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Projectile effects no longer ignore armor. (#46419)
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@@ -48,7 +48,7 @@
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var/on_hit_state = P.on_hit(src, armor)
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if(!P.nodamage && on_hit_state != BULLET_ACT_BLOCK)
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apply_damage(P.damage, P.damage_type, def_zone, armor)
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apply_effects(P.stun, P.knockdown, P.unconscious, P.irradiate, P.slur, P.stutter, P.eyeblur, P.drowsy, FALSE, P.stamina, P.jitter, P.paralyze, P.immobilize)
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apply_effects(P.stun, P.knockdown, P.unconscious, P.irradiate, P.slur, P.stutter, P.eyeblur, P.drowsy, armor, P.stamina, P.jitter, P.paralyze, P.immobilize)
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if(P.dismemberment)
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check_projectile_dismemberment(P, def_zone)
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return on_hit_state ? BULLET_ACT_HIT : BULLET_ACT_BLOCK
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