Projectile effects no longer ignore armor. (#46419)

This commit is contained in:
skoglol
2019-09-14 23:57:37 -07:00
committed by Rob Bailey
parent 8358169b8e
commit ee7306b4ea
+1 -1
View File
@@ -48,7 +48,7 @@
var/on_hit_state = P.on_hit(src, armor)
if(!P.nodamage && on_hit_state != BULLET_ACT_BLOCK)
apply_damage(P.damage, P.damage_type, def_zone, armor)
apply_effects(P.stun, P.knockdown, P.unconscious, P.irradiate, P.slur, P.stutter, P.eyeblur, P.drowsy, FALSE, P.stamina, P.jitter, P.paralyze, P.immobilize)
apply_effects(P.stun, P.knockdown, P.unconscious, P.irradiate, P.slur, P.stutter, P.eyeblur, P.drowsy, armor, P.stamina, P.jitter, P.paralyze, P.immobilize)
if(P.dismemberment)
check_projectile_dismemberment(P, def_zone)
return on_hit_state ? BULLET_ACT_HIT : BULLET_ACT_BLOCK