control/radiation_storm
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name = "Radiation Storm"
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typepath = /datum/round_event/radiation_storm
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max_occurrences = 1
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//max_occurrences = 1 //ORIGINAL
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max_occurrences = 0 //SKYRAT EDIT CHANGE - EVENTS
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/datum/round_event/radiation_storm
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@@ -1,7 +1,8 @@
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/datum/round_event_control/space_dragon
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name = "Spawn Space Dragon"
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typepath = /datum/round_event/ghost_role/space_dragon
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max_occurrences = 1
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//max_occurrences = 1 //ORIGINAL
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max_occurrences = 0 //SKYRAT EDIT CHANGE - EVENTS
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weight = 5
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earliest_start = 35 MINUTES
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min_players = 20
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@@ -2,7 +2,8 @@
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name = "Spawn Swarmer Beacon"
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typepath = /datum/round_event/spawn_swarmer
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weight = 8
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max_occurrences = 1 //Only once okay fam
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//max_occurrences = 1 //Only once okay fam //ORIGINAL
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max_occurrences = 0 //SKYRAT EDIT CHANGE - EVENTS
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earliest_start = 30 MINUTES
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min_players = 15
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