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[Modular] Adds crowbars to standard borg models that do not have them (#3441)
## About The Pull Request Adds crowbars to standard borg models that do not have them. ## Why It's Good For The Game This is a QOL addition, it should not affect balance. Half the borg models in the game do not have crowbars and can get stuck behind doors if the power fails which is no fun for anyone. This fixes it. ## Proof Of Testing It compiles and was tested locally. <details> <summary> Screenshots </summary>     </details> ## Changelog 🆑 add: Adds Crowbars to Service, Medical, Clown, Sec and Peacekeeper borgs /🆑
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@@ -142,6 +142,43 @@
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. = ..()
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storable += /obj/item/stack/rods
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// Adds Crowbars to borg models which do not have them so they do not get stuck behind unpowered doors
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/obj/item/robot_model/clown/Initialize(mapload)
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name = "Clown"
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basic_modules += list(
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/obj/item/crowbar/cyborg,
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)
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. = ..()
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/obj/item/robot_model/medical/Initialize(mapload)
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name = "Medical"
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basic_modules += list(
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/obj/item/crowbar/cyborg,
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)
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. = ..()
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/obj/item/robot_model/peacekeeper/Initialize(mapload)
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name = "Peacekeeper"
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basic_modules += list(
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/obj/item/crowbar/cyborg,
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)
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. = ..()
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/obj/item/robot_model/security/Initialize(mapload)
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name = "Security"
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basic_modules += list(
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/obj/item/crowbar/cyborg,
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)
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. = ..()
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/obj/item/robot_model/service/Initialize(mapload)
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name = "Service"
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basic_modules += list(
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/obj/item/crowbar/cyborg,
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)
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. = ..()
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//Engineering cyborg apparatus
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/obj/item/borg/apparatus/engineering
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name = "Engineering manipulation gripper"
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