Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2023-03-11 00:34:44 +00:00
parent 6c33d8f614
commit ed2b280720
81 changed files with 310 additions and 416 deletions
@@ -1,5 +0,0 @@
author: "Floofies"
delete-after: True
changes:
- rscadd: "Added Monkey compatibility to medical scrubs, security uniform, police uniform, jumpsuits, prison jumpsuits, and departmental utility uniforms."
- code_imp: "Added Greyscale Auto-Generated Sprites (GAGS) compatibility to Monkey clothing."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Added new damage buffs for netherworld mobs"
- refactor: "Refactors netherworld mobs into basic mobs"
@@ -1,6 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Plating replaced by floor tiles from a dimensional anomaly or colossus crystal will now still have plating underneath when crowbarred, instead of space (or open space on z level maps)."
- bugfix: "Summoning a cult wall on plating as an Artificer will leave the plating intact underneath when it is removed, rather than replacing it with a void."
- admin: "Admins can pick the initial flavour of a manually triggered dimensional anomaly."
@@ -1,9 +0,0 @@
author: "vinylspiders"
delete-after: True
changes:
- bugfix: "fixes syndicate ghost roles not spawning with codespeak language when they use their character preferences"
- bugfix: "fixes NRI raiders spawning without the correct language and with the wrong names on their ID cards"
- bugfix: "fixes ashwalkers sometimes spawning without a language"
- bugfix: "fixes common (Sol) being granted despite not having them in your prefs, once again allowing you to not be able to speak common by preference."
- bugfix: "some improvements to the language UI -- the native language perk tooltip text has been updated to reflect that it is optional to pick the species' native language. Also, ashtongue now shows up in the UI correctly for ashwalkers."
- code_imp: "new codename generation for the NRI roles"
@@ -1,8 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- refactor: "Spider code has been refactored and AI-controlled spiders may have slightly different movement or reaction times."
- bugfix: "Basic mobs can now be slowed when they take stamina damage, however currently only spiders actually _can_ take stamina damage."
- bugfix: "Spiders should now more reliably disable their AI when controlled by a player."
- bugfix: "Araneus is no longer considered to be a bat and so cannot fly."
- bugfix: "Araneus is no longer considered to be a bat and so is no longer frightening to people who are scared of the supernatural."
@@ -1,14 +0,0 @@
author: "LT3"
delete-after: True
changes:
- code_imp: "Moldies are back!"
- balance: "Moldies: Cordyceps replaced with Cryptococcus"
- balance: "Moldies: Reduced stage speed"
- balance: "Moldies: Reduced spread modifier"
- balance: "Moldies: Adds better warnings to infected crew"
- balance: "Moldies: Radioactive mold no longer has EMP"
- balance: "Moldies: Radioactive foam reduced"
- balance: "Moldies: 1 or 2 molds per event is now calculated based on alive crew members"
- balance: "Moldies: High population threshold increased"
- balance: "Moldies: Minimum population threshold increased"
- balance: "Moldies: Add 30 minute minimum start time"
@@ -1,5 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "It should be way harder to lose your special hands as a zombie or shattered risen ghoul."
- refactor: "Refactored mutanthands for zombies and shattered risen."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Mice and Regal Rats will no longer spawn in icebox's solar panels and die of cold."
@@ -1,7 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "The Fugu Gland can once more be used on Ian, Carp, Giant Spiders, or other basic mobs."
- bugfix: "Syndicate mobs will once again attack windows to try to reach you, and space ruin spiders won't."
- bugfix: "Netherworld-themed mobs will correctly adjust their speed as they take damage."
- refactor: "Made the Wumborian Fugu into a basic mob, which should act largely the same way but may have slightly different speed and reaction times."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fix durand shield overlay to appear above the mech when facing south. Also fixed a lighting runtime when shield would turn on/off."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- refactor: "Monkey AI descriptions of \"primal eyes\" no longer show if the monkey is missing eyes."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fix runtimes for IV drips, food processors, and gibber"
- refactor: "Refactored, improve, and rename canUseTopic to be can_perform_action that now uses bitflags to determine if a mob can perform an action."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed chat offsets with the RPG Titles event"
@@ -1,6 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "rcd's not building plating underneath mobs & structures"
- bugfix: "wall girders not being completed by the rcd"
- bugfix: "unable to build windoors on the turf you are standing on"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Lightgeists won't try to heal any damage which isn't burn or brute, because they can't."
- bugfix: "Lightgeists don't need to perform an action bar in order to heal someone, which was added by mistake."
