new skateboard sprites
@@ -291,6 +291,7 @@
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name = "skateboard"
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desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
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icon_state = "skateboard"
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item_state = "skateboard"
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force = 12
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throwforce = 4
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w_class = 5.0
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@@ -298,5 +299,4 @@
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/obj/item/weapon/melee/skateboard/attack_self(mob/user)
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new /obj/vehicle/scooter/skateboard(get_turf(user))
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user << "<span class='notice'>You place the skateboard down on its wheels. It's ready to ride.</span>"
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qdel(src)
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@@ -34,7 +34,7 @@
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if(WEST)
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buckled_mob.pixel_x = 2
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if(buckled_mob.get_num_legs() > 0)
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buckled_mob.pixel_y = 4
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buckled_mob.pixel_y = 5
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else
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buckled_mob.pixel_y = -4
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@@ -78,8 +78,10 @@
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var/mob/living/carbon/M = usr
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if(!istype(M) || M.incapacitated() || !Adjacent(M))
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return
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if(has_buckled_mobs() && over_object == M)
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M << "<span class='warning'>You can't lift this up when somebody's on it.</span>"
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return
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if(over_object == M)
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M << "<span class='notice'>You lift up the skateboard.</span>"
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var/obj/item/weapon/melee/skateboard/board = new /obj/item/weapon/melee/skateboard()
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M.put_in_hands(board)
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qdel(src)
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Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 114 KiB |
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Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 115 KiB |
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Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
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Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 51 KiB |