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Prevent players who get booted back to the lobby on shiftstart from getting broken antag status on latejoin (#59377)
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@@ -366,7 +366,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
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for(var/i in GLOB.new_player_list)
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var/mob/dead/new_player/player = i
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if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
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if(player.ready == PLAYER_READY_TO_PLAY && player.mind && player.check_preferences())
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roundstart_pop_ready++
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candidates.Add(player)
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log_game("DYNAMIC: Listing [roundstart_rules.len] round start rulesets, and [candidates.len] players ready.")
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@@ -526,9 +526,8 @@
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ineligible_for_roles = TRUE
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ready = PLAYER_NOT_READY
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if(has_antags)
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log_admin("[src.ckey] just got booted back to lobby with no jobs, but antags enabled.")
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message_admins("[src.ckey] just got booted back to lobby with no jobs enabled, but antag rolling enabled. Likely antag rolling abuse.")
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log_admin("[src.ckey] has no jobs enabled, return to lobby if job is unavailable enabled and [client.prefs.be_special.len] antag preferences enabled. The player has been forcefully returned to the lobby.")
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message_admins("[src.ckey] has no jobs enabled, return to lobby if job is unavailable enabled and [client.prefs.be_special.len] antag preferences enabled. This is an old antag rolling technique. The player has been asked to update their job preferences and has been forcefully returned to the lobby.")
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return FALSE //This is the only case someone should actually be completely blocked from antag rolling as well
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return TRUE
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