@@ -1,6 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "Transferring golem shells no longer make you a free man and also results in infinite golem shells"
- bugfix: "Servant golems are considerably less free"
- bugfix: "Fixes some hard deletes related to mob minds being enslaved to other mobs"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "falling off the shuttle wont trap you in a box anymore"
@@ -1,5 +0,0 @@
author: "coiax"
delete-after: True
changes:
- bugfix: "Folding a \"fancy box\" like donut or candles will now put cardboard in your hand, rather than on the floor."
- bugfix: "You can always see how many pickles are in a jar of pickles, or rolling papers there are in a pack of rolling papers, since it's not possible to close them."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Midround Changelings are now ejected from their meteor when something bad happens, ensuring they reach the station."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Moving up and down z levels will break hud stuff slightly less often"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "You can use ninja adrenaline to cure unconsciousness as intended"
- code_imp: "Cleaned up some modsuit code"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Many spell-like abilities which could be stunned, paralysed, or frozen in time now cannot be."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixes some cases where AI couldn't interact with some old non-tgui machines"
@@ -1,6 +0,0 @@
author: "Ryll/Shaps"
delete-after: True
changes:
- bugfix: "Landing a monster tackle that applies an auto aggro-grab while stamcrit will no longer try applying an aggro-grab that leads to a permanent slowdown to the user, and will instead just knock the target down a bit harder."
- bugfix: "Launching dolphin and rocket glove tackles on targets at ranges shorter than their minimum distance will be more accurate at targeting where you clicked at, rather than locking you into the nearest cardinal/diagonal direction."
- balance: "You can now knock more things off a table full of stuff by tackling it than you could before."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixes activating two flashlights without moving only turning on one flashlight (until you move)"
- bugfix: "Purely black things drawn on the floor (like carpets, those foam dispensers, etc) will no longer cause things on top of them to be fully masked in darkness"
@@ -1,5 +0,0 @@
author: "HWSensum"
delete-after: True
changes:
- qol: "Security no longer have to abuse hacked autolathe to load other types of ammo in their CMGs and other multi-sprite weapons."
- code_imp: "Added support of \"multitype\" variable for ammo_workbench."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Honourbound can no longer be gained from neurowine or from heavy brain damage, no longer causing the player to be granted a spell that does nothing most of the time"
@@ -1,4 +0,0 @@
author: "coiax"
delete-after: True
changes:
- bugfix: "A chef who is beheaded, and the head stitched on another body will still see their food as their own."
@@ -1,4 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "Mecha speech indicators actually go away"
@@ -1,7 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- refactor: "Changeling's Lesser Form is now one ability instead of two which keep swapping, which should consistently turn you back and forth without deleting itself from your action bar."
- bugfix: "Hatching from an egg left by a Last Resort headcrab should correctly grant you Lesser Form in addition to your other abilities."
- bugfix: "Turning into a monkey while using the Changeling space suit won't leave you as a monkey with a weird inflated head."
- qol: "Using lesser form as a monkey with only one stored DNA profile will skip asking which profile you want and will simply transform you immediately into the only option."
@@ -1,10 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Unregistered paywall firing pins wont vanish when you try to insert them into a gun"
- bugfix: "Declining to pay for a paywall firing pin will no longer brick the firing pin for everyone"
- bugfix: "paywall firing pins are linked to bank accounts instead of unique users, so they can't be used for overly elaborate ling checks or letting people without IDs fire them for free."
- bugfix: "Attempting to fire an empty gun with a paywall firing pin will no longer charge you."
- bugfix: "Multi-shot paywall firing pins do not charge you for agreeing to the initial prompt."
- spellcheck: "Fixes a spelling mistake in paywall firing pin prompts"
- code_imp: "The owner of a paywall firing pin is now tracked via account rather than ID, this stops the pin from holding a reference to a deleted ID if the ID is ever destroyed."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Painting with the slippery spraycan will now once again correctly make that tile slippery."
- bugfix: "Spraying the ground with the hellcan will now once again correctly set that tile, you, and other surrounding objects on fire."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "the order vendors will not constantly load when trying to buy multiple items"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Mob spawners will no longer break if instructed to spawn certain kinds of basic mob, or monkeys."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- refactor: "The actions of Statues and Creatures which can't be used while seen now share logic, and will not spam chat with feedback."
@@ -1,7 +0,0 @@
author: "itseasytosee"
delete-after: True
changes:
- bugfix: "Monkeys ues the proper husk sprites."
