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Fixes firebreath obj effects 3 years later (#95549)
## About The Pull Request I cant pin it down to exactly 3 years ago, but thats when gitlens says the line was last changed, so Idk. - https://github.com/tgstation/tgstation/pull/67083 This PR fixes the pathing of firebreath action, so that do_obj_cone_effect() correctly applies. https://github.com/tgstation/tgstation/blob/d65ee47f6ebd0384d463a1f2a044c321ff2d912f/code/datums/mutations/fire_breath.dm#L87-L96 firebreath vs fire_breath ## Why It's Good For The Game Fixes are cool ## Changelog 🆑 fix: firebreath will light objects on fire more consistently /🆑
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@@ -91,6 +91,6 @@
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target_mob.adjust_fire_stacks(max(2, 5 - level))
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target_mob.ignite_mob()
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/datum/action/cooldown/spell/cone/staggered/firebreath/do_obj_cone_effect(obj/target_obj, atom/caster, level)
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/datum/action/cooldown/spell/cone/staggered/fire_breath/do_obj_cone_effect(obj/target_obj, atom/caster, level)
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// Further out objects experience less exposed_temperature and exposed_volume
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target_obj.fire_act(max(500, 900 - (100 * level)), max(50, 200 - (50 * level)))
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