Makes chaplain armour have consistent wound protection (#92477)

## About The Pull Request

Eliminates the separate armour datums for chaplain helmets and clock
armour, which were identical to the regular suits apart from a missing
wound protection. These items now use the same armour datus as everthing
else.

Incidentally removes a useless redefinition of a var to the parent's
value, and adds missing time defines.

Fixes #92448

## Why It's Good For The Game

It makes more sense for these values to be consistent between matching
suits and helmets, and also between otherwise functionally identical
clock around and all the other sets.

## Changelog
🆑
fix: Chaplain helmets and clockwork armour now have the same wound
protection as the other chaplain body armours.
/🆑
This commit is contained in:
Thunder12345
2025-08-19 22:30:40 -04:00
committed by nevimer
parent 1a791dd50a
commit ee72a60e34
@@ -14,8 +14,8 @@
cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor_type = /datum/armor/chaplainsuit_armor
strip_delay = 80
equip_delay_other = 60
strip_delay = 8 SECONDS
equip_delay_other = 6 SECONDS
/datum/armor/chaplainsuit_armor
melee = 50
@@ -130,20 +130,10 @@
desc = "It has the unyielding gaze of a god eternally forgotten."
icon_state = "clockwork_helmet"
inhand_icon_state = null
armor_type = /datum/armor/chaplain_clock
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
strip_delay = 8 SECONDS
dog_fashion = null
/datum/armor/chaplain_clock
melee = 50
bullet = 10
laser = 10
energy = 10
fire = 80
acid = 80
/obj/item/clothing/suit/chaplainsuit/armor/clock
name = "forgotten armour"
desc = "It sounds like hissing steam, ticking cogs, gone silent, It looks like a dead machine, trying to tick with life."
@@ -162,20 +152,12 @@
worn_icon = 'icons/mob/clothing/head/chaplain.dmi'
icon_state = "knight_templar"
inhand_icon_state = null
armor_type = /datum/armor/helmet_chaplain
armor_type = /datum/armor/chaplainsuit_armor
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
strip_delay = 80
strip_delay = 8 SECONDS
dog_fashion = null
/datum/armor/helmet_chaplain
melee = 50
bullet = 10
laser = 10
energy = 10
fire = 80
acid = 80
/obj/item/clothing/suit/chaplainsuit/armor/templar
name = "crusader armour"
desc = "God wills it!"