- imageadd: "The monkey has been moved back down to its lower, more submissive position."
- refactor: "Your bodyparts are now dynamically rendered at a height relevant to the length of your legs and torso, what does this mean for you? Not much to be honest, but you might see a monkey pop up a bit if you cut its legs off."
- admin: "The Tallboy is here"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- refactor: "Migos, Creatures, and Blank Bodies use a new shared component to update their stats which scales smoothly as they take damage rather than in stages."
- bugfix: "Migos, Creatures and Blank Bodies will all update their stats when taking or losing damage regardless of it was from an identifiable enemy."
@@ -1,14 +0,0 @@
author: "jlsnow301, NamelessFairy, GoldenAlpharex"
delete-after: True
changes:
- bugfix: "Security can set notes through consoles again"
- bugfix: "Observers are now properly logged out of record consoles"
- bugfix: "Deleting a sec record removes it from the manifest again"
- qol: "It's now easier to see security notes via HUD."
- qol: "It's now easier to see why someone is set to arrest."
- qol: "Crime authors and armory access can edit crimes."
- balance: "Setting players to arrest requires a valid crime."
- balance: "Armory access can invalidate priors."
- balance: "Setting players to arrest via HUD creates a crime for the suspect."
- bugfix: "You can now create wanted/missing posters using player created security records. Due to a visual bug and usability issue photos above 1 by 1 meters in size will no longer work for mugshots in records."
- bugfix: "Fixes NTOS records program receiving bad medical disability data"
@@ -1,6 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "Using Fleshmend while on fire gives the \"on fire\" fleshmend icon."
- bugfix: "Using Revival stasis more accurately updates the icon where relevant"
- bugfix: "Fixes a potential input stall with revival stasis"
@@ -1,9 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Being in an application now properly uses the tablet's battery."
- bugfix: "Messenger and Themify apps now close when minimized, so don't count towards the running app limit."
- bugfix: "Tablet UIs will now no longer spam open/close the UI when changing applications"
- bugfix: "Using the Eject ID button on tablets now ejects into your hand."
- bugfix: "Computers now have an Eject ID button"
- refactor: "Cut down a lot of copy paste in tablet & program code, now it's mostly done by the tablet."
@@ -1,5 +0,0 @@
author: "Stalkeros for the initial sprite, OrionTheFox for the design-accurate resprite that is way better than it initially was."
delete-after: True
changes:
- rscadd: "NRI Police MOD"
- balance: "NRI Military/now-ERT MOD buffed as it's no longer meant to be balanced for station antagonists."
@@ -1,7 +0,0 @@
author: "LemonInTheDark, LT3"
delete-after: True
changes:
- rscadd: "The darkness that glasses and hud goggles that impact your nightvision (think mesons, nightvision goggles, etc) lighten is now tinted to match the glasses. S pretty IMO, and hopefully it helps with forgetting you're wearing X."
- balance: "Nightvision is darker. I think bright looks bad, and things like mesons do way too much"
- balance: "Mesons (and mobs in general) no longer have a static distance you can see stuff in the dark. If a tile is lit, you can now see it."
- bugfix: "Nightvision no longer dims colored lights, instead simply thresholding off bits of darkness that are dimmer then some level."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Stabilized slime extracts will now once again work from inside modsuit storage.\nfix; Stabilized slime extracts will properly effect carp, spiders, bileworms, and other \"basic mobs\"."
@@ -1,4 +0,0 @@
author: "Paxilmaniac"
delete-after: True
changes:
- imagedel: "The sprite override for holopads has been undone, reverting us to to what tg has"
@@ -1,4 +0,0 @@
author: "ShamanSliph"
delete-after: True
changes:
- bugfix: "Skub not spawning when picked in the Loadout."
@@ -1,4 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- qol: "Food over-top Drying Racks / Smartfridges will no longer decompose into ants"
@@ -1,4 +0,0 @@
author: "Zonespace27"
delete-after: True
changes:
- bugfix: "Summon beacons can no longer produce multiple of their output."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Most spells can once again be cast even after someone stuns you with a baton."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "undressing a hat/back item from a dog will correctly remove the item's overlay"
- bugfix: "most armor vests will actually show on a dog when placed on its back"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- refactor: "RPED to infer icons of parts to use in `icon2html()` when displaying part information"
@@ -1,6 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- qol: "Examine block'd out silicon \"show laws\" text."
- bugfix: "Re-added a missing alert icon state for AI \"laws updated\" screen alert"
- admin: "Adds a new verb. \"Law panel\". This panel lets you see AND EDIT all silicon laws in existence."
