[Modular] Adds crowbars to standard borg models that do not have them (#3441)

## About The Pull Request
Adds crowbars to standard borg models that do not have them.
## Why It's Good For The Game
This is a QOL addition, it should not affect balance. 

Half the borg models in the game do not have crowbars and can get stuck
behind doors if the power fails which is no fun for anyone. This fixes
it.
## Proof Of Testing
It compiles and was tested locally. 
<details>
<summary> Screenshots </summary>


![dreamseeker_18bfQxpDIz](https://github.com/user-attachments/assets/2dfc12f4-33a1-4ce9-8440-3ea4a098d6e9)


![dreamseeker_42TYSMAdVu](https://github.com/user-attachments/assets/5d71bf3f-d20e-47a1-b75e-ece7a10014b0)


![dreamseeker_NHBJgPvAtz](https://github.com/user-attachments/assets/56930158-73bb-4917-bb6d-ed6b09ff54aa)


![dreamseeker_p9yVo1VNaF](https://github.com/user-attachments/assets/761615e7-dad6-4086-a408-c2fca10f3d58)

</details>

## Changelog
🆑
add: Adds Crowbars to Service, Medical, Clown, Sec and Peacekeeper borgs
/🆑
This commit is contained in:
Bombermansam
2025-04-12 23:34:09 -04:00
committed by GitHub
parent 8e4d6f7052
commit ede9fc1646

View File

@@ -142,6 +142,43 @@
. = ..()
storable += /obj/item/stack/rods
// Adds Crowbars to borg models which do not have them so they do not get stuck behind unpowered doors
/obj/item/robot_model/clown/Initialize(mapload)
name = "Clown"
basic_modules += list(
/obj/item/crowbar/cyborg,
)
. = ..()
/obj/item/robot_model/medical/Initialize(mapload)
name = "Medical"
basic_modules += list(
/obj/item/crowbar/cyborg,
)
. = ..()
/obj/item/robot_model/peacekeeper/Initialize(mapload)
name = "Peacekeeper"
basic_modules += list(
/obj/item/crowbar/cyborg,
)
. = ..()
/obj/item/robot_model/security/Initialize(mapload)
name = "Security"
basic_modules += list(
/obj/item/crowbar/cyborg,
)
. = ..()
/obj/item/robot_model/service/Initialize(mapload)
name = "Service"
basic_modules += list(
/obj/item/crowbar/cyborg,
)
. = ..()
//Engineering cyborg apparatus
/obj/item/borg/apparatus/engineering
name = "Engineering manipulation gripper"