Prevent players who get booted back to the lobby on shiftstart from getting broken antag status on latejoin (#59377)

This commit is contained in:
Timberpoes
2021-05-31 01:07:00 -04:00
committed by GitHub
parent d406419439
commit ed5d574cb9
2 changed files with 3 additions and 4 deletions
+1 -1
View File
@@ -366,7 +366,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
for(var/i in GLOB.new_player_list)
var/mob/dead/new_player/player = i
if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
if(player.ready == PLAYER_READY_TO_PLAY && player.mind && player.check_preferences())
roundstart_pop_ready++
candidates.Add(player)
log_game("DYNAMIC: Listing [roundstart_rules.len] round start rulesets, and [candidates.len] players ready.")
@@ -526,9 +526,8 @@
ineligible_for_roles = TRUE
ready = PLAYER_NOT_READY
if(has_antags)
log_admin("[src.ckey] just got booted back to lobby with no jobs, but antags enabled.")
message_admins("[src.ckey] just got booted back to lobby with no jobs enabled, but antag rolling enabled. Likely antag rolling abuse.")
log_admin("[src.ckey] has no jobs enabled, return to lobby if job is unavailable enabled and [client.prefs.be_special.len] antag preferences enabled. The player has been forcefully returned to the lobby.")
message_admins("[src.ckey] has no jobs enabled, return to lobby if job is unavailable enabled and [client.prefs.be_special.len] antag preferences enabled. This is an old antag rolling technique. The player has been asked to update their job preferences and has been forcefully returned to the lobby.")
return FALSE //This is the only case someone should actually be completely blocked from antag rolling as well
return TRUE