@@ -1,6 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Added the gondola mutant, a tier two zen-like observer"
- rscadd: "Entries are now locked behind tiers, activating a bonus in someone upgrades the tier!"
- qol: "DNA Infuser will now print a failure reason when you... well, don't get what you want."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- code_imp: "AMMO_BOX_FULL_EMPTY now looks for -full and -empty for sprites, rather than -[max ammo of that magazine] and -0"
@@ -1,6 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed missing emissives on the Engivend, Pwr-Game Soda, and generic Soda vendors. Also fixed the seclaptop having no valid screen icon!"
- bugfix: "fixed a few items trying to apply emissives when they shouldn't."
- code_imp: "added a stack_trace for emissives with missing icon states."
@@ -1,6 +0,0 @@
author: "LT3"
delete-after: True
changes:
- balance: "CME extreme and higher triggers orange alert, not red"
- balance: "All CME range reduced, frequency increased"
- balance: "CME extreme power reduced, explosion countdown timer increased"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- admin: "AB_CHECK_INCAPACITATED on an action's check_flags can now be modified by admins."
@@ -1,4 +0,0 @@
author: "PositiveEntropy"
delete-after: True
changes:
- imageadd: "Tweaked, Overhauled and Resprited a variety of garments related to the security department, particularly its alternate clothes! Check it when possible!"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "changed gondola mutants to require gondola meat instead"
@@ -1,5 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "Fixed a Space Dragon related hard delete."
- bugfix: "Mindswapped space dragons will break less."
@@ -1,4 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- rscadd: "Somewhere, in deep space, a relic to every fluked nuclear operative mission drifts abandoned."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Examining in the dark is less wonk now, sorry bout that"
@@ -1,4 +0,0 @@
author: "LT3"
delete-after: True
changes:
- bugfix: "Non-admins can't view the active vote counts"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "The birthday station trait now actually works."
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- balance: "Traitor secondary objectives to steal or destroy an item are now associated with a particular \"owner\" or \"victim\" and won't generate themselves if nobody would actually be victimised by the crime."
- rscadd: "Traitors can sometimes be tasked with stealing and destroying the roboticist's big crowbar, if there is one"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Mime finger gun icon is no longer an error"
- admin: "Logs when mimes break or make a vow of silence"
@@ -1,4 +0,0 @@
author: "softcerv"
delete-after: True
changes:
- rscadd: "Adds in the Grimoire Purpura, a NIFSoft that lets the user summon items for adult activities."
@@ -1,4 +0,0 @@
author: "softcerv"
delete-after: True
changes:
- qol: "Adds the PDA themes from https://github.com/Skyrat-SS13/Skyrat-tg/pull/19390 to NIFs"
@@ -1,8 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- refactor: "Admin event setup's have been refactored to use lists."
- bugfix: "When admins customize the pirate event all options will be available rather than just options that have not been randomly rolled."
- bugfix: "The stray meteor event no longer runtimes when customized by admins."
- admin: "Admins can now select the shuttle brought in by the shuttle catastrophe event."
- admin: "Admins can now randomize the disease outbreak classic event to roll any disease type, including transformation diseases so have fun with that."
@@ -1,6 +0,0 @@
author: "softcerv"
delete-after: True
changes:
- bugfix: "the furniture added by the organic interface update can now be constructed by any wrench tool."
- bugfix: "unbuckling a mob from the X-Stand now only unbuckles after the do-after has completed."
- code_imp: "cleans up the code for the organic interface furniture."
@@ -1,4 +0,0 @@
author: "softcerv"
delete-after: True
changes:
- qol: "adds restocks for the dorms and barber vendors to cargo."
@@ -1,4 +0,0 @@
author: "vinylspiders"
delete-after: True
changes:
- bugfix: "modular prescription HUD glasses are now craftable in the DS-2 lathe"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- balance: "Abductors' midround spawn weight has been increased. Expect to see them more often"
@@ -1,5 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Gifts you wrap will now display their greyscale colors as they're supposed to."
- bugfix: "Wrapping paper color selection has been rebound to Alt+click, to fix a bug where both wrapping paper color selection, and extracting wrapping paper from a roll were both bound to right click."
