missing exclamation points

This commit is contained in:
hornygranny
2014-02-20 12:41:23 -08:00
parent a86de57c05
commit ed12a9cfb0
8 changed files with 13 additions and 13 deletions
+2 -2
View File
@@ -149,7 +149,7 @@
/obj/effect/blob/attackby(var/obj/item/weapon/W, var/mob/user)
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
src.visible_message("<span class='danger'>The [src.name] has been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
src.visible_message("<span class='danger'>The [src.name] has been attacked with \the [W][(user ? " by [user]." : ".")]!</span>")
var/damage = 0
switch(W.damtype)
if("fire")
@@ -165,7 +165,7 @@
/obj/effect/blob/attack_animal(mob/living/simple_animal/M as mob)
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
src.visible_message("\red <B>The [src.name] has been attacked by \the [M].")
src.visible_message("<span class='danger'>The [src.name] has been attacked by \the [M]!</span>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
if(!damage) // Avoid divide by zero errors
return
+2 -2
View File
@@ -196,7 +196,7 @@
if(I.attack_verb.len)
visible_message("<span class='danger'>[src] has been [pick(I.attack_verb)] with [I] by [user].</span>")
else
visible_message("<span class='danger'>[src] has been attacked with [I] by [user].</span>")
visible_message("<span class='danger'>[src] has been attacked with [I] by [user]!</span>")
var/damage = I.force / 4.0
if(istype(I, /obj/item/weapon/weldingtool))
@@ -325,7 +325,7 @@
if(I.attack_verb.len)
visible_message("<span class='danger'>[src] has been [pick(I.attack_verb)] with [I] by [user].</span>")
else
visible_message("<span class='danger'>[src] has been attacked with [I] by [user].</span>")
visible_message("<span class='danger'>[src] has been attacked with [I] by [user]!</span>")
var/damage = I.force / 4
if(istype(I, /obj/item/weapon/weldingtool))
+2 -2
View File
@@ -22,9 +22,9 @@
/obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user)
if(W.attack_verb.len)
visible_message("<span class='danger'>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
visible_message("<span class='danger'>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]!</span>")
else
visible_message("<span class='danger'>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
visible_message("<span class='danger'>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]!</span>")
var/damage = W.force / 4.0
+1 -1
View File
@@ -300,7 +300,7 @@ proc/check_panel(mob/M)
if(prob(15))
if(weapon_name)
my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg'))
my_target.show_message("<span class='danger'>[my_target] has been attacked with [weapon_name] by [src.name] </span>", 1)
my_target.show_message("<span class='danger'>[my_target] has been attacked with [weapon_name] by [src.name]!</span>", 1)
my_target.halloss += 8
if(prob(20)) my_target.eye_blurry += 3
if(prob(33))
@@ -111,7 +111,7 @@
adjustBruteLoss(damage)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("<span class='danger'>[src] has been attacked with [O] by [user].</span>")
M.show_message("<span class='danger'>[src] has been attacked with [O] by [user]!</span>")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
@@ -153,7 +153,7 @@
adjustBruteLoss(damage)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("<span class='danger'>[src] has been attacked with [O] by [user].</span>")
M.show_message("<span class='danger'>[src] has been attacked with [O] by [user]!</span>")
else
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
@@ -277,7 +277,7 @@
adjustBruteLoss(damage)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("<span class='danger'>[src] has been attacked with [O] by [user].</span>")
M.show_message("<span class='danger'>[src] has been attacked with [O] by [user]!</span>")
else
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
@@ -64,7 +64,7 @@
if (O.damtype == HALLOSS)
damage = 0
health -= damage
visible_message("<span class='danger'>[src] has been attacked with [O] by [user].</span>")
visible_message("<span class='danger'>[src] has been attacked with [O] by [user]!</span>")
else
visible_message("<span class='danger'>[src] blocks [O] with its shield!</span>")
else
@@ -51,7 +51,7 @@
health -= damage
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("<span class='danger'>[src] has been attacked with [O] by [user].</span>")
M.show_message("<span class='danger'>[src] has been attacked with [O] by [user]!</span>")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
@@ -412,7 +412,7 @@
adjustBruteLoss(damage)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("<span class='danger'>"+"[src] has been attacked with [O] by [user].</span>")
M.show_message("<span class='danger'>"+"[src] has been attacked with [O] by [user]!</span>")
/mob/living/simple_animal/movement_delay()
var/tally = 0 //Incase I need to add stuff other than "speed" later