Fixes firebreath obj effects 3 years later (#95549)

## About The Pull Request

I cant pin it down to exactly 3 years ago, but thats when gitlens says
the line was last changed, so Idk.
- https://github.com/tgstation/tgstation/pull/67083

This PR fixes the pathing of firebreath action, so that
do_obj_cone_effect() correctly applies.


https://github.com/tgstation/tgstation/blob/d65ee47f6ebd0384d463a1f2a044c321ff2d912f/code/datums/mutations/fire_breath.dm#L87-L96

firebreath vs fire_breath
## Why It's Good For The Game

Fixes are cool
## Changelog
🆑
fix: firebreath will light objects on fire more consistently
/🆑
This commit is contained in:
Tsar-Salat
2026-03-29 23:41:44 +02:00
committed by GitHub
parent de578e1e0b
commit eeb5b93643
+1 -1
View File
@@ -91,6 +91,6 @@
target_mob.adjust_fire_stacks(max(2, 5 - level))
target_mob.ignite_mob()
/datum/action/cooldown/spell/cone/staggered/firebreath/do_obj_cone_effect(obj/target_obj, atom/caster, level)
/datum/action/cooldown/spell/cone/staggered/fire_breath/do_obj_cone_effect(obj/target_obj, atom/caster, level)
// Further out objects experience less exposed_temperature and exposed_volume
target_obj.fire_act(max(500, 900 - (100 * level)), max(50, 200 - (50 * level)))