@@ -1,5 +0,0 @@
author: "Gandalf2k15"
delete-after: True
changes:
- rscadd: "more designs for the rcd\nrefactor:` try_wallmount()` to return true only after successful mount fix: `apc_tool_act/rcd_act()` incorrecly checking for simple circuits upgrade in the wrong variable"
- bugfix: "newly created APC's not assigning themselves to their areas. fix: rcd building structures [walls, airlocks etc] on turf's that already have structures on them"
@@ -1,4 +0,0 @@
author: "PositiveEntropy"
delete-after: True
changes:
- imageadd: "Resprites the detective's wardrobe!"
@@ -1,5 +0,0 @@
author: "Gandalf2k15"
delete-after: True
changes:
- rscadd: "Rapid wiring device"
- imageadd: "Sprite for RWD"
@@ -1,5 +0,0 @@
author: "LT3"
delete-after: True
changes:
- bugfix: "Map filter works properly in the pre-round lobby"
- bugfix: "Map vote doesn't log 'not enough players' if the vote starts in the pre-round lobby"
@@ -1,4 +0,0 @@
author: "vinylspiders"
delete-after: True
changes:
- bugfix: "fixed glass lens description"
@@ -1,4 +0,0 @@
author: "vinylspiders"
delete-after: True
changes:
- code_imp: "code cleanup for the language fixes"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixed Telepathy messages not having a check for being in range."
+310
View File
@@ -325,3 +325,313 @@
- bugfix: Tiziran lung stirfry now correctly uses a bowl in its construction, and
is left over after eating. It also can only be constructed with organic lungs,
because cybernetic lungs don't fry as well.
2023-03-11:
Floofies:
- rscadd: Added Monkey compatibility to medical scrubs, security uniform, police
uniform, jumpsuits, prison jumpsuits, and departmental utility uniforms.
- code_imp: Added Greyscale Auto-Generated Sprites (GAGS) compatibility to Monkey
clothing.
Gandalf2k15:
- rscadd: 'more designs for the rcd
refactor:` try_wallmount()` to return true only after successful mount fix:
`apc_tool_act/rcd_act()` incorrecly checking for simple circuits upgrade in
the wrong variable'
- bugfix: 'newly created APC''s not assigning themselves to their areas. fix: rcd
building structures [walls, airlocks etc] on turf''s that already have structures
on them'
- rscadd: Rapid wiring device
- imageadd: Sprite for RWD
HWSensum:
- qol: Security no longer have to abuse hacked autolathe to load other types of
ammo in their CMGs and other multi-sprite weapons.
- code_imp: Added support of "multitype" variable for ammo_workbench.
LT3:
- bugfix: Non-admins can't view the active vote counts
- balance: CME extreme and higher triggers orange alert, not red
- balance: All CME range reduced, frequency increased
- balance: CME extreme power reduced, explosion countdown timer increased
- bugfix: Map filter works properly in the pre-round lobby
- bugfix: Map vote doesn't log 'not enough players' if the vote starts in the pre-round
lobby
- code_imp: Moldies are back!
- balance: 'Moldies: Cordyceps replaced with Cryptococcus'
- balance: 'Moldies: Reduced stage speed'
- balance: 'Moldies: Reduced spread modifier'
- balance: 'Moldies: Adds better warnings to infected crew'
- balance: 'Moldies: Radioactive mold no longer has EMP'
- balance: 'Moldies: Radioactive foam reduced'
- balance: 'Moldies: 1 or 2 molds per event is now calculated based on alive crew
members'
- balance: 'Moldies: High population threshold increased'
- balance: 'Moldies: Minimum population threshold increased'
- balance: 'Moldies: Add 30 minute minimum start time'
LemonInTheDark, LT3:
- rscadd: The darkness that glasses and hud goggles that impact your nightvision
(think mesons, nightvision goggles, etc) lighten is now tinted to match the
glasses. S pretty IMO, and hopefully it helps with forgetting you're wearing
X.
- balance: Nightvision is darker. I think bright looks bad, and things like mesons
do way too much
- balance: Mesons (and mobs in general) no longer have a static distance you can
see stuff in the dark. If a tile is lit, you can now see it.
- bugfix: Nightvision no longer dims colored lights, instead simply thresholding
off bits of darkness that are dimmer then some level.
Melbert:
- qol: Examine block'd out silicon "show laws" text.
- bugfix: Re-added a missing alert icon state for AI "laws updated" screen alert
- admin: Adds a new verb. "Law panel". This panel lets you see AND EDIT all silicon
laws in existence.
- bugfix: Using Fleshmend while on fire gives the "on fire" fleshmend icon.
- bugfix: Using Revival stasis more accurately updates the icon where relevant
- bugfix: Fixes a potential input stall with revival stasis
- bugfix: Fixed a Space Dragon related hard delete.
