new skateboard sprites

This commit is contained in:
PKPenguin321
2016-06-14 16:52:24 -07:00
parent a6655db4fa
commit ee2a964c07
6 changed files with 5 additions and 3 deletions
+1 -1
View File
@@ -291,6 +291,7 @@
name = "skateboard"
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
icon_state = "skateboard"
item_state = "skateboard"
force = 12
throwforce = 4
w_class = 5.0
@@ -298,5 +299,4 @@
/obj/item/weapon/melee/skateboard/attack_self(mob/user)
new /obj/vehicle/scooter/skateboard(get_turf(user))
user << "<span class='notice'>You place the skateboard down on its wheels. It's ready to ride.</span>"
qdel(src)
+4 -2
View File
@@ -34,7 +34,7 @@
if(WEST)
buckled_mob.pixel_x = 2
if(buckled_mob.get_num_legs() > 0)
buckled_mob.pixel_y = 4
buckled_mob.pixel_y = 5
else
buckled_mob.pixel_y = -4
@@ -78,8 +78,10 @@
var/mob/living/carbon/M = usr
if(!istype(M) || M.incapacitated() || !Adjacent(M))
return
if(has_buckled_mobs() && over_object == M)
M << "<span class='warning'>You can't lift this up when somebody's on it.</span>"
return
if(over_object == M)
M << "<span class='notice'>You lift up the skateboard.</span>"
var/obj/item/weapon/melee/skateboard/board = new /obj/item/weapon/melee/skateboard()
M.put_in_hands(board)
qdel(src)
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