- bugfix: Mindswapped space dragons will break less.
- bugfix: It should be way harder to lose your special hands as a zombie or shattered
risen ghoul.
- refactor: Refactored mutanthands for zombies and shattered risen.
- rscadd: Somewhere, in deep space, a relic to every fluked nuclear operative mission
drifts abandoned.
- bugfix: Mecha speech indicators actually go away
- qol: Food over-top Drying Racks / Smartfridges will no longer decompose into ants
- bugfix: Transferring golem shells no longer make you a free man and also results
in infinite golem shells
- bugfix: Servant golems are considerably less free
- bugfix: Fixes some hard deletes related to mob minds being enslaved to other mobs
Paxilmaniac:
- imagedel: The sprite override for holopads has been undone, reverting us to to
what tg has
PositiveEntropy:
- imageadd: Resprites the detective's wardrobe!
- imageadd: Tweaked, Overhauled and Resprited a variety of garments related to the
security department, particularly its alternate clothes! Check it when possible!
Ryll/Shaps:
- bugfix: Landing a monster tackle that applies an auto aggro-grab while stamcrit
will no longer try applying an aggro-grab that leads to a permanent slowdown
to the user, and will instead just knock the target down a bit harder.
- bugfix: Launching dolphin and rocket glove tackles on targets at ranges shorter
than their minimum distance will be more accurate at targeting where you clicked
at, rather than locking you into the nearest cardinal/diagonal direction.
- balance: You can now knock more things off a table full of stuff by tackling it
than you could before.
ShamanSliph:
- bugfix: Skub not spawning when picked in the Loadout.
SkyratBot:
- bugfix: Unregistered paywall firing pins wont vanish when you try to insert them
into a gun
- bugfix: Declining to pay for a paywall firing pin will no longer brick the firing
pin for everyone
- bugfix: paywall firing pins are linked to bank accounts instead of unique users,
so they can't be used for overly elaborate ling checks or letting people without
IDs fire them for free.
- bugfix: Attempting to fire an empty gun with a paywall firing pin will no longer
charge you.
- bugfix: Multi-shot paywall firing pins do not charge you for agreeing to the initial
prompt.
- spellcheck: Fixes a spelling mistake in paywall firing pin prompts
- code_imp: The owner of a paywall firing pin is now tracked via account rather
than ID, this stops the pin from holding a reference to a deleted ID if the
ID is ever destroyed.
- bugfix: Plating replaced by floor tiles from a dimensional anomaly or colossus
crystal will now still have plating underneath when crowbarred, instead of space
(or open space on z level maps).
- bugfix: Summoning a cult wall on plating as an Artificer will leave the plating
intact underneath when it is removed, rather than replacing it with a void.
- admin: Admins can pick the initial flavour of a manually triggered dimensional
anomaly.
- bugfix: Moving up and down z levels will break hud stuff slightly less often
- refactor: Monkey AI descriptions of "primal eyes" no longer show if the monkey
is missing eyes.
- bugfix: Fix durand shield overlay to appear above the mech when facing south. Also
fixed a lighting runtime when shield would turn on/off.
- bugfix: rcd's not building plating underneath mobs & structures
- bugfix: wall girders not being completed by the rcd
- bugfix: unable to build windoors on the turf you are standing on
- bugfix: Fixes some cases where AI couldn't interact with some old non-tgui machines
- bugfix: Painting with the slippery spraycan will now once again correctly make
that tile slippery.
- bugfix: Spraying the ground with the hellcan will now once again correctly set
that tile, you, and other surrounding objects on fire.
- bugfix: Being in an application now properly uses the tablet's battery.
- bugfix: Messenger and Themify apps now close when minimized, so don't count towards
the running app limit.
- bugfix: Tablet UIs will now no longer spam open/close the UI when changing applications
- bugfix: Using the Eject ID button on tablets now ejects into your hand.
- bugfix: Computers now have an Eject ID button
- refactor: Cut down a lot of copy paste in tablet & program code, now it's mostly
done by the tablet.
- bugfix: You can use ninja adrenaline to cure unconsciousness as intended
- code_imp: Cleaned up some modsuit code
- bugfix: the order vendors will not constantly load when trying to buy multiple
items
- bugfix: Fixes activating two flashlights without moving only turning on one flashlight
(until you move)
- bugfix: Purely black things drawn on the floor (like carpets, those foam dispensers,
etc) will no longer cause things on top of them to be fully masked in darkness
- bugfix: falling off the shuttle wont trap you in a box anymore
- bugfix: changed gondola mutants to require gondola meat instead
- rscadd: Added the gondola mutant, a tier two zen-like observer
- rscadd: Entries are now locked behind tiers, activating a bonus in someone upgrades
the tier!
- qol: DNA Infuser will now print a failure reason when you... well, don't get what
you want.
- refactor: Migos, Creatures, and Blank Bodies use a new shared component to update
their stats which scales smoothly as they take damage rather than in stages.
- bugfix: Migos, Creatures and Blank Bodies will all update their stats when taking
or losing damage regardless of it was from an identifiable enemy.
- code_imp: AMMO_BOX_FULL_EMPTY now looks for -full and -empty for sprites, rather
than -[max ammo of that magazine] and -0
- rscadd: Added new damage buffs for netherworld mobs
- refactor: Refactors netherworld mobs into basic mobs
- bugfix: Examining in the dark is less wonk now, sorry bout that
- refactor: RPED to infer icons of parts to use in `icon2html()` when displaying
part information
- bugfix: fixed Telepathy messages not having a check for being in range.
- bugfix: Mob spawners will no longer break if instructed to spawn certain kinds
of basic mob, or monkeys.
- refactor: Spider code has been refactored and AI-controlled spiders may have slightly
different movement or reaction times.
- bugfix: Basic mobs can now be slowed when they take stamina damage, however currently
only spiders actually _can_ take stamina damage.
- bugfix: Spiders should now more reliably disable their AI when controlled by a
player.
- bugfix: Araneus is no longer considered to be a bat and so cannot fly.
- bugfix: Araneus is no longer considered to be a bat and so is no longer frightening
to people who are scared of the supernatural.
- bugfix: Many spell-like abilities which could be stunned, paralysed, or frozen
in time now cannot be.
- bugfix: undressing a hat/back item from a dog will correctly remove the item's
overlay
- bugfix: most armor vests will actually show on a dog when placed on its back
- bugfix: Mice and Regal Rats will no longer spawn in icebox's solar panels and
die of cold.
- bugfix: Mime finger gun icon is no longer an error
- admin: Logs when mimes break or make a vow of silence
- refactor: Admin event setup's have been refactored to use lists.
- bugfix: When admins customize the pirate event all options will be available rather
than just options that have not been randomly rolled.
- bugfix: The stray meteor event no longer runtimes when customized by admins.
- admin: Admins can now select the shuttle brought in by the shuttle catastrophe
event.
- admin: Admins can now randomize the disease outbreak classic event to roll any
disease type, including transformation diseases so have fun with that.
- balance: Abductors' midround spawn weight has been increased. Expect to see them
more often
- bugfix: fixed chat offsets with the RPG Titles event
- admin: AB_CHECK_INCAPACITATED on an action's check_flags can now be modified by
admins.
- bugfix: The birthday station trait now actually works.
- bugfix: 'Stabilized slime extracts will now once again work from inside modsuit
storage.
fix; Stabilized slime extracts will properly effect carp, spiders, bileworms,
and other "basic mobs".'
- bugfix: Most spells can once again be cast even after someone stuns you with a
baton.
- bugfix: Gifts you wrap will now display their greyscale colors as they're supposed
to.
- bugfix: Wrapping paper color selection has been rebound to Alt+click, to fix a
bug where both wrapping paper color selection, and extracting wrapping paper
from a roll were both bound to right click.
- bugfix: Lightgeists won't try to heal any damage which isn't burn or brute, because
they can't.
- bugfix: Lightgeists don't need to perform an action bar in order to heal someone,
which was added by mistake.
- bugfix: Midround Changelings are now ejected from their meteor when something
bad happens, ensuring they reach the station.
- bugfix: fixed missing emissives on the Engivend, Pwr-Game Soda, and generic Soda
vendors. Also fixed the seclaptop having no valid screen icon!
- bugfix: fixed a few items trying to apply emissives when they shouldn't.
- code_imp: added a stack_trace for emissives with missing icon states.
- bugfix: Honourbound can no longer be gained from neurowine or from heavy brain
damage, no longer causing the player to be granted a spell that does nothing
most of the time
- bugfix: The Fugu Gland can once more be used on Ian, Carp, Giant Spiders, or other
basic mobs.
- bugfix: Syndicate mobs will once again attack windows to try to reach you, and
space ruin spiders won't.
- bugfix: Netherworld-themed mobs will correctly adjust their speed as they take
damage.
- refactor: Made the Wumborian Fugu into a basic mob, which should act largely the
same way but may have slightly different speed and reaction times.
- balance: Traitor secondary objectives to steal or destroy an item are now associated
with a particular "owner" or "victim" and won't generate themselves if nobody
would actually be victimised by the crime.
- rscadd: Traitors can sometimes be tasked with stealing and destroying the roboticist's
big crowbar, if there is one
- refactor: The actions of Statues and Creatures which can't be used while seen
now share logic, and will not spam chat with feedback.
- bugfix: Fix runtimes for IV drips, food processors, and gibber
- refactor: Refactored, improve, and rename canUseTopic to be can_perform_action
that now uses bitflags to determine if a mob can perform an action.
- refactor: Changeling's Lesser Form is now one ability instead of two which keep
swapping, which should consistently turn you back and forth without deleting
itself from your action bar.
- bugfix: Hatching from an egg left by a Last Resort headcrab should correctly grant
you Lesser Form in addition to your other abilities.
- bugfix: Turning into a monkey while using the Changeling space suit won't leave
you as a monkey with a weird inflated head.
- qol: Using lesser form as a monkey with only one stored DNA profile will skip
asking which profile you want and will simply transform you immediately into
the only option.
Stalkeros for the initial sprite, OrionTheFox for the design-accurate resprite that is way better than it initially was.:
- rscadd: NRI Police MOD
- balance: NRI Military/now-ERT MOD buffed as it's no longer meant to be balanced
for station antagonists.
Zonespace27:
- bugfix: Summon beacons can no longer produce multiple of their output.
coiax:
- bugfix: Folding a "fancy box" like donut or candles will now put cardboard in
your hand, rather than on the floor.
- bugfix: You can always see how many pickles are in a jar of pickles, or rolling
papers there are in a pack of rolling papers, since it's not possible to close
them.
- bugfix: A chef who is beheaded, and the head stitched on another body will still
see their food as their own.
itseasytosee:
- bugfix: Monkeys ues the proper husk sprites.
- imageadd: The monkey has been moved back down to its lower, more submissive position.
- refactor: Your bodyparts are now dynamically rendered at a height relevant to
the length of your legs and torso, what does this mean for you? Not much to
be honest, but you might see a monkey pop up a bit if you cut its legs off.
- admin: The Tallboy is here
jlsnow301, NamelessFairy, GoldenAlpharex:
- bugfix: Security can set notes through consoles again
- bugfix: Observers are now properly logged out of record consoles
- bugfix: Deleting a sec record removes it from the manifest again
- qol: It's now easier to see security notes via HUD.
- qol: It's now easier to see why someone is set to arrest.
- qol: Crime authors and armory access can edit crimes.
- balance: Setting players to arrest requires a valid crime.
- balance: Armory access can invalidate priors.
- balance: Setting players to arrest via HUD creates a crime for the suspect.
- bugfix: You can now create wanted/missing posters using player created security
records. Due to a visual bug and usability issue photos above 1 by 1 meters
in size will no longer work for mugshots in records.
- bugfix: Fixes NTOS records program receiving bad medical disability data
softcerv:
- bugfix: the furniture added by the organic interface update can now be constructed
by any wrench tool.
- bugfix: unbuckling a mob from the X-Stand now only unbuckles after the do-after
has completed.
- code_imp: cleans up the code for the organic interface furniture.
- qol: Adds the PDA themes from https://github.com/Skyrat-SS13/Skyrat-tg/pull/19390
to NIFs
- qol: adds restocks for the dorms and barber vendors to cargo.
- rscadd: Adds in the Grimoire Purpura, a NIFSoft that lets the user summon items
for adult activities.
vinylspiders:
- bugfix: fixes syndicate ghost roles not spawning with codespeak language when
they use their character preferences
- bugfix: fixes NRI raiders spawning without the correct language and with the wrong
names on their ID cards
- bugfix: fixes ashwalkers sometimes spawning without a language
- bugfix: fixes common (Sol) being granted despite not having them in your prefs,
once again allowing you to not be able to speak common by preference.
- bugfix: some improvements to the language UI -- the native language perk tooltip
text has been updated to reflect that it is optional to pick the species' native
language. Also, ashtongue now shows up in the UI correctly for ashwalkers.
- code_imp: new codename generation for the NRI roles
- bugfix: modular prescription HUD glasses are now craftable in the DS-2 lathe
- bugfix: fixed glass lens description
- code_imp: code cleanup for the language fixes